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Thread: Create-A-Servant 3

  1. #961
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Cadmus: That's a pretty good sheet, and an unexpected take on his personality. I'm always a sucker for "fallen hero" type characters so this works pretty well for me. He kind of exemplifies the "die a hero or live long enough to see yourself become a
    dragon
    villain
    " archetype. Carrier Of The Letter is a quite unique and creative Personal Skill to represent his founding the alphabet. Also, for Spartoi Ismenios given you mention they take on a "diminutive form" and can build things, I can't help but picture a bunch of tiny skeleton-Steves wielding pickaxes like from Minecraft. Was that an inspiration by any chance?

  2. #962
    love warrior <3 world-0 the god of world-0's Avatar
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    I don't wanna be that guy, but we are getting close to the 50 pages mark. Shouldn't we start compiling the sheets?


    here is a list of my servant sheets(new and improved format for my servant sheets)

    Come explore the White Library, and reach the bottom of this Abyss
    Fate / White Memoria

  3. #963
    Your average angst/edge supplier BnEl15's Avatar
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    Avenger of the Dvapara Yuga
    "There was no justice to be found anywhere within the Mahabharata. Not for my father and brothers, whom they cruelly slaughtered, nor my sister, who spent her entire life trapped in darkness. And so I took it upon myself to destroy every last one of them."


    Source

    "Me? The mastermind behind the Kurukshetra War? Now, now, that would be giving me too much credit. Understand that I never forced them to do anything. Before and during those 18 days, they were free to swallow their pride, reconcile, acknowledge their mistakes, and set aside their differences at any time they want. Yet, did they do any of that? Did they ever bother to forsake their twisted sense of honor and listen to their better judgment for just one second? That, they never did. Thus, the decision to kill, desecrate, and destroy falls solely on them."

    Class: Avenger
    Other Classes: Archer, Rider, Lancer

    True Name: Shakuni
    Alignment: Lawful Neutral
    Place of Origin: India (Mahabharata)


    Parameters:

    STR: C
    END: A
    AGI: C
    MGI: A
    LCK: EX
    NP: EX

    Likes: Family, gambling, things going according to his plans
    Dislikes: Warmongers, tradition, codes of honor, sacrifices, conflict
    Talent: Far-sighted planning, manipulation
    Natural Enemy: Shantanu, Bhishma, Vichitravirya, Dhritarashtra
    Armament: Bow and arrow, chariot, spear, magecraft
    Catalyst: An ancient dice made from human bones

    Class Skills
    Avenger
    Rank: B-

    A class skill of the Avenger class, representing the state of an Avenger as one that gathers people's hatreds and grudges onto oneself. It is easier for one to accumulate hatred and resentment. The rate of mana generation becomes higher when receiving damage. In order to avenge his family, Avenger vowed to destroy both the Pandavas and Kauravas by manipulating a chain of events leading up to the Kurukshetra war. Avenger's plan succeeded; despite meeting a grisly end on the 18th day of the war, the damage had already been done; countless warriors from both sides perished amidst the war. Thus, considered to be the true antagonist of the Mahabharata, it can be said that Avenger was the true victor of the Kurukshetra war. While his hatred is intense, it is primarily focused to the Pandavas and Kauravas. This, combined with the revelations he obtained upon reflecting on his own life, has caused this skill to suffer a minor negative modifier.

    Oblivion Correction
    Rank: B

    A class skill of the Avenger class. People are creatures that forget many things, but an Avenger never forgets. The critical effect of Avengers who attack from beyond one's memory is strengthened. In every waking moment, Avenger can never forget his family's sacrifice for him, and how both the Pandavas and Kauravas took everything from him. While his methods may have changed, the flames of hatred that fuel his actions will never fade.

    Self-Replenishment (Mana)
    Rank: D

    A class skill of the Avenger class. One's magical energy endlessly surges until their revenge is accomplished. Recovers a minuscule amount of magical energy every turn. While the amount of energy recovered is minuscule, Avenger has no problem with conserving it due to his skill, Survivor to the Gandharan Throne​.


    Personal Skills
    Hero Creation (False)
    Rank: A

    A skill denoting one's capability to raise a legendary hero... or so it seems. Avenger was an uncle to Duryodhana, arguably a hero in his own right within the Mahabharata. Possessing wisdom and keen intellect, Avenger raised Duryodhana from childhood, eventually serving as his chief strategist. Yet close as the are, deep down, Avenger was incapable of fully loving his nephew. After all, he was a son to "that man", who took Avenger's sister and forced her to spend her entire life living a nightmare, all for the sake of "tradition". Thus, even Duryodhana was not exempt from his vow to annihilate "that man"'s bloodline from the face of the Earth. And so, Avenger continuously manipulated his nephew, making use of his powerful figure, authority, and volatile temper to paint him as a charismatic leader and key figure of the Kaurava army. And so Duryodhana's name was known far and wide, lauded as the hero of the Kauravas. The people revered him, not knowing that they were all dancing on Avenger's palm.

    This skill grants effects similar to Hero Creation, with the added effect of increasing the target's charms and charisma while removing spotlight from Avenger himself in a manner similar to C-rank Information Erasure. While the target may find it easier to secure alliances and rouse soldiers to the battlefield, it also makes them more easily targetable, as their enemies would see them as the "face of the opposition".

    Illusionism
    Rank: B

    A skill that denotes excellence in the art of illusion within the field of magecraft; a magecraft for the use of beguilement. It refers to interference with the psyche, and the projection of illusions into reality. Avenger was noted as a skilled illusionist. While he mainly uses this skill to rig games in his favor, larger-scale applications of illusions may be possible, which Avenger had demonstrated within the Kurukshetra war.

    Survivor to the Gandharan Throne
    Rank: A

    A crystallization of Avenger's feat as the only surviving male heir of the Gandharan royal lineage. When Avenger was a young boy, his kingdom was invaded by the neighboring kingdom of Hastinapur. Avenger was imprisoned alongside his father, brothers, uncles, and cousins. Anyone with the slightest connection to the royal family was imprisoned, forced to survive with only one grain of rice daily amidst the prison's dismal conditions. With no hope of escape, Avenger's family agreed to give their tiny shares of rice to him, believing him to be the wisest and most capable of avenging them. Thus Avenger tearfully accepted their sacrifice, and the family gradually perished by starvation, one by one. By the time Avenger managed to break out of his prison, he was the only survivor left. He hated Hastinapur for it; for forcing his family to choose between their own lives and his. For robbing him of his beloved father, brothers, uncles, and cousins. And so, ascending to the throne of Gandhara, he vowed to destroy the kingdom of Hastinapur. He swore to destroy every last bit of the kingdom, no matter how many years it would take.

    A composite skill with effects similar to Determination of Steel and Battle Continuation, this skill greatly boosts Avenger's endurance parameter, allowing him to shrug off grievous wounds through sheer determination to exact his vengeance. Reminiscent of the Gandhara family's sacrifice, this skill also allows Avenger to heavily conserve mana, allowing him to survive weeks with only a fistful of rice and perform complex magecraft while expending the bare minimum amount of mana possible.


    Noble Phantasm(s)

    O Father, Bend Fate Under My Will
    Pranaahar Chausar

    Type: Anti-Possibility
    Rank: A
    Range: -
    Max Targets: -

    A dice that Avenger frequently used in his schemes. The dice is made of grinded bones belonging to Avenger's father and brothers. By channeling their spirits into the dice, Avenger can also ensure that the dice will always land on his exact desired outcome. Thus, embodying this concept of "eliminating possibilities" akin to a certain mystic eye. By casting this dice, Avenger can eliminate all possible outcomes to an event save for his one desired outcome, turning "possibility" into "certainty". Of course, before he can cast this dice, Avenger must have one outcome he desires in mind. The dice's effects may fail when the desired outcome is too vague or general ("win this war", "the master will survive", "X will die") in comparison to more specific outcomes ("the enemy's Noble Phantasm will miss completely", "sever the enemy's left arm", "the enemy will unconditionally accept our terms for this alliance"). Avenger claims that vague outcomes would "confuse the spirits", as there are countless ways one desired outcome could be achieved, even more so if said outcome is too general to begin with.

    A second application of this Noble Phantasm allows Avenger to invite a consenting individual to play any game with the use of dice. Similar to how Avenger managed to win Yudhishthira's Kingdom, his brothers Bhima, Arjuna, Nakula, Sahadeva, Yudhishthira himself, and Draupadi through a game of dice, Avenger is capable of waging anything in this game of dice as long as the other party consents, ranging from weapons, ownership rights, even command spells and Noble Phantasms. The chance of anyone willingly betting such important things on a game of dice is exceedingly small, yet for someone like Avenger, who possesses a deviously manipulative nature and a silver tongue, perhaps such things are far from impossible. Of course, Avenger could easily summon the spirits to rig the outcome of this dice game regardless, but he seems reluctant to do so outside of the most dire of circumstances. He claims that it is fun to reignite his love for gambling without any supernatural intervention, once in a while.

    Slaughter, Decay, and Perish in the Name of Your Ideals
    Dvapara Yuga: Kurukshetra

    Type: Anti-World Anti-City
    Rank: EX
    Range: 1-1000
    Max Targets: 1000

    Avenger's trump card; his most powerful Noble Phantasm as the mastermind behind the Kurukshetra War, as well as the personification of the Dvapara Yuga.

    The Dvapara Yuga is the third out of the four Yuga cycles; a time where humans are highly competitive, courageous, and honorable by nature. Where the masses are charitable, the law enforcers are just, and the kings- with their kingdom at peace and their people prosperous- seek nothing else but pleasure. As the cycle progressed, the kings' pleasure-seeking tendencies would gradually give birth to deceit and hedonism. For this, the kingdom would be punished with ailments and destructive desires until they would realize their misdeeds and repent. Yet it can still be said that for most of the cycle, the Dvapara Yuga is a time of peace.

    ...Or so it should have been. Having lived at a time of chaos and strife, Avenger saw none of the peace and prosperity heralded by the Dvapara Yuga. As his family was slaughtered and his sister taken away from him, he came to the conclusion that the so-called "virtues" of competition, bravery, and honor only resulted on death and destruction. For that reason, he orchestrated the Kurukshetra War, vowing to eradicate every last member of the bloodline responsible for his suffering within the 18-day war.

    Originally an Anti-World Noble Phantasm recreating the Kurukshetra War, under normal circumstances, its range has been minimized to Anti-City due to the World's interference, the insanely high mana cost, as well as Avenger's own reluctance of harming innocents. Upon its activation, a bounded field is laid on top of the world, enough to cover an entire city, isolating it from any outside interference. Within the bounded field, the narrative of the Kurukshetra War is instilled on the populace, as well as the worst aspects of the Dvapara Yuga. A curse that will wipe out everyone involved in mutually-assured destruction, those influenced by this curse will have their sense of courage, beliefs, and honor amplified to insane levels. They will find themselves much more willing to uncompromisingly fight to the death for a cause they believe in, be it ideas of honor, valor, or faith. Conversely, they will be far less inclined to admit their mistakes and question their beliefs. As such, for the next 18 days, the people will engage on widespread chaos and massacre in order to "preserve the sanctity of their ideals". That said, by activating this Noble Phantasm, Avenger himself is not free from the narrative; as it attempts to recreate the Kurukshetra War, Avenger is fated to die on the final day. However, as this Noble Phantasm's nature has been slightly altered and its power forcibly limited by the World, instead of dying on the 18th day, Avenger will instead enter a near-death state which may take weeks for him to recover from.

    There are few ways to overcome this Noble Phantasm once it's activated. The most obvious way would be to kill Avenger or his Master directly, although finding them amidst the chaos might be difficult. Other than that, while those possessing certain mental fortification skills may resist this Noble Phantasm's effects, in order for one to be fully immune to its effects, one must be completely hollow; possessing no strong belief, desire, or motivation of their own. In such case, the effect of "amplifying beliefs" would be negated. It goes without saying that very few individuals could fulfill this state of "absolute emptiness".

    Description
    Avenger's True Name is Shakuni, King of Gandhara, uncle to the Kauravan warrior Duryodhana, and considered by many to be the mastermind and true antagonist of the Mahabharata.

