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Thread: Create-A-Servant 3

  1. #7581
    後継者 Successor
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    It's a really nice sheet, it's simple and concise and you have some fun a nifty ideas for you skills such as the Judgment Of Intoxication.

    I think my sheet got buried a bit and there is only two comments so what do you guys think of Banu Musa Brothers Sheet
    Last edited by Ismail2002; February 2nd, 2022 at 12:27 PM.

  2. #7582
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors Kabalisto Koga's Avatar
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    Quote Originally Posted by RoydGolden View Post
    So, any thoughts on my Pittacus?
    Ah the fellow Sage of Greece aside my Thales really good i must say , would be curious about his oppinion on my Thales as in my reconstruction have they met with the other fellow Sage and wise Men of their time aswell what are his abbillities in his other classes ?
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  3. #7583
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Quote Originally Posted by Ismail2002 View Post
    It's a really nice sheet, it's simple and concise and you have some fun a nifty ideas for you skills such as the Judgment Of Intoxication.

    I think my sheet got buried a bit and there is only two comments so what do you guys think of Banu Musa Brothers Sheet
    I think you did a good job interpreting his various inventions into Skills. Splitting them up between the three brothers was a good idea. NP is also a cool take on the concept of a recording-device.

    - - - Updated - - -

    Quote Originally Posted by Kabalisto Koga View Post
    Ah the fellow Sage of Greece aside my Thales really good i must say , would be curious about his oppinion on my Thales as in my reconstruction have they met with the other fellow Sage and wise Men of their time aswell what are his abbillities in his other classes ?
    As Lancer his NP would be a spear he can throw to claim the territory for himself, reflecting the legend where he accepted an amount of land equal to the distance he could throw a javelin. The domain became known as the "Land of Pittacus". As Caster/Ruler he'd probably have spells based on his laws/sayings.

  4. #7584
    I'm a peaceful woman with bad intentions. Lady Vanatos's Avatar
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    You used the sexy, grizzled canon WoL as the art so points for that
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  5. #7585
    死徒(下級)Lesser Dead Apostle Spammin Spiff's Avatar
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    As per your suggestions Royd, I made edits to Josiah's 3rd NP. I hope you find it to be a bit better now.

  6. #7586
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Quote Originally Posted by Spammin Spiff View Post
    As per your suggestions Royd, I made edits to Josiah's 3rd NP. I hope you find it to be a bit better now.
    It definitely feels more fitting for an OP hidden trump card now, yeah.

  7. #7587
    夜魔 Nightmare Vance's Avatar
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    I was amazed at how quickly this next sheet was coming together and then i got to the NP and...things might slow down.

  8. #7588
    Wyrd oft nereð unfǽgne eorl, þonne his ellen déah... Skull's Avatar
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    Saber

    "I see, this must be my punishment for being so powerless back then. I will not repent, but I will devote myself to atoning for what happened. As such, if blood is to be shed, then we shed it together Master."



    True Name: Hildebrand
    Epithet: "The Master-at-Arms of the Amelung"
    Region: Lombardy (Germanic Mythology)
    Hidden Attribute: Earth
    Alignment: Neutral Good
    Likes: Family, Honour
    Dislikes: Annoying Requests, Betrayal
    Talents: Counsel, Duelling
    Natural Enemy: Kriemhild

    Parameters
    STR: (C) END: (B) AGI: (A) MGI: (C) LCK: (D) NP: (B)

    Character
    Saber takes the form of Hildebrand, the mentor and master-at-arms of Dietrich von Bern. A stern older man yet never lacking in vigour as he goes about his Knightly duties. As a natural instinct, Hildebrand will immediately position himself as his Master's tutor, overseeing the itinerary of the day's activities and advising on the best course of action as he attempts to impart wisdom that will enhance the Master's efficiency. It would take a strong willed person to get him to back down, but once done he will respect them all the more for it. Hildebrand is willing to do most things that his Master requires, but he draws a hard line at anything ridiculous or embarrassing, recalling the most humiliating moment of his life when his liege Dietrich could not get his newly wedded wife to sleep with him and so he ordered Hildebrand to hide under the couple's bed and whisper advice to Dietrich throughout the night on how to seduce her.

    At his core, Hildebrand values honour the most due to his belief it is a fundamental trait of a Knight. Unfortunately this leads to trouble as his dogmatic belief in it makes him inflexible which leads to tragedy such as when it came to having to fight his own son to the death. It is for this belief that he lost his cool and killed Kriemhild when she swore to end the killing, only to immediately after slaughter her brothers. The sheer disregard for the sanctity of one's vow and the harming of your own family made the normally calm Hildebrand explode with righteous anger. Because of this mindset, Hildebrand finds it difficult to go against his oath of loyalty to his Master and will only do so in the most extreme scenario of his Master turning out to be an absolute villain. Family is also especially important to Hildebrand and he always carries around a picture of his wife and child wherever he goes in order to remind him of what he lost.

    Although Hildebrand tries to portray himself as the calm, detached and intellectual type. The thirty years of exile spent in the court of Altera the Hun had a profound effect on him. When not accompanying his lord Dietrich on an adventure, Hildebrand would often pass the time fighting duels on behalf of Altera until he became famous as her "Hunnish Champion" despite not actually being from Hunland and received a treasured Arm-Ring from Altera as proof of his victories and as a subconscious tic, Hildebrand will place his hand on it when he is under pressure. Though he is loath to admit it, Hildebrand came to love the thrill of duelling and developed a darker, more savage side to himself. Ever since seeing the demon of vengeance that was Kriemhild, Hildebrand works hard to suppress this side of himself to prevent a fall to darkness like what happened to her. As an aside, Altera was one of the only people aside from his lord Dietrich to leave a deep impression on Hildebrand and he became quite taken with her to the point that once their exile was over, Dietrich had to remind Hildebrand of his wife and child at home in order to get him to leave Hunland.

    When it comes to the Holy Grail War, Hildebrand is not worried at all as despite his senior age he can keep up with all the young'uns. Once he encounters an enemy Servant, the image of the kindly old man starts to melt away and the bloodthirsty warrior begins to emerge. Thus he does not cower from any Servant he meets and will furiously clash swords with them and despite not being the strongest swordsman that has ever lived he instead will try to overwhelm them with his speed. But do not be mistaken as Hildebrand does not turn into a brute but rather continues to use his intellectual brain in battle to analyse information about the enemy and formulate the best strategy towards victory. As an honourable knight, Hildebrand would not consider dirty tactics like targeting enemy Masters and would reprimand anyone who would dare suggest such a thing.

    His Wish upon the Grail? To go back in time and warn himself of the trap that King Ermanaric had laid which claimed the life of his son, Hadubrand in the most tragic manner.


