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Thread: Create-A-Servant 3

  1. #9401
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    Quote Originally Posted by RoydGolden View Post
    Berenice: I love the star-hair NP. Reminds me a little of what I did for Samson where she could channel the heat of the sun's rays through her hair.
    Thanks for your feedback Royd!

  2. #9402
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    Source: Mabo9317

    Class: Ruler
    Other Classes: N/A
    True Name: The Butterfly Effect "Henrietta"
    Alignment: Chaotic Neutral
    Place of Origin: America (20th Century)

    Parameters:

    STR: A
    END: D
    AGI: A
    MGI: C
    LCK: A
    NP: A+

    Height: 191cm
    Weight: 70lbs
    Likes: Flying
    Dislikes: Staying still
    Talent: Causing tornados
    Natural Enemy: Y2K
    Attribute: Earth
    Traits: Weak to Enuma Elish
    Armament: No weapons
    Catalyst: The idea of the Butterfly Effect

    Class Skills:

    True Name Discernment B: She is capable of easily finding out other servants' identities as soon as she sees them, granted to her as a Class Skill by her sheer universality.

    Magic Resistance A-: Most magic is utterly shrugged off by Henrietta, who, as the manifestation of the butterfly effect, holds a high enough level of Mystery to negate most modern magic despite her modernity. However, magic focusing on mathematics or weather forecasting can go through as if this was C ranked.

    God's Resolution B-: One command spell is granted for every participant in the Holy Grail War. However, her command spells randomly target participants, and as such this has received a negative modifier.

    Personal Skills:

    The Wind Beneath My Wings A: The metaphor of the Butterfly Effect was a flap of a butterfly's wings causing a tornado. This anecdote has been sublimated into a skill, allowing Henrietta to control wind and shoot it by flapping her wings. In addition, this can also cause storms, as the original metaphor was a gull causing a storm.

    Recurrence B: Recurrence is a system she runs on, the idea that after a sufficiently long but finite time, systems will return to a state arbitrarily close to their initial state. This allows her to force recurrence, causing her to designate a given time and cause the system that she targets to reset to it in a period between one day and four days, randomly varying.

    Ensemble Forecasting A: The idea of Ensemble Forecasting was created to handle the butterfly effect of problems, and as such the manifestation of the butterfly effect gains this as a skill. This allows Henrietta to designate a series of potential predictions for a certain thing, allowing within two days at least one of them to come true.

    Noble Phantasm(s):

    Chaos Butterfly
    One Flap Of The Wings Causes A Tornado

    Type: Anti-Fortress
    Rank: A+
    Range: Infinite
    Max Targets: Infinite

    The ultimate principle that Henrietta runs on, the idea of the Butterfly Effect that she is made up of conceptualized. When activated, Henrietta makes a single minute movement. Then, a random disaster becomes set in stone, whether it be an earthquake, tsunami, tornado, or any other thing at an arbitrary point on the globe. The ultimate idea of the Butterfly Effect that harms impartially.

    Lore: The Butterfly Effect is the idea of a single tiny change causing larger and larger changes to happen, creating a titanic change. It was given under the idea that a butterfly flapping its wings could cause a tornado in a wildly different place. This servant is the manifestation of the effect, and she has taken the name Henrietta in honor of one of her creators, Henri Poincare.

    Personality: Chaotic, she is constantly moving and soaring, which constantly causes violent winds that knock about anyone near her. She dislikes any form of restrictions on her chaos, and is impartial in it, which is why she has been summoned as a Ruler class. She has no wish for the holy grail, for she merely enjoys constantly spreading chaos whenever she can find it.

    Relationships:

    Laplace's Demon: "Why are you constantly viewing everything from the outside? Wouldn't you prefer to just step in?"

    Descartes's Evil Demon: "Omnipotence? I'd rather just keep causing chaos."

    Y2K: "Oh, a living computer bug? Take advantage of that! Cause chaos! Don't just coop yourself in your room all day."

    Maxwell's Demon: "You are fun!"

    BB: "I love your chaos, but... why do you do so little of it?"

    Quetzalcoatl: "Why do you care about those humans so much?"
    Last edited by jishara; August 2nd, 2022 at 07:12 AM.

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    Source: ArtKyarith

    Class: Avenger
    Other Classes: N/A
    True Name: La Candileja
    Alignment: Neutral Evil
    Place of Origin: Columbian folklore

    Parameters:

    STR: E
    END: D
    AGI: E
    MGI: D
    LCK: E
    NP: C

    Height: 181cm
    Weight: 110lbs
    Likes: Destroying humanity
    Dislikes:
    Humanity
    Those who "Could Have Saved Her"

    Talent: Burning humanity away
    Natural Enemy: BB (Summer), Skadi
    Attribute: Earth
    Traits: Female, Humanoid, Weak to Enuma Elish
    Armament: Bolefuego
    Catalyst: A single candle wick found in a house burned to ashes

    Class Skills:

    Oblivion Correction A: No matter how long it takes, her vengeance against all of humanity will be enacted, and she will doom them all for not saving her and her grandchildren from the fire, no matter how impossible it was to do so.

    Self-Replenishment (Mana) C: Her mana constantly surges until her vengeance is finally released, allowing her to recover a small amount of energy every turn.

    Avenger A: The nature of an Avenger who draws grudges upon herself. She is seen as a horrifying, vengeful spirit who let her grandchildren run wild and materialized as a ghost who attempted to murder anyone she came across.

    Personal Skills:

    Combination A-: Her two grandchildren have united with her, manifesting as parts of the flame that engulfs her. They are capable of moving synchronously fairly well, though the grandchildren mmay disobey her instructions if she feels like it. She would prefer not to send them to battle with her, but for the sake of taking their vengeance... they join the battlefield.


    Hatred of Humanity A: A variation of Mental Pollution, anything done by a being she counts as a part of "Humanity" will be ignored, whether it be horrifying effects, charms, sobs, any form of mental alteration will be ignored, for she believes no matter what they say, Humanity must be destroyed.

    Garbed In Flame C: The flame that killed her and her grandchildren remains, constantly engulfing her. This flame is extremely hot and automatically feels hard to touch, making it a lot harder to physically attack her. In addition, weapons placed within this flame that are not Noble Phantasms will rapidly start to melt.

    Noble Phantasm(s):

    Bolefuego
    The Flame Engulfing Us


    Type: Anti-Army
    Rank: C
    Range: 96 meters
    Max Targets: 300 targets

    The sublimation of her power as a vengeful spirit made of pure flame. This passively manifests in the candle she holds in her hand, which can constantly spark and release fire as she wishes. Upon its true name being called, the flame engulfs the surrounding area, reenacting the moments of her and her grandchildren's death. Any being within is treated as "perishing in the fire", making it very hard to escape it. This does not include her, for she is always treated as "having already perished within the fire" and thus cannot be harmed by it.

    Lore: La Candileja was once a grandmother who spoiled her two grandchildren far too much, tolerating any rudeness, debauchery, and cruel behavior that they displayed, without ever disciplining. Until they decided to burn down the house, tossing candles to the ground so that she could get a new one in their childish minds. However, none of the three were able to get out of the house in time, and they burned to death. So the grandmother manifested as a ghost, wishing to burn down any travelers that pass by.

    Personality: Cruel and vengeful, she loves to torture anyone she thinks might have been able to save her if they were there, which includes anyone who she conceptualizes as "Human". She adores her grandchildren, even as they play around and cause chaos for her. Her wish for the Holy Grail would be to be able to kill every single
    Human
    Person who could have saved them
    personally and tortuously.

    Relationships:

    Cu Chulainn: "You could have saved me. You could have saved us! You Must Die!"

    BB (Summer): "Why aren't you burning? You need to burn just like how you left me to burn!"

    Skadi: "I have no quarrel with you, oh great goddess, but please don't use ice! You're slowing my tor...wait, actually, continue using it please. In fact, use it more!"

    Hessian Lobo: "I see you were also terribly hurt by humanity. How horrible."

    Edmond Dantes: "Oh, the treasure of Monte Christo? Was that worth my life?"

    Calamity Jane: "Are you human?"

  4. #9404
    夜属 Nightkin Vididii's Avatar
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    Man, these are some fine-ass character Refs. These two and Schiaparelli have been some of my favorite creations of yours as of late

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    Quote Originally Posted by Vididii View Post
    Man, these are some fine-ass character Refs. These two and Schiaparelli have been some of my favorite creations of yours as of late
    Thank you so much for your comments Vididii

  6. #9406
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    Source: Boaillustration

    Class: Caster
    Other Classes: N/A
    True Name: Anqi Sheng
    Alignment: Neutral Good
    Place of Origin: China (1200s BCE)

    Parameters:

    STR: D
    END: A
    AGI: D
    MGI: A
    LCK: C
    NP: A

    Height: 181cm
    Weight: 130lbs
    Likes: Penglai, nature, animals
    Dislikes: People who try to be immortal without deserving it
    Talent: Being immortal
    Natural Enemy: Qin Shi Huang
    Attribute: Sky
    Traits: Divine, Humanoid, Male
    Armament: Penglai Yuangong
    Catalyst: A flowering branch shaped into a staff

    Class Skills:

    Item Creation A++: As a master of Alchemy, he is capable of creating almost any item that he could possibly need.

