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Thread: Create-A-Servant 3

  1. #9481
    AKA Leyeet massive_jojo_reference's Avatar
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    Servant, Lancer, my name is Maui, nice to meet ya…

    Faceclaim:
    Spoiler:


    True Name: Maui

    Class: Lancer

    Alt class: Rider

    Alignment: Chaotic Good

    H/W: 188cm/75kg

    Armament: Divine fish hook (Manaiakalani)

    Wish: To unite the islands of Polynesia into a single landmass, and to unite its people into a single nation.

    Likes/Dislikes: Helping people, saving people from the wrath of the gods/Egoistical gods

    Natural enemy: The hawaiian supreme gods; Kane, Ku, Kanaloa, Lono.

    STR: A+++
    END: B
    AGI: A
    MNA: B
    LCK: C
    NP: A++


    Lore:
    Spoiler:
    Lancer’s true name is Maui, a Kupua (demigod) hero of the many islands of Polynesia, each Nation has a different myth concerning him, but, his true story is much more complicated.

    He is a Kupua, a demigod, Born from the Union of a mortal Named ‘Akalana and the Hawaiian Moon goddess Hina taking the form of Hinaakeahi, who had authority over fire.
    Realizing the trouble the child could cause due his divine heritage, Hina threw the boy into the sea, but he survived, and washed ashore in New Zealand, where he was adopted by the Taranga, When he came of age, he was sent to the fire goddess Mahuika. Mahuika recognized the divine authority over fire that lay dormant within Maui, and she taught him to use it to his full potential, as well as allowing him to use a portion of her authority over fire.


    Lore 2:
    Spoiler:
    Maui swore that he would use his power for good, and he spread the knowledge of fire to the Maori people of New Zealand, he would then go on to sail across Polynesia.

    He was born with a soft heart and a empathic disposition towards other people, this made him somewhat dislike the gods for their whimsical nature. He sailed across the Polynesian islands, helping the locals with the problems they faced, whether they were wrathful gods, divine beasts, sea monsters or worse, he was seen as a savior and a hero among all of the people of Polynesia, who were often subject to the whims of the gods, he did all of this, asking for no other reward than his name to be remembered, hence every Polynesian nation has a myth involving him as benevolent god and a trickster figure, even though Maui would probably not want to be remembered as either.


    Class Skills:
    Spoiler:
    Magic Resistance: A
    Cancels spells of A-Rank and below, no matter what greater magecraft it is, Maui has high ranking divinity, being the son of the moon goddess Hina, he cannot be touched by magecraft.


    Personal Skills:
    Spoiler:
    Divinity: A-
    A demigod – Kupua, born of a mortal man and the Moon goddess Hina, his divinity is very high ranked, however, due to his legend being spread through different cultures, his divinity receives a slight rank-down.

    Mana Burst (Flame): A+ –> Divine Flame of Mahuika: EX
    Being the son of the Fire aspect of the Moon goddess Hina, and being taught to use it to its full potential by the fire goddess Mahuika, by applying this to his fish hook, lancer can use this skill to terrible effect. Once his Noble Phantasm is activated the flames become as hot as the core of a small star and this skill changes its name.

    Natural Body: B
    A perfect body since birth, Lancer knew neither disease nor weakness or exhaustion, he can temporarily rank up his STR, and no matter how many calories he ingests, his body shape will not change.

    Binding and Beating the sun: A

    Lancer can deals increased damage and takes less damage against servants associated with the sun, due to his mythical accomplishment of binding and beating the sun god – Tamanuitera, he is also more resistant against servants with abilities associated with fire. This skill would likely be a Noble Phantasm had he manifested under a different class.


    Noble Phantasms:
    Spoiler:
    O’ Mahuika, set fire to all things
    Te mura ahi o te atua ahi
    (A++) Anti–Unit (self)
    The divine flame of Mahuika, the fire goddess of the Maori people of New Zealand, and Maui’s adoptive Grandmother, A completely pure flame that arises from nothing, as it represents the concept of burning away rather than fire itself, it can set alight even water and ice. To keep burning, it uses Mana as fuel.

    When its true name is invoked, it strengthens his already powerful Mana Burst (Flame) skill, turning into Divine flame of Mahuika: EX. Because of its potential to set fire to the whole world, Maui prefers to set fire to himself only, as he cannot be hurt by his own fire, using it as both an offensive and defensive weapon, anything that touches his body burns away until not even ash remains, and when he uses it on his weapon, it becomes a terrible tool of destruction that can only be stopped by a strong defensive Noble Phantasm. This Noble Phantasm cannot be deactivated manually, instead it will keep burning until Either Maui, or his Master is out of mana, Maui prefers to not use it if at all possible.

    By engulfing his body in fire however, Maui’s spiritual core becomes vulnerable to Damage, a Strong anti-unit or an anti-army Noble Phantasm could destroy it in one hit.

    The hook (spear) that pulls up the earth’s crust
    Manaiakalani
    (A+) (Anti–Planet?)
    A divine construct forged from the Jawbone of Maui’s grandmother according to Maori mythology, however, this is a false retelling brought about by hundreds of years of mythology and history interweaving, the truth is that it used to be a spear forged by Kanaloa for his brother and war god Ku, when Ku found the spear less than appealing, he threw into a rock, and it bent itself into a fish hook shape upon impact.

    Later, when Maui arrived in Hawaii, his mother, Moon goddess Hina, happy to see he had survived, gifted the spear, now a hook, to Maui.

    The hook has the property of perpetually holding on to an object once it is jammed in, unless the user actively wishes for it to unhook itself, using this divine construct, Maui managed to accidentally pull up the other 7 Islands of Hawaii. He threw the fish hook so hard it jammed itself into the continental plate of the earth, and when he pulled he pulled up the crust and mantle into an active volcano, creating the islands of Hawaii as they are known today, to prevent further damage to the earth, Hina manifested and stopped him from doing this a second time.

    When its true name is invoked, it morphs back into a spear, and it becomes capable of piercing any surface no matter how deep or strong it is, Maui throws it with sufficient force, and it will completely obliterate anything in its path until it strikes its target, in doing so, it will not slow down. This is the reason for its Anti-planet classification, if he knew the precise location of his enemy; he could hit them from the other side of the world by throwing it through the Earth, though this is more of a “party trick” to Maui than an actual tactic.

    O’ Ku, be smitten down
    Manaiakalani Mahuika – Ka make ‘ana o ke akua kaua.
    (A++) Anti–Unit

    It’s no secret that Maui absolutely despises the gods of Hawaii, save for his mother, who despite throwing him into the ocean, he still considered his mother, and loved her.

    In particular, the tyrannical war god Ku was the worst of the worst, requiring human sacrifices be performed in his name, lest he rampage and kill across Hawaii, one day, a young child was selected to be sacrificed, and when Maui heard of this, he confronted Ku. Ku explained that the gods, including himself, had no say about this, and that the sacrifices were necessary to maintain balance, however, Maui was not convinced, and in rage, he Coated the divine hook in Mahuika’s fire burning so hot it reverted back into a spear, and then threw it with full force into Ku.

    What happened next can only be described as divine murder of the highest order. When the spear impacted Ku, the flames converted all of his Mana into flames, creating a massive explosion that lit up the sky above Hawaii, setting flame to the clouds. Ku was instantly killed on the spot. However, the gods could not let a deicide go unpunished, and in return for the boy’s life, they commanded Maui to take his own life, instead, Maui asked to make the boy and all of humanity immortal instead, not wanting to relent, the gods wanted to kill Maui themselves, what happened next was a battle that lasted for almost a full year, Maui managed to best Kanaloa and Lono, but Kane, the supreme god proved too much of an opponent, and Maui was killed, but his actions substantially weakened the gods, bringing an end to the age of gods in Polynesia, and for freeing Polynesia of the Gods influence, he is worshipped as a hero to this day.

    Invoking its true name means invoking the anger and fury Maui felt that day, when the spear is thrown, it will set ablaze the very air as its cuts through it, and when it impacts an enemy, it will do damage proportional to the Enemy’s divinity as well as the amount of mana they contain, this makes it insanely deadly against divine spirits, outright killing them in the process, and as for those with neither divinity nor high amount of mana, the force of the impact itself is enough to result in death, to speak nothing of the massive explosion the spear causes every time it impacts something.

    It would be not incorrect to say that in this state, this Noble Phantasm is closer to a Broken Phantasm. And it goes without saying, but it requires an insane amount of mana to pull off.


    Lore 3:
    Spoiler:
    A tragic Hero of justice who fought to shield the common man against the wrath of the gods. he travelled across Polynesia, helping people as he saw fit. And upon returning to Hawaii, he told his own mother about his exploits, Hina the moon goddess, apologized to him for throwing him into the ocean and asked him to not incur the wrath of the gods further.

    “Mother, I respect your wish, but, these people have been trampled by the gods for too long. They have been suffering, and for what? I want to help them”

    No reply came from Hina at those words, instead, a smile appeared on her face. She was glad, glad that her son was able to distinguish right from wrong, glad that he wasn’t whimsical and unfelling like the other gods were.

    He got the last laugh in the end, weakening the gods enough that the humans of Polynesia could break free from them, but more than that, he saved the life of a young boy in the process, a greater death he could not wish for


    Lore 4:
    Spoiler:
    Personality:
    Cheerful, boastful, rebellious, always looking for a fight, his heart is pure, and cannot be stained by darkness, however, acts of evil irritate him, and he absolutely cannot forgive people who take the lives of innocent for their own personal gain.
    With this robust sense of morality comes an incredibly short temper, against an opponent he thinks is evil, Maui won’t think, and will charge ahead, using his entire arsenal against them if necessary.

    He considers other great heroes of Chaldea his equals, and will not turn down a fight against them if asked.
    Other than that, he loves telling myths and stories about himself, to the point it gets annoying for anyone involved.
    Pure of heart, cheerful, rebellious, his entire personality represents humanity at its greatest.

    Interactions: Karna: Oh? If it isn’t Karna of the Mahabharata! Wanna hit the simulatotototo… wait, we destroyed it the last time didn’t we, Da vinci was sooo mad at us! I am not going through that again!

    So that is the legendary hero of Polynesia… A demigod born from a mortal man and the Moon goddess, with power over fire… reminds me of myself a bit. We managed to destroy the simulator last time we sparred, its better if we don’t meet each other in combat.

    BB (Mooncancer): Master, within that girl, I sense a familiar presence… Pele, huh? I better not incur her wrath, she would absolutely burn me to death.

    Caenis: What a scary girl… HONESTLY!!! I mentioned Poseidon to her once and she almost decapitated me on the spot… But that strength, I wanna spar with her.


    Lines:
    Spoiler:
    Summon: Servant, Lancer, my name is Maui, nice to meet ya…

    Attack Selected 1: Of course!!!

    Attack Selected 2: Hehe…

    Attack Selected 3: Well why not!?

    Attack 1: Take this!

    Attack 2: HA!

    Attack 3: Hope you are ready!

    Attack 4: Haaaa!!!

    Attack 5: Come on, come on, come on!

    Extra Attack 1: Manaiakalani, divine hook activate. Take this!!!

    Extra Attack 2: Allow me to show you my weapon… Manaiakalani!

    NP selected 1: Ka make ‘ana o ke akua kaua… Fall o’ war god…

    NP Selected 2: I did not think it would come to this, O’ Mahuika…

    Noble Phantasm 1: This is spear that felled the War god, this is fire that burns away the evils of the world… MANAIAKALANI MAHUIKA!

    Noble Phantasm 2: From the endless ocean, the people of Polynesia shall be free from the tyrant gods, o war god, your demise shall destroy evil… MANAIAKALANI MAHUIKA!

    Noble Phantasm 3: Evaporate the ocean, set fire to the clouds, incinerate the gods… o’ honored grandmother, I shall use this weapon in your name, MANAIAKALANI MAHUIKA!

    Defeat 1: At least… I did some damage…

    Defeat 2… Heh, all outta luck huh?


    Note:
    Spoiler:
    Hawaiian Karna

    Hawaiian Karna

    all jokes aside, This is the concept i ended up on, i know making him a powerhouse might not be the most original thing, and i ended up taking a lot of artistic license, but i could see myself using him in a future fanfic or something like that, so i am satisfied.
    Last edited by massive_jojo_reference; August 17th, 2022 at 10:54 PM.

  2. #9482
    Local Extra Class Aficionado DelRey's Avatar
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    good sheet but the faceclaim seems so sad and solemn compared to what you describe
    Behold! The works of a maniac!
    Servants!

    And my other contribution to this community!
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    Call me Formatting-sensei.

