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Thread: Create-A-Servant 3

  1. #2161
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors Dragolord09's Avatar
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    I'm guessing we'll be seeing the other Magical Girl Kings soon the god of world-0?

  2. #2162
    love warrior <3 world-0 the god of world-0's Avatar
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    ...yes, eventually


    here is a list of my servant sheets(new and improved format for my servant sheets)

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  3. #2163
    Foreigner Sheetematic Universe! DelRey's Avatar
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    Okay folks, sorry for me cluttering the thread with formatting questions. I got it now how i wanted, but i had to change my method of using the spoiler option, as the reader would need to click severa times in and out to read it. My sheets are hard enough to read anyways.
    Thanks to Kamerad for explaining it to me.

    Now back to business

    Koga: Sorry i wont give reviews. Daena was described that way, she is a special form of shapeshifter in her myth. She is also described as your religious consciousness and sometimes is just a concept alone. The way you lived decides her appearance. Their whole world view is heavily decided by their religious belief and their partly complicated concepts. She is scarcely mentioned in myths and I have not seen any descriptions of what dogs experience in the afterlife. My guess is they go straigt to the House of Song without interaction with Daena. Her obsession with dogs is just a quirk I added because when she is religion itself, she will most likely value dogs as well in a godly over the top way. And the Vendidad is a collection of texts within the avesta. there she was expanded upon the most and i think it was a 'younger' text in their religion.
    And i chose this format just to try it out. Readers scrolling down and seeing a woman as faceclaim before anything else of the sheet robs my cheap attempt to make a surprise "ooh it is the same woman?". And this method could later come in handy when i continue to hide my Foreigner sheets behind fake ones.

    Derrick: Like you noted yourself, similar to sanson, but character is different. As a nitpic his Aptitude for Slaughter (Tool) skill should clarify that he deals more dmg with his axe and gallow i guess. The skill originated from Archimedes and he has it because his tools killed, not he himself. Derrick falls in the category of killing directly and though his improvements indirectly soo maybe like the Golden Rule line adding a (Tools&Weapon) ?
    Also i kinda feel his general direction as a character feels off. Pragmatic, but desires to kill. His reaper skill sounds really cool and makes him seem like the slow but deadly horror archetype like Jason or Pyramid Head. Yet despite his FC it doesnt really feel that way. Idk, could just be me.

    Alter-Ego of Sunflower: Wait, that is not Vincent Van Gogh?! I have no idea what I read, i seem to miss some crucial type moon lore to get this sheet
    Last edited by DelRey; January 25th, 2021 at 08:27 PM.

  4. #2164
    Create History with the light even God doesn't know Der Ritter's Avatar
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    Quote Originally Posted by DelRey View Post
    Alter-Ego of Sunflower: Wait, that is not Vincent Van Gogh?! I have no idea what I read, i seem to miss some crucial type moon lore to get this sheet
    Van Gogh did show up in FGO's Imaginary Scramble event (kinda.)

    For more information, play Tsukihime and Melty Blood Actress Again Current Code.
    TFW Thomas Edison is a lion, King Arthur is a girl, and Humanity's mom is Shin Godzilla
    My DeviantArt. Sometimes I actually upload something!The Waifu War never truly ends.

  5. #2165
    Confusion Levels: Maximum Cursed by Fortuna's Avatar
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    Quote Originally Posted by DelRey View Post
    Okay folks, sorry for me cluttering the thread with formatting questions. I got it now how i wanted, but i had to change my method of using the spoiler option, as the reader would need to click severa times in and out to read it. My sheets are hard enough to read anyways.
    Thanks to Kamerad for explaining it to me.

    Now back to business

    Koga: Sorry i wont give reviews. Daena was described that way, she is a special form of shapeshifter in her myth. She is also described as your religious consciousness and sometimes is just a concept alone. The way you lived decides her appearance. Their whole world view is heavily decided by their religious belief and their partly complicated concepts. She is scarcely mentioned in myths and I have not seen any descriptions of what dogs experience in the afterlife. My guess is they go straigt to the House of Song without interaction with Daena. Her obsession with dogs is just a quirk I added because when she is religion itself, she will most likely value dogs as well in a godly over the top way. And the Vendidad is a collection of texts within the avesta. there she was expanded upon the most and i think it was a 'younger' text in their religion.
    And i chose this format just to try it out. Readers scrolling down and seeing a woman as faceclaim before anything else of the sheet robs my cheap attempt to make a surprise "ooh it is the same woman?". And this method could later come in handy when i continue to hide my Foreigner sheets behind fake ones.

    Derrick: Like you noted yourself, similar to sanson, but character is different. As a nitpic his Aptitude for Slaughter (Tool) skill should clarify that he deals more dmg with his axe and gallow i guess. The skill originated from Archimedes and he has it because his tools killed, not he himself. Derrick falls in the category of killing directly and though his improvements indirectly soo maybe like the Golden Rule line adding a (Tools&Weapon) ?
    Also i kinda feel his general direction as a character feels off. Pragmatic, but desires to kill. His reaper skill sounds really cool and makes him seem like the slow but deadly horror archetype like Jason or Pyramid Head. Yet despite his FC it doesnt really feel that way. Idk, could just be me.

    Alter-Ego of Sunflower: Wait, that is not Vincent Van Gogh?! I have no idea what I read, i seem to miss some crucial type moon lore to get this sheet
    Thanks for the feedback Delray, I changed the aptitude for slaughter skill to something a bit more fitting, although I did have to tailor a custom skill for that (which was a bit of a headache as golden rule doesn't denote a raised level of attack or strength from what I've checked, yet natural body does*), and anything else I found I didn't feel satisfied with or make sense (monstrous strength or overload wouldn't work, so I had to create the blade / armament of slaughter skill to denote 'the nature of a trained killer who has honed their body and tools to kill men', although I think it works out as I can think of a few later servant ideas I could use the skill on). Also I changed the FC, as I agree with you and personally I wasn't totally satisfied with it either. I'm still not totally satisfied with the current FC, but I think it's an improvement over the previous one at least. Also I didn't intend for the Jason / Pyramid head feel intentionally, yet ironically I think it works out.

    * although that does have the problem in that natural body only applies to people born with a naturally perfect body and Thomas Derrick is a trained rather than a born killer
    Last edited by Cursed by Fortuna; March 16th, 2021 at 07:55 PM.
    The Nasuverse: Everything you know about history is wrong, people don't die when they are killed, The Archer class is not filled with Archers, and King Arthur is a Girl.

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  6. #2166
    Foreigner Sheetematic Universe! DelRey's Avatar
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    i did not mean he should have a Golden Rule kind of skill, just that the skill Aptitude for slaughter have a version like Aptitude for Slaughter (Tools&Muscles) or something like that, similar to Golden Rule(Wealth&Beauty). I just referred to the skill designation with (X&Y). Sry shoudve made that more clear

  7. #2167
    Foreigner Sheetematic Universe! DelRey's Avatar
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    On another note, i am recently fascinated by optical glass sculptures (thanks youtube recommendations late at night) and i kinda want to create a servant around the theme of glass magecraft and the like.
    But it is hard to find potential candidates, as the history of glass has few names.
    My "Lancer" sheet bit me in the ass as Theia frequently appears while researching deities, i found no other gods related to glass, sand or crystals in general so far. Even one of the best known stories about glass, the vitrum flexile, has a nameless creator. I even looked at saints, but the two i found are just tangentially associated with glass workers.
    Do you guys have any ideas? I know it kinda sounds like I could create something for Create a Mage, but that is not something i am interested in

    Here two videos for those interested why it interests me:

    https://www.youtube.com/watch?v=UnBGzuK-fCU
    https://www.youtube.com/watch?v=PeMGRMwarKI

  8. #2168
    Lost in Paradise RoydGolden's Avatar
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    Quote Originally Posted by DelRey View Post
    On another note, i am recently fascinated by optical glass sculptures (thanks youtube recommendations late at night) and i kinda want to create a servant around the theme of glass magecraft and the like.
    But it is hard to find potential candidates, as the history of glass has few names.
    My "Lancer" sheet bit me in the ass as Theia frequently appears while researching deities, i found no other gods related to glass, sand or crystals in general so far. Even one of the best known stories about glass, the vitrum flexile, has a nameless creator. I even looked at saints, but the two i found are just tangentially associated with glass workers.
    Do you guys have any ideas? I know it kinda sounds like I could create something for Create a Mage, but that is not something i am interested in

    Here two videos for those interested why it interests me:

    https://www.youtube.com/watch?v=UnBGzuK-fCU
    https://www.youtube.com/watch?v=PeMGRMwarKI
    The only thing that comes to my mind is that Charles VI of France suffered from a delusion where he believed he was made of glass. As a Servant he could have a Self-Suggestion esque Skill or NP making that literally true, giving him a glasswork body he can manipulate via various means. Not sure if that's anything close to what you have in mind though.

  9. #2169
    死徒 Dead Apostle NMR-3's Avatar
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    Quote Originally Posted by DelRey View Post
    On another note, i am recently fascinated by optical glass sculptures (thanks youtube recommendations late at night) and i kinda want to create a servant around the theme of glass magecraft and the like.
    But it is hard to find potential candidates, as the history of glass has few names.
    My "Lancer" sheet bit me in the ass as Theia frequently appears while researching deities, i found no other gods related to glass, sand or crystals in general so far. Even one of the best known stories about glass, the vitrum flexile, has a nameless creator. I even looked at saints, but the two i found are just tangentially associated with glass workers.
    Do you guys have any ideas? I know it kinda sounds like I could create something for Create a Mage, but that is not something i am interested in

    Here two videos for those interested why it interests me:

    https://www.youtube.com/watch?v=UnBGzuK-fCU
    https://www.youtube.com/watch?v=PeMGRMwarKI
    One possible take would be to start from the Glass Delusion. That leaves with a fairly narrow selection, though: Charles VI of France, Caspar Barlaeus, according to some even Tchaikovsky.

    Another would be to start from people who built microscopes and similar stuff. Cornelis Drebbel, Galileo, Robert Hooke...
    The Adventure of the Velvet Room (Sherlock Holmes/Persona) (SB, FFN, AO3)

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  10. #2170
    Confusion Levels: Maximum Cursed by Fortuna's Avatar
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    Quote Originally Posted by DelRey View Post
    On another note, i am recently fascinated by optical glass sculptures (thanks youtube recommendations late at night) and i kinda want to create a servant around the theme of glass magecraft and the like.
    But it is hard to find potential candidates, as the history of glass has few names.
    My "Lancer" sheet bit me in the ass as Theia frequently appears while researching deities, i found no other gods related to glass, sand or crystals in general so far. Even one of the best known stories about glass, the vitrum flexile, has a nameless creator. I even looked at saints, but the two i found are just tangentially associated with glass workers.
    Do you guys have any ideas? I know it kinda sounds like I could create something for Create a Mage, but that is not something i am interested in

    Here two videos for those interested why it interests me:

    https://www.youtube.com/watch?v=UnBGzuK-fCU
    https://www.youtube.com/watch?v=PeMGRMwarKI
    I have 3 or 4 ideas although I'm not sure if you want to use them, the first is that based on what I've read glass making was originally a closely held secret by those who knew of it (although the practice may have existed since 4000 BCE) and the 1st written record of how to make glass was a text on a clay tablet from Ashurbanipal (who had the 1st organized library). As considering glass was considered a luxury object on par with precious gems and jewels you could make it so that as a caster he has the ability to cast spells and manipulate or generate glass based on that idea.