    Skills

    Class Skills

    Magic Resistance - (C)
    The protection granted against magical effects. Differing from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether. As a Knight from the age of swords and sorcery, Hildebrand has a decent immunity to magical effects even if he does not use them himself. He will naturally cancel out spells with a chant below two verses, but it will not work on anything on the level of greater Magecraft or Great Rituals.

    Riding - (B)
    A Class Skill of Rider and Saber class Servants, denoting the ability to ride mounts and vehicles. Rider-class Servants will typically possess a high rank. It is said that dragon type mounts are an exception, requiring a different ability other than Riding. As a Knight, Hildebrand has a bevy of experience when it comes to riding mounts, in particular horses. He can handle most vehicles and animals with above average skill, even vehicles that did not exist in the time period he was alive in, for they are no exception. However, he cannot ride the likes of Phantasmal Species such as Monstrous Beasts.

    Personal Skills

    Advice of the Tutor - (A)
    The ability to analyse and disseminate information gained to one's allies in a swift and efficient manner. Having been the appointed as the tutor to the hero Dietrich von Bern since his childhood and then later his counsel, Hildebrand has perfected the art of explaining complicated concepts to the "laymen" (simpletons) and continues this practice in regards to the Holy Grail War. One example of such usage would be if his Master is stuck on a pilotless plane, Hildebrand would use the knowledge from his Riding Skill to walk them through landing it to the point where the Master will feel like an expert after the explanation. Another hypothetical scenario would be if Hildebrand encounters an enemy he cannot defeat, he could use the information gained from fighting them and explain it to another Servant as a battle plan that would maximise the chances of success.

    Giant Beast Slayer - (B)
    The tactical knowledge that is derived from having abundant combat experience against giant enemy lifeforms. As a vassal of Dietrich, Hildebrand followed his liege on many adventures that often involved them fighting against larger than life creatures such as Giants and Dragons. Since the majority of the outcome of these battles were decided on a razor's edge difference between life and death, Hildebrand took it upon himself to study these types of enemies and how best to dispatch them for future encounters. As a result, when Hildebrand is engaged with an enemy that is of Large-class or higher, his attacks that successfully connect will receive a Plus Modifier before damage calculation.

    Perseverance in Old Age - (B)
    A Variant type Skill of "Battle Continuation" that embodies a hero who continues to fight and win against foes despite having past the prime of their youth. Originally this Skill would be two Ranks lower, but unbeknownst to Hildebrand it was boosted by his wearing of the Hunnish Arm-Ring, a gift from Altera that signifies people who fought as her Champions and was carved from the alien materials found within the dark ruins that Altera emerged from. Now as a Servant, Hildebrand is able to fight with the same youthful vigour as if he were a man half his age. In addition, the mortality rate from injuries is reduced and it is even possible to continue battle for a single Turn after receiving a fatal blow.


    Noble Phantasm

    Balmung
    Phantasmal Greatsword of True Ether

    [Type: Anti-Unit], [Rank: B], [Maximum Range: 1-50], [Maximum Number of Targets: 500]

    The Holy Sword that was once the prized possession of the Nibelungen family. After the tribe's downfall, the sword passed through several hands until it was eventually wielded by Hildebrand. Having tasted the blood of the dragon Fafnir, those with the Dragonkin Trait will take additional damage from its strikes. Unfortunately the old man is incapable of drawing out the sword's full power from the blue jewel embedded in the hilt due to his lack of aptitude for Magical Energy and so the Noble Phantasm has been Ranked Down. As a result, Hildebrand keeps the hilt covered in wrapped clothe to disguise its identity.

    Upon chanting "—O sword, Let thee be filled", Hildebrand holds the sword above his head, and it begins to glow with an orange light. The jewel stores and preserves magic energy, True Ether from the Age of Gods and although Hildebrand cannot fire it outwards like Siegfried could, he can force some of it downward into the blade giving it a twilight aura. The empowered sword starts to oscillate wildly and Hildebrand has only a few seconds to utilise its increased speed and cutting capacity so he focuses all of his strength into a single move whereby he dashes at the enemy and slashes them as many times as possible within a second so that as he passes by it seems like nothing has happened, until the "clack" of Balmung returning into its sheath causes the enemy to fall to pieces.

    Although that is normally the extent of what Hildebrand can do with Balmung, if the situation is dire enough then he will reveal to his Master that there is in fact a way to access its full power. By convincing the Master to give up two of their precious Command Seals to boost Balmung it transforms back into its true state of an Anti-Fortress Noble Phantasm, allowing Hildebrand to achieve the True Ether full release of the sword. By chanting "All will be separated into light and shadow. In this moment the world reaches its twilight. Now fall ― Balmung!" The twilight aura rips through the cloth wrapping and swells around the sword until it is released as a flash of light, a surging wave with the simple purpose of destruction that could even destroy the Dragon Fafnir with a single shot. Unfortunately, even with the boosting of the Command Seals, the drain is incredibly intense and so even if he wins, Hildebrand afterwards will be exhausted and will have to withdraw and rest for an entire day.


    Lore

    Son of the Duke of Fenidi, Hildebrand received a Knighthood from his father when he was only twelve years old. After becoming a man, Hildebrand left his home to serve King Dietmar in Bern, it was here he encountered the five year old prince, Dietrich von Bern. The knight and the prince became friends and Hildebrand taught Dietrich about the art of combat and chivalry, becoming the boy's Master-at-Arms. Soon Dietrich became a powerful warrior who went on many adventures and acquired several notable followers. However, it was then that Dietrich's uncle King Ermanaric became fearful of his nephew's growing prestige and demanded that the young man submit to him. When Dietrich refused, Ermanaric raised an army to overthrow him.

    Realising that his forces were outnumbered, Dietrich took a number of his followers (including Hildebrand) and fled Bern, eventually arriving at the capital of Hunland where Altera welcomed them as fellow opponents of the Romans. Despite the fact that Hildebrand left his wife and son behind, he dutifully stayed with his liege in Hunland for several decades, getting into many adventures both courtly and fantastic. But none had more of an impact than when Kriemhild became Altera's wife. Hildebrand had advised against the union as he had disliked her ever since the incident at Worms where Kriemhild set Siegfried against Dietrich and Hildebrand had to coach his liege on how to defeat the mighty dragon slayer. Nevertheless the union went through and Kriemhild invited her brothers to come to the feast in an elaborate revenge scheme to assassinate them for their part in the murder of Siegfried.

