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Thread: Create-A-Servant 3

  1. #12201
    Wyrd oft nereð unfǽgne eorl, þonne his ellen déah... Skull's Avatar
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    A tad controversial perhaps in making this gentleman an Archer instead of a Rider. But I have clearly been playing too much Fate/Samurai Remnant it seems. Regardless I will be curious to what what you guys make of the end result...
    ----

    Archer


    "Are you the mage who has been seduced by the powers of the Holy Grail? Do not lose sight of who you are Master, lest you be consumed in the fires of your worldly desires - like he was…"



    True Name: Robert Blake
    Epithet: "The Father of the Royal Navy"
    Region: Britain (17th Century)
    Alignment: Lawful Good
    Likes: Adventure, Charity
    Dislikes: Politics, Winter
    Talents: Strategy, Writing
    Natural Enemy: Maarten Tromp

    Parameters

    STR: (C) END: (D) AGI: (C) MGI: (E) LCK: (B) NP: (C)


    Character
    Archer takes the form of Robert Blake, the General-at-Sea who was a key player in the English Civil War, as well the following Anglo-Spanish and Anglo-Dutch Wars. More notably perhaps would be his historical accreditation as the “Father of the Royal Navy”.

    Growing up with twelve younger siblings, Blake decided that family was more important than his own academic future and so when their father died, Blake left university to raise his siblings himself. With his booming voice, Blake would just laugh off any notions of a great sacrifice and likewise his contemporary historian Edward Hyde noted that Blake “had no hint of ambition to be greater than he was”. Core to Blake’s personality is his deeply held Puritan beliefs which guided his decision making and occasionally got him into trouble when they conflicted with the values of his superiors. Indeed, once Blake got an idea into his head he will stubbornly cling to it such as during the Siege of Taunton where even at a severe disadvantage, Blake shouted he would sooner “eat three of his four pairs of boots before he would surrender” and while he did indeed win the battle, it was more through blockheadedness then actual skill. Nevertheless the Civil War did proceed to awaken two things within Blake, the first was the desire for “ever greater heart-thumping adventure” and the second was incredible adaptability which sharpened his mind through each battled he survived until he went from a rich idiot who bought his way into the military into a tactical genius and hero of the newly formed Republic. In response to Hyde’s earlier comment, Blake retorts that he did not pursue the “obvious” career path into politics like that of his best friend Oliver Cromwell, because he detests the den of vipers that is Parliament who exploit others to enrich themselves. This was why anticipating his death, Blake gave most of his wealth away, to be dispersed among the poor of his hometown so that his immortal soul would be redeemed by Christ. Besides, for Blake there can be no greater satisfaction spiritually than to find a challenge that’s said to be impossible and to smash straight through it with passion and skill. Such was the case when Blake was roaring with laughter as he stood atop the smoldering ruins of the impregnable fortress of Tenerife, which he had destroyed along with its fleet without losing a single ship of his own - a feat that has never been equaled by following Admirals. Likewise, nothing gets the blood pumping quite like clashing against a worthy opponent which Blake found in the Dutch Admiral Maarten Tromp. Their constant clashes throughout the Mediterranean sea were evenly matched as the two strategists tried to one-up the other, but eventually Blake proved superior and he grieved greatly over the loss of his only intellectual equal.

    Summoned into the modern era, Blake is uncharacteristically hesitant to jump right into the Holy Grail War. Although he tries to play it cool, the danger that Servants pose to the innocent public weighs heavily on Blake’s soul and his status as a lower tiered Servant making him powerless to do anything about it vexes him. To that end, he will take his mission completely seriously and will hole himself up in his Master’s quarters and use every brain cell to plan a strategy to win whilst keeping an eye on things outside with his spyglass. When it's finally time to step onto the battlefield, Blake does so with his cutlass and snaphaunce pistol in hand - in actuality he has a bunch of pistols hidden inside his coat and the cutlass is more of a bluff. Blake’s primary strategy is to use guerilla tactics and keep a moderate distance between him and the opponent, often by weaving in and out of trees, buildings or any obstacles and just keep taking potshots at the enemy in a hit and run gambit. Because he lacks any magical attacks and his snaphaunce pistols are somewhat feeble, Blake will attempt to exploit the advancements of the modern era and try to get his hands on some real firepower like a sniper rifle or an anti-tank rifle. Regardless Blake won’t reveal himself without some kind of ploy in mind, so it’s either an emergency or he has some kind of plan to eliminate the enemy that’s being put into motion even as it looks like he’s being backed into a corner by a stronger Servant.

    His Wish upon the Holy Grail? Staring down at the diamond ring that was used as a catalyst to summon him, Blake laments the fate of the friend who gave him the ring. Because he spent almost all of his time abroad in the Mediterranean, Blake knew little about what was happening back in England and how Cromwell had turned into the kind of evil they had sworn to destroy. In his heart, Blake knows it is blasphemous to try and subvert the Lord’s will with the power of the Holy Grail. Yet Blake justifies his presence with the rationale that he is too powerless to win anyways and is only here to try and stop Evil from claiming the Grail. But if he found himself the last Servant standing, Blake would give into his regrets and rewrite history to stop himself from giving into the whims of Populism and have sided with the Royalists to make sure that Cromwell’s rise to power never occurred.


    Skills


    Class Skills

    Independent Action - (A)
    The ability to remain independent even when rejecting the Magical Energy supply from one's Master; the ability that allows for action even in the absence of the Master. It is possible to take action even without a Master. However, to use Noble Phantasms of great magical energy consumption, backup from the Master is necessary. Because Blake is an ordinary human with an extremely low consumption rate of mana even during battle, he can take full advantage of this Skill and remain manifested in the world for about a week even without support. However in order to use his Noble Phantasm, his Master will be required to utilise its full potential.

    Magic Resistance - (D)

    The granting of protection against magical effects. Differing from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether. Due to Blake being an ordinary human in the Age of Man, he has very little immunity to any magical effects from any place or era. Fortunately he does receive a minor boost due to being in one of the Knight Classes as a Servant. As a result, his Magic Resistance is only equivalent to that of an amulet that rejects magical energy and will only negate Single-Action spells.

    Riding - (C)

    A Class Skill most commonly seen amongst Rider and Saber class Servants, denoting the ability to ride mounts and vehicles. Rider-class Servants will naturally possess the highest rank. It is said that dragon type mounts are an exception, requiring a different ability other than Riding. Having served in both the Army and the Navy, Blake has excellent aptitude whether it comes to horse-riding or maneuvering around in a sailing vessel. As a result, all vehicles and all creatures but those of Phantasmal Beast and Divine Beast-rank can be used as mounts. Even vehicles that did not exist in the time period he was alive in, for they are no exception.

    Personal Skills


    Command of the Admiral - (A)
    A Skill given to military-orientated Servants that achieved their fame for fighting and leading troops on the high seas. Despite the rank of “Admiral” technically not existing at the time, Blake is still remembered by history as such for being one of the greatest of them who outmaneuvered both the Spanish and Dutch fleets to bring victory to England. By grasping and analyzing the current situation, as long as there is even a 1% chance of survival, Blake’s tactical mind will perceive the optimal route as a silver thread and by following it can turn the tables of battle. The more data Blake has access to and the less of a factor luck plays, the higher the chance of this Skill resolving successfully. In addition, any allied Servants carrying out Blake’s commands will receive temporary boosts to their Parameters in battle.

    Information Erasure - (C)

    The removal of information regarding the Servant's True Name, abilities, and appearance from the records and memories of all eye witnesses, including the opponent, following the conclusion of an engagement. Shortly after Blake’s death, the English Republic collapsed and the restored Monarchy invoked the practice of “Damnatio Memoriae” in order to expunge Blake and the other republican heroes from all historical records. Because of this, Blake fell into obscurity for centuries as an unknown hero until attempts to rectify the situation were made in the 20th Century. As a Servant, this effect is enforced even if it was recorded by technology such as cameras, but the effectiveness varies depending on how clear Blake’s face was seen by witnesses. However physical evidence that Blake leaves behind cannot be removed and by way of logical deduction, Blake’s identity may be revealed by examining the evidence.

    Marksmanship - (C)
    The status of one who has achieved fame for their proficiency with projectile weapons. In addition to the high level of concentration to put even the breathing and heartbeat under perfect control, the User acquires the knowledge and talent to operate various kinds of firearms - even ones that did not exist in the time period they were alive in, for they are no exception. Upon summoning, Blake will quickly try to commandeer a cache of powerful guns since he laments how weak his snaphaunce pistols are against the superhuman heroes of yore. By synchronising them with his Spirit Core, even these modern guns will be strengthened to deal serious damage to Heroic Spirits. However they still have to be supplied with ammunition and will ultimately break if they clash with another Servant’s weapons. Yet that is fine by Blake as he is used to firing a single shot from a pistol and then tossing it for another one ready to go.



    Noble Phantasm


    Saint George

    Batalla de Santa Cruz de Tenerife o la guerrilla de Caramuel

    [Type: Anti-Fortress], [Rank: C], [Maximum Range: 800], [Maximum Number of Targets: 500]

    Tucked away safely inside of Blake’s coat pocket is his prized possession, an Impossible Bottle - that popular mechanical puzzle where you place an object inside a bottle that is clearly too large to have gone in normally through the bottle’s mouth. In Blake’s case, inside the bottle is a diorama featuring a 1:300 scale model ship based on his iconic flagship the HMS St George, parked just off the bay of Santa Cruz de Tenerife, the harbour where Blake had his most famous battle where using precise cannon fire he destroyed the supposedly impregnable Castle of San Cristóbal as well as a fleet of Spanish warships without losing a single ship of his own. Both the ship and the scenery have been recreated in loving detail and if one looks closely, it looks as though the sails of the ship are rustling in some kind of wind and there are black specks darting around inside the glass that look suspiciously like seagulls.

    In the Holy Grail War, when Blake’s back is against the wall, he will take out the bottle ship and dramatically shatter the glass in his fist and grabbing the model ship will toss it high into the air. Once airborne, St George will glow and start to rapidly expand until it is 1:1 scale of the real thing and its anchor ropes will launch in order to encircle and bind the target into place. Once ready Blake will give the order and the St George will fire all of its cannons to bombard the target in a widespread blitz of the area in case they try to dodge the attack. As this is going on, Blake puts his hands above and below one another in a spherical shape as he tries to summon the fateful wind that carried him to victory at the battle of Santa Cruz and within his biconcaved hands a rotational force can be seen forming. Thus at Blake’s command, the local weather starts to warp and the air currents spiral around the area, carrying the flames from the explosions caused by the cannon fire and circulating the target until they are engulfed in a fiery tornado. Then for the grand finale, Blake slams his cupped hands together and the tornado compresses into one last explosion for the Coup de Grâce.

    While it certainly looks impressive, this Noble Phantasm drains a lot of mana from Blake who is only an ordinary human and so it is really only a last resort and will likely only see use once per Grail War unless there are exceptional circumstances.



    Lore
    Robert Blake was the first child of thirteen born to Humphrey Blake and Sarah Williams, in the parish of Bridgwater, England. He had hoped to follow an academic career, but failed to secure a fellowship to Merton College, because of his political and religious views. After a brief stint as a trade merchant in the Netherlands, Blake decided to follow his grandfather and get into politics, being elected to Parliament in representing his hometown. When the English Civil War broke out, Blake made the historic decision to change careers and enlist in the Parliamentarian Faction’s military, even though he had no prior fighting experience.

    Initially just a mere Captain in the New Model Army, Blake shot to national prominence when he won a surprise victory at the Siege of Taunton, being the only one to recognise its strategic importance and after taking it so decisively he started to shoot up the ranks. Once King Charles the First was executed at the end of the Civil War and the Commonwealth was established, the new government appointed Blake as a General-At-Sea (basically an Admiral) again despite having no experience in naval matters.

    The first order of business was crushing the remaining Royalist Faction, primarily dealing with Prince Rupert whose fleet Blake quickly annihilated and ended up chasing the prince across the Mediterranean Sea until Rupert was finally defeated at Cartagena which solidified the legitimacy of the Parliamentary Government from the other European states. Over the next decade, Blake was put to good use by Cromwell who had him neutralize both pirate activity and foreign powers that had been harassing English merchant ships for years. In-between adventures, Blake often spent his time writing - he produced the Navy’s first ever set of rules and regulations which was put into law by the House of Commons. In addition Blake experimented with new techniques to conduct naval battles, his Sailing Instructions and Fighting Instructions, which were major overhauls of naval tactics, were the foundation of English naval tactics in the Age of Sail.

    The next time to shine was with the outbreak of the Anglo-Spanish War in which Blake successfully blockaded Cádiz and captured a galleon of treasure, costing the Spanish government around £2 million. When Blake was asked to destroy the supposedly impregnable fort of Tenerife, Blake responded with expert marksmanship and his artillery laid waste to most of the fort and reduced the Spanish fleet to ashes, without losing a single ship of his own. Following shortly after was the Anglo-Dutch War which featured many clashes of Blake’s might against his only intellectual rival, the Dutch Admiral Maarten Tromp. Because of bureaucratic interference that caused the loss of the English Channel to the Dutch, Blake demanded major reforms in the way the Navy worked to which the government was forced to comply. With his unruly captains now kept on a tighter leash, Blake won battle after battle until Tromp was eventually gunned down in the Battle of Scheveningen and the Dutch were forced to concede the war.