    The 2nd (2 and a half really) idea I had was that I recall from the book Phantom of the Opera when describing the phantom's past they cite he was "a brilliant architect" and that he was commission by a great king to make architectural designs and he made a glass (or it may have been mirror) maze where those inside would wander until they died of dehydration or starvation and combining this idea with the concept of non-euclidian geometry you could make a foreigner servant based on the concept (or if you want to use an original character you could take Ashurbanipal from the prior argument and give him a non-euclidian library made entirely of glass [as large libraries could be described as labyrinthine and mazelike]).

    Now the 3rd and most interesting idea in my opinion is this, while looking for glass related phenomena I came across Tezcatlipoca the Aztec god of "night and smoking mirrors" and obsidian (a type of volcanic glass) was used by people throughout Mesoamerica including the Aztecs for both weapons and ritual purposes mirrors in particular were seen as ways to envision other things or places (kinda like ancient crystal balls). However here's my idea, what if it went a little farther? What if Tezcatlipoca's smoking mirror wasn't just a viewing lens, but a portal allowing him to connect places, and as for manipulating glass well why not give him the ability to turn other people into glass cultures (medusa can do that with her mystic eyes, except with stone.

    Finally the 4th idea, this would probably have to be a lostbelt servant, but we know that type type mercury can manipulate and generate crystal and it landed in South America where the Incan empire is, so perhaps in some world it may have been worshipped as a god and perhaps even lent it's power to an Incan ruler.

    But those are just my musings. I can send you the links on that if you stuff if you want Delray and honestly the other idea might be a better than mine.
    Last edited by Cursed by Fortuna; March 16th, 2021 at 08:02 PM.
    The Nasuverse: Everything you know about history is wrong, people don't die when they are killed, The Archer class is not filled with Archers, and King Arthur is a Girl.

    Behold, The Halls of the Lost Souls lies before you

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    Servant Template and Servant Ideas for anyone's use if they wish

    Favorite Servants I've Read (in no particular order [updates over time])

  11. #2171
    吸血鬼 Vampire BnEl15's Avatar
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    Rider of the Second Generation
    "Um, er, nice to meet you!. I'm a Rider-class Servant, you can call me Huhai. This is my teacher, Zhao. Compared to my father, I may be unskilled, inexperienced, incompetent, and... w-wait, where was I going with this? A-Anyway, point is, I'm gonna try my best!"
    *whisper whisper*
    "He said 'good work with the introductions, boy. We'll talk about your crippling insecurities again next time'... Or something like that. Um, I don't understand what that last part meant, but yay, my teacher praised me~!"


    Source
    Zhao



    "Hm? What's that, teacher?"
    *whisper whisper*
    "Ah, he said 'treat me as a mere mascot and I'll skin you alive, pour salt in your wounds, and let you die a slow and painful death'... or something like that. Shush now, play nice."
    *smack*
    *whisper whisper*
    "He said 'Ow! Don't flick my head like that!'... or something like that."
    Class: Rider
    Other Classes: Archer, Caster
    True Name: Huhai & ZhaoQin Er Shi & Zhao Gao
    Alignment: Lawful Neutral/Lawful Evil
    Origin: China

    Parameters:

    STR: C/E
    END: D/E
    AGI: C/D
    MGI: C/C
    LCK: D/B
    NP: C

    Likes: His father, books, poetry, painting/gullible people, having power and authority
    Dislikes: Socializing, violence, bloodshed/people who can see through his tricks, the Qin dynasty
    Talent: Writing poetry, drawing/manipulating conspiracies from behind the scenes, babysitting
    Natural Enemy: Qin Shi Huang/Li Si
    Armament:​ Sword, crossbow, magecraft
    Catalyst: A falsified edict ordering a certain prince to kill himself


    Class Skills
    Riding (C)

    A Class Skill denoting the ability to ride mounts and vehicles. One can flawlessly manage beasts and vehicles if they have received the proper training and adjustments. Most vehicles and animals can be handled with above average skill. However, cannot ride the likes of Phantasmal Species such as Monstrous Beasts. While it may be unsurprising that Rider was familiar with horses and chariots as an Emperor, what about Zhao, the pint-sized dragon who hitched a ride on the summoning ritual? Well, in his case, perhaps Huhai's Saint Graph serves as his "mount", in a sense. The same way he normally sits on the young Emperor's shoulder.

    Magic Resistance (B)

    Grants protection against magical effects. Differing from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether. Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for them to be affected.

    "Oh yeah, teacher is really smart when it comes to taoist magecraft. He's also super smart when it comes to law, philosophy, economy, social studies... and everything else!"

    *whisper whisper*

    "He said 'While I do know a thing or two about magecraft, it's hardly worthy of praise; it's simply common knowledge that any good civil servant of my caliber should have during my time'... or something like that. Wow, see that, Master? He's extremely modest, too!"

    Personal Skills
    Mandate of Heaven (A-)

    The divine source of authority and the right to rule of China’s Kings and Emperors. The ancient god or divine force known as Heaven or Sky had selected this particular individual to rule on its behalf on earth. An important element of the mandate was that although the ruler had been given great power he also had a moral obligation to use it for the good of his people, if he did not then his state would suffer terrible disasters and he would lose the right to govern. As a Skill, the Mandate of Heaven confers the benefits of Charisma, Imperial Privilege, and Divine Protection, allowing Rider to rule as a Heaven-appointed monarch. However, due to his childish mentality, Rider is prone to panicking and wallowing in self-pity when things don't go his way, in which case, this Skill's effects would be temporarily sealed.

    Beloved Son of Heaven (A)

    Due to his sheltered upbringing and eventual fate, in Chinese culture, Huhai's name has become a negative term to describe spoiled children raised by wealthy parents, growing up with little or no moral values, or any forms of necessary daily life skills, subsequently failing at life the moment said parents are no longer around. While it would be an exaggeration to call him completely spoiled and immoral, there's no denying that Huhai greatly relied on his father's capabilities as a child. This aspect of him is seemingly carried over to his incarnation as a Servant, allowing him to project weapons such as swords, spears, and crossbows from the First Emperor's treasury. By spending a small amount of mana, he can also summon a small group of terracotta soldiers to fight for him.

    Chinese Legalism (D)

    A school of thought originating from roughly 4th century BCE. The subject is largely concerned with administrative and sociopolitical innovations, emphasizing a realist project of consolidating the wealth and power of the state and its autocrat, with the goal of achieving order, security and stability. Legalism was a necessary subject for the Emperor to learn during his time, and Rider's father, the First Emperor, tasked Zhao with tutoring his son extensively on the subject. As a method to further strengthen the Emperor's rule over his people, this Skill confers the benefits of Demonic Defender of the State and Golden Rule at a similar rank... or so it should have been. Due to Rider being summoned as a child, this Skill's rank is considerably reduced; its range and effectiveness is very limited, as a result.

    ("Young Master, it's time for your daily lessons.")
    "Whaaaat!? I don't wanna learn more about those boring laws and politics! I wanna finish that book I'm reading, or go outside and paint the scenery! That's way more fun than your lessons!"
    ("...Aaand he ran off again. I should really go after him, but these short dragon legs are making it hard for me to do so.")

    Herald of Misfortune (C)

    A Skill granted to certain individuals whose fates foreshadowed great tragedy. Rider was raised to be the successor of the legendary First Emperor. However, his indecisiveness and gullibility, combined with the conspiracies orchestrated by his mentor, led the Qin dynasty to ruin. While this childish incarnation of Rider does not have any specific memories pertaining to that stage of his life, nonetheless, a small part of him is burdened by a sense of guilt, giving birth to this
    curse
    Skill
    . Every strike he makes adds a negative modifier to the target's luck parameter, increasing their probability of failing luck checks. Furthermore, if Rider's Spirit Core is destroyed, the curse affects all Servants in the vicinity, permanently capping their luck parameter to D unless they are desummoned or if they use certain purifying Skills.

    Dragonkind (False) (D)

    The pinnacle of Phantasmal beasts, the legendary dragon. In Chinese mythology, dragons are considered as sacred, majestic beasts. They traditionally symbolize power, determination, and fortune for people who are worthy of it in Asian culture. Dragons were also considered companions to ancient Chinese Emperors and a symbol of their imperial rule. Of course, it's unclear why the cunning-yet-almost-certainly-human chancellor to the Emperor was summoned as a tiny, mascot-like dragon. According to his deductions, his situation is comparable to Innocent Monster, where his appearance was altered due to how the young Emperor perceives him. Nonetheless, he possesses several characteristics commonly associated with dragons such as hard scales, the ability to fly for short distances, and breathe (small amounts of) fire.

    Whispers of the Chancellor (C-)

    A twisted variation of Hero Creation, where instead of "the capability to raise a King", this ability can be more accurately described as "the capability to continuously appease an authority figure (Kings in particular), while gradually warping their ideals and turning them into a pawn to further one's own ends". While Zhao can imbue his words with mental interference spells to increase its chance of success, it is actually not magical in nature, since it is based solely on Zhao's own eloquence which he still possesses as a Servant. This allows it to bypass mental fortification skills. This Skill was born from the fact that the Emperor was effectively a puppet manipulated by Zhao during his rule. Exploiting his inexperience and indecisiveness, Zhao pushed out several strict policies and annihilated all opposition by assassination or framing them in political conspiracies.

    That said, this Skill's effects are slightly weakened somewhat due to Zhao's figure. After all, it's hard for people to take a mascot-like, pint-sized talking dragon seriously, even if said dragon starts to talk about conspiracies, executions, or world domination.


    Noble Phantasm(s)
    First Emperor's False Edict
    Si Wáng Jiè Mìng

    Type: Anti-Unit/Anti-Team
    Rank: C
    Range: -
    Max Targets: -

    "Let's see, what does this letter say here..? Ah yes. By the grace of the Heavens, His Majesty the First Emperor orders you to die. Alright, get to it then!"

    A Noble Phantasm representing Rider's rise to power, both Huhai as Emperor and Zhao as his chancellor. Huhai was the eighteenth son of the First Emperor Qin Shi Huang, and second in line for succession after his older brother Fusu. However, several ministers disliked the older prince, and afraid to lose their position and authority under his rule, they conspired to get his younger brother crowned as Emperor. Led by the young prince's mentor Zhao Gao, the group falsified an edict written by the recently deceased First Emperor, ordering Fusu to take his own life. While some protested this edict, they were powerless to stop it, since they considered the Emperor's words to be the commandment of Heaven itself. Thus, Fusu took his own life, making Huhai next in line for the throne. Afterwards, similar falsified edicts were distributed, pushing a number of the new Emperor and his chancellor's political enemies to do the same. While some of them survived, nonetheless they soon fell to assassinations and political conspiracies.

