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Thread: TYPE-MOON Studio BB

  1. #521
    love warrior <3 world-0 the god of world-0's Avatar
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    Okay, so he is lying. Because septem exists (no matter how much we wish it didn't).


    here is a list of my servant sheets(new and improved format for my servant sheets)

    Come explore the White Library, and reach the bottom of this Abyss
    Fate / White Memoria

  2. #522
    世はまさにパンテオン Comun's Avatar
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    If the owner of the franchise is saying Septem never happened, I'll gladly take it. No one is losing anything with this change.

  3. #523
    Summer Dioscuri Dream Sandstorm77's Avatar
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    Thinking of the new battle system, i wonder if they’ll try to translate the playstyle of ther servants from the original?

    Nero would be straightforward enough being the easy mode beat stick.

    Archer has his projection counter gimmick, which could be done with several low cost projection cards, but in a deck build i imagine it just opening a lot of possibilities of dead draws and praying the right card comes.

    Tamamo could be simpler since she’s skill reliant and they just need to make the skill into cards, but the skills themselves worked based of the RPS mechanic, so a rework of the effects would be necessary.



    "An ideal is only an ideal after all. As long as you embrace that ideal, the friction with reality will continue to increase. So you will someday face reality and will have to pay for your compromises"



  4. #524
    other side of Red Garden AmADo VII's Avatar
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    multiplying Nameless already became a meme

    this will be new FGO event in future

  5. #525
    Technically not a Servant, she is a mysterious creature that Gatou brought along from Earth. Sometimes a cat, sometimes Yuzu-nee, sometimes a silicon creature, Berserker is a princess that doesn’t seem to have a proper place in the game. She is waiting eagerly for the release of the remake.
    Damn... this hurts.

  6. #526
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors weeblord's Avatar
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    mfw she predicted extra remake


  7. #527
    闇色の六王権 The Dark Six Twelveseal's Avatar
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    If she's predicting the Remake in loke, what, 2030...
    Asha Records
    Fuyuki - Winter Cleaning
    My Shameful Fics and the Wiki to go with them. Oh, and some fossil I found.
    [16:43] <Twelveseal> Phallus in wonderland sounds like some bad loli-rape KC fanfic
    [16:43] <@Sei> THAT'S what i wanna see




  8. #528
    闇色の六王権 The Dark Six Ratman's Avatar
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    to the next 10 years

  9. #529
    When I saw that line the remake trailer, I used to laugh.

  10. #530
    Quote Originally Posted by the god of world-0 View Post
    Okay, so he is lying. Because Septem exists (no matter how much we wish it didn't).
    I missed where it said Septem didn't exist. A few things I hope are add are known Master even if we don't see their servants.
    Like have Jinako Carigiri, from CCC, walk around on day one only to disappear the next day or have Kazuhito Sakagami, from Fox Tails, seen until week 3. It would also be nice if we could see future opponents randomly walking the halls of the school building like Run Ru, the clown, or Monji Gatou weeks before our battle with them. Another thing could be a scene we find Sakura on the ground not a big scene but if would be a shot out to CCC bonus if when you have Tamamo she make an off hand remark about it being 69th time we've done this (I think Tamamo is the most likely to notice it).

  11. #531
    Please, that they don't remove Arcuied and Shiki of this to replace it with modern Fate stuff, even if lol references they were some of my favorite parts. Heck, Secret Boss Monster actually kick my ass like 14 times in the run with Tamamo, that was some good gameplay.

    Actually I don't understand how much of the hate of the OG Extra, I never have an issue with the system of rock-paper-scissors and as the story was so straighforward it always was kinda a comfy game for me.

    That remembers me that I never played the route with Nameless. Someone knows if the text change somewhat if you use Female Hakuno + Emiya?