    Despite the custom of leaving one's weapons behind before entering a feast, the Burgundians decided to retain their arms thanks to a cryptic warning from Dietrich. Thanks to Kriemhild's provocation, the Hunnish warrior Bloedelin starts a fight with the Burgundians and a melee ensues. Despite the chaos, Dietrich orders his men to remain neutral but when Rüdiger who swore to protect Kriemhild is killed by the Burgundians, Hildebrand and the others get drawn into the battle against the orders of their lord. Despite the mounting bodies from all sides, the conflict drags on until only Hagen, Gunther and Hildebrand are left standing. Outnumbered two to one and badly wounded, Hildebrand is forced to retreat to Dietrich who avenges his fallen comrades by defeating both Hagen and Gunther whilst restraining them and taking them to Altera and Kriemhild. Though the Queen promised Dietrich that she would spare them, she quickly had Gunther slain and when Hagen refused to reveal the location of Das Rhinegold, she used Siegfried's sword Balmung to kill Hagen as well, fulfilling her revenge. Infuriated by the breaking of one's oath and the cold hearted murder, Hildebrand draws his sword and swings at Kriemhild...but after nothing happened the Queen laughed that he is a useless old fool. Hildebrand then took out a ring and flicked it onto the floor and dared Kriemhild to pick it up for him, but when she tried to move she found her body fall to pieces from the old warrior's sword strikes.

    By this point, the duo had spent thirty years in exile and upon hearing that King Ermanaric had fallen into poor health (secretly done by his treacherous adviser), Dietrich decided it was time to return home and reclaim his birth-right. Declining any assistance from Altera, the duo rode out for the kingdom of Bern but once they got there, there was already an army waiting for them. The commander of the army signalled the pair that they would honourably do combat by champion instead of simply crushing them. Hildebrand rode forth to face the opposing champion but to his horror he realised the final trap Ermanaric had set as the opponent lifted his visor and declared himself to Hadubrand, son of Hildebrand - who according to Ermanaric has been long dead. Hildebrand responds in vain by suggesting that Hadubrand will never fight such a close kinsman in the hopes that his son will understand the implication. But Hadubrand merely points to the arm-ring that Hildebrand wears and states that only the elite of the Hunnic Empire bear them and that the old man is a Hun, a liar and a coward. Hildebrand realises that there is no chance of talking his way out of a fight and so accepts his fate honourably. The two champions clash and all that is left is an old man cradling the corpse of his estranged son.

    Around the same time, King Ermanaric was assassinated by his treacherous adviser which created a break in the chain of command that easily allowed Dietrich to assert his claim to the throne and it wasn't long before Bern was in the hands of its rightful ruler at last. Hildebrand on the other hand could not muster any joy and so when he heard of a Danish warrior looking to fight him, he gladly rode out to Saxony to meet him. The warrior declared his name to be Ásmundar and he must slay the "Hunnish Champion" Hildebrand in combat in order to get revenge for Hildebrand having killed Ásmundar's father Aki many years ago. Hildebrand did not say anything and merely drew his sword. The two clashed fiercely but the younger Dane proved victorious and cut down Hildebrand. As the old man lay dying he took out a picture of his son from the inside of his broken shield and lamented that this must be Fate punishing him for killing Hadubrand. When Ásmundar asked what he was on about, Hildebrand said that the young man was in the dark about a lot of things and revealed that the reason why he had killed Ásmundar's father was because he had abducted Hildebrand's mother and raped her. It wasn't until after Hildebrand had killed the villain in revenge, that he realised that his mother had given birth to Ásmundar and decided it was best to leave the boy behind in Denmark. Now he was facing death at the hands of another family member, Hildebrand thought it was a fitting end and with his last breath asked his half-brother to give him a proper burial if nothing else...


    Relationships

    Altera - "Oh King of the Huns, it would be my honour to fight alongside you once again."

    Beowulf - "Hmm...that armour. Yes, that definitely was crafted by Witege's father. How serendipitous."

    Brynhildr - "Is that you Brünhild? I see your sour face is still unchanged."

    Cú Chulainn - "I see. So you too have tasted the bitter despair of murdering one's own child..."

    Romulus - "...'All within Rome, nothing outside of Rome, nothing against Rome', eh? I guess it was that kind of absolute rhetoric that caused Odoacer to betray us and join the Empire."

    Siegfried - "We meet again, Prince of Xanten. You'll forgive me for wielding your sword but after what happened in Burgundy, I think you'll agree it's in wiser hands."

    Sigurd - "How strange. I'm certain we've never met before yet I can't shake this strong feeling of Deja Vu."


    Creator's Notes
    It's been eighteen years since Fate first released and I'm genuinely amazed at how some of the more obvious names like Dietrich von Bern are absent. Figured I'd give a crack at tackling some of them, especially Hildebrand since I love the Nibelungenlied so much.

    Had a hard time deciding what to do in regards to the German/Norse split. Ultimately though, Hildebrand/Hildibrandr is virtually unchanged between the versions unlike Siegfried/Sigurd so I decided to just keep him as all one person even if it might run counter to what "canon" says. Although for the sanity of the readers, I forcibly kept all names in the Sheet in their Germanic forms where possible.

    The FaceClaim is Benedict Pascal from the SRPG, "Triangle Strategy". T'was very difficult to find a balance between the wise mentor and a capable older warrior.


    T'is been a while folks. All comments and criticisms are (not) welcome~
    "Here's a bangin lil' tune about takin' on The Man!"

    (Check out my Super Special Awesome Servant Compendium here)

  9. #7589
    Caster of the undead


    Class: Caster
    Other Classes: foreigner
    True Name: George Andrew Romero
    Alignment: Chaotic Good
    Place of Origin: North America,USA

    Parameters:

    STR:E
    END:C-
    AGI:C
    MGI:A+
    LCK:C
    NP:

    Height:6,4
    Weight:160id
    Likes: scaring people for fun, film making, classic zombies adoptions, anything that is naturally scary
    Dislikes: modern zombies adoptions, maliciously scaring poeple
    Talent:film making
    Natural Enemy:???
    Attribute:Man
    Traits:Hominidae Servants,male,week to Enuma Elish
    Armament:no weapons but is always holding a small handheld camera
    Catalyst: a original draft of night of the living dead

    Class Skills:
    Item construction D: He's able to only create things that are relevant to his shows such as costumes, props, things like that.

    Territory creation B+: He's able to create a movie studio one almost identical to the one that he used to make his iconic works, if this is used in combination with his noble Phantasm, it can accelerate the process quite rapidly.

    Personal Skills:
    Mystic eyes of fear perception A: Caster revolutionized a whole medium through how well he could scare people. It was all thanks to these eyes of his. With this skill Is able to look at someone and instantly know what their fears are from the slightest to the most deepest darkest ones, Caster becomes aware of them. On top of this, he also knows what is currently scaring someone if they are currently frightened.

