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Thread: Create-A-Servant 3

  1. #11181
    The Hopeful Gl4re's Avatar
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    Ah yeah, understandable.

    A nice, simple sheet. Some might say otherwise, but I personally think 2 personal skills is goated af. Aside from grammar and syntax related things, I'd only say that 3 NPs does feel like a bit much. Still, nice work!
    It's winter in Sapporo. And as the weather stirs, so too does a new Holy Grail War.

    Fate/UpRise
    Character Compendium
    Story - Ch. 3

  2. #11182
    Wyrd oft nereð unfǽgne eorl, þonne his ellen déah... Skull's Avatar
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    Quote Originally Posted by Kirei_fucker69 View Post
    True Name: William the Conquerer
    Sex: Female
    ...Okay, but why tho?
    "Here's a bangin lil' tune about takin' on The Man!"

    (Check out my Super Special Awesome Servant Compendium here)

  3. #11183
    アルテミット・ワン Ultimate One RoydGolden's Avatar
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    Quote Originally Posted by Gl4re View Post
    Ah yeah, understandable.

    A nice, simple sheet. Some might say otherwise, but I personally think 2 personal skills is goated af. Aside from grammar and syntax related things, I'd only say that 3 NPs does feel like a bit much. Still, nice work!
    Especially when the first one would be more fitting as an armament than an NP, since it doesn't have any special effects. Not every Servant's main weapon has to be an NP.

    Quote Originally Posted by Skull View Post
    ...Okay, but why tho?
    Profile says she looks like Arthur in an attempt to emulate/supplant her, although it's not clear if that's the reason for the genderbend or just another detail.

  4. #11184
    A False Shadow Morg van Destro's Avatar
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    Completely out of left field, but Random's Ongyoki isn't in the compendium. It's been almost a year and it's 100 pages back, so I guess it was just missed in the updates. Lambda, if you would be so kind?
    Morg's delightful Servant comp.
    IN COLOR

  5. #11185
    夜属 Nightkin
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    Poet and his Shadow




    Servant Berserker and poet, it's all me, master

    A̷͇͔̝͚̐͐̓͘͝ñ̶̡̳̳̠̔̌͑̓ ̷͑̕ͅa̵̡͉̬̫̎̑̋l̸̮̼̯̓̐̈́c̵͍̯͍̍̚̕o̸̼͎͕̤̥͑̀̓͝h̷̛̼̤̀͌͝o̷ ̧̛̳͔̂́̿͝l̵̨̝̞̳͉͌ì̸̹͖̪̟̅̊̀́c̸̥̖̈́,̸̥̽̎ ̵͈̣̜͕̩̏͆͂ą̴͙̆͗̽̆̕ ̴̣͙̾ş̴̞́͊́̇͟c̵͓̝͗̍̇́ô̵͇̱̳̿͊u̷̡̬̬͉͔̽̑̆̉n̶̟̄d̴̯͌͆̒ ̠̝͕̟r̴̪̊e̶̩̙͗̓l̴̢͈̈́,̶͙̰̮͉̬̊̓̔̊̍ ̷̧͎́̿͌͝a̶̤̘̻͕̪̍̓̇͠ ̶̡̢̓̈́͐̓̈́ċ̷̖͍͖̳͍̆̑͘r̴̯͛̊o̸̜̠̜̱͂͛͝ǫ̵̜̭̑̇̓͟k̴͕̖̿͘,̴ ̟̿̒̽̅͠ ̷̮͈͙̂â̴̦̹̹̜̊͟ ̵̝̗̩́ṯ̵̬̗̩̰̈͒̃ȟ̴̰̫͙ḭ̴̲̌̈̽͆̓e̴̛̖͕f̵̰̅͌͑,̶̖͇̈́̂̎́ͅ ̬̯ ̷̭̼̿͂̄̐a̷̡̬̱̾͆͋̔̂ ̴̛̦̙̘̇͠b̸̢͍̬̟͓̊̐̎̚͝r̸̨̲̻͑̈́̆͟͡ȁ̶̧͉̯͚̋͘̚͟w̵̜̦̽͆́̍̓ͅ ̪l̵͖̣̎̾͡͝e̴̯̬͎͘̕͠r̵̨̖̮̙̗̂̏̈́̿.̷̠̈́ ̸̧̟̘̱̄W̴̖͎͎̦̎͡h̴̢̒̌̋ỷ̶͇͙̰͐͟͟ ̶̡̼̻̿̈́̎̅̄d̷̢̥̞̲̜͐̀i̴̢̪̯͈̾d̴͔̈̓̕͝ ̷̳̪͉̗̝̈ẏ̴͈̋̈́o̸͕̊̕͜ͅu̵̡͕̜̺͐̓ ̸̨̱̽͝d̸̛̛̘̬̂͜e̴̡̙̠̺̾̐̏͛c̸̢̠̜͒̎̏̊͝i̵̼̲͍͆̓̑͝ḑ̶̘̊̑̽̎ ̯͟e̵̳̠̥̪͑̈́͌͛̏ ̵͚̬̰̩̿͗͋̎̕t̸̥̙̮̓̒̈͆̚ő̷̫ ̴̩̪̃͗͊k̸̨̛͈̇̈́e̴̛̮̺͙̠͒͆̅̃ͅę̸͉͍̇p̷͍̘̯̍̏̚ ̷̢͈̹̙́q̶͖̗̣͊̈͂ụ̴͇͓̙͆͟ḯ̵̥̻͇͗̽̂̈́ë̶͕́̈́̋̒͑t̸̊̓̐̔ ̡̳̻ͅ ̷̺͛͂͌̽͛ā̷̩̜͌̾̄̇b̷̖̀͂̕͠ö̴̘͍̗̫͛͝u̵̻̹͉̪͌̇̓̒̏t̵̂ ̼̣͇̐ ̴̩̄̾̃͘i̷̛̟̳̟͉͍̐̆̒͆ṯ̸̡͓̈́͗̊͡?̵͙̱̈

    Um… it’s a wind, Master. Just the wind


    Class: Berserker
    True Name: Sergey Yesenin
    Alignment: Chaotic Neutral
    Place of Origin: Russia
    Armament: fists and cane


    STRENGE — C
    ENDURANCE — B
    AGILITY — B
    MANA — C
    LUCK — C
    NP — A

    Class skills:

    Mad Enhancement — This skill has been replaced by his Noble Phantasm

    Personal skills:

    Discernment of the Poor C

    This is insight to see through the opponent's character and attribute. Berserker was from a not the richest peasant family, he was able to get his name thanks to his talent, which earned him the favor of both the royal family and the Bolshevik authorities.

    Talent... is what I'm proud of, Master. I'm like Mozart from the world of poetry.

