What do you mean by called to the Grand Order? Which character is summoned in the game or which character was supposed to be summoned in Tunguska?
What do you mean by called to the Grand Order? Which character is summoned in the game or which character was supposed to be summoned in Tunguska?
Which one was summoned
The latter was summoned, but she's borrowing her husband's Saint Graph/abilities for reasons I forgot.
Damn, why couldn't they just take the original Nastasya Mikulishna?
Dobrynya was supposed to be summoned but he doesn't know how to be a good dad so his wife Nastasia went in his saint graph instead.
Pinetree already explained the in-lore reason, but I would wager that the actual reason why stuff like this happens is that they want to use popular names while still keeping the ratio of female characters the same it always is. Dobrynya is more famous than Nastasya. There are many historical, legendary and folkloric female characters that they could use, but they don't carry the same "prestige". Also in some cases it makes it harder to guess the character, but I don't think that's always a priority.
Class: Berserker
Other Classes: N/A
True Name: Miran Shah
Alignment: Chaotic Evil
Place of Origin: Mongolia (14th Century)
Stars: 3/5
Parameters:
STR: B
END: D
AGI: D
MGI: C
LCK: C
NP: B
Height: 169cm
Weight: 190lbs
Likes: Destruction of beauty, beauty, holding power
Dislikes: Letting beauty remain standing
Talent: Destroying beauty
Natural Enemy: Tamerlame, Anula of Anuradhapura
Attribute: Man
Traits: Humanoid, Male, Weak to Enuma Elish
Armament: A long, hooked lance, a battle axe, a mongol bow
Catalyst: Ancient rubble from what is now Iran
Class Skills:
Madness Enhancement B: An obsession with beauty and with being the only one to see it, viewing the world as undeserving of beauty, which he sees in all sorts of things, including not just standard things like art or music but in death and bloodshed too. As such, Berserker also views the world as undeserving of himself, and this, combined with his Agility stat, causes him to prefer to not engage in melee combat.
Personal Skills:
Laughter of Bloody Slaughter B: Berserker personally beheaded the last Kartid prince, supposedly chuckling as he did it. This laughter manifests in the form of a skill held by Berserker, which due to his mindset works as a type of mental interference, producing the image of the most beautifully grotesque scene possible in the target's head, exerting mental damage.
Maranshah C: Berserker was called "Maranshah" by numerous people within his kingdom after the execution of the Huruffis. This roughly translates to "King of the Snakes", and as such as a skill it allows Berserker to temporarily take on a guise that is more snake-like, gaining a forked tongue as well as sharp fangs and increased flexibility. However, this is only a great help if Berserker for some reason enters melee combat.
Raze the Rebels A: Berserker's brutal commands to his army, having them raze every town that refused to surrender. This tie to them allows Berserker to manifest soldiers, although only one or two at a time due to many of Berserker's major accomplishments being done solo, as well as Berserker's fundamental mindset. These soldiers' damage exerts bonus pain, but they have low-ranked parameters and only Madness Enhancement E. These are Berserker's primary method of offense, having them capture targets and then dragging them to Berserker to kill.
Noble Phantasm(s):
Goo Saiknyg Ustgakh
Destroy All That Is Beautiful In This Ugly World
Type: Anti-Beauty
Rank: B
Range: 30 meters
Max Targets: 100 targets
Berserker's noble phantasm is the manifestation of the destruction that he did to the finest buildings in the entire surrounding area. In truth, this was due to his philosophy about beauty. As such, this Noble Phantasm is one that serves as the "Ultimate Anti-Beauty Noble Phantasm". When the true name is called, if Berserker chooses he can attack using a weapon, or instead he can sacrifice a soldier, either way creating an immense explosion that destroys all that Berserker views as beautiful.