    Territory Creation B: He is capable of producing an Alchemical Studio on par with a workshop, fully fitted out with any resources he might desire.

    Personal Skills:

    Animal Dialogue A: He has learned the language of the animals, and is capable of fluently speaking to even Phantasmal Beasts in their native language. He tends to always have animals around him, constantly carrying on a conversation even when in the middle of battle.

    Heaven's Feathered Man C (EX): He is normally a full Xian, an ascended immortal living on Mount Penglai, and thus unsummonable. This form of him is merely a Bunrei created by him while he remains on Penglai, so it has a drastically reduced rank of this skill that denotes his existence as a Xian.

    Alchemy A++: As one of the greatest alchemists of all time, he has a nigh-unrivaled rank in this skill, allowing him to even make Elixirs of Immortality, while things such as gold transmutation and production of things such as the Water of Youth which grants eternal youth and potions to heal all ailments are simple and straightforward.

    Invisibility C: A convenient spell he enjoys utilizing, the ability to make himself completely invisible to any form of sight at will. However, any other sense can still detect him while in this state, though he tends to be very silent to make up for it.

    Noble Phantasm(s):

    Pénglái Yuángōng
    Flowering Staff Of Penglai


    Type: Reality Marble
    Rank: A
    Range: 10 Meters
    Max Targets: 100

    The staff he carries, manifesting as a Noble Phantasm. A fabled branch from the mountain of Penglai, where he made his home, he has recarved it into a staff capable of channeling magical spells, especially for healing, with several plus modifiers. In addition, each one of the flowers on the branch will absorb ambient mana around to transform into fruit, which act as quite powerful Prana Bombs capable of even temporary resurrection. Lastly, and its true power, comes in creating the atmosphere of Penglai around, for a short distance. Within it, he gains massive amounts of Mana and HP regeneration, immunity to harm below B rank, and immunity to any form of harmful effect, but it costs large amounts of mana to utilize like this.

    Bùxiǔ Cǎogǎo
    The Immortality Draught

    Type: Support
    Rank: B
    Range: 0 meters
    Max Targets: 1 Target

    The immortality draught, sublimated. However, he has not sublimated the true immortality draught, but the recipe that he gave to Maming Sheng holding the secret to making it. It manifests as a single vial that he holds, containing the secret ingredient to the immortality draught. It holds only three drops, capable of producing three immortality draughts if each is used perfectly. Of course, he knows how to use it perfectly, but will never use it, instead merely giving the draught to people who he believes are ready to make it.

    Lore: Anqi Sheng was a Chinese alchemist who was over a thousand years old by the time Qin Shi Huang came to power. He had already ascended to Mount Penglai, though he returned occasionally, for example, to speak to Qin Shi Huang, who he denied the recipe to the potion of immortality, so Xu Fu's journey was mounted to reach him. But Anqi also gave it away to those he believed worthy, for example Maming Sheng.

    Personality: A kind, helpful, and supportive person, he does anything he can to heal and help people besides using the Immortality draughts, for he sees those as "him bypassing their qualifications" and tries to never do them. He adores meeting other Xian and beings who quested for immortality, seeing how effective they were and how qualified they were for it. His wish for the Grail is to merely be able to effortlessly judge a person's deservingness of the draught, so that he can use it as best as he can.

    Relationships:

    Qin Shi Huang: "It seems you found another way to obtain Xianhood. Congratulations."

    Yang Guifei: "I am impressed by your mental fortitude, to hold up so strongly against a being of that caliber..."

    Yu Meiren: "You were a Xian? How interesting, and impressive as well."

    Xu Fu: "Quest to find me? How flattering, but I am glad you desisted. Penglai is not a place for mortals to reach."

    Paracelsus: "The Philosopher's Stone? Interesting, perhaps we could compare notes on this."

  7. #9407
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    "Man talk about badass being summoned into this era, it's just like a sightseeing tour! I can't wait to see how far trends have advanced since my lifetime. Oh but 'Master' really won't do it for me... how about I call you 'Partner' instead? By the way if you disagree, there's a lot of less savory things I could call you..."

    Saber of Iconoclasm:

    Appearance:

    Source

    True Name: Alice Roosevelt Longsworth

    Alignment: Chaotic Good

    Alternate Classes: Rider, Caster, Assassin, Ruler

    Strength- E
    Agility- C
    Endurance- D+
    Mana- E
    Luck- C
    NP- C

    Personality
    Incredibly daring and unconventional, she loves to defy the social expectations of whatever era she's summoned into. A true wandering star who stays loyal to her own desires no matter the situation and always has a sharp word for anyone who tries to pin her down. However she is capable of caring for others and can show a kind side to those she respects.

    Saber has a great love for fashion and enjoys trying on new outfits in her free time. She particularly has an appreciation for Japanese culture that comes from her tour there, only regretting that her time there was short and she wasn't able to do all the things she wanted in the region. Thus if summoned in Japan as a Servant Saber would waste no time eagerly dragging her Master along to spectate all the cultural events she missed out on, such as putting on a stylish yukata and attending a Tanabata festival.

    Saber is also fond of teddy bears as they remind her of her father, Theodore Roosevelt. She looks up to other great female heroes on the Throne and views them as older sisters, being grateful to get advice from them. Despite her selfish and carefree demeanor Saber's deepest regret is failing to care for her only daughter Paulina who committed suicide from a sleeping pill overdose at only 32 years old. Thus her wish on the Holy Grail would be for another chance to mend her relationship with the girl.

    Likes: freedom, fashion, Japanese culture, Teddy Bears
    Dislikes: chauvinists, restriction, humorless people
    Talents: speaking her mind, scandalizing others, defying expectations
    Natural Enemy: Theodore Roosevelt


    Class Skills:

    Magic Resistance- C
    Confers protection against magical effects. At this rank spells with a chant below two verses are nullified. Cannot cope against the likes of High Thaumaturgy or Greater Rituals. As a heroine from the 20th century who never brushed against Magecraft in life Saber's rank comes solely from her Class Container.

    Riding- D+
    The ability to ride animals and handle vehicles. At this rank mundane mounts can be ridden at a modest degree of skill. Saber has some experience with horses having ridden one in a presentation on the White House lawn, but as she lacks any anecdotes of displaying exceptional prowess with them or taming magical beasts in life she only qualifies for a weak affinity in this Skill. However as one who rode cars when it was considered unbecoming for a woman of her era Saber obtains a situationally higher rank. The + modifier kicks in when it comes to handling motor vehicles, allowing Saber to pilot them with considerable (albeit reckless) skill.

    If summoned as Caster she'd have...
    Territory Creation- A
    The ability to formulate a territory advantageous to oneself as a Magus. Through borrowing the authority of her father the president Theodore Roosevelt creation of a "White House" becomes possible.

    Item Construction- N/A
    A talent to craft items tinted in magical energy. Alice has no aptitude for creating any tool, however through her Affection Of Nippon Personal Skill she can summon any item she wants just by requesting so long as it's Japanese in origin. Thus rendering this hallmark of the Caster Class redundant.


    Personal Skills:

    Audacious Allure- B
    A Skill characterizing one who continually captivated the people through their audacious antics. From smoking in public to riding cars, keeping a pet snake in the White House and placing bets with bookies Saber defined herself by flaunting expectations of a woman in her era- yet alone the First Daughter. Yet far from being ostracized by her "scandalous" behavior Saber won the adoration of the American people who awarded her the epithet "Princess Alice" for her bold and independent nature. A star of freedom that never cared to lead, but nevertheless rallied others around her merely by shining more dazzlingly than anyone... such is the woman that came to epitomize the values of the fledging Feminist movement.

    A personalized Charisma variant, Saber's popularity is inherently tied to her performing audacious acts. The more she bucks expectations (whether social or ones such as "she couldn't possibly defeat that Servant") the brighter her charisma grows, drawing followers to her side even without meaning to. Naturally this also carries the effects of equal-ranked Nature Of A Rebellious Spirit, allowing Saber to shrug off attempts to exert authority over her. Incidentally one of the few to have a higher rank in this Skill than Saber would likely be a certain Parisian opera star famed for her duelist career and torrid love affairs with both men and women.

    Monopolization Of Authority- A
    When a White House visitor questioned Saber's repeated interventions in political life her father Theodore Roosevelt was said to have exclaimed "I can either run the country or I can attend to Alice, but I cannot possibly do both!". That declaration is brought forth as Saber's second Personal Skill.

    Allows Saber to monopolize any status applied to her team, maximizing the effects by concentrating them entirely on herself. For instance an effect that buffs the stats of Saber's party would instead strengthen Saber herself in proportion to her number of allies out on the field. While this can be called a selfish ability that hoards blessings meant for her comrades, Saber can also use it protectively to absorb status ailments (such as poisons and curses) targeting her party, taking the equivalent damage on herself.

