Day 1 of Fate/last call Servantposting. Is it a bad idea to start right now? Probably. But by virtue of the fact that you're reading this post, I'm sorry to say that I've already done it.
FALSE SABER
"Forget my name. Burn my story. I don't care, I'll live forever, because I forged this world with my own hands."
Master: Keystine Meluastea Yggdmillennia
Basic InformationBasic Information
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Alias: King of Smiths, Mathusalem,
Wayland the SmithClasses: Saber, Archer, Rider, Caster,
Assassin, Berserker, AvengerTrue Name: Völundr Source: Völundarkviđa, Thidreksaga, etc. Gender: Female Region: Europe Height/Weight: 178cm/58kg Attribute: Earth Image colour: Blue steel Armament: Wings
STR
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B████████████████
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EX████████████████████████████████████████████████████████████████████████████████
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Traits:
Anti-Hero: An often malicious figure who brings about travesty fit for tales of hubris, one would be hard-pressed to not consider Völundr an Anti-Hero. Artist: An attribute marking a Heroic Spirit as one who crafts creative works. The armaments and jewels created by Völundr are undoubtedly masterful works of art, and that art is known to have shaped the course of several medieval legends such as the sagas of Charlemagne and Dietrich von Bern. Divine: The child of a demigod, as well as being considered by the Saxons to be a god of smithing in her own right. Völundr possesses the makings of a Divine Spirit, but is currently manifesting as a Heroic Spirit. King: Born a princess of the Finns, Völundr possessed royal blood from the very beginning. However, rather than ruling over her father's subjects, she would later in life take the throne over the fairies instead.
Class SkillsClass Skills
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Magic Resistance B
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The class skill of the Knight classes to negate Magecraft. In Völundr’s case, she is capable of cancelling any Magecraft of Rank B or below, making her almost untouchable to most modern Magi and even some Caster-class Servants.Riding A
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The ability to ride mounts, living or inanimate. In Völundr’s case, the Rank is high due to her anecdotes of constructing herself wings to fly, causing her to be famously compared to her fellow craftsman Daedalus. However, the likes of Phantasmal Species are outside of her purview.
Personal SkillsPersonal Skills
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Divinity A+
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Völundr was the child of a mermaid and the divine sea-giant Vadi, who was also a demigod born of a mermaid himself. She also later ascended to the same pedestal of the gods, thus claiming a remarkably high Rank in Divinity. While summoning a Divine Spirit is usually absurd, her exploits during her time as a human has granted her aptitude as a Heroic Spirit as well.Weak Constitution C
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A weakness struck by poor health. In Völundr’s case, due to the anecdote in which she was hamstrung in order to be put into the service of King Níđuđr, she cannot fully use her legs, and so she moves around with a wheelchair rather than walking.Primordial Rune —
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It goes without saying that Völundr is skilled in the application of the eighteen original runes. Her qualification is on the level that she would easily be able to meet the Caster class, and due to the height of her Divinity, she can more or less freely exercise their true power to the point of being akin to a Noble Phantasm in their own right.
Noble PhantasmNoble Phantasm
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King of SmithsVÖLUNDR
Anti-Treasure Class
Rank EX
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Range: ━
Max targets: ━
Völundr's most celebrated talents, tantamount to her very existence itself, sublimated into a Noble Phantasm. Magical and unique items throughout western European mythology, including the legendary demonic sword Gram, can trace their creation back to Völundr. She is a lynchpin that secures the existence of an entire mythology, thus allowing her to manufacture completely new Noble Phantasms at will. It does not take physical form, but rather is an innate ability etched into her Spirit Core. It is the qualifier she possesses for the Saber class, but she would possess it no matter what class she manifested in.
It is the ultimate crafting ability, allowing her to create any number of any type of special magical armaments even as high as Rank A. These endless Noble Phantasms can each be forged in less than a day, and huge numbers of duplicates can be produced at will thanks to the anecdote of forging over seven hundred duplicates of a single magic ring. No matter the task, Völundr will freely create a magic sword, ring, armour, or anything necessary in order to deal with the situation at hand. Items of her creation are considered demonic in nature by default, although while she cannot create holy creations, it is perfectly possible to exclude the demonic attribute from the forging process.
