The Holy Grail War
A ritual established by three families of magi who sought to reach the Swirl of the Root. An event unlike any other which drew the curious gazes of all to its prize.
An unlimited wish.
The rules were simple.
Seven magi are selected by the Grail to face off in combat as Master, each having summoned their own Servant to do battle until only one remained to claim the grail for themselves.
Unfortunately...
It failed.
Unlike what its creators intended, the temptation of the ritual was too much for most, attracting the denizens of the Moonlit World like moth to a flame.
Psychics, spellcasters, executioners, apostles...
As a result, the first Grail War became a bloated mess, lost amidst the sea of blood and chaos as dozens of legendary warriors ravaged the lands of Fuyuki in search of the golden chalice, scarring it as they waged war against one another.
A complete failure on all fronts.
Its makers, however, were unwilling to give up, and thus the ritual was restructured, moved from Japan to continental Europe, where it was reestablished as The Great Holy Grail War. Separated into two groups, Masters were expected to collaborate in order to defeat the other faction and claim the Holy Grail.
14 Servants
14 Masters
Unleashed into Europe, the magus spared to expense. Alliances were made, contracts were sighed and the old continent became engulfed into a conflict of scale never before seen. The battle had been long and hard won, and it was won indeed! Just not by whom the creators intended.
Swooping into the world stage with a vengeance, the Yggdmillennia Clan was formed by the surviving members of the coalition of Magus Families who had joined together to defeat the group established by the three families under the command of Darnic Preston Yggdmillennia. With the Grail's unlimited wish on hand, the group declared their independence of the Mages Association, swearing to create a new haven those who wish to perpetuate the art of Magecraft.
It has been 50 years since then...
Now the call to arms has been issued once again to all those willing to put their lives on the line for the sake of a wish. And as the eyes of the world turn towards the Old Continent, new rules have been announced to herald the dawn of a new Holy Grail War.
White Lily!
Red Clover!
Blue Rose!
Three factions! Twenty one Servants!
Blumenkrieg, the Threefold War of Flowers, begins!
RULES:
- Players will make a character within the established parameters and join one of the three Factions.
- Chapters will be separated into sections (Morning, Afternoon, Night)
- At the end of each section, the Players will be posed with 3 options.
- The selected option will decide the course of the story and unlock different Paths and Endings.
- Once every 4 chapters, the Players will be given an 'Extra Choice'
- The Players's progress will be saved at key moments of the story.
- Should the Players encounter a dead end, they may choose to select a different option by spending an Extra Choice or return to the previous Save point.
Status: COMING SOON