    Despite his status, Avenger conducts himself unlike your stereotypical king. He remains down to earth, preferring to be addressed without honorifics and acting as a boisterous, yet doting uncle/mentor figure to his Master. Perhaps this was truly how he conducted himself in life, or perhaps this is nothing more than a carefully crafted persona used to divert suspicion from himself. Either way, he does seem to possess genuine wisdom and far-sighted planning capabilities to aid his Master.

    Underneath his "dear uncle" persona, Avenger possesses boundless hatred towards conflict. Wars. Massacres. He lost his family to these atrocities, yet the perpetrators were convinced that they did it out of a sense of "honor", "faith", or "valor". Even Avenger's only family left, his beloved sister, was taken from him in the name of "tradition". Thus, Avenger lamented; "what good are these so-called virtues if they leave nothing but pain and tragedy in their wake?". Should he encounter those he deem as "warmongers", especially those who endlessly boast of their conquests, his gentler persona would fade, and he would mercilessly strike at their worldview with his sharp tongue.

    For the most part, Avenger seems to have learned from his experiences in life. Occasionally, he wonders whether his actions in the Kurukshetra War made him any different from the warmongers he despises so much. He justifies them by saying every person who participated in the war were descendants of either the Pandavas or Kauravas; the bloodline he swore to destroy, thus none of them were truly innocent. Yet it's hard to determine whether he genuinely believes this justification or not. Thus as a Servant, while Avenger wholeheartedly believes that his hatred towards the Pandavas and Kauravas are justified, he seems to be reconsidering his methods, unwilling to involve innocents in his plans out of fear that doing so would make him no different from his enemies. For this same reason, Avenger detests using his second Noble Phantasm, knowing it would most likely harm innocent civilians within the vicinity. Under normal circumstances, it would take up to three command spells to force him to activate it, after which he would kill the Master immediately, as the Master had proven themselves willing to commit mass murder.

    Avenger's relationship with the rest of the Mahabharata cast can be... complicated. Not knowing any of his uncle's schemes until his death, Duryodhana still idolizes Avenger as an uncle and mentor. In return, Avenger continues to act as a "cool uncle" to him, although it is unclear whether he is simply pretending or if this persona is Avenger's way of atoning for his mistake of treating Duryodhana as nothing more than a tool in life. His relationship to other Pandavas and Kauravas are much more straightforward; while he still resents them and would spare every waking moment hurling passive-aggressive insults at them, the Incineration of Humanity has forced them to begrudgingly work together, acknowledging each other's strengths and flaws. It goes without saying that their alliance is still highly unstable. One can only guess what would happen the moment they no longer have a common goal...

    Outside battle, Avenger seems more like the average family man. He is fond of gambling, and if there are children present, he would challenge them on board games, occasionally losing on purpose to satisfy his younger opponents. Avenger greatly enjoys their company, partially believing these children to be the peaceful family he never got in life. Thus, in this second life, he swore to protect his new "family" no matter the cost.

    Avenger has a number of wishes he would ask to the Grail. The most obvious wish would be to erase all trace of the Pandavas and Kauravas, and by extension the entirety of the Mahabharata from existence. After all, his effort to destroy the two bloodlines only resulted with both families immortalized in human history, their tales framed into that of glory, honor, and valor, perpetuating the glorification of war, which Avenger resents so much. Yet for Avenger, perhaps erasing the Mahabharata isn't enough; as long as humans have differing ideals and beliefs, conflict will surely follow. Thus, his second wish would be to create a world where humanity will forever live in peace, embracing the singular belief system of "being a good person". He cares not for stagnation or the Pruning Theoretical Phenomenon, as long as this wish would ensure that every child will never lose their parents to the horrors of war.

    ...Yet deep down, perhaps he desires that second wish for himself more than anyone else. Though he may never admit it, believing it to be unfair to wish such a thing while children of the world are still suffering, a part of him wishes for nothing more than the chance to see his family again.

    Lore
    Shakuni was the prince of the Gandhara Kingdom, later to become the King after his father's death. He is the main antagonist in the Hindu epic Mahabharata. He was the brother of Gandhari and hence Duryodhana's maternal uncle.

    Portrayed as an extremely intelligent, crafty and devious man, Shakuni is often credited as the mastermind behind the Kurukshetra War. The Mahabharata also mentioned him as the personification of the Dvapara Yuga.

    Shakuni spent his childhood peacefully as the prince of Gandhara, until his kingdom was invaded by Hastinapur, led by Shantanu, grandfather of the Pandavas, assisted by Bhishma and Vichitravirya. The motive for this invasion differs based on various versions of the tale, yet for the young Shakuni, it was nothing more than power-grab. Shakuni was imprisoned along with his father, brothers, uncles and cousins. Despite their pleas, each of the Gandharans were only given a single grain of rice to eat each day. Sensing no chance for all of them to escape, Shakuni's father persuaded the rest of the family to give their rice to Shakuni, all of them believing him to be the smartest, strongest, and most capable of enacting revenge. Shakuni rejected the offer at first, wishing to escape together with his family. Yet after it was clear that such a scenario was impossible, he tearfully accepted the sacrifice. Weeks later, when all but one of the Gandharans have succumbed to starvation. Shakuni managed to escape, vowing revenge on those who killed his family.

    After his escape, Shakuni was reunited with his sister, Gandhari, one of the few survivors of the Hastinapur invasion. Unfortunately, their reunion did not last long, as Gandhari was wed to the blind Kuru prince Dhritarashtra to secure a political alliance. Gandhari genuinely loved Dhritarashtra, and for a time, Shakuni was happy for his sister. That is, until her sister was forced to wear a blindfold for life to "share her husband's burden". Ever since childhood, Gandhari had always been afraid of the dark, and now, she was forced to spend the rest of her life in darkness. Gandhari faced her fears and wore the blindfold willingly, yet Shakuni was unable to comprehend it. To him, Dhritarashtra took away his dear sister and forced her to suffer. For the young prince, that was not love; that was simply the whims of a selfish prince, masquerading under the guise of "tradition". He repeatedly protested this decision, only for them to fall on deaf ears.

    In whatever the case, Shakuni swore to avenge this by slowly destroying Hastinapur. He achieved this by poisoning the mind of his volatile nephew Duryodhana into instigating the war with the Pandavas, which destroyed the Kuru line. Thus, he is seen by many as one of the key persons that caused the Kurukshetra War. He was the mastermind in corrupting the relation between sons of Gandhari and Kunti which led to the great war.


    Some popular versions of this story focused on Shakuni's anger over Hastinapur. Some versions of the story describe Shakuni using the bones of his dead parents/family members to create dice that will never lose him a game, as Shakuni's father's soul enters the dice to make it roll to whatever number Shakuni wanted.

    Shakuni was an expert of Dice Game or Chausar. Shakuni organised a Dice Game in which, he won Yudhishthira's Kingdom, his brothers- Bhima, Arjuna, Nakula, Sahadeva and even Yudhishthira himself. Later, he won Draupadi too. Dussasana on Duryodhana's orders tried to undress Draupadi but Krishna saved her. This game indirectly led to the war.

    Shakuni mainly worked by inciting hatred between the Kauravas and Pandavas; his plans culminated in the largest war in history. Although he often failed in his tricks against the Pandavas, he never lost faith in his ability to destroy the lineage of Kuru. A far-sighted man, his plan was much bigger than causing plight to the Pandavas; he wanted a full-scaled civil war between the branches of Kuru clan, which would destroy the whole clan, fulfilling his revenge. He feared nobody, except Krishna, whom he considered as an obstacle, since he knew that only Krishna had the power and influence to foil his plan. Krishna was a shrewd diplomat and statesman, the only person who matched Shakuni's cunning and intelligence.


    Ways in which Shakuni incited war include:


    • Advising an adolescent Duryodhana to mix poison into Bhima's food twice.
    • Hiring Purochana to kill the Pandavas in the House of Wax.
    • Arranging the game of dice between Kauravas and Pandavas which was responsible for Draupadi's humiliation.
    • Before the war, he advised Duryodhana to feed Shalya's army and put Shalya in his debt, making it compulsory for him to fight on the side of Kauravas.


    Once the war started, Shakuni served as a strategist to the Kauravas, allowing him to further monitor and manipulate Duryodhana's actions. Throughout the 18 days, he took part in several battles, crossing swords with heroes such as Arjuna, Yudhishtira, Bhima, and Shikhandi. While he managed to hold his own against such fierce warriors, it was clear that his talent shone best in the command room or behind the scenes, rather than the front lines.

    Shakuni met his end on the final day of the war. While he was content to sit back and observe, the deaths of his two sons Vrikaasur and Uluka at the hands of Pandava siblings Nakula and Sahadeva enraged him enough to come down to the battlefield once more. Shakuni fought Sahadeva in a vicious duel, but was defeated by the young warrior. Yet by the time Shakuni was killed, the damage had already been done; both the Pandavas and Kauravas have suffered greatly, with innumerable casualties from both sides. Thus, as the grim realization dawned upon them, the Pandavas looked at Shakuni's liveless body, acknowledging that in a way, he had won.

    Relationships
    Arjuna, Karna:
    "I can't believe people are actually still arguing which one of you is the "good" and "bad" guy in the Mahabharata! Hahah, listen up, you two. Ever since that archery contest- no, perhaps even before then- if either of you ever thought of giving up your oh-so-precious "honor" just once, perhaps the war would never happen! Yes, their blood... each and every one of them, are on your, hands. Don't you dare call me an antagonist if you can't even accept that much."

    Dhritarashtra:
    "My sister loved you deeply. In exchange, you robbed her of light. Tell me, is that how you repay the concept of love in your kingdom? I'd gouge out your eyes, but since you're blind already, I believe that would be redundant."

    Shantanu, Bhishma, Vichitravirya:
    "Thus, my father and brother fell before you, their last days spent in that accursed prison. Tell me, do you desire that much power? So much that you would justify your atrocities with words such as "honor"? ...No, you have no right to utter those words. Prepare to die."

    Artoria Pendragon:
    "Ah, the poor King who never knew what it means to be "human"! You know, I thought ideals of knighthood and chivalry would motivate and guide you to be a better human being, to be the best version of "you" you can be. I see that's not the case for you. Such ideals simply distanced you from what it means to be human. I suppose that didn't end well for you."

    Iskandar:
    "Say, how is it that someone like you made it to the Throne? Was it the act of following your ideals, fighting beside your comrades, and realizing your dreams? No, it's nothing fancy like that. It's the act of killing, plain and simple. Do you ever stop to think about those nameless masses you trampled underneath your Ionioi Hetairoi? Their faces as you torched villages, took away children from their parents, and vice versa?"

    Oscar Wilde:
    "See, you seem to understand. Human strive and desire gave birth to advancement. Yet if advancement must be built atop death and suffering, is it still worth it? Would it not be better to remove the concept altogether, so everyone may live happily, simply by "being a good person"?"

    Child Servants:
    "Whoops, I lost again, you really are good at this game. I guess that makes it my 17th lost in a row. Eh, what did you say? The dice just moved on its own? N-Nonsense, it must've been your imagination!"


    Creator's Notes
    The idea for this guy initially came up after seeing how in the Nasuverse, Karna seems to be considered the precious "good guy" of the Mahabharata with his sins barely ever mentioned, while Arjuna was treated as the brooding "bad guy" with the act of him killing Karna treated as cold-blooded murder. So here, have someone who just... hates both of them equally.

    Anyway, been a while since I made a more serious Servant like this guy, and I feel like he's definitely somewhat edgy enough to qualify as an Avenger. If I ever put him in a story, hopefully it would be in a LB setting expanding his philosophical dilemma of "Is human advancement really worth the pain and suffering?" and "Is stagnation truly a bad thing, as long as everyone is genuinely happy?", which I feel has been touched upon from multiple angles in existing LBs.
    Last edited by BnEl15; June 25th, 2020 at 02:07 PM.

  4. #964
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors Kabalisto Koga's Avatar
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    Shakuni :jiust two words > Great Sheet ! BnEi15 you made a good profile though i have to ask which noblephantasm he would have in his other classes ?


    and i am curious how would he think of my Jimmu given that he was the greatest Ruler Japans which wanted to etablish order in the from the countless fights of Gods,Demons(Oni/Yokai etc) and Humen tortured land and which after he succeded where the sworen Guardian over his subjects . My Tugarin as he was a powerfull Warrior which has the power so that he could survive some days in the kurekshetra war and as he were a honorfull WArrior which fought only when really neccesary and then my Shamaness ,my Ada Muso would i be curious to hear what he thinks of her ?