    Ị̴̦̈́̀͗n̵̩̞̹̉ ̵̧̛̥͚̘̬͂̅̇͡t̶̡͔̬̪̹̔̈́̒h̵̞̰̹͂̍̓̍i̶̠̿̅͒̀s̶̼̔̈́͝ ̶̫̩̩̟̊̎̽̑͠ẙ̷̦͍̔̋o̴̗̙̻͈͎͐̇̽ǘ̷̗̤͈̣͙̈ ̴̫̤̱̑̍̾͝ȧ̶͇̞̥͋̀́ȑ̸͓̭̤̈́e̵͎͂̿͘̚ ̷͖̜͕̻̓̀̈́̽̕r̶̺͆i̸̡͇̹̘̣͝g̴̭͕̅́̾̕ḩ̷̖͆ṯ̶͇̰̉̾́̄ͅ.̵̓̌̒ ̨͚́̓ ̶̢͈̪̬͚́͛͌́̄L̶̦̥̪̠̮͒͊̎͝͡i̶̲̐̑ḳ̸̙̩̐̄̋ě̸̞ͅ ̸̢̥͓̭͛͟M̸̯͗̑͝͠ơ̸̜̼̓͑z̶͈̮̞͖͋̾̍̅͟͠a̵̟͍̾̋r̸̫̠̫̮͚͛t̸̓ ̯,̶͓̪͙͚͕̄͊͠͝ ̶̬͉͓́͑̄͡y̴̧̽̑ͅo̶͙̟̗͖̐̂̂̈́͝ụ̵̯̚ ̴̨̯͕̯͕͊͂ṟ̷̰̩̽ụ̶͎̤͂ḯ̶̫̐̀ͅn̵̡̗̜̲̓̀̐̀ë̷͎͔͖̲́d̵̀̓̓͂ ̰̖̹̍͜ ̷͓̻̂̚͝y̶̧̠̥̲̲̑o̴̟͚̮̣͛͝u̶̡̼͈̟͐̓̑͆͟r̶̩̫̿̉͡ ̷̭̲̙̋t̷̨̛͖͈͎̏͐̔á̷͙̬͝l̸̳̟̤̓̉͂́͠ḛ̴͖̣͈̈́̅͝͠n̸̨̛͕̟̈́t̵ ̤̤͙̩͆̂͗̓͟ ̷̮̗̣͖̈́l̷͔̞͕̎̈́̒̆ỏ̴̫̙̐̉o̸̦̩̻͎̽̑̂͛̈́k̶̩̝͉̔̊i̷͉̦̞̰̳͠n̵ ͙̘̄̇͝ͅg̴͚̫̍̇̑̚͟ ̵̻͈͕̭̞̾͐̋̎f̷̤͐o̷̤͇͒̂͂r̸̞̝̘̼͌͑̈́̾͠ ̵̡̪̬̑͊̎̆͑w̷͍̭̥̦̥̅̽̀͝͝h̴̙͉̦̃̇̈́̍͝o̸̳̻͂͋͜͠ͅr̵̹͌̅̀̾̚e̶ ̜̈̔̉͌̓s̸͉̭̹̥̞̀͐̎͛͠ ̷̞̗̬͝ả̷̼̈́̐ň̶̥̝́͊̒ḍ̴̙̤͑̿̀͝ ̴̥̐̐̕a̵̡̘̜͝l̷̠̻̖̐͋̏c̶̨̙̍͗͜ǫ̷̢͚̇͂ͅh̴̟͖̳̮̑̅̈́̍͘ͅǒ̵̈́ ͖̦͕l̶̙̺̉͘ͅ.̷̱̪͆́̏̍ ̸̡̛̬͍̩͈̏͛̈́̅Y̷̫̎̇͛͘͜o̷̢͙̫̹̣̔̈ų̶̻̗̐̍̔͟ ̷͍̼̎͌̀ȳ̸̭͙̝̭̿̍́͝o̶̡̫̤͂̍͘u̶͈̞͇̗̍r̷̖̭͠ṡ̴̞̈͝è̵̛̉͑͡ ̨̩̝̤l̷̻͈̘̿̈́͝f̷̓̎͜ ̵̧̖̞͔́ͅb̴̝͇͉̥̀̽́͜u̷̦̎r̵̤̮̠̻̃n̵̢̧͔͉̿e̶̢̢̮̙͐̏͜d̸̈́͂̌͠ ̧̞ ̸̞̗̬̏̕ã̷̡͙͂̚l̵̮͕̥̒͘ͅl̴̤͇͓̀͆̚͜͠ͅ ̸̫̟̝̱̀̓̆̔y̶͉̣̎̄o̸͈̺͎̽̀u̷͚͇͓̰̐r̵̢͕̰̘̀́̽̽ ̵͈͉͉̾b̴̖̟̺̯̄̽̅́r̴̞̹͊̾͊̑͜͡i̴̝̼̥̽͝d̵̪͖̬̿g̵̣͚͈̬̈̊̈́̏e̴ ̧͔͋͜͡s̸̛̫̘̥̬͛̄̑͠ ̵͓̤̦̪̝̊̉͒̈͘f̶̲̍̈́̅̉͜o̶͈͖̻̙͂̚͜r̵̙͌ ̵̣̗̌͘f̷̣̬̆̚͟͡l̵͚̝͎͔̓̒̆̃é̴̞̽͡͠͝e̸̼̞̙͈̺͌̈́͛t̵̡̹̂i̶͕͗ ̟̱ň̴̲̪̪̜̙̅̉͆̀g̵̺̱͋̂̽͆̽ ̴̝́͑̃͟͝͠p̷̢̟̰͒̔̇̎͜l̵̙̪̆̕e̴̬̪̪̫̰̍͌̊́͐ä̶͕̰͝s̴̠̃̽̀̈́͝ ͅǘ̶̙̥̳̽͐͠r̵̡͎̪̰͙̊e̴̳̫̰̞͒s̵̖̳̺͐!̶͕̫́̐̇̏̇ ̵͎̤̭̙̹̇F̵̥͂͊̉͗r̴̟̝̹̬̂̓̐͛͡o̵̢̞̠̥͐͊m̷̗̽͐͒ ̸̡̟̻̤̟̈́͐͛͌ẗ̴̡̨̓̅͝͡ḩ̷͙͕̍e̵͈̊̈́̌ ̶̟̠͖͉́͛͗̊̀m̸̩̝͂̍͠ͅͅȕ̶͎̈́d̷̡̢̐ ̴̧̐ỵ̶̧̘̃̑̄o̸̫͒͂u̴̹͡ ̵̳̭̾̾̒͂r̸̞̱̽͋̓̈o̴͍̙͕̾͜͝ṡ̴̂͘͜e̸͇̪̥̣̋.̶͚̞̭̙̓.̵̣́.̴͗ ͇̺ ̷̮͚̉̊͗́̔a̶̭̳̓̚͟͡n̶͈͇̂̓̒͆d̷̗̖̥̠̟̀̃͊̿̈ ̸̟̥͖̗͒͆͜ĭ̸̦̮͉̍̓ṇ̶͎̯̀͌̈́́ṯ̷̲͊͂́ơ̴̲͍̣̔͠͡ ̷͓̑̐͋͡t̴̨̩͈̥́h̴̫͌ḛ̶̢͖͔̈́̏̽̄ ̶̨͚͔̌̈̌͛̾͟m̵̡̩̳̉́̅͑͝ų̷̥̘̙̐d̶̨̟̝̆́͊̋ ̵̣̣͚̠̝̓̈́͐̋y̵͉̔̒́̔̍o̸͇͓͍̲̳͂̊ú̶̬̟̀ ̵̛͕͓r̴̬̪̰̭̦͐̏e̷̘̣͑̾t̵͊̃̏͂͜ũ̴̖̈́r̶̺̤̪̞̈́͘͘n̵̪͕̋̔͡͠e̸ ̯̦̇͟d̴͇̾̈́͘͠!


    Imaginism B -

    Literary association of Russian poets of the Silver Age, which existed in 1918-1925. Representatives of Imagism stated that the purpose of creativity is to create an image. The main expressive means of the Imagists is a metaphor, often metaphorical chains that compare various elements of two images - direct and figurative. The creative practice of the Imagists is characterized by outrageous, anarchist motives.

    Berserker was one of the brightest representatives of this trend, he was part of the so-called right wing, creating on the basis of folklore. This allows him to create short-lived images of objects, plants, animals and people that exist in the world for about five minutes. Due to his Noble Phantasm, these images are caused by distorted, reminiscent of volumetric shadows.

    What is this? I imagined a beautiful flower. Why is there a shadow in my hands?

    D̸̖͋̓o̶͕͝ň̷̜'̷͉̟̈́ẗ̸͖͉́ ̸̧̽̌y̵̮̟͗ò̶͉̿ͅu̴͉̾͌ ̴̨͓̇͑u̵͙͂͂n̶͝ͅd̴̬̯͛̕ĕ̵͚͇r̸̮̊̂s̸͈͛t̷͙̀a̵̧̋̐ṋ̵͋͊d̸ ̥̤̐̇?̸̙͖͆̊ ̷̱̗̎Ĕ̴̪̀͟v̶̜̐͟͝ē̴͍̍n̷͇̓ ̴̨̒P̸̧͂l̴̯͝ä̷̩̣t̶͈̼͒̑o̴̳͆ ̵̗̋s̶͙̀͠a̷̭̖͡͝í̷͎̕d̵̖͉̓ ̵̢̓͘͟t̴͓̩̍̓h̶͕̜͐̾à̷̼̼͌t̷̖̜̋ ̸̫̖͝a̶̟͝ḻ̶͌͝ḷ̸͕̔ ̶̖͋ͅt̶͈̹͑ĥ̵͙i̷̼̓n̸͚̦͝ḡ̸̥͘s̵͖͒ ̶̟̐i̶̯̽n̸̗̯̂̋ ̵͙̀t̸͈͕̄h̶̳̾ḯ̸̪͍̇s̶̭̠̄͂ ̸̟͋͘w̸̤̃ͅo̴̞̺̓r̶̗͛̑ḷ̷̺̀d̶̖͙̔ ̷̠͋́a̷͎̕r̸̼͐̿e̷͙͋ ̵̼͖͘o̶̞͒̏ņ̵̲̓͝l̵̖̰͂̅y̵͖͖̾ ̸̹̜̆̔ṡ̶͇h̶̞͈̋́ȧ̴̪d̸̡̓ǫ̶̧͐͘w̷̟̽̅s̴̹̽ ̷̢̛̱͛ő̴̗̈́f̷͍̒͠ ̷͚̭̄t̷̅͐͟r̷͍̉̃͟u̸͈͡e̸̜͖̎ ̶͉̦̋̄t̵͍̃̕h̵̰̮̿i̵̪̋̕ń̷̛̫ǵ̸̣͕s̵̤̤͡.̶̮͚̾͝ ̶͡ͅA̸̟͓͑̿n̷̲̕d̷͇̱̕ ̸̹̔w̸̳̑h̸̰͐͡ͅạ̵͌t̸͉͓͐ ̸̫̈ỷ̸̜͝ͅǒ̶͔̪̅û̶͎́ ̴̞̗̌̆c̶̯̞͛̈r̸͖͌e̶̡͘͝a̸̯͑͜͡t̷̨̰̑͊ĕ̶̦ ̴̲͔͋̇ả̴̭̟ř̷̢̧̏e̶͉͆͗ ̸̛̱̿o̵͎͈͗̿n̷͕̹̄l̷͎̞̐̚y̴̩̚ ̴͈̾̈́s̶̲̣̈́h̴͇͎͑̔a̴͔͔̎̽d̶̦͗o̸̞͑̕w̸̫̿ŝ̸͙̟͂ ̸̥͕̾ó̶̠̞́f̵͖͆ ̶͍̬͝s̴̙̃ͅh̸͕̮͆͑ą̵̝̓d̴̛̯̒o̴͕̭͗͝w̴̩͐s̸͈̀ ̴̥̭̽o̷̮͛͠f̶̤̤̍̈́ ̸̖͉̚t̵͔͆r̸̡͌̒ủ̶̦e̴̙͛ ̶͎͑t̶͈̆͜ĥ̸͎̞̽i̶̝̗͌n̴̰͉͡g̵̝̔s̶͕͇̑.̸̞̋ ̷̰̻̓Ö̷̗̝ŗ̷̙́̂ ̵͙̮̉̓d̵̙̈́ò̴̞͝ ̶̻̕ͅy̵̝͖͛̃ǫ̴͗ü̴̳͖̅ ̵͉͈̈̃t̷͖͑͟h̵̀́͜į̴̑̽n̵͛̈́͟k̷͔͝ ̸̼̃y̷̬͘ǒ̷̖u̸̟͖̔͠ ̴̲͙̐a̷̠͑r̸̯̉͜ë̷̮́͐ͅ ̶̢͓͊ą̶̍ ̸̳̓g̸͓̊o̵̭͒d̶͔̭̐̕?̷̱̾


    Insanity A

    The mind of a genius who has fallen into darkness, analyzing himself and his behavior. He wants to change himself for the better, but he cannot go beyond his character. He hides his pains and sorrows behind a smile. Driven to despair, he may well kill himself.