  3. #9483
    AKA Leyeet massive_jojo_reference's Avatar
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    Quote Originally Posted by DelRey View Post
    good sheet but the faceclaim seems so sad and solemn compared to what you describe
    Just imagine he is mid battle, also, finding a faceclaim with a ocean theme and with the guy wielding a spear is hard.

    then again i could get off my ass and finally learn to draw.

    i also gave him a NP: EX stat without actually giving him a EX rank NP, welp, gotta fix it.

  4. #9484
    Cruciforme NailsInYourFeet's Avatar
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    False Foreigner - Franz Kafka

    (False) Foreigner of Humanity


    (First image by Moe Liliy
    | Second image by Mayui Yukisaki |Link)
    "Magic doesn't create, it summons... And it's fate's cruel joke that you've summoned vermin like me"

    True Name: Franziska Kafka
    Alternate Classes: Berserker (of self-loathing), Caster, Avenger, Rider, Watcher
    Source: History
    Region: Central Europe, basically Czechia but complicated given her era
    Catalyst: A collection of letters to her sister.
    Armament: A jackdaw-feather quill with an insect leg for its shaft and a miniature castle spire for its nib.

    Personality: Antisocial with difficulty even speaking to others, she is frequently cold, gloomy, and suspicious of people, herself most of all. Her instant assumption of meeting people is that they'll automatically hate her, as a form of projection. However, should one have a chance to get to know her, she reveals she can be surprisingly friendly and even talkative, as gifted with the spoken word as with the written. Still, she usually prefers to communicate distantly via letters, having had whole relationships be conducted this way, possibly tying in with her Watcher qualifications.

    As a writer it is no surprise she holds writing in high esteem, to the point where (despite her own irreligiousness beyond an interest in her Judaic roots) she seems to be treat writing as holy and sacrosanct, perhaps the only thing in this world that deserves to be. When it comes to her own writing however, her opinion becomes much more negative; if writing is holy then she can only see herself as a damned sinner and will get flustered the moment someone even mentions they've read her work.

    While taking less issue with individual humans, especially those not in positions in power, she is deeply critical of human society as a whole and how alienating it is. She finds the idea of the Outer Gods and 'horrors from beyond' laughable, as she sees humanity as having more than enough ability to induce incomprehensible horror on their own. That said, her inclination is not simply to give up or burn down all humanity, as tempting as that idea may feel at times. She believes that the humanity's evils should be confronted and challenged, with writing having the ability to do so helping to explain why she holds it in such high regard.

    Alignment: 'Lawful Chaotic'. As someone who's seen bureaucracy at its most alienating and dehumanising, Foreigner sees Chaos as Order taken to its utmost conclusion, not its antithesis... and herself as ultimately no exception to this.
    "It's all too human that we'd imagine Order and Chaos as bitter foes, when really the two rely on each other all the time."

    Likes: Her sisters, Ottla especially, outdoor activities, nature, peace and quiet
    Dislikes: Bureaucracy, humanity, socialisation, noise pollution, her own body before and after

    Natural Enemy: Many, but some notable examples include:
    - Her father Hermann Kafka.
    - H.P. Lovecraft, due to their largely opposite view of whether horror is internal or external to mankind (or at least Lovecraft's very specific definition of 'mankind'), on top of Kafka being a Socialist while Lovecraft was a Conservative for most of his life.
    - The Throne of Heroes itself, given she can only view a magical afterlife enshrining the most notable humans of legend as no less than a nightmarish horror.

    Master: She gets along better with more powerless or disadvantaged Masters than ones in a greater position of authority, for example Sakura and Kariya Matou over a Tokiomi or Kayneth.

    Wish: None at present due to her inherent skepticism of the Grail, but if she had to think of something, it would be to rescue her sisters from their eventual fate.

    Attribute: Human

    Parameters

    Strength: ***** D
    Endurance: ***** D
    Agility: ***** C
    Mana: ***** D
    Luck: ***** E
    Noble Phantasm: ***** B


    "Suppose that's typical of any 'Great Hero', to really be just some vessel for their Noble Phantasms"

    << Skills >>
    Class Skills

    Existence Outside the Domain

    The sign of an Outer God, and those who have contracted with them and all the madness they bring.

    -: An inversion of this Skill and the Foreigner Class altogether, akin to the Mad Enhancement of the False Snowfield Berserker, but with a different reasoning. This Skill expresses Foreigner's belief that humanity is the Eighteenth Angel true eldritch horror, not any monster from beyond. Whenever Foreigner is present, the standard 'Sanity Check' is flipped on its head, with things inducing madness the closer to human reason they are, not less.

    Divinity (False)

    Level of closeness to a 'Divine Spirit'.

    - Rank EX (B): Like her that humanity is the true eldritch horror, this stems from Foreigner's belief that bureaucracy has dwarfed and diminished even the Gods, as displayed in the short stories 'Poseidon' and arguably 'In the Penal Colony' with its Christian allusions. As one whose name is synonymous with Bureaucratic Hopelessness, Foreigner is granted this Rank despite having no divine heritage personally. Akin to the King of Heroes, said Rank is reduced due to her extreme distaste for bureaucracy.

    Personal Skills

    Familiar (Corvid)

    Gifts familiars in the form of jackdaws, crows, ravens, and related birds.

    - Rank E: The name 'Kafka' itself means 'jackdaw' in Czech and so was adopted as the business logo of her father Hermann Kafka. Corvids seem to follow Foreigner around wherever she goes, but per her low rank in this Skill, she has little if any control over them.

    These corvids possess the unusual property of, whenever they perch on a target, being able to grip them tighter with their talons and weigh them down further in proportion to how strained their target's relationship is with their parents.


    "Even in a Grail War I can't escape my father's shadow, but I suppose I shouldn't have expected any different."

    Human Observation

    The technique of observing and understanding people, and at higher levels even hypothesising about their lives.


    - Rank B:
    Foreigner specialises in identifying human weakness and insecurities, and with enough time for observation can figure out the absolute most vulnerable moment in a person's life, a moment captured in stories such as The Trial and The Metamorphosis.

    "Gazing into one's heart, into society's nexus, I've seen things you couldn't comprehend. Still, I don't wish to unsee them either, what good would that do?"

    Red Tape

    The power of bureaucracy to impose limits and restrict access, regardless of whether such limits are needed or not. In practice it is the ability to enforce additional requirements on how enemy Servant Skills, and even Noble Phantasms, can be used.

    - Rank B:
    As one synonymous with bureaucratic hopelessness and meaninglessness, Foreigner can write arbitrary restrictions on Skills, Magecraft, and even Noble Phantasms. For example, a NP that would normally require a high amount of Mana may, at Foreigner's writing, now require a specific type of Mana harvested from a certain source. A spell's incantation may suddenly require additional verses it didn't have before, and a Noble Phantasm that seals away a Servant's other abilities could now also require Stat reduction.

    "Your Excalibur, your Balmung, your Gae Bolg, they're all nothing before office labour."

    This Skill does require Foreigner to at least know the existing requirements of a Skill, Spell, or NP, which usually requires living through seeing it in action first. Like with the Divinity Rank, the Rank of this Skill has also been lowered due to her distaste for bureaucracy, despite or because of how well-acquainted with it she is.

    Torture Techniques

    Bonus modifiers are added when using torture tools to deal damage. As it strengthens bloodshed and agony, further damage is continuously added.

    - Rank C:
    'In the Penal Colony' demonstrates Kafka had knowledge of torture techniques, and additionally she was employed for a time at a Worker's Accident Insurance Institute where documents of gruesome injuries were part of the job. The Rank is lowered though as he was not personally a torturer in life (though some would argue office work counts).

    Her go-to method of torture naturally takes the form of writing, specifically writing any of the Biblical Ten Commandments over and over into an enemy's skin, like a weaponised form of tattoo art. Like an automated curse, these Commandments continuously write themselves into her target's skin after her first writing of them. In theory the Commandment written is whichever one the enemy has broken, but in practice a contrived excuse can be used to accuse the victim of having broken any Commandment.


    "Look, in a way it's for their own good. Writing should hurt, both the author and reader, but on the condition they both come out better people for it, that it's not just pain for pain's sake."

    The natural downside to this Skill is its (initial) close range, being writing on skin. Though if Kafka's character of the Commandant were somehow summoned as a Servant (possibly Saver or Ruler), they would possess the original machine that carried this torture out as a full Noble Phantasm.


    << Noble Phantasms >>
    Noble Phantasms

    The Kafkaesque
    You Suffer, but Why?

    Rank: B
    Type: Anti-Explanation
    Range: Line of Sight

    Foreigner's distinctive writing style based on the Madness of Humanity and the Chaos brought forth by excessive and unjustified Law. A constant throughout Kafka's bibliography are the inciting incidents happening without any textual reason given, or if there is a reason it has become so convoluted and divorced from its original reason that it may as well be a non-explanation. Most famously, we are never outright told what crime Josef K has committed or why Gregor Samsa has awakened as vermin, and their stories would lose their Mystery and impact if we were.

    In practice, this allows for Foreigner to 'edit out' or even 'burn away' the reason for a certain event. This can leave wounds without the blow, mana loss without the casted spell, appearing at a location without having moved there. You could even say this NP achieves effect without cause, or at least without remembered cause. The physical manifestation of this NP is normally in the form of a blackened fire that ignites from Foreigner's quill, based on the erasure she committed not just in fiction but in real life, the incineration of many of her own writings.

    The obvious downside to this NP is that it's retroactive, as Foreigner still can't erase what hasn't happened yet. But the biggest limit may be that this NP is possessed by Foreigner, someone who entirely lacks the self-assertion to use it to its fullest. Of course, great potential restrained by self-inflicted bad faith is something Foreigner's oeuvre is no stranger to.


    Nichts als Wahr

    Trial through Metamorphosis

    Rank: B
    Type: Anti-Unit
    Range: On-contact

    A Noble Phantasm close in concept to Caster of Red's First Folio but differing in execution, or even an inverted Marchen Meines Lebens. It can only be employed once Foreigner has used her Human Observation Skill to determine what the most vulnerable moment in her target's life was, allowing her to 'write' into existence any condition that would physically and/or mentally morph the target back to that state.

    Depending on the target's own insecurities, they may find themselves transformed into the most disgusting thing, continuously shrinking down, deprived of mana, bound in tightening chains, have foreigner's 'torture writing' appear all over them, and so on.

    Incidentally, the reason why Kafka has been summoned in female form despite being male in life may be due to the combined result of her two Noble Phantasms affecting her, bringing out her vulnerabilities without much reason beyond that. That when she was summoned, she suddenly found herself a girl, which her father frequently feared she was like and treated her like she was. More positively, her becoming a girl out of vaguely explained vulnerability may be a result of her own closely held happy memories of Ottla.




    For Comparison: BnEl15's Berserker - Avunvain 's Caster

    Notes: Normally when writing up a genderbent Servant, I try to make sure there isn’t any existing female figure that could fill the same role. The closest person I could think of to a ‘female Kafka’ though would be someone like Emily Bronte, Emily Dickinson, or Sylvia Plath, all of whom would be a stretch to compare to Kafka.

    Also had the possible idea to combine her with The Morrigan what with the genderbend, having three sisters and the corvid connection, but I think I got plenty of material from Kafka alone.

    I've considered getting rid of the second NP, since I came up with it last moment and her first is powerful enough on its own, my inspiration for it being no less than Diavolo's King Crimson (though with no Epitaph equivalent here)
    Last edited by NailsInYourFeet; November 3rd, 2022 at 06:16 PM. Reason: Formatting

  5. #9485
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Kafka: Pretty nifty sheet. The idea of her being a "Inverse Foreigner" is creative and at first I wasn't sure about the justification for the genderbend but you pulled it off pretty well. I thought her first NP was basically an embodiment of the "IT JUST WORKS" meme so I'm not surprised that was the inspiration. I do think her second NP isn't really necessary or adding that much but it does at least fit her skillset. For her Torture Techniques Skill it occurred to me it might be stronger and more flavorful if she could imprint curses into her opponent in the form of writing to impart varying effects, but maybe that'd be for her other Class self.

    Now for mine.



    "Servant Lancer, First President of the Republic has humbly answered your call. Pay no heed to my childish body, I promise this axe gifted from my illustrous father will chop down all your enemies! W-wait, what do you mean I look adorable carrying it around?!"


    Lancer of Future Presidency:

    Appearance:


    True Name: George Washington (Lily)

    Alternate Classes: Saber, Archer, Rider, Berserker, Caster, Assassin, Ruler, Saver

    Alignment: Neutral Good

    Strength- D
    Agility- C
    Endurance- E
    Mana- D
    Luck- A+
    NP- B+

    Personality
    An earnest boy with a pure heart and unwavering honesty, if burdened by a worrying tendency to act impulsively. Despite his tender years Lancer does his best to uphold the dignity of a future president, speaking dramatically of his wish to become a leader who can take on his people's burdens and protect them. However that coexists with his natural childishness so Lancer is still easily distracted, enjoys being spoiled and vocally denies liking sweets (while his older self is unabashedly fond of them).