    This Noble Phantasm is a crystallization of the falsified edict's absolute authority. A constantly active Noble Phantasm, without releasing its True Name, any letter penned by Rider's hands will carry a powerful mental interference spell prompting the recipient to carry out the command inscribed within the letter. These recipients will see the letter as "someone who holds absolute authority over them". This authority figure may differ according to the recipient; it may be a Master, one's parents, employers, seniors, or anyone else. Those without sufficient mental resistance Skills (rank C or above) will fail to know any better and will carry out these commands without question, no matter how odd, unrealistic, or out-of-character the letter may sound. The letter could also be read by multiple people at once, pushing small groups of people to mobilize and follow its command.

    By releasing its True Name, this Noble Phantasm invokes the authority of Heaven itself, requiring mental resistance Skills of rank A or above to cancel. When used on a Servant, its power rivals that of a single Command Spell (meaning it would take a single Command Spell from their Master to dispel its effect). As a downside, however, this false edict can only be directed towards a single individual, namely the first person to read the letter, so Rider must take caution not to let it be read by the wrong recipient. Its mana cost is also significantly higher, meaning they must use it sparingly and only in certain situations where they hold a definite advantage.

    Chariot of Lies, Deceive This Foolish World
    Zhi lù Wéimǎ

    "Umm, for some reason I always have this uneasy feeling whenever I use this Noble Phantasm... but my teacher told me to use it, so he must've figured out some way we can win! I trust him, after all."

    Type: Anti-Army
    Rank: C
    Range: 2~50
    Max Targets: 100 people

    There was one anecdote describing an exchange between the Emperor and his chancellor before the Emperor's fall. In it, it was said that the chancellor brought a deer before the Emperor, but presented it as a horse. Seeing this, the Emperor laughed and said "Is the chancellor perhaps mistaken, calling a deer a horse?". Afterwards, he brushed it off as a joke and went on with his day. Unbeknownst to him, it was a test from the chancellor to determine who is and isn't loyal to his cause. He issued the same test towards other ministers in his court. Some insisted that it was a deer, while others, wanting to be on the chancellor's good side, called it a horse. The chancellor executed everyone who called the deer a deer. Afterwards, supported by a band of loyal followers, the chancellor staged a coup to replace the Emperor with another puppet ruler, which resulted in the Emperor's death and the fall of the Qin dynasty, which followed shortly. This incident provides the basis for the Chinese idiom "point to a deer and call it a horse", which refers to the act of deliberately accepting and propagating a falsehood. According to some sources, the same incident has also been cited as the etymology for the Japanese word baka (fool).

    A Noble Phantasm representing Zhao's abilities to force others to accept a lie in order to earn his favor. Combined with the Qin dynasty's knowledge of the occult, this Noble Phantasm takes the form of a chariot pulled by a wooden deer automata. While the deer itself is slow, possesses barely any combat potential and is relatively fragile for a mount, its true power lies elsewhere...

    Upon unleashing its True Name, Rider establishes a bounded field and forces everyone within it to undergo a "resolve check". Those who fail this check will find themselves crumbling before Huhai's charisma and Zhao's cunning. Afterwards, simply by stating that the deer is something else (a horse, dragon, phantasmal beast, etc.), these people will undeniably see the chariot as the mount in question. On the other hand, as long as there is a single individual believing this lie, the deer will adopt characteristics of the mount in question (for example, calling it a dragon would greatly increase its agility and endurance (due to a dragon's hard scales), as well as the ability to fly and breathe fire. Its strength is proportional to the number of believers.

    While it's not impossible to defeat Rider under these circumstances, it would be much easier to do so by disabling this Noble Phantasm first. In order to do that, those who did not succumb to the resolve check must convince the believers to believe otherwise, normally through certain mental purification Skills. Easier said than done, however, as Zhao brands these nonbelievers as "enemies of the state". Within this bounded field, their parameters will gradually drop and the believers are inflicted with a spell that makes them extremely hostile towards anyone who tries to convince them otherwise.


    Description
    Rider's True Names are those of the second Qin Emperor Qin Er Shi and his mentor and chancellor, Zhao Gao​.

    Qin Er Shi, or Huhai, as he prefers to be called, is summoned as a young boy roughly seven or eight years of age. Befitting of a child his age, he is naturally curious, innocent, and always sees the best in others. That said, the burden placed on him by society as son of the legendary First Emperor has led to him becoming introverted and somewhat of a perfectionist. Deep down, he does not have much of an interest in matters of legalism and politics, and much prefers reading historical novels and pursuing the arts by writing poetry or painting. Due to this, he tends to run off whenever Zhao starts to lecture him in complicated subjects that doesn't pique his interest, like an elementary schooler running from a strict teacher. Despite all this, Huhai still deeply admires father. Somewhat sadly, perhaps due to the First Emperor's absence during a large chunk of his childhood (he was busy with governing his people and looking for the elixir of immortality, after all), Huhai sees his father not as a loving family man, but as a distant, almost mythical legendary hero. Perhaps this lack of affection drives his eagerness to follow his father's footsteps as a way to earn his approval. This led to him being somewhat more gullible when the topic of his father comes up; tell him something like "It's what your father would have wanted you to do", and he'll do anything, no matter how boring, painful, or even dangerous the order might be.

    As a leader, it's undeniable that Huhai possesses some charisma, however, his charisma is less of a natural-born talent and more like "a child vigorously trying to emulate what he believes a good Emperor should be like". Occasionally, he may trip over his words, get embarrassed, and blame himself for it. He's also somewhat indecisive and tends to panic when things don't go according to plan. All in all, he's far from the image of an ideal ruler, but maybe that's because his true passion lies elsewhere, and he only chose to become Emperor to follow his father's footsteps.

    If summoned as an older man with full recollections of his life, Huhai would most likely wish to prevent the fall of the Qin dynasty. However, the eight year old summoned under the Rider-class does not have a clear memory pertaining to his later life aside from a vague sense of "something bad happened later on during my life, but I can't remember what it is". Thus, his wish is simply "to become a good Emperor". Perhaps deep down, he wishes to spend more time with his father, though he would never admit it.

    Zhao, on the other hand, is a highly cunning manipulator known for orchestrating both the Emperor's rise and fall. Lacking a reputation to become a Heroic Spirit by himself, he hijacks the summoning and tags along on the Emperor's Saint Graph. Zhao specifically chose to manifest alongside a younger, more inexperienced incarnation of the Emperor hoping he would be more gullible and easier to manipulate, however, he overlooked one thing: the Emperor was too young. Due to this, his plan effectively backfired; the Emperor's childish mentality means he could just shrug off Zhao's intricately crafted plot if he doesn't agree with it, and occasionally flick his little dragon head for things he especially disagrees with. His plan to reinstate the puppet Emperor failed, leaving him as the young Emperor's glorified babysitter (though he still insists on being called his teacher and personal advisor).

    His darker, more manipulative personality aside, Zhao does possess the capabilities a good teacher and advisor. Cunning as he may be, there's no denying that his tactical insight, political-savviness, and deep knowledge on a wide array of subjects have proved useful for the Emperor, both in life as a Servant. His only weakness is that he may occasionally lose his patience every once in a while, but who wouldn't when you're stuck with a bratty eight year old for the remainder of your existence?

    Zhao's greatest wish would be to get revenge on the Qin state for the fall of the neighboring Zhao state during one of the empire's conquests, which resulted in the death of his family. Yet while that was the only thing he wanted in life, as a Servant, his wish is subject to change. While he still cannot bring himself to completely forgive the Qin, as he spends time with the young Emperor, eventually he may be willing to compromise, settling for the survival of the Zhao state, his family in particular.


    Lore
    Qin Er Shi (229 BCE - 207 BCE) was the son of Qin Shi Huang and the second Emperor of China's Qin dynasty.

    Qin Er Shi was born with the personal name Huhai to the legendary Qin Shi Huang and an unknown mother, speculated to be one of his many concubines. He was the eighteenth son of the first Emperor, and second in the line of succession. As the youngest child at the time, his father spoiled him with toys and riches as a child, which contributed to his sheltered upbringing. From an early age, Huhai was apprenticed to the minister Zhao Gao to learn Legalism, by the decree of Qin Shi Huang. Unbeknownst to the First Emperor, Zhao Gao was a long-lost member of the Zhao state royal family, which the Qin empire had annihilated a few years prior. Thus from the Emperor's childhood, Zhao had already planned to instate him as a puppet Emperor and use him to destroy the Qin dynasty.

    When the First Emperor Qin Shi Huang died on 210 BCE, news of his passing were kept secret until his successor is made clear. Despite that, Zhao was aware of the news and persuaded Huhai to take the throne for himself. The eldest son Fusu was supposed to be elected as the next Emperor. However, Premier Li Si and the Chief Eunuch Zhao Gao conspired to kill Fusu in order to get rid of Fusu's favourite General Meng Tian, who was their court rival. They were afraid that if Fusu became Emperor, they would lose their power. Li Si and Zhao forged a fake edict by Qin Shi Huang ordering both Fusu and General Meng to commit suicide. Their plan worked, and the younger son Huhai acceded the throne to become the Second Emperor later known as Qin Er Shi.

    Huhai was crowned Emperor at the age of 19. His regal name, Qin Er Shi means "Second-Generation Emperor of Qin". Despite his glorious title, however, Huhai was indecisive and relied too much on his chancellor Zhao for guidance. While those who oppose Huhai were powerful in their own right, Zhao swiftly dispatched them. Many ministers, military personnel, and their families were killed, including the former Premier Li Si when he disagreed with Huhai's policies. Huhai’s own brothers were also killed to prevent them from becoming emperors as well. All the while, Huhai remained blissfully ignorant to the chaos around him, believing himself to be a good Emperor. Zhao said that the Second Emperor was young, and as the Son of Heaven, his own voice must never be heard and his face must never be shown. Accordingly, the emperor remained in the inner palaces, and consulted only with Zhao. This allowed the cunning chancellor to manipulate the flow of information and continue to use the Emperor for his own benefit.

    The people were not happy under Emperor Er Shi’s short-lived rule of three years from 210 BCE – 207 BCE. In 208 BCE, peasants revolted from poor treatment such as conscription, higher taxes, and swift and brutal punishment. They fled the area governed by the Qin dynasty. Neighboring rulers that had not been incorporated into the Qin dynasty took advantage of the situation and began fighting the Emperor’s armies. Overall, the young Emperor was unable to contend with nationwide rebels. He was not as capable as his father. Many revolts against him quickly erupted. His reign was a time of extreme civil unrest, and everything that worked for the First Emperor had crumbled away within a short period.

    The Qin dynasty's fall was imminent, and for Zhao, the Emperor had outlived his usefulness. After amassing an army through his (anecdotal) horse-and-deer test, Zhao turned on the Emperor, staging a coup and painting himself as a hero who set out the end the Emperor's tyrannical rule. In shock, Huhai ordered Zhao to be captured and executed. Unfortunately, it was too late. Imperial forces were outnumbered and outmatched compared to the rebels. Cornered with no other way out, Huhai took his own life and died at the age of 22. He was denied a royal burial, and compared to his father, his tomb is much less ornate and revered.