    Noble Phantasm:

    D̴̦̙͍̆̒o̸͇͑́́̎̽ ̷̨̞̍̈̊̆ͅÿ̸̲̥̖́͑o̴̧͓̭͈͉͊͂͋̈́͝ų̸̀̌̂̏ ̵̡̼̠͕͕̈́̎͡w̸̧̧̰̪̒̇̔̉͜ą̵̥͆͂͊ṅ̵̡͚͎̟̆t̷̳̳̯͐̒̂ ̶̢̘͉̩̈́͜t̶̗̳͖̠̄͗o̶̼̤̪̊͊͆ ̵̰͗ḵ̵͙̈́̎̕n̸̩̈̊̏̚̚o̵̤͈͎͊̓̚w̶̪̜̻̄̽͑͛̈ ̷̼͍̠͍̆̚ͅw̶̡͇̦̣̱̌̋ḫ̴́̍ǫ̶̼͗ ̸͔͚̩̭̓I̷͇̹͊̀̍̕͜ ̶̠̍̏̾̄̃a̴̰̥̬͒͋̎̕m̵̢͇̳̉͌͟͝?̶͕̤̣͍̃ ̸̠͚̿̂̍̆̀I̷͈̋̽͆͟'̶͍̓̿̾̀̒m̶̥̲̓͊͌̓̚ ̷͍̝̒̔̿̈́̓j̶̦̙̣̘̎ų̶̺̣͍͍̿͌̒̆̉ș̷̡̫̰̲͊t̴̼͕͖̪͆̀͐͠ ̴͙͖̺̔́́̊͜à̷̜̘̩ ̷͈͗́̈̃̏͜s̷͔̠̝̣̊̆̌̃͋h̵̜̃͘ä̴̟͇́d̴͙͔̐ŏ̵͇̝̲̤w̸̌́͗ ͍̮́ ̸͈̭̠́̽̀̚o̶̮̜̩͗̃̇͌͝f̶̢̘̤͑ ̵̠͕̱̪͓͆̾̕a̸͚̤̭͐̉ ̷̰͐͑p̴͎̀͛̍̊ǒ̷̬͉̙̭e̷̢̾̀̋t̷̛͓̖͙̬.̶̛̬̬̭͎ͅ I am a genius, a muse, a daimon and his nightmare. I’m

    Чёрный Человек
    Shadow Teller
    C

    One of Berserker's most famous poems, taking on the incarnation of the shadow of Berserker himself.

    This is the embodiment of all his negative thoughts. The Black Man is sarcastic, he likes to mock Berserker, bringing him to despair.

    The Black Man can also transfer to another servant, becoming his shadow, which will add the Insanity skill to the target. And then he will show his true power. It will move the enemy into his Reality Marble, based on the darkest and hidden secrets and regrets. The Black Man in this world will begin to morally put pressure on the enemy, psychologically torment him. He is quite capable of bringing the target to suicide. The only way to get rid of the Black Man is to accept him. Embrace your dark side. Only then will the Black Man be defeated. If the Black Man is accepted by Berserker himself, then he will be able to get rid of the Insanity skill and control the Black Man himself.

    Description:

    Likes: Alcohol, Beautiful girls, Nature, Poems
    Dislikes: Himself
    Natural enemy: Vladimir Mayakovsky

    Berserker’s True name is Sergey Yesenin, Russian poet and writer. One of the largest personalities of the Silver Age. Representative of the new peasant poetry and lyrics, and in a later period of creativity - Imagism.

    Yesenin, being in the Berserker class, is already a broken person, who, with his last strength, is trying to show that everything is fine. He will try to joke, smile, flirt with girls, read poetry of his own composition.

    But alone with himself, Yesenin falls into a strong and deep sadness and depression. He has low self-esteem, he is prone to introspection, while he cannot see himself in a positive way. The matter is also aggravated by the Black Man, his shadow. Yesenin is trying to run away from him, trying to argue, but arguing with himself is usually useless. He needs strong psychological help

  6. #11186
    Fucker of the Kirei Kirei_fucker69's Avatar
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    Quote Originally Posted by RoydGolden View Post
    Especially when the first one would be more fitting as an armament than an NP, since it doesn't have any special effects. Not every Servant's main weapon has to be an NP.



    Profile say she looks like Arthur in an attempt to emulate/supplant her, although it's not clear if that's the reason for the genderbend or just another detail.
    Yeah, this was my first time, and I felt like I needed to mention she had a bow somewhere, or else why make her an Archer? As for why the genderbend, pretty much just so I could make her an Artoria-face, because I thought a full-on evil one would be cool.

  7. #11187
    A False Shadow Morg van Destro's Avatar
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    I dedicate this to the god of world-0. You had some good ideas, and you vanished a year ago. Good luck with whatever you’re doing.


    The Archer Short of Greatness
    Alright, Master, I'm gonna make this perfectly clear: don't make me compete with people. Ever. Competitive environments are... bad for me.
    ...Huh? Oh, right. Feng Meng. If you know, you know why.



    Source
    Other Classes: Berserker
    True Name: Feng Meng
    Alignment: Chaotic Neutral
    Place of Origin: China
    Height: 176 cm.
    Weight: 61 kilo.
    Likes: Hunting. Archery. His mentor.
    Dislikes: Public opinion. Competition. Himself.
    Natural Enemy: Hou Yi


    Parameters:
    STR: C
    END: C
    AGI: B
    MGI: D
    LCK: A
    NP: A


    Class Skills:
    Independent Action (B):
    It is possible for a Servant to stay in the world for two days without a Master. However, this is the ideal value achieved by maximally conserving mana while avoiding battle and Noble Phantasm usage.

    Magic Resistance (B):
    Cancel spells with a chant below three verses. Even if targeted by greater magecraft and Greater Rituals, it is difficult for them to be affected.

    Personal Skills:
    Equal to the Lord Archer (B):
    A Skill more suited for one of the Faker Class, it gives Archer all the Skills of his mentor Hou Yi, the man he was seen as equal to if only slightly lesser. It does not, however, give him access to Hou Yi’s Noble Phantasms. He is unable to modify these Skills.

    These include Giant Beast Hunt (A), Clairvoyance (B), Charisma (C), and Protection of Arrows (B).

    Obsession (C):
    A Skill uncertain to activate under normal circumstances, Obsession only begins to drive Archer when he has become actively compared to another figure. Were his skills often compared to another Archer during his summons, they would become his target. Were Hou Yi summoned at the same time, his mentor would instantly become his target.

    Ambush Tactics (C):
    The Skill of those who prefer surprise attacks over direct confrontation, it can be said to be the Skill traitors and the weak use to confront the strong. At higher levels, it is even able to boost Skills and Noble Phantasms.

    Having a middling rank in a Skill Archer dislikes, his Parameters raise a rank whenever he initiates a battle against an unsuspecting opponent.

    Noble Phantasm:
    桃樹棒
    Táo Shù Bàng
    : Mortal Blow to the Legend (C-A)

    Anti-Unit

    A bow made from the branch he killed Hou Yi with, Archer made this bow as a reminder of where his anger and jealousy led. In life, he never once drew its bowstring.

    The power of this bow is devious in its simplicity. Rather than dealing damage on a normal scale, its damage is altered by the one Archer is targeting. Specifically, the strength of its projectiles increases in proportion to the fame and mystery of his enemy. Older and more well known Servants will face the full might of his attacks while newer and lesser known Servants will take a markedly weaker force.

    As Berserker, the bow once more gains its original form, but becomes able to return to his hand no matter the distance between them, allowing it to still be used as a projectile weapon.

    后羿最后一箭
    Hòu Yì Zuìhòu yī Jiàn
    : Shooting of the Final Sun (EX)

    Anti-Sun

    When Hou Yi shot nine of the ten suns he nearly shot the final one, an action that would have plunged the world into darkness. Fortunately, Feng Meng stopped him before he could loose the final arrow. He eventually gave the arrow to Archer as a memento of the day he took him as his apprentice.

    A one-use Noble Phantasm that brings certain victory. The power contained within this arrow is enough to destroy a celestial body, making it more than capable of destroying anything below that scale. Rather than an impressive show of destruction, the arrow embodies the concept of "even the sun would be destroyed". It will always hit its mark, and its target will be unequivocally erased. An ultimate trump card.

    Lore

    Among a small tribe, a boy was born with six fingers on his right hand. When asked what this could mean, their prophets foresaw that the boy would one day become a hero who saved the world.

    This boy was Feng Meng, and he would come to be reviled as a villain and a traitor.

    Raised in the mountains, Feng Meng was a savant with a bow, becoming their greatest hunter. However, his ambitions laid beyond his tribe, and he would leave them in search of both greater training and his foretold destiny.

    When Hou Yi began shooting down the suns that rotated the earth, Feng Meng was close enough to find the one firing the arrows. He found the archer just before he shot the final sun. Not knowing the task Hou Yi had been given, Feng Meng shot an arrow, knocking the bow from Hou Yi’s grip. Before further action could be taken by either of them, Emperor Yao called for Hou Yi not to kill the final sun.

    Rather than angry, Hou Yi was impressed and thankful to Feng Meng for his accuracy and action. Taking him under his wing, Hou Yi would teach Feng Meng everything he knew, the two bonding closely and becoming near equal with a bow. Feng Meng grew to admire the Lord Archer, grateful to learn from such a master.

    However, things changed as public opinion rose. They would often compare master to student, citing how, even though they were so alike, Hou Yi was still the superior archer. They only grew more bold as time went on, saying Feng Meng would never reach Hou Yi’s heights, forever regulated to being inferior.

    Hou Yi paid these words no mind, but Feng Meng was younger and full of pride for both his abilities and his reputation. These feelings and their words weighed heavily on him, yet he endeavored to be like his mentor. No matter what they said, Hou Yi himself believed in Feng Meng, and that was enough.

    Until Feng Meng began to doubt his own ability. After a competition where his mentor performed in a way beyond his current abilities, Feng Meng allowed their words to take root in his mind. From that doubt grew jealousy and anger, and Feng Meng would eventually look upon his beloved mentor only as an obstacle to be removed.