    Although the next couple of years were quiet, Blake continued to enact more reforms and regulations until the fleet was transformed under his watch from a couple tens of ships to well over a hundred, creating the “Royal Navy” as we envision it today. Eventually a fever brought about by his old wounds caused him to turn for home - and it was then on the 7th of August 1657 at ten o'clock in the morning he died, just an hour away from England and where a hero's welcome was planned for him. Blake was given a full state funeral and moved to Westminster Abbey where the procession was received by a military guard and saluted with salvoes of artillery before he was interned. Unfortunately the restoration of the Monarchy led to Blake’s body being exhumed and chucked into a common grave at St Margarets, on the orders of the new king. Charles the Second then went one step further and tried to have all the Republican heroes expunged from historical records, causing Robert Blake to never achieve the same level of recognition that his succeeding admirals obtained.


    Relationships
    Charles-Henri Sanson - “How did you feel as the king died? I guess I want to know so that I might empathise with what was going through Cromwell’s mind.”

    Edward Teach - "There’ll be no piracy whilst I’m in charge, unless you want to find yourself at the other end of my sword…"

    Francis Drake - "I have to wonder, how do you deal with the bad luck of being onboard a ship?"

    Georgios - “It sure is an honour to be allied with the man my flagship was named after.”

    Grigori Rasputin - “To think you used religion as a shield to commit such acts, I think I’ll treat you to a length of iron.”

    Jeanne D’Arc - “Even if you are a detestable Catholic, to have treated a woman like that - let alone a Saint brings a tear to my eye.”

    Jing Ke - “Are all kingslayers this crazy? Wait, on second thought don’t answer that.”

    King Arthur - "I heard that you sailed into the Otherworld aboard the Prydwen just to steal some treasure? I would love to hear how that went."

    Thomas Edison - “Compared to our efforts, I hope the Republican project turned out much better in your country.”

    Zhou Yu - “Oh? Let’s see if the naval tactics in the Orient can compare to those that I devised!”


    Creator's Notes
    Inspired by a trip recently to the Blake Museum in Somerset, probably one of the more niche heroes and one that might not interest the general populace, but I enjoy little more than good naval action in films or TV and so I felt like tackling this figure.

    Because sailors/pirates as Riders who summon their ships are so lame and cliche, I opted to go the Napoléon route and have him be an Archer - mainly because of Tenerife. But now that Samurai Remnant has come out whilst I was writing this sheet, that just backs up my decision.

    The Faceclaim is fellow sailor Ryusui Nanami from “Dr STONE”. Finding an outfit that even resembles something they might wear during the Civil War was too difficult, so I opted for something more whimsical.


    As usual, all comments and criticisms are welcome~
    "Here's a bangin lil' tune about takin' on The Man!"

    (Check out my Super Special Awesome Servant Compendium here)

  2. #12202
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Blake: Hearing that "consumed by worldly desires" quote from Ryusui's face is pretty ironic, but that aside good sheet. For his NP you did a great job setting it apart from the standard "summon ship/cannon barrage" with the whole bottle imagery.

  3. #12203
    Wyrd oft nereð unfǽgne eorl, þonne his ellen déah... Skull's Avatar
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    Like I said yesterday in another thread, I'm still dithering on whether or not to make this an actual series or not. But for the time being, please enjoy my first Alter-Ego Servant sheet. Hopefully I haven't completely buggered it due to misunderstanding the Class.

    ----


    Alter-Ego

    Man is destined to die and the world to end, yet still you challenge the order of the universe? Do not lose sight of the truth, Human…no matter how many Grails you gather, your struggle against Fate is futile. It is my duty to save those who have gone astray, let me be your guide. Receive my salvation - accept your death!



    True Name: Guro Rysserova
    Epithet: “The Black Swan of Asgard
    Region: Germany (c. 5th Century)
    Alignment: Chaotic Evil
    Likes: Death, Flames
    Dislikes: Ghosts, Heroes
    Talents: Mentalism, Sewing
    Natural Enemy: Odin

    Parameters
    STR: (D) END: (E) AGI: (A) MGI: (A) LCK: (E) NP: (A)

    Character
    Alter-Ego takes the form of “Guro Rysserova”, the mysterious leader of the Wild Hunt and better known to history at large as the wife of Siegfried - Kriemhild. At the end of her life as she was about to be struck down by the frenzied warrior Hildebrand, time suddenly froze in the burning castle of Etzelnburg. Kriemhild looked around and saw a mass of darkness arising from the shadow of the frozen Altera. This figure introduced itself as the Divine Spirit Odin who was watching over the events surrounding Altera and has taken an interest in Kriemhild. He explains that wandering spirits have been wreaking havoc over Scandinavia and with the Valkyries gone he has no one to reign them in, so he will reunite Kriemhild with “Siegfried” if she works for him as the leader of the Åsgårdsrei. Begrudgingly Kriemhild accepted and as she was cut down, Odin removed her soul and converted her into the Pseudo-Valkyrie “Guro Rysserova” to begin her new job as a psychopomp.

    Whilst the resulting fusion can ostensibly be referred to as Kriemhild due to inheriting her base personality from the distorted fragments of her memories, there is too much of a mental gap and “Guro” as she identifies as should be treated as a separate person. The most obvious trace of Odin’s interference is how he inserted himself into her perceived backstory and now her obsessive love for Siegfried has been redirected towards her “Father” instead. However the self-destructive madness of Kriemhild can scarcely be contained and so Guro oscillates rapidly back and forth between extreme love and extreme hatred of Odin. When it comes to her status as a Psychopomp, Guro faithfully carries out her duties but her execution is markedly different from the true Valkyries. Rather than the gentle embrace of a swan maiden as they take the departed soul to the afterlife, Guro will drag them kicking and screaming whilst her cackling laughter will resound like a carrion crow. Indeed, Guro has even been known to appear before those who are fated to die and in order to expedite the process will try to break them down mentally and convince them to let her give them “salvation” to which if they accept, Guro will take sadistic glee in ending their life with her sword. For this reason, she despises heroes who refuse to give into their fate and don’t die when they’re scheduled to, thus wasting her time and enjoyment. The other source of bitterness for Guro would be her “sisters”, the True Valkyries who all look so elegant with their white wings whilst Guro is stuck with her ominous black wings. The fact that they also served Odin directly means that Guro feels inferior and as a result would love nothing more than to take them down a peg so she can monopolise Father all to herself.

    In a Holy Grail War, Guro will pay little heed to her Master nor the actual minutia of the War. Instead she will detect the “scent” of six other powerful Spirits that shouldn’t be here and will proceed to wander around the city trying to exorcise them. Once located, she will descend upon them in a flurry of black feathers and slash with a sword that looks suspiciously like Balmung wrapped in bloodied cloth. Naturally she is extremely difficult to control as a Servant and it is recommended to use the carrot approach rather than the stick as Guro has zero loyalty to her Master and will not hesitate to kill them if she perceives them to be a threat to her existence. Conversely, if one were able to break through her disinterest in socialising and bond with her, Guro will start to experience a flicker of long forgotten affection and may even develop an idea to fight for something other than Father.

    Her Wish upon the Holy Grail? If asked then Guro would say that she has no wish at all, but that doesn’t track with the fact that she agreed to be summoned. Perhaps deep down in the furthest corner of her mind, there is a spark of rationality from Kriemhild that understands that she was lied to and manipulated into becoming Odin’s puppet. Therefore should Guro herself arrive at that truth, whether by bonding with her Master or by meeting someone who knew Kriemhild in life, then Guro will tear off her black wings in horror and disgust and wish for her Saint Graph to be erased so that she might be freed from Odin’s servitude.

    Max Bond CE
    Just Another Day at the Office of Valhalla


    [IMAGE SOURCE]

    A disgruntled Guro towards the end of her daily 9 to 5, having to process a seemingly endless number of souls trying to make it into the afterlife. In addition to Death and Taxes, it seems that you also cannot escape administrative work in the end...



    Skills


    Class Skills

    Magic Resistance - (B)
    The granting of protection against magical effects. Differing from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether. As both a person from the age of swords and sorcery, and a Pseudo-Valkyrie on top of that, Guro has gained a strong immunity to magical effects and will automatically reject any spells with a chant below three verses. Even if she is targeted by Greater Magecraft and Greater Rituals, it is difficult for her to be affected in short bursts of exposure.

    Riding - (A)
    A Class Skill most commonly seen amongst Rider and Saber class Servants, denoting the ability to ride mounts and vehicles. Rider-class Servants will naturally possess the highest rank. It is said that dragon type mounts are an exception, requiring a different ability other than Riding. Being a Pseudo-Valkyrie that leads the spectral Wild Hunt, Guro is automatically built to have excellent aptitude in horse-riding. As a result, all vehicles and all creatures but those of Phantasmal Beast and Divine Beast-rank can be used as mounts. Even vehicles that did not exist in the time period she was alive in, for they are no exception.

    Personal Skills

    Anti-Spirit Combat - (B)
    The status of one who acts as a natural counter to ghosts and other kinds of spirits. As a being who was modified to be the “Conductor of Souls” (Psȳchopompus), it is Guro’s task to guide lost souls from Earth to the afterlife. As a result, Guro has both the ability and the tactical knowledge to combat any spirits that she encounters and the mighty incarnations of Heroic Spirits that are Servants aren’t an exception. Now when Guro performs an attack that successfully resolves it will gain a Plus Modifier before damage calculation is performed. The reason for this is that what she is doing is more than merely physical attacks with her sword Balmung, but rather spiritual ones that literally shave away the Ether that make up a Servant’s body. This allows Guro to potentially close the strength gap between her and male heroes as well as make up for the fact that she is not a trained swordsman. Obviously had Guro been a True Valkyrie that was made from scratch by Odin, this Skill would have been at the maximum value.

    Black Swan Mystic Code - (B)
    The divine feathered garments gifted by the Allfather Odin to his “daughters”. The Svanhvít is the collective Noble Phantasm of the Valkyries, however for Guro who is only a Psuedo-Valkyrie, it has been reduced to that of a mere Personal Skill. Whilst she wears this celestial garb, Guro possesses the ability to fly - not just mere elevation but actually manoeuvring at high speeds as effortlessly as a bird. However the true value is that by being an extension of Odin’s will, the garments preserve the absolute nature of a Valkyrie’s mind and soul in order to compel obedience to their duty when Guro in particular would disobey and run rampant. Therefore Magecraft and abilities of equal or lower Rank that could potentially affect the mind are completely repelled. Obviously being an external Mystic Code, the inherent weakness of the Svanhvít is that with a precise enough strike, the enemy can cut off Guro’s wings and destroy them, thus permanently grounding her and removing her main form of mobility as well as causing her insanity to spiral out of control.

    Mana Burst [Flame] - (B)
    The increase in performance, caused by infusing one’s body and weapons with Magical Energy and instantly expelling it and in this variant converting it into flames - simply put the user recreates the effect of a jet burst by expending large amounts of their Magical Energy. Due to her Origin being in the maiden Kriemhild, Guro has inherited the cursed flames that consumed Kriemhild’s body as well as the corpses of all the warriors she sent to their deaths in the royal palace of Etzelnburg. Now summoned as a Servant, when Guro goes into battle she ignites her sword Balmung in wicked black flames that burn endlessly unless externally extinguished in the hopes that by clashing with an opponent, they get too close to the flames and will have to pass a Check in order not to be given a Burn status that depletes their health. Outside of her own sword, Guro can use this Skill in other creative ways such as grabbing an opponent's weapon and heating it up to make them drop it...or just boiling some water when the kettle breaks.



    Noble Phantasm


    Åsgårdsrei

    Ride of the Valkyrie

    [Type: Anti-Unit], [Rank: A], [Maximum Range: 400], [Maximum Number of Targets: 3]

    Whilst one might naturally assume that the mysterious sword in Guro’s hand that looks suspiciously like the legendary Balmung might be her Noble Phantasm, you would be mistaken. In truth when Guro needs some extra muscle she snaps her fingers and with an electrical discharge around her, out steps Skokse - the Otherworldly horse that Guro rides when acting as the leader of the Wild Hunt. According to Odin, he is another descendant of the deity’s own steed Sleipnir and is a sibling to Grani, the horse of Sigurd Fafnesbane. Aside from being a tower of muscle, the other distinctive feature of Skokse is the blue-white star crest on his head which an eagle-eyed person might notice looks near identical to the markings on the chest of the hero Siegfried. Skokse is the only other person that Guro treats with any affection, although if pressed she would struggle to answer why…

    Although he is supposedly only Guro’s mount, Skokse is unnaturally strong to the point where he could almost do the combat entirely by himself if only he had a more conventional body to fight with. Likewise despite being a beast, Skokse is deceptively intelligent and is fully capable of understanding human language and having complex thought. Yet the only desire Skokse has is to protect Guro at all costs and so mostly sticks to just defending her and won’t chase after a retreating enemy once they no longer pose a threat, much to Guro’s annoyance. When Guro is in dire straits and Skokse is on the field, the star crest on his head will glow bright blue and in response the jewel in the hilt of Guro’s sword will shine with orange light as it gathers True Ether into the blade. While Guro might initially be bewildered as to what’s going on, seeing the twilight aura radiating from the sword will give her a sense of nostalgia and she understands what to do. Once fully charged, Guro swings the sword whilst shouting “Balmung!” to which a surging wave of light is fired in a semicircle shape from Guro’s position and annihilates all in its wake. The cloth that had been wrapped tightly around the sword will have disintegrated, revealing to the world that it was indeed Balmung all along. Meanwhile Skokse looks on and with a soulful neigh he fades away, since remotely activating and charging the sword took everything he had. A single tear runs down Guro’s cheek, much to her confusion.