There is no limit to the number of original Noble Phantasms that can be created, but it is also possible for her to instantly recreate Noble Phantasms she has forged before, such as legendary swords like Gram, Durandal, and Mimung. Creating these duplicates is efficient enough that she can seemingly sprout wings made of her own swords at her leisure, which in themselves are fully functional.
However, this is not without its drawbacks. It can take a significant amount of a given day to create an original Noble Phantasm, as well as a truly tremendous amount of magical energy that can become a burden on the Master quite easily depending on the strength of the armament being forged. While the duplication process is not as intensive, repeated use of it does require extensive recovery. Völundr is by no means a Servant that can be easily handled by amateurs.
ProfileProfile
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KeywordsKeywords
Sword-Feathered CloakFlygil
The wings of blades created by Völundr, a weapons platform as well as a means of flight. It is inspired by the Svanhvít of the Valkyries that she and her brothers once encountered. The feathers are composed of the many swords she has created, which can be fired like missiles and instantly replenished using the replication ability of her Noble Phantasm. The joints are held together by copies of a certain magic ring that she created hundreds of copies of. It seems that although Völundr is often considered a heartless and inhuman creature who cares only about metalworking, the Valkyrie named Hervör had a profound effect on her. The Flygil is Völundr's primary means of combat, both a weapon and a means of mobility that is vital due to her crippled legs. While not one in itself, it would register as an EX-Ranked Noble Phantasm under a Master's clairvoyance due to being composed of an arbitrary number of top-class Noble Phantasms.
Jewel of VictorySiegerstein
A magic war-jewel originally belonging to King Niđhad. A top-class Mystic Code fashioned to assure victory in any conflict, it possesses the ability to calculate the future, making it an excellent tool in battle. Völundr once recovered this jewel for the king during a battle where he had forgotten it, but did not hand it over after she was turned on by him. During her escape from slavery, she forged it into the eyes of Niđhad's two sons, creating a kind of artificial Mystic Eye that she implanted into herself.
BackgroundBackground
Völundr was born as the youngest child of the King of the Finns. She had two older brothers, and looked up to them to a great degree. She would often mimic the two princes, precociously acting out the same tasks expected of the male heirs to the throne, and in particular developed a fascination with swords. She was often thought of as a third prince in her childhood, which led to some misunderstandings that she wasn't particularly interested in correcting. One day, she stowed away with the two brothers on a hunting trip, and the three encountered a trio of maidens: valkyries by the names of Hlađguđr, Hervör, and Ölrún. Völundr was awestruck immediately, finding them to be the most beautiful things she had ever seen.
Hlađguđr and Ölrún would go on to marry her brothers, and Völundr would often declare herself as Hervör's husband as well. Unable to deter her, Hervör ended up playing along with the game of house here and there, although her sisters were skeptical of the effects it could have on the child. Therefore, she opted to teach Völundr something useful, and settled on teaching her the ins and outs of the swords she was so interested in. Although teaching a little girl combat was rather unwise, the basics of metalwork seemed to be a more appropriate topic. Völundr took to it immediately with a flourish, fashioning masterworks in just a few years of training. With the help of Hervör, the two collaborated on a great undertaking - the creation of a human from metal. The machine-man was named Heime, and he was without doubt a stunning success. The difference between him and a genuine human being was impossible to discern by the naked eye. This mechanical man, based on the body of a Valkyrie, would later gain a great degree of influence and reign as king over Hlymdalir.
However, these days were not to last. Nine years after they had first met, the three valkyries were called to their fate, and forced to leave. Hervör left Völundr with a magic ring as she departed, and Völundr fell into a state of melancholy, forging hundreds of perfect duplicates even while her brothers began their search for the three sisters. Regardless, for reasons that she did not care to pay attention to, she was compelled to leave her home in search of a better forge - perhaps her kingdom was in decline, or in turmoil, but she did not care. She ended up in the kingdom of Närke, and where King Niđhad had three sons. The youngest, Böđvildr, attracted Völundr's interest, but she somehow ended up in the court of the king in a contest to become royal smith through a failure to poison him with a love potion. She was dragged into a contest with the king's current smith, who had challenged her ability to forge. Despite his blessing from the dwarf Regin, she was able to effortlessly defeat him through creating her own mechanical Regin to help her forge the masterwork sword Mimung.