    Feng Meng followed Hou Yi on one of his lone hunts and began firing arrows at his mentor. Hou Yi met the arrows with his own, the projectiles shattering until he was out of arrows. Feng Meng, knowing his mentor had no more ammunition, loosed a final arrow at his throat.

    As Hou Yi fell from his horse, Feng Meng felt regret rather than triumph at the loss of his master. He rushed over to his body in hopes of saving him only to find Hou Yi had caught the arrow in his teeth. Rather than raging at the attempt, Hou Yi smiled at his student, saying he too could one day do this if he continued studying hard, acting as though nothing happened.

    It was that action, brushing off his murder attempt as though it was nothing, that reaffirmed all of Feng Meng doubts and jealousy. So it was that, when they next hunted together, Feng Meng brought a club he made from the branch of a peach tree. When his mentor turned his attention towards his prey, Feng Meng struck him with the club.

    Receiving a fatal wound to the head, Hou Yi died seconds later, looking upon his student one more time with a smile before passing. Once more, all anger fled from Feng Meng, but there would be no reprise, nor any hiding from his action. He had killed the man he had admired for so long, giving into his own insecurities and doubts.

    Feng Meng would vanish after this event, never again drawing a bow, nor doing anything of note. The boy foretold as a hero disappeared as nothing but a villain.



    Personality

    Not what you expected? I get that. I'm not who I wanted to be either.

    Feng Meng still has a great deal of pride as he did in life. However, much of that has been tempered by where that pride led him. He tries as best he can to be humble, turning the other cheek and letting things go when he can. Any derisive comment said about his mentor is another matter, bringing forth blustering anger and indignation at the undermining of someone he holds so highly. Calling out that he's the one that killed said mentor is a surefire way to an early grave.

    Feng Meng is an individual who is at his worst when he is in competition with another. The majority of the time, his pride and self-assurance presents in a laid-back demeanor that takes no reproach. However, placing him in a competitive environment amps him up to eleven, his pride driving him to reach the top by any means necessary. Even being aware it's detrimental, he cannot stop himself, instead doing his best to avoid such situations whenever possible.

    He's, in essence, a sad individual who tries to be better but is doomed to fall back into familiar patterns. He can try neutering his pride, calming his competitive spirit, and silencing his doubts, but they simply wait below the surface awaiting their chance to rise once more. It is a cycle he knows, and one he hates.

    Were he to get his wish, he would wish to remove this part of himself. The part that kept him from greatness and led to him killing the person who, even at the end, believed in him.



    Relationships

    Hou Yi: I'll... No! Stay away! I've already done enough damage!

    Maui: Another one who screwed around with the sun. That last sun just can't get a break.

    Mandricardo: We're way too similar, so why is it we get along? You're the exact type of person I should dislike.

    Chang'e: Of course I didn't assault her! Gods, I hate my own reputation.

    Daniel Steibelt: No, no. You go do that. I'm fine.



    Craft Essence

    Defeat in "Victory"

    "Now, you can be free."

    He smiled as he said those final words to me. I watched the blood seep from his head as he laid there and smiled just like last time.

    It was the smile he gave me whenever I made a mistake. Whenever I asked a question that I could not answer myself. Whenever I finally achieved something after working tirelessly to achieve it.

    I know that smile. It was the smile of a father imparting wisdom to their child. The smile of one sure that they would grow better for the experience. The smile of one expecting great things from the recipient.

    Right till the end, why couldn't you just hate me?





    I'll probably do a remake of his Mercadier at some point too, but Feng Meng has been on my list for a long while. Was fun.

    [Tales of Vesperia-A Stirring Taboo]
    [Tales of Vesperia-The Full Moon and the Morning Star]
    Last edited by Morg van Destro; July 10th, 2024 at 05:46 AM.
    Morg's delightful Servant comp.
    IN COLOR

  8. #11188
    失敗作の神 God of Failed Work Spelror's Avatar
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    there was this huge fallacy(?) on the identities of Houyi in Mythology, since there were 2 fellas called Yi and buggers in the past could decide who was who. They had also introduced 2 other women that are in intimate relationships with either.
    thank you Tang Dynasty people.

    but
    my headcanon (still based off historical sources)
    what we do know
    is:

    There are really two Yis: one with the suns and one with the kingdom.
    The Yi with the suns (aka Just Yi) is married to Chang'e, shot some suns, killed some beasts, and lost his wife and life to his student.
    The Yi with the kingdom (aka Houyi) has a wife of disputed name (most people think it's Luoshen Mifei), killed Junko's kid (yes, that Junko) and you can find the rest on Junko's Touhou wiki page. It's actually quite accurate.

    i hope this helps someone in their future research should some guy wish to do a Yi sheet.

  9. #11189
    祖 Ancestor Dreamerless's Avatar
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    Archer of Broken Dreams
    -- The Gambler King --




    Class: Archer
    Other Classes: Caster, Berserker, Player, Pretender
    True Name: “Las Vegas”, Nohoilpi
    Alignment: Lawful Evil
    Origin: Historical Fact, Navajo Mythology

    Parameters:

    STR: D
    END: C
    AGI: C
    MGI: A
    LCK: A+++->EX
    NP: A+

    Likes: Gambling, Rigged Games, Debts
    Dislikes: Gambling Restriciont, “Heroes of Justice who win because of plot armor”
    Talent: Gambling
    Natural Enemy: Ruler King Arthur

    "Come on! Take a chance! Roll the dice!"

    Armament: LUCK
    Catalyst: Any emblem of gambling

    Class Skills

    Double Summon (A)

    An uncommon personal skill, it permits a Servant to simultaneously possess class skills from two distinct classes. It is limited only to some of the extra classes, cavalry classes, and 'modern classes' like Gunner.
    In the case of Nohoilpi, it indicates candidacy for a hypothetical 'Player’ class meant for servants who live their lives in games of chance. Class skills Board Establishment and Our Spirits Clash are received as a result.


    Divine Core of the Gambler God (A)

    As the God of Gambling, Nohoilpi naturally holds this category of Divine Core. To his dismay the ranking has been forced to deteriorate so as to be appropriate for the Class Container. In fact, he’s quite unhappy about being forced into a Servant Container at all.

    Such discontent is only to be expected from one of the most arrogant gods.


    Independent Action (A+)

    As long as there is gambling that exists in the world, Archer shall be there. Every single soul that believes that they are special and this game will lead them into riches feeds his existence. He is perfectly capable of ignoring a master’s orders and of existing without them.

    Magic Resistance (B)

    On the one hand, Nohoilpi comes from the Age of Gods, an era of high Mystery and True Magic. However, Las Vegas is inherently a modern entity and concept. Thus, a compromise is made and he has this skill at a medium rate.

    " “Tell me Master, what are your dreams?”"

    Our Spirits Clash! (E-EX)

    Another Class skill of Player Servants, relating to the idea of rivals. However, Nohoilpi refuses to have rivals, for he is the King of Gambling. This has thus been sealed away.

    However, it has the adverse negative effect of acting something like Madness Enhancement if he is ever dethroned as King of Games, losing a gamble, granting him power in exchange for a loosening of his inhibitions. Vegas MUST be the king of gambling because that is all he is. He NEEDS to stay relevant at all times and to keep on playing. His determination will force him to continue playing. Whether or not this is insecurity or an actual effect is unknown.

    "If you want to play with power, then you’re gambling with the king."

    Board Establishment (EX)

    A class skill of Player Servants, Heroic Spirits of Games. Be it the court, the board, the contest hall, the ring, no Player is complete without an area to demonstrate their skills, and this particular Servant is no different

    It allows him to create a contest hall, or in his case a Casino. Board Establishment in appearance is similar to the Territory Creation used by Caster-class Servants, with the noticeable twist that rather than creating a territory for themselves, Player Servants surrender a territory to the game that they represent.

    However, this skill is at a low rank for an odd reason: Gambling requires no board as everything is a gamble. Nohoilpi could challenge you to dice in an opulent palace or on the moon or in a fetid swamp. He doesn't need this skill because is his contest hall. Everywhere he is is a place where the odds are stacked in his favor and a conducive environment to gambling. Despite this, he does prefer to do it in a casino. Its classier.

    "I never needed my city. I only needed me."



    Personal Skills


    Captivation (A+++)

    What makes Nohoilpi and Vegas so powerful? His only skill is being good at games, yet he made an entire civilization tremble in fear of him. The answer is simple. People want to gamble. They want to risk everything either as part of some kind of natural suicide or out of an inability to read the odds. This skill is the power to draw people into his games and make them play. A type of charisma that lets him break people down into their most easily exploitable forms. One almost cannot resist his game table. This skill also affects him in a way, making it impossible for him to turn away from a wager or stop people from playing. But that doesn’t matter when he’ll never lose.

    " “What game? Blackjack? Poker? Horses? We’ve already agreed you’ll play, so now we’re just quibbling on the actual specifics.”"

    Golden Rule (A+)

    A skill denoting the wealthy and servants who will always profit. In his case, it denotes all of his winnings and everything he’s managed to gain in his time wagering. For example, copious amounts of money and souls. All the wealth of Vegas is his. Similar to the King of Heroes, he only is in the Archer class due to metaphorically throwing other people’s dreams and possessions as weapons. He is a world where money and valuable keepsakes are thrown around ike nothing. This skill’s power changes based on how many games he can set up at a time and how much he actually is winning. It also empowers him to take whatever he wants from someone when that person owes him money.

    "Don’t look at me like I’m a monster. They knew what they were getting into."

    Innocent Demon (B)

    A skill denoting servants who have been conflated with the devil and the sins of humanity, turning them into something akin to a “False Beast” and “Cartoonish Devil”. Las Vegas, as an emblem of sin and everything that is wrong with humanity, has been thoroughly demonized by moralistic tradition. This grants him many of the powers of a stereotypical Father of Lies, such as contract making, hellfire summoning, and exploitation of souls. He is nothing near the real Lucifer though. However, because he already possesses these skills in other parts of his Saint Graph, this doesn’t really do much.