    Imperial Privilege (False)- C+
    An ability where- by sheer insistence of the owner- Skills momentarily impossible to possess can be briefly displayed. As a First Daughter who continually skirted the expectations society sought to cage her in Saber's case is a variation where rather than her own insistence the gains come from the insistence of others that "she couldn't possibly be able to do that". So long as a witness believes Saber incapable of performing a given feat she can roll a Luck check to pull out the nearest ability to do so.

    The assumed Skills can be ones that burden the body but not exceeding rank C. For instance Monstrous Strength to stop a raging Berserker in their tracks or Clairvoyance to hit a target a great distance away. The donated ability lasts long enough for Saber to complete the immediate task, and then quickly fades. Passively this also grants her Swordsmanship (C) and Voodoo Magecraft (D) that stem from her established exploits in life (the latter being an anecdote where she tried to curse the president after her father William Taft by burying a voodoo doll in the White House lawn) and so do not require "counter-expectation" to be furnished.

    If summoned as Caster or Ruler she'd have...
    Affection Of Nippon- A+
    A Skill that represents the far-reaching adoration of the Japanese people she received from her famous diplomatic tour there. Even after the two nations' political relationship soured Alice still received dozens of letters extolling their close bond.

    This increases the success rate of negotiation checks with Japanese Heroic Spirits and provides a chance of recognizing their True Names upon sight. Furthermore encapsulating the copious gifts she was showered in on her trip Alice may "request" any item and have it come to her so long as it originates from the Japanese cultural sphere. Upon doing so a paper lantern carrying the item in question will float down from the sky before vanishing in a shimmer of light. The items can be anything from finely forged katanas to calligraphy scrolls to pearls with Jewel Magecraft effects. However she cannot request an item on the magnitude of a Noble Phantasm.


    If summoned as Assassin she'd have...
    True Name Erasure- E
    Her father Theodore Roosevelt's grief was so great after his first wife's death that he refused to mention her name, and even forbade others from doing so. Since Alice shared the name of her late mother he just referred to her as "Baby Lee". This equates to a minor mental interference that hinders others from uncovering her True Name.


    Noble Phantasm
    Emily Spinach
    Acerbic Fang Of Eloquence


    Rank: C

    Type: Anti-Unit

    The ceremonial sword Saber borrowed to cut the cake at her wedding in yet another scandalous act that awed and amused her contemporaries. As only a mundane blade in history it's been integrated with other elements of Saber's colorful life to manifest into a Noble Phantasm, namely her famous tour to Japan and beloved pet garter snake Emily Spinach that she always kept in her purse, to the shock of many White House visitors.

    It thusly takes the form of a long samurai sword with a green snake design winding along the flat of the blade. Upon invoking this Noble Phantasm's true name the snake comes to life and projects outwards as a lashing green tendril of energy to bite her foes. This energy-snake serves akin to a whip to extend the reach of Saber's strikes, turning even a whiffed swipe into one that draws blood. Furthermore reflecting Saber's "sharp" wit that cut down the reputation of many who earned her chagrin, the snake's fangs carry a conceptual venom that's capable of degrading a Servant's legend (Saint Graph), shaving the ranks of their parameters and Skills. This poison takes several hours to recover from even for powerful Servants. Saber can also concentrate this ability for melee combat by simply having the projected serpent coil around the blade, coating it in a venom-elemental Mana Burst aura.

    In the Assassin Class this Noble Phantasm would instead take the form of a dagger reflecting the one she carried on her person.


    If summoned as Rider she'd have...
    Meteor III
    Christened Ship Of Crashing Conquest


    Rank: C

    Type: Anti-Army

    The racing yacht she christened for Kaiser Wilhelm II. As a Noble Phantasm it's also been fused with the torpedo-ship named in honor of her. Upon summoning the yacht it magically rises up beneath her (able to sail over ground like water) with Alice perched atop the prow, gesturing ahead with her ceremonial saber to command it to either surge forward and ram opponents like a comet or open fire with a hail of torpedoes.





    So now that her name's come out in the guessing thread I felt I'd post the sheet up here. As usual comments and critiques would be welcome. Thanks for reading y'all!
    Last edited by RoydGolden; August 4th, 2022 at 09:19 PM. Reason: Added alt NP for Rider Class

  8. #9408
    Local Extra Class Aficionado DelRey's Avatar
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    I really like her. She feels like a refreshing personality and it shows in every skill u created for her in various classes. Good job
    Behold! The works of a maniac!
    Servants!

    And my other contribution to this community!
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    Call me Formatting-sensei.

  9. #9409
    夜属 Nightkin Vididii's Avatar
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    Final Fighting game Servant, glad to be done. Hope y'all enjoy.



    "I-.... huh? Wait, you're not..."

    Rider of the Lunar VoyageRider of The Infinite Expanse; Grand Rider Candidate

    Identity:
    Neil Armstrong

    A figure in an old, A7L spacesuit appeared from the golden light of the woman's summoning circle, the servant she had summoned. Instead of kneeling, or taking a stance as many of his ilk would, he would simply step forward, offering a gloved hand to shake.
    "Nice to meet you, miss- er, Master. Sorry, this is my first summoning in quite a while. I'm Neil Armstrong-"

    Class:Rider

    The woman blanched
    "-Rider."

    Alignment: Balanced Good

    "-'S everything alright? I know you mages are a bit difficult, but ah- I seem to have surprised you here quite a bit."
    His master would shake limply, before stepping back, running her fingers through her hair as she emitted a shaky breath.
    "... I... yeah? I'm sorry, Rider, Neil, but... no. Most definitely not. I was supposed to follow a plan with the rest of-"
    "-Well let me cut you off real quick, if you don't mind. Who, in what class, did you mean to summon exactly?"

    Armament(s): Fists

    "....Archer. The Greek Goddess, Artemis."
    "Well damn, Miss Master. I can't quite blame you for being a bit shaken then."

    Summoning Catalyst: Moon Rock

    The two both pause for a moment in silence. Reimi, the magus that had summoned him, took out her phone to text something, while Rider took a moment to look at the mineral hunk in the circle's center.
    "I'm real sorry about that, in any case... if I had to guess what went wrong, I'd gander that there wasn't anything in your catalyst anchoring me to the archer class, and since you look to be filling someone in, someone else probably pulled it first."
    His master would look up, a baffled look on her face
    "And judging by... I wanna say that's greek you were using when you summoned me, I think my mission designation being her brother's name probably put me in the same pool of options. And again, correct me if I'm wrong, that person, or people for all I know, probably summoned Archer first."
    "... I.. yeah, he just replied, but- and I'm sorry, gonna be rude again, but how the HELL do you know that much about magecraft?"

    History: Neil Alden Armstrong (August 5, 1930 – August 25, 2012) was an American astronaut and aeronautical engineer, and the first person to walk on the Moon. He was also a naval aviator, test pilot, and university professor.

    Armstrong was born and raised in Wapakoneta, Ohio. A graduate of Purdue University, he studied aeronautical engineering; his college tuition was paid for by the U.S. Navy under the Holloway Plan. He became a midshipman in 1949 and a naval aviator the following year. He saw action in the Korean War, flying the Grumman F9F Panther from the aircraft carrier USS Essex. In September 1951, while making a low bombing run, Armstrong's aircraft was damaged when it collided with an anti-aircraft cable, strung across a valley, which cut off a large portion of one wing. Armstrong was forced to bail out. After the war, he completed his bachelor's degree at Purdue and became a test pilot at the National Advisory Committee for Aeronautics (NACA) High-Speed Flight Station at Edwards Air Force Base in California. He was the project pilot on Century Series fighters and flew the North American X-15 seven times. He was also a participant in the U.S. Air Force's Man in Space Soonest and X-20 Dyna-Soar human spaceflight programs.

    Armstrong joined the NASA Astronaut Corps in the second group, which was selected in 1962. He made his first spaceflight as command pilot of Gemini 8 in March 1966, becoming NASA's first civilian astronaut to fly in space. During this mission with pilot David Scott, he performed the first docking of two spacecraft; the mission was aborted after Armstrong used some of his re-entry control fuel to stabilize a dangerous roll caused by a stuck thruster. During training for Armstrong's second and last spaceflight as commander of Apollo 11, he had to eject from the Lunar Landing Research Vehicle moments before a crash. On July 20, 1969, Armstrong and Apollo 11 Lunar Module (LM) pilot Buzz Aldrin became the first people to land on the Moon, and the next day they spent two and a half hours outside the Lunar Module Eagle spacecraft while Michael Collins remained in lunar orbit in the Apollo Command Module Columbia. When Armstrong first stepped onto the lunar surface, he famously said: "That's one small step for [a] man, one giant leap for mankind." It was broadcast live to an estimated 530 million viewers worldwide. Apollo 11 effectively proved US victory in the Space Race, by fulfilling a national goal proposed in 1961 by President John F. Kennedy "of landing a man on the Moon and returning him safely to the Earth" before the end of the decade. Along with Collins and Aldrin, Armstrong was awarded the Presidential Medal of Freedom by President Richard Nixon and received the 1969 Collier Trophy. President Jimmy Carter presented him with the Congressional Space Medal of Honor in 1978, he was inducted into the National Aviation Hall of Fame in 1979, and with his former crewmates received the Congressional Gold Medal in 2009.