    - - - Updated - - -

    and would someone has a Picture of a Arctic or Ocean Explorer if possible a middle aged Man because i wam making currently on a northern /coldwater Marnier ?

    thanks beforehand.
    Your verified Chikara-production Studios !

    Dont ship me with anyone unless i say so !

    When you wake a Dragon in his Lair...





  5. #965
    Your average angst/edge supplier BnEl15's Avatar
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    His Noble Phantasm in his other classes are almost the same, except in the Archer and Lancer classes, the concept of the Dvapara Yuga: Kurukshetra is more narrowed down to an arrow strike and a spear, respectively. As a Rider, he would just have access to his chariot, and he could perhaps borrow some of Duryodhana's Astras thanks to their close bond.

    Regarding his relationship to characters like your Jimmu, he knows that the world is not fully black and white as he wishes it to be, and thus he may admire heroes who have no other option but to fight, to some extent. That said, if he deems any of their actions "unecessary" or "excessive" for his narrow, ideal image of a hero, he would quickly turn on them.

  6. #966
    love warrior <3 world-0 the god of world-0's Avatar
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    Saber of flowers

    "Let's go, one-on-one, en garde!"


    Class: Saber
    Alignment: Lawful/good
    Region: Italy
    Height: 162cm
    Weight: 53cm
    Likes: Honor, dueling, teaching
    Dislikes: Dishonor, braggarts, defeat
    Talent: Dueling, teaching
    Armaments: Fleuret
    Natural Enemy: Boucicaut

    Stats

    Str: C
    End: C
    Agi: B
    Mna: E
    Lck: B
    NP: C

    Skills


    Class Skills

    Magic Resistance(E): Cannot cancel spells, but magic damage is reduced somewhat. Because she is a Heroic Spirit from an age where Mystery was very thin, one can hardly expect any Magic Resistance from her. As a degree of apology, she is compensated with this Skill only due to her Class container.

    Riding(B): Most vehicles and animals can be handled with above average skill, even vehicles that did not exist in the time period one was alive in, for they are no exception. However, she cannot ride the likes of Phantasmal Species such as Monstrous Beasts.

    Personal Skills

    Fencing(A): A skill signifying one's mastery of Swordsmanship for duel purposes. Fencing is characterized by careful analysis and response to one's action, allowing for the Fencer to easily gain the upper hand in a confront. Since it is a fighting style for one-on-one duels, Saber may have trouble when facing two or more opponents.

    Knight Errant(B): A Skill that marks Saber as a wandering knight. The adjective errant indicates how the knight-errant would rove the land in search of adventures to prove his chivalric virtues, either in knightly duels or in some other pursuit of courtly love. Saber will naturally find herself in situations where she can show off the prowess of her skill.

    Eternal Arms Mastery(C) A Skill that prevents degradation of fighting skills when under the effect of mental hindrance. One of the most influential War Master of her time, Saber's combat arts aren't simply physical feats, but a philosophy of life.



    Noble Phantasm


    The Flower of Battle
    Fior di Battaglia

    Rank: Anti-unit(self), C

    Saber's Noble Phantasm, despite having the same name as the manuscript she wrote in life, is not a physical object but instead, an embodiment of her fighting prowess and philosophy. It has two different effects, which are activated at different occasions.
    The most simple one is a medium boost to her stats when she is fighting against a large group of opponents, allowing her to keep up despite her style of combat not being made for such clashes, but this effect will not activate if she is fighting a sole opponent.
    Instead, in a one-on-one battle, this Noble Phantasm will instead give her the ability to completely understand the combat style and techniques of her enemy, as well as their strong and weak points and how to counter them. A ridiculous form of insight that essentially guarantees Saber's in a duel, so long as external factors aren't at play.

    Seven Swords
    Sette Spade

    Rank: Anti-unit, N/A

    This is not a true Noble Phantasm, but instead, a technique that Saber can perform while under the second effect of
    The Flower of Battle
    Fior di Battaglia
    .
    By concentrating her Mana in the tip of her blade, Saber can perform up to seven puncturing attacks at in incredible fast succession, making it seem like she is holding seven swords at the same time. This allows her to target multiple weak spots in a way that the opponent cannot respond to.
    Since it is not an actual Noble Phantasm, and because Saber is not only a master duelist but also a good teacher, she is capable of teaching this technic to others. However, only if the person in question has the talent and the means to learn it. As such, it is a rare, borderline impossible occurrence.



    Background


    Saber's identity is that of Fiore Furlano de Cividale d'Austria delli Liberi da Premariacco, or simply Fiore dei Liberi. She a late 14th-century knight, diplomat, and itinerant fencing master.
    She is the earliest Italian master from whom an extant martial arts manual has survived, Her Flower of Battle (Fiori di Battaglia) being among the oldest surviving fencing manuals.
    Saber was born in Cividale del Friuli, modern-day Italy, into a noble family. She had a natural inclination to the martial arts and began training at a young age, ultimately studying with countless masters from both the Italian and German parts of the Holy Roman Empire.
    She also writes of meeting many "false" or unworthy masters who lacked even the limited skill she'd expect in a good student, and mentions that on five separate occasions she was forced to fight duels for she honor against certain of these masters whom she described as envious because she refused to teach them her art. the duels were all fought with sharp longswords, unarmored except for gambesons and chamois gloves, and she stated that she won each without injury.
    Despite the depth and complexity of her writings, Saber does not seem to have been a very influential master in the development of Italian fencing, with her influence being found mostly in France. Even so, there are a number of later treatises that bear a strong resemblance to her work.



    Personality


    Saber is someone who values chivalry and honor above else. She will her best to follow any of her Master's orders, unless it is something that violates her own sense of morals. She can be very serious, but not to a point where she is unfriendly, and one could still maintain a cordial conversation with her.
    In combat, Saber prefers single duels, as she thinks large scale battles lack much space for the honor. While she will never brag about her victories (sense she finds it a tasteless thing to do), she can actually be a very sore loser, who won't let go until she comes out on top. Saber can also get seriously pissed if someone puts at doubt her skills with the blade.
    Saber seems to find great joy at mentoring and is thrilled to find someone with potential and enthusiasm, her ideal Master would be a young and talented boy whom she could develop an older-sister like relationship.



    here is a list of my servant sheets(new and improved format for my servant sheets)

    Come explore the White Library, and reach the bottom of this Abyss
    Fate / White Memoria

  7. #967
    祖 Ancestor Dragolord09's Avatar
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    Nice sheet BnEl15! Say, will you be making sheets based on names mentioned in all your previous sheets, and do you have anymore Mahabharata and Ramayana-based Servants up your sleeves (even versions from other countries' versions of the two chronicles)?

  8. #968
    Your average angst/edge supplier BnEl15's Avatar
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    Haha, thanks. Out of the names mentioned, I did Shikhandi before. Other than that, I haven't done too much research on other characters. I'm thinking on doing the Punokawan, who appeared in the Javanese versions of both Mahabharata and Ramayana; four individuals who served as sidekicks to the heroes, occasional comic relief, and conveniently meta plot device in Javanese shadow puppetry. Possibly as a 4-in-1 Watcher or Alter-Ego. I only have a vague concept of them so far, though, so it probably won't happen anytime soon.

  9. #969
    I'll have your heart! Hound of Ulster's Avatar
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    Quote Originally Posted by RoydGolden View Post
    Cadmus: That's a pretty good sheet, and an unexpected take on his personality. I'm always a sucker for "fallen hero" type characters so this works pretty well for me. He kind of exemplifies the "die a hero or live long enough to see yourself become a
    dragon
    villain
    " archetype. Carrier Of The Letter is a quite unique and creative Personal Skill to represent his founding the alphabet. Also, for Spartoi Ismenios given you mention they take on a "diminutive form" and can build things, I can't help but picture a bunch of tiny skeleton-Steves wielding pickaxes like from Minecraft. Was that an inspiration by any chance?
    Hey thanks for the feedback! For the Spartoi, the visual I had in mind for the building effect was more along the lines of whatever Cadmus creates being "spawned" out of thin-air with cute tiny skeleton particle effects. One of the ideas Ibhas for writing the Noble Phantasm was actually "Hey what if Cadmus just played Garry's Mod?" In any case, I actually did not have a proper mental image for the skeletons themselves, I'd have to think about that more.

  10. #970
    Trace: Overcringe King of Padoru's Avatar
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    Quote Originally Posted by the god of world-0 View Post
    I don't wanna be that guy, but we are getting close to the 50 pages mark. Shouldn't we start compiling the sheets?
    I'll send a notification to Lambdajust in case, though I trust there will be no problems from their side

  11. #971
    wwwww Spartacus's Avatar
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    “A bogatyr is always alone. Wandering through the land, through the sea, by the order of the Red Sun.
    That is why, companies should be unnecessary. Understand? If you are useless, I will make you frustrated from your own weakness.”




    Class
    Lancer
    Epithet
    The Bold Bogatyr
    Identity
    Alyosha Popovich
    Origin
    tri bogatyrya folk songs, Russia
    Height/Weight
    179cm/60kg
    Alignment
    Lawful Neutral
    Attribute
    Earth


    STR AGI END MANA LCK NP
    C A D B D B

    Armament, Class and Personal Skills
    ARMAMENT:
    Spear: A spear used by Kievan knights. It is a simple but effective weapon that can be used both mounted and on foot.
    Staff: A very weightful staff. A single blow can deliver fractures by sheer weight alone.


    CLASS SKILLS:
    Magic Resistance
    Rank:
    C
    Cancel spells with a chant below two verses. Cannot defend against magecraft on the level of High-Thaumaturgy and Greater Rituals.


    PERSONAL SKILLS:
    Provocation
    Rank:
    B
    A much more general form of Callous Encouragement. It is a Skill that represents one capability to mock others, causing anger in the mind and loss of focus. Used effectively, this Skill can invite an opponent to a fight or negate the enemy from fleeing.

    He favors to use this Skill whenever he can, because that's just how he is as a person, and where the title “The Bold” and “Women Mocker” came from.

    This doesn’t correlate to his success rate.

    Knight’s Tactic
    Rank:
    C
    Represents one’s capability to grasp the flow of battle and induce the opponent to blunder, regardless the difference in strength. Even against a dragon, he is fully capable of fooling his opponent. He is definitely not above in kicking his opponent when they are down and bludgeoning them helpless.

    The combined use of Knight’s Tactic and Provocation make Alyosha a nasty opponent to deal with, mentally and physically. Even when they cross blades, one should expect a barrage of taunt layered with seemingly random and useless trickery.

    Just give up already!

    Harp of Healing
    Rank:
    D
    A performance of his can turns the surrounding into jolly, something similar with antidepressant. However, whatever the person is in the mood to sing such soothing music is a different matter entirely. In the case of Alyosha, he is capable of increasing the success rate of his Provocation from his tune, by means of mockery accompanied with a comedic sound effect.

    Alyosha is usually depicted carrying a harp, as seen in the infamous Bogatyrs (1898) painting. It is an item that codifies his character as a trickster in comparison to other bogatyrs.

    Thunderous Birth
    Rank:
    A
    A Skill alludes to his birth accompanied by thunder. It was said that upon birth he asked to be swaddled with chainmail, able to ride a horse as a baby, and capable of handling swords and spears; a boy destined to be a bogatyr by birth. As long as it is something related to being a bogatyr, he is capable of learning a new Skill almost effortlessly, as if it is his destiny to master them.


    Noble Phantasm
    "Hail to you, our Savior, the Almighty! Miraculous Mother, Mother of God!
    Let the Lord send heavy rain from the sky, Let the Lord soak the dragon wings, Let the Lord drop the dragon to the damp earth!
    Crash down, Rushitsya Tugarin!"


    Rushitsya Tugarin
    Crash Down, Blasphemous Dragon

    Rank:
    B+
    Type: Anti-Army
    Range: 10 Unit
    Maximum Target: 1~40 Person

    A Noble Phantasm that alludes to his prayer to God and Virgin Mary for a rain to crash down the flying Tugarin. A heavy rain suddenly formed, and the dropping water pierced through dragon scales rendering their wings unusable, as if being showered with a rain of lances.