Lore: Miran Shah, the Son Of Timur (1366-1408) was a powerful regional governor and general for his father, Timur the Great, better known as Tamerlane. He was initially highly successful, but as he settled into his role as regional governor, he began to do strange and peculiar actions such as destroying beautiful buildings just because they were beautiful. This, along with his plans for betraying his father, lead to his loss of power.
Personality: A seemingly serious commander focused on victory and the joy of battle, entering it. However, in Chaldea as he gets towards leisure, he will attempt to create and destroy beauty in other forms, as opposed to on the battlefield as he primarily does. His wish is to rid the world besides himself of all beauty.
Relationships:
Anula of Anuradhapura: "Love and beauty are two sides of the same coin, are they not?"
Caroline Lamb: "That ribbon is lovely. Allow me to destroy it."
Yangdi: "It shall be quite beautiful to rip your head from your body."
Class(es): Rider/Archer/Berserker/Avenger/▅ ▅ ▅ ▅ ▅ ▅ ▅ ▅ ▅
True Name: Orvar-Oddr; The Man Named Arrow-Odd
Source: The Saga of Örvar-Oddr, The Saga of Hervör and Heidrek; Iceland
Attribute: Earth
Traits: Male, Human, Brynhildr's Beloved
Alignment: Chaotic Neutral
Likes: Adventure, fighting
Dislikes: Horses, "old hags"
Natural Enemy: Völva
Stats
Strength: B
Endurance: A
Agility: C
Mana: D
Noble Phantasm: A
Class Skills
Riding: A
A Skill denoting the ability to ride mounts and vehicles. All vehicles and all creatures but those of Phantasmal Beast and Divine Beast-rank can be used as mounts. Even on his first voyage Rider showed tremendous skill in controlling his personal ship.
Magic Resistance: C
The ability to cancel the effect of spells. Cancel spells with a chant below two verses. Cannot defend against magecraft on the level of greater magecraft and Greater Rituals. While Rider is slightly older and more experienced, he still has yet to truly find and observe great mystery yet.
Personal Skills
Prophesied Death: A
A Skill representing that a Servant's death was prophesied, providing both strengths and weaknesses. Rider was told by a seer as a young man that he would die from his own horse, which gives him both an unaging body and resistance to injury. While still capable of being injured and killed by conventional means, Rider is incredibly susceptible to curses and poisons. As a more matured pillager, Rider has both greater handicaps and greater benefits from this skill.
Viking Warmonger: B
A composite of Golden Rule, Berserk, and Incitement, all the necessary abilities to lead and prosper as a pillaging viking lord. Rider can be considered an archetypal example of what a viking should be, but Rider still is when he was fairly inexperienced and just before he had turned into a proper legend of his era.
Voyager of the Storm: C
A Skill showing the talent to sail vessels recognized as ships and lead them effectively in combat, acting as a hybrid of Charisma and Tactics. Rider, while a competent leader and a powerful force to follow behind, only led a small handful of ships mostly made of entirely loyal men to his cause and followed mostly out of mutual benefit.
Noble Phantasm
GusisnautarThe 13 Arrows of the Immortal Pillager
Anti-Army
A
Rider had found 13 magical arrows and an accompanying bow on his travels through the world, enchanted to never miss and always return to his quiver. This manifests as one of his Noble Phantasms.
Rider can use the arrows in place of regular ones, imposing a Law that the arrow must always hit its target. While dodging becomes impossible, it is still entirely possible to block said arrows as it still follows the Law. This also allows Archer to fire multiple arrows at once, either on one target or multiple without diminishing his accuracy.
Differing from his younger self, these arrows are far more destructive and potent, allowing them to pierce the defenses of opponents B rank and lower, but if the target has the blood of a Jotunn or similar being such as an Oni, it can completely invalidate any natural defense they may have.
Halfdan's GiftFearsome Dragon Ship of Vikings
Anti-Army
B+
A ship Rider claimed after defeating the fearsome Halfdan, it is a longship that holds a dragon's head sculpture at the bow. Staffed by shades of the vikings who once fought by Rider's side, it is a fairly powerful but still not too extraordinary Noble Phantasm at first glance.