    "All I do is give people what they want. Am I really so bad?"



    Noble Phantasm(s)
    The House of Sins where the House Always Wins
    Las Vegas

    " (Whenever he uses this phantasm, this song starts playing: https://www.youtube.com/watch?v=MfeXlq3cka8)"
    ...
    "I was flattered by those Europeans building my dream into existence. Goes to show, even if they kill all your people, gambling is universal. You are all my worshippers even if you've never known my name! What was my dream you ask? Simple, It Was This!
    "


    Type: Anti-Dream
    Rank: A+++
    Range: 1-???
    Max Targets: 1-???

    Archer’s very dream. Las Vegas. A Reality Marble that is as pure of Vegas as it can get. Seemingly infinite rows and rows of casinos, all selling sin and chance.

    Within this phantasm, everything's a gamble. Fighting Archer is a gamble. Even daring to be there is a gamble. Everything costs some part of you and needs stakes. Essentially, any action that a servant takes has its results decided not by skill, but by luck. If they want to punch Nohoilpi in his smirking face, then all they need to do is put up stakes and roll the dice. If they fail, then better luck next time! Anything lost within this world is permanently given to Nohoilpi.

    However, also within this phantasm, the House Always Wins. The logic of the world will not allow Nohoilpi to lose in a game of gambling. The odds and raw probabilities do not allow it. Try to count cards and feed the sharks. Try to cheat and find out what happens. Protest that it's unfair and be mocked. This is His World and His World always has him win. Servants and humans trapped within this phantasm will rapidly lose everything that they have as Nohoilpi laughs.

    However, despite all the horrors of this world, it still seems kind of attractive. Why not play a game of chance?




    Description
    Archer’s true name is Nohoilpi, a Navajo god who descended and taught his people gambling. However, he also managed to win almost every game from them and put them all into debt. To reclaim his due, he enslaved them and forced them to build a city for him. A palace of sin and gambling. While he was eventually defeated, his legacy did live on in a way.

    Las Vegas is the city of Gambling. Streets of casinos and broken dreams. People willing to bet their lives on a few quick bucks. This is Nohoilpi’s dream, his embodiment, his very nature. As a servant, Archer combines these two servants, the embodiment of Vegas and Nohoilpi into one exploitative gambler servant.

    His personality is that of the energetic, infectiously charismatic scumbag. He is a perfectly legitimate businessman wanting to give the people what they want in the form of gambling. He doesn't see anything wrong with what he does since they chose to play. He doesn't force them to do anything. Besides that, he sees humans as easily cowed sheep who are only good for giving him their money and being slaves to him. However, he cannot show that side of himself, so he hides it behind that of a kindly and rambunctious gambling addict, who just loves to play games. In a way, he is the most human of the Gods because his nature of vice and sin, the most human emotions. He is that taken to an extreme.

    Relationships

    Jack O Lantern: “Oh you fool! Oh, it's hilarious! You think that since you beat the devil, you can beat me? Grab a chair. I’ll deal out the cards.”

    Samyaza: “You think freedom is all? There is no freedom. There’s just the chance of me winning. And it's considerably bigger than yours.”

    Hearst: “Me. You. Advertising deal.”

    Donald Trump: Hysterical Laughing

    His Master: “You owe me. Now how are you going to pay?”




    Creator's Notes
    Well, I chose E-Boy faceclaim and cities are allowed to be servants, so that’s fun. This also completes my quest to get 1 class of the main classes.



    Any advice?
    Last edited by Dreamerless; March 17th, 2023 at 12:34 PM.

  10. #11190
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    Quote Originally Posted by Dreamerless View Post
    True Name: “Las Vegas”, Nohoilpi
    ...Honestly the concept isn't bad, but the execution has some very serious issues. Even with the addition of formatting, this sheet is too messy and too barebones at the same time. Nine skills? Even if you're trying to build up a Servant as powerful, it's still a bad idea. Working within the limitation of a smaller number of skills to communicate a Servant's abilities and powers not only makes the sheet easier to follow, but also better sells their abilities assuming you properly elabarote on the skills effects. Even if you have abilities that you want to keep, you can still trim down the sheet by adding them to other already vaguely defined skills.

    Also, the whole 'Gambler' class thing working alongside Double Summon feels really redundant. Not only does it go against the skill description on Double Summon to have an Archer with it, it also doesn't really explain why either Nohoilpi or Vegas would qualify for Archer. Meanwhile, the Gambler container itself mostly feeds into the sheet having a lot of the same stuff being said over and over, when you already have stuff like 'Divine Core of the Gambling God', 'The Gambler King' (which I really don't see why this is a passive instead of active skill) and 'Casino Land'. This is a god of gambling, as you yourself said, and you gave him a Divine Core to show it. Rather than try to reinforce that with a fanclass which you don't elaborate on enough and mostly use as an excuse to give way too many skills, you really only need to focus on that in itself to make it work. Even if you wanted to go into other class stuff, I would have just used Player instead of inventing your own, especially since you already put in on the sheet. Making 'Gambler' a thing requires you to sell 'Gambler' as a thing, and you aren't putting in enough effort into that already for it to work.

    Give a creative explanation for why this is an Archer, such as him being the personification for a place where 'Money is thrown away'. It doesn't need to be super solid, canon has already fudged class containers a lot itself, but literally anything would make it work better than just nothing.

    The NP evokes no emotions. It's a big bounded field where the Servant can never lose, with no elaboration on the exact mechanics or any weaknesses. There's not enough description to create a mental image of what it's like, and not enough elaboration on it's effects to make it feel meaningful as a 'complete' representation of what the Servant is. Just... not good. Write more for it, create a better image of what this is and means. A good Noble Phantasm isn't needed to be the best part of a sheet to make me like the sheet, but it still is a crucial component.

    The one thing I do like about the sheet, the 'doubled' True Name of an indigenous god who used slave labour to create a 'city of gambling' alongside the modern realization of that idea is a cool and compelling idea. Unfortunately, it feels squandered. Even past that seeming like a cool Pretender idea but the character not even seeming to qualify for Pretender for some reason, you don't really sell these as separate components now tied together. You don't get any interesting line from Nohoilpi about his dream being realized by colonizers using similar means centuries later, or really anything else, and even how the skills of the two parts mesh together doesn't form a complete whole.

    Also, using other Servant sheets by other people as relationship quotes is cool and I like it when people do it, but you should include links to those sheets to properly credit them.

    Also, 'His personality is exactly what you think it is'? Seriously? If you want to write your ideas, actually write your ideas. Taking shortcuts and making the reader fill in the blanks you leave behind doesn't help you.

  11. #11191
    祖 Ancestor Dreamerless's Avatar
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    Quote Originally Posted by FarewellToMrA View Post
    ...
    Also, 'His personality is exactly what you think it is'? Seriously? If you want to write your ideas, actually write your ideas. Taking shortcuts and making the reader fill in the blanks you leave behind doesn't help you.
    Ok. My reaction:

    The end thing is me tyring to make a joke that his personality is obvious from the quotes, but I guess that isn't clear. The rest, you're right and I will fix.

    For him not being pretender, that’s me being stupid

    The NP works like this: in the field, everything is decided by gambling in some way. You want to hit him? Roll the dice. However, everything ALSO is tilted in his favor.

    Give me a second to fix this.

    I also didn't include links since its a skill issue.

    Is this an improvement?
    Last edited by Dreamerless; March 16th, 2023 at 11:04 AM.

  12. #11192
    Grand Recorder DelRey's Avatar
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    Skill issue that could easily be solved by now
    Laziness to learn is the issue

    Farewell said it all. Pretender could work as a Reverse Tenochtitlan. But the argument of him being Archer because money and dreams are thrown away is really good imo. People should remember other class containers are a thing. So if you got too many skillsy distribute them among the classes.
    "Let's see the color of your coin, my friend."



    Behold my vault of Heroes.
    Where the Heavens and the Abyss breath the Music of Humanity.


    Indulge with me in the accomplishments of our abode.
    University of Formatting | Gallery of Potential | Memorandum of the Extra Class Kings

    Our Kingdom will grow. And we shall know each citizen.
    Chamberlain of Create-a-Servant 4.

  13. #11193
    祖 Ancestor Dreamerless's Avatar
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    Quote Originally Posted by DelRey View Post
    Skill issue that could easily be solved by now
    Laziness to learn is the issue

    Farewell said it all. Pretender could work as a Reverse Tenochtitlan. But the argument of him being Archer because money and dreams are thrown away is really good imo. People should remember other class containers are a thing. So if you got too many skillsy distribute them among the classes.
    That's what I tried to do in the sheet, adding that in. (His fighting method is literally throwing your dreams at you) I will now learn how to link things properly.

    Farewell, do you think I addressed your concerns?
    Last edited by Dreamerless; March 16th, 2023 at 11:16 AM.

  14. #11194
    闇色の六王権 The Dark Six Kamera's Avatar
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    Other than what others have said, I really like the concept of Las Vegas combined with the Navajo God of Gambling as a Servant, that is a pretty strong selling point in itself.

  15. #11195
    祖 Ancestor Dreamerless's Avatar
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    Quote Originally Posted by Kamera View Post
    Other than what others have said, I really like the concept of Las Vegas combined with the Navajo God of Gambling as a Servant, that is a pretty strong selling point in itself.
    Thank you! The idea originally was just being Vegas itself until I went "Oh wait, I can do this. This is so much more epic."


    I hope that this edit does fix Farewell's concerns.
    Last edited by Dreamerless; March 16th, 2023 at 11:22 AM.