    Rather than a Dragon-slaying Noble Phantasm, it is much more accurate to describe it as a Noble Phantasm that weakens a Dragonkind. With enough water droplets piercing the enemy, their output of Dragon Core or other Skills granted by a Dragon trait can be reduced up to 2 Ranks. As it is a Noble Phantasm that negates Tugarin’s unfair advantage by flying, it decreases the enemy’s territorial advantages to zero by means of locking the sky to be accessible and damping down the soil to mud.

    In many versions, the one that is capable of flight is not Tugarin himself, but his horse outfitted with a mechanical wing, it’s obvious that piercing water can cause failures toward machinery.


    Character/Speech/Lore

    Character:
    A daring and audacious daredevil. Despite comparatively lame to his fellow bogatyrs, he never hesitates to charge headfirst into a fight. Alongside his thrusts, his mouth too, capable to penetrate any mental defense. One can see the title “The Bold” holds true both from his actions and words.

    A young knight that always speaks what he wants to say with extreme honesty. As the son of a priest, like his name indicates, his tactlessness to express what he thinks to be correct knows no bounds. Generally, a knight will treat the ladies with respect, but he values actions above all else, not even a princess will escape his criticism. Even when he isn’t intentionally mocking others, his haughty and holier-than-thou attitude often brings him to conflict with his fellow knights.

    “Only a fool would not use all the advantages he can have to win. And only a weakling unable to accept a difference in tactics.”

    Rather than a model knight that upholds chivalry to a fault, he is a knight that will dirty his hand for the sake of the greater cause. Disregard honor, employ trickery, and belittle others if those will serve his goal. As long as it is for good, anything is a fair game.

    But that doesn’t mean he is incapable to treat others better, as he shows a courteous side befitting a knight. He romanced a sheltered young woman, and upon the girl’s siblings learning their sister no longer chaste, they tried to kill her, but the knight saved his destined lady and married her afterwards.

    Really, he can be nice if he tries.


    Motives and attitudes toward the Master:
    He felt remorse for what he did toward his sworn brother - Dobrynya, as he almost married his wife and caused grief to his mother. In fact, his wish is to simply rekindle with his sworn brother, as he believes he already shattered their relationship to the point of no return, despite Dobrynya having forgiven him long ago.

    As for his attitude as a Servant, the above generally apply to anyone, but he surprisingly understands the nature of Master-Servant relationship. However, with the new found modern lingos, Master and his allies will constantly need to roll an anger check.


    Speech Example:
    “Dog. Cunt. Very retarded.”
    *playing his harp* “Let’s make this merrier for us, let’s crash the party for them!”
    “Oh? Approaching me? You are as brave as a rabbit charging at a bear!”
    “Sworn brothers, allow myself to join you all in your fight. With me lending a hand, none of you need to care any longer.”
    “What do I like? Winning, obviously! The best kind of victory is when your opponent both immobilized and silenced! Kha, feels good!”
    “What do I dislike? Stubborn, disrespect, rudeness, lack of manners, and… Huh? What do you mean ‘look yourself in the mirror’? Master… Did you pick up my way of speech?! Oh, amazing!”
    "Friends? Comrades? Does that mean they are exempt from mistakes? Of course not. If having friends means we must excuse their hypocrisy, I’m sorry, I rather have none at all." (despite that, he is in a good relationship with his squire.)


    Lore:
    One of the tri bogatyrya, a hero-bogatyr (errand knight) that appears in numerous bylina (folksong). A son of a priest, Alyosha Popovich is one of the knights that served Grand Prince Vladimir of Kiev (Vladimir the Great). He is remembered the most as the bold knight that slain a zmei dragon in a duel, earning his title - The Bold.

    A bogatyr is similar in conceptions with knights and paladins, but one aspect that separates them is they are often portrayed in a much more relatively grounded-to-real world manner. This comes from the aspect of bylinas to maintain historicity, and can be seen that many heroes are easily attributed to a historical person. In the case of Alyosha, he is attributed to Alexander Popovich of Rostov, who valiantly died protecting Kiev during the battle of Kalka River from the invasion by the Mongols in 1223, led by the famous Genghis Khan. However, the setting where Alyosha appeared is in the 10 - 11 century, the reign of Vladimir the Great, two centuries before the invasion.

    As a character, he is best described as a trickster knight.

    In the bylina he appears as the main protagonist (Alyosha Popovich and Tugarin), he is a knight that defended the honor of the prince and defeated the aforementioned zmei dragon - Tugarin in a duel. Offended by Tugarin’s lack of respect, he mocked and tricked the dragon to duel him. With the combination of his piety and wits, he is able to slain the Phantasmal Beast that normally exceeds his strength. There is also a story of him ordered to assassinate an enemy Khan, which he did by shooting from a small hole.

    However, in other bylinas, he is often portrayed in a negative light. His dislike of rudeness and insensitive tongue resulted in a fight with fellow bogatyr - Ilya Muromets, and suffered a humiliating defeat. He is also portrayed as an unfaithful individual, as he brings fake news of the death of his sworn brother - Dobyrnya Nikitich in an attempt to marry his wife. He was then humiliated in front of the prince, not because he tried to marry Dobyrnya’s wife, but because he caused his mother, a widow, to grief.

    Regardless of how one should see him, he is a loyal knight to the prince and his trickery gives him an unusual advantage in most battles. As many will expect an honorable fight from a knight like him, which he exploited too well.

    As he summoned in his more heroic self, his Saint Graph best suited with the Lancer class - the him during the duel with Tugarin. But he can easily be summoned as an Assassin and Caster, which pronounces his trickster sides more. As an Archer, he is able to snipe an enemy from a tiny hole with a bow. He can also be summoned as a Saber and Rider, but the two classes may lack the powerful arsenal his Lancer-self has.


    Relationships

    Vladimir the Great:
    The Red Sun, the prince and king he served. As long as it is for him, he is capable of doing anything. He feels extreme shame as not only he embarrasses himself, but also Prince Vladimir in public from the incident with Dobrynya’s wife.

    Ilya Muromets and Dobrynya Nikitich:
    His fellow hero-bogatyr and sworn brothers. He can work with them just fine, but deep down, he is still unable to bring himself to talk with the latter because of the incident with his wife.

    Beautiful Female Servants:
    The incident with the wife of Dobrynya has left him scarred for life. He is incapable to socialize with women that he finds attractive, as he always awkwardly starts with “by any chance, you aren’t married, right? Just to be sure...” on a conversation. Naturally, most suspect that he is a sexual predator or some sort, and the distance grew bigger between them.

    Queen and princess Servants:
    “If they think being a royal means they can do whatever they want, they are dead wrong. If anything, it is exactly because they are a noble birth that we should expect them to behave the most.”

    Fionn Mac Cumhaill:
    Water spears aside, they often hang together to heal (complaint) their trouble with women that have been engraved in their Saint Graph.

  12. #972
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    "God favors those bold enough to make their dreams come true with their own hands, no matter the cost... yes, truly... the one who stands at the apex of this world will be the man who has conquered fear!"

    Servant Caster
    :

    Appearance:

    Source

    True Name: Joseph

    Alignment: Lawful Neutral

    Alternate Class: Archer

    Strength- D
    Agility- B
    Endurance- C
    Mana- B
    Luck- A+
    NP- A

    Personality
    A charming and eloquent person. He has an honeyed way of speaking to the point where one can easily feel like one's fears and worries are melting away after a brief conversation. Caster gives the vibe of a devoted son, a diligent prophet of Yahweh and an overall honorable man. None of these traits are lies, exactly. But they elude the fundamental lust for power that simmers barely concealed beneath Caster's dignified facade.

    Ultimately, Caster craves to be on top. He hates the thought of anybody having power over him, and has no qualms tricking, cheating or conspiring with far worse individuals if that's what it takes to takes to claw his way up. As Pharaoh's right hand he thought nothing of exploiting the coming famine to amass power for himself and his liege, even if it meant the citizens of Egypt selling themselves into slavery.

    Caster doesn't like hurting others and will try to avoid doing so if possible. He can even perform acts of sincere kindness when it doesn't excessively disadvantage him. But Caster himself always comes first, and he won't hesitate to stamp on his morals if necessary to survive. His true nature is a thoroughgoing highhanded and manipulative person, who secretly controlled all of Egypt through his position as Pharaoh's attendant, like a puppeteer pulling strings.

    Caster justifies all his actions by claiming that, as the blessed child of God, it's only right for him to take whatever he wants. Any means he employs are only part of God's will, no matter how much he has to dirty his hands to do so. Caster isn't lying either. He truly believes this, that his own interests are the same as that of the world as a whole and all his actions are glorifying God. A natural-born egotist whose status as Jacob's favored son meant he never had to doubt or question his motives whatsoever.

    Caster is shameless in exploiting his pretty-boy looks to charm women into doing what he wants. However he can get annoyed by overly clingy and possessive women who don't know when to leave him alone. Due to past poor experience from the wife of his master Potiphar who became madly infatuated with him, Caster has a strong dislike and even phobia of lustful women. If women try to flirt with him too much or get too close with him he'll angrily shove them aside.

    Caster will act very fawning and subservient towards Egyptian Heroic Spirits, particularly Pharaohs. All the while planning to stab them in the back if they get in his way...

    Caster's wish on the Holy Grail is simply to incarnate in the World with sufficient resources that he can once more plot and scheme his way to the top. If asked why he doesn't simply use the Grail to make himself ruler of the world right away, Caster would smirk and answer that things are always more rewarding when you have to work for them.

    Likes: power, wealth, his father Jacob
    Dislikes: lustful women, his brothers
    Talents: dream-interpreting, clawing his way to the top
    Natural Enemy: Potiphar's Wife, his brothers



    Class Skills:

    Territory Creation- B
    The ability to formulate a territory advantageous to oneself as a Magus. At this rank, creation of a "Workshop" becomes possible.

    Item Construction- C
    A talent to craft items tinted with magical energy. Caster can create a variety of mid-ranking Mystic Codes and enchanted items.


    Personal Skills:

    Right Hand Of The Pharaoh- B
    A Skill declaring that one stood at the side of the most powerful man in their world in their era, the Pharaoh. By borrowing Pharaoh's authority Caster can access the Skills Charisma (C), Imperial Privilege (E) and Golden Rule (C). However, this Skill will be sealed if Caster ever opposes one of the true Pharaonic line...

    Revelation (Dreams)- A
    The ability to divine the future through dreams. In legend, Caster had two great dreams foretelling how he'd eventually come to rule over his brothers. Later, after his exile Caster earned a place in Pharaoh's court by proving able to interpret the dreams that greatly troubled him.

    Normally Servants don't need to sleep, but Caster can willingly enter a 'trance-state' where he receives visions of the future through dreams. However these dreams may be unclear, vague and allegorical, often requiring significant effort to decipher. Additionally Caster is left totally vulnerable while "sleeping", requiring his allies to guard him until he awakes. The higher this Skill's rank, the more the accuracy of the predictions improve as well as the distance Caster can glean into the future. At A-rank, Caster can see up to a week in the future.

    Golden Rule (Body)- C
    Denotes possession of a natural and perfect godlike body, preserving beauty. In the Islamic traditions Caster was extolled as a legendarily handsome man. Just by walking down the street women would get so distracted by his beauty they'd cut their fingers peeling potatoes. It was even said that when when creating humanity, God allotted half of all beauty to Caster, while the other half went to the rest of the human race.

    Magecraft- C+
    Proficiency for orthodox Thaumaturgy. While it wasn't recorded in any legend Caster was actually a talented Mage. His father, recognizing the boy's talents, gifted Caster a special cloak designed to serve as an amplifier for his Magecraft. Caster is an Average One, who specializes equally in all the Classical elements.


    Noble Phantasms
    Ketonet Passim
    Coat Of Many Colors


    Rank: C+

    Type: Support/Anti-Army

    The iconic coat given to Caster as a gift by his father Jacob. A shimmering, iridescent robe woven from many different shades of cloth that all appear to blend together seamlessly, making it seem to change color at every inspection like a kaleidoscope. The coat earned Caster the envy of all his brothers, later leading him to be sold into slavery.