    As an aside, why does Guro need a mount when she has wings that allow her to fly? The obvious answer is that in anticipation of the events that were going to transpire in Etzelnburg, Odin managed to retrieve and preserve a fragment of Siegfried’s soul to use as a bargaining chip when he met with Kriemhild thirteen years later. The deity then proceeded to shove the soul inside of Skokse so that in a Monkey’s Paw fashion he was able to hold up his end of the contract with Kriemhild so that she was reunited with “Siegfried”. Truly the gods work in mysterious ways…



    Relationships
    Altera - “This scent, it’s the same as mine. Yet you're neither human nor Valkyrie - who are you!?”

    Artoria - “Another one of the Storm Kings? Don’t think that you’ll be taking my duty away from me!”

    Áslaug - “A misshapen offspring of a human and a Valkyrie? How repugnant.”

    Brynhildr - “To think you chose a human over Father, you aren’t worthy of being called my Sister!”

    Cú Chulainn (Caster) - “Don’t go acting like my father. You’re a stranger, you don’t know the first thing about me.”

    Kriemhild - “Is this one of those so called ‘doppelgängers’? Seeing my own face staring back at me fills me with disgust.”

    Siegfried - “I’m certain I don’t know you…So why does looking at you make my heart hurt?”

    Sigurd - “I know you, you’re the master of Grani aren’t you. To what do I owe the pleasure of a visit from the Völsung?”

    Valkyries - “At last we meet, Sisters. I’ve waited so long to prove I’m the only daughter that Father needs.”


    Creator's Notes
    A while back I took it upon myself to make my own Kriemhild sheet after seeing ten a penny Avenger!Kriemhild’s throughout the years of CaS. I wanted to try tackling her from a different angle and so I leaned hard into her being associated with the Wild Hunt. Originally going to be an Assassin Class Servant, obviously with TM coming out with their official version of Kriemhild, this got put on the backburner for a long time and I decided to recast her as an Alter-Ego instead to stay fresh.

    If it wasn't already obvious, playing too much SMT has made “Guro” to be very inspired by the Fiends - Daisoujou in particular given how much her quote at the top is based on his pre-boss battle dialogue in Nocturne. Likewise I was so tempted to have Guro shout Alice's iconic "Die For Me!" quote instead of Balmung's name during the NP but I resisted in the end.

    The Faceclaim is Suigintou from the “Rozen Maiden” franchise. Obviously I did like the whole visual aesthetic that canon Kriemhild has and so I went for something similar. Random aside, but for people who are fans of Rozen Maiden, do you prefer Suigintou with blue eyes like the early anime or the red eyes that the coloured manga and later anime has given her?


    As usual, all comments and criticisms are welcome~
    "Here's a bangin lil' tune about takin' on The Man!"

    (Check out my Super Special Awesome Servant Compendium here)

  4. #12204
    死徒(下級)Lesser Dead Apostle Vance's Avatar
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    "I am Minamoto no Noriyori of the Rider class. Ah, apologies. My sibling may be more recognizable than I."


    True Name: Minamoto no Noriyori
    Class: Rider
    Alignment: Lawful Neutral
    Region: Japan
    Source: Historical Fact

    Parameters:
    Strength: D
    Endurance: D
    Agility: B
    Mana: C
    Luck: C

    Class Skills:

    Magic Resistance D
    The ability to resist magical effects. Though at her level, she has the equivalent of an amulet that repels magical energy.

    "Apologies, I only dealt with the troubles of the common folk. I believe my sister, ah, I mean, general Yoshitsune is better suited to those types of situations."

    Riding A
    The ability to ride beasts and vehicles; the stand out feature of the Rider class. At her level of skill, Noriyori has the capability to ride up to monstrous beasts but nothing beyond that.

    "My capabilities are adequate but the general has a higher rank, I believe."

    Personal Skills:

    Tengu's Art of War D+
    A Skill derived from the anecdote of having learned the arts of war from a Tengu - an existence beyond humans. That being said, Rider was not truly taught the arts but merely observed what she saw from the movements of her sister and accommodated them to her style. However, as her foundation was firmly grounded in humanity, the only skill of note that approaches supernatural levels is her swordsmanship.

    "If the general caught wind of what I've done, she might just behead me. Hah, the fact that I can say that with confidence…"

    Nature of a Loyal Soldier B
    The loyalty of a servant that would be mutually shared by their master. Noriyori was known to be an exceptionally loyal warrior to her older brother, at least compared to Ushiwakamaru, who had a tendency to perform marvelous yet independent actions. Yet, it was Yoshitsune who was nonetheless favored by history as a whole as Noriyori's contributions were often overlooked or unnoticed.

    "That's what's said on paper. In truth, I think the general's loyalty truly eclipsed mine. Just…another thing she had over me."

    Provisions from Yoritomo B
    A skill created from an anecdote of Noriyori writing a letter to her brother requesting supplies to aid her efforts in the Inland Sea. The request was granted and she was given food, horses, and ships among other things. With this skill, she can summon items that are considered assets of the Genji. Though the amount of provision she is allowed to bring up is limited in number and type so if worse comes to worse…

    "Forgive me, brother."

    Noble Phantasm

    "But I must prove your worst fears right."



    “Worry not, I will be sure to honor the clan in your stead.”

    Usurper Genji: False Claim To Rule
    Rank: E~B+
    Type: Anti-Unit

    The first noble phantasm of Noriyori. Born from the accusation of Noriyori conspiring to take over the Minamoto clan.

    An expanded and evolved form of Provisions from Yoritomo, Noriyori simply does not request but demands, seizing any and all assets of the Genji that she deems useful for her purposes. With the grip of a cold tyrant, she would call in the phantasms of soldiers indebted to the Genji, their weapons, armors, vehicles, and even the most ancient relics hidden within the treasury of the clan though the last poses its own risks.

    Each asset of the Genji has its own degree of occupancy, one that pits the influence of Noriyori against that of the owner, with greater repercussions should she falter in the contest in such a battle of wills. It is one thing to take from a nameless soldier but it is another to steal the treasure of one of the most noted generals of the Genji. For something like the blade of her younger sister, there would be the feeling of a "blade brushing against her neck and a narrowed gaze". But as the tyrant she always feared becoming herself, she may just continue to push, welcoming the blade as it rushes to meet her neck.


    Personality

    The “normal one” in her family. Lacking the ambition of her elder sibling and the fearlessness of her younger one, she can really be labeled as adequate. A diligent young lady that fulfills tasks to the best of her, admittedly, mediocre abilities. It was this very trait that has her be seen as not as much of a threat by others. It is this because of this same perception that Rider has not stood out as much to others as well, leading to her relative obscurity.

    Lacking the ruthlessness of her siblings, Rider is quite the personable character, being almost aggressively caring to those who fought under command during wartime, even heading out to drink among the common folk of her army. But this cannot be said to be something that had come about naturally.

    Born into a ruthless family, into a ruthless time period, Minamoto no Noriyori had long sought for something, for someone to care for, and had when finally reunited with her siblings, thought she found such a thing. She was wrong. Her younger sibling, Yoshitsune, was a masterful combatant and a great general, yes, but she was inhuman in mindset. She couldn't care less about those who worked under her, willfully having them sacrifice themselves for her. This, regrettably, extended even, if partially, to Noriyori who had nothing to distinguish herself. Well nothing but the approval of her elder sibling, Yoritomo, a man paranoid enough to regard even his own direct siblings as threats to himself. It would only be a matter of time for his blade to point to her as well. Such a thing only took a few misspoken words, after all.


    Craft Essence

    Bond of Siblings



    Would it be odd to say I loved them both?
    Despite everything.
    Yoshitsune saw me as expendable.
    But she covertly checked on me after Ichi-no-tani, complimenting my swordsmanship.
    Yoritomo killed me out of suspicion.
    Yet stayed his hand when I flagrantly disobeyed his command against Yoshitsune once before.
    Was I really nothing to them in the end

  5. #12205
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors
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    Class: Berserker
    Other Classes: N/A
    True Name: Banu Goshasp
    Alignment: Chaotic Good
    Place of Origin: Shahnameh
    Stars: 5/5

    Parameters:

    STR: A
    END: B
    AGI: B
    MGI: C
    LCK: E
    NP: A

    Height: 167cm
    Weight: 140lbs
    Likes: Battling, family, beauty
    Dislikes: Suitors
    Talent: Fighting
    Natural Enemy: Rostam, Anne of Cleves, Nafanua
    Attribute: Man
    Traits: Humanoid, Female, Weak to Enuma Elish
    Armament: anything
    Catalyst: An embroidery depicting her, covered in dirt and blood

    Class Skills:

    Madness Enhancement D: Minimal madness enhancement. However, she sacrifices much of her former strategic thinking due to this skill.

    Personal Skills:

    Blessings of the Fairy King B: The gifts of the fairy king whose life Berserker saved throughout. Berserker can activate this during the war to obtain one of a few different kinds of gifts, such as the production of a minor illusion, some Mana restoration, or the production of a weapon for Berserker to use. However, this cannot be overused as the fairy king will tire out.

    Portrait of Overwhelming Terror A: Berserker's embroidered portrait, which she spread across the world to depict both her beauty and her ferocity. This portrait both drew suitors and caused many people to become extraordinarily terrified of her. An effect which causes her presence or any depiction of her to cause people to randomly fall in love with her and become panicked and terrified by her existence.

    Arms Mastery (Full) B: Berserker was noted for her proficiency with every tool she could get her hands on, from swords, to spears, to flails, to arrows, to bare-hand combat. Anything that can under standard combat conditions be considered a weapon is easily utilizable by Berserker. This also includes standard improvised weapons such as pipes and chairs, but not lamps, papers, files, plants, or less standard improvised weapons.


    Noble Phantasm(s):

    Banugoshaspnameh
    Slaying the Unkillable

    Type: Anti-Immortal
    Rank: A
    Range: 50 meters
    Max Targets: 1000 targets

    The epic 900-verse poem depicting Berserker. The embodiment of her sheer combat prowess sufficient to slay the king of Djinns, as well as countless Rakshasa, soldiers, and overly adamant suitors. When the true name is called, Berserker executes an extremely carefully placed punch, a ripple effect of energy pouring through all nearby enemies or merely focusing in on Berserker's target. This strike is capable of piercing through even immortality held by minor gods.

    Lore: Banu Goshasp was one of the most famous mythological warriors of Iran, and the daughter of similarly famed warrior Rostam. Many of her adventures involve dueling overly ardent suitors and invariably killing them, while others involve killing immortals such as Rakshasa or Djinn. She was one of the most powerful people of the age, and traveled the area constantly battling.

    Personality: A ferocious and brave person. One of her favorite things to do is battling, in fact it is her most prized hobby, aiding those who come to her or dueling the suitors who come to her. When she isn't battling, she is usually embroidering tapestries, of herself and her victories, and distributing them as much as possible. She deeply dislikes those who view that as bragging, feeling herself that it's "just a warning".

    Relationships:

    Rostam: "Oh, dad. Hey. Ready for our match today? Let's see if I can FINALLY break our tie."

    Anne of Kleves: "..What? My, my, how princesses have changed."

    Nafanua: "Masterful work there. But you're too weapons-reliant. Let's see how your grapples are."


    Creator Notes: I'm back!!

  6. #12206
    Wyrd oft nereð unfǽgne eorl, þonne his ellen déah... Skull's Avatar
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    Having completed my playthrough of Fate/Samurai Remnant, I was distinctly reminded of an old Gaheris sheet as I watched Iori throughout the game. Therefore I figured why not dig it out, dust it off with some modern formatting and throw it on here~

    ----

    Berserker

    "I may have lost both King and Country, but I can’t afford to discard the Chivalric Code. More than a rule of law, it’s a way of life and must be held high - and if it falls you pick it up and hold it even higher!"



    True Name: Sir Gaheris
    Epithet: "The Hawk of Summer"
    Region: Britain (Arthurian Cycle)
    Alignment: Neutral Good
    Likes: Flowers, Loyalty
    Dislikes: Speaking, Women
    Talents: Deception, Falconry
    Natural Enemy: Matriarchs

    Parameters

    STR: (B) END: (B) AGI: (C) MGI: (D) LCK: (C) NP: (C)

    Character

    Berserker takes the form of Sir Gaheris, the third child of King Lot and Morgan le Fay and the Knight of the Round Table who held the Sixth Seat.