However, if Rider can beach the ship like he did after stealing the Lappland silver, it will have an unusual effect on local air and mana currents. The second it has been beached, a loud boom will echo through the surrounding region, and cause a crosswind that makes maneuvering through water near impossible, and also temporarily redirects the mana from leylines to also be caught in a "crosswind" that can damage or even disable any Bounded Field in the region that relies on those leylines flowing to keep it operational.
However, the obvious drawback to this is that the ship has to stay manifested on a beach, which leaves it in the open to attack.
Lore
Personality
Rider differs greatly from his younger self, now with actual victories under his belt and having a taste of conquest.
While still youthful, Rider is still full of pride and a massive ego, but he has become confident in his own strengths, but is now smart enough to listen to advice from people he trusts.
He will plan his attacks ahead of time, but his bold nature and glory hunger drive him to end a fight as flashy and explosive as possible.
Of course he doesn't get along with people who want a more reserved or cowardly approach, and will completely ignore orders that don't sound fun.
"Sure, you say I could have simply attacked with my bow from range. But ramming into their position on Halfdan's Gift while they were fighting someone else sounded way cooler."
~
Creator Notes
Last edited by Saron; March 27th, 2024 at 01:18 PM.
Class: Lancer
Other Classes: Saber, Archer
True Name: Ae-Oyna-Kamuy
Alignment: Neutral Good
Place of Origin: Ainu Mythology
Stars: 4/5
Parameters:
STR: B
END: C
AGI: C
MGI: C
LCK: E
NP: A
Height: 178cm
Weight: 140lbs
Likes: Aiding people
Dislikes: Imperialism, famine
Talent: Slaying famine
Natural Enemy: Akkurokamui
Attribute: Sky
Traits: Male, Humanoid, Weak to Enuma Elish
Armament: A mugwort spear
Catalyst: A mugwort plant
Class Skills:
Magic Resistance A+: As a true deity, he can barely be touched by any form of magic, leaving it outside the gates.
Personal Skills:
Smoldering Heart A: The flames that constantly burn around Lancer are a manifestation of his virtue and power. Fittingly, they are controllable by Lancer like extra limbs, and usually are used to snake over his weapon. These flames grow in power against those with less virtue, I.E. those who have Evil or Chaotic alignments.
Tradition Teacher A: An evolved version of Expert of Many Specializations held by the one who taught humanity so many things. The capacity to use Eye for Architecture, Medicinal Techniques, Alluring Euphony, Lawspeaker, Beastslayer, Gathering, and Ritual Magic at ranks C~A, and teach them to others at rank D.
Oyna Kamuy A: Lancer's title of Oyna Kamuy means the Kamuy told of through tales. This becomes a skill that fuels his existence based on the tales. Ironically for a standard Grail War, this skill empowers Lancer and provides him with Mana the more he is talked about, and as such he must reveal his existence to gain any major boost from this skill.
Divinity B: As the one who taught humanity about the rituals for the gods, as well as a god himself, he naturally gains a somewhat high rank, though he is still summonable due to this manifestation being an incarnation in the same way that many Ainu gods take form on earth as reincarnations.
Noble Phantasm(s):
Noya
Spear That Pierces Through Ailments
Type: Anti-Unit
Rank: B
Range: 40 meters
Max Targets: 1 target
Lancer's magical spear of Mugwort is his first noble phantasm. This spear was used to slay numerous enemies who brought famines or plagues with them. As such, the spear has accumulated a strong purifying capacity, when touching an ally healing them. When the true name is called and the spear is stabbed into a target, it steals their mana, spreading it to all those around to revitalize and empower them.