    But what few save Caster himself knew was that the coat was no mere fashion-statement. It is a powerful Mystic Code crafted by Jacob that served to amplify Caster's elemental Magecraft. Each color woven into the cloak symbolizes a different element. Example-wise red for fire, blue for water, yellow for lightning, purple for poison, etc. By pouring Mana into the robe Caster can emphasize one color over the others, greatly boosting Magecraft cast under that element.

    As a last resort Caster can combine all the robe's colors together and launch them in a single powerful attack, appearing as a circular blast of pure white light emanating outwards from him like a halo. However this "burns out" the coat, temporarily draining all its colors and power. After that Caster will have to wait a full day for it to replenish.


    Ba'al Holomot
    My Dreams, Usurp The Light Of Day


    Rank: A

    Type: Anti-Territory

    Phantasmal sovereignty achieved through Caster's "two great dreams". According to legend Caster had two prophetic dreams that inflamed his brothers' jealousy towards him. In the first dream, Caster and his brothers were gathering grain in a field, and the brothers' bundles of grain bowed to Caster's own. In his second dream Caster saw the sun, moon and stars bowing down before him. Caster interpreted these dreams to prelude his fated dominion over his brothers and the world at large.

    As a Noble Phantasm this allows Caster to bring his dreams of sovereignty into reality. To invoke it Caster first has to go in a deep trance through his Revelation (Dreams) Skill. While he's asleep, a powerful Bounded Field is gradually projected over the terrain surrounding Caster. After 24 hours he'll wake up and the Bounded Field will be fully established, spanning roughly a full city-block upon completion. This Bounded Field enforces the concept of "all things must bow to Caster".

    Within it any inanimate objects automatically swear fealty to Caster and become incapable of harming him. Spears will bend like rubber when thrust at his chest, thrown rocks will veer off-course in midair to avoid striking him, etc. In essence, it can be said that the entire world inside his Bounded Field becomes Caster's rightful dominion.

    With concentration he can also exert control over the land beyond just keeping it from harming him. Caster can command tree-branches to extend like spears to pierce an opponent, or make the earth open up beneath them to swallow them up. Just like a dream, where anything can happen if you believe in it strongly enough, Caster can freely control the very world within his Bounded Field. However, more elaborate feats that flaunt the laws of physics will demand greater focus from Caster, making them tricky to pull off in the middle of battle.

    This Noble Phantasm is unable to directly affect living humans, as their souls exert a sovereignty separate from Caster's control. So he can't wish for his opponent to die and make it so, though he may command the environment to bring that about indirectly. Similar, only weapons are forbidden from harming Caster, barehanded attacks can still affect him perfectly fine. Caster also can't hijack the Noble Phantasms or armaments of other Servants, since they're formed from the Servant's Mana and count as extensions of their body.

    This is a very powerful Noble Phantasm that essentially grants Caster godlike control over his surroundings once activated. However, the lengthy preparation required to invoke it during which Caster is left totally defenseless means that he only deploys it as a final trump card when pushed into a corner.

    While the Bounded Field is being formed Caster emanates a massive amount of Mana that most any Servant could easily detect, painting a huge target on his back. Once he invokes this Noble Phantasm it's basically assured enemies will go after Caster to try and stop him from completing it. Thus Caster relies on his allies to defend him while asleep until the 24 hours are up.


    If summoned as Archer he'd have...
    Parah Qesheth
    Bow Of The Fruitful Bough


    Rank: B

    Type: Anti-Unit

    A Noble Phantasm crystallizing the prophecy about Joseph from his father Jacob. Jacob described his son as a "fruitful bough" and also likened him to an archer who withstood arrows loosed by countless rivals while drawing back his own bow with the strength granted to him by the Lord. These prophecies combined have taken shape into this Noble Phantasm. It manifests as a literal bow he wields, which appears to be carved from living wood, fruit and vines sprouting all along the arc.

    Arrows shot from this bow carry the blessing Joseph received from God, that the lineage of Israel shall always spread, overtaking all in its path like a vine. Upon hitting any surface they'll begin to rapidly grow, shooting out vines to ensnare the target. On a direct hit the vines will dig into the target and try to rip them apart from the inside, before erupting out of them in the form of a full-sized tree. This process will drain the victim's blood and Mana fully dry. Joseph can also use this Noble Phantasm to set traps by littering his arrows all across the battlefield and sprouting vines from them to try to trip the opponent when they step close.





    So here's a Joseph sheet. For the much more negative take on his personality I was inspired by the fact that his dealings with Pharaoh is what allowed him to enslave his people in the first place. The whole thing with secretly stocking up grain and only giving it to people who sold off all their property was basically a giant, blatant land-grab scheme. His actions directly set the stage for the Exodus under Moses. Sure he saved people, but surely there were better ways to do it. So from that I decided to make him a more ambiguous hero who can help others, but is really out for himself when the chips are down.

    As usual, comments and critiques are welcome. Thanks for reading y'all!
    Last edited by RoydGolden; March 26th, 2022 at 09:28 PM. Reason: Corrected some things

  13. #973
    Flying Fairy Sunny's Avatar
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    Class: Avenger
    True Name: Deirdre & Naoise
    Alignment: Chaotic Evil


    Parameters:
    STR: E / B
    END: D / B
    AGI: C / B
    MGI: A / D
    LCK: E / E
    NP: A+ / --



    Source: https://www.pixiv.net/en/artworks/82200265 / https://www.pixiv.net/en/artworks/81901043

    “Naoise, darling, you know what we have to do now, yes?”

    “...Yes. I hear your words, Deirdre.”

    “Oh, please listen, my darling, and none of them shall ever live long enough to hurt us again.”

    “...Yes. As you wish, Deirdre.”


    Biography:
    As a woman, Deirdre was an innocent, sheltered girl, raised in seclusion. She was the child of Fedlimid mac Daill, the storyteller for Conchobar mac Nessa, the king of Ulster. Upon her birth, the chief druid of Ulster, a man named Cathbad, foretold that Fedlimid’s daughter would grow up to be a beauty without peer, such that kings and lords would go to war over her, and her beauty would cause much blood to be shed, including that of Ulster’s three greatest warriors.


    Many urged Conchobar to kill the infant, but the king was interested in her future beauty, seeking her for himself. He stole the child from her parents, having her raised in secret by a female poet of his court, and planned to marry the child bride once she came of age. Deirdre had little contact with the outside world, growing up in nature with only an old woman for human contact, yet she told her matron how she dreamed of the man she would fall in love with. Seeing a raven land upon the snow, its beak wet with blood, she pictured a handsome prince with hair black as a raven, skin pale as snow, and cheeks as red as fresh blood.

    Her matron knew only one man fit that description - Naoise, Conchobar’s nephew, a handsome warrior, hunter, and singer of Ulster. Naoise was powerful and clever, born in Uisneach, the sacred center of Ireland and the resting place of many of its gods. In particular, he was beloved by Manannan Mac Lir, who even bestowed upon him access to his sword, the Answerer. In some versions, Manannan would even go on to foster the couple’s children after their death.

    For the sake of her adopted daughter, the poet helped the two meet, where they immediately fell in love. Headstrong and lovestruck, Naoise fled Ulster together towards Scotland, traveling in exile with his new wife and his fiercely loyal brothers, Ardan and Ainnle. Together, the brothers protected Deirdre, living off the land and fighting off Conchobar’s forces for seven difficult but happy years. Deirdre’s vision had come true and she couldn’t have been happier.

    ...But Conchobar did find them, in the end. His men had urged him to forgive the couple, deprived as they were of three of their greatest warriors, and against his greed and desires, Conchobar relented and sent Fergus mac Roich to invite the couple to return

    Naoise and his brothers did wish to return home, but Deirdre urged them to reconsider, explaining she had a vision of disaster, with three birds flying from Conchobar’s capital, Emain Macha. This was a dire omen of death, but Fergus promised the suspicious couple that he would see their safe passage home, pledging to protect them as well and insisting that the king sought to make amends.

    The couple relented, and Fergus returned them to Ireland, only to be tricked and waylaid by a secret plot of the king - to use Fergus’ geis to the king to return the couple to Ulster in a single day and his prior geis to always accept an invitation to a feast to place him in a position where he could not take them all the way there. Placed in conflict by his obligations, Fergus sent his own sons to guard them instead.

    They were escorted to Emain Macha, where Deirdre again urged them to reconsider, foretelling that if they were invited to Conchobar’s house, they would be safe, but that the house of the Red Branch meant the king would intend evil. It goes without saying which building the party was invited to, yet the men would not be called timid, and entered the Red Branch’s house to be served with great food and drink.

    Sure enough, Conchobar’s betrayal came, attacking not only the sons of Uisneach, but his own knights of the Red Branch, seeking to claim Deirdre no matter how much blood he shed. The sons of Uisneach held the king’s forces off for days, only to be captured and executed in the end. Conchobar’s many promises lie broken at his feet, but his enemies were dead, and his beautiful new wife was left drinking her former husband’s blood in despair. For his many betrayals, Conchobar lost the loyalty of Fergus, who defected to Medb and Connacht, and even that of his chief druid, who cursed the Ulster kingdom to ruin upon departing his lustful, dishonest king.

    Deirdre would kill herself just a year later, throwing herself from Conchobar’s chariot and dashing her head upon a rock.

    ...A fairy tale love, wrapped from the outset in the tragedy of a nation. For seven years of love and happiness, through no fault of their own, the pair would lead hundreds of years of Ulster rule to burn to the ground.


    Personality:
    In life, Deirdre was loving and idealistic, but as an Avenger, she has been deeply dyed in a desire for vengeance after the tragedy she suffered. She shows little kindness towards others, believing absolutely in fate yet holding no faith that fate will ever lead to a benevolent outcome. Men are things to mistrust, promises are meant to be broken, and the only assurance that she will not be hurt or betrayed is blood and bone underneath her feet. Deirdre is brutal, cold, and calculating, evaluating every relationship as a zero sum game in which she must strike first and decisively.

    ...That is Deirdre towards everyone other than Naoise. At the same time, when it comes to Naoise, she returns to the girlish lover of her youth; sweet, feminine, and even shy about the most trivial of things. As her pillar of support, she obsesses with his well-being and protection, masking her insecurity with a bright and loving smile that vanishes as soon as he is no longer in front of her.

    For his part, as a proud warrior, Naoise knows and recognizes both sides of his love, neither condemning nor condoning them. He understands why she turned out the way she did, but he fosters no grudge, recognizing that he betrayed his uncle first when he stole away Deirdre from him. What animates him as part of their Avenger combination is not hatred towards others, but self-hatred - after all, he was the one who denied Deirdre’s warnings and visions.

    If he had listened to her…

    if he had simply believed the one he loved rather than being so headstrong…

    Telling himself that, Naoise buries his own misgivings in faithfulness, following Deirdre’s visions without question and without expressing doubt.

    Trapped in a space between a maiden's rage and a knight's complicity, neither shall be saved.


    Class Skills:
    Avenger
    Rank: A+
    A Class Skill of the Avenger class, representing the state of an Avenger as one that gathers people's hatreds and grudges onto oneself. It is easier for one to accumulate hatred and resentment. The rate of mana generation also becomes higher when receiving damage. Rather than a class skill derived purely from being an Avenger, this is a rare situation in which it could be said to be a skill innate to Deirdre in life.

    From the moment she was born, Deirdre and her beauty were prophesied to bring ruin to the king she would later despise and take the lives of great warriors. It was no surprise that many clamored for her immediate execution, and it was only her ability to incite Conchobar’s lust that overpowered this innate skill.


    Oblivion Correction
    Rank: B
    People are creatures that forget many things, but an Avenger never forgets. The critical effect of Avengers who attack from beyond one's memory is strengthened. Try as she might, her hate for the men of Ulster shall never, ever be forgotten.


    Self-Replenishment (Mana)
    Rank: A
    One's magical energy endlessly surges until their revenge is accomplished. Avenger receives a minuscule amount of magical energy every turn and she shall continue to plot ruin and revenge for as long as her and Naoise’s blood flows within her.