    Growing up, the young prince was unusually reticent in speech which caused him to be not well spoken and led to him being mocked by his peers as “dull-witted”, which combined with his odd appearance led him to being something of a social outcast. But anyone who knew him as an adult would tell you there’s nothing dim in Gaheris’ manner as his piercing glare was often compared to a hawk’s and his every move was exceedingly precise with no waste. It is perhaps no surprise then that his primary friends among the Round Table were the stoic Tristan and the gentle Percival. Whilst the matriarch Morgan le Fay loomed over all of her children to some extent, Gaheris in particular stood apart from his siblings and was far closer to his father King Lot than to her. To the point that Gaheris takes his father’s word as gospel - especially his philosophy on what it means to be a Knight and the rules of Chivalry. This meant that whilst Gaheris wouldn’t become famous like the other knights for any legendary deeds, his frequent and greater acts of charity and goodwill to the common folk because of his chivalry led him to becoming more of a people’s hero instead. Humourously, Gaheris was unable to completely escape being dominated by women as he ended up being henpecked by his haughty noblewoman wife, Lady Lynette.

    While Gaheris would not consider himself a kind nor virtuous man, he was still held in high regard for his rectitude. But in truth, the only emotion that would naturally occur to Gaheris is anger and in great quantities, but he suppressed this and based every thought and action on what he believed a knight “should be” - best shown in his Squire days where he would follow around Sir Gawain and act as his external conscience, telling his impetuous brother what the moral course of action was. However there were times where it faltered, such as the famous incident where Gaheris violently murdered his mother after finding out she had slept with the son of the man who assassinated Gaheris’ father. At the time, the mediaeval Britons had no clue as to why Gaheris had such a frenzied state lurking within, but a modern hypothesis would theorise that because his father’s side of the family had interbred with Pictish royalty, thus King Lot was presumably the carrier of a recessive gene that manifested solely in Gaheris, causing his abnormally long right arm and inner demons that he had to suppress at all times with his chivalrous mindset. Between his abnormal appearance and unstable emotions, Gaheris ended up isolating himself from others and retreated into his armour, leaving very few people outside of his family to know what his face actually looked like. It seems that what Gaheris truly desires is social acceptance, which can be dangerous if he is summoned into the modern day - an era that doesn’t need knights, then because his morality is learned and not intuitive then he is in danger of being manipulated by his Master into doing dishonourable acts “for the greater good” since he wants to please everybody. As an aside, if he were feeling comfortable enough to take his helmet off in front of his Master, it would reveal he has a similar face to that of his brother Gawain, but with narrower eyes and honey brown hair.

    In a Holy Grail War, Gaheris once again arms himself with his shield and sword, his arms being differing lengths means that he eschews the two handed fencing style that most of the other Round Table knights favoured and instead opted to have his shorter left arm focus on defence. In combat, Gaheris comes across as a standard short ranged swordsman - too standard in fact, for although he has a physique similar to Gawain, Gaheris was always conscious of the fact that he was not blessed with the innate martial prowess of his siblings. If you were to rank the combat ability of all the knights who held a Seat at the Round Table, Gaheris would actually only be definitively above Sir Bedivere. Therefore instead of learning a thousand different techniques, Gaheris devoted his time to being the kind of guy who trained in the same moves thousands of times. However all this changes when his Noble Phantasm is unsealed, turning Gaheris into the true Berserker he was born to be…

    His Wish upon the Grail?

    I didn’t think I had any feelings left inside me, yet my heart was broken after seeing my little sister’s life so cruelly snuffed out. At this point I stopped caring about what happens to me - I will use the Grail’s power to save Gareth’s life.

    Craft Essence

    Those Who Fail to Prepare, Are Preparing for Failure



    During the period when he was banished from Artoria’s kingdom for his sins, Gaheris spent his time traveling around as an errant knight. In particular he became closer friends with Sir Tristan as he helped to end the man’s own exile in Ireland and try to reunite him with Lady Isolde. Because of his new nomadic lifestyle, Gaheris became adept at carrying everything he needed with him and being prepared for any situation. Something he tries very eagerly to impart to his new Master...with limited success.



    Skills

    Class Skills

    Mad Enhancement - (~)
    The Class Skill that characterizes a Berserker, raising basic parameters and strengthening one's physical abilities in exchange for hindering mental capacities and/or in exchange for their sense of reason. In some cases, it also affects and/or seals away some techniques, Personal Skills and Noble Phantasms. Unusually for a Berserker, it seems as though the source of Gaheris’ insanity is coming from elsewhere and as a result this Skill has been lost, allowing him to keep the mental faculties he does have, at the cost of not gaining any benefit from this Skill either.

    Personal Skills

    Blessing of the Fairies - (B)
    A form of protection bestowed on the user by the Elementals. It is the capacity to increase one’s LCK Parameter in a dangerous situation in order for the hero to miraculously come back home alive. As the son of the infamous Morgan le Fay, Gaheris already had high affinity with the Elementals, but when he was being knighted by Artoria he was visited by the Fairy Queen of Avalon who proceeded to shower him with gifts and annonce a prophecy of what a great knight he would become. Now as a Servant, Gaheris is able to spend his LCK Points in order to compensate for a disastrous Luck Roll that would have otherwise have killed him. Visually it will look as though casualty has warped so that Gaheris naturally dodged the attack the first time. However, these LCK Points do not regenerate and so Gaheris must spend them wisely. Furthermore, the activation of this Skill is limited to the battlefield where it is possible for a knight to display their feat of arms.

    Kill a Man in Ten Steps - (C)
    The tactical thinking to covertly orchestrate the death of a target, in stark contrast to the virtuous actions expected of a knight who are supposed to fight head-on with honour. When it came to avenging the death of his father, Gaheris swallowed his pride as a knight and targeted the men responsible - King Pellinore and Sir Lamorak, setting them up to be killed by other people. The latter was particularly impressive as Gaheris had mere seconds to come up with a plan to frame Lamorak as the murderer of Morgan. Although Gaheris finds this Skill a shameful reminder of his past sins, if pressured by his Master he will apply it and come up with stratagems in order to assassinate the other Servants and their Masters. Conversely, using this Skill defensively means that Gaheris has a chance to detect an incoming ambush or surprise attack if his LCK Roll is high enough, such as in life when he sensed that walking into the castle of Sir Ablamor was a trap and warned Gawain not to disarm.

    My Brother’s Keeper - (A)
    A rare type of Skill that grants the user a temporary attribute boost when acting in the service of others. Gaheris’ happier days were when he was acting as a Squire to his elder brother Gawain, following him around and keeping the reckless knight out of trouble. It was a time when Gaheris truly was able to embody the Chivalric Code that his father tried to impart to him. Even after becoming a member of the Round Table himself, it is the mentality of one who helps others that is more important than his status, and so as a Servant Gaheris gains a Plus Modifier to his Parameters when coming to the aid of other people. This Skill does not activate when supporting his Master, since Gaheris is bound to them by contract, but rather by showing virtue and helping others when he doesn’t need to. Therefore this Skill works best when cooperating with other Servants or protecting innocent civilians from being caught in the crossfire.


    Noble Phantasm


    Kaheriet

    Right Arm of the Trow




    [Type: Anti-Unit], [Rank: C], [Maximum Range: 0], [Maximum Number of Targets: 1]

    The most famous story about Sir Gaheris obviously is how he supposedly ended the life of his mother - Morgan le Fay in a frenzied assault. But that naturally begs the question of how the least talented of King Lot’s children was able to slay the Great Witch, even if he did catch her by surprise. Well the answer can be found in Gaheris’ right arm…

    When Gaheris was born, his parents realised that his right arm was noticeably longer than the left. Morgan dismissed it as nothing more than a birth defect and paid it no mind. But King Lot was reminded of the Picts that his ancestors had interbred with and was concerned so he raised Gaheris to always be in control of his emotions and to follow the Chivalric Code. The peasants living in Orkney thought that Gaheris was an ill omen, saying his right arm was that of a monstrous Trow and so they always avoided him whenever possible. Whilst Gaheris managed to keep in control throughout most of his life, he lived in fear of his right arm (that he colloquially dubbed “Kaheriet”) which would feel like the blood inside was boiling whenever Gaheris felt strong emotions and threatened to overpower his reason with primal instincts. Such was the case when Gaheris saw Morgan for the last time, he finally lost control and underwent an Inversion Impulse that turned him into more beast than man and with his increased strength and speed he overwhelmed Morgan and destroyed her physical body.

    Now incarnated as a Servant, this anecdote has unfortunately crystalised into a Noble Phantasm which has increased its potency. Despite the promise of power, Gaheris feels ashamed of having let his father down and so he uses all his willpower to keep this Noble Phantasm sealed. But in the end he may not have a choice - maybe he takes too much damage in a fight and his concentration slips, or maybe he is forced into a situation where he is too weak by himself to save his Master. Whatever the reason, once Kaheriet is unsealed then Gaheris transforms into his true Berserker form that he was meant to be summoned as. Throwing down his shield, Gaheris grips his right arm which bulks up and vine-like tattoos coil around the skin and extend all the way onto his torso. In this state Gaheris gains a Rank-Up to all his physical Parameters, but in return he becomes an avatar of violence, attacking anything for even the smallest reasons - all whilst giggling like a child as the dopamine and adrenaline finally flow at last and keep him in a constant emotional high. With his now overwhelming strength and savage attacks of either sword swings or fisticuffs, Gaheris is even a match for his eldest brother Gawain during the daytime.

    As fatigue starts to set in after a while of fighting everybody possible, Gaheris will be able to reassert mental control and seal this Noble Phantasm once again, though obviously he will need to rest for a considerable amount of time before he can risk combat again. Alternatively, if an enemy Servant notices the pulsing tattoos on Gaheris’ arm and cuts it off then this Noble Phantasm will deactivate. Of course if he wanted to make sure he never loses control, Gaheris could always cut the arm off himself preemptively…



    Lore
    During the days of knights and magic... King Lot of Lothian and the Orkney Islands was promised the hand of High King Uther's only daughter Morgan in marriage to promote unity as the country was under attack from invaders. Together Lot and Morgan had many children together, with the eldest Gawain being expected to inherit the throne of Britain after Uther's death. However, everything changed when Artoria pulled the Sword from the Stone and Merlin declared her the True King. The lesser kings all rejected some unknown illegitimate child disrupting the status quo and so the land fell into civil war and the Eleven Battles to claim Britain commenced.

    During which time the teenage Gaheris was serving as the faithful Squire to his older brother Sir Gawain, dutifully following him around and acting as an external conscience to the boorish young knight. When the civil strife was disrupted by the Saxon invasion of England, the Orkney siblings all collectively decided to put their weight behind Artoria and fight alongside the future king. Gaheris in particular distinguished himself by rescuing both Gawain and Sir Morholt from being sealed within the Rock of Maidens as well as killing the evil giant Aupatris. Because he showed much promise in battle and nobility, Gaheris was actually the first of the Orkney siblings to be knighted by Artoria and given the Sixth Seat of the Round Table. It was during this ceremony that the Fairy Queen perchance visited Artoria’s court and gifted a bouquet of flowers to Gaheris in celebration, to which she cryptically commented that Gaheris would have surpassed the other knights if not for a sin which he had yet to commit.

    Some time passed and the father of the Orkney Siblings, King Lot died and the nobles of the island wanted the kingdom to go to Gaheris over the ill-fitting Gawain, but Gaheris declined at least until after the Holy Grail had been retrieved. During the Quest for the Grail, Gaheris initially teamed up with Sir Percival but got sidetracked when Gawain dragged him into a blood feud with King Pellinore who had a hand in the death of their father. Due to this revenge killing, both Gaheris and Gawain are rejected by the Holy Grail’s light at the end of the Quest. Afterwards during a time of peace, Morgan le Fay appeared in Artoria’s court and sought for peace between the two. As they had not seen their mother for fifteen years, the Orkney siblings invited her to stay in Gawain’s Castle but during that night, Gaheris spied an intruder sneaking in and followed him to Morgan’s room where he discovered it was Sir Lamorak, the son of Pellinore who Morgan had taken as a lover. In a rare moment of anger, Gaheris burst into the room and in a single stroke beheaded his own mother. Lamorak himself managed to escape in the confusion.

    Gaheris decided to pin the blame of his mother’s death on Lamorak and together the Orkney siblings (sans Gareth) tracked him down and with the aid of Sir Mordred, they managed to ambush and kill him, but not before Lamorak reveals the truth to the others. Learning the truth of the incident, Artoria was forced to exile Gaheris who nearly died on the road home as Mordred and Agravain tried to lynch him for killing Morgan, but Gareth and Gawain stepped in and saved him. During his exile, he became close friends with Sir Tristan and supported him and Isolde against King Mark. When Agravain exposed the affair between Sir Lancelot and Queen Guinevere, Artoria gave the order for her wife’s execution and recalled Gaheris to be part of the Guard alongside Gareth. When Lancelot’s forces stormed the execution site, Gaheris was able to slay a few of the invaders but his helmet was knocked off by Hector de Maris and his head was shortly after split open by Lancelot’s sword. Little did anyone realise at the time, but the deaths of Gareth and Gaheris would be the final nail in the coffin for Camelot…


    Relationships
    Agravain - “Thrice in the past you tried to end my life, yet it was your nemesis Lancelot that finished the job - I’ve never seen such a miserable knight. Well brother, would you like another chance to settle the score?”