    Charisma C-: Even though Caster is a master at knowing how to frighten people, he doesn't come off as it most of the time More often than not. He'll just come off as a quiet, nice old man. That is quite pleasant to talk to giving off almost a grandfather like vibe.

    Noble Phantasm(s):


    The Dead walking
    Title My wonderfully scary creation


    Type: anti-unit/anti army
    Rank:E-A
    Range:1-40
    Max Targets: ( as many bodies as caster can get)

    A noble phantasm which represents caster's biggest mark on the world. His creation of the modern day zombie with this noble phantasm casters able to make zombies, the zombies require a physical host to be made more specifically. A deceased host. The longer the host has been dead, the stronger the zombie will become. This process normally takes quite some time for caster to do. But if he's given the time to also set up his territory creation, the process can be sped up quite a bit. In the very unlikely scenario that Caster gets a hold of a heroic spirit that he can turn into a zombie that zombie will quite literally turn into a zombified version of that heroic spirit, although it will not be able to use the noble phantasm of the spirit it once was it will still retain the skill parameters at once had, although all being decreased by one rank.

    Lore:
    caster's true name is George Andrew Romero. The person that is quite widely recognized as the creator of the modern zombie movie. His 1968 cult classic night of the living Dead is what the foundation for the modern interpretation of zombies. And is what led to the zombie craze of the modern era

    Personality:
    Caster, despite what some might think is actually a quite Nice quiet men living to talk and get to know people. He comes off as just a very enjoyable elderly man to be around. That's his on the surface anyway, below the surface. He's a bit more of a prankster almost he loves to scare people plain & simple. He loves to craft ways to bring out their deepest fears and bring them to the forefront. He does this in a very almost lighthearted way. He doesn't do it. Maliciously and if he seen that he's gone too far he will be wholeheartedly apologetic.


    Creator Notes: (attempt number 2 at a servant hoping i did better then last time once again like how this turned out even tho i don't know how to do the fancier stuff yet )

  10. #7590
    超高校級のゲーマーガール Anju Addams's Avatar
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    Quote Originally Posted by pokemonmaster View Post
    Snip
    Missed opportunity to give him Learning with Manga's Rider skills of SFX and Director Techniques there. Personally, I would have done something with them that lets him create fake zombies rather than real ones since film is all about the illusion of reality.
    Pronouns - She/Her
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  11. #7591
    Local Extra Class Aficionado DelRey's Avatar
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    What anju said
    Also literally raising the dead for a 20th century guy is too much. Charisma is not a skill for him
    Also think about the consequences of zombies running around
    You could use the mass hysteria skill of foreigner abby or something to reflect it
    If you have a cool skill like those eyes have another skill that works well with it, like some sort of zombie tactics to control the undead and lead them.


    And skull made another really cool servant. Is it just me or did you use more flowery language this time to convey all his abilities?
    Behold! The works of a maniac!
    Servants!

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  12. #7592
    Wyrd oft nereð unfǽgne eorl, þonne his ellen déah... Skull's Avatar
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    Quote Originally Posted by DelRey View Post
    And skull made another really cool servant. Is it just me or did you use more flowery language this time to convey all his abilities?
    Low key, since Balmung already exists in canon I cheated and "borrowed" descriptions and whatnot from its Mats and stuff which is why the sheet has more purple prose compared to my usual concise style.

    "Here's a bangin lil' tune about takin' on The Man!"

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  13. #7593
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors Kabalisto Koga's Avatar
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    Hildebrand: So far so funny but hold up i havent read the story of Dietrich but is that true that he was forced to be sufleur for Dietrich as he were to clueless at bedtalk ? Good and Well made profile otherwise .

    and has the Hildebrandslied something to do with him ?
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  14. #7594
    Wyrd oft nereð unfǽgne eorl, þonne his ellen déah... Skull's Avatar
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    Quote Originally Posted by Kabalisto Koga View Post
    Hildebrand: So far so funny but hold up i havent read the story of Dietrich but is that true that he was forced to be sufleur for Dietrich as he were to clueless at bedtalk ? Good and Well made profile otherwise .
    Would I ever lie to you, Koga?



    Quote Originally Posted by Kabalisto Koga View Post
    and has the Hildebrandslied something to do with him ?
    It may come as a shock to you, but the "
    Hildebrandslied
    Song of Hildebrand
    "...does in fact feature Hildebrand as the main character.
    "Here's a bangin lil' tune about takin' on The Man!"

    (Check out my Super Special Awesome Servant Compendium here)

  15. #7595
    Quote Originally Posted by Anju Addams View Post
    Missed opportunity to give him Learning with Manga's Rider skills of SFX and Director Techniques there. Personally, I would have done something with them that lets him create fake zombies rather than real ones since film is all about the illusion of reality.
    Huh ya know in hindsight that would have been pretty cool to give him illusions also I did not know about the Learning with Manga stuff might retry yo make him because I think he could be really cool. As a servant there tons of writers as servents I think adding filmmakers to that would be really cool. Someone's probably already done it though. I'm doing my crack at it

  16. #7596
    Local Extra Class Aficionado DelRey's Avatar
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    Top Level Notes:

    Repost from the Santa Contest. I wish to have control over my sheets so I will repost them both. They are in the same post after all.
    only changed the creator notes at the end.


    "This will be fun."


    Amour sacré de la patrie,
    Rends-nous l’audace et la fierté;
    A mon pays je dois la vie.
    Il me devra sa liberté.




    < - ⪻ - ⋘ - ⪡ - ⫷ -- 🕀 -- ⫸ - ⪢ - ⋙ - ⪼ - >< - ⪻ - ⋘ - ⪡ - ⫷ -- 🕀 -- ⫸ - ⪢ - ⋙ - ⪼ - >

    "Good Mooorniiing~! Berserker Auber ready for an encore! Huh? It is dark outside you say?
    Non non, Master! See, the sun is rising! The sun of revolution! The Dawn of a new Age! And this young lady here is...
    Who in the name of the sacred Motherland are you by the way?!"
    *pantomimes happily with a bright smile*
    "Ahhh I see! Haaahaaahaa! I see! Master! This young lady here is Fanella, my dear little sister! And this makes me Masaniello, the proud fisherman of Naples!
    Now come, let the performance begin! Let us end the reign of tyranny!
    Iiiiit's showtiiiime!"