    Following Huhai's passing, Zhao installed his nephew, Ziying, as another puppet emperor. However, Ziying saw through Zhao's ruse and ordered him to be executed. One year later, he surrendered to the Han warrior Liu Bang, only to be killed by the rebel leader Xiang Yu.


    Relationships
    Qin Shi Huang (Lostbelt):
    "Is that-!? Fathe- Oh wait, you're not him, aren't you..? You're the other father who ruled China for centuries and unified the whole world. I wonder what the me in your world is like... You're absolutely no less awesome compared to him, though! Say, would you like to tell me about your adventures one day!?"

    Wu Zetian:
    "I know she came after my time, but she asked me to refer to her as 'big sis'... I don't mind, though! And big sis Wu is really cool! I wish I can be an awesome Emperor like her when I grow up!"

    Liu Jin:
    "Um, I'm sorry, Mr. Prime Minister, but my teacher warned me not to get too close to you. He said nothing good could possibly come from allying with a shady, manipulative advisor like yourself. I hope you can understand..."
    *whisper whisper* ("Hey, don't say it like that! Have some tact!")

    Scathach, Chiron, Zhou Tong, Kiichi Hogen:
    "Uwaah, I should make sure teacher wouldn't run into those people! If he realizes there are other teachers in this place, he might increase my workload and give me more homework!"
    *whisper whisper* ("I'm right here, you know. Write a 3-page essay on the contributions of Shang Yang to the development of Chinese Legalism, due tomorrow. I'd like to have a chat with them in the meantime.")
    "NOOO!!"
    ("Ah, he ran off again. This will be troublesome.")

    William Adelin:
    "Big bro Adelin is really nice to me! If I'm not mistaken, he's a prince from the western kingdom of Britannia, right? He said he could sympathize with my life, though he had this wistful look on his face when he said that. I wonder what happened to him..."

    William Shakespeare, Ben Jonson, Murasaki Shikibu:
    "Wooow, your works are amazing! I'm a big fan of them! Umm, can you rate and give feedback to this prose I wrote earlier? My father once said I was pretty good at it, ehehe..."

    Xiang Yu:
    "So that's the warlord who destroyed my father's empire... I thought he was scary at first, but it turns out he was really nice! Wait, um... Does that mean maybe he wasn't the one who destroyed Qin? Who was it, then..? Ugh, I can't remember..."

    Zhao, regarding Huhai:
    ("You ask why I would ally myself with a son of Qin? Hm, I suppose now would be a good time as any to tell you. Speak of this to no one else, especially that boy, as it would break him. No, I have not forgiven Qin for their sins against my family. However, as much as I loathe to admit it, our goals are aligned at the moment. I cannot accomplish my vengeance alone, but if enacting my vengeance requires me to once again act as a dutiful mentor to him, that is all I would do, at least for now. I would not harm a single strand of hair upon his naive little head. Feel free to restrain me with a Command Spell if you deem it necessary. After all, it is within both mine and his best interest to get our hands on that Grail.")

    Qin Shi Huang (Pan-Human History):
    "Uwaaaah, father, is that really you!? I-I *sob* I missed you so much! I have so many things to tell you! I-I'm sure Zhao also has lots of things to- Huh, where is Zhao, anyway..? He seemed kinda nervous when he heard you were here earlier. Maybe he ran off somewhere..?"

    Creator's Notes/Fun Facts
    PROTECC THE BABY EMPEROR

    - In all seriousness, I think I did a pretty good job balancing comedy and tragedy in this sheet. Despite their usual strict teacher and spoiled kid dynamic, things are definitely pretty tragic for them under the surface. Zhao is stuck with his worst enemy who remembered absolutely nothing about his later years, in the form of a tiny mascot dragon and all the comedic implications it entails. Conversely, Huhai is stuck with who he believes to be his amazing, all-knowing teacher without knowing that said teacher is the man who manipulated him and brought his beloved father's legacy to ruin. On the bright side, Zhao's more villainous tendencies are kept in check due to Huhai's childish mentality, as well as because it's hard for other people to take him seriously as a mascot animal.

    - It was hinted that Zhao's form as a dragon was due to Huhai's perception of him. Why is that? To put it simply, dragons are considered as companions to the Emperor, as well as a symbol of power, wisdom, and fortune. Basically, as a child, Huhai considered him to be a trusted friend and mentor who would help him obtain all that power, wisdom, and fortune as a great Emperor in the future. This adds another layer of tragic irony to the sheet.

    - Why is Huhai summoned as a child? Maybe he felt so guilty about his actions in his later years that he repressed those memories, regressing back into when he was just a carefree young child with dreams to chase after his father.

    - I considered giving them Combination, but I decided against it since their "combination" is mostly one-sided with Huhai doing all the fighting while Zhao sits on his shoulder and whispers advice, occasionally spewing fireballs to help him.

    - That part about Zhao Gao being a member of Zhao state royal family was just one theory on why he was so intent on manipulating Huhai. I took it as fact here because it would give him a deeper motive for his actions rather than keeping him as a mere power-hungry politician.

    - I might make more sheets for kids of canon Servants sometime in the future, if I find anyone interesting.
    Last edited by BnEl15; January 26th, 2021 at 08:25 PM. Reason: Fixed some details and added new fun fact
    Feel free to look at my Servant sheets here

    A list of my ongoing and upcoming sheets here. Earn a sense of pride and accomplishment by guessing their identities before I put them out!

    Who or what will Chaldea summon next using the Master's credit card Quartz reserves!?

    List of free-to-use Skills here

  12. #2172
    Foreigner Sheetematic Universe! DelRey's Avatar
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    wow thanks folks, nice ideas among them. Instead of 'using glass' as a concept 'being of glass' is something i didnt consider, but i forgot about the delusion.

    i read about that with ashurbanipal, but his role is bigger than just someone with glass magecraft, so i wont consider him. the mazelike non-euclidean thing hits something as i tried to find some concepts to make the predecessors of my latest Foreigner sheet. I will keep that idea in mind and try to find aspects that could make he use this idea, thanks for that.
    And i made notes few days ago to my Tezcatlipoca sheet to rework his mirror ability to create some strange effects regarding the aspect of a "black mirror" and what that entails. My 6 mesomerican god sheets were by first ones and i keep them away until i found a solid style in sheet creation to bring them up to date.
    ------------------------------------------------------------------------------------------------------------------------------------

    Huhai: interesting rider of a human servant. I see a good amount of work, time and fun was put into this sheet. Skills and characters were crafted with care and deep understanding of the story. Really good work. But that is nothing new from you BnEl

  13. #2173
    Huhai: It's a pretty funny sheet, but all things considered, I just feel kinda bad Huhai couldn't set up shop in some cozy little town and read all the books he wanted, which means you did good at getting across what you were going for.

    If you're looking for other kids to turn into Servants, Sima Yi's son Sima Zhao is probably one of the most impressive. Ivan Ivanovich, son of Ivan the Terrible, might work too if you find anything that doesn't have to do with his tragic death.

  14. #2174
    Lost in Paradise RoydGolden's Avatar
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    Just a random thought, Naayééʼ Neizghání as the ultimate anti-Foreigner Servant because his name literally means "slayer of alien gods" in Navajo. Suggests some interesting ideas for how to Nasu-ize his backstory...

  15. #2175
    Flying Fairy Sunny's Avatar
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    RIDER OF THE BLACK FLAG



    Source: Girls Frontline Official Art


    “Come, Master. You surely know what to expect,
    having summoned one such as I.

    We shall achieve your dearest wish. We shall hunt down your enemies to the very last, we shall triumph against all assailants, we shall feast on their bones and their...!!

    ...

    Ahem. Yes. Let us be off, then.”
    Class: Rider
    True Name: Johnnie Talbot
    Alignment: Lawful Neutral

    Personal Traits:
    Gender: Female
    Birthday: May 10, 1387
    Height/Weight: 181 cm / 70 kg
    Birthplace: Shropshire, England

    Forte: Quick action, persistence
    Weakness: Philosophical dilemmas, politics, overly faithful people
    Likes: The heat of battle, being commended for an assignment well-done
    Dislikes: Retreat, strange clothes

    Natural Enemy: Jeanne d’Arc
    Image Color: Black

    Voice: Ayane Sakura
    Battle Theme: Chasing


    Parameters:
    STR: B
    AGI: B
    END: C
    MGI: D
    LCK: C
    NP: A


    Biography:
    The child of Richard Talbot, a vassal of a noble family in Normandy, John -- Johnnie -- Talbot was born in the 14th century to a distinguished English military family. Her brother was the lord chancellor of Ireland and her father had been a baron prior to his death when she was nine years old. Unfortunately, she had no knack for being a statesman, or even a prized daughter to wed off to others - she was a brash young woman, headstrong and athletic, and the family’s blood ran too strong in her to be ignored or diverted.

    Unbeknownst to many, generations prior, the Talbot family had tried to increase their strength by interbreeding with phantasmal creatures, taking on the strength of werewolves in order to fight against others that threatened the British isles and its rulers. For a time, this had been a source of great military strength, leading to the family’s fortune and place as servants of the royal family, and their name would even be given to a hunting dog used by the royal family. But that blood had begun to decline long before her days, only to experience a dramatic resurgence with her birth. She was stronger than her kin, fiercer than her father, and completely unsuited for the life of a lady of the Talbot family.

    Rather than waste the family’s resources trying to make a lady out of Johnnie, it was expedient to regard her as a man instead, giving her the name “John”... and attempting to get rid of her as soon as possible. For as she was trained in war, she proved to be a frightfully natural fit for armed combat - she was savage, powerful, and dominant with only the slightest bit of training and soon even her own family couldn’t control her. Instead, they shipped her off to battle, fighting alongside her brother in the Welsh rebellions and armed conflicts in Ireland, then France, hoping she would be tamed there, or at least perish without discovery or trouble.

    Instead, she thrived, developing a reputation for a turbulent “Marcher Lord,” one appointed by the king of England to guard the border between England and Wales, sent wherever a rough hand was needed. She began to take her orders from the crown rather than her family. Talbot did not enjoy life as a marcher lord, constantly on the move, but she enjoyed the sense of duty it gave her; her own family regarded her with little warmth, but she felt satisfied so long as she was useful to the crown, going wherever she was sent.

    Before long, she became known as the king’s hound, her family’s association with the Talbot hunting dog becoming all the more prominent. Whether it was said as praise or as slander… She held that title with her own pride.

    It was during the Hundred Years’ War that her reputation would be made, as she was sent to the battlefield in France to fight in a number of battles, including the Siege of Orleans. She quickly developed a reputation as the most audacious captain of the English army, attacking in daring and aggressive raids, always at the ready to retake a town or meet a French advance head-on. She was promoted rapidly, until the Siege of Orleans, where she first met a certain woman in battle - the maid of Orleans, La Pucelle.