    Altera - “Only a mindless fool would challenge you to a fight, Cousin. Yet you don’t know love, you don’t know honour, so I cannot simply follow you because you are stronger. Thus there’s only one way this is going to end…”

    Artoria - “I know you were short on men, but replacing me with Gaheris de Norgales just because we shared the same name, and then sending him off to fight Lancelot’s army…Not a great plan.”

    Britomart - “I may not have been able to follow the advice of the Fairy Queen in the end, but I want you to give my gratitude to her regardless when you see her.”

    Eric Haraldsson - “Considering that Father was the heir to the Kingdom of Norway long before you were born, I’ll smack a viking in the mouth if he keeps running his lip off…”

    Galahad - “Hmm…In hindsight I can see what you meant when you said that ‘secular knighthood’ was a self-destructing paradox. Perhaps in my next life I should endeavour to be more like you.”

    Gareth - “When a man picks up a sword, he must be prepared to kill and to lose those he cares about. Yet when I close my eyes all I see is your life being ended by Lancelot’s hand and it fills my heart with regret.”

    Gawain - “*Sigh* Alright I’ll accompany you once more, Honourable Brother. After all, what would the world be like if Gawain didn’t have his conscience?”

    Lancelot - “Hey, do you remember the first time we met? We were both assigned the mission to rescue Queen Guinevere from her abduction by King Valerin. Thinking about how the last thing I saw in life was you riding in once again to save her from execution and splitting my head in two, it makes for a sad bookending.”

    Merlin - “In her various guises, it seems that Morgan was the architect of both of our downfalls. Women eh, what are they about?”

    Mordred - “In the end, I think it was for the best that father died before he found out that mother cheated on him with a bunch of different men.”

    Morgan le Fay - “I see that you survived in the end mother, though not for a lack of trying. At this point I’d spit in your face, but you’d probably just like it.”

    Percival - “To think that my best friend turned out to be the illegitimate son of the man who killed my father. I believe they call that dramatic irony.”

    Tristan - “How sad that after all we did to reunite you and Isolde, you went and died right before you got the girl.”


    Creator's Notes
    I ended up deciding to do a sheet for Gaheris after it struck me that he was the only one of the Orkney siblings to rebel against the Lion King in F/GO.

    It’s fascinating to glance through the sheets other people have made of Gaheris through the years and see all the differing interpretations of his character and what to give him for Skills and NPs since there isn’t a definitive depiction unlike with more iconic knights such as Lancelot. For my own part, I feel pretty smug about the third Personal Skill since it has a double layered meaning, being in literal reference to Gaheris’ time as his brother’s squire, but also being a reference to the story of Cain and Abel which foreshadows Gaheris’ murder of his mother.

    The father of the Orkney Siblings being a Pict is a real (but uncommon) attribution and will almost certainly be ignored in the Nasuverse version of things, but when I noticed that the common thread between the Pict mooks in F/GO was that they have overly long limbs, it occurred to me that it would be interesting to tie that in as an explanation for why Gaheris has an unnaturally long right arm.

    The faceclaim is Goblin Slayer from the franchise of the same name. I was initially thinking of Gaheris as a more Quasimodo kind of figure, but it gradually morphed into the Slayer-man himself as the sheet developed.


    With that, I've done every KoRT that still has to make a proper appearance in Fate. Time to put it to rest - but before that, all comments and criticisms are welcome~

    "Here's a bangin lil' tune about takin' on The Man!"

    (Check out my Super Special Awesome Servant Compendium here)

  7. #12207
    死徒(下級)Lesser Dead Apostle Castellan's Avatar
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    Man, Odd dropped a certified banger all the way back in late October and nobody told me? And it's Laeg?! I am very disappointed in all of you.

    (It's amazing, no notes. We respect Laeg in this house.)

  8. #12208
    Local Extra Class Aficionado DelRey's Avatar
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    Late Merry Christmas to all

    Two announcements:

    1) I updated my formatting blog. It now has a section dedicated to the Table function. Now you all can be like Wyvern. I found some new tricks.

    2) I will take up the offer of Leftovers from a while ago and take over Create a Servant. For that this thread will be closed and Create a Servant 4 will be opened.
    This will not happen right away, it will take a few days, so expect the change somewhere in January. So be prepared if you are an Auto-Save user.

    We do this because the previous two owners are MIA and I did all the compiling anyway

    I vow to keep the compendium up-to-date, both the milestones every 50 pages and the one in the OP.
    The OP comp will have every sheet from the previous three iterations and all the different contests in one place.
    I will exploit my authority and change the categorization/regions in which the Servants are compiled.



    Categories:

    Ancient Egypt & Northern Africa
    Balkans
    Britain (Pre-Modern ~ <1500)
    Britain (Modern ~ 1500+)
    Central Asia and Mongolia
    China
    Fairytales
    France + Belgium
    Germany and Germanic People
    Greece
    Iberian Peninsula
    Indian Subcontinent & Hinduism
    Islam & Arabian Peninsula
    Ireland
    Japan
    Korea
    Latin America
    The Levant (Israel+Christianity, Jordan, Syria)
    Mesopotamia + Persia + Asia Minor (Turkey, Babylon/Sumer, Persian Gulf)
    North America
    Oceania
    Post-Classical Italy
    Rome & Byzantine Empire
    Scandinavia
    The Slavs, Balts, Finns and Caucasians
    South-East Asia
    Sub-Saharan Africa
    Uncategorised Others
    The Nasuverse


    I am still open for discussions regarding the regions in the map. especially the middle east section was a hot topic. And europe in general is sometimes difficult to categorize due to the moving borders and different tribes, etc.
    "Let's see the color of your coin, my friend."



    Behold my vault of Heroes.
    Where the Heavens and the Abyss breath the Music of Humanity.


    The King's duty is to provide. And provide, I shall.
    University of Formatting | Gallery of Potential | Memorandum of the Extra Class Kings

    Our Kingdom will grow. And we shall know each citizen.
    Create-a-Servant 4 soon.

  9. #12209
    死徒(上級)Greater Dead Apostle Spammin Spiff's Avatar
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    Oh shoot, that's big news.

  10. #12210
    失敗作の神 God of Failed Work Spelror's Avatar
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    All hail the King

  11. #12211
    祖 Ancestor NMR-3's Avatar
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    Why split up Britain pre- and during modern? Also, I think it might be simpler (if divisive) to lump France, Belgium, Germany, etc, under simply "Western Europe". Dunno if fairy tales merits its own category, either.
    The Adventure of the Velvet Room (Sherlock Holmes/Persona) (SB, FFN, AO3)

    Blog with all of my Servants so far.

  12. #12212
    失敗作の神 God of Failed Work Spelror's Avatar
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    i think fairy tales do merit their own category, lest we split them up based on region and confuse ourselves

  13. #12213
    Local Extra Class Aficionado DelRey's Avatar
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    Quote Originally Posted by NMR-3 View Post
    Why split up Britain pre- and during modern? Also, I think it might be simpler (if divisive) to lump France, Belgium, Germany, etc, under simply "Western Europe". Dunno if fairy tales merits its own category, either.
    Britain: because its a massive category. Arthurian and Victorian servants are heavy hitters and share one space. I think dividing them around 1500 is a decent point to roughly differentiate between the age of gods/fairies and men. Richard and Thomas Mallory would be some of the last in the pre-modern britain category, which fits nicely because the first was one of the last with a foot in the age of gods by canon and the latter wrote most of the arthurian mythos. afterward come the many european upheavals to society that shift the tone.

    Western Europe: The term itself is difficult as it is, because there is no good definition what that is. From ur suggestion, over to everything west of finland, germany and italy, there is a lot. I tried to divide the regions roughly by culture, language and history. Austria-Hungary is also an important era that would not fit well into this. But the BeNeLux region is a thorn in my side too, because they are the unholy child between germany and france and anything from this region is annoying to categorize according to my standards.
    Merging them would make it easier to compile any servant from that region after the fall of rome, since maps were a clusterfuck back then.
    I discuss the merger in the discord server (which i wanna see you and spiff in, as well).

    Fairytales annoy me personally too, i just added them out of routine. If the merger takes place, its possible that most of these fairytale servants fall into them.
    "Let's see the color of your coin, my friend."



    Behold my vault of Heroes.
    Where the Heavens and the Abyss breath the Music of Humanity.


    The King's duty is to provide. And provide, I shall.
    University of Formatting | Gallery of Potential | Memorandum of the Extra Class Kings

    Our Kingdom will grow. And we shall know each citizen.
    Create-a-Servant 4 soon.

  14. #12214
    超高校級のゲーマーガール Anju Addams's Avatar
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    Wait. Did my post just get deleted? What the hell.

    It was like a long post on Fairy tales being seperate. Man, I'm not writing that again.
    Last edited by Anju Addams; December 27th, 2023 at 12:45 PM.
    Pronouns - She/Her
    Winner of the Legendary Jack-Off
    TRANS LIVES MATTER

    Top Five Favourite Servants


  15. #12215
    Local Extra Class Aficionado DelRey's Avatar
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    thats odd, can you go back and find the code again? perhaps ask a mod if something happened.
    thats why you should format outside cas3, like in a deleted blog or in a doc
    "Let's see the color of your coin, my friend."



    Behold my vault of Heroes.
    Where the Heavens and the Abyss breath the Music of Humanity.


    The King's duty is to provide. And provide, I shall.
    University of Formatting | Gallery of Potential | Memorandum of the Extra Class Kings

    Our Kingdom will grow. And we shall know each citizen.
    Create-a-Servant 4 soon.

  16. #12216
    死徒(上級)Greater Dead Apostle DrStein's Avatar
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    If anything, Europe should be divided further.

    I don't think there's enough central and eastern European sheets to justify that, but it does end up as a bit of a miscellaneous category.

    Combining France and Germany, let alone the rest of central Europe, is crazy talk. There are more than enough distinctively French and Gallic characters to justify it's own section.

  17. #12217
    Your average angst/edge supplier BnEl15's Avatar
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    Saber of Germania Antiqua
    -- The Hero of Unification Perishes Through His Bonds --

    "Sigh, to think I've been summoned as a Saber, with this sword, no less... a younger me would leap at the chance, but now, I'm not so sure... Oh well. No matter. I too have things precious to me, people I want to protect. And if I must wield this accursed blade once more for the sake of my wish, so be it. My True Name is Arminius; Prince of the Cherusci, Unifier of the Six Tribes, Mastermind of the Varian Disaster, and through an uncanny twist of fate... wielder of the sacred blade Gram. Yes, let us leave it at that for the time being. I'm no Sigurd, but allow me the honor of fighting by your side, Master."
    ~ ♬ ~

    Source

    "Arminius, Arminius... so that's how the world remembered me. Due to linguistic differences, my people called me many names back then, from Hermann, Armin, to Armne, but I find it funny that my Roman name ended up being the one that stuck the longest. Not that I mind at all, though. I did spend a large portion of my life in Rome. Of course, I... betrayed them all for the sake of the rebellion, and I was betrayed in turn in the end. A fitting fate for someone like me, if I do say so myself. Still, I have no regrets in that department. Like I said, there are people I hold dear, and for their sake... there is nothing I wouldn't endure. Even this blade is just another price to pay..."


    Class: Saber
    Other Classes: Assassin, Berserker
    True Name: Arminius
    Alignment: Chaotic Neutral
    Origin: Germania (1st century AD)

    Parameters:
    STR: B
    END: C
    AGI: B
    MGI: C+
    LCK: A-
    NP: A-

    Likes: Freedom, heroism, family, peace and quiet, children
    Dislikes: Oppression, betrayal, those who threaten his family
    Talent: Guerrilla warfare, rallying the masses, swordsmanship
    Natural Enemy: Germanicus, Varus, Flavus, Courtaud
    Armament: Roman sword, shield, Gram(?)
    Catalyst: A fragment of his sword

    Class Skills
    Riding (C)



    A Skill that denotes a Servants ability to ride mounts and vehicles. One can flawlessly manage beasts and vehicles if they have received the proper training and adjustments. Most vehicles and animals can be handled with above-average skill. However, cannot ride the likes of Phantasmal Species such as Monstrous Beasts. Because he does not have an anecdote of riding anything special or worth mentioning, he receives a middling rank in this Skill for a Saber.

    "Nothing much to say here. While Roman cavalry was nothing to scoff at, they were rather underutilized compared to their infantry. In a straightforward skirmish, they might be able to to sow some chaos amidst enemy ranks, but in a terrain as difficult and unpredictable as that forest, even they can only wait anxiously as we picked them off, one by one. Anyway, while I can handle a horse well enough, walking on foot seems more convenient in crowded environments."
    Magic Resistance (C++)



    Grants protection against magical effects. Differing from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether. While Saber had little contact with magecraft throughout his campaigns, the enchanted sword Gram he (supposedly) picked up has considerably boosted the Skill's effects. The moment he unsheathes the sword, he becomes a being that can cut down magic and mystery with ease. Now if only he isn't so reluctant to use it...

    "This old thing? Yes, I... picked it up by the Werre river during the early stages of my campaign. What's left of it, anyway. Supposedly the evil dragon Fafnir built its lair close by a long time ago, and that's where it was defeated by the great hero Sigurd. The sword itself is a great boon. Back then, it allowed me to rally my people and raise their morale like never before. Now, it allows me to go toe to toe against heroes much older and much more powerful than myself. Still, I... have a good reason to keep the sword sheathed most of the time. A true hero must always save his most powerful weapon for last, after all! Hahaha!"