    B E R S E R K E R
    of the Revolutionary Opera
    = Daniel Auber =
    __________________________________________________________________________



    Class
    Berserker
    Alternative Classes
    Caster, Faker
    True Name
    Daniel-François-Esprit Auber
    Aliases
    Masaniello & Fenella, King of One Day
    Origin
    France, Historical Fact, "La Muette de Portici", "Peveril of the Peak", Folklore
    Height/Weight
    180cm/83kg
    Alignment
    Chaotic Neutral
    Attribute
    Human, Earth

    STR END AGI MAN LCK
    D D+ D D B

    Likes
    Operas, experimenting with styles, Revolution!, Patriotism!, dancing smiling
    Dislikes
    tyranny, King William I
    Talent
    conducting, fishing, cooking, pantomine, ballet, understanding others
    Natural Enemy
    poisoners
    Armament
    fishing rod turned conductor baton, hand-axe
    Catalyst
    posters from the beginning of the Belgian Revolution


    __________________________________________________________________________

    < - ⪻ - ⪡ - ⫷ -- Act I -- ⫸ - ⪢ - ⪼ - >Class Skills

    Madness Enhancement E+
    Berserker appears to be sane, mutual understanding is possible. Usually has no benefits from this Skill, except he is poisoned. But every time he is summoned into a Grail War, a Servant with the ability to poison him will also be present.

    "Mad?! You call us mad?! Of course we are! We are all mad, deep inside our hearts! What else are the emotions that rest in our hearts? What else is idly sitting by while you are oppressed by foreign soldiers if not 'mad'? What else is standing up to those same foreign soldiers with just some forks and clenched fists as your weapons if not 'mad'? Let us all be mad, but drunk with freedom and not sober in tyranny!"
    *pantomimes beating up invisible people and doing a glorious victory pose*


    __________________________________________________________________________

    < - ⪻ - ⪡ - ⫷ -- Act II -- ⫸ - ⪢ - ⪼ - >Personal Skills

    Innocent Monster C
    Curse of the Listener. Berserker was a timid and shy person in life. He didn't even conduct his own plays out of nervousness. But the anecdote of his piece of music being the reason for a Revolution conflated him with Masaniello from his play. A confident fisherman, tanned by the Italian sun and muscular from his daily struggle against the Mediterranean waves, his personality and appearance were entirely overwritten. This skill seems to be the reason why the sister of his character, Fenella, is part of his Saint Graph. Because her character is lent from another play "Peveril of the Peak", who depicted her as a dumb dwarf/fairy-like girl, and her part was mainly played in pantomime and ballet, she is an upbeat, quirky and playful young woman. She is mute.

    Combination C
    Fenella, the eponymous "Mute Girl of Portici" is his partner. While never having met in his life, they somehow seem to understand each other pretty well - despite the language barrier. The bond between brother and sister is deep, even if artificially created. Fenella understands him much better at first, but over time of their summoning, he can catch up and mutual "friendship" with the stranger is established, making this a genuine skill.

    Poisened Performance Continuation C
    A composite skill of Weakness (Poison) and Battle Continuation. Masaniello was poisoned as punishment for his supposed betrayal. But when the city was attacked, the poisoners realized only he could repel the enemies. So Masaniello returned to the battlefield, delirious and in pain to lead the counteroffensive. In the end, he would still fall to the poison while defending a woman. Once Berserker is injected with his conceptual weakness, he is sure to die in the next big battle, but during this fight, he will go out in a blaze of glory. His Madness Enhancement rises by two ranks. If not poisoned this skill just makes him a bit tougher.

    "Haahaaa the Grail has humor, I give it that! But I am glad! I was a timid and weak man while alive. Now look at my ripped bronze body! And most importantly I got a new cute sister! The greatest gift after freedom is family! And without even winning the grail, I was gifted a new member! Master, I already won! Look at this cute and adorable little girl! Those big round eyes, her smile that makes every man protect her with his life! Ah Fanella! Dear petite mademoiselle, I am glad to have you with me! Whoever you are!
    But! Dare I say! As a big brother I have to be honest! Forgive me, but...
    I think you would look cuter with open hair! There I said it...! *peers through his fingers in anticipation*

    *Blushes and opens her hair, looks embarrassed to the ground*
    "KAWAAIIIIII!"


    __________________________________________________________________________

    < - ⪻ - ⪡ - ⫷ -- Act III -- ⫸ - ⪢ - ⪼ - >Noble Phantasm

    "Dear countrymen! The time for the uprising has come! Let us end the reign of darkness and let a new sun erupt from the heart of our homeland! AUX ARMES!
    *patriotically waves invisible flag*

    Song of Uprising
    Igniting Heart of Revolution, the Vulcanic Finale


    His most famous anecdote and the reason he became a Servant crystallized as his Noble Phantasm.
    Berserker starts performing his Grand Opera La Muette de Portici. The piece has an important spot in the annals of both history and music history. The first Grand Opera, which would inspire great musicians like Richard Wagner, was a cornerstone of what would end up evolving into the Belgian Revolution.
    Previously banned from performance for unrest during a play months prior, it came back during the 15th Anniversary celebration of King William I's reign. A three-day event, which would end with Berserker's music. A revolt was openly announced with

    "Monday, the 23rd, fireworks; Tuesday, the 24th, illuminations; Wednesday, the 25th, revolution."
    When the actors performed the song
    Sacred Love for the Motherland
    "Amour sacré de la patrie"
    , the audience's passion ignited. When the line
    To Arms!
    "Aux Armes!"
    was sung, the people's emotions erupted and hurled themselves out of the opera, into history.
    The Belgian Revolution began.
    A Noble Phantasm that does not create unrest and revolution out of nothing, but Music that kindles the flame of discontent in the hearts of citizens. If they are unhappy with the current Ruler, they will raise their voices, their hearts and hands to the sky above their homeland and shout "No more!".
    A mental interference attack that only enhances the will of the people and makes them stronger. Listeners will unlock their bodily and mental potential and fight for what they believe is right. A Noble Phantasm that is the embodiment of history, which led to the establishment of a new, independent country. But it can turn against Berserker too. If he is judged a threat to a country, in which the citizens are happy, they could very well take up arms against himself.

    __________________________________________________________________________

    < - ⪻ - ⪡ - ⫷ -- Act IV -- ⫸ - ⪢ - ⪼ - >Lore and Background

    Daniel-François-Esprit Auber (1782 – 1871) was a French composer and director of the Paris Conservatoire.
    Born into an artistic family, Auber was at first an amateur composer before he took up writing operas professionally when the family's fortunes failed in 1820. He soon established a professional partnership with the librettist Eugène Scribe that lasted for 41 years and produced 39 operas, most of them commercial and critical successes. He is mostly associated with opéra-comique and composed 35 works in that genre. With Scribe he wrote the first French grand opera, La Muette de Portici in 1828.
    From 1842 to 1871 he was director of France's premier music academy, the Paris Conservatoire, which he expanded and modernized. From 1852 until the fall of the Second Empire in 1870 he was director of the imperial chapel in the Louvre, for which he wrote a substantial number of liturgical works and other religious music.
    A devotee of Paris, Auber refused to leave the city when the Franco-Prussian War led to the siege of Paris and the subsequent rise of the Paris Commune. He died in his house in Paris, aged 89, shortly before the French government regained control of the capital.