  16. #11196
    I'm sure to be the lucky one Desdinova Incarnate's Avatar
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    ★★★★ Count of Saint Germaine

    Class: Alter Ego
    Attribute: Man
    Source: History
    Region: Europe
    Alignment: Chaotic Good
    Likes: Composing music, art, travelling and adventure, intellectual debate, intrigue
    Dislikes: Missing out on important events, leaving behind too many traces

    Strength: D Agility: B Luck: A-
    Endurance: D Mana: EX Noble Phantasm: B+

    Class Skills
    Territory Creation: - "I am a man from somewhere and I was born at some point in time, I know not any fixed home or territory. A gentleman such as I is content with but my tools of trade."Normally, Saint Germaine is capable of manifesting his laboratory at Chambord as a workshop. However, this fragment of Saint Germaine, who dislikes leaving traces of any kind,has discarded this skill in exchange for modifications to his Noble Phantasm.
    Item Construction (Wonder): EX (E~A+ depending on the Catalyst) "NO COMMENT! The art of alchemy barely stands up to scrutiny in the eye of modern scholars, I was but a particularly talented technician. The rest can be left to things man is not yet ready to know... maybe in due time."A skill that denotes the ability to create magical items. Saint Germaine is said to have been a skilled alchemist and magician, one whose skills at making perfumes and elixirs impressed King Louis XV, who awarded him a home at Chambord. This skill has been modified by the Noble Phantasm of this fragment of Saint Germaine.
    Independant Manifestation: C
    Yes, undoubtedly, I am a time traveler... traveling at 60 secondes per minute just like every other fellow. Is there something wrong?"
    A skill that signifies a confirmed existence. As one with an unclear origin in history and for whom even his death is contested, so long as there is sufficient evidence or hearsay, Saint Germaine is sure to appear. It's almost like he conveniently exists wherever something important is about to happen. He is immune to instant death and temporal manipulation attacks.

    Personal Skills
    Mysterious Gentleman: B+ "Please, do not spread such rumors, I humbly beg you. We already know who was behind that particular incident, and you know well of what I am capable. I tell you, such things do not lie in my area of expertise."Saint Germaine is always the center of rumors and and outlandish anectodes. As such, he is capable of altering his Saint Graph so long as it does not stray too far from his origin as a “time traveling gentleman” by slotting himself into the role of a mysterious figure of repute in an area, becoming the culprit of unsolved rumors, capable of doing seemingly incredible things until a given mission is completed. He is a great composer, a scientist, an adventurer, a nobleman, and whatever outlandish thing he needs to be. However, should the mystery be solved or Saint Germaine's identity be revealed, the skill is negated and that specific rumor is no longer a viable catalyst.
    Everywhere and Nowhere: A "That object you have... could it be!? Oh how nostalgic this is! I was there when it was made, quite involved in the whole affair too. Do you want to hear the story?"Due to his uncertain origins as a time traveler, he is able to implicate himself in the “story” of a Noble Phantasm, essentially gaining the ability to use the special abilities of weapons and objects he would never be able to use otherwise. This also only applies lowers the rank of the Noble Phantasm based on its age and his familiarity with it before hand. Additionally, this skill only works while he is holding a Noble Phantasm and only on tangible objects.
    Master of Conspiracy: E "Why yes, I was there for the whole thing, not that I was any more important than everyone else, it was a group effort really. Once the document had been signed and the crowd dispersed, I snuck back in at night just to take in the ambience on my own. Of course they let me in! Why ever not? I know the signs and secrets, after all."A skill that denotes those who tend to implicate themselves in important events from the shadows, acting indirectly and appearing only as a bystander to others. It gives Saint Germaine a sense for sniffing out trouble and finding the “center” of large scale operations. The low rank reveals his true nature as one who merely observes and comments, making no direct, game changing interferences himself.

    Background Information

    Lore: A fragment of a rumor that’s circled the aristocracy of Europe for hundreds of years. An eccentric nobleman of unknown origins who has appeared at historic junctures, performing miracles, and telling eccentric tales of incredible adventures. The gap in the timelines of his appearance is vast, resulting in rumors of immortality. A swindler, a hedonist, an alchemist, a time traveler, a vampire, the wandering Jew. Many theories have been placed on the matter of Saint Germaine’s existence, and yet no concrete answer has been found. This is a fragment split from those rumors: Saint Germaine the Time Traveler, an eccentric gentleman of indeterminate origins who by some miracle, is capable of traversing through time. He wanders the stream of time, amassing treasures and stories from all over history with an innocent smile.

    Personality: Saint Germaine is a meticulous and well mannered person who hides an impulsive, hyperactive demeanor. He doesn't like being left out of momentous occasions and will try to find a way to sneak himself into important events one way or another. Saint Germaine is someone who is in his element in social gatherings, easily becoming the center of the crowd's attention with his story telling. Even those who do not believe his fantastical tales are entranced by his confidence and imagination. Saint Germaine is also a very studious and cultured person who seeks to master many arts and study many different philosophies, after all he has to be able to converse with many different people. Over all, Saint Germaine does not like leaving too many traces of his existence behind in a specific timeline, and he likes keeping his origins vague and ambiguous. Perhaps it's because he himself has forgotten where and when he came from, or maybe it's to maintain the wonder and spectacle of his nature.


    Noble Phantasm

    Shamy what? OH Chambord! That place that Louis gifted me, and a quaint place it was. I used to have a laboratory there, yes. Why leave? No reason really, why do you ask? I have detached myself of such a... restrictive thing. My laboratory... my home is in my tools and my work, it follows me like the wind.

    Bound not by sea nor land nor the heavens, my temple is in these tools. My self is the foundation of the castle, and my tools are the foundation of my works: Chambord!
    World Wonders At Convenience
    Chambord


    Rank: B
    Classification: Anti-Object
    Range: -
    Max. Targets: -

    On the surface, this Noble Phantasm revolves around Saint Germaine's tools of trade which allow him to increase the "Rank" of existing objects through an unknown process. The more specific and situational the purpose of the target object, the stronger it becomes to achieve that purpose. He can also use his tools of trade to mark a place as his "workshop", even allowing him to infringe on the territory of enemy servants or mages.
    In reality, the tools are a red herring. When not being observed directly, Saint Germaine can invoke this Noble Phantasm's true name, relinquishing the need for the tools. This Noble Phantasm's true ability changes his Item Creation skill into Item Creation (Wonder). Normally, this Noble Phantasm must be used within a fixed location which Saint Germaine has set as his "workshop", Castle Chambord, through the Territory Creation skill. Inside this are, the target object is empowered using a bounded field in which past, present, and future possibilities converge. Saint Germaine sacrificed his Territory Creation skill to store the sublimation of his workshop's mysteries into the tools, allowing this Noble Phantasm to be used portably.



    Who am-- OH that's what you meant. Saint Germaine is... the dream of the eccentric and the enigmatic. Who am I to stop you from living the dream we all share?


    The dream and the tale, the mask and the name, robe yourself in phantasms and offer your legend as collateral. I am thou and thou art I. We are all Saint Germaine!
    Witness Bearing a False Name
    We Are Saint Germaine


    Rank: E~A+
    Classification: Anti-Unit
    Range: 1
    Max. Target: 1 Person
    Saint Germaine is an enigmatic figure who has appeared among the upper class of Europe at various points in history, and yet his true identity has never been revealed. He could truly be anyone, if he indeed existed at all. This Noble Phantasm allows Saint Germaine to loan his true name and identity to someone temporarily, allowing them to borrow or share a piece of his Saint Graph. This ability can only be used on regular humans or servants of the Modern Age who lack the accumulated mysteries of older ones. Additionally, the target must have some compatibility with Saint Germaine himself, such as talented artists and scholars, those with noble heritage, or outlandish eccentrics. When used on a servant, this ability greatly boosts the effectiveness of their skills and Noble Phantasms, and in some cases even letting them use some of Saint Germaine's own skills as well. When used on a non-servant, this Noble Phantasm will turn them into a Pseudo-Servant of Saint Germaine. This ability is more effective on less well known servants. The greater the room for rumors and obfuscations, the stronger the effect of this Noble Phantasm. If at some point, Alter-Ego’s true name is identified or proof of his existence is revealed, this Noble Phantasm is sealed away since it cannot work if a separate Saint Germaine exists to take the “spotlight” away from the target.





    Notes

    And it's done. I really liked where I ended up going with this. The idea of the Count of Saint Germaine, this enigmatic guy who has shown up at across modern European history and claims to know all these crazy secrets and done all these fantastical things with such confidence in a crowd of influential noblemen and aristocrats really fascinates me. All the rumors about who he really is and what he really is just adds to that. I might make other Saint Germaines in the future, like the Swindler or the Alchemist. But for now, here's Saint Germaine the Time Traveler. I really tried to base his sheet on the idea of "fitting seamlessly into many identities and roles" and the scenario of having a conversation with the count himself, hence the collapse tags. It's kinda like trying to parse through his eccentric persona to see his true nature. I wonder if I should have added a collapse for the class, attribute, likes/dislikes box. I based Saint Germaine's second Noble Phantasm loosely on the version Saint Germaine from A Certain Magical Index.
    Last edited by Desdinova Incarnate; March 22nd, 2023 at 03:07 PM.

  17. #11197
    A False Shadow Morg van Destro's Avatar
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    Oh~ you desire to tame me? Control me? How unfortunate. Know my name and know what happens to those who tried before you. I am Chikata Fujiwara! And I am no one's slave!



    Class: Caster
    Other Classes: Rider
    True Name: Chikata Fujiwara
    Alignment: Chaotic Evil
    Place of Origin: Japan
    Height: 157 cm.
    Weight: 59 kilo.
    Likes: Domination. Subverting destiny. Stormy weather.
    Dislikes: Nosy mages. Being controlled. Betrayal
    Natural Enemy: Ki Asao


    Parameters:
    STR: D
    END: B
    AGI: D
    MGI: A+
    LCK: A
    NP: A


    Class Skills:
    Territory Creation (B):
    Rather than a traditional workshop, Caster creates an observation center that allows him abilities close to Universal Bird's-Eye. However, Caster must focus with intent to observe the information gathered even if he passively chronicles it.

    Item Construction (-):
    This Skill has been lost due to Onmyōji.