    After he resigned from NASA in 1971, Armstrong taught in the Department of Aerospace Engineering at the University of Cincinnati until 1979. He served on the Apollo 13 accident investigation and on the Rogers Commission, which investigated the Space Shuttle Challenger disaster. In 2012, Armstrong died due to complications resulting from coronary bypass surgery, at the age of 82.

    That is what would have happened in a world where magic and mystery had not existed. A world where the Moon Cell did not exist.

    On July 20th, 1969, when Neil Armstrong uttered his famous phrase, and touched down on the lunar surface, he became the first, and last, person to engage in contact with the Moon Cell while Mystery still surrounded the lunar body. The collective mystery of every belief, myth, legend, and tradition surrounding the moon, entered into Neil. For just before he did, the Moon Cell spoke with him. It explained to him... everything.

    And to a man who had always considered magic something that remained in the stories of children, and legends of old... he was surprisingly accepting of the information. While it was crazy and all, 10 years ago, so was going to the moon! And besides, while time stood still, and a voice too complex to be of his own machinations spoke to him... what else could it be? As wild as it was, the knowledge of gods and magecraft... well it seemed as if that was just something he had to accept. And besides, as humanity moved to the future, it seemed as if their inquisitive nature would eventually grow past mystery- and now was the time.

    Time would resume, and the lunar mission would succeed as it did in a timeline without magic. Neil would go on to live the rest of his life in the same way for the most part, though he was markedly hounded by magi in secret for the rest of his life, as they wished to know if the moon cell made contact- which he of course told them he knew nothing of. It actually sparked a theory that the moon-landing had been faked, as they expected some wild event to occur- an idea that would be later adopted by conspiracy nuts and propagated. The concept was heightened, 4 years later, when a UN-hired magus unveiled the existence of the moon cell to the world, causing it to boom into prominence much earlier than in a timeline without magic, but ultimately, magi and non-magi alike would ultimately largely reject the idea.

    Eventually, 2012, Armstrong would die due to complications resulting from coronary bypass surgery, at the age of 82. He would then ascend directly to the throne of heroes.

    "-Let's just say I've met with a good deal of people, in and out of The Throne."
    "...Well alright then, sure."
    Her phone buzzed- Rider's guess was right on the money.
    "Ok, yeah- Vivacci summoned archer instead of me, and the plan's kinda gone to shit already..."
    "Well, I'm sorry to hear it- but if there's no plan, may I request something?"
    "...Y'know what? Sure, I'm open to ideas."

    Personality:
    A respectful, responsible man of amicable rationale. A friendly guy who's eternally now in his late thirties, he's characteristically steady and sturdy in the face of damn near anything. The type of guy to gaze into the abyss, and when it stares back, simply smile and wave. It's not as if he's stupid, or without fear, but merely sports a pleasant sort of courage. As long as humanity keeps moving onward, he won't waver.

    He's an Uncle, effectively.

    "How about going to the moon?"
    "I'm sorry, WHAT?!"
    "Do you want to go to the moon?"
    "I- I don't even know if you're serious, or that's a metaphor, or.... you know what? Sure. Regardless, sure- the plan's already junked, so why not?"
    "That's what I like to hear."

    Height: 180 cm
    Weight: 77 kg
    Appearance:


    Hope's Discrepancy (-): Due to Armstrong being the recipient of the moon's mystery, the aspects of belief and hope are tantamount to his spirit origin, and the power he manifests with. Upon first manifesting, he will ask his master if they wish to go to the moon. Depending on how they answer, he will then fully manifest in his form as a servant (before, he is more similar to a wraith). This will decide between the manifestation of Neil as merely some guy who touched the moon, or the man who first touched the heavens, and embodies the infinite possibilities of space before us. It is a skill crystalized of the belief in humanity's future- and due to the drastic effect it has, it is listed separately.

    Additionally, Armstrong only manifests a body inside his spacesuit when in his greater form. Otherwise, the spacesuit itself serves as his corporeal form in his lesser variant. The actual body is an approximation of his human form, though is made of a swirling mass of space, stars, and galaxies.

    Servant Parameters:
    Str: D
    End: C
    Agi: B
    Mana: C
    Luck: C

    Class Skills:
    Riding B:
    A signature skill of the Rider class, it denotes ability in the control of mounts and vehicles. Receiving this skill at rank B for his journey to space, Armstrong is capable of riding pretty much any manmade vehicle, due to commanding the vessel that was the pinnacle of human engineering for his time.

    Magic Resistance D+:
    Grants protection against magical effects, cancelling most low-level spells and chants. Armstrong receives it due to his spacesuit being designed to withstand a journey through the great unknown to the moon.

    Independent Action C: The ability to remain independent even when rejecting the Magical Energy supply from one's Master; the ability that allows for action even in the absence of the Master. Typically featured as a Class Skill of the Archer Class, Armstrong receives it due to his voyage away from Earth. However, as he was never truly alone, having mission control, plus Buzz and Michael with him, it ranks fairly low.

    Personal Skills:
    Pioneer of the Stars EX:
    The unique Skill given to heroes that became turning points in human history. All difficult voyages and challenges which are considered "impossible" turn into "events that can be realized". As he is the first man to touch a celestial body that is not our own, opening up us to space, he has this skill at an exceedingly high rank.

    Microsingularity C:
    A Skill representing the holder's control over gravity- to change the direction, increase, decrease, stop and start. A skill that can very easily be used for flight, and effects the area around the user. As a man who escaped earth's orbit, and ran various experiments to better understand the moon's gravity, Armstrong is rewarded this skill at a low rank

    Mission Control D:
    A skill very similar to Instinct, it is still the ability to instantly identify “the best personal course of action” during combat. Because this Skill allows for the prediction of trajectory, it is possible to avoid attacks from firearms.
    Despite not having his crewmates with him, the spiritual aid of NASA mission control serves as a collective to provide his brain with combat analysis. However, it's rank is rather low, so it functions more like loading screen tips on a video game. It does at least heighten his awareness.

    Noble Phantasm(s):
    A7L Spacesuit B:
    A Passive Noble phantasm, the suit Neil Armstrong wore when going to space. Due to it being designed to survive in space, and on the moon, protecting him from whatever space threw at him, it provides a buff to his overall physical parameters, and awards him a low degree of magic resistance.

    Apollo 11 Rocket A:
    The Rocket Neil Armstrong rode to space- the vehicle used to pierce the sky and reach the heavens. Neil can ride it himself, or launch it as a projectile. Alternatively, he can impart the power of the rocket upon himself for a brief period, raising all his parameters and allowing him to move at the rocket's peak speed, Mach 3.5. However, as the rocket was not reused, he can only use it once per manifestation.
    Servant Parameters:
    Str: B
    End: A
    Agi: EX
    Mana: EX
    Luck: B

    Class Skills:
    Hope's Discrepancy -

    Riding EX:
    A signature skill of the Rider class, it denotes ability in the control of mounts and vehicles. Armstrong rides the moon itself, and as it is a celestial body, there is little he cannot steer. The only notable exception would be Dragons unrelated to the moon, as they are notably exempt from this skill

    Magic Resistance A: Grants protection against magical effects. Differing from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether.
    Armstrong receives it at a high level due to his connection to a worshipped celestial body, and as a central preparedness for the hardships of space.

    Independent Action A+: The ability to remain independent even when rejecting the Magical Energy supply from one's Master; the ability that allows for action even in the absence of the Master. Typically featured as a Class Skill of the Archer Class.

    At higher ranks, it is also possible to remain for extended periods of time in this world without an established contract. It is both useful and troublesome depending on the disposition of the Servant and the rank of Independent Action. Acting in autonomy from the Master's Magical Energy supply, the Master can concentrate their own Magical Energy on large spells, or the Servant will be fine even in the case they cannot supply Magical Energy due to injury. The downside is that they can be harder to control and keep by their side, making the only true way to command them is by utilizing Command Spells.

    Armstrong can operate without a Master. With a Rank of A+ that exceeds even A, the support of a Master is unnecessary even while unleashing a large amount of Magical Energy due to his absorption of history. Even if he was artificially boosted, Armstrong would never achieve the rank of EX, as he always holds himself to the tenant that his contact with the moon was as part of a team.