    He is inordinately proud of the
    halberd
    hatchet
    gifted by his father and eager to extoll its sharpness by chopping everything he can. Although his Master would sometimes have to restrain Lancer from things that aren't wise to chop, such as high-speed carving a neighbor's rosebushes into topiary. Incidentally despite his weapon's outrageous appearance like something out of a fantasy novel Lancer still insists it's a perfectly ordinary hatchet and the same one his father gifted him.

    As mentioned Lancer is honest to a fault and will never tell a lie, even if it disadvantages him. He'd even openly divulge his True Name if asked, likely exasperating his Master. Lancer's strong sense of justice that guided him in the Revolution manifests at his young age as a hatred for bullying, driving him to intervene whenever he sees the strong picking on the weak. Although given his naivity compared to his later self Lancer might end up making things worse rather than better recklessly throwing himself into the fray.

    Lancer was wracked with self-doubt upon discovering his nature as a folkloric existence rather than the true child self of Washington. However after some initial denial and soul-searching he ultimately concludes that he was given life because of people's wishes, so he will dedicate his everything to realize those prayers by becoming a president his countrymen can be proud of. To that end Lancer gratefully seeks out the advice of other great ruler Servants, eager to study how they managed the burden of governing a nation. Even if to his embarrassment they sometimes end up pinching his cheeks and giving him candy instead of offering advice...

    Relationships/Reactions:

    Georgina Washington: "B-big sis...? No, I see you're the version of me from proper history. Be proud, if not for your accomplishments I certainly wouldn't exist. H-huh, what do you mean do I want to eat sweets together? Of course I'm not into something so childish, idiot!"

    Methuselah (Watcher): "Must... chop... no, I have to restrain myself! Even if he takes the form of a tree, Father would never forgive me for desecrating such an ancient sage! N-now that's out of the way, would you mind offering me some of the wisdom from your vast lifespan? I'm curious how many kings and rulers you've observed."

    George III: "Memories of my later life may be fuzzy, but seeing your face infuriates me more than anything else. Tread carefully or my axe will take your head."

    Sherlock Holmes: "I don't know why but I get a crawly feeling around that guy. Like his gaze is piercing into and unraveling my soul. Please keep me away from him Master."

    Josiah: "So there were rulers as young as me. I'd like to know how you bore that responsibility."

    Boudica: "Q-quit smothering me in your chest, woman! I already told you I'm a fated enemy of your country!"

    Likes: his hatchet, sweets (won't admit it), honoring his people's expectations
    Dislikes: bullying, dishonesty, conducting himself in a way unbecoming of a future president
    Talents: chopping things, everything necessary for the first president (unrealized)
    Natural Enemy: George III, Sherlock Holmes


    Class Skills:

    Magic Resistance- D++
    Confers protection against magical effects. Only Single-Action spells are nullified. Magic Resistance equivalent in degree to an amulet that rejects magical energy. A hero born well after the waning of mystery and summoned in a Class that boasts no special resistance to magic, Lancer would normally receive only a pitiful E-rank in this Skill. However the enigma of his younger years and his current instantiation being a product of folktales serves to increase the amount of mystery shrouding Lancer's existence, garnering him a moderately higher rank.

    For illusion-based Magecraft, so long as he's wielding his trusty hatchet Lancer can dispel them with a hearty chop. Lastly when channeling his future self Lancer gains improved resistance against spells that draw from royal authority like the Mandate of Heaven, Divine Right of Kings, etc.


    Personal Skills:

    Signs Of A President- A
    A Skill representing the talents Lancer would someday display as first President of the United States. Biographies of great leaders in their childhood are a commonplace genre, and invariably the qualities of their success are shown foreshadowed in their early lives, enrapturing readers and presenting moralistic fables to children to emulate these figures' virtues if they wished to share in a portion of their success. As an embodiment of tales surrounding Washington's youth Lancer naturally possesses such an ability.

    Allows Lancer to draw out Skills associated with his presidency, such as Charisma, Riding, Military Tactics and Protection Of The Faith at B~A rank. However since these are only the seeds of genius yet to be properly sown and cultivated Lancer is merely able to manifest one of said abilities for a short time, heavily taxing his immature body and Spirit Origin from channeling the feats of his future self.

    Visually Lancer appears enshrouded in a pale shining aura resembling his older self while using this Skill. Alternatively he can use this aura to reinforce his Spirit Origin in a manner akin to Mana Burst, selecting one of his parameters to raise to B-rank, whether Endurance for guarding a single attack or Agility to unleash a storm of blows. This would be a peculiar subspecies of Mana Burst called Mana Burst (Legend) or even Mana Burst (Self) where Lancer wraps himself in his own mythology to briefly boost any of his stats to a level close to what idealized self would possess. Though this puts the same strain on his body as the Skill's other application.

    Innocent Monster- EX
    An attribute possessed by Servants whose true history and existence have been distorted by the monstrous reputations and gossips they accrued across the course of their life and thereafter, without concern for the actual person's will or appearance. As a consequence, the Servant's abilities and appearance have been rendered to conform to the specifications of their legend.

    As a fictional existence born from stories of George Washington's childhood, Lancer obtains a high rank in this Skill. Hearsay has entirely swallowed history to dye this particular Servant's Spirit Origin since while Washington's child self certainly existed, he lacks the accomplishments to be instantiated as an epic hero. The bright-eyed lad standing before you upon summoning is an agglomeration of all the myths, rumors and folklores swirling around the First President's boyhood, particularly influenced by the legend of "him chopping down his father's cherry tree and confessing afterwards".

    Tree-Feller- B+
    A Skill Lancer gains from his most famous anecdote being chopping down his father's prided cherry tree. Allows him to unleash a special attack towards Nature Spirits and Elementals while swinging his trusty hatchet. Furthermore due to the nature of his feat this ascribes an effect akin to C-ranked Evaporation Of Sanity where Lancer will periodically see random things around him as "needing to be chopped" such as trees, hedges, watermelons or even someone's hair.

    During these moments he has trouble focusing on anything else until the object is chopped or he can no longer see it. Thankfully Lancer limits himself to plantlife and inanimate objects while not actively engaged in battle, rendering this fixation merely amusing and occasionally exasperating rather than murderous. When this side of the Skill is active Lancer benefits from a form of Instinct allowing him to sense the best way to chop something, in combat equating to an ability to find faults in the opponent's defenses and strike there.


    Noble Phantasm
    Truthtelling Axe
    It Was I, Father, Who Cut Down The Cherry Tree


    Rank: B+

    Type: Anti-Falsity/Anti-Unit (Self)

    A Noble Phantasm crystallizing the most iconic anecdote of Lancer's youth, impulsively chopping down his father's prized cherry-tree only to confess to the deed when confronted. His father spared the boy any punishment afterwards stating that his honesty was worth more than a thousand trees even if their branches were made of silver and gold. While a simple morality tale concocted by author Parson Weems in his landmark biography of the president that's unlikely to have any basis in fact, Lancer's instantiation as a Servant is still shaped around this fable. As a Noble Phantasm it takes the form of the trusty hatchet he would've used in the act, exaggerated to fantastical proportions much like the legend itself. The axe has been conflated with the tree it chopped down, almost like a pastiche of some sort, resulting in live blossoms sprouting along the cherry-wood shaft.

    Despite its comical size next to his adolescent frame Lancer is able to heft and swing the oversized implement effortlessly, even twirling it like a baton for it is not truly a physical weapon but a manifestation of his myth. Aside from a stalwart edge that can sunder bark and armor alike this Noble Phantasm holds the ability to when called out slice through and destroy anything "false". This includes illusions or disguises created by Magecraft- which dispel into ethereal cherry petals upon contact with the axe's blade- and even Servants with the Innocent Monster Skill, in which case Lancer's swing severs the false aspect from their Spirit Origin potentially destabilizing it. "Imaginary" beings like Daemons can also be instantly destroyed by this Noble Phantasm.

    A weapon swung to banish lies and expose truth, it is ironically the natural enemy of Lancer himself whose existence is born entirely from falsehood supplanting fact. Should this Noble Phantasm's power ever be turned back against Lancer himself the clash of fantasy and logic will tear apart his Spirit Origin, unleashing a calamity of unspeakable destruction that levels everything around him. The World resolves the contradiction of one who reveals the truth being a living lie by erasing Lancer, yet the hollow void filled by his previous existence becomes a churning abyss that sucks in and deletes matter for 30 meters in all directions.

    The resulting rupture in reality collapses on itself and implodes, leaving an eerily smooth glass-like crater with no trace of Lancer save a few stray cherry petals that swiftly dissolve into Mana. While Lancer can theoretically weaponize this paradox in a last-ditch bomb to take his opponents down with him, as it means relinquishing his dream-like existence combined with the risk of collateral damage to innocents he is loath to do so.




    So when I found out a mobile-game called Otogi Spirit Agents had a unit themed around Washington cutting down the cherry tree I got inspired to make this sheet. As usual comments and critiques would be welcome. Thanks for read!

  6. #9486
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    So any thoughts on my Washington (Lily)?

  7. #9487
    祖 Ancestor
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    George Washington (Lily): I quite like this idea, especially that third skill (which seems like it would make for ~shenanigans~). The NP is quite cool too. And those relationship lines are fun. I do feel like that Mana Burst (Legend) is a bit odd though.

  8. #9488
    Cruciforme NailsInYourFeet's Avatar
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    Foreigner - Black Dahlia

    Foreigner of the Unsolved

    "Am I just another body for you to cut open? Just like how everyone else sees me..."


    (Artist: Kaoru Kun)

    True Name: Elizabeth Short, the ‘Black Dahlia’
    Contractor: Zushakon, the Dark Silent One

    Alternate Classes: Assassin (False), possibly Berserker
    Source: History
    Homeland: United States of America
    Catalyst: Her death certificate
    Attribute: Beast

    Personality: A woman who tried to take control of her life, only to have life slam that door right in front of her. She ironically only achieved the fame she (may have) sought upon death, becoming most known for the horror that was done to her, not anything she did.

    She sees forming a pact with Zushakon as perhaps the natural culmination of her existence, forced to drift around while at the mercy of those more powerful than her, only able to run so far. She’s not exactly fond of Zushakon, feeling it treats her like a plaything more than anything, but has no idea what she could even do about it, acknowledging it may just be easier to give up hope.

    She of all people has no real desire to find out who killed her, in fact she’d rather just move on from the whole thing and not have to deal any further with whoever it was. Unfortunately, the media frenzy that sprang up after her death does not make this easy, and while partly giddy that she achieved fame in some way, also can’t help but feel embarrassed over the whole thing.

    Alignment: True Neutral, changed to Chaotic Neutral via Innocent Monster
    Likes: Flowers, warm climates, acting, committing minor offences
    Dislikes: Waitressing, school, golf, soldiers
    Natural Enemy: Murderer Servants like Jack the ripper or Jekyll/Hyde in general, any ‘fatherly’ figures.

    Master: One who would naturally summon Foreigner would likely not feel in control of their own life, whether due to bad luck or the people around them. They wouldn’t be on the side of the law, but not have much opportunity to go full rebel. Kohaku might be a good fit.
    It’d be an unusual Master who’d intentionally seek out Black Dahlia as a Servant, but a Magus with a special interest in unsolved mysteries, say a descendant of the Doyle line, may be tempted.

    Wish: Self-determination. To truly be in control of her life, unburdened by illness, poverty, or those who’d take advantage of her. To be famous as Elizabeth Short, not ‘The Black Dahlia’ or ‘Zushakon’s doll’.

    Parameters

    Strength ***** E
    Endurance ***** D
    Agility ***** C
    Mana ***** C
    Luck ***** E
    Noble Phantasm ***** B


    Class Skills

    Divinity

    Measure of a Divine Spirit.
    - Rank B: Wanting even some power in her life, she has made a pact in secrecy with, and hence become reassembled by, the Outer God Zushakon. Gains an affinity for death and darkness.

    Existence Outside the Domain

    Denotes a being from the void of outer space.
    - Rank A: Foreigner has become bonded with, or rather ‘swept up’ by, the Outer God Zushakon. The God’s traditional ‘haunting’ grounds being California, it is likely it had its eyes on her since her Vallejo days but did not properly introduce itself until her infamous ‘missing week’.