    Personal Skills
    Unifier's Charisma (B-)



    A variation of your standard Charisma, representing not just the ability to rally troops into battle, but also mediate different perspectives, solve local disputes, and in essence, bring people of varying backgrounds and cultures together, under a single banner. A Skill Saber acquired as the leader who unified the Cherusci, the Marsi, Chatti, Bructeri, Chauci, and Sicambri- some of the largest tribes in Germania at the time- to push back against the military giant that was Rome. His main campaign was greatly successful, and he prevented Rome from conquering most of Germania. Alas, his unification was not meant to last. In the end, he perished not by the hands of his enemies, but those he once called allies. While the Skill starts out at B-rank, the more allies he has, the greater chance for this rank to randomly drop. Unsheathing Gram for too long also seems to trigger a similar effect...

    "Oh, this isn't anything too special. Ever since I found that sword, people compared me to Sigurd and it seemed as though the sentiment lasted far beyond my time. Still, I think they're sorely missing the point if they think I'm a symbol of unity or anything like that! After all, while I did bring them together, I couldn't hold them together for more than a few years. By the time that fateful day arrived, and I needed them more than anything... they were no longer there. Ah, but just to be clear, I don't regret fighting for them, nor do I bear any grudge towards them. To a certain extent, maybe it was all my fault. Heroes have always been feared the moment they outlived their usefulness, but that's no reason not to fight for what you believe in if you're ever faced with the choice. Anyway, that's enough depressing talk from me! What do you say to knocking back a few drinks and sharing old war stories? I reckon you've got a few interesting ones under your belt."

    Ambush at the Sea of Trees (A)



    A crystallization of Saber's most famous battle, the Battle of Teutoburg Forest in 9 AD. Were he summoned as an Assassin, this would be an Anti-Army Noble Phantasm that projects the dangerous environment of the forest onto his surroundings, turning it into a chaotic battlefield rigged with both natural and man-made traps, as well as a plethora of convenient hiding and ambush spots. As a Saber, however, this Skill is "limited" to activating the "principles" which led to his victory. The greatest and most straining function of this Skill lies in its ability to conceptually "isolate" things. Based on his feat of separating the 17th, 18th, and 19th legions of the Roman Army and annihilating them without their high command knowing any better, Saber compares it to "cutting a limb from the rest of the body". He is able to designate an area around him as an "isolated zone". Here, communications with the outside world, powers that stem from external sources, and even the mana flow is severed, though it cannot affect blessings innate to the body. Secondary effects granted by this Skill include the ability to weaken his presence and detect the most optimal way to use the environment to his advantage, like variants of Presence Concealment and Eye of the Mind respectively.

    "They called Sigurd a dragon-slayer, didn't they? Well, in a manner of speaking, you can consider me one, too! It's just that the definition of 'dragon' changed greatly between his days and mine. For him, it was a giant fire-breathing lizard. For me, it was Rome in all its terrifying might. Both are 'impossible' enemies we ended up overcoming, one way or another. But seriously, Teutoburg was hard work, you know? Between positioning the men, laying out traps, observing enemy movements, and exchanging intel with the spies we planted inside the Roman army, they seriously worked me to the bone! I couldn't have done it without the six tribes working together. So if I really feel like getting inspirational, I could say that we were all Sigurds on that day! It's not about the divine lineage or the magic swords! The only thing that matters is your determination to laugh in the face of adversity, hahaha!"

    Betrayer's Insight (A)



    The single-minded resolve of a man who betrayed his home, a soldier who betrayed his commanding officer, and a brother who betrayed his sibling, all for the sake of his own convictions. Saber was born as a prince of the Cherusci tribe, who were mostly on friendly terms with Rome at the time. As a child, he and his brother Flavus was sent to the Roman capital, received Roman education, and later on joined the Roman military. Throughout the years, he had grown very familiar with Roman culture, sciences, and military doctrines, while also sharing a positive relationship with his brother. However, Saber's path gradually diverged from that of Rome's as he grew to witness the oppression of "barbarian" tribes outside the city walls. While his brother remained unquestioningly loyal to Rome, Saber began establishing alliances and plotting a rebellion in secret to overthrow their oppressors. By the time conflict erupted at Teutoburg forest, he had severed his bonds with Rome, his mentor and commander Varus, and his brother Flavus.The more he「understands」something, the more pain he is able to inflict upon them. On an individual level, the stronger the bond he shares with someone, or the more he personally relates to them, the more he is able to make them suffer. This is more than knowing the essence of how something or someone works, and thus being able to pinpoint their weaknesses. Rather, this Skill is a dark reminder of everything Saber threw away in pursuit of his ideals. An abominable Skill that incentivizes betraying, and being betrayed in turn. Due to the unpleasant memories associated with it, Saber understandably prefers to keep this Skill under wraps. While he's not completely opposed to using it in more pragmatic situations, he might still need some convincing to even think about doing so...

    "Why did the 'barbarians' rebel? A popular sentiment at the time was that they were too stupid to understand the majesty of Rome. Rome was power. Rome was the paragon of civilization itself... or so they thought. But for me, it was the opposite. If anything, I rebelled exactly because I understood the true nature of Rome. As a kid, I thought I was one of the chosen ones'; one of the few boys with potential handpicked by Rome to serve as their finest warriors, all to bring glory to both the empire and my tribe. However, as I grew up, I began seeing things in a different way. There, I was no prince, nor was I 'chosen'. Behind their smiles, I'd always been nothing more than a hostage to keep the Cherusci in line. And the way they treated these 'barbarians', I... ahem. I have no regrets. I found a cause more honorable than Rome, and I gave it my everything. That's always been the way I do things. Still, I will admit that it's not a simple decision to make. Varus and Germanicus deserved everything they got, sure, but Flavus... now that's a slightly more difficult question. In the end, I almost killed him. By that point, it wasn't even for the sake of destroying Rome. It was a lot more personal..."


    Noble Phantasm(s)
    Dawn of Ruin, Reborn
    Gram Variana

    "I see you've forced my hand. Fine, it's about time we put an end to this. Witness the sacred blade that slayed the evil dragon called Rome! Perish before its light! GRAM VARIANA!"

    Type: Anti-Army
     Rank: B++
    Range: 1-99
    Max Targets: 500

    The mythical sword Saber recovered by the Werre, near the place where the dragon Fafnir supposedly built its lair according to legend... or at least what's left of it. He reforged the blade and kept it with him at all times. The recovery of this ancient artifact further legitimized Saber's status as a hero of the rebellion and created comparisons between him and the legendary Sigurd. These comparisons proved to be one of his most notable legacies, as poets, historians, and folklorists across the ages continued to make connections between the rebel leader and the dragon-slayer. As an average mortal from the Age of Man, Saber claims to lack the ability to tap into the sword's true power, though the sword's present state may also be to blame for that, being a mere fragment of the original. Nonetheless, in Saber's hands, the blade has gained several new functionalities. First of all, due to Saber's redefinition of "dragons", it deals increased damage against Romans or those hailing from similar large, imperialistic empires. Secondly, it is capable of boosting Saber's mana generation rate and temporarily reinforcing his parameters, allowing him to hold his own against enemies that would normally be much stronger than him. Finally, by overcharging the sword with mana, he is able to unleash a powerful beam of shining cobalt, as a symbolism of the hope he brought upon the tribes. It is a very straightforward Noble Phantasm for a Saber with a magic sword, and yet Saber is highly reluctant to even unsheathe it, preferring to wield his standard iron sword in battle most of the time. Not to mention, even when he does unsheathe it, perceptive individuals might just sense an ominous, almost bloodthirsty aura emanating from the sword. In the end, you can't help but wonder if he might still be concealing the true nature of this Noble Phantasm for whatever reason...

    "Oh, I've got nothing to hide. I just feel like saving my trump card for the darkest hour, when everything seems lost. That's what any hero would do, right? That way, I can make that strike really count when it matters the most. Using it willy-nilly would just cheapen the impact, don't you think so? That's all there is to it, I'm telling you."

    Bond 5 Interlude: A Father's Lie
    The Master dreams...

    A lone man was sitting in his war tent, polishing his sword. The war had gone on for several years by this point, and deep down, the man feared that he was getting accustomed to the chaos. Scars and battlefield injuries were no longer strangers to him. Even so, in this one winter morning, he could enjoy a brief respite...The silence was broken as a younger man barged into the tent.

    "Commander, please excuse my interruption. I come bearing ill news."
    "Is it the Romans again? Has that bastard Germanicus finally made his next move? They should have learned that they were no match for me and Gram back in Teutoburg... er, though you all contributed immensely as well, of course! I couldn't have done it without you, really."

    There was a pregnant pause between the two. The younger briefly laid his eyes upon the sword resting on the table, his expression unclear.

    "No, it's... not that simple, I'm afraid."
    "Oh? What is it, then?"
    "​It's not the Romans. The chieftains from the other tribes... they've gotten restless as of late. Their faith in you is wavering."
    "How so?"
    "It's hard to pinpoint the exact rumors. Some thought that our campaign had stalled after Teutoburg, and that you've failed to press on the offense. Others are worried that all that power you have as a wielder of... that magic sword is getting into your head. There are so many rumors circulating, and many of them paint you in quite the unflattering light."
    "Sigh, I figured this will happen sooner or later. Even the greatest leaders are bound to lose support if they can't ride the momentum. It's no cause for concern, though. Let them talk. I'm sure they'll come around soon enough if we manage to take this next campaign. That's just how humans are."

    His smile did not reach his eyes. His words were reasonable, if a bit cynical, yet you get the feeling that there is something else behind his expression. It seems the young man picked up the same thing.

    "What is it, boy? You look like you've still got something to say."
    "Y-Yes Sir! Requesting permission to speak!"
    "Oi, what's with the sudden formality? You've served as one of my closest advisors ever since the war began. You've joined me for victory feasts and burial rites alike. I think we're way past those things. And... hearing you say that reminds me of the Romans, and it creeps me out a bit. So out with it."
    "Um, sorry, it's just that this topic may be... difficult to talk about."
    "Bah, I'm no stranger to difficult topics! I'm an open book, and whether it's philosophy, marriage issues, or anything in between, I'm sure I can at least hear you out."
    "If you say so... it's about that sword you're so proud of, the one you found near the Werre. How should I say this... that sword, it's..."

    Not actually Gram, is it?

    The older man's eyes widened for a bit, though he quickly regained his composure.
    "Eh? Where'd this come from? You've personally seen how it brings us victory in our battles, not to mention its otherworldly power and craftsmanship. Do you doubt its authenticity now?"
    "No, that's not what I'm talking about. I hail from a tribe further north, so I like to think I'm slightly more familiar with the legends of that land. There is no doubt that the sword is a powerful relic from an age long past. It's just that... I don't know. Something about it doesn't feel right to me..."
    "What gave you that idea?"
    "I'm sorry, this is purely based on my intuition, so all of this might just be some baseless nonsense in the end, but... I saw it, you know? The way it thirsts for blood. The way it glows ominously, seemingly reveling at the carnage of the battlefield..."

    For a moment, the older man remained silent.
    "I don't know the true nature of the sword, but something tells me that using it for too long could spell your-"
    "
    Alright, alright. That's enough. I appreciate your concern, but I assure you, you have nothing to worry about."
    "No, wait, I'm telling you, the sword could very much kill-!"
    "Enough. Please."

    There was no anger or irritation in that voice. The young soldier looked up, only to see the older man smiling sadly.

    "Come now. You underestimate me too much. I may look old, but I'm still in my thirties, you know? I'm not going anywhere anytime soon. If I were to die, it would be on the battlefield, fighting until my last breath for the sake of everything I believe in. As for the other tribes... schedule another strategy meeting for tomorrow night. So long as I draw breath, I promise to give it my all for the sake of our victory. Rome will know what it truly means to cross us. Of that I can promise them. Can you help me with that, soldier?"

    The way he casually deflected his concerns with a joke, before changing the topic so easily... the young man knew that it would be unwise to press him any further.

    "...Of course, Sir."
    "Great. I know I can count on you."

    The soldier left, and before long, the commander was alone once again.

    "The kid must've figured it out already... damn, I must be getting sloppy."

    The man quietly laughed to himself. He picked up the blade and felt its destructive energy course through his veins. For a split second, he reflexively recoiled, though the years he spent wielding it had taught him to resist the pain somewhat.

    "I'm... not the heroic, selfless leader they think I am. Rome must fall, yes, but compared to those with noble ambitions of what the world should be, or some noble dream of shaping civilization, my reason must be quite the selfish one."

    Thus, the warrior steeled himself.
    There was not a shred of doubt in his eyes, he would wield the accursed blade until all life left him.
    He was fully aware that this might not be the path they would have wanted for him.
    Even so, to ensure their liberation, for the sake of their happiness...

    "Ah, Thusnelda, my love. Thumelicus, my child... I know this is a foolish request for me to ask, but even if I won't be there beside you once this is over... promise me you'll live?"

    Just as the silence swallowed his words, his wish would remain unfulfilled.
    Such was the tale that took place during one cold winter morning.