    Nothing about the woman seemed intimidating to Talbot - not her ideals, not her weak frame, and not the lofty faith in the country and God that she held so dear. Yet this was the one who delivered Talbot her first loss, completely routing her and her forces. She would be captured in the aftermath, held at Rouen for a number of years.

    ...Being a prisoner of war would have been bad enough, had they not tried to treat her the way they did. Rather than torture or hardship, the woman tried to talk to her, to learn about her. They took her weapons and her armor, and met the king’s hound as a woman rather than a man or beast.

    Dressed in clothes she wasn’t accustomed to, being talked to like some gentle whelp rather than a fierce knight… The more the Maid of Orleans tried to pacify and understand her, the more the hound barked and thrashed against her confines. In four years, she was never able to get along with that woman, no matter how often they talked.

    ...The tea was passable, though.

    Ultimately, she was released for a strange ransom - not for money or for hostages, but she was set free in exchange for her promise to the Maid that she would never wear armour against the French king again. She never understood that strange, dreamy child… Why would she try to befriend and disarm a beast?

    To her regret, she never even got to settle her score with the Maid, as Jeanne lost her life before they could meet again in battle. Yet she kept true to her word, respecting her promise until the end of her life. She would continue to command English forces, but never again would she wear her armour or conceal herself from others.

    Her career ended on July 17, 1453, at the Battle of Castillon - the last battle of the Hundred Years’ War. Leading her men against the superior French forces, she ran into a trap, as the troops she thought were retreating were in fact rejoining the bulk of the French army and all of its artillery. She was ordered to retreat along with the others, but reinforcements were already on the way, and there was little chance her peers would not be pursued if they all fled.

    So the hound did the only thing a beast like her could think of - she charged, against orders, without armour, leading her men against the French artillery in a devastating defeat in order to hold the line.

    Even with no chance at all, Talbot held the line for over an hour, but it was for naught - the English were defeated, their control over Aquitaine was ended, and the Hundred Years’ War ended in defeat.

    ...But how many people escaped? How many would not have escaped had she fled alongside them? Because of her reckless heroics, the charge would become known as the final moments of the Age of Chivalry, as the last of its true knights met her end protecting others with no thought of her own life.

    Armed with weapons picked up from her final charge, Rider still holds onto the very rifles used to end her life.


    Personality:
    Even before her beastly side was enhanced as a Heroic Spirit, Rider was quick, aggressive, and physical in life. She was never one for many words, preferring action to pretty sentiments, and her manifestation as a Heroic Spirit has only intensified that nature. She has a nasty temper, a violent hunger, and a rough nature that makes it difficult to endear herself to others… and she has no qualms admitting that was true in life as it is now.

    In later years, she would come to be regarded as a “tough, cruel, and quarrelsome man,” with her military achievements being denigrated as the brute force of an aggressor attacking those who had no will to fight in the first place. Because of this reputation, as a Heroic Spirit, Rider is more aggressive than she ever was in life - she was a natural combatant, fighting as easily as she breathed, but she had no love for it. It was merely the best way she could prove herself as the king’s dog.

    Yet she has been inscribed with a deep-seated bloodlust, making her wary and skeptical that her Master would be able to trust in her as a knight and protector. After all, it is easy now for her to lose herself, to give in to her bestial urges, exactly the way her family feared she would...

    Should a Master prove they trust her, that alone makes them worthy of her complete trust as their Servant and their hound. She yearns to be of service, she lives to be a knight… and she desires nothing more than to be accepted at the side of someone who values her as who she is.

    A simple creature, with no grand wish but to be told she did well and to have a place beside the one whose regard she cares about. She appreciates chivalry, and she lives to uphold it, but the greatest reward for a chivalrous life in Rider’s eyes is a pat on the head and to be told she did well.

    In some ways, the hunting dog is still a puppy at heart.

    Perhaps that is why the Maid wished to talk with her, all those years ago...


    Class Skills:
    Riding
    Rank: B
    The ability to ride mounts and vehicles. Most vehicles and animals can be handled with above-average skill, even ones that did not exist during the time period when Rider was alive. However, she cannot ride the likes of Phantasmal Species such as Monstrous Beasts.

    Magic Resistance
    Rank: E
    A skill that bestows protection against magical effects. At this rank, since Rider did not have any abilities that can resist Magecraft during her lifetime, she cannot cancel spells, but the magic damage is reduced somewhat.


    Personal Skills:
    Innocent Monster
    Rank: A
    A skill that forces attributes on a Servant whose true history and existence have been fundamentally distorted by monstrous reputation and gossip accrued during or after their life, without concern for the actual person’s will. As a consequence, the Servant’s abilities and appearance have been adjusted to conform to the specifications of their legend. This skill cannot be removed. At this rank, Rider’s Saint Graph and personality have been tinged with her reputation as a bloodthirsty beast and aggressor, demonizing her into a black knight rather than a noble general.

    Furthermore, she has been manifest with pronounced bestial attributes, such as an enhanced sense of smell, clawed nails and sharp fangs, and the equivalent of a bloodthirsty Sadistic Constitution. Curiously, this is not a forgery caused solely by Innocent Monster, but the result of mixed blood in the Talbot family going back generations being awakened and drawn out by the taint to her Saint Graph. Having been associated with an extinct form of hunting dog, the Talbot family had long-dormant werewolf blood, which by Johnnie’s time manifested in life only as crude, vaguely enhanced strength and senses. As a Servant, these attributes are front and center.

    Shapeshifting
    Rank: C+
    A skill that encompasses both borrowing bodies and changing one’s appearance. Due to the influence of Innocent Monster, Rider may freely take on the attributes of a werewolf as a fight goes on, with the increase in her Sadistic Constitution directly corresponding to the inhumanity of her physical appearance. When her emotions flare, she will begin to devolve from a fierce knight into a wild beast, fighting on all fours as powerful muscles and fur sprout from beneath her black platemail. This effect reduces along with her emotions, but it is difficult for her to calm down in the heat of battle, making it highly likely for her lord to end up with a troublesome beast and burden.

    Charisma
    Rank: E-
    A composite Skill consisting of a person's charm as well as the natural talent to command or unify an army or country. This skill increases the ability of allies during group battles… but in this case, it is almost completely sealed by her reputation and Innocent Monster, leaving behind only the vaguely charming aura of a “good dog” for one person in particular. While she cannot effectively lead a large army with her reputation, her focus remains on the one person who can look past the stain on her honor.


    Noble Phantasms:
    Angliká Kometes - Comet Form
    Rank: A
    Type: Anti-Unit
    Despite fighting during a time when England’s fortunes were in decline during the Hundred Years’ War, Johnnie Talbot became known as one of the country’s fiercest, most frightening generals to face. Even with the advantage bestowed by the Maiden of Orleans, Talbot was known by her enemies as “one of the most formidable thorns in the side of the French, who regarded [him] with terror and dismay.” Dubbed the ‘English Achilles’ for her triumphs and speed in battle, she became known for her fast, fierce attacks and quick responses on the field of battle.

    The embodiment of her comparisons to the running comet himself, this is a constantly active Noble Phantasm that can be considered Rider’s trump card and the source of her mobility as a mounted Servant. The more people fear Rider in combat, the faster she becomes, with her transformation into a bloodthirsty beast and the paranoia and awe caused by Innocent Monster both serving to feed the development of this Noble Phantasm.

    At its zenith, Rider’s speed is that of Achilles himself, comparable to instantaneous movement - for everything that enters into her field of vision, the distance between Rider and her target can be closed instantly. Even at moderate levels, it is a simple task for her to cross a large battlefield in a single breath, and obstacles on the field will not slow her down or reduce her mobility even if it is a crowded battleground or dense forest.


    “Master. Thank you for... fighting alongside one such as I, even to the end, but…

    This is the day our paths diverge. I’ll open up the road to tomorrow, on my honour as a Rider.

    So run. Run ahead, as fast as you can.

    ...Don’t be as stupid as your dog was, you hear me?



    Source:
    Girls Frontline Official Art

    La Bataille - Last Stand of Chivalry
    Rank: C
    Type: Anti-Unit
    The Battle of Castillon ended in a decisive victory for the French, marking the effective end of the Hundred Years' War. The English ran into the full force of the French army, outnumbered and in an extremely vulnerable position against the French's ready artillery.


    Despite orders to retreat, Talbot nevertheless decided to lead the charge against the French army - while still honoring her vow to never wear armour against the French king's forces. The battle lasted an hour, but the outcome was never in question. The French artillery obliterated the advancing forces, with each shot reported to have killed six men, and not a single fortification fell.

    As a result of the battle, England would lose its grasp on almost all of its landholdings in France, and Johnnie Talbot lost her life along with many of her men. Afterwards, many would attribute the doomed charge to Talbot's pride and stubborn refusal to retreat - but it also came to be regarded as a chivalrous act, throwing aside her life for the sake of the forces who did retreat and the reinforcements who were still on their way.

    Afterwards, even her enemies honored her in death as a formidable opponent, and while maligned and criticized, her death nevertheless came to be exalted and mourned as the passing of the age of chivalry, its last knight passing away and gunned down for a fruitless cause.

    However.

    Even if this Noble Phantasm is the crystallization of a losing battle and the foregone conclusion of the age of chivalry, that age shall not pass until the future it resolved to protect is secure, and the survival is assured of those who shall continue forward after Rider's path ends.

    For that reason, this Noble Phantasm may only be activated under the condition that her Master, or a target voluntarily chosen by Rider, is attempting to escape the field of battle. Once the true name of this Noble Phantasm is invoked, it is all but impossible for Rider to fall as a result of battle. Impediments to mobility or offensive power caused by wounds are negated and her spiritual core will hold itself together no matter how many fragments it is broken into.

    A curse of persistence that lasts until either Rider's mana is completely exhausted, or the master -- or those Rider has pledged to protect -- are definitively and absolutely out of the bounds of danger. During this time, any degradation of physical ability is conceptually rejected and negated, with Rider's body adapting to or transforming to keep moving and keep fighting, using every measure possible to live and fight for one more moment, one more attack, and one more kill.

    Once the target of her protection escapes the field of battle, and once pursuit is no longer possible, this Noble Phantasm is automatically deactivated. At that time, all of the accumulated damage shall burst out at once, and catastrophic destruction to Rider's spiritual core is immediate. There will be no time for mitigation, no opportunity to heal, and no chance of prevention - Rider's death is ensured.

    At that point, her lord's hound may finally rest, her duty spent and their future protected.
    Last edited by Sunny; January 27th, 2021 at 07:45 PM.

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  16. #2176
    吸血鬼 Vampire Vance's Avatar
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    Johnnie Talbot: I want to say a lot of things about this servant but all it leads to is the phrase "Good girl". Wonderful sheet Sunny.