    Auber would usually manifest as a Caster, concentrating on his oeuvre as an acclaimed French composer, but as a Berserker he represents his most famous piece of music, which became a hymn of change.
    Berserker is the manifestation of The Curse of the Listener. He wrote a piece that influenced Europe and moved hearts. This left marks on his perception, which led to the addition of the main character of La Muette de Portici to his Saint Graph. Therefore Auber is more Masaniello than his actual self. But Auber did insert his patriotism into the character of the fisherman, so without summoning his Caster version, it is unclear where the line between Auber and Masaniello actually lies.
    Masaniello in Auber's play was inspired by the story of Tommaso Aniello, also called Masaniello. As Berserker he just assumes the name of his literary character due to Fanella being summoned with him, but as a Faker he would act like the real-world Masaniello.
    He was a Neopolitan Fisher who was provoked into a revolt against the Spanish occupants because the Viceroy's son raped his mute sister Fanella, who was then imprisoned. The fishermen swore their demise and set a trap on the marketplace. On it his sister acted as bait and when she was about to be arrested again, the people in waiting attacked and were victorious. But the movement was on the verge of turning violent, from which Masaniello distanced himself. He sought freedom and no violence. Two strangers entered his house, seeking protection from the violence outside. He swore shelter, but only afterward it was revealed they were his sister's rapist. Masaniellos conspirators were determined to kill them, but he held his vow sacred. They left in disgust. Shortly after he was crowned King of Naples. For this treason, his friends poisoned him. But shortly after the Spanish came with new soldiers to retaliate. They knew only Masaniello could save them, so they entreat him to act. Delirious, sick and in pain, he fought against the troops like a warrior. During the combat in the city, Mount Vesuvius erupted and while it spits fire, the fisherman spits blood and died while upholding his vow to protect his guests. Hearing those terrible tidings, his sister Fanella jumped to her death.
    Because there will always be a poisoner present in each Grail War he is summoned in, it is almost impossible to ever win. Except Berserker fights against them in the finale...

    __________________________________________________________________________

    < - ⪻ - ⪡ - ⫷ -- Act V -- ⫸ - ⪢ - ⪼ - >ACT V



    "I am sorry, little girl. This is it. My finale has come, it was not enough to gain a standing ovation. See, I even made you sad. But it was fun. Thank you for playing my sister. Ah...this revolution ends today. Perhaps...one day...another..."
    "..."
    "..."
    "Daniel...hey...Danny...
    This is no fun anymore.
    The fun is over. But not this fight."




    "Ey you. You did this, right?
    Asshole...I am talking to you.
    Burn...I will let you burn for this."




    "Burn."

    The truth about the girl called Fanella is that she belongs to the Donas de Fuera. An Italian Fairy, a "Lady from the Outside" who is active on the west coast of Italy.
    A mad supernatural girl with a love for fishermen and decadence. A fairy with twisted tastes and fetishes. A Spirit of the wild that embodies the temperament and whims of the local Vulcan Vesuvius. The Italian Fae are a tribe led by a young boy in red, proclaiming himself the fairy King and his wife, the Queen. When they abducted girls and boys as young as eight, they brought them to their realm on flying goats and offer them delicious food and drink, even men and women for adult pleasures. Morality is foreign to them, following them over their life and inviting them for their debauchery even when they are married and had children, such as the most infamous example The Fisherwife of Palermo, known from the Sicilian Witch Trials. They hate Christianity and the Virgin Mary.
    If this Fae is the said Fisherwife is unknown. Fanella as a literary character was borrowed from another work called "Peveril of the Peak". She was depicted similar to a fairy and in the end it was revealed she just acted to be deaf and mute.
    Just like this "Fanella".
    You took away her toy, you ruined the twisted fun she found in this local fisherman, even if he just played pretend.
    Now you shall burn with the fury of a volcanic eruption.
    Donas de Fuera will viciously attack like a Berserker with a hair of fire, that burns hot like lava. Her hair mimicking the colors of flames, she will dance across the battlefield and sear through flesh and bones.
    And when the enemy is just a heap of ash, she will simply return to where she came from, ignoring the Master, as if their time together never happened.
    Perhaps the Class Container belonged to her all along?
    With her awakening her true power, it is revealed that the Combination Skill originates from her Fairy Eyes, which allowed her to see through Auber's intentions.

    __________________________________________________________________________

    < - ⪻ - ⪡ - ⫷ -- Encore -- ⫸ - ⪢ - ⪼ - >Craft Essence

    Fenella's Escape

    Within the stately palace, Within the stately room,
    They kept the silent maiden. As it had been her tomb.
    The birds that sing of summer, Went through the sunny air;
    She watched them in the sunshine, And wished she, too, were there.
    At length she fled—the evening Was darkening in the sky;
    There was revel in the palace, None mark'd the captive fly.
    She fled, and found her brother All lonely by their hearth:
    He was thinking of his sister, And of their former mirth.
    She could not tell her story— She had no words to tell;
    But the shadow of her sorrow Like night around her fell.
    Her cheek and brow were alter'd From their open look of yore,
    Her eye was dim and downcast, And her lip wore smiles no more.
    He rose, and he avenged her, That brother and there came
    An after hour of triumph, Atchieved in freedom’s name:
    The sunny town of Naples, The far and shining sea,
    Re-echoed to the thousands Who shouted, "We are free!"
    The tale of those bold fishermen, Is writ in blood and tears;
    True freedom asks the labour And care of many years.
    But slavery's strong foundations, In such hours are o’erthrown;
    In doubt, turmoil, and danger, The glorious seed is sown.

    - Letitia Elizabeth Landon



    "I will miss the fun we had...
    Oh well, next!"

    She says while redoing her braids. Fairies have strange attachments to this world.

    __________________________________________________________________________

    < - ⪻ - ⪡ - ⫷ -- Notes -- ⫸ - ⪢ - ⪼ - >Notes:
    Thanks to alex for the cool prompts. I vibe with Auber. He tried new things and was really extra with his music. I do the same with my sheets.
    Rider, Archer, Ruler and various other rare Extra Classes left to complete my personal Artist challenge. In fact, one of those classes are in production right now :umu:
    Behold! The works of a maniac!
    Servants!

    And my other contribution to this community!
    Advanced Formatting Guide
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    Call me Formatting-sensei.