    Personal Skills:
    Onmyōji (A):
    The title given to a master of Onmyōdō, a magic system centered around divination, astronomy, and the natural world in accordance with Wuxing and Onmyō.

    By observing the world around him and performing rituals, Caster is able to manipulate the flow of the natural world in variety of ways. He can disrupt enemy territories, change the fortune (luck) of others, warp the flow of time within certain areas, and divine the future events of locations by observing them.

    One of the greatest abilities of an Onmyōji is to conjure and control Shikigami, invisible spirits that can possess people and animals, spy, and interact with the physical world, or Shikiōji, powerful kami that combat natural disasters and demons. However, control must be carefully exercised when using them, lest they gain a will of their own.

    Shikiōji (B):
    Being a Shikiōji, a kami closely associated with oni, possessing the body of the one who originally summoned him, Caster still possesses some of the power his nature entails, though it has been limited by his physical form. This improves his already substantial magical abilities while acting as C rank Charisma.

    Ninjutsu (False) (C):
    Within certain traditions, Caster is held as the originator of the Iga school of ninjutsu through his oni. While it is likely false, it is prevalent enough to manifest as this Skill, giving him both combat abilities and improved intelligence gathering.

    Noble Phantasm:
    Fujiwara no Chikata no Yonki: Four Phases Within the Fifth (A)
    Anti-Self

    Caster’s greatest accomplishment was controlling four oni of incredible power to usurp the throne of the emperor. In actuality, these oni were Shikiōji Caster conjured and tied to specially prepared vessels based on Onmyōdō.

    While only able to summon them as Rider, his Caster form uses their connected nature to gift himself their abilities. Using this Noble Phantasm, Caster can gain Skills and Parameter increases depending on which oni he imbibes. Kinki increases his Endurance and gives Protection from Arrows (Golden), Fuki increases his Agility and gives Hurricane Force, Suiki adds an additional modifier to Mana and gives both Torrential Downpour and Flow Like Water, and Ongyouki adds a modifier to his Luck and gives him both A rank Presence Concealment and Ninjutsu.

    It is possible for Caster to summon them as well, however, the likeliness of them responding to his summons is uncertain in this Class. As Rider, they come as perfectly controlled Heroic Spirits with E rank Independent Action. As Caster, he can recreate them as he did in life, including how they can be loosed from his control. As such, he only does so in more dire circumstance.

    Lore

    Little is known of the man named Chikata Fujiwara. An Onmyōji at the time of their introduction, his life is a mystery, leading him to often be mistaken with a man by the same name belonging to a ruling family. Whatever his past before becoming an Onmyōji, that matters little, especially when he dies before what he is best known for.

    A prideful man, he conjured a Shikiōji only to foolishly lose control of it. The Shikiōji, an angry kami with little presence of mind, possessed him in turn, completely merging with the Onmyōji. Claiming both his body and memories, that Onmyōji became the man known as Chikata Fujiwara.

    The wrathful spirit mixing with the knowledge and pride of the Onmyōji did nothing to satiate its anger, instead magnifying its scope. His place in a position of continued subservience like he was under the man he now possessed only made him seek freedom and dominance.

    So, the man known as Chikata Fujiwara began to plot. He gathered materials, using his knowledge to secretly create vessels for Shikiōji like himself. After conjuring the kami and placing them in the vessels, Chikata began his rebellion against the emperor.

    Now controlling four ‘oni’, Chikata easily began conquering the people of Iga with no man or army able to stand before the power of his creations. However, another Onmyōji named Ki Asao recognized them for what they were, and composed a special poem. Rather than a simple poem, it was part of a ritual to weaken Chikata and his control over the Shikiōji. Upon reading the poem, the Shikiōji each gained their own will.

    Recognizing that Chikata was like them, the Shikiōji did not exact vengeance on him as he had. Instead, seeking their own freedom, they left their creator to make their own path in the world. Left alone and weakened, Chikata was then excised by Asao, ending his short reign of terror.

    While his oni would go on to do more and eventually be slain by Sakanoue Tamuramaru, and he was said to be revived at a later date only to be struck down once more, this was the end of Chikata Fujiwara.



    Personality

    Chikata is prideful, vicious, and domineering. He absolutely loathes the concept of being someone else's Servant and will take every available opportunity to subvert his Master and gain control. While these attempts are often obvious and bombastic in nature, Chikata is capable of more subtle approaches. He just inherently dislikes them, preferring the extravagant even when the inconspicuous would be superior.

    Even possessing a natural charisma and a keen mind, Chikata is not a good leader or negotiator. The moment something or someone is out of his control, he is incapable of swaying with words. For him, everything must fall into his specific design, hence why he prefers magical control over his tools and minions. Anything less than absolute loyalty and capability is fodder or useless.

    In this way, Chikata is exactly what he hates the most. He is a hypocrite who justifies it due to how he was brought into this world. Even the body he inhabits exemplifies this, showing what he truly desires he could do to everyone around him: absolute control where there are no greater than he who could snatch it from him. A man who believes he is owed the world and refuses to share with anyone.



    Relationships

    Ongyouki: You... you all abandoned me! And for what? I only did what I had to do! I brought you into this world! I am owed something!

    Suzuka Gozen: Hello, soon to be dead woman~.

    Sakanoue no Tamuramaro: And the husband too. Think you can bring me to keel, do you?

    Ōtakemaru: Lazy fool. Should have just killed her when you got the swords.

    Balaam: You make a compelling argument.




    Another finally off the list. Way too many to go.

    [Onmyoji-Yato no Kami's event]
    Last edited by Morg van Destro; April 15th, 2023 at 08:21 PM.
    Morg's delightful Servant comp.
    IN COLOR

  18. #11198
    邪魔 Spanner Random's Avatar
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    Contractually obligated to react to this one: holy unexpected sequel, Batman. It contradicts the angle I was going for on my own Ongyoki, but it stands well enough on its own two feet that it really doesn't need that backup. This is a fun take. The idea of Fujiwara just being a straight-up egomaniacal sociopath is a delight, and I could absolutely see him being a villain in the Saturday morning Taiheiki anime.

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  19. #11199
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    Shielder of Chivalry




    Greetings Master. Knight Shielder is ready to begin his duty

    Class: Shielder
    True Name: Paul I Romanov
    Alignment: Chivalry Good
    Place of Origin: Russian Empire
    Armament: Shield in the form of a cross of the Order of Malta
    Natural enemy: Catherine the Great, Alexander I

    STRENGE — C
    ENDURANCE — B
    AGILITY — D
    MANA —C
    LUCK — C
    NP — C

    Class skills:

    Magic Resistance C

    Provides protection from magical effects. Unlike the resistance effect, which simply rejects magical energy, this ability completely cancels spells. Thanks to the skill, the Master of the Order of Malta Shielder has an average rank of magic resistance

    Self-Field Defense (none)

    This skill has been replaced by Chevalier of New Age

    Riding C+

    Shielder was born in an era when the ability to ride a horse was valued. He also has a + modifier due to his knack about chivalry.

    Personal skills:

    Chevalier of the New Age A

    A man who decided to become a chevalier in an era when chivalry gave way to gunpowder weapons. Shielder appreciated chivalrous behavior and tried to match this image, like a kind of Spanish hidalgo.

    This allows him to give patronage to people. If they get into trouble, then Shielder will come to their aid, no matter what the distance. Essentially, this can allow the Master to save command seals. Shielder is capable of covering an area the size of a small island with a barrier.

    Chevaliers are not dead, Master. More to the point, they will never die. Chivalry isn’t defined by weapons and armor, but by spirit. The era and technology change, but chivalry will remain the same even when the end of the world begins.

    Tyrant of the nobility B–

    Shielder’s skill, as the one under whose rule the nobles were oppressed. It works like an aura of fear - any people of noble origin will experience horror at the sight of Shielder. They will see Shielder as a formidable creature, in whose will there is the right to pardon or execute.

    However, despite the bitterness towards the nobles, Shielder is still able to recognize their individual representatives, if they, in Shielder’s opinion, are worthy. In this case, this skill will not work on them.

    Nobles... they were supposed to be knights, but I only saw villans wearing noble skins. It is unacceptable! Scoundrels and bastards have no place in a noble society

    Familiars(Dog) C

    Shielder was the one who laid the foundations of cynology in Russia. This allows him to summon dogs to help him. He uses them for hunting, tracking, or when he needs to kill a person so terrible that Shielder does not want to give him a noble death.

    Do you think I'm too squeamish to dirty my hands on you? No. Death at the hands of a chevalier for such a reptile as you is too worthy death. You lived like a dog and you will die, torn to pieces by dogs. Attack!

    Noble Phantasm:

    Михайловский замок
    Fortress and Tomb of Chevalier
    A

    The castle, built during Shielder’s lifetime, as a place where he wanted to escape from the conspiracy. Ironically, he met his death there, at the hands of people close to him, among whom was his son.

    This is a kind of passive ability that allows Shielder to have durability comparable to that of St. Michael's Castle. His body can be damaged by Anti-Fortress rank attacks. However, this defense also has a weak point - Shielder can be strangled.

    In a pinch, Shielder can take the form of Archangel Michael, after whom the castle is named and who is the patron of the Romanov family. This is not a real Michael, this is something like a replica, a weak copy. He can use light for his attacks, but is still vulnerable to suffocation.


    Description:

    Likes: Chivalry, Don Quixote, discipline and order
    Dislikes: Pampered nobles, vile intriguers, lawlessness

    Shielder’s true name is Paul I Romanov, Emperor of All Russia and Grand Master of the Order of Malta.

    This is not the easiest person to communicate with, because Paul has some oddities, one of which is his love of chivalry. His morality is based on the knight's code. She is also a bit classy, but it’s not the origin that matters to Paul, but the personality. He will despise robbers, corrupted aristocrats, but will respect worthy people.

    Because of his knighthood, Paul will often get involved in all sorts of adventures, at times pointless. He can not help but come to the rescue, such is his personality.

    However, being in a secular society, Paul will feel like a stranger there. He is more in the spirit of the battlefield, battles and adventures.