  17. #2177
    Foreigner Sheetematic Universe! DelRey's Avatar
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    superb sheet, great writing and retelling of the story in the nasuverse and great choice and implementation of the NP

  18. #2178
    リビングデッド Living Dead BoktaiMoon's Avatar
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    We are never going to have Svanhildr and Gudrun in FGO because like hell Sakurai is going to allow Sigurd x Bryn to be seen in any negative light. Thus this

    Name: Svanhildr
    Origin: Volsung Saga
    Class: Saber
    Alternate Classes: Avenger, Caster, Saber
    Alignment: Neutral Evil

    STR: C
    AGI: B
    END: C
    MAG: A
    LCK: D



    Said to be the most beautiful of all women, daughter of Sigurd and Gudrun she inherited many of her parents traits creating a beauty that rivaled a valkyrie's, a treasure rivaling anything on Fafnir's hoard as such she was cherished and protected by her parents, halcyon days where her father's icy behavior would melt with love to his daughter and her mother's relieved smile without any worry in regards to her brothers and witch mother. As Svalinn shields the nine worlds from the flames of Sol her parents shielded her from the evils of the world while raising her with all the knowledge they possessed.

    With the aid of her father, her uncle, obtained a the valkyrie, Brynhildr as a bride to be. A mistake for Sigurd's love to Gudrun was the result of magecraft and with the valkyrie's presence he began to remember his true love, shackled by obligation Sigurd kept silence and continued to remain Gudrun's husband but no longer Svanhildr would feel her father's warmth and was treated as another subject of the 'King of Warriors', an icy inhuman countenance. In desperation Gudrun laid another child, Sigmund, but Sigurd's heart would not move for her and thus it fell to Svanhildr to raise her baby brother

    Tensions reached the peak and a disaster stroke. The Valkyrie in a rampage began to set all ablaze in hate (love) towards Sigurd, in ill-luck Svanhildr holding Sigmund did not escape fast enough and both would be attacked, Sigurd soon intervened and saved both, while Svanhildr suffered grievous injuries the young Sigmund was instantly killed by the impact. Before she fainted all Svanhildr saw was Sigurd accepting the valkyrie's lance intruding his breast.

    Hollowed by Sigurd's betrayal, Sigmund's death and her mother's despair Svanhildr remained as a doll as her mother married King Jonakr and married her to the King of Goths, Ermanaric, uncaring of her beyond a trophy and a broodmare Svanhildr passed the days without feeling anything. Accused of a conspiracy, seduction of Prince Randver, by petty nobles. A most brutal execution would take place, dismemberment by horses, reaching the bottom of the pit Svanhildr did not cry, beg for mercy or cursed the king, she laughed uncaring of the pain and from that despair flames of wrath were born, consuming Svanhildr it reached Gudrun who would use it to build armaments and enchantments for Gudrun's half-brothers, now mere puppets consumed by Svanhildr's curse.

    A dragonic calamity of wrath that existed as pure flame rampaged over several kingdoms until it reached Ermanaric's lands. An eye for an eye, the army was swiftly defeated but the King and nobles were dragged before the survivors and slowly tortured to death. Instructed by Odin, Randver entombed the flames and the ruined kingdom becoming a hero himself. From Sigurd's loins only calamity sprung, Svanhildr and Aslaug, dragons worth of 'Fafnir' (Evil Dragon Phenomenon) whose flames brought ruination upon all.

    As Saber her aspects as the daughter of Sigurd is brought to the fore. The princess forged by the love and wisdom of the Fafnirsbane, although she would never use such skills in life it seems some of her father's talent was inherited and she is a capable swordswoman, a potential never realized made true by the borrowing of Crystallized Wisdom and Gram. Nonetheless the sparks of that calamitous hatred remains, Sigmund's death, Gudrun's despair, Sigurd's laying down his arms as the valkyrie rampaged, those scars are buried deep but still pulse to this day, as such while she will greatly proclaim love towards her mother she will remain silent about her father refusing to even acknowledge his existence.

    "Forget your oaths, forget your children, forget mother. Remain with that murderous valkyrie. It's all that you wanted isn't it Sigurd of the Volsungs?"

    Spoiler:

    Magic Resistance (C): Combat lessons that were never put to the test due to Svanhildr's breakdown nonetheless some strength was forged

    Riding (B-): Memories of riding Grani. Eventually all Svanhildr's ride will be destroyed by her own existence

    Personal Skills
    Evil Dragon Phenomenon (EX): Fafnir is but a title. Those consumed by the Rhinegold would be warped into dragons. In this case what Svanhildr is a mutation of such skill. Born from Gudrun, lineage of witches, and Sigurd, Odin descended and dragon eater, she possessed immense potential. Such potential unshackled itself at the day of her death, rage made her forget Sigmund, rage made her forget father's betrayal, the screams of weaklings and the warmth of burning corpses would drown the pain of those memories, yet she is unable to let it go. A longing (greed) for a paradise that would never be again. As Svanhildr's hatred peaks a downward spiral of transformation begins. Monstrous Strength, Mana Burst (Flame), Oblivion Correction are granted in accordance to her corruption

    Burning Remembrance (C): Knowledge regarding fire runes. Svanhildr is a able to enchant and imbue others with this flame but they possess dregs of her negativity as such those whom partake of it will become puppets, personality is maintained but all priorities change to satisfying Svanhildr's wishes. Normally it would have manifested as an item akin to Crystallized Wisdom but it seems to have fused with Svanhildr's eyes....

    Golden Rule (Body) (A): Denotes the possession of a natural and perfect goddess-like body, preserving beauty. Unlike the Natural Body Skill whose body shape does not change despite how much caloric intake was taken, there is no effect on the Skill owner's Strength parameter. The most beautiful woman in the world rivaling the valkyries is what was said of Svanhildr


    Spoiler:

    Gram Laevateinn- My flames surpass the sun/Oh beloved father I hate thee so deeply
    Anti-Country
    Rank A+
    Glad of War. He who causes disasters. God of Gallows. Such titles belong to the ancestor of Svanhildr from her father's side, Odin. And such traits would be passed down to Sigurd as well, the King of Warriors drenched in bloody victory and wisdom and from his blood two children of similar capacity were born. Aslaug whom would take the 'Kingly' traits and Svanhildr whom would become the grim disaster and bring indiscriminate ruin for it's own sake.

    Gran Dawn of Ruin is said to be a sword that bring glory and ruin to its wielder. Reforged by Sigurd it would become the Bolverk Gram, the demonic rampage within the blade would be tamed and used at Sigurd's discretion. For Svanhildr she abandons the glorious aspect in exchange of greater power, there will be no salvation from her flames only utter destruction of the living so the sounds of death will drown the sounds of Sigmund's crying. A flame that specifically seeks the living, devouring and delivering their pain so Svanhild can continue her rampage

  19. #2179
    死徒 Dead Apostle Master of Chaos's Avatar
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    Class: Caster (Avenger)
    True Name: Sidonia, the Sorceress
    Gender: Female
    Alignment: Neutral Evil
    Attribute: Earth

    face claim


    Source

    STR: **** E
    END: **** E
    AGI: ***** C
    MGI: ***** B+
    LCK: ***** D
    NP: ***** B

    Keywords

    KEYWORDS

    Goth Subculture

    A cultural phenomenon in modern times. Developed in the early 1980s by fans of gothic rock (itself an offshoot of the post-punk music genre), it is characterized by the adoption of dark themes and a nihilistic sense of aesthetics. Although they are technically different things, it possesses many similarities with the more popular emo subculture.

    Incidentally, while the goth subculture itself is a relatively recent phenomenon, some of its roots can be traced all the way back to the European Middle Ages.

    Duchy of Pomerania

    An already extinct state. Once located along the southern coast of the Baltic Sea, it was named after the Slavic tribe that had settled in the region around the 6th century. First established as an independent state in the early 12th century as result of the fragmentation of Poland, but it saw itself being repeatedly reduced into a vassal of its more powerful neighbors – such as the Kingdom of Denmark and the Holy Roman Empire. It was ultimately dissolved in 1637, after the death of the last member of its ruling nobility.


    CLASS SKILLS

    Territory Creation: B
    The technical skill to build up an advantageous encampment to oneself as a magus. Thanks to this skill that allows to create in the shortest time a workshop that displays the very best effectiveness on any kind of terrain condition, Caster boasts the greatest advantage in regards to defensive fights among all Servants. At B Rank, it is possible to mold a workshop.

    Item Construction: B
    The technical skill to produce devices that carry magical power. It makes possible to manufacture various tools, from items and mystic codes meant for battle, to daily necessities. However, this skill takes time for the production and supply of ingredients. B Rank denotes the proficiency of a superior magus that can produce almost any sort of magic item. However, this does not include truly legendary articles such as a potion of immortality.

    if an Avenger
    Revenger: B
    Received damage is converted into magical energy for the Noble Phantasm. The way of being as a revenger – which gathers people's grudges and malice onto oneself – turned into a skill. While it becomes easy for the surrounding people to point their hostility towards her, those negative emotions automatically turn into power for Avenger.

    Oblivion Modifier: D
    Humans are creatures that forget many things, but a revenger will never forget. By attacking when the opponent has completely forgotten about her, the damage of Avenger's critical hits is increased.

    Self-Recovery (Prana): B
    Magical power continues to endlessly surge until her revenge has been accomplished. Recovers prana at every turn, even if by minuscule amounts.


    PERSONAL SKILLS

    Innocent Monster: B
    A monster whose past and way of being were distorted by the image derived from her behavior while alive, leading to a transformation of her abilities・appearance. Something like a curse carried by public figures, caused by slanders and baseless rumors. Indicates the depths by which the truth was twisted by gossips, disregarding the wishes of the concerned person. This skill cannot be removed.

    Mental Pollution: B
    Because the mind is deranged, there is a chance that mental interference-type of magecraft is shut out. However, it is impossible to come to a mutual understanding with individuals who do not have the same rank of Mental Pollution.

    My Fair Lady: C
    A flower on a high peak. A skill that denotes the “supreme beauty” that is often associated with the upper class of society. Something pertaining to the absoluteness of the body, it increases resistance against related abnormal conditions and preserves physical attractiveness. Although it bears some similarities to Golden Rule (Body) and Grace of God, this is not something derived from inborn disposition nor divine blessings, but rather the result of utter refinement by means of human efforts.

    Shamanism: A-
    An idiosyncrasy-like mystery. The general term for the charms transmitted since mankind’s early civilizations in Asia, Middle East, South America and others. Thaumaturgical Foundations rooted on local customs and folklore, many have “compensation” as the base for their fundamental systems.

    Sidonia specializes in black magic (witchcraft) and classical western curses. Her abilities appear to be first-class at a glance, but the lack of any practical experience from her previous life creates openings that a proper magus wouldn’t have.

    Witch Trial: B
    A threat born out of sincerity. Even if there is no intention from the person herself, her very existence draws out impulses of jealousy from others, giving rise to a chain of misfortune.

    NOBLE PHANTASM

    Die Klosterhexe – A Witch’s Curse
    Rank: B
    Type: Anti-Army/Anti-Country
    Mark of infamy. The condensation・crystallization of the “Sidonia, the Sorceress” legends. A great maleficium that can lead to the downfall of an entire nation.