  12. #532
    世はまさにパンテオン Comun's Avatar
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    Quote Originally Posted by Tamamo-no-Mae Goshujin-sama View Post
    I missed where it said Septem didn't exist. A few things I hope are add are known Master even if we don't see their servants.
    Like have Jinako Carigiri, from CCC, walk around on day one only to disappear the next day or have Kazuhito Sakagami, from Fox Tails, seen until week 3. It would also be nice if we could see future opponents randomly walking the halls of the school building like Run Ru, the clown, or Monji Gatou weeks before our battle with them. Another thing could be a scene we find Sakura on the ground not a big scene but if would be a shot out to CCC bonus if when you have Tamamo she make an off hand remark about it being 69th time we've done this (I think Tamamo is the most likely to notice it).
    Let us ask Andersen for information on our opponents until Gawain kills Kiara on Week 6.

  13. #533
    Summer Dioscuri Dream Sandstorm77's Avatar
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    Quote Originally Posted by ballinamon View Post
    That remembers me that I never played the route with Nameless. Someone knows if the text change somewhat if you use Female Hakuno + Emiya?
    There are some scenes and lines that only appears if you use female hakuno + nameless yeah.



    "An ideal is only an ideal after all. As long as you embrace that ideal, the friction with reality will continue to increase. So you will someday face reality and will have to pay for your compromises"



  14. #534
    夜属 Nightkin Huralok's Avatar
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    By the way, Comun, when you said this...

    Quote Originally Posted by Comun View Post
    Either way, the /EXTRA remake is what Niinou mentioned as the first game that'll be used to define the lore for the next 2 Studio BB games.
    ... what were you referring to? What I mean is, where did Niinou say this?

  15. #535
    other side of Red Garden AmADo VII's Avatar
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    Quote Originally Posted by Huralok View Post
    By the way, Comun, when you said this...



    ... what were you referring to? What I mean is, where did Niinou say this?
    on recent livestream

  16. #536
    世はまさにパンテオン Comun's Avatar
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    The 4gamer interview I covered in this thread.

     まだ公表できる段階ではないので,あまり詳しくはお話できないのですが,現在3本の企画を考えていて,そ のうち1本はすでに開発もスタートしています。それはほかの開発会社さんと共同で制作する,中規模のタイト ルになります。これとは別に,studio BB内で完結できる小規模のタイトル1本を2020年の頭から動かす予定です。
     どのタイトルも,先程お話した大型タイトルに向けてのステップとして,TYPE-MOONが持つ世界観の表現の追求や,studio BBの実力をつけるためのものとして捉えています。思い描く大型タイトルが,満足いく形で終わったら,引退 してもいいかなあという気持ちです(笑)。
    I can't go into any detail since nothing is at a presentable stage yet, but we're currently considering 3 projects and already started working on one of them. A mid-sized title we're co-producing with another developer. Other than that, we're also scheduled to start working in early 2020 on one small-sized title that can be handled entirely within Studio BB.
    I'm taking both of these titles as build-up steps to the aforementioned largest game, both in the sense exploring the Type-Moon lore we want to present and in the sense of building experience to the Studio BB staff. I feel like if this large scale title ends up satisfactory, I'm ready to retire (laughs).

  17. #537
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors weeblord's Avatar
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    *sigh*. Well maybe nasu can finally focus on tsukihime or something when hes got a whole subcompany seemingly dedicated to churning out extraverse stuff.

  18. #538
    不明 fumei's Avatar
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    Yeah considering he's been so busy with doing that on his own up until now
    Quote Originally Posted by Mcjon01 View Post
    Ugh cokesakto no no no
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    your ability to be wrong about literally everything you post is truly astounding. Even a broken clock is right twice a day, but you haven't been right once.
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    The gay pics were the most entertaining thing going on in this discussion.

  19. #539
    世はまさにパンテオン Comun's Avatar
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    New Niinou interview https://www.yaruki-lab.jp/niinou-kazuya/

    Mostly just a personal biography with no new information.