    Relations:

    Napoleon Bonaparte — My old friend and ally, it's good to see you. I regret that my son did not support the union of our countries. We could change this world for the better

    Alexander I — Alexander why? What is all this for? I can't raise my hand against my son... go away. Just go away

    Catherine the Great — I know it was you who turned Alexander against me! What did you say to him?!

    Notes: well, my first Shielder.

  20. #11200
    A False Shadow Morg van Destro's Avatar
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    This one is very close to my heart. I love this goober.


    Be-yaaarr~! So, ye’ve decided to call on one of the greatest...
    Captain…
    Oh! Um… Fine. Happy to be of service, Master! Now, let’s start this adventure!




    Class: Rider
    Other Classes:
    True Name: Stede Bonnet
    Alignment: Chaotic Neutral
    Place of Origin: Americas
    Height: 169 cm.
    Weight: 57 kilo.
    Likes: Sailing the Seven Seas. Pirating. Adventure.
    Dislikes: Manipulation. Treachery.
    Natural Enemy: Blackbeard


    Parameters:
    STR: D~B
    END: D~A
    AGI: E~C
    MGI: E~D
    LCK: B~A
    NP: B


    Class Skills:
    Riding (-)
    The Riding Skill has been lost due to his Voyager of the Storm Skill.

    Magic Resistance (E~D):
    Cancels Single-Action spells. Magic Resistance of the same degree of an amulet that rejects magical energy.

    Personal Skills:
    The Gentleman Pirate (D~A):
    A combination of Honor of Pirates and Gentlemanly Love, this title Rider was given in life exemplifies his reputation and philosophy.

    “I’m a pirate, not a monster.”

    This Skill is affected by the status of his Noble Phantasm. While he is incapable of losing the ship forever, the crew are all susceptible to permanent damage. His rank will lower the more crewmembers he loses.

    Voyager of the Storm (C~A):
    Would normally be C ranked. However, the crew of The Revenge has raised it to A, giving him high ranks of Charisma and Tactics.

    Gale's Plunder (C~B):
    Skill that indicates the excellence of pirates. Acting as a combination of Golden Rule and Plunder, it denotes a pirate’s ability to gain treasure both profitable and magical.

    Despite his fame, Rider was less profitable than other famous pirates of the time, giving him a middling rank in this Skill. While he could Plunder a Noble Phantasm from another Servant, it would take a high luck roll, though with him at a disadvantage should he lose his crew.

    Noble Phantasm
    The Revenge: A Dream and a Pleasure (B)
    Anti-Army

    The Revenge was Rider’s ship in life, embodying his desire for freedom and adventure offered by piracy. His dream manifested, but not his dream alone.

    Modeled after the Queen Anne’s Revenge, his ship possesses a considerably smaller amount of guns, bearing only 10 instead of 40. However, the power of The Revenge comes not from it’s cannon power, but from its crew. While other pirate captain get wraiths to operate their ships or are one with their vessels, the crew of The Revenge are the 70 men that served under Rider, following him through the Throne and manifesting as Heroic Spirits with E-rank Independent Action.

    Operating the boat and backing up their captain in confrontations are not their true strength, the effect they have on their captain himself being the real advantage. Rider was a pirate whose effectiveness was based greatly on the ability of his subordinates, relying heavily on them to mend his weaknesses. Both his Parameters and Skills gain ranks depending on how many crewmembers are still alive. Should he lose them all, he goes from a moderately strong Servant into one of the weakest.

    Lore

    Stede Bonnet, The Gentleman Pirate, lived life how he saw fit. He had to, because everything before that was preordained.

    Born into wealth, Stede’s life had been mapped out for him by his parents. Given a good education, engaged and married to a woman he hardly knew, and forced into a stint in the militia. He was to use these things to grow the family estate, one he would eventually pass on to his own children in a similar manner.

    But Stede wanted more out of his life. He heard and read of the pirates sailing around at the time and imagined the freedom of the open water. Taking what he wanted, his life an open, unending adventure rather than his quiet, drab life at home.

    So it was that he’d buy and outfit a vessel, abandoning his family to take to the seas as a pirate captain. He would spend the next half a year making a name for himself as a strange plunderer, leaving more people alive and with intact ships than the majority of pirates.

    It was when he finally reached Nassau, a famous den of pirates, that things went wrong. It was here that he met Edward Teach, who had yet to gain his famous moniker and ship. Teach was looking to gain a ship of his own, and Stede had been recently wounded, making commanding his ship more difficult. Teach, more experienced as a captain, offered to take on his duties while he looked for a ship of his own.

    Swayed by the man, Stede allowed Teach to captain his ship while he recovered. However, the crew, who were dissatisfied with Stede’s inexperience as a captain, took to Teach with aplomb. While Stede healed, Teach became the de facto leader of the crew, remaining that way until he obtained the Concorde, renaming it to Queen Anne’s Revenge.

    Stede parted ways with Teach on surprisingly good terms, unaware of the growing unrest amongst his crew. This would come to a head when his inexperience allowed a massive merchant vessel to escape, losing what would have been a fruitful plunder. On another chance meeting with Teach, now called Blackbeard, that his mistakes finally reared their heads.

    His crew abandoned him to join Blackbeard, the pirate taking Stede as a “guest” on his ship while placing his own man as the new captain of Stede’s ship. His faith, in both his ideal of piracy and his ability, was shaken to the core. Over the next half-year aboard the Queen Anne’s Revenge, Stede would nearly completely surrender his dream.

    Only after losing the Queen Anne’s Revenge was Stede able to get away from Blackbeard, the both of them gaining pardons on the condition that they renounce piracy. While Blackbeard had no intention of truly doing so, Stede had lost the fire that drove him. He instead gained clearance to take his ship to where he could begin official privateering.

    However, while it was his crew that reached a breaking point before, what came next would be Stede’s.

    Blackbeard, through with Stede and his crew, robbed the Revenge of its supplies and valuables and stranded the crew on a sandbar while he sailed away. It was this action that completely incensed Stede, returning a new fire to his chest. He rescued the crew, vowing that they would hunt Blackbeard and take what he stole from them out of his hide.

    Unfortunately, Blackbeard’s theft of their supplies and lack of funds to purchase more drove them back into piracy to fuel their hunt. Taking a pseudonym and changing his ship’s name, Stede began plundering ships and listening for information on their target.

    It was during this time that Stede became more ruthless, his demeanor and authority over his crew becoming closer to a pirate’s. His crew, already more loyal for having been rescued, approved greatly of the new Stede that had returned to them. Over the next year, Stede and his crew would become more successful than ever, but could find no information on Blackbeard.

    Tragedy would strike as they assaulted a military vessel believing it to be a merchant. After several days of battle and chase, Stede and what remained of his crew would be taken prisoner.

    After a failed escape attempt, civil support nearly resulting in the city burning down, reluctant testimony from his crewmen, much begging to the governor for clemency, and 7 delayed executions, Stede Bonnet was finally hung nineteen days after Blackbeard had been killed in battle.



    Personality

    Stede is the picture perfect gentleman. Respectful, courteous, and thoughtful, all while he’s robbing you at sword point. A man as gracious as he is forceful, Stede’s upbringing has refused to be dulled by his years of piracy, decorum and manners tempering the more typical traits associated with pirates.

    This changes when it comes to pirates in general though. Stede is something close to a pirate otaku, having admired them since his youth. He knows most famous pirates on sight and is an avid fan of many of them. However, he more admires his idealized vision of what a pirate is, trying to emulate it and being disappointed whenever his idols don’t meet his standards.

    The most aggressive example is Blackbeard. Being perhaps the most famous pirate in history, Blackbeard is without a doubt the pirate’s pirate. Yet, Stede is completely disenchanted with the man from his personal experiences with him. Blackbeard is easily the sole pirate Stede truly hates, and he is determined to prove his vision of piracy is the true one.

    For Stede, his crew are more than just his subordinates. He relies on them, listens to their opinions, and tries to be the best captain he can for them. He lost his crew before because he failed as a captain, and he is loath to do so again. With every member he loses, he takes one step closer to who he was before he was hung: a scared and pleading man with no one to fix his mistakes. This makes him and his attitude dependent on the health and opinions of his crew.



    Relationships

    Edward Teach: Finally. I swore the next time I saw you... Revenge is mine!

    Bartholomew Roberts: Pirate Gentleman? Please, Black Bart, you are nothing of the sort! I believe there's a modern term that fits better though. Simp!

    Delahaye: No, I'm not much for something like that. I prefer not to be tied down, especially to other pirates.

    Sinan Reis: So dour, my friend! When you're on the seas, you should leave your worries, your past, at shore.

    Jason: You're no different than him! Men like you ruin everything!

    Francis Drake: Now this is a pirate!



    Craft Essence

    "The Revenge"

    It wasn't enough to steal my ship. It wasn't enough to demean and insult me. It wasn't enough take advantage of my kindness and generosity. What's honor among pirates, after all?

    But then you abandon your crew. My crew! My men!

    I have never been the best captain, I will admit that without pause, but I know about loyalty, both to your crew and them to you. A pirate lives and dies on the men they board with.

    And you threw them aside!

    Blackbeard. You may be the greater pirate, but when I'm finished, we will see who the greater captain is.

    Mark my words, Edward: I will see your head hanged before I die.





    Creator Notes


    Bonus pic I couldn't find a way fit in the sheet proper. Mostly because it serves no purpose than me going "Dang, look at that cake." Also a leftover of the preliminary idea of him being more androgynous. Idea fell through, but we have the reminder.

    Also, the Craft Essence last line is actually a reference to how Blackbeard died a month before him, his head being hung at the entrance to Chesapeake Bay. He didn't get to see him hang, but he got the satisfaction of knowing he outlived Blackbeard.



    [The Heroic Legend of Arslan-Painters and poets have leave to lie]
    Last edited by Morg van Destro; September 22nd, 2023 at 01:34 AM.
    Morg's delightful Servant comp.
    IN COLOR

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