Ainurrakur
The Tradition God's Bag Of Tricks
Type: Anti-Unit
Rank: B
Range: 10 meters
Max Targets: 1 targets
Lancer was noted for his extremely clever tactics, allowing him to usually outwit his opponents remarkably fast before having to take the field and attack them. In the form of a Noble Phantasm, Lancer's countless tricks take the shape of a curse, propelled from his spear, that instantly drops the target's luck to E, as well as debuffing one of their other statistics of Lancer's choice.
Lore: Ae-Oyna-Kamuy, The Kamui Teacher, was an Ainu folkloric deity who taught humanity numerous tricks and defeated a lot of evil beings and dangerous entities. Some of the most famous include the famine crone, the giant char, the dragon, the swordfish, and even the goddess of the North Wind, whose defeat would become more prominent were he to manifest in the form of a lancer class.
Personality: A classic type of strict teacher figure. He dislikes those who refuse to learn his teachings. But the biggest thing he hates are the Japanese, and more specifically imperialism and conquest in general, seeing it as destroying numerous amazing places. As such, his wish is to split humanity back into small groups.
Relationships:
Akkurokamui: "...What on earth happened to you?"
Yamato Takeru: "HOW DARE YOU? GET OUT."
Poliahu: "You again?....no, different person. Sorry."
Last edited by jishara; June 14th, 2023 at 10:09 AM.
Ae-Oyna-Kamuy: Shouldn't he have a Divine Core if he's a 'folkloric deity'? I know that for some cultures the idea of what is or isn't a 'god' can end up being difficult to define, but here, with how you've explained who he is, it really doesn't make sense for him to have nothing at all
Class: Ruler
Other Classes: Watcher
True Name: Baucis and Philemon
Alignment: Neutral Good
Place of Origin: Greek Mythology
Stars: 4/5
Parameters:
STR: E
END: A
AGI: D
MGI: C
LCK: C
NP: A
Height: 181 cm (Philemon) / 159 cm (Baucis)
Weight: 170 lbs (Philemon) / 158lbs (Baucis)
Likes: Each other, trust, charity
Dislikes: Greediness
Talent: Charity
Natural Enemy: Heraclitus, Chaos Butterfly, Draco
Attribute: Man
Traits: Humanoid, Duo, Weak to Enuma Elish
Armament: A pair of staffs, one carved from oak and one from linden, a clay amphora
Catalyst: Summoning at a pair of trees, an oak and a linden, that are close together or intertwined
Class Skills:
Magic Resistance D++: Low-ranking magic resistance despite the age. As a result of their Protection of the King of the Gods, against certain types it massively ranks up.
God's Command C: Low-ranked commands, Ruler can utilize three command seals, which can be used on any opposing parties.
True Name Discernment D: Ruler's true name discernment is minimal outside of their temple.
Personal Skills:
Protection of the King of the Gods C: Ruler was granted protection by Zeus himself, in gratitude for their hospitality and charity despite how little they had. This manifests as a combined skill. Firstly, Ruler gains bonuses to their Agility and Endurance when they enter the battle. In addition, they are close to immune to magecraft based on water, lightning, air, or clouds.
Hermes' Pitcher B: The endlessly-filling pitcher that Hermes transformed their pitcher into is naturally a skill, which allows for the rather simple "endless liquid manifestation", though the liquids that can be manifested are things like water, wine, and milk and not acids or poisons or any such offensive items.
Hospitality Commandments A: The hospitability commandments of Ancient Greece, which ruler can force those within the Grail War to follow. A host may not harm their guest, nor vice versa. Hosts must provide gifts and refreshments to their guests, and guests must provide stories and news, along with be willing to reciprocate if the host ever comes over.
Combination A: The two of them work almost perfectly in sync due to their extremely long bond.
Noble Phantasm(s):
Asylo
First Request: The Sanctuary
Type: Bounded Field
Rank: A
Range: 50 meters
Max Targets: n/a
The temple that Zeus transformed Ruler's home into, and which they were granted the privilege of living in and maintaining. As a high-class Temple created by a Divine Spirit himself, this Temple is naturally extremely powerful, amplifying their Protection to nullify most damage they can take, while allowing them to cast spells through their canes akin to a low-ranked High-Speed Divine Words, enhancing the types of liquids within Hermes' Pitcher, gaining a better chance at True Name Discernment, collecting extra Command Seals, and forcibly placing the Hospitality Commandments on all those who enter within.