    Presence Concealment

    Can hide one’s presence as a Servant.
    - Rank B: It is possible to disappear and become extremely difficult to be detected. The rank of Presence Concealment drops considerably when preparing to attack. Foreigner notably vanished for around a week before being found dead.


    Personal Skills

    Innocent Monster

    One whose existence has a Servant has become altered by their historical reputation and rumours.
    - Rank E+: Many of the rumours that emerged after the murder of Foreigner have never been confirmed nor disproven. As a result, Foreigner has been granted more mannequin-like flesh, basic knowledge of the Tantric Arts, and acting ability. Being the centre of a modern media frenzy adds a plus rank.

    Nature of a Rebellious Spirit


    A restlessness that sees one never embracing a single lord or location. Negates Charisma of the same Rank.
    - Rank D: Foreigner travelled the length and breadth of her country within her ‘short’ life, continuously distancing herself from those who tried to control her, like her father or abusive boyfriend. Cancels out any authority a civilian may wield, but is not equipped to rebuff kings and generals, let alone Outer Gods.

    Projectile (Body Parts)

    Ability to detach and reattach one’s own body parts, maintaining consciousness and mobility despite vivisection.
    - Rank A: One of the most famous victims of vivisection, Foreigner can split herself in two at the torso, fire off her limbs, open her head like a snake, and even wield her own intestines like a lasso. She can use Zushakon’s absorption powers to immediately recall her body parts and save herself the trouble of picking them up. Her now mannequin-like flesh helps her joints connect and disconnect near instantly, while the hollowing of her veins and arteries has increased Agility.

    Swirling Vortex of Terror

    The mark of the Outer God Zushakon, vortex of death and darkness.
    - Rank B: As the colour black absorbs light, or even as a black hole absorbs all, allows for Foreigner to ‘absorb’ objects and energy into her own hollow body.


    Noble Phantasm

    Don’t Try to Find Me
    Cold Case Stonewalled

    Rank: A
    Type: Anti-Unit

    Crystallisation of what may be the most famous unsolved murder of the 20th century. This Noble Phantasm takes the fact that the ‘Black Dahlia Avenger’ was never found, and through Zushakon’s aid weaponises it in Foreigner’s favour.

    The full extent of this NP activates upon Foreigner being killed. Her death automatically gains the status of ‘unsolved’, in turn erasing her killer’s identity, blanking out their own Legend and replacing it the ‘Black Dahlia Avenger’. Essentially a ‘taking you with me’ NP, though targeting identity rather than life, which for some Servants may be worse.

    In the case of death from mana loss, this erasure of identity is instead inflicted upon Foreigner’s last Master. Should anyone else but her killer witness her ‘murder’, their memory of the killer will too be erased.

    This NP can also be partially activated whenever Foreigner takes damage from another, removing part of their identity in proportion to the damage dealt, e.g., blacking out an armament should it hit Foreigner, or one of their Noble Phantasms should Foreigner sustain damage from it.




    See Also: Saron's Assassin

    Notes: Talked about making this Servant for a little while now, so I did. Huh, second raven-haired goth girl with daddy issues in a row, though most of my new Servants are pretty goth actually. At least she's a real Foreigner this time~
    Last edited by NailsInYourFeet; August 30th, 2022 at 07:20 AM. Reason: Adding links for more info

  9. #9489
    夜魔 Nightmare Baron Magnus's Avatar
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    Fantasy and Fiction. Two sides of the same coin. For one, their mantle was a burden



    So what was form did his mantle take?
    Heyo and cheers friend! Ah, I mean, master! I'm servant archer! Now let's get started, we have a war to win!



    True Name
    Robin Hood

    Class
    Archer

    Origin
    European Myth

    Alignment
    Chaotic-Evil

    Likes
    Walking the Forests, Hunting, Helping Others, Trickery, the Sherwood

    Dislikes
    Forests being Disturbed, Poaching, the Law, Cruelty

    Natural Enemy
    Sheriff of Nottingham, Tyrant Prince John

    Other Classes
    Caster

    Catalyst
    Wood From Sherwood Forest

    Armaments
    Yew Bow (C)


    Parameters

    Str
    D
    End
    C
    Agi
    A+
    Mna
    D
    Lck
    C
    NP
    EX


    Lore

    Robin Hood. A legendary figure in myth. Often considered to have existed his very existence is practically mystery. Rumors of druids, of friars, of tyrannical princes, and even an ursurping are mentioned when talk of him is done.

    Yet underneath it all is a simple fact. Robin Hood has two sides of him. The truth that only those in the past or immortal scribes know. The fantasy crafted by contemporaries and bards to appeal to the masses for popularity and status. Yet neither side is nessicarily 'false'. Merely two different sides to the legend of Robin Hood.

    He is the Fantasy of Robin Hood itself. The merry men, the little john. All the facets ascribed to the legend are present in him in one way or another. One after another depict him in this light of a protector of the forest and the poor as he takes the goods of others and gives to the poor.

    He knows of Prince John and his attempts to usurp the throne from King Richard while he is away. He knows of the heavy taxation the Sheriff of Nottingham committs while the King isn't around to punish him for his cruelty. He knows the Maiden Marian is relentlessly pursued by suitors he must constantly chase away. He also knows of his place in the world; as Yeoman of the Sherwood, the blessed forests gifted to british royalty by god himself.

    Yet as with all things there is a grain of truth. Something he holds that is true of Robin Hood that the 'reality' of him lacks completely. He was not merely blessed by the forest. He was given power to do a duty. One that he upholds wholly.

    He is a yeoman of the forest.

    He protects the sherwood and all its subjects.

    It, in turn, protects him even now.

    In essence this form of Robin Hood is not merely utilizing druidic rituals for power; he is a full-fledged druid. If not for his focus on archery he would likely qualify for an archer. Instead he refuses the class outright and uses his druidism to enhance his archery.

    Druidism that the Sherwood always responds to.

    Class Skills

    Magic Resistance
    BA

    He lived at the end of the age of mystery in britain. Before the crushing grip of the church and after the widespread study of alchemy. When many left the profession to sell their secret services to kings. Yet, despite that, he has some skill in resisting magecraft due to his extensive training in druidism and his encounter with Friar Tuck who, while no master of sacraments, was a practiioner. As a result he has this skill at a high rank, which is granted to all Saber, Archer, Lancer, and Rider servants unless another skill subsumes or usurps this skill.

    At his rank he is naturally immune to three-verse spells or lower and heavily mitigates all spells but A-rank spells. Even greater rituals or high thaumaturgy below this rank find their power waning against him. Once the Sherwood is unleashed he gains an extra rank and thus only magecraft of A-rank or higher can even influence him. Even greater rituals and high thaumaturgy fail if they are below this rank and all magecraft except for B-rank noble phantasms are mitigated.

    Independent Action
    C

    A staple skill of the Archer class, servants under this class gain this skill and with it a measure of autonomy. While Robin Hood is certainly a free spirit his own nature also somewhat restrains the autonomy granted by this skill. As such he has it at a moderately average rank for an Archer.

    At this rank it is entirely possible for him to exist for one day without a master. So long as he restrains his fighting to the bare minimum and does not utilize his noble phantasm he can essentially exist for this long without a master. If he has a secondary source of upkeep then he can ignore these restrictions. Usually this secondary source is done by sapping mana from living humans.


    Personal Skills

    Golden Rule (Friendship)
    A

    A skill that denotes not the wealth of gold or jewels or economics or beauty. Not even of land or weapons. It denotes instead the wealth one has in both the maintenance of friendships but also the forming of them. With this skill a servant makes friends rather easily even at the lowest ranks. To say they quickly become popular is a bit of an understatement and in a way acts as its own form of Charisma. As he represents the Robin Hood of fantasy and made both friend and foe throughout the various tales involving him he has this skill at its natural peak.

    At said peak this skill acts akin to a curse. He acquires friendships and acquantices as easily as he breathes while speaking barely a word. Likewise keeping these friendships is also easy as this skill helps him manage them by bringing to mind what he knows of a particular individual he focuses on.

    However this skill is not one-sided. For as many friends as he makes those are friends he must care deeply about for this skill to aid him in maintaining friendships. In other words if he forms a shallow bond with someone the level of help he gets from this skill is minimal at best or non-existant at worst whenever he interacts with the individual. It is up to his natural charisma to keep the friendship. However if he has a genuine bond with someone this skill will bring to his mind some facts he may have forgotten or warn him of anything that may upset the individual.

    While he receives nothing outright from this skill, he still utilizes it to, in a way, reform the Merry Men. It tends to be part of his strategy, one that according to him has won grail wars before.

    All Kinds of Talents (Sherwood)
    A+

    A variant of the skill All Kinds of Talents belonging to the servant King Richard I. It grants a series of skills to servants who have ties to the Sherwood either as a protector or offender. As the yeoman of the Sherwood he naturally has this skill at its peak. However he also seemingly lived there his whole life, adding a bit of further power to it.

    At his particular rank he holds most of the skills he did in life. He can make bows and arrows out of mundane materials, he can sneak, he can utilize magecraft, and he can utilize archery among other talents. However unlike the normal skill he can utilize all of them at A-rank even if in life he did not have such a level of talent.

    Rather he can only utilize them at A-rank while within a space that is conceptually 'Sherwood Territory'. Outside he can only utilize them at their natural rank. Additionally he cannot learn new skills or talents with this skill. Rather he can only temporarily enhance one talent so long as it is the only one he uses for at least a minute. Afterwards, if he uses another talent, that talent reduces back to its original rank. This enhancement manifests as a plus modifier.

    Among the talents he can utilize are Crossing Arcadia, Presence Concealment, Clairvoyance, Magecraft (Druidism), Golden Rule (Wicked), Bow & Arrow Creation, and Combination. He has some other skills but they are less utilized than these to the point of non-existence. Naturally his deadliest skill is his magecraft.

    As a proper druid, even in the Archer class, he has access to spells that outright manipulate the natural world. Gale force gusts, sudden lightning bolts, and even all the vines of the forests are his to command thanks to it.

    Hero Creation
    D+

    A skill given to servants who raised others above their fated station or created heroes who were recognized by history. While he is no kingmaker nor did many of those he train become named heroes he did indeed have a hand in the training of a band of humans who became infamous and famous throughout history. In this regard, despite its low rank, his accomplishment is still exemplary and notable among the ranks of hero trainers and kingmakers.

    At his rank he can amplify the parameters of other servants, add plus modifiers to personal skills, and even, with training, grant them a skill he knows at F-rank. However what he mostly utilizes it for is to grant humans some of his own power or fascimilies of such. For example he can utilize this skill to teach a human Crossing Arcadia, granting them the skill at F-rank. They can utilize it even if they normally wouldn't be able to. To train even a single skill he requires at least 1500 hours total. The only caveat is he can train entire groups at once.

    Should he do so successfully in any regard the bonuses are permenant for the duration of their summon. Should a servant incarnate their human form will be more formidable than normal to reflect the effects of this skill. If humans undergo training their bodies, likewise, will be enhanced.

    Mana Burst (Thunder)
    C

    A skill that is granted to servants who blows were like concussive bombs, or reported to have sounded like thunder. Figures like Thor or Fereydun would have this skill naturally. He however is gifted it by the Sherwood once he utilizes his noble phantasm to recreate it. Naturally it grants it to him at a natural rank.

    At this rank he can increase the velocity of his shots to be equivalent to rifle shots by creating a concussive blast at the end of his arrow. Likewise he can infuse his arrow with mana to explode and unleash such a blast upon contact with something solid. While protections can defend against the arrow itself the blast is purely mana-based meaning normal protections don't defend against it such as ear plugs.

    If he has not utilized his noble phantasm this skill does not exist.


    Personality

    Robin Hood acts as he does in his tales. A well-meaning rogue that exists purely to pull one over would-be tyrants and lords. A comical joke that such figures can never get to their dismay that the peasants happily cheer to. At least, that is a facet to the character that is Robin Hood. Yet as with his multi-faceted tales there is more to him than a surface inspection will provide.

    Robin Hood does mean well most of the time. In the end he desires a good outcome for the people he has allied himself with, his master included. That said he is not, by any means, a 'means justify the ends' person. In fact he is the stark opposite. He fully believes in the 'Ends justify the means' sort of person with only a few things he refuses to consider.

    Primarily he will never outright murder people. For him someone must be guilty of a particularly heinous act to deserve death. At most he will simply use ambushes to knock people out. This rule doesn't apply to those that have, in his eyes, consented to death. Generally this means entering a fight with him.

    Additionally he finds blasphemy to be abhorrent behavior. Not only will he refuse to besmirch the name of the Virgin Mary but he also will not allow allies to as well, even if they are atheists. He will respect their decision but likewise he expects them to respect his own decision.

