"To bring me to this point. I am impressed. Witness your demise, for I am the one true god!"
Class: Ancient God/Caster
Class Skills:
- Degenerative Enhancement III EX: A mutation of the Avenger and Battle Continuation skills, and always considered a Class Skill for Enlil. This is the same skill as Degenerative Enhancement II, except Enlil's form is no longer giant. He still keeps the "plus" modifier to his physical parameters. This skill grants the benefits of Self-Replenishment (Mana) at rank E, increasing in rank (up to rank A++) proportional to how close he is to death.
"It was a mistake to challenge me. No matter how close you come to victory, I will snatch it from you. That is my decree as the god of this reality."
- Grand Divine Core of Usurpation EX: Identical to the first form's Divine Core of Usurpation. Though not a Servant, if he could be categorized by the Grail, due to his status as the "One True God," he would be treated as something between a normal and Grand Caster. His soul is rendered immune to outside forces, preventing the destruction of his core in this form. This evolution of his core gives him skill in every type of magic, magecraft, and other thaumaturgy at rank A+, and, by his authority, allows him to cast true magic, regardless of the world's mystery.
"Allow me to show you the strength of all the world's magic. Once I finish bathing this world in frozen, bloody flames, you will know your folly in bringing me to this point."
- Eternal Domain A+: A mutation of the Territory Creation and Territory Infringement skills. He can emit a "zone" out to one kilometer from himself, known as the Eternal Domain. It does not move with him, but can be placed again. Enlil can only have one Eternal Domain active at a time. This domain requires constant mana to keep active, but allows him to call upon true magic without the use of his authority. Instead, investing his authority into this territory grants any expenditure of mana (be it a mana burst, a spell, or some other use) the "plus" modifier, while enemy expenditures of mana from non-divine sources are reduced with the "minus" modifier. This territory overlaps with other territories, or, if the territory is both a lower rank and not from a divine source, overrides the territory completely. Within this territory, no matter what is beyond it, there is comfortable, breathable air, and the light of sun, as if he were standing in the heavens once again.
"No matter where I may be in this world, my authority is unquestionable. If you drop to your knees now, I can promise at least a quick death. I may even spare you, if your loyalty has value."
Personal Skills:
- God Slayer A+: Identical to his first form's God Slayer skill, except that it applies against constructs and beings made of magic, such as spirits and elementals, as well as gods. While this skill technically applies to Servants he creates, the magic of the Greater Grail is as foreign to him as the Alien God, and he gains no bonuses against Servants tied to its power.
"If you are born of magic, you should fear me. Just a bit of friendly advice."
- God's Resolution (Fake) EX: By using the Holy Grail he possesses and keeps hidden in the Fantasy Tree, he can call upon a weaker version of heroic spirits from a limited selection. He can only summon heroic spirits that have a connection to divinity (such as Orion) or entities he directly involved himself with (like Caesar). Additionally, Enlil must have either met or have the memory of meeting the heroic spirit. These spirits appear coated in the "mud" of the grail, have all parameters, skills, and Noble Phantasms reduced by two ranks, and have their alignments changed to Lawful Evil. This cannot be used to call divine spirits due to a conflict with his Divine Core of Usurpation. Due to Ereshkigal's influence on the world, he is also prevented from summoning Mesopotamian entities like Gilgamesh. The "mud" of the grail grants him total control over his servants, as if he were using command spells for every order. This skill was originally something different, but coming into contact with Chaldea allowed him to directly observe how servants functioned, and evolved this skill. He cannot use this skill to interfere with or attempt to command "true" Servants, like those of Chaldea. If one of the servants he created is destroyed, he cannot summon them again until at least a year has passed.
"I must thank you, Last Master of Chaldea. If you hadn't come here, I would have never known just how useful that gilded cup was. With an eternally loyal army, not even the protection of Uruk can save you forever."
- One True God EX: Enlil benefits constantly from High-Speed Divine Words and Magic Resistance at A rank. Beyond making him the true god of magic, Enlil can also use any personal skill possessed by Divine Spirits he has usurped. While the list is too long to specifically mention, if it is possessed by an Egyptian, Greco-Roman, Mesopotamian (not including Enkidu or Ereshkigal), Mongolian, or Norse (the siblings of Thor only) god, he can call upon it. He does not need to change his authority profile to access these skills. If he attempts to use two skills that originate from two different pantheons (such as combining Atalanta's Crossing Arcadia and Ishtar's Shining Great Crown), both are reduced in rank by one step.