Dentra
Second Request: The Growth
Type: Support
Rank: C
Range: 0 meters
Max Targets: Themselves
The second request Ruler made, that they could live and die together, which was granted through their transformation into a tree. Passively, this allows Ruler to control their staves like they're a part of their physical body. A partial activation (without need for True Name) would partially transform them, hardening their skin into bark, transforming their nails or hair into leaves to collect Mana from light, extending a root network for communication, and so on. When the true name is called, the two intertwine into a huge golem formed of intertwined Ash and Linden, which possesses all parts of the partial transformation and gains much higher Mana, Strength, and Agility stats.
Lore: Baucis and Philemon, The Ancient Greek Hospitable Couple, were a couple who were visited by a disguised Zeus and Hermes, who had been turned away by all of the couple's rich neighbors. But Baucis and Philemon, although not having much, shared all they had with the gods. Upon realizing they were gods, through seeing the endless pitcher, the two apologized for the poor repast and decided to slaughter their goose who guarded their home to properly honor the gods. But Zeus stopped them, and told them to head up a nearby mountain. When they looked back, they saw every house besides theirs covered by water. Theirs had been transformed into a beautiful temple. Then, Zeus offered to grant them two boons, and the ones they chose were: The first one was to be allowed to live in and take care of the temple, while the second was to live and die together.
Personality: Kind and charitable people. They love aiding people as much as possible. But they will withdraw their protection if the people dont follow the rules of hospitality, and refuse to tell stories or news, or refuse to let them in to return the favor. Their wish for the Holy Grail is nonexistent as they had a life with no regrets, hence why they manifested as Ruler.
Relationships:
Selene: "We didn't expect you to be..." "This powerful. It's not that it's bad, it's just..." "Strange to us."
Semele: "Oh! Interesting to meet you. Is that ... a god in the form of a slug? What ?"
Paul and Athenagoras: "Another duo. How lovely, right, dear?" "Right." "But can't you two get a bit less obsessed with synchronising with the world and not each other?"
"Nice to meet you, Master. I am your Servant, a Saber this time around, I believe. I will help you realize your dreams to the best of my abilities."
Class: Saber
Alignment: Lawful/good
Region: Japan
Height: 170 cm
Weight: 55 kg
Likes: Peace, protecting the weak, being listened to.
Dislikes: Unnecessary violence, tyrannical rulers, not being listened to.
Talents: Diplomacy
Armaments: Sword
Natural Enemy: Mononobe Moriya, Oda Nobunaga.
Stats
Str: D
End: C
Agi: C
Mna: B
Lck: B
NP: A
Skills
Noble Phantasm
Background
Personality
Last edited by the god of world-0; June 16th, 2023 at 01:58 AM.
here is a list of my servant sheets(new and improved format for my servant sheets)
Come explore the White Library, and reach the bottom of this Abyss
Fate / White Memoria
Tsar-Moroz
Servant Assassin... you made a very bad choice, Master.
Class: Assassin
True Name: Fedor Kuzmich
Alignment: Chaotic Neutral
Place of Origin: Russian empire
Armament: none
STR — C
END — C
AGL — C
MGI — D
LCK — E
NP — B
Class skills:
Conceal Presence (C+)
Suitable for espionage. You can completely disappear and become almost invisible, even contrary to the perception of the Servant. However, the effectiveness will decrease as soon as preparations for the attack are made.
Despite the fact that Assassin has never tried to hide in his life, he has a very good skill rank. Maybe it has something to do with some spirit...