    Aside from this there is no low Robin Hood will not go to in order to win. Dirty tactics usually are not the first picks. He enjoys honest combat and will happily play around if he can. It is only when he faces a real opponent will he utilize scummy tactics such as hostages, ransoms, and even human shields if need be.

    All because, to him, the ends justify the means.

    Yet, as mentioned before, there are caveats. In addition to the some lows being too low for him there are people he will never willingly sacrifice. Rather when he makes a genuine bond with his personal skill 'Golden Rule (Friendship)' he will value it deeply. Sacrificing them is not a thought that crosses his mind and must be brought up by his master or friend. Even then he only will if his hand is forced.

    This, naturally, extends to the Merry Men and each individual member. He will remember their names, faces, likes, dislikes, the names of their close family members, and even birthdays. He treats each member as a close friend and cares for them. As such most of his plans do not involve their sacrifice but their participation.

    Yet there is one exception. He holds one thing above all else. Sherwood. He will always obey the Sherwood and if told to sacrifice he will. Even if he cries as he does it he would order the merry men to march into a battle they cannot win. Not out of a dislike of his friends but out of a loyalty engraved on his very soul.

    Even in death Robin Hoods vow of loyalty to the Sherwood binds his heart and love to the woods.


    Interactions

    Master
    Heh. Master! Don't fear for a second. I've got everythin' under control! Just wait an' see. Any second now, the enemy servant will give up!

    Richard I
    Aye if it ain't the king a' england! How are ya chap? Can I fix ya a pint a' somethin'?

    Sheriff of Nottingham
    Heh. What a right prick you are. tsk. What a right nasty ability that is though... No choice. Have ta postpone our dance sheriff! I need a few bodies ta sort ya out!

    Prince/King John of England
    Tsk. What a right mess. Yer the opposite of me aren'tcha? Well... nothin' about it then. Let's go. Settle this now so one of our souls can rest in pieces.

    Maid Marian
    My oh my... you ain't my Maid Marian but I don't think I mind one bit! Nice ta meet ya 'Robin Hood'.

    Friar Tuck
    Oh virgin mary above not you! Anyone but you! Begone ya blackguard I'll not suffer ya in my woods again!


    Noble Phantasm

    It is was our home. Our sanctuary. In times of peace. In times of need. It was always there, lending a branch to those in need... now blossom, forest that owns my loyalty
    Forêt Bénie des Rois, Sherwood


    Type
    Anti-Land

    Rank
    EX

    A crystallization of a thread that ties all Robin Hoods together. As the collective of the fantasy he naturally wields the highest bond with the Sherwood Forest, also known as the Blessed Forest of Kings. In myth many kings from all over Europe would come to the Sherwood to receive blessings for their coronations.

    Unbeknownst to many this is somewhat true. Not all european kings did. However those that knew of its legend made it a point to. Few who knew the legend refused to out of a disbelief of them. Yet the Sherwood didn't forget. Nor did it truly forgive. In legend the oaks are called 'Thunder Oaks' in reference to a particular legend.

    That the oaks are revered by followers of Thor and that Thor cultivated the oaks for various projects. This, among other legends such as the oak that protected a family from a thunderstrike, impart interesting abilities onto Robin Hood himself. However none of them are gained as passive abilities or personal skills. Rather he must true name activate this power to even use those abilities.

    To utilize the Sherwood at all he must first summon it. This requires him to utilize Demonic Defender of the State through his skill All Kinds of Talents (Sherwood) and mark a forest as 'Sherwood'. Depending on the size this could take merely a week to learn its layout and stitch the appropriate druid markings together to create an artifical leyline attached to a proper one to months.

    For example trying to turn the Oxbow Region would take around half a year to do this process. Likewise doing this to the Yellowstone National Park would take roughly ten years to accomplish unless some local leylines existed to expedite the process to 5. However doing a small patch of forest that is roughly 200 acres in size would require only a week of work.

    In addition he must have pacified, placated, or otherwise gotten the approval of local spirits. If there are none present, then this step can be skipped as afterwards he must have a band ready to activate the focal points and when ready he must complete a greater ritual.

    This ritual, upon completion, will summon the Sherwood of old to the present. Not quite temporal displacement, not quite a reality marble, and not quite a summoning spell. In some sense it is, fully, a material transmutation spell. He converts all the spirits and all the land from what it was into what once was the actual holy forest Sherwood.

    Once this is done he and his 'Merry Men' receive several blessings as yeoman of it. Firstly his parameters raise by a full rank. Secondly all of his friends have their physical status raised to the level of a low-ranking servant. Finally each gain the powers of a class container dependent on their speciality.

    Businessman will likely be tied to the Rider class while magus the Caster. Athletes will slot into one of the more physical classes while those that have killed, even for justified reasons, will slot into the Assassin class. This, naturally, raises their physical and spiritual strengths a bit more due to this.

    Further each will be compelled to come to the new Sherwood Forest to pledge their loyalty or leave the band. Robin Hood will accept departures but will have their memories of the experience wiped. Those that accept each gain the right to pick a tree and form a weapon from its wood. The rest must be used in some way. Generally, he will encourage they make bows and arrows from them.

    Each of these bows are effectively 'Yew Bows' a C-rank armament that also has poisoned mana laced into each arrow fired from the bow. Unlike the Robin Hood of proper human history he cannot true name invoke the Yew Bow and so cannot utilize its stronger features. He can only utilize it as an armament that inflicts poison.

    Yet in addition to the above there is another bonus granted to all members, himself included. All gain a rank of Magic Resistance but each also gain Mana Burst (Thunder). This grants them the power to lay mana into their arrows that on contact unleash a massive concussive blast. Alternatively they can utilize it to increase the velocity of the arrow to be equivalent to a rifle shot.

    The final capability offered by the Sherwood is a simple but deadly power. As yeoman of the Sherwood they can freely navigate the woods with no obstruction. Getting lost is impossible and they can be seen or obscured as they desire. However invaders have no such protections. Anyone the Sherwood considers an enemy will be obstructed, become lost, and will lose sight of the yeoman they are pursuing.

    Only servants with protections against nature will not be affected, with exception of getting lost. Perfect memory of one's steps and an innate knowledge of directions can prevent this as the forest will change its own layout to accomplish this. Truly, the Sherwood will protect its allies as much as its allies protect it.

    AN
    Spoiler:
    So here is something I had cooking in the background. Enjoy!
    Rookie Lorekeeper, Amateur Extraordinaire, and all around nasunoob.




  10. #9490
    Local Extra Class Aficionado DelRey's Avatar
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    washington lily, cute, great use of the pic, skills are creative as well as his quirks but i think the last bit of the NP and the rank of IM are bit too extreme.
    is it really a lie to live according to folktales when his history is obscure?
    Behold! The works of a maniac!
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  11. #9491
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Quote Originally Posted by DelRey View Post
    washington lily, cute, great use of the pic, skills are creative as well as his quirks but i think the last bit of the NP and the rank of IM are bit too extreme.
    is it really a lie to live according to folktales when his history is obscure?
    Maybe, I wasn't quite sure if Innocent Monster is fitting for him and toyed with other Skills like Ephemeral Dream at one point, but I wanted something to represent his folkloric nature. And thanks for the feedback.

  12. #9492
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    Source: 756610

    Class: Lancer
    Other Classes: N/A
    True Name: Duke Wen of Jin
    Alignment: True Neutral
    Place of Origin: China (600s BC)

    Parameters:

    STR: B
    END: C
    AGI: D
    MGI: D
    LCK: C
    NP: B

    Height: 191cm
    Weight: 120lbs
    Likes: Gaining control
    Dislikes: Rage
    Talent: Being a Hegemon
    Natural Enemy: Goujian
    Attribute: Man
    Traits: Humanoid, Male, Weak to Enuma Elish
    Armament: Cold Food Festival
    Catalyst: A record of him

    Class Skills:

    Magic Resistance B: He lived in a time filled with magic, and in fact faced many mages, granting him a fairly high rank of this skill.

    Personal Skills:

    Five Hegemons A: A variant of Imperial Privilege granted to him for being one of the Five Hegemons, five/seven great rulers who all made their state absolutely incredible. As a skill, this permits him to utilize a skill utilized by one of the other Hegemons or their servants, notably including Oblivion Correction from Goujian, Benevolent Combat from Duke Xiang, Protection from Water from the chancellor Sunshu Ao, Military Tactics from Sun Tzu, who worked with Helu....

    Three-Army System A: He created a three army system, with three armies each commanded by a general and a lieutenant general. This, as a skill, permits him to utilize this system, splitting any one blow he makes into three "mini blows" which each do 1/3 of the damage. However,it is very hard for anyone to dodge his blows utilizing this, for the three armies all act seperately.

    Charisma for Followers B: He gained absolutely incredible followers during his exile. One court lady even commented that each one of them is fit to be the head of a state by themselves. As a skill, this is an aura around him that naturally attracts gifted and powerful people to have a better view of him. Naturally, this is extremely useful in a Holy Grail War, where almost every servant is gifted and powerful.

    Noble Phantasm(s):

    Retreat Three She
    Repaid Courtesy Turned Into A Trap

    .
    Type: Anti-Unit
    Rank: C
    Range: 3 meters
    Max Targets: 1 target

    The manifestation of the incident wherein he promised to repay the courtesy shown to him by, if he ever came across forces of Chu, his soldiers would retreat three She. However, he turned this into an advantage by luring the enemy general into a trap. As a Noble Phantasm, when its true name is called coiling chains materialize from the ground, binding both him and his (willing) target, before fading. As far as his target knows, it forces them to each give the other one favor. However, what the target doesn't know is that, while the favor the target gives must be real, for it is bound, the one they get won't be bound, placing them in a disadvantageous position.


    Cold Food Festival
    In The Name Of Zitui

    Type: Anti-Army
    Rank: B
    Range: 100 meters
    Max Targets: 1000 targets

    The sublimation of his creation of the Cold Food Festival to honor his retainer, Zitui, who died as a result of a fire Duke Wen set to try and drive him out. This festival killed many people for its long span. It passively materializes as the spear he is holding, made out of ice. When its true name is called, a cold flame appears at its tip, quickly spreading and freezing and harming anything it touches. This spreads faster with flammable substances nearby. In addition, if anyone actively tries to stop the cold fire, a personal hailstorm will appear above their head, the sublimation of the fact that Shi Le forbidding it caused a hailstorm to soon appear.

    Lore: Duke Wen of Jin was a Chinese royal who was exiled for a very long time, but became restored to power rapidly and gained power, even making his kingdom, Jin, a Hegemony, one of the five hegemonies. His most notable legends were his vow to retreat three she and the fire which killed Jie Zhitui.

    Personality: A strategic and cunning person. Every move he makes is carefully plotted out for his most ideal situation. However, if something goes wrong, he will be seriously disrupted and disturbed, desperately trying to find a solution. He dislikes people obsessed with one thing to the point of ignoring better options. His wish would be to have his state continue for longe rand longer.

    Relationships:

    Goujian: "Your obsessive vengeance will only drag you down."

    Qin Shi Huang: "Oh First Emperor, why have you obsessed yourself with obliterating 'Confucianism'?"

    Wu Zetian: "Your strategies were truly impressive, and your power was utilized effectively, oh Emulator of Heaven."

    Lu Bu: "...Pathetic. You have lost all of your strategy."

    Zhuge Liang: "A pleasure to meet one of the greatest tacticians."

  13. #9493
    Cruciforme NailsInYourFeet's Avatar
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    Caster/Archer - David Ngunaitponi

    Robin Hood: Pretty good sheet, must've taken quite some effort, though my eyes did glaze over it a little due to the length. I still think the 'Chaotic Evil' alignment is a little far-fetched, maybe something like 'Chaotic Evil (upon Sherwood activating)' would fit better?

    Duke Wen of Jin: Wow, the faceclaim art really sells him, adds a tragic air. Did think for a second that 'Cold Food Festival' meant he was going to go around whacking enemies with frozen food.

    Anyway...

    Caster/Archer of Perpetuity



    (By Pixiv Id 3380078)

    True Name: David Ngunaitponi
    Alias: David Unaipon, Australia's Da Vinci
    Alternate Classes: Rider, Saber, Shielder
    Source: History
    Region: Australia
    Catalyst: Drafts for a perpetual motion machine.
    Armament: A helicopter propeller that resembles bolted-together boomerangs. Also carries sheep-shears and Ngarrindjeri shields (as depicted with him on the Australian $50 bill).

    Description: The most renowned Aboriginal polymath in history. David Ngunaitponi (1872-1967) was born into the Portaulun people of the greater Ngarrindjeri nation in what's now called South Australia. His father, James Ngunaitponi, was the first ever Aboriginal deacon of the Presbyterian Church. David's variety of interests included science, religion, folklore, and politics, leading him to become a repeat inventor, tireless preacher, folktale collector, and Aboriginal Rights activist.