"You've withstood me so far. Admittedly, I never thought I would have to use this form. Enjoy its grandeur, because it will be the last glory I will let you witness."
Noble Phantasms:
Usurped Strength (Magic)
Return of Mystery in a World of Science
Type: Anti-World
Rank: EX
Range: Earth
Maximum Amount of Targets: Limitless
Description:
By invoking his full authority as the "One True God," Enlil can extend the territory of his Eternal Domain to cover the entire world. It automatically overrides any other created Territory not made by a divine source, regardless of rank. As the influence of a deity beyond the creator spreads, several things begin to happen as the world reverts to a state when the rule of gods was absolute. Within this territory of usurped power, those concepts powered by "science" cease to function as intended. Principals thought known, such as harnessed electricity, manipulated physics, and catalogued natural phenomena are imbued with the concept of "chaos." This could shut down an entire country's power grids, cause planes to fall from the sky, cease radio communication, and cause some of the most dangerous creations in human history to become volatile. Or, it could not. Enlil can change the probability of "chaos," the concept which overtakes "science," as he so chooses, for this is his domain. Just as he can call upon "fake" heroic servants, in this domain, he can bring back the monsters of old. They are "fake" themselves, constructs of divine magic, and cannot reach strength beyond Rank B. Divine monsters, like that of Gorgon or Tiamat, cannot be called unless he has usurped their power, and follow the same rules of reduction as his "fake" servants. Likewise, they are under his complete control, turned evil and stripped of conscious will. Finally, his control over magic within this domain is absolute, increasing all allied magic and mana-expenditures by one rank. Against enemies, Enlil can nullify magic and mana-expenditures from non-divine sources, and even divine sources have their power reduced by one rank. Like the skill this Noble Phantasm evolves, territories can be overlapped if they are not overridden. While he himself can still amplify his own magic inside overlapped territories, his power is limited purely to his own body, preventing him from altering enemy magic and mana-expenditures, and stopping the infliction of "chaos" within the territory. This Noble Phantasm requires a tremendous amount of mana, and is only possible thanks to his connection to so many deities, as well as the Fantasy Tree.
Stolen Divinity III
The Third Will
Type: Anti-Life (Self)
Rank: EX
Range: Self-Only
Maximum Amount of Targets: Self-Only
Description:
There is a concept greater than deities, that of the Wills of the World. Gaia retains her strength thanks largely in part due to Enkidu's influence and connection, but Enlil has spent thousands of years manipulating not just deities, but the will of humans. Alaya, the second Will of the World, was never allowed to evolve to her state that she has in the "true" timeline. Without the Grail, and with that stunted growth, the two were never able to form the Counter-Force, and thus, cannot protect their children from Enlil's power. He is the "will of divinity made manifest," a coalition of gods greater than any singular pantheon could ever hope to reach. The Third Will, Enlil. That is the truth of this form. By revealing his divine core, his chest and eyes glow golden, and radiate a power so grand, mortals could not hope to stand against it. Those unprotected by other divinities, such as demigods and some Servants, are completely unable to harm Enlil. With a touch, he can turn mortal humans into Spiritrons, and absorb them directly, as if they had been sacrificed to him. Against those protected from this instant death, attacks from Enlil in this state steal mana - and if no mana is left, Spiritrons - at a rate proportional to an entity's Magic Resistance, Divinity, or Divine Core skills. The higher those skills, the less effect this has, with A+ or higher nullifying it completely. Activating this form requires the full force of his core and mana, preventing him from using any skills other than One True God. This form deactivates his Eternal Domain, including the Noble Phantasm version, but extends a version of it to coat his entire body, letting him act as if he was in it, but unable to affect the abilities of others. This is considered a suicidal attack, reducing his physical form constantly as lacerations appear all over his body, spilling his blood. This blood is a highly-potent, anti-life toxin that eats away at anything it touches like acid, before dissolving into Spiritrons itself a few seconds after falling from his body. Only the consumption of mana and spiritrons from other creatures can stall his demise. Once released, this ability cannot be deactivated except by the state-reversal condition of Degenerative Enhancement. However, he still has one more chance at victory, and a power left untapped...