Personal skills:
Mana Burst(Frost) A
This is the increase in performance caused by infusing one's weapons and body with Magical Energy and instantly expelling it. Simply put, recreating the effect of a jet burst by expending large amounts of Magical Energy.
Assassin in life was a relatively good magician, however, in this state, he has a terribly strong rank in this skill. His strength is such that he is quite capable of freezing to absolute zero.
The power to freeze the whole world... that was a mistake
Winter Spirit A
A skill that reflects the current state of the Assassin as a person possessed by the spirit of General Frost, the common perception of the Russian climate in winter as a decisive factor influencing the failures of Western European armies during military operations on Russian territory, a mythical general. This obsession is manifested in Assassin's white hair, pale skin, and very cold touches. Assassin can freeze with one touch and it is extremely difficult to be in the same room with him without fear of freezing. Assassin controls his cryokinetic abilities poorly, which is why he tries to have as little contact with people as possible.
Wanting to win, I made a mistake. Be careful, Master. I don't want to freeze you
Imperial Privilege (C)
Due to the insistence of the owner, Skills that are essentially impossible to possess can be obtained for a short period of time. The Assassin can have Eye for the Arts, Riding, Swordsmanship, Military Tactics, and Charisma skills.
Some skills are not so easy to get rid of
Noble Phantasm:
Мороз-Воевода
Warriors of the long hard winter
B
Crystallization of the cold of the war of 1812, which, according to most, caused the death of the army of one pompous Archer. When activated, an icy mist will burst out of the Assassin's body, which will hide the servant and spread for many kilometers around him. The fog is very cold, the area it covers will immediately be covered with snow. In addition to the bitter cold, this fog is dangerous in that anyone killed in it will become an icy corpse, a soldier in the army of General Frost, into which Assassin will turn. This is a huge figure in a general's overcoat and with an ice-covered skull instead of a head. He also calls on the frozen dead from that war, both the frozen French and the dead Russians. His army is quite mixed
Description:
Likes: his country, art, theater
Dislikes: remember mistakes in his life
Natural Enemy: Paul I, Napoleon Bonaparte
Assassin’s True name is Fedor Kuzmich, also tsar Alexander I Romanov, Emperor and Autocrat of All Russia, Grand Duke of Finland, Tsar of Poland, who carried out moderate liberal reforms in Russia. However, in his current position, one can hardly see a royal origin.
Alexander was the only one of the three sons of Paul I who had magic chains. However, he could not fully develop his abilities, only after becoming an emperor, he managed to more or less get at least some kind of magical education. During his reign, Alexander, in addition to attempts at liberal reforms, also studied spirits, under him the Romanov family entered into a contract with Viy.
During the war with Napoleon, Alexander, having doubts about the tactics of his generals, shortly before the surrender of Moscow, concluded another contract in secret from everyone, this time with the spirit of cold and frost - Morozko, he is the one who will become known as the General Freezing. The step was desperate and thoughtless, and the price for it was great. The winter was very cold, and in some places there were cases of attacks by the risen frozen dead. This part of the story was not preserved in the chronicles, and Alexander's health was slowly depleted. In this state, he could not rule the country, because of which he secretly changed his name to Fedor Kuzmich and went to Siberia, where he lived the rest of his life in regret for that mistake.
As an Assassin, Alexander is in a state of great despondency. He needs to be encouraged so that this condition does not worsen. Alexander is afraid of his strength, he also does not like touching.
Notes: Well, I continue to work with Alexander I and distort his history. Until something good comes out. Alexander had to take the war with Napoleon and the story about General Frost. And Del, with regards to Fedor-Feodor - there is a special story here. Previously, this name was recorded as Feodor, but then there was a language reform and this name began to be written down without o - Fedor. I do not have an error, however, I am not so familiar with the peculiarities of writing Russian names in English. I know about the features of the name Semyon, perhaps
Last edited by Shezum3; June 16th, 2023 at 06:45 AM.
Did I kill the whole forum?..