    Unlike most in the modern world, Ngunaitponi believes in the reconciliation of science, magic, and religion, that they are all at their best working as one and need not be inherently opposed. He would say each form a crucial part of what makes us inherently human. However, he can be quite cautious to state this opinion, as he is fully aware of how much others disagree and the backlash this way of thinking could stir up, although Ngunaitponi will certainly make his opinions known when pushed.

    Leading into who he was politically, he was a relative moderate when it came to reform and progress, quicker to words than action in contrast with other Aboriginal activists like William Cooper. The reputation and image of Aboriginal peoples was always on his mind, leading him to at times not have taken action where he should've.
    This makes him adverse to conflict in a Grail War unless it's clear he has no other option, and if anyone suggests something like a 'Banquet of Kings' discussion, he will be first to join up (if he didn't propose it in the first place).

    Alignment: Neutral Good
    Likes: Science, religion, folklore, proper grammar, his people
    Dislikes: Ignorance, oppression, hotels, being uncredited, rocking the boat
    Master: Preferably one who does not draw strict lines between science and lore, e.g. Extra Rin.
    Relationships: Is able to act as somewhat of a peacemaker between scientist, magus, and religious Servants at the same time, given his knowledge of all three fields and de-emphasising of their distinctions. Obviously this will more be teh case among more Servants in these fields like Da Vinci, Zhuge Liang, and Jeanne, than those more extreme.
    Natural Enemy: Thomas Edison, Christopher Columbus
    Wish: The full acknowledgement of all Aboriginal peoples by the scientific, mage, Church, and political communities.
    Attribute: Star

    Parameters

    Strength: ***** E
    Endurance: ***** D>C
    Agility: ***** D
    Magic: ***** D>B
    Luck: ***** D
    Noble Phantasm: ***** B


    Class Skills

    Independent Action

    Ability for a Servant to keep going without a Master's mana supply.
    - Rank B: Can remain manifested for up to two days without a Master.

    Item Construction

    Skill to manufacture items.
    - Rank C>B: A prolific inventor with nearly twenty patents, Caster employs this Skill mostly for technological inventions, church organs, and modifications to existing Ngarrindjeri artifacts. He is a Protestant rather than a Catholic, but has the scriptural and scientific to create his own Ash Locks and Black Keys.

    Territory Creation

    The building of terrain advantageous to one as a Magus.
    - Rank C>B: Creation of a Workshop is possible.

    Personal Skills

    Double Summon

    Permits the Servants two possess Skill from two classes at once.
    - Rank B: Summoned as both Archer and Caster. Ngunaitponi was a scientific master of motion physics and technology, but also highly religious and a chronicler and preserver of his people's folklore.

    Inherent Wisdom

    Unparalleled natural knowledge that allows access to further Skills.
    - Rank A: Archer was an inventor, writer, folklorist, preacher, linguist, keyboardist, bookkeeper, cobbler, and campaigner. He uses this to access the Skills Aesthetic Appreciation, Throwing (Retrieval), and Incitement, as well as increasing both his Caster-class Skills by one Rank.

    Protection of the Faith

    The absolute belief of one who sacrificed themselves for faith, being a form of divine protection born of willpower.
    - Rank C: Increases both physical endurance and mental resistance. His faith was instrumental in his perseverance through hardship, and he remained a preacher to his dying day.

    Uncrowned Knowledge Mastery

    Mastery of the sciences and humanities that went unrecognised in the Servant's lifetime.
    -: All his Parameters and Inherent Wisdom skill will appear one Rank lower. Most of his writings, both inventions and patents, were not credited to him for much of his lifetime.


    Noble Phantasms

    Boomerang Principle
    Motion of the Returning Flight

    Rank: C
    Type: Support

    One of Ngunaitponi's most notable unrealised inventions was his pre-World War I design for a helicopter. While not the first scientist to have this idea, given 'flying machine' designs have been around since at least the Renaissance, what made his design unique was how he based its functions off the physics of a boomerang, showing the scientific understanding inherent in Aboriginal lore and culture.

    Taking the appearance of a mechanical propeller which resembles two giant boomerangs fused together, Archer is able to attach this Phantasm to any object up to the size of a helicopter and bestow upon that object the concept of 'returning flight', making it able to levitate and function as a returning projectile. The propeller can also be used like a boomerang on its own.

    The propeller blade can also be used to sabotage foes by attaching it to objects they hold, resulting in them either losing that object or being uncontrollably lifted into the air.


    Everywhen Perpetuum
    Motion of the Eternal Dreaming

    Rank: A
    Type: Anti-Linear Time

    A rare incomplete Noble Phantasm, it embodies all the progress Ngunaitponi made towards the invention of a perpetual motion machine. Like the Boomerang Principle this is another fusion of technology and folklore, in this case that of what generally called the Aboriginal Dreamtime.

    The Dreamtime is not merely an Age of Legends or collection of customs of lore, but one that occurs in the past, present, and future simultaneously. The Age of Dreams was from before one awoke into life, is alongside one in life, and will continue to remain past one's eternal sleep. It is comparable to a hybridization between the similar 'everywhen' of the Throne of Heroes and the scope of the Age of Gods. Naturally the concept has never does not sit well with Western Mage teachings of magic as ever receding into the past, and while some of have attempted to reconcile the two schools of thought, others have resisted comparison.

    Ngunaitponi is able to activate his in-progress attempt at a perpetual motion machine, stored in the core of his propeller, by inputting songline co-ordinates (half-calculation, half-music notation) to have it draw upon the Dreamtime's power. This allows him to channel Mana not just from the present, but also simultaneously from the past and future, along with accessing his and his ancestors past and future Od, dramatically boosting the spiritual power of his otherwise quite-recent Legend.

    This Phantasm can be weaponised through channeling enough time-displaced mana into his propeller, that it spins fast around to transform into a rift in the space-time fabric. By throwing this rift at an enemy, it attacks not only their present self, but also their past and future selves along with also damaging their ancestors and descendants.

    There exist two main limitations with this Phantasm, the first being one common to time manipulation: how confusing and hard to keep track of it can get when one has to account for their own and their enemy's Mana in the past and future as well. The second is Ngunaitponi's own hesitation to use this Phantasm, being worried about the potential exploitation of the Dreamtime should technology like this become known to the wider world.



    Sources: Wikipedia - AIATSIS - State Library of New South Wales


    Notes: Wanted to get at least one Australian Servant in before Lambda updated the contents page, be the first of this thread. I'll acknowledge he's a little H4X for a modern Servant, but then again his second Phantasm is designed to bypass the usual age limits Mystery faces, as it confuses the whole notion of 'time'. Also yeah, I admit I made him a Double Summon since I couldn't choose between Archer or Caster. But hey, at least no EX Ranks
    Last edited by NailsInYourFeet; August 21st, 2022 at 10:28 PM. Reason: Comments on other Servants, forgot the Wish

  14. #9494
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    Source: Minkyuu Lee

    Class: Foreigner
    Other Classes: N/A
    True Name: Mother Leeds
    Alignment: Chaotic Evil
    Place of Origin: America

    Parameters:

    STR: D
    END: B
    AGI: C
    MGI: A
    LCK: C
    NP: A

    Height: 152cm
    Weight: 90lbs
    Likes: The Mother, consumption
    Dislikes: Hypocrites, those who refuse the Sight
    Talent: Uniting beings with Mother
    Natural Enemy: Voyager, Koyanskaya, Katsuhika Hokusai, Van Gogh
    Attribute: Earth
    Traits: Female, Weak to Enuma Elish, Threat to Humanity, Humanoid
    Armament: A copy of the Book of Eibon, which she uses as a spellbook occasionally
    Catalyst: Rumors about the Jersey Devil

    Class Skills:

    Existence Beyond The Domain A: A skill denoting the connection between Foreigner and the god who descended from the Void. This gains a high rank due to the power of The Mother, lending a portion of The Black Goat's power to her. This also alters her physical appearance, making her appear more "childlike", as well as giving her bat wings and ram horns, though she can also materialize more horrific features such as mouths, tentacles, sharp tongues...

    Divinity B: As the Black Goat has a high rank in this skill, Foreigner gains status as a high-ranked demigod.

    Insanity B: The contract with the Black Goat has left Foreigner no longer sane, obsessed with spreading the Sight.

    Personal Skills:

    Consumption Impulse A: The All-Mother consumed constantly. As Foreigner wields a shard of her power, this manifests as a skill, granting her "the right to consume". Anything and everything is consumable and edible, nourishing Foreigner with a constant supply of Mana and healing. Foreigner's bites also constantly eat away slightly, the All-Mother's miasmatic acid tainting Foreigner.

    Thirteenth Child B: A combination of Foreigner's many children in life and the Goat's notability as a deity who had many children. This allows Foreigner to create and control Dark Young, though they are all relatively small and weak. Her decisions have caused them to manifest as tiny flying sheep who obey her commands.

    Unearthly Howl B: The horrendous noise that the Black Goat's servitors utilize to bring her children forth. As a skill, this permits her to utilize this Howl on every word she speaks, a dread aura causing terror in anyone who hears her as she reveals the Mother, slowly causing the Sight to creep in.

    Noble Phantasm(s):

    Jersey Devil
    The Mother's Child


    Type: Summon
    Rank: A
    Range: 100 meters
    Max Targets: 1

    The sublimation of the Jersey Devil, the most famous thing about Mother Leeds. In truth, it was a child granted to her by the Mother, and as such was unearthly. When its true name is called, the Jersey Devil materializes, a grotesque hybrid of many different animals. It is a foul Beast capable of easily hunting its prey. It is also capable of growing, constantly gaining horrific features that make it ideal at preying on its target.

    Lore: Mother Leeds was a mother who bore twelve children. She was also a leader of a major American cult of the Black Goat. The Goat granted her a thirteenth child, which became notably known as the Jersey Devil, a creature which terrorized the area around Jerse for a very long time.

    Personality: A cruel and sadistic person. She adores consumption, constantly eating and feasting on people. She also adores bringing others in, lacing her speech as they See, breaking their mind and causing them to mindlessly chant. She abhors those who have Seen and retained their sanity, but refuse to work for the Mother. Her wish is to spread the Sight to all.

    Relationships:

    Van Gogh: "...Could I be....No, no, no, no, no... This must be all part of the Mother's plan to bring the sight...but isn't there...I will not blaspheme against the Mother!"

    Hokusai: "After you've Seen, you cannot shut the gate. So, you must let it open."

    Koyanskaya: "You have Seen, have you not? So why do you insist on trying to be while the Mother exists?"

    Voyager: "Space is not for humanity to explore, merely to See."

    Nitocris: "...I truly wonder, what is in that mirror of yours? Is it the Underworld or your mind like you insist, or is it something that you've Seen?"

    Gilles de Rais: "Who did you See?"

    Creator Notes
    Ooh, I love that sheet, especially the creativity in fusing perpetual motion with Dreamtime, Nails! And thanks for your comments.
    Last edited by jishara; August 22nd, 2022 at 12:23 AM.

  15. #9495
    I can't believe it's not Rider! DesReploid's Avatar
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    《 ~~ ★ ~~ ★ ~~ ★ ~~ 》

    English had hit upon a splendid joke,
    They intended to catch me or to bring me down.

    Fight on and fly on to the last drop of blood and the last drop of fuel,
    to the last beat of the heart.



    《 ~~ ★ ~~ ★ ~~ ★ ~~ 》


    R I D E R
    Of Blood Red Skies

    《- Manfred von Richthofen -》


    First Ascencion



    "Oh. It seems I have to fight again… Very well. You, Master, I am Manfred von Richthofen. The Red Baron. I’m your Rider-class Servant. - Now… let’s get this over with."
    Second Ascencion



    "I’m surprised you put so much effort into interacting with us Servants. I was of the opinion we were soldiers and you were the general. Maybe I was mistaken… For now, I shall continue to address you like my superior. Makes it easier for me."
    Third Ascencion



    "I apologise if I appear unnecessarily glum. I’d hoped maybe after death I could finally catch some sleep. But, here I am. I’ll try to lighten up a little. But, war is tiring and by now, I’m really just exhausted. Don’t get your hopes up too far."
    Final Ascencion



    "You’re a remarkable Master. Never would I have expected companionship from a magician summoning spirits to do their bidding. I… I don’t think I have the taste for battle anymore. It gets stale, tiring and wears you down after a while. Heh, I say this as if you haven’t seen battle yourself. Know that, if it is for you, then I will still gladly pilot my plane into battle again."