    Noble Phantasm True Name Elucidation
    Avaricious Blade of Fractured Bonds
    Dáinsleif Fragmentum

    "Sigh, once again, it doesn't seem like a peaceful ending is in the cards for me. My love, my child... forgive me. I may not be able to make it home in one piece either this time around. But there's still something that needs protecting here, and just like how I tried my hardest to reach you back then... I won't spare any effort in this war either. Let's do this, you damned sword; Noble Phantasm True Name Release... Dáinsleif Fragmentum!"

    Type: Anti-Army
    Rank: A-
    Range: 1-99
    Max Targets: 500

    The true name of the blade Saber found on that fateful day. Not the enchanted weapon wielded by the exalted hero, but a cursed weapon that constantly thirsts for blood, promising nothing but ruin to its wielders. For so long, Saber has concealed the sword's true nature, dubbing it as "Gram". However, should he find his back sufficiently pushed against the wall, or if he finally discovers something worth protecting, to the point of risking his own life, he may be willing to unleash the sword's darkness once again...

    The blade that slew itself. The same blade that led the tribes to victory became the blade that ultimately stabbed the hero in the back. Forged by the Elf-King Dáinn during the latter end of the Age of Gods, the sword is cursed to always take at least one life from the moment it is unsheathed, refusing to return to its sheathe until that requirement is accomplished. Even a mere fragment recovered by Saber still contained a curse potent enough to drive his fate to ruin. For a man who wished to fight until the bitter end in the battlefield to save his family, it was perhaps his greatest tragedy that Saber fell not to any Roman sword or spear, but to poison, concocted by his own people who feared or envied his strength, all this without ever accomplishing his ultimate goal of seeing his family again. Such was the price he paid for unsheathing this blade.

    In its most passive state, the sword draws power from the blood it spilled, increasing in strength with each time it cuts into flesh. Legend states that any wound made by this weapon could never heal, but it seems that this effect has been largely diminished, reduced to slowing down recovery effects. However, this does not take into account the sword's innate attribute of "
    stitching
    reparation
    ", and how it ties to Saber's own life. While one may interpret "reparation" as the act of "restoring" something back into a better condition, it can also be interpreted as taking on foreign
    attributes
    materials
    to improve one's own power. Much like how Saber's victories were in no small part thanks to the alliances he made with the other tribes, the sword replicates the attributes of the wielder's allies to improve its own capabilities. To name some examples, allying with a dragon-slayer would grant it anti-dragon properties while allying with a speedster would grant a boost to Saber's own agility. All of these benefits can only be accessed so long as the sword is unsheathed and held in Saber's hand.

    Upon releasing its True Name, the sword converts all of its acquired attributes into strength, unleashing a glorious beam of azure to mow down his enemies, further strengthened by any additional conceptual properties gained through Saber's alliances. A very straightforward Noble Phantasm for a Servant of the Class... or so it would seem. Due to the sword's curse, reinforced by his original end, it is quite likely that Saber's end, even as a Servant, "will not come from the hands of his enemies". The more allies he unites under his name, the stronger that beam directed towards his enemies would be. But as the saying goes, the higher they rise, the deeper they would fall. The same beam that decimated his enemies will return, tainted by the fear, hatred, and envy of his allies. Whenever he activates the beam, there is a chance for the azure glow to turn an ominous purple before exploding in his face, visually skewering him with as many blades as he has allies. This chance of the sword misfiring increases proportional to the number of allies he made. He would have nothing to fear so long as he made no allies, but the same could be said for his enemies.

    Such is the steep price imposed upon him by the accursed blade. Whether all of this is still worth it for the sake of achieving his wish and protecting those he holds dear... only the man could tell.


    Lore
    A chieftain of the Germanic Cherusci tribe, and the warrior who masterminded one of Rome's most crushing military defeats.

    Act 1
    Born in 18 or 17 BC in Germania, Arminius was the son of the Cheruscan chief Segimerus, who was initially a close ally of Rome. Due to this connection, the young Arminius was sent alongside his brother Flavus to Rome, where they received great education and privileged childhoods. Mentored by the general Publius Quinctilius Varus, the young man was a fine student who easily mastered Latin, natural sciences, Roman politics, and military arts. From age seventeen to twenty-three, both brothers served in the Roman army under the command of Varus, participating in several campaigns. For their services, they were granted official Roman citizenships.

    While his brother Flavus chose to stay in Rome, Arminius returned home to Northern Germania in 7 AD. He received a festive welcome as a respected Roman officer. It seemed as though he was set for life; were he to continue down this path, his military career is sure to flourish under Rome. Wealth, luxury, and political influence were sure to follow him wherever he would go... alas, he chose differently. In their mere six years with the Roman army, both Arminius and Flavus had grown, and at the end of it all, they reached different conclusions on what Rome actually taught them. The latter remained loyal to Rome, accepting her glories and ideology. The former, however... seeds of doubt began to fester in his heart. With every campaign, he grew increasingly aware of the contrast between the nation who prided itself as a beacon of civilization and the bloodthirsty conqueror who brutally subjugated all the "lesser" tribes who refuse to accept its rule. As a child, Arminius would welcome the cheers and praises of his people during his return. But by then, he knew better; their smiles were forced. Their cheers were born not of happiness, but fear. Deep down, he felt as though his own people feared him. They feared the repercussions of offending him, now that he had become another "child of Rome"... at least, that was the conclusion he reached. Growing disillusioned with the nation that raised him, and the people that had given him so much, it seemed that the next course of action was obvious. Arminius would betray his brother. He would betray his mentor. He would betray Rome itself... but wouldn't any idealistic young man- his heart impassioned by the injustices he witnessed and his head filled to the brim with grand visions of a more righteous world- do the same?


    Act 2
    Not long after his return, Arminius began plotting to unite various Germanic tribes in order to thwart Roman efforts to incorporate their lands into the empire. This proved a difficult task, as the tribes were strongly independent and many were traditionally enemies of each other. For the next two years, he traveled the region, forging alliances and stirring the pot on the topic of Rome's atrocities. It was during this campaign that he came across a certain demonic sword entombed within a complex of ruins to the north. At first, the warrior only took it on a whim, but after hearing legends of the ruins supposedly being a treasury of some terrible dragon who lived in the distant past, he soon took to calling the sword "Gram".

    "In hindsight, I guess that was a pretty wild decision. But hey, what can I say? I was a dumb guy with big dreams, who needed any excuse I could get to bring the tribes together. If the sword could help me by making me out to be, like... a reincarnation of some legendary hero from the past, then why not?"
    ...
    "Hm? At which point did I... 'realized it'? Oh my, you're the type to cut right to the chase, are you? Well, the sword was little more than a fancy ornament for me at that point. It was a useful way to raise morale, and it's seen its fair share of battles in Teutoburg, but I made sure to use it sparingly! It's not like I wanted the sword to kill me!"
    ...
    "That didn't answer your question? Haha, I guess not. You'll have to listen to the rest of the story to find out!"

    Autumn of 9 AD, having unified the tribes together, in no small part thanks to his status as a wielder of "Gram", Arminius finally put his plan into action. He made a false report to Varus of a rebellion brewing in northern Germany, and persuaded the general to divert three legions to suppress it. Led by Varus, the 17th, 18th, and 19th legions, alongside three cavalry detachments and several auxiliary units marched towards the fateful Teutoburg forest... only to be utterly decimated. Utilizing the unfamiliar terrain, weather, traps, and Arminius' own extensive knowledge of Roman military tactics, the unified tribes ambushed and annihilated the legions, with Roman casualties totalling over 20,000 men. Amidst the chaos, Arminius clashed swords with his own mentor, the man who took him in, Varus. For a time, the two were evenly matched. However, as the forest burned and corpses continued to pile up, it soon became clear that Rome had no chance of winning this engagement. Believing all to be lost, Varus turned his blade upon himself, taking his own life. This event, which Romans would later remember as the Varian disaster, was one of the most devastating defeats Rome had suffered in history. With it, Rome lost its grasp on a significant portion of Germania, and while it would make several attempts to reconquer the region in the next few years, all of them would fail.

    But for the hero Arminius, wielder of the sacred sword Gram, none of these implications meant much to him. He won, and through his victory, he proved that Rome was not invincible. Teutoburg was only the beginning, or so he thought...


    Act 3
    Following Teutoburg, the unified tribes continued to push their advantage, annihilating every trace of Roman presence east of the Rhine. Their numbers continued to grow, as did their victories, and Arminius remained at the center of it all. However, while they managed to hold these recovered territories, increased Roman fortifications and limited resources prevented the Germans from crossing the Rhine and invading Gaul. For a time, both parties were stuck at a stalemate; the Romans could not recover Germania, while the Germans could not push their assault further to the east.

    Roughly 14 AD, as the initial flames of war began to calm down, replaced by cautious monotony, Arminius married Thusnelda, a princess from the neighboring tribe. May of the following year, the fighting began to pick up once again, this time the with the Roman general Germanicus leading the charge. Arminius fought him thrice, reaching draw at Pontes Longi and losing twice at Idistaviso and the Angrivarian Wall. Raids from both sides increased in frequency, and with each clash, casualties began to resurge. Unfortunately, it was during one of these instances, at May year 15 that Roman forces captured the then-pregnant Thusnelda while her husband had been out fighting another battle. Arminius was deeply grieved upon hearing news of his wife's capture. He vowed to never remarry, and to get her and their child back no matter the cost.

    "No matter the cost... I meant every word of that. I had a vague idea of what that sword was capable of before then, but I think it was only when I was besieged by grief and rage that something just... clicked. I don't know if it somehow connected to my pain, or if I triggered some other kind of magical mumbo-jumbo from that sword, but it was at that moment that I fully realized the sword's true nature. I knew the power it offered, and what fate could befell me if I were to embrace it. It was very much a stupid idea unbefitting of the 'genius' commander who masterminded Teutoburg. But unlike what happened during the previous campaigns, or back in my youth when I had those dreams of crushing Rome and whatnot... this time, I figured my family was worth every risk, even if it meant using everything that sword had to offer. Never been so sure of anything else in my life. In any case, it was from that moment on that I began using it more seriously, feeding it all the blood it desired. By then, it was more than a symbol of rebellion. It was proof of my resolve, possibly a way to save my family, and more likely than not... a curse that would dig my own grave."

    Following Thusnelda's capture, it was said that Arminius went on a fearsome rampage to get her back. The sight of him bathed in blood as his glorious sword "Gram" glowed an ominous crimson made him an even more terrifying warrior to allies and enemies alike. He successfully annihilated several more Roman encampments, and it was during one of these attacks that he came face to face with his brother Flavus. The two men confronted each other on the battlefield, almost nothing remained of their previous bond. As a high-ranking Roman officer carrying out his duty, Flavus broke the news that Thusnelda gave birth to a son, and both mother and child were safe for the moment. However, this did little to appease the warrior's rage, as his wife and child were practically treated as trophies of Roman conquest. With the sword's influence, he bested Flavus in combat, and it took everything for him not to kill his brother then and there.

    "Wait, wait, with the sword's influence? That's not right. This thing is seriously cursed and all, but I won't let it take credit for my own thoughts and actions. The sword had no effect whatsoever on what I did. I fought like a madman. I saw nothing but red, and if my day had been just a tiny bit worse back then, I might have cut him down for good. In hindsight, now that I had time to ruminate on it, I guess I might have gone a little overboard... but can you blame me? They took my wife and kid, paraded them across their cities like a damn tourist attraction, kept them like exotic animals in a zoo, and you expect me to keep a level head? I've got more than enough reasons to be pissed at Rome. I don't need a demonic sword possessing me to add another one."

    Thus Flavus was spared within an inch of his life, and following that battle, Arminius' desperate campaign continued. Progress was slow but steady. 19 AD, Germanicus was found dead under odd circumstances, possibly assassinated by his own men. His greatest obstacle out of the way, Arminius finally made a significant breakthrough in his efforts to save his family. He continued to charge forward, feeling that his goal was closer than ever... only to die a mere two years later. At the time, his campaign had faced no other notable difficulties, and he was presumably inches away from realizing his wish, only for all of it to be ripped away at the last moment. He fell not to any enemy force, but to poison concocted by his own allies, who had grown to fear and envy his power. Thus, the price of unsheathing that sword was finally paid, once and for all. Nothing else is known about Thusnelda and Thumelicus' fates after 21 AD, though it's highly likely that they spent the rest of their lives in Roman captivity.

    "Thumelicus... a fine name, isn't it? That's what Flavus told me before our battle. It was my idea, and my wife liked it too. But I... I never even got to see the boy myself, dammit. Anyway, that's my story. In the end, I lost my bet with that sword, or maybe my single-minded drive to save my family, I just grew distant from the tribes and became blind to their whispers. Whether it's the sword puppeteering my destiny from the start, or my own shortcomings as a commander finally biting me in the ass... guess it could go either way. Believe what you want. It doesn't make it suck any less, though."


    Description
    Likes:
    "I'm a simple man. A glass of beer in one hand, and a lively company to share old war stories with would be more than enough to keep me satisfied. Other than that... well, this is unexpected, but despite this scary face and the occasional smell of booze, I'm actually pretty good with kids! They love my whole 'brave warrior of justice' act! Hahahaha... haha... sigh, I miss my wife..."