    Spoiler:
    -Niinou's relationship with videogames started with buying a Famicom and falling in love with pixel art, leading the 7~8 years old Niinou to constantly be reproducing the 8-bit sprites with color pencils on graph paper.
    -Later, when he was 10, he started learning about game programming by cluelessly playing around with a pocket computer until he managed to get something done.
    -His first game there was a completely gimmickless dice game. Just two players taking turns using a random number generator to advance squares until one reaches the goal first. Niinou then went to show off his proud accomplishment to his computer-savvy teacher and got a "I don't get what's so fun about this" in return.
    -After that, he started checking what the dice games available in the market were like and felt forced to admit his game was shit, as real dice games were a lot more engaging with all the different stuff happening according to the squares you land on.

    -His first real job was as a graphic designer at Pax Softnica, doing the sprite work for all 3 Hamtaro games on the Game Boy Color.
    -Although he loved his job making sprites, he had his ambitions to make his own games where he had full creative control, which lead to Atlus eventually accepting his first game project, Trauma Center: Under the Knife, and later his most successful work, Etrian Oddyssey.
    -Niinou's main design focus is making games the players never get tired of playing. More subdued games you can't stop playing over games you play a lot and get quickly burned out.
    -Another highly valued factor is making the game experience equal parts challenging and rewarding.

    -As mentioned in the other interview, before Fate/EXTRA, Niinou's first contact with Type-Moon was asking to make a Tsukihime game with them.
    -Since his Atlus era, Niinou has been sending hundreds of e-mails asking to work with Type-Moon on a game and kept getting the "Our company is too busy with many other projects" response, but eventually he changed his mindset to "If I show them an interesting idea, they'll want to take it", so he presented Fate/EXTRA and got what he wanted.
    -Niinou recommends other upcoming game creator to follow his attitude of insistently approaching companies until you managed to get the chance to make the game you want to make.

    -Niinou then went to Square Enix, where he was highly successful with Final Fantasy XIV and the 2 Dragon Quest Builders games, but dropped all that to make Studio BB.
    -Square Enix was a large company and those large company circumstances made it impossible for Niinou to develop the DQB games as fast as he wanted, so he wanted the next project to be something he could fully control the pacing of progress.
    -He's the kind of guy who only feels motivated to do something when it's challenging, and somewhere along the current challenge he always starts thinking about the next challenge, because life is short and there're just so many games you can make.
    -As mentioned in the other interview, Niinou proposed to make a Type-Moon game with Square, but Square answered "Ok but not now", so Niinou left them and opened his own studio to work for Type-Moon now.
    -Niinou is actually really happy to leave Square Enix because their work environment was too good and he wants the dev process to be awful and challenging, as mentioned above.

    -Studio BB is a team of 7 people with a lot they wanted to do but were denied by the industry's constraints, so Niinou is providing a paradise where they can do the games they want the way they want. And this paradise Niinou is talking about is the actual physical studio office they now can't go to because Covid.
    -Takenouchi (the art director)'s main priority is making the scenery not look stupid. He's a strong believer that designing for a fantasy setting should never mean the buildings are allowed to look impractical for that series' ruleset. Never be bizarre just for the sake of being bizarre, basically. Create something that makes sense for the setting. Meanwhile, Hibara, the art designer (mainly character designer) is the bigger Type-Moon enthusiast and places the main priority on how faithful everything is to Type-Moon's style.
    -Niinou talks about how the game development process is about first finding out what you want to make, then studying if it's possible, then running a lot of tests to see if you can really do it in full, and only then you start making it. Fate/EXTRA being announced means it already overcame these first 3 very time consuming steps and everything is putting their efforts into it with full confidence that they can do it.
    -Basically, what Niinou is trying to say with this is that Record will be out SoonTM

  20. #540
    Black King Inuhanyou's Avatar
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    Pleaee no nore extraverse stuff..atleast make shit alongside it. What the hell



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