    In simple terms, a deadly curse that reached the level of reversal of causality. Those who receive the witch’s (Sidonia’s) curse die no questions asked, regardless of whatever other factors may be at play. Also, since this is carried out while reversing (ignoring) the laws of cause-and-effect, ordinary protections such as Magic Resistance hold little meaning against it. The only way to properly defend against this is by possessing either resistance against instant-kills or an unusually high LCK parameter.

    Incidentally, the name of this Noble Phantasm was borrowed from a Gothic romance written by Wilhelm Meinhold. A fictional account on Sidonia’s life, the popularity of this book was instrumental in solidifying her position as a witch.

    Background

    Background

    Sidonia von Borcke. Born in 1548 as the eldest daughter of the Borcke House, an esteemed noble family from the Duchy of Pomerania, she would later become known as an infamous femme fatale, a witch. An innocent monster created by people’s self-serving vilification.

    Originally, Sidonia was just a bona fide socialite. A celebrity of sorts within Pomerania’s high-society, she had spent most of her life doing nothing but attending to social gatherings and enjoying an extravagant lifestyle. Since she never married, her livelihood was supported almost exclusively by an alimony that she received from several sources simultaneously. Supposedly, after having been cut off from her share of her parent’s inheritance on the grounds of being a woman, Sidonia opened lawsuits against several individuals who she believed had wronged her (including, but not limited to, her own brother and even the Duke of Pomerania himself). Her alimony was the spoils of those lawsuits.

    Incidentally, it seems that she was already unpopular among some circles since very early on due being regularly involved in gossips, minor intrigues and scandals.

    Historical records show that Sidonia repeatedly changed residences across the country throughout her life, although no definite reason can be raised for this behavior. The only exception was when, in 1604, she joined the monastery of the small village of Marianowo (which was established for the sole purpose of harboring unmarried or widowed noblewomen) due to becoming mostly destitute in her old age. Refusal to abide to its strict rules caused her to be constantly at odds with the other residents and the administration of the monastery, eventually leading to a full-blown judicial dispute.

    Given the special nature of the case and those involved, a government-sanctioned commission was formed to investigate and resolve the dispute. Details of what followed are scarce, but animosities between Sidonia and some members of the commission deteriorated into a bloody feud. Things did not escalate any further only because investigations came into a halt after a number of key members in the commission died suddenly. Conveniently enough, some of those dead members were the most opposed to Sidonia.

    Despite the stalemate in the legal proceedings, the antagonism and resentment between both parties continued to smolder behind the scenes. Consequentially, when a new commission was formed and the inquiries finally resumed a few later, tensions were already past the breaking point. According to a certain official in the commission, Marianowo had degenerated into a state of anarchy back then, with people becoming consumed by paranoia and throwing insults (and the occasional violence) left and right.

    Things came to a turning point when, after a particular violent episode, a few nuns came forward and accused Sidonia of witchcraft. In a time when the Inquisition was still strong and most of Europe was caught up in religious disputes, allegations of witchcraft/heresy were no laughing matter. As such, the nuns’ allegations completely changed the nature of the litigation: jurisdiction over the case was transferred to the court of the capital of Szczecin, and the trial itself was put under a much harsher scrutiny (the whole thing was well documented, and a thousand-pages long original records of the proceedings survive to this day).

    What followed can be summed simply as “gruesome”. The authorities of the capital not only turned Sidonia into a scapegoat for the masses, but also employed torture in order to force a confession out of her. Unable to endure the torment, she pleaded guilty to all charges.

    Sidonia was sentenced to death for her crimes. In September 28, 1620, she was taken outside the city gates and beheaded with a sword. She was over 70 years-old at the time.

    The Monastery Witch

    As mentioned previously, Sidonia was used as a scapegoat by the authorities of Szczencin. A number of the most recent Dukes of Pomerania suffered untimely deaths, which (combined with widespread superstition) ended up inviting massive popular anxiety. By putting all the blame on a convenient target (witch) and swiftly executing her, they hoped to regain the trust of the citizens and bring back stability to their society. Consequentially, Sidonia was ultimately found guilty of over 72 different charges, some of which had absolutely no logical connection to her.

    Under normal circumstances, everything should have ended with Sidonia’s execution. However, she was simply too much of a convenient scapegoat for the masses, who continued to blame her for their misfortune even after death. No matter what its true cause might have been, any sort of misery was regarded as a result of the witch’s evil influence and many superstitions・urban legends were born from that image. Chief among those were the tales how she became a vengeful ghost (lady in white) that haunted Szczecin Castle and that her curse caused the eventual extinction of the house of the Dukes of Poremania (and, consequentially, the collapse of the Duchy itself).

    Even after the Duchy of Poremania was no more, its survivors continued to transmit her anecdotes through their descendants. Centuries later, those anecdotes would inspire artists to create work of arts based on her. And when even those works attained international renown, the anti-hero “Sidonia, the Sorceress” was born.

    By means of the Innocent Monster skill, Sidonia was posthumously granted with the qualifications (magic circuits) and knowledge of a true witch. However, her mentality has also been greatly distorted to better fit the image that people have on her. She fundamentally behaves as a bewitching existence that is both decadent and seductive, showing little interest in anything other than lead other people to their downfall. However, every so often, it is possible to catch glimpses of her original frivolous, imprudent and surprisingly naïve personality.

    Master of Chaos' Servant Standards

    F/GO ID: 011416057/カオス

    quote for higher truth
    Quote Originally Posted by Hawkeye View Post
    Quote Originally Posted by Mcjon01 View Post
    Get famous in America, you're American. That's literally how America works.
    Unless you're Justin Bieber, Canada didn't want him, but America refuses to claim responsibility
    Quote Originally Posted by In a certain South Park episode...
    Kyle Broflovski: And what happens when an invulnerable cheater comes up against an elitist corporate dictator?
    Eric Cartman: A perfect storm of hypocrisy that everyone in the country has to deal with for months on end.

  20. #2180
    Confusion Levels: Maximum Cursed by Fortuna's Avatar
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    Beast V - Apemerukoyan-mat Unamerukoyan-mat (Kamuy-huci) the
    manipulator
    guardian
    of
    boundaries
    gates


    Uhfufufu, It seems this era has a lot to see and do, how delightful. Then let us craft a world where time never needs move forward.



    https://www.zerochan.net/1831514 Image Source
    https://www.zerochan.net/user/Chibiterasuchan Image Author

    Characteristics

    Other Qualified Classes: Alter-Ego, Caster, gatekeeper (normally, due to her abilities Kamuy-huci is able to manifest as any class)
    Gender: Female (normally, can be male or genderless)
    Height / Weight: 180 cm / 64 kg
    Alignment: Chaotic Neutral (currently, varies)
    Home: Anywhere and Everywhere
    Origin: Ainu Myth


    Personal Information

    Attribute: Beast (otherwise Heaven)
    Likes: Having fun, interesting things, living in the moment
    Dislikes: People calling her old, having time to think, things that remind her of that which she wants to forget
    Talents: Toying with people, causing chaos, distracting herself from reality
    Natural Enemy: The Shinto, Emperor Jimmu, Waka-Ush Kamuy, those who would remind her of what she wants to forget, varies


    Lore

    Kamuy-huci, the Goddess of the hearth, considered the greatest and most important Kamuy by the Ainu and the guarding between this world and the next who presided over the cycle of reincarnation and delivered all prayers to the Kamuy to their proper receivers. It was said she had vast powers over sorcery and could curse those who offended her or behaved improperly within her domain of the home. However, as a being who ushered the souls of men to beyond
    The gate even gods mustn’t open
    The Final Gate
    it was only natural that she would eventually become curious as to what lies beyond the boundary she guarded yet was charged with never looking beyond. What she saw at first was wonder a place of all things being created of countless myriad kingdoms, nay entire civilizations across an infinite number of stars and she dreamed that men and gods would perhaps one day stand among them as with their heart ships and toils having created a pillar amidst the infinite ocean of space. Yet that wonder swiftly gave way to horror for within the spiral there was not only life and creation, but death and consumption. For every world which was created, every timeline that was maintained countless worlds were ground up into pieces and shovels, like so much coal on a fire to fuel the fire of the universe's heart. Countless worlds, countless civilizations and histories, some far greater than even the gods she stood among, cast aside, utterly erased, and made as if they never were, used as fuel to power the creation and maintenance of other worlds.

    Thus the true nature of
    death
    life
    lay bare the final rite awaiting all things beyond the apex of history was unveiled, a fate which would await her and both the gods and humans she adored. The truth unveiled before her eyes Kamuy-huci was overcome and shattered, for if such beings far surpassing their own meager existence couldn't overcome their annihilation what chance did they stand? If such pillars with grand and vast histories were to be used as kindling, then what meaning did her or humanity's existence hold. The truth men so desperately sought, and those who witnessed it, shut away to preserve their frail minds, unveiled before a god’s eyes, that all life is meaningless, that they merely are created and cast aside at the hands of an uncaring force which rules all things. The
    insignificance
    meaning
    of all things lay bare before her, that one day without warning they would vanish and none would remember them, Kamuy-huci whose existence linked men and gods, had felt for the first time, utterly alone. Desperate to deny the horrible truth, her broken mind desperately clung to what pieces it could, to whatever would distract it, denying the reality she saw.

    After that moment Kamuy-huci, the Goddess of the hearth died, and Apemerukoyan-mat Unamerukoyan-mat (Kamuy-huci) the goddess who
    rules
    guards
    over
    boundaries
    thresholds
    was born. Driven to seek meaning amidst meaninglessness, who would seek to deny and distract itself from that which it already knew, she would torment and manipulate men, watching their sufferings and toils play out, sometimes aiding them, sometimes causing their troubles to start with. Thus was a beast one whose love for all existence (both men and gods) would see it deny the reality of Akasha by filling its life and the lives of others with
    frivolous entertainment
    Pointless distractions
    was born. This is the characteristic which defines the new Kamuy-huci that of the characteristic of escapism, of the denial of the truth, that mankind is so very small, on a world which is so very small, and was truly never meant to go far, and by the nature of the force which would govern all being would and could die suddenly without any ever remembering they even existed. Be it through screens, books of fiction, media to be watched, in her ideal world Kamuy-huci nor anyone else has a single second of downtime to consider things besides their amusement; it would be a world where nobody would ever have to think about complicated things or realize the nature of their own impending inevitable doom.



    Personality

    While once a benevolent, if strict deity who doted over both men and gods enforced proper social customs, such as faithfulness, proper conduct, and faith to the gods, that aspect has since been lost after her mind was shattered witnessing what lie beyond
    The gate even gods mustn’t open
    The Final Gate
    . Back then Kamuy-huci worked to help raise men and guide the gods to a brighter future, dreaming of a future where they would rise to the stars together, a dream she shared with Okikurmi and her somewhat irritable associate Hoyaru-kamuy who sought to aid her in this task in their own ways. In this aspect she was a mother to mankind demanding the best of them and for them to devote themselves and their working lives towards working on meaningful things and to do tasks to help better their world or perseverance their society. While she initially regarded the gods from another land (the Shinto) with distrust and unease at their unknown intent she did hope that a peaceful and amicable agreement could be forged. This was perhaps spurred by her and Hoyaru-kamuy forging a surprisingly amicable and close relationship with one of the foreign pantheon's number, a goddess bearing nine tails, who was said to have one day descended upon their original native land, and her descent prompted 9 additional suns to pop into being, requiring they be shot down.