    Dislikes:
    "Rome, to no one's surprise. I still hate all their plundering and conquering ways, but unlike the man I was in my youth, the main driving force of my hate had become a lot more personal after they took my family. Ah, but please don't worry about putting myself in the same team as them or anything! I'm no Berserker, I'm well aware that their empire is no more, and that we're all on the same side now. So while I doubt I could act all chummy around them, I promise I'll... try to process this grudge of mine in a healthy way, at the very least."

    Bond 5
    Likes:
    "Idealism is all well and good. Wanting to make a difference, rushing to leave your mark on the world... I was just like that, once. Now, I'm not trying to dissuade you from following your dreams, but I'm sure a place like Chaldea is already filled with countless tales of heroes who spent their entire lives pursuing their wishes and succeeding. So instead, I think I'll give you another life lesson, if you don't mind this old man ranting for a bit. Those dreams you hold on to so tightly right now? It's okay for them to change. Once, I'd have given everything to protect Rome. After that, I'd have given everything to destroy it. And finally, I'd have given everything to protect my family. The things you cherish now might not be the same as the one you'll cherish ten years from now... and that's okay. Changing your ideals as you mature and take in new experiences is a natural part of life."

    Dislikes:
    "I don't know if I have the right to say this since I went through with them anyways, but I've always hated those tough choices you had to make in life. Declaring war on Rome meant betraying Varus and Flavus, two people who was... very important to me, once. And then, going on a rampage to get my family back meant alienating myself from my people., which demonic sword or not, probably played a part in my death. Some people here would tell you to pick a third option or carve your own path like it's the easiest thing to do, but I've always considered myself more of a realist, so I'll spare you from such platitudes. I have no regrets whatsoever about the choices I made, but if there comes a time for you to make that kind of choice... think very carefully about what you want."

    Wish:
    "Now, I may be a realist, but if the sword is any indication, I'm not too proud to refuse any help I can get to realize my wish, mundane or supernatural. Destroying any trace of Rome would just amount to short-lived satisfaction at this point, so I think I'll just skip to getting my family back. The Grail should be able to do that much, right? I think I'm way overdue for a retirement, and I'm sure my kid must have been very curious about what his old man is like. So yeah, if I were to make a wish on some magic cup, that would be my number one priority."


    A Saber who acts like a Berserker and fights like an Assassin. Loud and boisterous, he's the type to treat you to drinks at the bar while sharing exciting stories about his military exploits. Brash and outspoken, yet courteous, he's just the kind of person to get along easily with almost everyone. Yet despite the boisterous exterior of a "barbarian", he displays an entirely different side of himself in battle. Perceptive and calculating, he relies not on his sword as his primary weapon, but on traps an ambush tactics. If he ever challenges an enemy to "an honorable duel befitting of two Servants of the Knight Classes", you can be sure that he's analyzed the battlefield extensively and made thorough "adjustments" to maximize his advantage. He has enough moral compass not to involve innocents or inflict unnecessary casualties on his battles, but other than that, almost no other principle is too sacred for him. A complete menace to fight head-on.

    While his usual disposition may lead you to think otherwise, Saber is not immune from rage and grief. Just like what happened after his wife was taken, he may occasionally display an uncharacteristic brand of seriousness. Gone are the traps and careful planning, replaced by a mad warrior who brandishes his cursed blade without hesitation and once again triggering a race of which one would devour him first; his rage, or the curse. Such is his fatal flaw, one that he's ashamed to admit but may still rear its ugly head at certain times.

    "Yeah, I'm working on that, but I honestly have no excuse. If the topic of my family comes up, or if I come across an especially obnoxious Roman who insists on praising the empire's glories while ignoring its hypocrisies... I might just lose it again. It's... admittedly a rather specific trigger, though not enough to get me summoned as a Berserker."

    As a footnote, he is surprisingly popular with children, like the cool uncle who can't bring himself to say no around them. His favorite pastime with child Servants include playing up his "legendary wielder of Gram" act and acting out the role of the legendary dragon-slayer.

    "Ah, if only my wife could see me now... I'm sure she'd laugh at me, but what I wouldn't give to hear her voice again."


    Relationships
    Boudica:
    "You've fought well, Queen of the Iceni. I know better than anyone just how far some parents would go for their children, and more than a military commander, I could sense your love for your children as a mother. I think that's a beautiful thing."

    Zenobia:
    "I wonder if my wife endured the same treatment you did, paraded in chains across Rome like she was some goddamn trophy to be gawked at... and they had the gall to call us the uncivilized ones. Ah, but despite everything you've been through, you managed to overcome your humiliation, didn't you? Fufu, wear that dress with pride, Queen of Palmyra."

    Flavius Ricimer (BnEl15):
    "Use Rome to destroy Rome? Ahahaha, why didn't I ever think of that!? I may not share your passion for destruction, but I do agree that sheer power was one of the main reasons why Rome was regarded so fondly while the tribes surrounding it were considered to be mere 'barbarians', more or less. Still, I don't think I'm built for your brand of manipulations and political maneuvering. Had I chosen a method closer to yours... I wonder how many more people I'd have to betray."

    Radagaisus (Serra):
    "An ocean of blood, huh... have I ever promised anything so grand to my people? Maybe I did, a long time ago. Like so many others from before and after our time, we were so sure that this was it. That it was by the six unified tribes that Rome would finally fall. And I'm sure you knew how that turned out. In the end, your ambitions were much greater than mine, and you fought to your very last breath to realize it. I think that counts for something. Now then, care to join me for drinks? I'm sure you've got some interesting stories to share."

    Valentinian II (Sutaa):
    "...Hmph."
    *Saber has... very mixed feelings regarding the puppet Emperor. On one hand, he pities the young boy strangled by circumstances beyond his control from such a young age. He would never admit it, but a part of him wondered if his own son endured a similar fate back then. But on the other hand... he too was a child of Rome. A part of the system which took them away, irrational as this grudge may be. So the most he could do is refuse to acknowledge his presence.*

    Courtaud (SimpleScribe):
    "Ah, you must hate me, don't you? I used Rome's gifts to pierce its own hide, to inflict that unsightly scar at Teutoburg that the world won't forget anytime soon. I for one am very grateful for everything my mentor taught me, despite how everything turned out."
    ...
    "I thought... I thought your 'Denmother' would understand. Even wild animals have an instinctive drive to protect their own young, but I suppose I overestimated her. All Rome did was take. They take, and take, and take, with no end goal in sight. The same goes for you, 'soldier'. You're no man, you're not even a wolf, just an avaricious monster hopelessly trying to play the part of one as a futile effort to sate your own selfish hunger. Now, I stand here not as a representative of the six tribes, but as a father. Believe me when I say this; I will gut you."
    *One of the few individuals who could trigger Saber's more Berserker-like aspects. To say their relationship is tense would be an understatement. If there ever comes a time for them to stand on opposing sides, he would brandish his accursed sword swiftly and ruthlessly. The blade yet thirsts, this time for the remnants of Rome's wolf packs*

    Pope Alexander VI (BnEl15):
    "You're the furthest thing away from a man of virtue, 'Father'. The atrocities you've committed to consolidate your rule, the suffering you've caused... I'm sure you've had your fair share of enemies. I didn't come here to make friends with you either, but despite everything... it's foolish that a part of me envies you. For all your faults, you truly did try your best to be a good father to your children. I never got that experience myself, but if nothing else, I think that may just be the one admirable quality you may have. Cherish the memories you have with them."

    Sigurd:
    "Oi, are you kidding me, Master!? You didn't think to mention that the guy who wielded the actual Gram was actually here all along!? Just one look at that sword is enough for anyone to call bullshit on my sword being anything close to the same thing! What would the kids say if they found out I'm actually a hack all along!? Next you'll tell me the smith who forged the original sword is here too... er, don't confirm that, I'm not sure I want to know the answer. A-Anyway, like I've been saying, think about the kids! It would be like breaking the news that there's no such thing as Santa Claus, or the Tooth Fairy! I'd lose all credibility to them!"
    ...
    *Looks around*
    "Wait, just to be sure, the Santa Claus as kids know it and the Tooth Fairy doesn't actually exist here, do they? I feel like I might jinx myself by saying that..."

    Siegfried:
    "Eh? What? 'Balmung'? Is that another sword you found at those ruins? No? Then... Wait a minute, if I remember correctly, didn't your legend took place in..."
    ...
    ...
    ...
    "My brain hurts. I don't think I'm smart enough to figure out the finer details of your legend, especially when I compare you to that other guy. Er, that doesn't take away anything from your achievements as a hero, though! You may be born a few centuries after my time, but as another hero familiar with tragedies and cursed objects, I can't help but think of you as a... superior, in a way? Now, care to tell me more about your adventures? I reckon I can learn a thing or two from the way you lived."

    Martha Christina Tiahahu (BnEl15):
    "Sometimes I wonder how things could have turned out if our positions were flipped during that fateful day in May. If I had been the one captured instead of my wife. Would my son eventually charge into Roman territory head-on to rescue me, just like I did? Can't say I'd want him to endure such a fate, though. Oh, and I'd absolutely forbid him from going into ancient ruins and picking up cursed weapons, even if it's for a 'good' cause. Ahem, anyway... you fought well for your age, girl. I'm sure your father must be proud of you. I know I would have been, in his position. So don't beat yourself up over what happened."


    Bond CE
    Price of a Mundane Welcome-Home
    ~ ♬ ~


    Source

    This is a portrait of an impossibility.
    A dream that never came to pass.

    And yet, beyond the screams, the bloodshed, and the carnage of the battlefield...
    Beyond the pain that ripped into his flesh, and the curse that flowed through his veins whenever he unsheathed that sword...
    For but a moment, you could almost see what could have stood at the end of that path.

    A father, finally coming home to the embrace of his wife and son.

    "Welcome home."


    Creator's Notes
    "Man, I want to make an Arminius sheet, but I don't want to give him a generic Teutoburg RM, what should I-"
    "Give him Gram."
    "Wait, I think that's-"
    "Better yet, give him Dainsleif."
    "How would you even justify this bullshit?"
    "Did we stutter?"

    Anyway, Happy New Year, BL! After 4 months, that's finally one more guy outside my backlog. Giving him Gram was my idea, and the connections were justifiable enough with him identified as a potential basis of the Sig/Sieg's legend, but I have to give credit to Morg, Del, and a few others from the Discord for the idea of giving him Dainsleif instead. An older idea I had was for him to mistakenly pick up Dainsleif thinking it's Gram and not realizing he screwed up until it's too late, but I figured that would be too comedic compared to the overall tone of the sheet, so I changed it to the one we have now with him at least having some vague idea that the sword is a bad idea, but still taking it anyway cuz' he figured it's worth it for the sake of victory.

    Other than that... man, reconciling the difference between Sig and Sieg's myths sure is hard. Especially since Sig's took place in the AoG while Sieg's presumable happened at around 400's AD due to the mention of real figures like Etzel/Attila. Wild to think that while Rome is slowly falling apart due to barbarian raids and corrupt politicians, Sieg is still out there living the fantasy life, meeting elves, finding cursed treasures, and fighting dragons just a few miles away. Feels like two vastly different genres just coexisting very close to each other.

    Now with this done, let's see what my secret santa is all about...

  18. #12218
    Wyrd oft nereð unfǽgne eorl, þonne his ellen déah... Skull's Avatar
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    Quote Originally Posted by BnEl15 View Post
    Wild to think that while Rome is slowly falling apart due to barbarian raids and corrupt politicians, Sieg is still out there living the fantasy life, meeting elves, finding cursed treasures, and fighting dragons just a few miles away. Feels like two vastly different genres just coexisting very close to each other.
    To give the Romans some credit, I will offer up the counterpoint that one of their major enemies was Altera who was swinging around the literal "Sword of Mars/Ares" so it's not like the fantastical elements were completely unknown to them.

    "Here's a bangin lil' tune about takin' on The Man!"

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  19. #12219
    I can't believe it's not Rider! DesReploid's Avatar
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    Hey, look a "German" Servant!
    I've tried multiple times to take a stab at writing a sheet for Arminius, although I always ended up scrapping it because it didn't really feel all that good, I found it an aggravating experience to try and write this guy as a Servant without hyper focussing on his only real heroic achievement in actual history, the battle at Teutoburg, which would make him really dull.

    This Servant is, I think, anything but dull. Maybe I missed the exact reason for him having it, besides just kind of finding it lying around broken, but using a mythical sword that kind of fits his character regardless of which name you look at - Gram being a sword of selection that marks him as a king, and Dáinsleif for his being a "barbarian" - was a pretty smart way of padding out his otherwise kind of meagre legend in a way that still felt very apt. I also have this weird soft spot for these heroes who, when faced with a fantastical world with spells, curses, dragons and what have you, are just really out of their depth and turn just a little bit stupid in those scenarios.

    I really like the sheet. My only real criticism is that I would've liked it if there was a deeper reason why he has the sword besides just finding it broken one day, but that's nothing super terrible.

    -

    Also, I've seen it mentioned once by Del and now again in this sheet, there's a Discord server for CaS? Did that happen during the times I didn't have time to pay much attention here?
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  20. #12220
    闇色の六王権 The Dark Six pinetree's Avatar
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    look at my sign

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