    Notably however, he will restrict the usage of his final Noble Phantasm, Moonfall, as without using his master as a grounding point, he can accidentally ruin the orbit of the actual moon/Moon Cell itself

    Personal Skills:
    Pioneer of the Stars EX:
    The unique Skill given to heroes that became turning points in human history. All difficult voyages and challenges which are considered "impossible" turn into "events that can be realized". As he is the vessel to the infinite horizon, the first man to touch a celestial body, he has this skill at an exceedingly high rank.

    Microsingularity B:
    A Skill representing the holder's control over gravity- to change the direction, increase, decrease, stop and start. A skill that can very easily be used for flight, and effects the area around the user.
    A skill bestowed upon Armstrong representing the planetary orbit of the earth, moon, and other celestial bodies, as well as the defiance and mastery over them to travel between.

    Mission Control A:
    A skill very similar to Instinct, it is still the ability to instantly identify “the best personal course of action” during combat. Because this Skill allows for the prediction of trajectory, it is possible to avoid attacks from firearms.
    Despite not having his crewmates with him, the spiritual aid of NASA mission control serves as a collective to provide his brain with combat analysis. Because he had no legend tied to exemplary fighting capabilities in life, this takes the form of a sort of hyper-efficient streetfighting. Again, because of this fact, he doesn't possess the almost "future sight" of his contemporaries in A rank.

    Mana Burst (Void) B:
    A version of Mana Burst that infuses Armstrong with Magical Energy that imparts a void effect, ie, the vacuum of space. With this, he can scrape away and absolutely DECIMATE space around him, though anything with magical properties, or things magical in nature, are resistant to this. (Can't just scrape away servants or most NP's)

    Noble Phantasm(s):

    Moonlander A:
    A Noble Phantasm physically comprised of three parts: the A7L spacesuit Rider wears, the Apollo 11 Rocket that he rode to space, and the moonlanding module contained with it. That is merely the physical forms however, and in truth, the suit itself is the real center of this NP- it boosts the speed and protective abilities of Rider to that possessed of a Rocket, granting him part of his high physical parameters, as well as boosting his magic resistance. He CAN summon the physical rocket and attached module, but he more often uses them as a massive projectile (They take 24 hours and an egregious amount of mana to restore after use.)

    Gate to The Final Frontier EX:
    A reality marble of grand scale, Armstrong transports those he activated it upon to a sort of infinite expanse, an infinite astral arena, "where no man has gone before". The only way to escape it is to break the moon that constantly looms over the space.

    Moonfall EX:
    A noble phantasm that can only be activated within the bounds of Gate to The Final Frontier- Armstrong initiates the close of his reality marble by soaring up to the moon, and proceeding to throw it at his targets. Much as Cain committed the first act of violence with a big rock, Armstrong follows in the long-held human tradition, inflicting the ultimate END check. This of course will close GtTFF, and both noble phantasms will become unusable for the remainder of his time summoned.


    Design Notes:
    - First off, the sheet's formatting is kinda fucked, I'm working on it though, so expect it to improve slightly in a little while. The brackets on Collapse 3 kept boning me every time i tried to bold or italicize something
    - for that reason, I was unable to include the image reference for Gate to The Final Frontier, but hopefully I'll get it working soon, gotta look at the formatting guides again
    - But yeah- Final Fighting game servant! Of course appearing in his Belief form, he serves as a member of the Rushdown Gameplay archetype. As the second grand candidate in the game, he's naturally going to be designed as very powerful. While Gramps is loaded with an egregious amount of armor and huge damage, the gameplay flaw that allows him to be balanced is his lack of mobility. He's the death that you see coming, and therefore won't run, and doesn't have a far jump. Armstrong however, is rushdown/mixup based, and has incredibly fast normals, incredible approach and disengagement options, and a multitude of combo routes- however, despite having great frame data, he would possess low active frame counts, meaning he would require constant high-execution in order to actually do big damage.
    - Speaking of the two grands, they're kind of fucking cracked in a narrative/lore sense, so in animations, they pull a page out of Slayer and Nagoriyuki from Guilty Gear's books: whenever they're defeated, they get right up and dust themselves off, instead of lying down, K/O'd, or dematerializing like the other servants. For them, the battle they just fought was basically just a spar. This is again emphasized, as they'd only be fought in the arcade routes of Simo Hayha, and Scheherazade Alter as final bosses, servants who see their ends by the two of them respectively.
    - I promise I'll try not to make anything this stupid powerful again, as I can admit that I've juiced the shit outta this guy.
    - It used to be worse in my earlier drafts, where he had a NP called "Apollo's 11" that just gave him 11 extra skills based off the apollo missions leading up to his.
    - Initially, I was going to do a custom design for him influenced visually by the Demonica suits of SMT Strange Journey, but I decided against it, as I think the idea of an astronaut rolling up to pull dragonball moves is a lot more entertaining
    - While it'll definitely be the last thing I do for the game (If I do it, god knows the base roster is gonna take me a few years), as it's a whole new can of worms with the implementation of a VN cutscene engine, not just packaging a mugen setup as an .exe file with the characters I've made, I plan for Armstrong to have the most portraits out of any of the servants, due to the perceptions of Scheherazade Alter. For those who didn't see her sheet, her patron's perception directly influences her sight- so their segment would start off with her seeing him as he actually looks, then becoming more and more monstrous as her patron realizes "oh shit, wait wait wait, hold up Schez-" until he appears as like, a black hole demon looking thing, and the fight kicks off
    - If he was ever summoned with Voyager, the little guy would probably call him Uncle Neil, which I think is cute
    - Lastly, a few themes for the guy. Shoot The Moon by Jamiroquai, which makes me think of the casualness of which he takes his master to the moon with, The Bethel India Theme from SMTV for a descent back to earth vibe, and this banger-ass Flip of Linne's theme from UNIST, which I think sorta sells the raw speed he's operating with.
    - He's gonna have an Electric Wind God Fist equivalent

  10. #9410
    祖 Ancestor
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    Class: Berserker
    Other Classes: N/A
    True Name: Caroline Lamb
    Alignment: Neutral Evil
    Place of Origin: England (18th Century)

    Parameters:

    STR: D
    END: B
    AGI: D
    MGI: C
    LCK: D
    NP: C

    Height: 191cm
    Weight: 130lbs
    Likes: Lord Byron, scandals, loving people
    Dislikes: People who dislike scandals, Lord Byron thinking he doesn't love her
    Talent: Having an obsession with Lord Byron
    Natural Enemy: Lord Byron
    Attribute: Man
    Traits: Female, Humanoid, Weak to Enuma Elish
    Armament: Some Play The Devil
    Catalyst: Glenarvon

    Class Skills:

    Madness Enhancement C: She is a fairly insane person, generally losing all sense of logic in her obsession with "Lord Byron", which she places onto whichever is the first figure she sees. Any madness or hatred of her she senses will be flipped into love, and any love she inspires by that person will be taken as a sign that they are the perfect couple.

    Personal Skills:

    Remorse And Shame Will Cling To Thee C: The sublimation of the poem Byron wrote to her in response to her scrawling Remember Me! On one of his books. This manifests as a skill that allows "Remorse and shame to cling to her", causing negative emotions to be attracted to her more easily. But yet as a result of her Madness Enhancement, she merely sees them as "Proof of Byron's Love", and by that sheer self-will, the negative emotions she attracts enhance her powers.

    Mad, Bad, And Dangerous To Know A: The sublimation of the famous line about Byron, which Lamb said she coined. This, as a skill, allows her to designate a person to touch with the idea of a "Byronic Hero", making them more proud, moody, crazed, and vengeful, granting them Madness Enhancement and Oblivion Correction at rank D.

    Glenarvon C: A composite skill that incorporates Cutting Criticism at rank C, Human Observation at Rank C, as well as a constant sense when around her that she knows all of your weak points and is willing to exploit them. The sublimation of the most famous book she wrote, Glenarvon.

    Noble Phantasm(s):

    Some Play The Devil
    Our Red String Binds Us

    Type: Anti-Unit
    Rank: C
    Range: 20 meters
    Max Targets: 1

    The sublimation of her entire relationship with Lord Byron, this manifests as the long ribbon that she wears around most of the time. It passively is able to lengthen itself for up to 20 meters of ribbon. When its true name is called, it stabs itself into a target's heart, binding the target and her together for a long time, while causing a surge of positive emotions towards her in the target. However, these quickly degrade into negative emotion akin to how her relationship with Byron quickly snapped, which charges the ribbon to unleash a strike of pure madness as she sees the negative emotions as full love.


    Lore: Lady Caroline Lamb was an English aristocrat and novelist, known for her novel, Glenarvon, as well as her love affair with Lord Byron. When he broke up with her, she became obsessed with reuniting with him, which took over the course of most of her later life, when she went mad with love.

    Personality: She, to most people, is a kind, genuine, and helpful person who loves writing, but has a bit of an obsession with seeing others gossip about her. But to the person/people who she has designated as "Lord Byron", she is an utterly insane, crazed person who will do anything to make them fall in love with her, no matter how long it takes. Her wish for the Grail is to live happily ever after with Byron.