    Personal Skills:
    Clairvoyance (Naoise)
    Rank: A+
    A skill that connotes superior visual perception and dynamic occipital capture, such as to supplement the long-range aiming of projectile weapons. At higher ranks, it is possible that the bearers of this Skill have acquired abilities such as precognition ("future vision") and other forms of perception beyond standard eyesight.

    Deirdre was born from a royal storyteller with no unusual blood or influence upon her family. She was the subject of a prophecy, not a prophet herself. Yet from childhood on, she experienced repeated prophetic visions about a single subject: Naoise, the handsome and brave knight whom she would fall in love with before she ever met him. Deirdre has visions of their love, their escape together, and even their impending death at Emain Macha. She never experienced any other signs of clairvoyance, but when it came to the life of one man, her vision faithfully captured every detail.

    Less a skill furnished on her body so much as a psychic attunement to the flow of one man’s unfortunate destiny, Avenger has a permanently switched on “Diary of Future Love,” showing her what will happen to Naoise as long as he is manifest. Combined with her ability to convey that to him through their bond as Servants, he makes for a frightful guardian knight - and yet, Avenger sees nothing of her own fate or anyone else’s unless they intersect with Naoise.

    An individual who for better or worse can see nothing beyond the subject of her affection, no matter the cost.


    Sorrowful Crane
    Rank: A
    A skill derived from the great beauty of Deirdre, said to be the most beautiful woman in Ireland, with hair as fair as a white bird. Cranes were the symbol of Manannan mac Lir, her husband’s patron, and were said to be a sacred bird often representing death or envy. The sight of three such birds in Deirdre’s last vision was a common omen of death.

    This is a composite skill combining Alluring Nightingale and Grace of God. Avenger’s beauty and voice are equally mesmerizing, giving her all the skills and traits needed to win the hearts of men. Deirdre’s every action is wrapped in a powerful fascination magecraft-like effect, although she tries to blunt it with concealing attire and open disdain for all but her lover.


    Knight Tactics
    Rank: B-
    A battle methodology in which one grasps the flow of battle and induces the opponent to make a mistake, even without being a match for him or her in strength. In essence, a skill not for self-strengthening, but to invite a check failure for the opponent, consisting of composed observation powers to wager on a momentary chance of victory.

    This skill arises not from Deirdre herself, but her lover Naoise, who skillfully evaded Conchobar’s men for seven years and held the house of the Red Branch against the King’s massed forced for days. It is only his own anger - and to his regret, his prior unwillingness to fully trust Deirdre’s visions - that ever put them in that situation in the first place. Now, he trusts completely in her sight, even to the detriment of his own will.


    Noble Phantasm(s):
    Emain Macha - Den of Consuming Treacherous Flames
    Rank: A+
    Type: Anti-Army
    A Noble Phantasm representing the tragedy at Emain Macha, the event foretold at Deirdre’s birth that hung over her head all her life. Not only Naoise and his brothers fought to protect her, but also the betrayed men of the Red Branch, attacked by their own king - yet when their oath of obedience to Conchobar was invoked, despite their regret and misgivings, they too turned on her and helped to suppress their escape. Their fate was sealed when the druid Cathbad cast a spell to capture them, in return for the King’s promise not to harm them. A promise he would immediately break by executing the men and claiming Deirdre, for which Cathbad cursed both the king and the dishonored capital of Ulster.

    The capital would be burnt down just a few years later by Fergus and those who revolted alongside him.

    As a Noble Phantasm, Deirdre is permitted to call upon the wraiths and spirits of all who fought for her that cursed day, manifesting the warriors of the Red Branch as revenants to fight on her behalf. This Noble Phantasm is always active in some form, allowing Deirdre to call Naoise to fight beside her as a tethered Heroic Spirit, but invocation of additional warriors carries with it the growing risk of disaster.

    Naoise himself is a powerful Servant worthy of the Saber class, wielding the war god's Answerer as his own, although activating it is sealed in his current manifestation. After all, as an Avenger, the sword is associated not with his use, but his beheading and execution, and to call upon it will guarantee a bloody fate for all. He instead wields the sword with his own martial skills and the foresight bestowed by Deirdre's visions, responding to his enemy's actions as --or even before--they make them.

    The more revenants and allies she invokes at once, the more the burning structure of Emain Macha becomes manifest in this world, and at its full potential it becomes an inescapable burning hell filled with proud Celtic warriors ready to fight and die for the most meaningless of causes. At that point, the curse of combat of the Knights of the Red Branch is conceptually enforced without exception, and none may leave without shedding their life’s blood. This includes Avenger and Naoise, the tragic siren and her blood-soaked prince, making its full manifestation a catastrophic suicidal act of spite in order to destroy her enemies.

    A manifestation of the destruction that ultimately burned down everything, herself included, and condemned the glory of Ulster to smoke and smoldering ruin.

    Relationships:
    Fergus mac Roich:
    A fine man and an honorable warrior, Avenger knows that Fergus honestly meant to protect them and that he suffered as badly as they did because of Conchobar's betrayal. Yet she cannot forget that he left them behind, and he survived Emain Macha while she and Naoise did not. He should burn.

    (Naoise disagrees.)

    Cu Chulainn:
    One of the candidates for escorting her and Naoise home to Ulster before Conchobar chose Fergus (most likely since Cu's geases were less exploitable than Fergus'.) They never met in person and know of one another only by reputation, but Avenger can't let go of the idea that he would have been able to protect them better than Fergus and didn't. He should burn.

    (Naoise disagrees.)

    Medb:
    A spirited and lively young woman, Avenger can spend hours talking about their respective grudges and enjoys spending time with her. They often go shopping and Medb has been introducing her to luxuries that weren't available to her in her own life.

    (Naoise is glad that Deirdre made a friend.)

    Conchobar mac Nessa:
    BURN AND DIE IN YOUR OWN FILTH, YOU SICK OLD MAN.

    (Naoise declines to disagree.)
    Last edited by Sunny; June 27th, 2020 at 08:09 PM.

  14. #974
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Servant Assassin:

    Appearance:

    Source

    True Name: Daniel "The Detective-Prophet"

    Alignment: Lawful Good

    Alternate Classes: Caster, Ruler

    Strength- D
    Agility- C
    Endurance- C
    Mana- B
    Luck- A
    NP- B

    Personality
    A laidback and relaxed man. He doesn't fuss about small things and carries himself with an easygoing disposition. This is because Assassin has a deep faith in God, so he trusts everything to go according to His plan. No matter how bleak things seem Assassin trusts his actions are merely a part to play in the divine plan. Assassin is especially fond of children and enjoys acting like a "cool uncle" around them. He'd gladly shower them in toys and offer to regale them with stories of his adventures.

    Despite his normally lackadaisical attitude Assassin does get serious for some things. He despises anyone who'd exploit the innocent for their own benefit, especially innocent children. Assassin also dislikes idols, as he believes they guide the people astray into worshipping false gods. He feels utmost pity and compassion for those whose blindness by the glory of foreign gods leads them to turn their backs to their fellow man, even performing atrocious acts like human sacrifice. Conversely, Assassin harbors nothing but rage against cynical tyrants willfully abusing the people's superstition to get themselves worshipped as living gods.

    As his legend is widely considered the origin of the "Locked Room Mystery" archetype, summoned in modern times Assassin takes up a fondness for mystery and detective stories. He loves reading them, and always tries to solve the cases before the "detective" does. Assassin particularly likes "fair play mysteries" and sometimes gets annoyed when the solution wasn't foreshadowed with clues earlier in the text. Being an immensely curious and inquisitive person, he also enjoys trying out Rubik's Cubes and other kinds of puzzles.

    Likes: God, the truth, detective fiction
    Dislikes: false gods, tyrants, lies
    Talents: uncovering the truth, vanquishing idols
    Natural Enemy: King Nebuchadnezzar


    Class Skills:

    Presence Concealment- D
    The talent to block out one's presence as a Heroic Spirit. However the effective rank drops sharply the moment one prepares to attack. At this rank it's suitable for spying as long as no sudden movements are made. While Assassin killed the dragon-god by stealth, he never had anecdotes of hiding his presence from others. As such he only merits a low rank in this Skill by virtue of his Class Container.


    Personal Skills:

    Natural Insight- B
    The ability to grasp the essence of things. Perceptive eyes for observation that will not overlook any information.

    Assassin possesses this Skill from the anecdote where he solved the mystery of how the offerings to the temple of Bel kept disappearing. Also in another story Assassin saved a young Jewish girl from two lecherous elders who sought to condemn her to death for "unchastity", in reality refusing their advances. Assassin skillfully cross-examined the two men, finding out how their testimonies contradicted each other. Having exposed and humiliated the accusers, Assassin then had them both executed while ordering the girl to go free. Though born many centuries before such an archetype was ever coined, he has the mind and keen eyes of a genius detective.

    Through this Skill Assassin can see into the future akin to the Clairvoyance Skill and even makes possible to read the enemy's next moves briefly before they occur. In the case of being employed against Servants, should the Luck check succeed his gaze will pierce through to the truth, even one firmly concealed by means of magic or Noble Phantasms.

    As Caster or Ruler where the aspect of [God's prophet] is emphasized over the [brilliant detective], this Skill will be replaced by Revelation at the same rank.

    Idol Breaker- B
    A Skill held by those famous for destroying idols to foreign gods. Assassin played a huge role overturning idol worship in Babylon. He revealed the god Bel to be no more than a lifeless statue, and slew a dragon revered as a god by the locals. This Skill boosts the damage Assassin deals when striking against people, objects or structures affiliated with Pagan divinities.

    Pacifier Of Ferocity- A
    A gift to subdue the temper of wild beasts. In legend after slaying the dragon-god Assassin earned the ire of the Babylonians. To appease his people's wrath the king tossed Assassin into a lion's den to be devoured by the ravenous beasts therein. However when Assassin prayed to God, a miracle occurred. None of the hungry lions so much as nibbled him. In fact whenever they got close to Assassin the normally vicious predators became tame and gentle like housecats. Amazed by this, the king freed Assassin from the lion's den and threw his accusers in instead, where they were immediately devoured.

    This incident crystallizes into a Personal Skill that allows Assassin to suppress hostility from wild beast-type enemies. Against true wild beasts this Skill is an inescapable mental charm that renders them incapable of harming Assassin. For Servants with bestial attributes the effect is more diminished, but still serves to make them perceive him as instinctively trustworthy and reliable. This Skill also has no effect on Phantasmal or Divine Beasts, only mundane ones.


    Noble Phantasms
    Mikdash Apate
    Primeval Locked Room Mystery


    Rank: C

    Type: Anti-Mystery

    A Noble Phantasm recreating how Assassin solved the mystery put before him by the priests of Bel. According to legend the king challenged Assassin to explain- if Bel truly were a mere lifeless idol instead of a god- then where did the food and drink offered to him every night disappear to? They arranged a test where the priests would lay out the ritual meal in the temple and lock the doors that night. If the offerings weren't consumed the priests were to be sentenced to death. Conversely, if they were found to disappear then Assassin himself would be executed. Unhesitantly, Assassin agreed to the trial, eager to prove the so-called god's falsity.

    That night, just as the priests said the food disappeared. But Assassin uncovered the ruse by secretly scattering ash across the floor earlier that day. This exposed that the priests actually snuck into the temple through a hidden passageway and devoured the offerings themselves. Shocked by this revelation, the king ordered the lying priests put to death.

    This anecdote is widely held up as an ancestor of the "Locked Room Mystery" genre. As a Noble Phantasm it allows Assassin to project a Bounded Field over any moderately sized enclosed space, such as a house or a single room. This enforces the concept of a "Closed Room", magically barring anyone from entering or exiting until Assassin dispels the Bounded Field. When investigating a crime this lets Assassin make sure that no suspects leave the scene and everyone "on-site" is accounted for.

    This Noble Phantasm also has a second function. Assassin can "replay" the actions of anyone in the enclosed space over the last 24 hours. This takes the form of doppelgangers forming out of ash to retrace the target's movements. These doubles are intangible and will crumble back into ash if disrupted in any way. In this fashion Assassin can view perfectly anyone who last entered or exited the room, as well as any crimes that took place there. Combining these two abilities and this Noble Phantasm can be called the perfect tool for solving locked-room murders.