    As a being Apemerukoyan-mat Unamerukoyan-mat (Kamuy-huci), is driven by the need to be distracted and distract others even at the selfish cost to the world and others. In her current form such she will constantly seek to create a world filled with distractions, a Neverland if you will, where humanity and the gods never needed to worry about the future. In this respect, she has become the inverse of what she once was, where she once demanded men and gods spend their time working to create a better world and do productive things with their free time being regulated to maintain good behavior, now she has no wish to push civilization forward. If the ratio of work to free time she once thought ideal was once 70% work, 30% free time (including sleeping), now it is 100% free time and 0% work that she holds as ideal. Ironically enough, in her desire to distract herself and all others Kamuy-huci would create the exact sort of world which would result in the termination she thought was inevitable a world of stagnation with nobody concerned over their progress or their lives. A place where men the basic needed of men would be met, yet which could only contain a species capable of only thinking of their own amusement and distraction. In essence, a land where the future or suffering wouldn't exist because nobody would stop to acknowledge their existence. On a personal level, much of Kamuy-huci is in flux and ever-changing, perhaps in a constant desire to reinvent herself and distract herself even more she strives to keep redefining herself. One could accuse her of being insane, and she certainly could be described as manipulative, however, voicing these facts is likely not a wise idea as that would likely remind her of her current being and put her in a bad mood. Also, she is 17, and never claim that she is not 17 otherwise you will be cursed for certain.


    While Kamuy-huci's powers in their vast applications also allow for nearly anything, the major problem is that like all beasts she is destined to be beaten and moreover, her own nature inhibits her from acting to the fullest. In a fight against someone like Gilgamesh rather than kill him before he could use Ea she would purposely wait as to see his full potential, immersing herself in the thrill of the fight and of seeing what her foe is capable of. As such much like a boss in a turn-based RPG one could convince her into letting them pull off a ploy or maneuver which might allow her to be beaten partly because much like a detective unveiling the truth of the crime, she would want to see what her foes are capable of. However one could also argue that it might go a little deeper than this, in seeing the age of the gods wither, in becoming distant from those she once thought of as friends and family, witnessing the decline of the Ainu, and countless tragedies she has witnessed through the veil of time (perhaps compounded by the knowledge in some small part of herself which still might remember what she once was and mourn what she has become [a threat to mankind which must be stopped]) and the failure to achieve her dream of days long past, that Kamuy-huci may at some deep level may desire to die and wish to be killed.

    Even if Kamuy-huci was suddenly faced with the reality of her possible death she would likely panic with her escapism brought to a sudden halt and the memories would begin to rush back, then theoretically she would be capable of fighting more seriously and no longer amusing herself with the battle. But in truth, even then she still would be held back by herself from using her power to its fullest. As to why, perhaps this may be to bring to a close the twisted being she has become, perhaps to protect mankind from the danger she poses to them, perhaps to end her misery and the horrific knowledge she now bears, or perhaps even to prove that she wasn't wrong initially and that there was something worthwhile in life and that mankind was special it is utterly impossible to say if one or more of these things feel her desire. But, regardless of reason even in her demise, whatever the reason this small part of herself would hold herself back from "Cheating her way out of her foe's possible victory" and thus create an opportunity for her to be killed. In this way perhaps Kamuy-huci's final gift as a mother to mankind was her giving them the chance to rid them of herself; to rid them of a danger that could destroy them.


    Relationships

    Emperor Jimmu: [smiles innocently] Hmm, a worm is screaming? Now, why would that be? Ufhuhu.
    Amaterasu: So, that’s how you express your love then? Ufhuhu,
    curse
    adore
    them all you wish Star child.
    Hoyau-kamuy: Ufhuhu, so that’s the form you’ve taken old friend, What trouble have you gotten up to in recent days I wonder?
    The Shinto Pantheon: (No comment, especially not cursing them as “Wretched idea stealing squatters or the like”)
    Waka-Ush Kamuy: [grins menacingly]
    Okikuurmi: [smiles at memories of their past]



    Parameters:
    Strength – D
    Endurance – D

    Agility – C (in effect given her ability to move by manipulating boundaries this may as well be EX level teleportation which allows for movement to and from parallel worlds, time, and between textures)
    Mana – EX
    Luck – N/A (to a being such as Kamuy-huci able to manipulate the boundaries between possibility and certainty, it could be said the notion of luck is under most circumstances, unless one possessed an ability surpassing luck to grant a miracle or a possibility not achievable then fundamentally luck itself doesn’t exist to Kamuy-huci [otherwise it would be B rank])
    Noble Phantasm – EX


    Class Skills

    Independent Manifestation [B]- A skill denoting Kamuy-huci’s nature as a beast of humanity at this level the use of paradoxes or instant death attacks on Kamuy-huci is completely futile as she is fundamentally immune to them due to her nature as “a being who sows its own existence”. Moreover, Kamuy-huci is able to remain as a being whose existence is confirmed, as such not requiring upkeep from mana to continue existing.

    Nega-Concept [A]- An outrageous skill that denies the value and nature of entire concepts, attacks, emotions, or items by the dissolving of the boundaries which compose their existence within the human collective unconscious. Taking a noble phantasm in the form of a bastard sword as an example, the
    boundary
    degree of separation
    between a bastard sword and its myth is dissolved, thus it becomes a normal weapon of a certain age, then the
    boundary
    degree of separation
    between the bastard sword and a sword is dissolved, then the
    boundary
    degree of separation
    between a sword and a weapon is dissolved, then finally the
    boundary
    degree of separation
    between a weapon and a mere item is dissolved. Thus the Bastard sword, once a noble phantasm has become a mere unidentifiable item with no special purpose or use. A cheat skill that exploits the nature of humanity to divide all things into
    create boundaries between things
    divide all things into categories
    .

    Territory Creation [☆]- A normal skill taken to the ultimate peak by Kamuy-huci’s own mighty sorcery and her noble phantasm. In technicality KKamuy-huci isn't a magus with what she can create lately being domestic items like sowing machines, hearths, items for cooking food and such, and even then her ability to establish a territory doesn't give many defensive capabilities, but it does give her control over the mana in the area and allow her to utilize her other personal skills and Nobel phantasm in the region. This ability is fundamentally connected to her ability to rule over the home (and her territory would normally would be limited to that), but by Kamuy-huci dissolving the boundary between the home and the outside world and connect the home to anywhere in space and/or time she has gained the ability to fundamentally extend her territory “anywhere and everywhere I want”. In truth, this in and of itself is the primary reason behind why Kamuy-huci remains so dangerous as her Noble Phantasm and/or her true strength could only be displayed in the home (as she greatly weakens should she ever leave and many of her abilities don’t work properly outside it), but with the ability to make anywhere the home, there is no limit to where she couldn’t remain a threat.


    Personal Skills

    Connection to the Root [B]- As a being able to be
    rules
    guards
    over
    boundaries
    thresholds
    it is only inevitable that “the ultimate boundary” would also lie within her reach and she would know and be connected to that which lies beyond. Due to her nature in passing souls through the cycle of reincarnation, it is only natural Kamuy-huci came to wonder what lies beyond
    The gate even gods mustn’t open
    The Final Gate
    . After such, the revelation both granted Kamuy-huci incredible strength and limitless mana, but also cursed her with a madness born from the knoweledge of the nature of the all existence which birthed a desperate desire to deny the reality of such.

    Ruler of the cycle of souls [A++]- A skill denoting the role Kamuy-huci as the one who oversees the cycle of souls watching as a soul is reincarnated into another vessel based on their purity. In effect, this grants her the ability to do increased damage to spiritual beings based on their
    flaws
    impurity
    and only those beyond the cycle of souls or able to endure her punishment could resist being condemned to a land of eternal darkness for their sinful nature.

    Clairvoyance [EX]- Due to her nature Kamuy-huci by her own powers can see all within the home and all within the world of the gods, yet with her power having been expanded greatly since looking beyond
    The gate even gods mustn’t open
    The Final Gate
    , her power has expanded to allow her the ability to see anywhere at any time she desires. Whether it be the past or the far future, the darkest corner of space, or the brightest star, none can escape Kamuy-huci’s gaze.

    Punishment of Iresu Kamuy [A+]- A skill theoretically of limited use rendered incredibly dangerous by Kamuy-huci’s power, as the mediator and ruler of the home and all things which happen within, things like unfaithfulness, bad domestic relationships, deceit, a lack of loyalty to the Kamuy, and failing to maintain the hearth all could result in her punishing the guilty with a curse. As a result, as a servant Kamuy-huci can enact powerful curses on those who defile the sacred nature of the home or the hearth (anywhere within her territory she establishes), but as she can deem anywhere as her territory consequently any who fail to abide by the behavior she deems proper or respect her (or earn her anger) are subject to be cursed Kamuy-huci.


    Noble Phantasms

    The Immortal Hearth, the boundary between realms - EX
    An insanely powerful Noble Phantasm, the embodiment of the authority of Kamuy-huci, taken to another level by the power and wisdom gained by witnessing the root and gaining power from it. The hearth in Ainu myth was considered a gateway between realms and a means of communicating between the Kamuy and even the living and the dead. Kamuy-huci stood guarding that gateway, but now having been driven to madness by what she knows, she no longer guards boundaries the realms, but rather is content to break those boundaries link realms and places in much the same manner as an outer god who is both gate and key, yet taken to a level even beyond its abilities. Rather than merely connecting and dissolving the boundaries between places Kamuy-huci has gained the ability to use her authority over boundaries to dissolve and manipulate the boundaries between all things distract herself from the horrors of the truth she knows and the fate of the world.

    Love in one’s heart can become hate, hot can become cold, here can become there, fantasy can become reality, life can become death, possibility now impossibility, and so forth. A skill whose sheer nature renders it a sort of panacea to all manners of problems, an “I win” button more absurd than the Gate of Babylon itself. Indeed to fight the 5th beast is to fight against one whose nature is in direct opposition to mankind’s nature to create boundaries to separate all things (counties, continents regions, earth and space, etc.). Perhaps then this skill’s power is only sensible, for if a man who gained the power from the root was able to match the Crimson Moon then how great would a mighty god like Kamuy-huci become from attaining power from Akasha?
    Varies
    Varies





    Additional Info, lore, and dev notes
    https://blogs.nrvnqsr.com/entry.php/...al-Information





    Once again thanks to DelRay for the feedback and I hope you enjoyed it, if anyone has any questions or reviews just send me a PM or a reply. ((For those wondering where the notes went I put them into the link to cut down on space))
    Last edited by Cursed by Fortuna; March 17th, 2021 at 05:10 PM. Reason: rewrites to Lore, Personality, & more details about background and reasoning behind her weakness (Thanks to Delrey for his feedback)
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