    Class Rider
    True Name Manfred von Richthofen
    Alias The Red Baron, Le Petit Rouge, Der Rote Baron, Der Rote Kampfflieger
    Alternate Classes Grand Rider, Archer, Assassin, Lancer, Saber, Gunner, Ruler
    Origin Germany, World War 1
    Alignment Neutral Good
    Armaments A World War 1-era handgun
    Multiple red-coloured planes he can seemingly manifest at will
    Catalyst Pieces of any of his old planes,
    And plane painted entirely in red
    Attribute Human
    Height/Weight 176 cm / 5’9”
    83 kg / 183 lbs

    STR END AGI
    D B+ C
    MAN LCK NP
    E A+ A

    《 ~~ ★ ~~ Class Skills ~~ ★ ~~ 》《 ~~ ★ ~~ Class Skills ~~ ★ ~~ 》
    Riding EX
    The chief skill of the Rider class, allowing a Rider-class Servant to control any mount at an expert level. The only exception to this being dragons.

    In the case of Rider, the rank of his Riding skill is near unprecedented mainly due to a life and legend defined entirely by his ability to fly in planes. Appropriately, when Rider controls a plane, regardless of size or type, all of its parameters become super charged. In Rider’s hands, a simple commercial plane can be made to out pace and outmanoeuvre highly advanced fighter jets with ease.

    "I was always a pilot first, soldier second. War eventually becomes tiring, exhausting… At first it was a thrill, now it’s a chore. But flying itself. Flying never gets old, never gets tiring, never exhausting. If you want, I’ll teach you how to do it. It’s not that difficult, at least in my old red box. Once you try it, you won’t want to stop. Trust me."
    Presence Concealment D
    Usually the main skill of Assassin-class Servants, denoting a Servant's ability to cloak themselves either by blending into their environments or with the people around them.

    This skill is granted to Rider due to his remarkable ability to lay ambushes and conceal himself in the sky, despite his plane’s bright red colour giving him no camouflage against the sky.

    "The entire Jasta painted their planes in bright colours and with whacky murals and patterns. Their planes were sometimes much more austentatious than mine ever was. They certainly were a sight. And all of it was done for the sake of making each of us harder to identify. The enemies would just see a blur of colour rush past, making it hard to tell who was actually piloting the plane. For us, meanwhile, it actually became easier to tell friend from foe, and know exactly who was where, since we knew who’s plane had what decoration."



    《 ~~ ★ ~~ Personal Skills ~~ ★ ~~ 》《 ~~ ★ ~~ Personal Skills ~~ ★ ~~ 》
    Battle Continuation C
    A Skill that allows for the continuation of combat after sustaining mortal wounds. It will also reduce mortality rate from injury. This Skill represents the ability to survive as well as the mentality of someone who doesn't know when to give up.

    This skill is granted to Rider mainly due to his survival of a terrible head injury, which required multiple surgeries to remove bone splinters from the inside of his head, that he sustained on the sixth of July 1917. The injury heavily disoriented him and caused temporary blindness. Yet, Rider was capable of successfully landing his plane behind friendly lines and walking to the nearest field hospital.

    "I think this was the point when my general disposition shifted to disillusionment. Before I’d think of myself as a great honourable hero and bask in the glory of war. After this… there was a lot of trauma. Physically and mentally and very little time to actually sort it out. War had lost a lot of its lustre. It wasn’t all shining knights in armour anymore. It was dirty, bloody and unfair all of a sudden."
    Charisma of the Aerial Ace A
    A particular variation of the Charisma skill, specifically granted to Aces of the first, and sometimes, though more rarely, the second World War. Fighter pilots were somewhat revered during the time Rider was alive, considered something like modern-day knights, though instead of riding on horseback, they rode in their planes, dancing in the sky in glorious and most notably honourable combat. Mechanically, it grants allies that fight with him a boost to their offensive parameters as well as light protection against mental interference.

    Rider’s presence on the battlefield was so important to morale that merely seeing him and his Flying Circus fly overhead could push the exhausted soldiers in the trenches to carry on the fight and push through their injuries. He was so influential, not only to his comrades, but also to his enemies, that his death was mourned on both sides and he was given a burial with all militaristic honours by his enemies when they found him.

    "I would be lying if I said that hearing cheering from the trenches when I flew overhead and knowing that both the enemy and my allies were firmly mesmerised by me and my dogfighting wasn’t a very gratifying experience. Although, as the fighting dragged on, I got the impression that many misunderstood how it was up in the air. The flying itself was magical, and sure, there was some code of honour, but in the end, even we Aces knew that war is war and that meant that all bets were off and everything was justified."
    Dicta Boelcke C
    A skill that was originally the Noble Phantasm of another Heroic Spirit, that was passed down to Rider and even becomes his personal Noble Phantasm when summoned in a different class.

    The Dicta Boelcke is a particular set of rules, first written by Oswald Boelcke, Rider’s teacher, codifying the rules of dogfighting when aerial combat was beginning to become more prevalent. Rider would later slightly alter and perfect these rules and pass them on to other aces.

    As a skill, Dicta Boelcke still contains these rules:
    • The sun must be behind Rider when he engages his enemy.
    • If Rider has begun the attack, he must only retreat if his mark is dead, or the favour of battle swings in the direction of his enemy.
    • Rider must only engage when the enemy is firmly in his sights.
    • Rider must be aware of his enemy’s location.
    • Rider must be behind the enemy before he engages them.
    • If the enemy retaliates, Rider must meet them head-on.
    • Rider must have a plan for retreat should the battle swing in the favour of his enemy.


    For each of these rules that Rider abides by, his offensive parameters are raised, aside from gaining the simple tactical advantages of following these rules intrinsic to them. No negative modifiers are applied for breaking these rules.

    "Boelcke was a brilliant mind, ahead of his time really. His teachings served both me and my squadron well. I was proud to have been his student and to pass on his teachings. Even now I’m pleased that his ideas have carried on to this day and age."
    Rittmeister B
    A composite denoting a Servant’s ability to command a group of fighter planes. It has the effects of both the Tactics and Instinct skills, making it so Rider is capable of grandiose strategy and gambits, whilst also being able to make split second decisions on the battlefield, being able to determine both his and, to a lesser degree, the best course of action for his squad mates.

    Rider was one of the most efficient tacticians in the German army during the first World War, especially when reduced to aerial combat. He would often refine and significantly improve tactics suggested by other pilots and employ them to great effect in his own squadron’s dogfights.

    "How quick do you think dogfights happen? … Let me give you some perspective. The machine gun mounted to my plane holds one hundred bullets, given how fast it fires it can fire for not much longer than twelve seconds. That’s how much time you have. Twelve seconds. If you don’t make your twelve seconds count, you get shot down. If you hesitate, question yourself, you will lose. Your instincts are all you have and you have to hope that your instincts are enough to keep you alive for twelve seconds"
    Sixty Silver Cups A
    A composite skill, uniting the Protection from Arrows and the Marksmanship skills. He is incredibly adept at somehow evading projectiles in a large plane and is often able to pinpoint where projectiles fired at him came from through some means even Rider himself doesn’t quite understand. His accuracy in a plan is also second to none. He would reportedly often defeat enemies, not by disabling their plane but by shooting the pilot inside, typically right in the head. Incredibly difficult shots that Rider managed to perform rather consistently and with relatively little effort all contribute to this skill being granted to him.

    The titular sixty silver cups were a collection of sixty pure silver cups that were amassed over Rider’s military career. Everytime he shot down an enemy he would commission a silver cup to be made to remember his opponent by engraved with both the date of their death as well as the type of aircraft they piloted. He eventually had to stop at only sixty cups due to material shortages in Germany.

    "I thought it was the least I could do to remember the lives I took. Even when the war was only just beginning I knew that the men before me were fighting to protect their homes, not because they wanted to destroy mine. I think most of us did. I remember some of the gravestones of my enemies. The first man I ever shot down, Tom Rees was his name, his grave was beautiful. I remember it to this day."



    《 ~~ ★ ~~ Noble Phantasm ~~ ★ ~~ 》《 ~~ ★ ~~ Noble Phantasm ~~ ★ ~~ 》
    In the Court of the Crimson King
    Der Rote Baron

    Anti-World | C

    A passive Noble Phantasm, sublimating the legend of the Red Baron, the best fighter pilot in the world. It works almost like a magical bounded field.

    Upon entry, a Servant’s parameters will be analysed by the Noble Phantasm - Though they do not become known to Rider - if the Noble Phantasm detects that the Servant that had come into the effective range of it would be faster than Rider, the Noble Phantasm increases Rider’s parameters so that he would be faster. The Noble Phantasm would similarly increase Rider’s defensive and offensive parameters. Although it should be noted that there is a limit to this Noble Phantasm, it cannot infinitely increase Rider’s parameters. For example, should a Servant possess an ability that allows to teleport, the Noble Phantasm would then raise Rider’s speed by several ranks, but since it cannot give him the ability to teleport, it will eventually top out.

    The Noble Phantasm can similarly cause other Servant’s abilities to degrade should they directly oppose Rider. For example, if a Servant were to enter who has any abilities similar to Protection from Arrows, that increases that Servant’s defence against projectiles the Noble Phantasm will lower the rank of that ability as far as possible.

    The potency of the degradation of this Noble Phantasm decreases the higher a Servants resistance to magecraft is and, should a Servant possess an ability to allows them to fully cloak themselves from detection, for example a high ranking Presence Concealment, the Noble Phantasm will fail to work on them at all.

    "It was always a bit odd, knowing that I was considered to be the best Ace on the battlefield. At first, anyway. As time progressed I became much more complacent. I was the best after all. What did I have to worry about? That probably didn’t help my luck out there."
    The Flying Circus Never Dies!
    Jagdstaffel 11

    Anti-Army | A+

    Jagdstaffel 11, also called Jasta 11, was a fighter pilot squadron established in 1916, a year later, Rider would be put in charge of Jasta 11, leading it to some of the greatest successes in aerial combat in general and making legends not only out of himself, but everyone who flew with him. After Rider had painted his own plane bright red, many of his squadron mates also chose to colour their planes in bright colours. These bright paint jobs eventually led Jasta 11 to being given their most iconic and well known nickname, the Flying Circus.

    Activating this Noble Phantasm allows Rider, briefly, to call on the strength of his former comrades and friends. Pulling them from the Throne of Heroes to fight alongside him. These comrades do not necessarily have to have flown with him in the Jasta 11, he can still ask them for their help and they can respond.

    Notably, this summon can be refused by Heroic Spirits, should they not wish to join Rider in battle again. However, despite this, no Heroic Spirit really seems to refuse the summoning and typically he is joined by around thirty different fighter pilots. Normally they would all be Heroic Spirits in their own right, however as part of this summon they are much closer to being Phantoms and their Noble Phantasms are sealed away. However, there is one Heroic Spirit in particular who seems to be the sole exception to the general acceptance of the summoning through this Noble Phantasm and who categorically refuses to be summoned by Rider.

    In battle, Rider seems to somehow be able to communicate with his squadron without having to use any words, they are capable of following his commands at a mere thought. How exactly this communication functions is beyond even Rider himself.

    "The Jasta were some of the only true companions I had during the war. Sure, I had met with Fokker, big generals and politicians. But, the Jasta were my friends, they were my home. Anytime I returned to them I felt like I would live forever. And in a way, I suppose they did make me immortal, didn’t they?"


    《 ~~ ★ ~~ Background ~~ ★ ~~ 》《 ~~ ★ ~~ Background ~~ ★ ~~ 》
    Known the world over as the Red Baron, Manfred Albrecht Freiherr von Richthofen is one of the greatest symbols of World War I. He was born on May 2, 1892, in Silesia to Prussian nobility. His father was an officer of the Imperial German army.

    To escape the monotony of guard duty in the trenches, von Richthofen looked to the skies, where the first reconnaissance planes flew. He successfully applied for the air service in June 1915 and began his work as an observer in a two-seater on the Eastern Front, photographing Russian troops. He was then transferred to Belgium.

    Aeroplanes evolved rapidly during the war. By late 1915, the days of unarmed reconnaissance planes were over and the single seater fighter appeared over the battlefields, as did the first German flying aces. By early 1916, men like Max Immelmann and Oswald Boelcke made names for themselves as the “knights in the skies'' and were the first airmen to be awarded the Pour le Merite, Germany’s highest military honour. They were huge stars; the public loved them and the enemy feared them. And of course, their image made an impression on young men such as von Richthofen, who wanted to be just like them.

    Jasta II, or Jasta Boelcke as it became known, fought in Northern France near the Somme. The pilots could usually choose their own planes at the time, either Fokker D.III, Albatros D1 or the new D2. On September 17, the Jasta was operational and Richthofen got his first official aerial victory. Boelcke had 8 principles to guide his pilots entitled the Dicta Boelcke, and he had a huge impact on German air strategy, but he met his fate October 28.