    Relationships:

    Lord Byron: "My love! Welcome here! Why are you storming away? Ah, I'm so glad you utterly love me."

    Kiyohime: "Byron? Why are you talking about "Anchin"? Who's that?"

    Brynhildr: "Byron? Is that you? Oh, wonderful. Now, who's this 'Sigurd' you've been talking about?"

    Darius III: "There, there, poor dear. Why did you go so mad, I wonder? It doesn't seem like you were at all."

    Salome: "Byron.. who are all those heads from?"

    Vlad the Impaler: "Byron... I appreciate your love, but I think staking me is going too far, just a bit."

    Shakespeare: "I do absolutely love your plays. What was your favorite of them?"

    Marie Antoinette: "Oh my goodness, Madame Antoinette. I've heard so much about you!"


    Creator Notes: Oh my, I adore that Alice Roosevelt sheet.

  11. #9411
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Caroline Lamb: Cool sheet. Her first Skill reminds me a lot of Avenger with attracting negative emotions and converting them into power, is there any particular difference or is that just her personalization of that Skill? I like her NP with the red string of fate and turning affection into hate.


    Shielder of Duality:

    Appearance:


    Source

    True Name: Balan

    Alignment: Neutral Good

    Strength- C
    Agility- E
    Endurance- B+
    Mana- C
    Luck- D
    NP- C+

    Personality
    A sweet and kind woman, who believes in shedding light and redemption on even the darkest and most tortured souls. She likes to fight but dislikes killing and would rather end battles nonlethally. She also enjoys wandering, seeing new places and having picnics. Part of Shielder naturally resents her brother for killing her but she still loves him and her wish on the Grail would be that he was finally able to overcome his madness.

    Likes: her brother, sparring, travelling, redemption
    Dislikes: mistaken identity, killing, people giving into their temper, the word "unforgiveable"
    Talents: placating her brother's foul moods, guarding the opponent's attacks until they exhaust themselves
    Natural Enemy: Balin


    Class Skills:

    Territory Defense- B
    A power displayed when protecting allies or an allied camp. Exhibits damage reduction surpassing the defensive limit value, but Shielder herself is not included as a target. Also, the higher the rank, the more the protective range spreads. Shielder was cursed to defend a castle after killing the knight that once guarded it, thus obtaining this Skill. She managed to hold off the one prophesied by Merlin to be the strongest Knight of the Round Table if he'd joined, even managing to deal a mortal wound before perishing herself, these accolades garnering her a praiseworthy rank.

    Magic Resistance- C
    Confers protection against magical effects. At this rank spells with a chant below two verses are nullified. Cannot cope against the likes of High Thaumaturgy or Greater Rituals. Shielder has no particular resistance to magic in her legend but as a knight would've been expected to face various wicked enchanters on her travels, bolstering the natural resistance of her Class Container.


    Personal Skills:


    Pacifier Of Ferocity- C
    A Skill that allows Shielder to suppress hostility and violent intentions in those around her, particularly wild beast-type enemies. While her brother Balin was cursed with bouts of madness, Shielder was the more temperate sibling who often brought him back to sanity when his temper threatened to overwhelm judgment. Her words can lift a Mad Enhancement Skill of up to C-rank, restoring the target's ability to speak and reason lucidly. However this effect is only temporary, as Shielder was ultimately killed by her brother in the throes of fury.

    Secret Of Pedigree- C
    A representation of the incident where Shielder dueled her brother Balin with neither knowing of each other's true identities, Shielder because of her disguising red armor and unrecognizable shield and Balin having been persuaded before the battle to swap his own shield. This Skill takes the form of red armor that disguises Shielder's identity when worn, obscuring her parameter display and blocking attempts to deduce her True Name. However this can be seen through by discernment abilities ranked C or higher.

    Knight With Two Shields- A
    A style Shielder developed after witnessing her brother's overwhelming aggression in battle. Wielding twin shields and no offensive weapons, it is a purely defensive fighting-style resolved around weathering the opponent's storm of blows until they exhaust themselves and become easy to knock out with a few well-aimed strikes. Shielder employed this style to match her brother in mock-duels many times throughout their lives although as she was ultimately defeated by him, it can still be broken through by sufficient aggression.


    Noble Phantasm
    Gardien Maudit De L'île
    Brotherly Bonds Broken By Blood


    Rank: C+

    Type: Anti-Unit

    A re-enactment of Shielder's fateful final duel with her brother Balin. Shielder, having inherited the role of defending a castle gate from a cursed knight she'd slain on her travels came faced with her brother who was determined to pass it. Neither recognizing their opponent's true identity the pair dueled until each dealt the other a fatal wound, upon which their helmets fell off and they finally realized the one they were fighting was their own sibling. Thus they ruefully reconciled before finally dying in each other's arms.

    Upon invoking this Noble Phantasm's true name and planting the edge of her aegis in the ground Shielder designates a Bounded Field where the opponent can't pass without defeating her first. Attempts to get around Shielder and bypass her protection will merely result in space warping so they face her again. This only applies to a single opponent though so others can get past Shielder while she's busy dueling (in essence setting up the Shonen "you go ahead and I'll hold her back" trope).

    Shielder also gains a rank-up to her parameters within this space to defend it. Lastly if Shielder takes a fatal wound when this Noble Phantasm is active she can launch a counter-attack that's fated to hit and carries the same damage values as the attack that smote her, intended to ensure a mutual kill. Being essentially a curse this counter-attack is only avoidable by a Luck check rather than physical prowess. However Shielder herself will immediately succumb to her injuries after performing this, even if she'd otherwise have some time before perishing.





    So thanks to Cursed by Fortuna (even if he seems to have deleted all his posts here lately) for floating ideas on this guy as a Servant. As usual comments and critiques would be welcome. Thanks for reading y'all!
    Last edited by RoydGolden; August 4th, 2022 at 09:17 PM. Reason: Lore-correction in first Skill

  12. #9412
    夜属 Nightkin Legendary Hero of the Chain's Avatar
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    Alice Roosevelt Longsworth: The rebellious first daughter makes for a wonderfully fresh servant Royd, and a unsurprisingly good sheet coming from you. Everything works really well together, from her very unique personal skills, to her Noble Phantasm that is quite a cool reason to place her in this class. I must say my favourite parts of the sheet where getting to see into her other forms, showing a bit more of what other aspects she'd be split into. Overall, nicely done.

    Neil Alden Armstrong: Well, I was wondering when he would come, and you certainly delivered on the man Vididii! Sad to see the last of the fighting game servants, but I must say this is a wonderful note to end of on. The split between the two sides of the coin and his grand candidacy are certainly strong choices, but overall a really nice theme to the sheet. Voyager and him sound like they'd be so cute together! And it was nice to see bit of IRL Niel's more humble personality incorporated in things like him never allowing for EX rank IA. Great job man. I am both intrigued, and horrified, to see what he and Lancer would do if they ever met

    Balan: Huh... this wasn't here when I posted... Well, ignoring the fact I'm certain I posted before this, onto the sheet. Balan being the knight of two shields makes for a fun opponent to the fact her brother is the knight of two swords, so that makes for a really fun part of the sheet. Overall, she feels like a nice representation of the character,even if the genderbending feels unnecessary. The only thing I'd note would be the class skills feel a little low. She did hold off the guy Merlin stated would have been the most powerful knight of the round if he had joined, while he had both the sword of strange hangings and the lance of longinus. I'll admit, you could make an argument that he, Balin, was partially exhausted during the fight, but still, the fact Balan overcame that to still deal a mortal wound feels like it should make for a higher magic resistance and territory defense. Barring that, the rest of the sheet is really good, nice job Royd
    Last edited by Legendary Hero of the Chain; August 4th, 2022 at 04:34 PM.

  13. #9413
    夜魔 Nightmare Vance's Avatar
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    Balan: Welp, this eliminates my need to make a Balan sheet. I was pretty stumped on how to do it anyway.

  14. #9414
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    Quote Originally Posted by RoydGolden View Post
    Caroline Lamb: Cool sheet. Her first Skill reminds me a lot of Avenger with attracting negative emotions and converting them into power, is there any particular difference or is that just her personalization of that Skill? I like her NP with the red string of fate and turning affection into hate.
    Thanks for your comments. The main difference between the two is that Caroline cannot see it as negative emotions, but other then that it's identical. Thanks for the comments!

  15. #9415
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Quote Originally Posted by Legendary Hero of the Chain View Post
    Balan: Huh... this wasn't here when I posted... Well, ignoring the fact I'm certain I posted before this, onto the sheet. Balan being the knight of two shields makes for a fun opponent to the fact her brother is the knight of two swords, so that makes for a really fun part of the sheet. Overall, she feels like a nice representation of the character,even if the genderbending feels unnecessary. The only thing I'd note would be the class skills feel a little low. She did hold off the guy Merlin stated would have been the most powerful knight of the round if he had joined, while he had both the sword of strange hangings and the lance of longinus. I'll admit, you could make an argument that he, Balin, was partially exhausted during the fight, but still, the fact Balan overcame that to still deal a mortal wound feels like it should make for a higher magic resistance and territory defense. Barring that, the rest of the sheet is really good, nice job Royd
    Thanks. I did rank up her Class Skills as per your advice, and also fixed a typo referring to Balin as her in her second Personal Skill.