  17. #7597
    Local Extra Class Aficionado DelRey's Avatar
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    There stood a Tree. The most beautiful Pillar of Hardwood pierced the Blue Above.
    Proud it stood, but from the same Blue descended a Star and razed it to the ground. Not even ash remained.
    But the Pillar's roots run deeper than just the ground.
    The depths of the earth not even a Calamity could reach.
    Despite being underground there was still life - Life in the Realm of Death.
    He was one of the Guardians of this Pillar.
    Now he lives on the brink between the world of Life and the Darkness.

    War. There was a war beneath your feet.
    The place of the souls was vacant because both the crown of the Tree and of the Underworld vanished when Destruction came.
    Years afterward they came drifting. Drifting from the West, the Broken Pillars from the Sky.
    He made his home far below the roots. But he wanted more.
    Greedy Fool.
    The god hiding in the dark wished to access the sacred remains of the Tree.
    "It is dead," he said. "Death is my domain. Therefore it belongs to me" he uttered.
    Despicable Fool.
    The tree that is life can not be dead. Even if, what does it matter to the guardian?
    He vowed to protect the Tree, he lived for it. As long as something of the Divine Tree Sylvanus exists in this forsaken world,
    he will protect it.
    Even if the opponent is the King of the Underworld. Hades, Dis Pater, Pluto, whatever you may call this fool.
    He will not get his hands on it. No one will.

    For his name is…


    < - ⪻ - ⋘ - ⪡ - ⫷ -- �� -- ⫸ - ⪢ - ⋙ - ⪼ - >< - ⪻ - ⋘ - ⪡ - ⫷ -- �� -- ⫸ - ⪢ - ⋙ - ⪼ - >

    G A T E K E E P E R
    of the Rotting Roots
    = Orcus =
    __________________________________________________________________________


    Class
    Gatekeeper
    Alternative Classes
    Berserker
    True Name
    Orcus
    Aliases
    Horkos, "Dis Pater", "Pluto"
    Origin
    Greek/Roman Mythology
    Height/Weight
    193cm/86kg
    Alignment
    Lawful Evil
    Attribute
    Earth

    STR END AGI MAN LCK
    B B D B D

    Likes
    underground, Divine Tree Sylvanus
    Dislikes
    trespassers, rotting of trees
    Talent
    guarding, growing mushrooms
    Natural Enemy
    Hades
    Armament
    Hammer
    Catalyst
    ?


    __________________________________________________________________________

    < - ⪻ - ⪡ - ⫷ -- Class Skills -- ⫸ - ⪢ - ⪼ - >Class Skills

    Territory Defense B+
    A Skill defining the Gatekeeper Class. It denotes the ability to steadfastly guard a designated place. While the user remains in position, their defensive capabilities receive a significant boost. At the same time, the Skill’s effects are dependent on the Gatekeeper’s ability to repel invaders - should the user let intruders through, the effects of Territory Defense would be lost.
    Orcus protected the rotting roots of the Tree all this time. He defended against fools trying to enter the underworld in search of riches and the armada of beasts from the Underworld. He even battled the King of the Underworld itself at times.
    In the end he was victorious. He outlasted the presence of the Roman Gods.

    Magic Resistance D
    Fighting against the Spirits of the Underworld, right on the edge of the realm showered him with Death, lowering his resistance.

    Divinity C
    Thought to be King of the Underworld himself during Roman times. He is the one lingering at the threshold between the underground and the underworld. He despises Hades, then known as Dis Pater, and does not care about the perception of humanity on him. This lowered his Divine Core skill to mere Divinity.

    __________________________________________________________________________

    < - ⪻ - ⪡ - ⫷ -- Personal Skills -- ⫸ - ⪢ - ⪼ - >Personal Skills

    Blighted Roots C
    Originally a blessing from the Tree as its guardian, but because of its remains rotting away and the influence of Innocent Monster it turned into a twisted version of itself. He sprouts gnarled roots and vines from the soil, pulsating with ghastly green mana. Controlling mushrooms, grasses and their spores found inside the caverns between the mythological underworld and the real world are second-nature for him. He can absorb Mana from their roots and grants independence from his Master. He can do terrible things to human bodies with this skill if left unchecked.

    Presence Detection A
    Countless years of fighting in the Underworld honed his senses to the max. Barely visible wraiths sent from the Fields of Asphodel or even the Invisible God of the Underworld itself. Nothing shall escape his senses. His range can be expanded if he taps into the underground biosphere and adds it to his consciousness, but this will cost more mana.

    Innocent Monster B
    The cruel aspect of the God of the Underworld.
    Punisher of Oath Breakers.
    Origin of the name for the human-eating "Orcs" and "Ogres".
    The Rotting of Sacred Roots.
    They had impacts on his Saint Graph. His appearance changed to that of the stereotypical "Orc". His alignment is changed from Neutral to Evil. A craving for torturing and human flesh disturbs his vigil.
    He is forced to suppress his urges, else he disappoints the Tree he swore loyalty to. He hides inside an armor made with Blighted Roots. He is blind inside, but his urges are dulled while his combat prowess is barely limited due to his sharp battle senses and his Presence Detection.

    __________________________________________________________________________

    < - ⪻ - ⪡ - ⫷ -- Noble Phantasm -- ⫸ - ⪢ - ⪼ - >Noble Phantasm

    Selvans Tularias
    Rotten Roots, Setter of Boundaries




    Orcus' weapon of choice and the reason he was summoned as a Gatekeeper - the Class of Boundaries.
    Selvans Tularias was the Etruscan name for Sylvanus, the tree and guardian of the Divine Tree. An aspect that focuses on the thresholds between forests and the rest of the land, the sacred and the mundane.
    A Hammer formed from the roots of Sylvanus that encase a block of granite from deep within the earth.
    As his weapon it enforces the region on which he stands as his domain - Orcus, granting him positive modifiers to his Territory Defense Skill. With it he can activate his Blighted Tree Skill and mark opponents with his second Noble Phantasm. In this liminary domain the concepts related to Realm of Death or Life are blurred. With it he can also weaken other boundaries in the same manner using the authority the hammer has left.
    It is the only weapon formed from those Roots, but because of their rot the conceptual power of this construct weakens over time. Like many other deities of the underworld, he started out as a Spirit of Fertility, then the earth itself until it bore deep into the underground. But people forgot that he was an envoy of the trees. He never lets go of his hammer, because it is the last connection to his real self he has left.