Class: Assassin
Other Classes: N/A
True Name: Shuimu
Alignment: Chaotic Neutral
Place of Origin: Chinese Mythology
Stars: 4/5
Parameters:
STR: D
END: D
AGI: C
MGI: B
LCK: B
NP: A
Height: 183cm
Weight: 130lbs
Likes: Oceans
Dislikes: Land
Talent: Flooding
Natural Enemy: Chujo-hime
Attribute: Earth
Traits: Female, Weak to Enuma Elish, Aquatic
Armament: A whip made out of flowing water.
Catalyst: A whip inside a jug of water
Class Skills:
Presence Concealment C: Capable enough to trick the deities several times as to her location.
Personal Skills:
Water-Repellent Pearl C: The water-repellent jewel that Assassin held in myth. As its main note is being stolen from her, it's lower rank than it would normally be. Its properties serve as allowing Assassin to become aquatic, capable of breathing water by breaking it down into a mixture of H2 and O2, as well as enhancing her swimming as water tension doesn't take effect
Tidal Wave A: Assassin's control over the waves manifested in the form of a skill. The capacity for Assassin to cast magic associated with the water, sucking things into a swirling whirlpool, shaping water into assorted weapons, or simply firing massive tidal waves at Assassin's enemies.
Dragonkind A: Assassin's status as a being that is a member of dragonkind. Normally replaces her legs with an extremely strong and flexible serpentine tail. Can be enhanced to cause Assassin to gain more of the transformation, whether it be claws, dragon breath, fangs, or even draconic legs.
Noble Phantasm(s):
Liushui Bian
Whip of the Ocean
Type: Anti-Fortress
Rank: A
Range: 100 meters
Max Targets: n/a
The whip that Assassin famously used in her legend. It manifests as a whip made out of pure water, which Assassin can control, disappating, stretching, freezing, and so on. This whip, when the true name is called, causes a powerful, high-pressure stream of water to jet out of whatever it touches. At a maximal activation, within an enclosed space such as a bounded Field or Reality Marble, Assassin would flood it with massive amounts of water at massive pressure.
Lore: Shuimu, the Old Mother of the Waters, was a Chinese dragon who held te source of the rivers in a whip. She frequently flooded villages, in particular Suzhou. One day, a philosopher tried to have his donkey drink the water, but it failed and she flooded the city. Following this, Guanyin trapped Shuimu in iron chains inside a deep well.
Personality: A calm person, in general. She loves being underwater far more than land, and doesn't understand land's importance or purpose. As such, her main goal (and wish) is to have all land reclaimed by the sea. However, she is also willing to help you as long as you treat her with respect and don't disrespect the oceans.
Relationships:
Gertrude Jekyll: "Plants? Well, seaweed is far more beautiful, anyway."
Chujo-hime: "You trapped me. You tricked me! But still, I must admit, you were clever."
Yangdi: "Get away from the ocean with that sludge!!!"
Last edited by jishara; June 18th, 2023 at 02:22 PM.
Quick tip for you jishara: When uploading images from wikia, make sure to change the "static" part of the address to "vignette" in order for the image to come through.
everyone's either doing the contest or just shoved away by life's various trials. I just came back from work and have at least 10 hours of studies to clear before rushing for my exams on the first week of school.
life's like that.
Rider of Relentless Freedom
"Progress at any cost, victory against all who oppose freedom, and the tomorrow of humanity, today. That is my guarantee Master."
True Name: Thomas Cochrane; Le Loup des Mers/El Metálico Lord
Class: Rider
Alignment: Chaotic Good
Attribute: Man
Likes: Tinkering, money
Dislikes: Budget restrictions, being underpaid
Natural Enemy: Napoleon Bonaparte
Wish: Humanity to progress to the next age
Stats:
Strength: C
Endurance: C
Agility: D
Mana: E
Luck: A
Noble Phantasm: EX
Skills
Noble Phantasm
Lore
Personality
~
Creator's Notes