  16. #9416
    夜魔 Nightmare Vance's Avatar
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    I hate to say it in this manner but um, actually, the Sword of Strange Hangings and Balin's Sword are indeed different swords (its stated so in Galahad Alter's sheet) but then again the sword is apparently cursed sooo eh. Regarding the Lance of Longinus, not sure if Balin would have it still since she did have a hand in making a seal for it along with Percy and Galahad. I forgot what else I was going to say.

  17. #9417
    夜属 Nightkin Legendary Hero of the Chain's Avatar
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    Ah, no no, you're right. I had a memory blank with Galahad and Balin's swords there. Meant to say the Sword with the Red Hilt, Galahad's other sword. As for the lance debacle, it really depends on how you want to headcannon it. Balin did outlast Balan by a few hours, so my personal interpretation of Fate's events is that the lance was stolen from Balin while he was dying, retrieved by Percival, and Balin put the seal on it as his last act, also giving the Red Hilt to Percival so Merlin could seal it in the block of stone.

    But many interpretations can be made, such as it being taken while Balin is buried and him placing the seal before the fight, and Red Hilt being taken after Merlin dug him out. Any list of events could work, as we don't have a definitive timeline for any of this yet. Regardless, the point of him being said to be stronger than any of the knights of the round does still stand. But thanks for checking, sometimes my mind drifts while commenting since I trust what I remember and run with it sometimes.

  18. #9418
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Quote Originally Posted by Vance View Post
    I hate to say it in this manner but um, actually, the Sword of Strange Hangings and Balin's Sword are indeed different swords (its stated so in Galahad Alter's sheet) but then again the sword is apparently cursed sooo eh. Regarding the Lance of Longinus, not sure if Balin would have it still since she did have a hand in making a seal for it along with Percy and Galahad. I forgot what else I was going to say.
    Thanks, I eliminated that part (and probably should've double-checked it before including). Also I've had to repaste the entire sheet twice now in order to edit it since for some reason BL blanks out when I try to edit that specific post (and no others). Very strange.

  19. #9419
    祖 Ancestor
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    Class: Saber
    Other Classes: Avenger
    True Name: The Lernaean Hydra
    Alignment: Lawful Evil
    Place of Origin: Greek Mythology

    Parameters:

    STR: A
    END: A
    AGI: D
    MGI: C
    Luck: C
    NP: A

    Height: 191cm
    Weight: 140lbs
    Likes: Destroying heroes, Hera approving of her actions
    Dislikes: Being destroyed, people disapproving of her
    Talent: Attacking heroes
    Natural Enemy: Heracles
    Attribute: Sky
    Traits: Female, Humanoid, Weak to Enuma Elish
    Armament: Fidi Olethreos
    Catalyst: A golden and titanic serpent's head buried under a rock

    Class Skills:

    Magic Resistance A: As a powerful member of Dragonkind during the Age of Gods, she gains an extremely high rank of this skill, allowing her to resist most magic.

    Riding E: As a true member of Dragonkind, Saber has little to no clue how to ride steeds, and as such only gains this skill at the minimum possible rank for her class. Permits her to be able to successfully ride standard horses.

    Personal Skills:

    Acidic Ichor A: The Hydra's very blood is highly poisonous and dangerous to any being who touches it, which manifesting as a skill causes her blood, spit, and tears to become highly acidic, burning badly anything which touches it. This also incorporates Poison Resistance at the same rank, for she was not effected by her own poison.

    Draconic Nature A: As a true member of Dragonkind, she gains this skill denoting her status as a Dragonkind member, permitting her to transform parts of her into a more draconic form such as creating a tail or shifting her legs or arms. This also permits her to utilize a Dragon Breath, in her case bearing the attribute of "Poison".

    Hera's Teachings A: She was mentored specifically by Hera to kill Heracles, and as such gains this skill denoting the teachings. It allows her to project a barrier akin to a peacock tail around any area where she is heavily injured, denoting Hera's protection, as well as allows her to become more effective against demigods in terms of power.

    Noble Phantasm(s):

    Atelioti Anagennisi
    The Loss Of One Head Produces More


    Type: Anti-Army
    Rank: A
    Range: 40 meters
    Max Targets: 1000 targets

    The sublimation of her many, many heads. When its true name is called, it starts off by manifesting two skeletal draconic heads, each one capable of utilizing a weaker Dragon Breath. But if either is destroyed without being "cleansed" by means of fire, acid, or disintegration or rot, it will create two new heads, each capable of utilizing the same dragon breath, and each with that same destruction property. She prefers to use this to hit enemies with many dragon breaths at once, creating a zone desolate of life.


    Fidi Olethreos
    Athena's Gift

    Type: Anti-Unit
    Rank: B
    Range: 10 meters
    Max Targets: 1

    Her secondary noble phantasm, and the sublimation of the sword used to chop off her immortal head, gifted by Athena to Heracles. Despite it being a weapon used against her, its very legend is tied to hers as the "only tool to be able to remove her head", and as such she gains it as her qualification for Saber Class. A simple golden blade constantly imbued with her acidic ichor. When its true name is called, she dashes forward and executes a strike aimed directly at the target's neck, capable of beheading through any armor or defense the target has.

    Lore: The Hydra was a powerful member of Dragonkind, raised by Hera in order to attack Heracles with it, and trained to specifically face him. When Heracles arrived, he tried to chop off her heads, but they grew back more as he did it. So Iolaus suggested an idea, burning away the roots of the heads so that they would no longer regrow. This worked, but the remaining head was immortal, and required the use of a godly weapon granted by Athena to successfully slay her. She became the constellation Hydra when she entered the sky.

    Personality: A woman obsessed with murder, in particular that of the great heroes. She is utterly confused why she was disliked by most, for she was only doing the duty she was tasked with by a god who also raised her, and thus believes murdering heroes is not only not wrong, it is in fact the ideal thing to do at any point. If she sees you as a villain, you are generally safe. Her wish for the grail is to have killed Heracles. Then, she believes, Hera would finally be proud of her instead of constantly pushing her.

    Relationships:

    Hera: "Mother! How are you? I've done so much! ...Oh....I'm sorry....no, this time I'll make you proud instead of disappointing you once again, I swear!"

    Heracles: "Hi, Heracles! How are you! By the way, time to die! What do you mean why? It has been commanded by Mother!"

    Brunhild: "Kill for... love? Huh. But at least you're fulfilling the god's goals!"

    Sigurd: "Hi, I'm here to kill you! Now then....No, I am not Brynhild...."

    Ashiya Douman: "Why are you so happy to be evil?"

    Kiyohime: "Very nice to meet another dragon tasked with my same task!"

  20. #9420
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Berserker of Faith:

    Appearance:

    Source

    True Name: Flavius Theodosius

    Alignment: Lawful~Chaotic Evil

    Alternate Classes: Saber, Rider, Shielder

    Armaments: Gladius, axe

    Strength- B
    Agility- C
    Endurance- D+
    Mana- C
    Luck- B
    NP- B+

    Personality
    A tormented and penitent man who seeks Christianity to redeem his own bloodthirsty impulses. While he does his best to uphold the ideal of a calm and pious emperor, Berserker is in truth possessed of a savage temper and quick to avenge slights. He recognizes himself as a butcher but finds salvation in wielding his ire at God's enemies, believing that in shedding their blood he may wash away the guilt of his past.

    Berserker is thus completely hateful to Paganism or heresy, not hesitating to draw his sword on the spot and cut down any form of it in his sight. His rational, collected demeanor is totally blown away when confronted by the old gods and their worshippers, leaving him to rant and rage acerbically at the "corrupt abominations" who profane the name of the true Lord.

    Berserker's wish on the Holy Grail is a simple and brutal one, befitting his nature in this Class. To completely eradicate Paganism not only in the present day but across all time, wringing Pagan gods and heroes from the fabric of history itself. Only then will his sins be forgiven and his rage against the gods finally cease.

    Likes: Christianity, knowing even bloodstained tools can serve a worthy purpose
    Dislikes: "Pagan decadence", his own temper
    Talent: religious suppression
    Natural Enemy: Ambrose of Milan, Julian the Apostate


    Class Skills:

    Mad Enhancement- E~B
    A Skill that characterizes the Berserker Class, raising parameters in return for a loss of sanity and/or hindering mental capacities. Berserker is normally in possession of his sanity, having only an E-rank in this Skill. However the rank fluctuates heavily because it's tied to Berserker's Contradictive Mind Skill. The more he gives into his "bloodstained emperor" persona the higher his Mad Enhancement rises, dulling Berserker's concerns for anything unrelated to enacting bloody extermination upon his foes.