    Kdab Korban
    Trickery That Brought Down The False God


    Rank: B

    Type: Anti-Unit (Anti-Dragon)

    A Noble Phantasm crowning Assassin's greatest feat, his slaying of the Babylonian dragon-god. Assassin was confronted by the dragon, which the king proclaimed to be an immortal god. He proved the folly of this by baking a poisoned cake which he tricked the dragon into eating. When it ingested the Trojan treat the foul beast's belly burst, killing it instantly. Thus Assassin showed that the dragon was no true God, but merely a powerful beast.

    By invoking this Noble Phantasm, Assassin can infuse any food he's touching with a deadly and invisible poison. If anyone eats it they'll face an Endurance check and if they fail their belly will rupture much like the dragon's, inflicting instant death. If the target has draconic attributes, the need for an Endurance check is bypassed. Naturally, there's few in the Grail War who'd freely trust food offered by an enemy, but given Assassin's great cunning he can find opportunities to exploit this Noble Phantasm nonetheless.





    So after Joseph I felt inspired to write up another Biblical prophet-as-Servant. This sheet originated with the concept of the "Locked Room Mystery" NP, and I wrote out the rest from there. I just thought the idea of a "prophet-detective" seemed amusing. As usual, comments and critiques would be welcome. Thanks for reading!

  15. #975
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Since I wrote up two sheets recently I figured I might as well give some feedback.

    That Alyosha sheet is quite good. I wrote up what was previously the only sheet of him here a while back, so it's nice to compare our takes. The Skills are well-chosen, Provocation especially and Thunderous Birth adds some nice flavor. His NP is very situational, but it fits his legend. Not every Servant needs an overpowered NP to be cool, especially since he's geared more towards closing the gap against stronger enemies with skill and cleverness. The personality is maybe the best part of the sheet. He's very much a Joseph Joestar-like "loveable trickster asshole" sort of character, and sounds like he'd be very fun to see in a story.

    Out of curiosity, do you have any thoughts on my Alyosha or my last two sheets?

  16. #976
    wwwww Spartacus's Avatar
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    Thanks for commenting. As for your Alyosha, it is interesting that there is a story about his father being a pedophile and befriended Tugarin, I was not aware of that. I think it is cool that you make an NP out of the dagger Tugarin throws at him, as I don't know what NP he should have for Assassin class.

    I'm not really sure about how I feel with your Joseph, I do like the idea of a dream NP. It would make a cool original setting for a story or a mid-boss that everyone needs to team up before its too late.

    But your Daniel is great. The idea of prophet-slash-detective is fun, and I'm surprised he is not a Ruler. It is super easy to imagine him in a fantasy detective setting like those vampire game where you spent most of your time investigating but also monster-slaying in the middle of your investigation to spice up the game.

    While I'm at it, I like Deirdre & Naoise. While I'm not familiar with their story, I really like her NP. It may sound like an army summoning at first glance, but I think an NP that creates a hellscape full of pointless madness is oddly scenic.

  17. #977
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Quote Originally Posted by Spartacus View Post
    Thanks for commenting. As for your Alyosha, it is interesting that there is a story about his father being a pedophile and befriended Tugarin, I was not aware of that. I think it is cool that you make an NP out of the dagger Tugarin throws at him, as I don't know what NP he should have for Assassin class.

    I'm not really sure about how I feel with your Joseph, I do like the idea of a dream NP. It would make a cool original setting for a story or a mid-boss that everyone needs to team up before its too late.

    But your Daniel is great. The idea of prophet-slash-detective is fun, and I'm surprised he is not a Ruler. It is super easy to imagine him in a fantasy detective setting like those vampire game where you spent most of your time investigating but also monster-slaying in the middle of your investigation to spice up the game.

    While I'm at it, I like Deirdre & Naoise. While I'm not familiar with their story, I really like her NP. It may sound like an army summoning at first glance, but I think an NP that creates a hellscape full of pointless madness is oddly scenic.
    Sorry to say but most of my Alyosha's backstory (including those parts you mentioned) was totally made up. I couldn't really find enough on the RL Alyosha's legend to flesh out a full backstory so I just ended up spinning my own take loosely based on his exploits. The part about him befriending Tugarin is just my extrapolation of the fact that Tugarin was described as a Bogatyr too so they possibly could've worked together before his rampaging, and I thought the rivalry between them would be spiced up if they were former friends.

    In any case, I'm glad you liked my sheets!

  18. #978
    might as well post this here for posterity


    Assassin eyes you. You aren't sure what she's thinking.


    Info
    True Name: "Patty"
    Class: Assassin
    Alternate Classes: N/A
    Source: Folklore
    Place of Origin: North America
    Alignment: True Neutral

    Gender: Female
    Height: Unclear
    Weight: Heavier than you
    Likes: Quiet places, solitude, nature, berries
    Dislikes: Urban areas, loud noises, intrusive people
    Attribute: Earth

    Parameters
    STR: B
    END: B
    AGI: C
    MGI: ?
    LCK: A
    NP:

    Lore and Personality
    The enigmatic, alleged 'bigfoot' caught on film in 1967. The most famous cryptid in existence: Sasquatch. Though she also appears to go by "Patty".

    As the story goes, on October 20, 1967, a pair named Roger Patterson and Bob Gimlin were riding their horses through the woods, on the hunt for a particular mythical ape-man that had been reported to be in the area. And, as luck would have it, they happened to stumble upon it. Estimated to stand over six and a half feet tall, with an inhuman stride and hair covering its body, the (eventually theorized to be female) creature was caught on film by the two men. Though the footage is blurry, and the subject is held by many to be uncertain in its veracity, the effects of the film on popular culture were widespread and immediate. Bigfoot, once a semi-obscure legend, became a household name that immediately conjures images of a shaggy, hulking manlike-beast in the minds of millions. Savage, mysterious, a missing link between man and myth...

    Truth is, however, Patty is just a simple girl who wants to be left on her own. She's more intelligent than any animal, but is undeniably inhuman in mindset. While other Servants may work with or against their Masters, Patty operates on her own 'wavelength' so to speak, independent of all other parties and seemingly with goals of her own, which she will almost certainly keep to herself... not that she could share very easily if she wanted to, considering the language barrier.

    Patty's life story is a complete mystery aside from around a minute of footage, from what she did with her time to the way that she died (if she's dead at all). As such, mystery emanates from her like heat from a fire. She's the most famous thing that might not exist, and she truly embodies that.


    Skills
    Class Skills
    Presence Concealment: B++
    Hides one's presence as a Servant. Suitable for spying. It is possible to disappear and become extremely difficult to be detected. The rank of Presence Concealment drops considerably when preparing to attack. When in a forested area, this Skill's Rank increases significantly.

    Magic Resistance: C
    Cancel spells with a chant below two verses. Due to her possible origins as a Phantasmal Species, she is innately defended from lower level magecrafts.

    Personal Skills
    Self-Preservation: B
    Although Patty will do her own thing most of the time, she still ensures her Master's safety. This manifests in attempting to remain out of sight alongside her Master at all times, unless absolutely necessary.

    Cryptid: B
    A reflection of her origins in some of the only longstanding evidence of the existence of one of the world's most elusive entities. This Skill allows Patty to, in her 'home environment' of the woods, come and go like a shadow. She can appear or disappear in an instant simply by obscuring herself from sight, leaving behind only traces like hair or footprints. Additionally, any attempt to create 'Evidence' of her existence will come up short-- photos will be blurred, audio distorted, drawings will fail to capture the finer details... essentially, this Skill allows Patty to make herself, once again, a disputed existence.

    Monstrous Strength: B


    Noble Phantasm


    Info
    True Names: Roger Patterson and Robert "Bob" Gimlin
    Class: Rider
    Alternate Classes: Faker
    Source: True History
    Place of Origin: California, United States
    Alignment: Lawful Neutral

    Parameters
    STR: D
    END: C
    AGI: D
    MGI: N/A
    LCK: ?
    NP: B

    Noble Phantasm
    That Thing in the Woods
    Patty

    Rank: B
    Type: Summon

    The truth is, Patty is simply a Noble Phantasm that automatically manifests upon the summoning of the true Servants, Patterson and Gimlin. A sapient, independent embodiment of their legacy, which has overshadowed them and thus crystallized into its own existence.

    More specifically, Patty is not the Bigfoot, or even a Bigfoot. Instead, she is the manifestation of the 'Bigfoot' captured on film by Patterson and Gimlin, of the pop-cultural 'idea' of Bigfoot. As such, she is essentially a fake version of the 'real' Servant Sasquatch, and has lesser versions of its Skills, and no Noble Phantasm of her own. Still, however, she's stronger than the Servants who created her by an absurd degree. Indeed, the fact that she's so powerful despite her origins as a possible fiction lend credence to the idea that she may have more to her than a simple legend...

    That is to say, "Patty" the Servant does not exist, and the Saint Graph is instead for these two gentlemen. A dual-Rider, they are practically useless in combat, comparable to any normal men, only marginally better than a mortal in terms of physical strength. Their only skill is a low-level Riding Class Skill, and their only Noble Phantasm is Patty.

    Roger, despite their shortcomings, is very enthusiastic upon being summoned. He's excited to be back, and will do anything he can to help his Master, what little he's able to do. Bob, for his part, seems to not want to be here. He, even today, is a very secluded individual, not one for the spotlight. As such, he often hangs back and lets Roger do the talking, whether it be dealing with their Master or anything else.

    Roger and Bob don't control Patty, and in fact she seems to steer clear of them, perhaps due to resentment of them upturning her quiet "life" by making her exist.

    Of particular note is that, when asked, Patterson will dodge any question of the veracity of his famous film, and of Patty in general. Gimlin simply admits that "If it was a hoax, I wasn't in on it", but Patterson, it almost seems like he himself doesn't know the truth. It's known that, in life, he was an avid fanatic for the legend of the Bigfoot, hunting leads for years, even after capturing it on film, and had even produced a docudrama movie on the subject. People have debated on these aspects of his character for years, using every point as both an argument for and an argument against the film being faked. After so long as the center of controversy, perhaps the murkiness of popular opinion has spread to his Saint Graph, obscuring the truth even in Patterson's own memory?

    Or, maybe there's something else at work? Maybe Patterson's own passion for the idea of a legend like Bigfoot being real was so strong, it forced the issue, in a manner of speaking. What if, like their Noble Phantasm, Patterson made Bigfoot real, just for long enough that he was able to catch it on camera?

    There's also the fact that, invariably, one attempting to summon 'Bigfoot', 'Sasquatch', or any variant thereof will instead summon Patterson and Gimlin, whose iconic film has overtaken any concrete evidence of the creature. Some would argue, in fact, that the 'real' thing uses the two as a cover, another layer of obfuscation to keep its existence secret...

    Something, all those years ago in those woods, be it a Bigfoot, a man in a suit, or some other mysterious thing, was filmed by Patterson, this much is indisputable... but its true identity will remain a mystery forever. Perhaps that, in the end, is what causes this 'Servant' to manifest as they do-- the creation of a legend in the modern age.

    Whatever it is, we know one thing for sure. Something is out there.

  19. #979
    "Servant Lancer. You must be my Master. I am... thankful for the opportunity, but I fear you may have made an unwise choice."

    Info
    True Name: Nakano Takeko
    Class: Lancer
    Alternate Classes: None
    Source: Historical Fact
    Origin: Japan, 19th Century
    Alignment: Neutral Good
    Armament: Naginata

    Bio
    Background
    Nakano Takeko was a young Onna-bugeisha from the Aizu domain of Japan, who fought and died during the Boshin War. What is notable about her is the circumstances of her participation in the war: She was doing it completely without permission. The officials of the Aizu refused to allow women to participate in their army, which rubbed Nakano the wrong way. Thus she, along with her mother and her younger sister, created an unofficial army of their own, later called the Jōshitai. Together, this force of less two dozen warrior women fought to resist the imperial army that threatened their home. They knew from the start, of course, that it was hopeless, as their forces were incredibly outmatched and outnumbered, but they fought anyway, valiantly, until the bitter end. For this, they are remembered and revered to this day.