    Bomarzo Orcus
    Oaths transcend Life and Death




    "[Orcus] has a son, nameless; he is without hands or feet, but he pursues swiftly, until he catches and destroys all the family and the entire house. The line of a man who swears true is better later on."
    - Pythian Priestess to Glaukos

    A description of Gatekeeper's curse. A metaphorical son that pursues the target even without Orcus present.
    The Guardian at the Threshold. Standing between the realm of Men and Myth, repelling both alive and dead to protect the symbol of Life rotting to Death, upholding an oath that should be naught.
    But he swore the oath of protection, if he is dead or alive if the tree is alive or dead if the world is bleached or safe has no meaning to him.
    For an Oath transcends life and death, time itself.
    Gatekeeper's convictions were carried by the winds of the underworld out into the World and he was respected and feared for what he represents. The Greeks called him Horkos, the Spirit of oaths and promises. When Romans came they named him Orcus - Avenger of Broken Promises.
    When Gatekeeper activates his Noble Phantasm, his targets are marked. Once they are hit or even grazed by his hammer a malus of blood appears on their body. It looks like the face of Orcus in the Bomarzo Garden in Italy. From then on what they say or promise is treated as an oath. If they fail or lie, they feel pain. The more they lie the harsher the punishment. Their thoughts are heard by others because even entertaining the thought of breaking a vow has the same bearing for the Spirit of Oaths. Their Mark grows and grows until it is big enough to swallow them whole. From this countless shrooms will grow, flesh-eating growths from his realm of Orcus. They will devour them over time, but they are infectious.
    But the malus can turn benevolent when the target is honest. It can shrink or never even begin to grow.
    Those who are acknowledged as upholders of oaths may gain Gatekeeper's respect and dialogue may begin.

    __________________________________________________________________________

    < - ⪻ - ⪡ - ⫷ -- Lore and Background -- ⫸ - ⪢ - ⪼ - >Lore and Background

    A Guardian of a Divine Tree. He swore an oath and took it seriously. But when the White Destruction reached it the Tree was destroyed. Nothing except the roots were left. So he dug through the earth and called the underground in which the roots of the tree rested his home. With the Age of Gods declining Beasts and mortals sought its lingering power, but he would stand guard.
    The picture of him standing steadfast became the metaphor for staying true to an oath. Horkos was the name he was given.
    Years later the Greek Gods drifted to what is now known as Italy and gained power. Hades resides deep inside the earth and tried to get his hands on the remaining power of the Tree, bolstering his waning power. But he held his ground. He repelled the forgotten heroes sent by Hades and the beasts of the underworld. He fought with the God of the Underworld himself, but no one ever won. Years of struggle ended when even the Roman Gods lost their worship and they fled into the Reverse Side.
    Horkos, now named Orcus by the new people, continued his calling. In the meanwhile, the mortals were confused who the real Lord of the Underworld was and new tales were spun. The truth is that Orcus just "ruled" a small portion of the underworld, the region above Dis Pater and below the overworld. Modern fiction sullied his name further and created/named foul beasts after him.
    When he noticed that the Fool found the Roots on his side, Orcus wandered there too. Perhaps he still fights to protect the Tree. Just this time the roots that bore into the Reverse Side of the World.

    __________________________________________________________________________

    < - ⪻ - ⪡ - ⫷ -- Quotes and Relationships -- ⫸ - ⪢ - ⪼ - >Quotes and Relationships

    "I do not care about the Earth being bleached. But I do care about the Tree I protect. I...I know what you humans can do to us beings of the Earth. Your thoughts alone can shape me. What if those trees of fantasy sully the reputation of the tree? What if it affects them as much as me? Just this once, I will fight to destroy those Trees."

    Jurupari, Iracema, Baldr Jölnir, Enheduanna-Nikkal, others associated with Divine or Sacred Trees:
    "Kindred Spirits, but we are not the same. I serve mine, you yours. But...I heard the thoughts of mine before it...when the Destruction laid eyes on it. They thought of their brothers and sisters."

    Sylvanus:
    "I...did not know you are out there..."

    Semino-Camazotz:
    "Try me, Monster."

    __________________________________________________________________________

    < - ⪻ - ⪡ - ⫷ -- Craft Essence -- ⫸ - ⪢ - ⪼ - >Craft Essence

    Eternal Fall
    "Spring is the cruelest season.
    Trees awake and flowers bloom. Life returns to the world.
    But the rising sun casts shadows over the Earth. And in it the forgotten wait and hope.
    The sweet scent of petals, an alluring pain of reminiscence.
    Memories of those that should bask in the sun.
    Ah...it will never return. It will only leave. It leaves the whole year.
    It leaves me alone.
    An Eternal Fall that protects me from Spring.
    The smell of rot is my nectar. The dim glow of the roots my unending dusk.
    When will I decay too, I wonder?"


    __________________________________________________________________________

    < - ⪻ - ⪡ - ⫷ -- Notes -- ⫸ - ⪢ - ⪼ - >Notes:
    This one is for Wyvern. I shamelessly use this prompt to expand on his Lore further! My first thought was to make him an Alter-Ego of the different underworld gods, but nah. I wondered about the roots of Divine/Sacred trees and an obscure underworld god came at the right time to explore it.
    Behold! The works of a maniac!
    Servants!

    And my other contribution to this community!
    Advanced Formatting Guide
    Free FC Gallery
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    Call me Formatting-sensei.

  18. #7598
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Auber: Fun sheet and the Lenny FC definitely fits. His NP is interesting where it empowers the people to fight for their ideals. How strong are the physical buffs, like could it allow ordinary humans to fight on par with low-tier Servants? I'm sort of surprised by the twist at the end, where it looks like it'll be the setup for a hidden sheet (maybe Faker/Pretender) but just gets summarized briefly instead. Then again you did something similar with your Assassin Munch, so maybe there just wasn't enough material for a second fully-fledged sheet?

  19. #7599
    Local Extra Class Aficionado DelRey's Avatar
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    No, the ordinary could not fight with Low-tier Servants, it is just an unlock of what their body could do in that moment. Think of that one Revolutionary Army Leader of the East Blue from One Piece that can rally the townsfolk to repel pirates. Revolutions were something along those lines after all, sheer human will, nothing magical and stuff.
    The reveal was just inspired by the depicted scene. So I looked up some fairies in that region and that particular fairy just fitted in few points. I did not wish to derail the sheet further and went with a small unexpected twist. I could have made some uninspired skills, but that would draw the attention from the fun to just some little force of nature.
    I do Pretenders in a similar way, yes. I want both parts of the Pretender to have the same skills, opposite to regular Fakers who have other skills instead. So I only need to write a sort of short story to explain why those skills are theirs too and how they are connected.
    Behold! The works of a maniac!
    Servants!

    And my other contribution to this community!
    Advanced Formatting Guide
    Free FC Gallery
    Extra Class Comp

    Call me Formatting-sensei.

  20. #7600
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Decided to swap out Guthrum's FC again since I found another one (Zenon from Black Clover) I felt more fitting. Really sits the vibe of "opulence yet emptiness" that I had in mind.

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