    He normally seals his temper behind his Christianity, however this makes him liable to explode outwards in the presence of Pagan Heroic Spirits, attacking them on sight. Should he meet a Pagan Servant in a situation in which it'd be inopportune to immediately attack them (such as during negotiations or if they're his Master's ally), Berserker must pass a Luck check to willfully constrain his rage around them. However since this is just a condition of standby, it's not as if true mutual understanding is reached.


    Personal Skills:

    Innovation: Theodosian Decrees- A
    A unique Skill granted to those who brought about innovation in their respective eras. A conceptual revolution which subjugates the old to the new. Berserker's variation of this Skill reflects his role in championing the Theodosian Decrees, stamping out the last vestiges of Paganism and securing Christianity as the official religion of Rome. Berserker is thusly awarded favorable modifiers in combat against foes tied to the Pagan religions- up to and including the divinities themselves. This bonus can even apply when facing fellow Christians, so long as Berserker personally perceives them to be "heretics" profaning the true faith.

    Holy Imperial Privilege- B
    The Imperial Privilege Berserker possesses as the last ruler of a truly unified Rome, altered by his belief that rightful authority stems from not man but rather God Himself. The effects of this Skill are the same as regular Imperial Privilege, granting Berserker access to a wide-reaching bevy of abilities, save for his insistence that these boons come not from himself but rather God anointing them upon His highest soldier. Charisma, Sword-And-Axemanship, Eye For Art, Military Tactics and Protection From Wind (that comes from the Battle of the Frigidus River where a devastatingly strong wind whipped up and assailed the usurper Eugenius' forces, an event heralded as divine intervention that secured the Emperor's victory) are included at C~B rank.

    Contradictive Mind- C+
    The sublimation of Berserker's conflicted mentality as on the one hand a strict and pious saint-emperor and the other a ruthless and furious butcher. The emperor who won renown for staunchly defending early Christianity in Rome was also the one who spilt the blood of thousands of his own subjects at the Massacre of Thessalonica, only to be haunted by guilt over the act and prostrate Bishop Ambrose for repentance.

    This Skill renders Berserker's Alignment highly unstable, vacillating wildly between opposing extremes of saint and sinner- that is, Lawful and Chaotic. While his pious persona is dominant Berserker possesses Protection Of The Faith at rank C, conversely when his temper takes over it's exchanged by equal-ranked Aptitude For Slaughter. In these moods Berserker's Mad Enhancement spikes and he may even invoke his first Noble Phantasm.

    Revelation (False)- C
    The ability to "hear the voice of the heavens" and take optimal action. A Skill equivalent to Instinct; a sixth sense regarding battles, but Revelation accommodates all matters related to the achievement of a goal, such as choosing the swiftest path whilst travelling. In Berserker's case the voice of "God" that he periodically hears guiding him down more dogmatic courses of action is actually that of his right hand and closest advisor Bishop Ambrose, whose whispering in the Emperor's ear drove his legislations against Paganism. Even from the Throne of Heroes Ambrose's influence is impressed indelibly on Berserker's Saint Graph, reminding of his guilt and regrets while promising that salvation lies within reach so long as he continues his holy mission to expunge Paganism in all its forms.


    Noble Phantasms
    Caedem Thessalonica
    The Messenger Arrives Too Late


    Rank: C+

    Type: Anti-Populace

    A Noble Phantasm crystallizing the most infamous blotch on Berserker's reign, his massacre at the Macedonian city of Thessalonica. According to legend the Roman citizens there rioted at the arrest of a popular charioteer for rape. When one of his officials Butheric was killed amidst the chaos Berserker giving into his rage herded the rebellious populace into the Hippodrome before sealing the gates and ordering his men to slaughter them indiscriminately.

    It was said that 7000 people perished on that day, cut down like wheat before the emperor's fury. Berserker himself is alleged to have regretted his decree to commit the massacre immediately after giving it and sent a messenger with orders to stop the bloodshed, only for him to arrive once the Hippodrome already ran crimson.

    As it symbolizes the worst regret of his legend born from giving into his rash temper, Berserker will only willingly invoke this Noble Phantasm when his Mad Enhancement reaches its zenith as the thought of killing his enemies drowns out any better judgment. Upon doing so he clutches his head and screams in utter rage and hatred as countless pale ghostly hands holding bloodied executioner's swords swarm out from Berserker. These hands are the embodiment of his blood-drenched edict; mindless wraiths that seek out every human or Servant for 130 meters around Berserker (the width of the ancient Hippodrome) to deliver a beheading strike to, heedless of enemy, ally or even innocent bystander. This attack is a curse in nature and hence once within reach of the hands can only be evaded by each target with a successful Luck check.

    If unleashed in a populated area such as a city this Noble Phantasm this could easily result in a repulsive massacre. When the whirlwind of carnage finally quells and Berserker regains his senses he sinks to his knees and begins to sob brokenly, bereft at the horrific scene his anger wrought. This returns his Mad Enhancement back to its minimal rank of E and Berserker's religious-based Skills and Noble Phantasm are also sealed after this until he performs a suitable act of penance.

    Berserker refuses to invoke this Noble Phantasm unless compelled by a Command Seal or his anger reaches a breaking point. If it wasn't already, forcing the invocation of this Noble Phantasm by a Command Seal maximizes Berserker's Mad Enhancement for its duration. Additionally it has the unique property that once invoked even a Command Seal cannot prematurely disengage this Noble Phantasm, reflecting how the message he sent to call off the bloodbath failed to arrive in time.


    Destruendi Serapeum
    Your Gods Be Scattered To The Winds


    Rank: B+

    Type: Anti-Fortress, Anti-Pagan

    A Noble Phantasm culminating the greatest triumph of Berserker's Christendom, his destruction of the magnificent temple-library Serapeum at Alexandria. Decreeing the entire site a monument of evil Berserker ordered it torn to the ground, recklessly shattering countless relics of priceless cultural heritage in his zeal to baptize the Empire anew of Pagan influence. This takes the form of a large silver ceremonial axe, etched with relief-images depicting Christianity's victory over the gods of old, an idealization of the one used to hack apart the idol of Serapis that lay at the heart of the temple when his men balked out of superstitious fear that destroying it would unleash unspeakable calamity.

    Upon invoking this Noble Phantasm's true name, the axe's blade blazes alight in pale white-gold fire that emanates a strangely cool heat. Despite appearance and Berserker's own beliefs these flames are not the blessing of Yahweh but rather a tangible manifestation of his overwhelming zeal to destroy everything denied by his faith. They do not primarily target living beings but rather rapaciously consume territories and leylines, encapsulating Berserker's history of dismantling Pagan cultural sites across the Empire of which the incineration of Serapeum only stands as the greatest example. Even an A-ranked magical territory such as Medea's Temple would be scattered as ashes to the wind in this holy inferno.

    This makes Berserker a natural counter to opponents who rely on turtling inside their territories for defense. Moreover leylines scoured in these flames are not damaged but rather "claimed for Christianity", rendering it impossible to build Pagan magical sites over that territory in the future and empowering Christian Magecraft/sacraments in that region while correspondingly weakening those from a ritual foundation tied to the old gods. Conversely Christian territories such as Churches are unscathed by the heat of this Noble Phantasm.


    If summoned as Shielder he'd have...
    Teichos Theodosiakon
    Great Bulwark Of Christendom


    Rank: A

    Type: Anti-Siege

    A Noble Phantasm commemorating the Theodosian Walls which defended Rome from invasion- undoubtedly one of the greatest fortifications in the ancient world. Though in fact erected by Shielder's successor Theodosius II, the association with his own legend has allowed him to call upon their protective might as his own. As a Noble Phantasm the great walls bearing his name have been sublimated into Theodosius' very flesh, granting tremendous defensive powers far beyond what he would normally possess.

    Damage to Shielder's body will show his flesh cracking apart like marble to reveal the implacable stone that lies beneath- rebutting attacks with a defensive power equal to the entire Theodosian Walls put together. In order to breach Shielder's defenses and slay him, an attack of sufficient power to break through the Theodosian Wall is necessary. Noble Phantasms classified Anti-Fortress or higher fit this definition, as well as those with special anecdotes of piercing otherwise impregnable barriers or sheer overwhelming power that makes any defense irrelevant.

    By invoking their true name, Theodosius can also manifest a portion of the legendary walls outside his body. While obviously extending this Noble Phantasm's protection over a far vaster range, doing so carries a great risk. As the Theodosian Wall has been integrated physically and conceptually with Shielder's body, any damage it takes is transferred to Shielder himself. Should the great walls ever fall, his life shall certainly perish also.

    The walls (and thus Theodosius himself) are also capable of gradual self-restoration, organically "growing" new segments of stone to replace damaged portions, representing the historical repair the walls underwent.





    So here's a remake to my old Theodosius sheet. The original was kinda' rushed and had a bunch of stuff I would've done differently, so I'm much more satisfied with this one. As usual comments and critiques would be heartily appreciated. Thanks for reading all of y'all!

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