    Nakano was the leader of the Jōshitai, only 21 years old at the time and wielding a naginata. She fought bravely, until her final battle at Yanagi Bridge. She ordered a charge on the imperial army, who outclassed her force with their firearms. The army, however, soon realized that it wasn't a force of male samurai that was attacking them, but women, and as such held their fire. The Jōshitai took advantage of this, kill quite a few imperial soldiers before they came to their senses and started firing on the women. Nakano personally killed several soldiers before being shot in the chest.

    Rather than risk having her body be lost to the enemy, Nakano had her younger sister decapitate her, so as to ensure a proper burial after the battle. This is largely agreed to be metal as fuck. Her naginata, as well, was taken and enshrined. So ended the story of Nakano Takeko.

    Personality
    In life, Nakano was responsible, kind, fearless, and confident. That's changed very little as a servant... with one notable alteration. She is aware of the losses her people suffered in the war, especially after her death, and regrets them deeply. She considers herself something of a failure, in fact, and makes this clear to her Master whenever she can. Her low stats? "Because I failed." Her simple attire? "All I deserve." A bird poops on her? "How appropriate." It actually gets sort of annoying after a while.

    Eventually, one may be able to shake her out of this funk, but that's easier said than done. Despite it all, however, in battle she's just as ferocious as in life, no matter who she's up against. Her martial skills and viciousness, as well as her bravery, make her a threat even to stronger Servants. This is especially advantageous to her as, due to her stats and her overall self-deprecating demeanor, most Servants will overlook or underestimate her, meaning she's able to surprise them with how incredibly deadly she can be in battle.


    Servant Stuff
    Parameters
    STR: D
    END: C
    AGI: C
    MGI: D
    LCK: C
    NP: D

    Class Skills
    Magic Resistance: E
    The presence of this Skill is merely a formality of her manifestation as a Lancer. It is the bare minimum of resistance towards Magecraft.

    Independent Action: C
    It is possible to remain in the world for one day without a Master.

    Personal Skills
    Charisma: D
    Lancer's ability to lead a small army even in the face of an assured defeat speaks to her abilities as a motivator, and as such the morale of her comrades will be increased even in the most dire of circumstances. Even until the end, they'll stand tall.

    Bravery: A
    Lancer, as stated, stood firm in the face of overwhelming odds and died without fear.

    Noble Phantasm
    The Army of Girls
    Jōshitai
    bet
    Type: Army Summon
    Rank: D
    Nakano's Noble Phantasm is the Jōshitai, the small army of women she lead at the end of her life. Upon activation, Nakano summons between 10 and 20 Servant-like allies, the number depending on how much Mana she spends to activate the Noble Phantasm. They are the women she fought alongside in battle, and each is unshakably loyal to her.

    Though this may seem underwhelming, there is an 'advantage' to this Noble Phantasm. See, due to Nakano herself being a rather low-power Servant, so long as her Master is willing to put in the necessary Mana, each and every warrior summoned by this Noble Phantasm is of comparable stats and abilities to Nakano herself. Essentially, it allows her to summon additional Sevants that are as powerful as she is, for a relatively low cost. So, while a more powerful Servant may be able to handle Nakano on her own, can the same be said for 20 Lancers and Archer and Sabers?

    Additionally, each member of the Jōshitai summoned by this Noble Phantasm has a very low level Presence Concealment skill, based on their abilities as a guerilla force, that allows them to have the element of surprise when attacking their foes.

  20. #980
    AKA Leyeet massive_jojo_reference's Avatar
    Join Date
    Jan 2017
    Location
    Throne of heroes probably idk
    Gender
    Male
    Posts
    224
    Greetings master, my name... Debbie, you can call me Debby, looking forward to My Service under you! As for my class... The gun gives it away doesn't it?
    Faceclaim

    Identity: Deborah Sampson Gannett (Columbia)

    AKA: Goddess of Liberty

    Class: Archer

    Alignment: Chaotic Good

    H/W: 175cm/56kg

    Armament: N/A, Any Firearm can be wielded as a D-Rank Noble Phantasm

    Wish: Democracy for the entire world.

    STR: B
    END: B
    AGI: A
    MNA: C
    LCK: A++

    Lore
    One of the few women in the world to serve in the military, in an active combat role before the modern age. Her name was Deborah Samson Gannett, though she served the army under a pseudonym, firstly, Timothy Thayer, then Robert Shirtliff. Having fought in the american revolutionary war, despite this status, she hadn't accomplished much of note in the war, so she exists as a syncretic servant, having been halfway fused with the Divine Spirit Columbia, also known as the Goddess of Liberty, despite this the dominant personality still remain s that of Deborah's. though warped by the divine spirit Columbia.

    During the war, she joined the revolutionary army, serving in the 4th Massachussets Regiment in the light infantry company Under the command of George Webb, Light infantry were elite troops and the men picked were usually of taller and more muscular build than the average soldier, with her 5'9'' stature, she was more than capable of disguising herself as such. she received a cut to the head and a shot to the thighs, she was treated for the cut but not for the two musket balls, one of which she took out herself with a knife.

    After this incident, she served as a Waiter for John Patterson, who afterwards found out her true gender, but rather than reprimand her as was always the case, he gave her a honorable discharge.

    The other 2/4 of her personality are made up of a Divine Spirit known as Columbia, Goddess of the united states and liberty itself, a Modern day divine spirit formed through the collective ideal of freedom and democracy started by the United States uniquely making her a heroic spirit created purely by mankind, Like Archer, she doesn't have enough fame to manifest as a Heroic or a fully fledged Divine Spirit, hence creating the Heroic Spirit that stands as a female personification of USA.


    Class Skills
    Independent action: B+/A
    A skill that allows a servant to act without a master. Archer is a soldier and therefore takes orders and acts allowing for a high rank in this skill. Archer's rank provides enough mana for her to stay in the world for 3 days, however this is a maximum possible amount achieved if one conserves mana and avoids usage of Noble Phantasm, If summoned on the territory of the united states, this skill becomes A ranked

    Magic Resistance: E
    Due to not facing magecraft in life, Archer has a low rank magic resistance skill. however, damage by magic is somewhat reduced.


    Personal Skills
    Marksmanship: B/A++
    A skill that represents the user's natural ability to aim with firearms, Having served in the American revolutionary army, Archer is naturally skilled with Guns, and can utilize any firearm effectively, When summoned on the territory of the United States, this skills Becomes A++

    Goddess Divine Core: -/A
    A skill that represents one being a perfected goddess from birth. Due to the fact that Columbia is not a proper divine spirit, but rather a personification of an entire country, she cannot be considered a proper goddesses, however she is considered a form of deity in all democratic countries, where she is indeed considered a form of a Deity. Giving it a A rank not only in USA, but in all democratic countries.

    Bravery: B/A
    A skill that represents one's natural bravery when facing adversity, it negates mental interference attacks, as well as increasing melee damage. In a time where women serving in a combat role was considered unconventional, Archer, being a woman, disguised herself as man to serve, displaying extreme bravery.

    Manifest Destiny: A/EX
    A Charisma-Type of Syncretic Skill that also includes Innocent Monster, Possessed by Columbia, it allows her to inspire a large amount of people to work towards a single goal. working as a type of Charisma, It represents the zeal of america to expand westwards, however this expansion was at the cost of Natives living in that land, hence, Once this skill inspires a large amount of people, it becomes inevitable that some people will suffer because of it, If summoned in america, This skill becomes EX ranked. If columbia was capable of summoning herself as a proper heroic spirit, this would have most likely been a Noble Phantasm instead.


    Noble Phantasms
    A well regulated Militia, being necessary to the security of a free State, the right of the people to keep and bear Arms, shall not be infringed.
    Arsenal of Democracy
    [D] [Anti Unit]

    A Noble Phantasm representing the Second of Amendment of the United states, allowing people to keep and bear firearms, an Arsenal of Democracy necessary in order to create it, A Noble Phantasm Possessed by Columbia, it is Always Active.

    This Noble Phantasm allows archer to use any type of Firearm, Modern or Otherwise. as a D Rank Noble Phantasm, anything from Muskets, to Assault Rifles, to High Caliber Sniper Rifles. As Guns usually aren't noble phantasms, this skill allows Archer to utilize a wast amount of Weapons for Different purposes, It Exponentially increases the power of Firearms of any kind, and also giving them Abilities to counter magecraft. For reference's sake, a 50. Caliber sniper rifle, powered up by this Noble Phantasm, will be able to punch through several Magical Barriers, and destroy objects it would not be able to. Though it can be used with any Firearm, Archer prefers the Use of Bolt Action and Semi Automatic Weapons. It also does not work with higher caliber weapons such as cannons. It is especially effective against servants that are royalty or tyrants

    One downside of this Noble Phantasm is that, despite not being too taxing on mana, it can be ineffective against against high-mystery servants.

    Congress shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the people peaceably to assemble.
    Empire of Liberty
    [EX] [Anti-Army/Anti-Tyranny]

    A Noble Phantasm representing the First Amendment of the United states. It separates the Church From the states, guarantees the right of the people to speak freely, provide news coverage, petition the government and peacefully assemble. Creating an Empire of Liberty where all people are truly free

    Upon Activation, a massive amount of energy will start pouring from earth, bringing back the souls of the soldiers of the revolutionary army. They form a single firing line, the amount of soldiers is constant, always numbering at 1776 Soldiers, representing the date when america gained independence. These soldiers are not Heroic Spirits, but they are closer to wraiths, they are soldiers who gave away their life for american independence and thus their souls rest at american soil forever. this however does not mean that they are useless.

    When Archer fires her own weapon, all other soldiers will follow, if the enemy is an entire army, the noble phantasm functions as a standard Anti-Army Noble phantasm, its EX rank comes from its secondary attribute.
    It is almost universally deadly to Heroic Spirits who are considered Tyrants, it is the concentrated power of Democracy and Freedom aiming at its exact opposite, 1776 musket shots, all concentrating towards one point, obliterating it should it threaten Liberty.

    The Wraiths of the 1776 Soldiers can stay Summoned for exactly 1776 Seconds, which is around 29 Minutes. they can move around freely but do not possess Independent Action so they cannot travel far, and as soon as Archer calls upon them, they all teleport to their standard firing line.

    Due to the immense power required to summon the souls of the dead, a master must be present close by in order for archer to activate this Noble Phantasm.


    CE/Personality/etc
    CE: Bloody Musket Ball
    This was... In my thigh? it seems absurd. but it reminds of my time in the army, i must keep it.
    Any other woman would faint after seeing it, however i am Deborah Sampson, the first female soldier in the us army so i can handle it!
    Who are you calling a Tomboy exactly!?

    Archers personality has two sides, one of is a gentle natured woman, behaved and ladylike as any woman should be, The other side is a Energetic Woman, always ready for action, should it be necessary.
    She can get quite aggressive in the heat of the battle, especially if summoned in her home country, she also gets very serious should her enemy be considered a tyrant. Her columbia side also make her very much love anything american, from Hollywood movies to guns. to american historical figures (for better or for worse in chaldea)
    When not fighting she has the attitude of maybe a Big Sister, or a Caretaker, she advises the master on action should it be necessary, and is generally skilled at any hard labor task. it is not far off that a master might find her attractive for this. but a master should especially be careful about this. She does not take lightly to being treated as a woman when in her tomboy mode, also don't ever call her a tomboy. EVER.

    Thomas Edison: A inventor from Britain... Who lived in america none the less... Capitalism is american, so go America yay! though i can't approve of theft of patents.

    Nikola Tesla: A inventor from Serbia, who moved to america... Electricity is also America in that case! and Serbian as well!

    Florence Nightingale: A nurse? Not exactly... i am a fully fledged Soldier Ma'am, what do you mean i don't need breasts in that case? WAIT WHAT IS THE BONESAW FOR!?

    Calamity jane/Billy the kid: What? Cowboys? THAT IS ABOUT AS AMERICAN AS IT GETS, PLEASE MASTER I WANNA TALK TO THEM!!!

    George Washington: SUPREME COMMANDER WASHINGTON SIR! I AM PRIVATE DEBORAH SAMPSON, READY FOR DUTY AND AWAITING ORDERS (salutes).


    notes
    Fuck this was a fun servant to do, Yes her noble phantasms are the first and second amendment, no i'm not american or a patriot.
    Last edited by massive_jojo_reference; June 27th, 2020 at 07:10 PM.

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