Regardless, being permitted all the resources she desired, she served faithfully... albeit for the sake of Böđvildr more than his father. On one occastion, Niđhad rode into battle, only to realise he had left behind his magic stone that would assure victory. Panicking, he promised a reward to whoever could bring it back to him. Völundr was the one to return it, not without killing an insubordinate knight along the way. For her reward, she asked for Böđvildr, and both he and Niđhad were confused as to why she went so far for such a thing.
"Böđvildr is beautiful. He is worth making last forever. I want to make him immortal, with a metal body that will outlast this kingdom and the gods themselves."
Völundr didn't understand why this was so horrifying to them, but for Niđhad, this was the last straw. Declaring Völundr to be nothing but a machine that only understood metal, he ordered her hamstrings cut and imprisoned on a barren island to continue her work far away from others. She did not understand. Why did they not share her vision? Why did they lack such appreciation for beauty? Even Böđvildr had looked at her with terror. Did he not value life? Did he not see himself? As she worked as a slave, her resentment and hatred naturally began to build.
Before long, her middle brother Egil returned with the valkyrie Ölrún, only to learn of Völundr's fate. Horrified, he went to see her, and Völundr gave him instructions for her plans to escape. She killed the two oldest princes, fashioning their bodies into jewels. When Böđvildr came, Völundr forced herself upon him.
"If you won't submit to me, then I'll just take a piece of you for myself."
She escaped, mocking the king as she devastated his palace with her newly-formed wings, carrying Böđvildr's seed inside her own body. Egil moved to shoot Völundr down on instruction, but hit a waterskin filled with blood to fake her death in order that she was not chased.
"Perhaps you should have actually killed her," Ölrún would later reprimand, before the two's part in her scheme was discovered and they met their deaths running from the king's men.
Völundr would never meet either of her soulmates again, but would keep Böđvildr's child unborn for thousands of years as a memento as she retreated to fairyland. She forged a great many legendary items found in European folklore both before and during her reign as the king over the elves, and was later worshipped by the Saxons as a quasi-god of metalwork.
PersonalityPersonality
Likes: Her creations, beautiful things Dislikes: Being interrupted, subordinating, ignorant hylics Talents: Metalworking Natural enemy: Nils Herydir-Dragilaz Alignment: Chaotic Evil
Völundr is a Servant who demands a great deal of confidence to summon. Putting aside her exorbitant magical energy costs when forging, her most famous anecdote is one of bringing absolute ruin to the king who had attempted to bind her into service. That very moment, mocking him as she soared away, is her prime, and thus the state she is summoned in. Her personality is, of course, exactly as expected: a snide, insubordinate Servant who will not hesitate to kill any Master she dislikes on a whim... if they are lucky. None of this is false. However, it is barely the tip of the iceberg.
She considers herself an artist above all else, and values beautiful things above all else. She believes that beauty is the metric upon which worthiness is measured, and that beautiful things should last forever. The world is so lacking in the truly beautiful, Völundr claims, and so beauty is the last thing it can afford to lose. Beauty is more than mere aesthetics to her, but rather an emergent property: a harmony between all aspects of a thing. It is important to her to be able to create beautiful things, but also to preserve beautiful things. For worthy artists such as herself, she will gladly pass on what she knows, and will wish dearly for their prosperity as a creator of treasures.
She can appear almost obsessive over her work, but in truth, her work is all she finds value in. Relationships with others, exploring the world, having new experiences... All are considered solely through the lens of her art. It is not that she lacks the ability to connect with others — though it's hard to deny that it isn't exactly her strong suit — but rather that she is not interested in connecting with others. She observes those around her well enough to pass judgement on them, calling them ugly or beautiful, but she will not become a part of their world. She sees no meaning in a life like that, for her sense of purpose, her passion, her very identity lies elsewhere. Even when surrounded by people to whom she is beloved, she cannot help but to feel alone.