    Boelcke would personally lead and train Jasta II, and he handpicked his pupils, one of which was Manfred von Richthofen, though it is unclear what Boelcke saw in von Richthofen, who had an unremarkable flying career and who crashed the first time he had flown a fighter plane.

    Nearly a month after that, Richthofen’s legend began when he shot down British ace, Major Lanoe Hawker. Richthofen had embraced Boelcke’s teachings and raked in victory after victory by diving, whirling and accelerating – it all came naturally to him.

    Following his 17th victory, von Richthofen was awarded the Pour le Merite on January 12, 1917, and given command of his own Jasta, Jasta 11. He brought in the Dicta Boelcke and would lead the Jasta by personal example.

    As spring arrived, they were equipped with the new Albatros D.III, and what was known as ‘Bloody April’ began. Over the skies of Arras, the Jasta went to work like predators stalking prey, fighting aggressively and systematically. It was truly a Bloody April, as Jasta 11 scored 89 confirmed victories alone. Richthofen shot down 21 planes that month and had, by that point, surpassed Boelcke.

    The German press was ecstatic and Von Richthofen’s fame rose to unprecedented levels. The newly promoted “Rittmeister” got world-wide attention. He was the “Red-Baron”, the “Petit-Rouge”, the “Rote Kampfflieger”, because of the bright red of his planes. In the skies, there is no need for camouflage and in battle it paid to be recognised. Richtofen himself said: “I make sure that my squadron sees me wherever I am.”

    Like their commander, the men of Jasta 11 painted their planes in bright colours and distinct patterns. One was yellow with a black tail, another green and dark brown. One had blue stripes, another a chequered pattern on the tail. Standing next to each other they looked like brightly coloured birds. To friend and foe alike, the Jasta became known as Richthofen’s Travelling Circus, as it was always sent to where the fighting was heaviest.

    They wanted to be seen by their enemies, by their comrades and by the men on the ground. They would strike fear in their enemies’ hearts. The famous red plane emerging from the clouds was terrifying for a new allied pilot. Friendly fire also happened a lot, especially during the bigger engagements, and the bright colours distinguished the Jasta from their enemies. Also, the men on the ground, who watched cheering from their trenches, could make out who made a kill. A victory in the sky had to always be confirmed in the German aviation service. If no-one witnessed it, then it didn’t count towards the tally. And since there was natural competition between the young men, this was considered important.

    Richthofen was a caring mentor to his “pups”, and as the pilots returned after each mission, he would meet them with both praise and lessons on how they could further hone their craft. He was beloved by many and highly respected by all. However, the pilots under Richthofen’s command were not invincible. The allies had experienced veterans and aces of their own, and many German aces fell prey to allied machines.

    In Flanders during the build-up for the Battle of Passchendaele in the summer of 1917, British artillery was giving the German infantry hell. It was directed by reconnaissance planes, accompanied by bombers and fighters, who were strafing the Germans on every run. Jagdgeschwader 1 was sent to try to gain local air superiority. On July 6, von Richthofen led the mission and they encountered an enemy bomber squadron. As the Red Baron positioned himself behind a British bomber, something hit his plane, ricocheted off the frame and hit the Baron in the back of his head.

    Nearly unconscious and with blood pouring from the wound, he broke off the attack but the hit temporarily blinded him. He didn’t panic and calmly turned off his engine. There was nothing he could do until the shock wore off and his sight returned. His plane had lost altitude by then, but two other pilots had guarded their commander from the enemy. Richthofen turned his engine back on and made his way back to the airfield. Who or what hit the Red Baron that day remains a mystery to this day. Richthofen did not return to his men until mid-August, his head still bandaged.

    In April 1918, von Richthofen pushed his machine to its limits, scoring 12 victories in just 2 weeks. It was Bloody April all over again, but the fighting and the head wound took their toll. Richthofen became exhausted and isolated himself more and more from his peers. On the 21st, one day after he had scored his 80th victory, von Richthofen flew out again.

    At 10:30 his men engaged the Australian Flying Corps over Cappy. Richthofen was seen chasing a Camel Scout. Uncharacteristically, against his own teachings, he pursued the fleeing Scout along the Somme valley, deep into enemy territory. Canadian ace Captain Arthur Roy Brown spotted Richthofen and dove behind him, firing a burst at the Baron’s tail.

    Richtofen went down in a beet field and the red triplane came to a stop. The Red Baron was dead, killed by a single bullet through the heart. Captain Brown is officially credited for bringing down Richthofen’s plane, but it is more likely that the Baron was hit by fire from the ground, as he was flying fairly low. But to this day, there is a lot of speculation about the exact circumstances of his death. The news reached the Jasta after they had already begun searching for him and German high command even sent out an official request to the allied high command, inquiring about the fate of the Red Baron.

    Manfred von Richthofen was buried by the Allies with full military honours, accompanied by an honour guard of officers from the Australian Flying Corps. His aircraft was taken apart for souvenirs, and even small pieces of the bright red canvas were considered valuable. Some are still on display in museums in Britain, Australia and Canada.



    《 ~~ ★ ~~ Description ~~ ★ ~~ 》《 ~~ ★ ~~ Description ~~ ★ ~~ 》
    Likes
    "Well, I noticed that a few aces have joined you already. No doubt you’ve heard passionate speeches about the magical feeling of flying. I won’t start there then. I always really enjoyed hunting, I guess it only helped to make me a better soldier. I knew how to handle firearms from a very early age. As a kid, I’d always compete with other people. I think I still do, just in subtler ways. I can get really cranky when someone is better than me too. I guess I still have a bit of that child sitting in my chest, pouting at losing."

    Dislikes
    "Perhaps this may be surprising to you. But I always hated to work for things. Sounds a bit odd, when compared to the other Aces here, doesn’t it? I never was good at learning or doing new things. I always did just enough work to pass, everywhere, even under Boelcke’s tutelage. In my opinion it would have been wrong to do more than was just sufficient, so I worked as little as possible."

    Wish for the Grail
    "I suppose I would ask to be reincarnated in a form that allows me to fly or hunt for my entire life in that form. Maybe both? I imagine life as a noble bird of prey would be quite nice. The freedom of traversing the skies and the thrill of the hunt, both combined. That sounds quite fitting for a fighter pilot don’t you think?"
    Bond 5

    Likes
    "I relished the few days with the Jasta 11 that we didn’t need to go out and fight. Those were good days. We’d track down the nearest pub, drink, smoke, play games, tell stories, laugh, it was always a good time. If you saw us in one of those you’d think that there wasn’t a war going on. We certainly knew how to throw a party, and I was always happy to be in the middle of it when it happened. I wouldn’t exchange anything for that."

    Dislikes
    "I imagine you’ve already heard many a pilot and soldier voice their displeasure at being made to fight in a war. Nevertheless, I must say, to me one of the worst things in the world is to take another man’s life. We’re told to dehumanise our enemy in our minds. But murder is still murder. Even in times of war. It’s why I commissioned those silver cups. They are less vain trophies and much more sombre reminders of the people I shot down."

    Wish for the Grail
    "Master, should you ever come across a grail that grants a wish… Don’t waste that on me. As odd as it may sound… I’m quite content with things the way they are now. I am dead, my time is done and that should be it. I think I’m happy to rest for now. I was always restless in life. As a kid I always competed for everything, no time to stop, and later in life I was always fighting, always flying, never stopping. I think I deserve some sleep, no?"


    《 ~~ ★ ~~ Relationships ~~ ★ ~~ 》《 ~~ ★ ~~ Relationships ~~ ★ ~~ 》
    Max Immelmann
    "I never truly knew him, I always thought it was a shame. A shame I get to rectify now. While I didn’t know him, I knew of him. Boelcke spoke very highly of him and gave nothing but the greatest praises. Surely, with a Servant as capable as him, there is little I can improve upon."
    Oswald Boelcke
    "I am very glad to see him here. His death was … difficult. I only had very little time to mourn, we were in a war after all and duty was calling. I had always wished for just a little more time with him. I suppose, my wish got granted in a way."
    Werner Voß
    "I flew together with him for a while, when we were both younger and less experienced. It was during our time in Jasta 2, under the tutelage of Boelcke. Voß was always an extraordinary man and one whose companionship I valued greatly. He’s a dreamer through and through. But, there’s something beautiful about that. He always stayed untainted by the war. Happy, smiling, dreaming on and on. I tried to get him into Jasta 11 a few times, but my request was always denied. Treasure your connection with him, I can assure you that a friendship with a man with as bright a disposition as his will only serve to strengthen you."
    Ernst Udet
    "Honestly, I am at a loss for words, Master. The Ernst I knew, he wasn’t a soldier, not really, he had far too soft a heart for it. This man… is he really what he became after the war? Then, I… I failed him. So much did I fail him. I once promised him that he wouldn’t have to fight anymore. Once the war was done. He had just broken down, after we came back from a flight, he couldn’t even leave his plane. I wish it hadn’t come to this.
    "
    Anton Fokker
    "Oh… so he’s here too. Great. He is, in perfect honesty, insufferable. Endlessly arrogant and always looking out for himself, yet unwilling to work for it. After my injury, I inquired about new planes from the hospital, because the British were making huge advancements and we were stagnating. And what does Fokker do? Present me with a prototype triplane that had no major advantages over previous planes. Of course he had the press there and everything for the sake of his public image. And he did all this on the day I returned to my Jasta 11, the day where I wanted to reunite with my friends and all I got instead was disappointment and his unbearably smug smile."
    Nachthexen
    "Miss Raskova is impressive. Both in her abilities as a pilot and in her personality. Fiercely loyal, yet not willing to stand by idly and be quiet against the injustices done by those above her. Determined and confident. If you, for one reason or another, feel charitable toward me, I urge you to deploy us both into battle together. Fighting alongside her is a true joy and honour.
    "


    Author's Note
    On today's Episode of "I can't believe it's not Rider": It's actually Rider!
    Presenting the guy whose name everybody knows and who has already been done to death!

    Let me immediately postface this Sheet by saying that I am somewhat dissatisfied with, but because I can't actually put my finger on what disatisfies me about it and I already spent way too much time trying to make Richthofen, I chose to publish it anyway.

    Initially, I actually wanted to make him a Ruler class Servant, literally a Ruler of the Sky and frame him in a way that classifies for the "Does not have anything to gain from the Holy Grail" category, in order to keep with the theme of not making any of the Aces a Rider-class Servant.

    Then, when I decided I wanted to make him a Rider, I first wanted to make him Grand Rider, I honestly feel like that his legend and especially how well known it is would actually be sufficient to classify him as a Grand Servant, he's probably one of the most well known literal Riders in history. I scratched that idea however, because I couldn't figure out how to differentiate a Grand Servant from a regular Servant besides simply saying that he's a Grand Servant and calling it a day. But, if I make a Grand Servant I actually want them to feel different, so I scrapped it. That's why both Ruler and Grand Rider are noted under Alternate Classes (Even though Grand Rider technically isn't a different class.

    All that said, the self-referrential figther pilot circle jerk is now concluded! (this is a lie, i still have an Ernst Udet Lily cooking)"


    Last edited by DesReploid; August 22nd, 2022 at 05:41 PM.
    《 ~~ ★ ~~ ★ ~~ ★ ~~ ★ ~~ 》

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  16. #9496
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    Quote Originally Posted by DesReploid View Post
    《 ~~ ★ ~~ ★ ~~ ★ ~~ 》

    English had hit upon a splendid joke,
    They intended to catch me or to bring me down.

    Fight on and fly on to the last drop of blood and the last drop of fuel,
    to the last beat of the heart.



    《 ~~ ★ ~~ ★ ~~ ★ ~~ 》


    R I D E R
    Of Blood Red Skies

    《- Manfred von Richthofen -》


    First Ascencion



    "Oh. It seems I have to fight again… Very well. You, Master, I am Manfred von Richthofen. The Red Baron. I’m your Rider-class Servant. - Now… let’s get this over with."
    Second Ascencion



    "I’m surprised you put so much effort into interacting with us Servants. I was of the opinion we were soldiers and you were the general. Maybe I was mistaken… For now, I shall continue to address you like my superior. Makes it easier for me."
    Third Ascencion



    "I apologise if I appear unnecessarily glum. I’d hoped maybe after death I could finally catch some sleep. But, here I am. I’ll try to lighten up a little. But, war is tiring and by now, I’m really just exhausted. Don’t get your hopes up too far."
    Final Ascencion



    "You’re a remarkable Master. Never would I have expected companionship from a magician summoning spirits to do their bidding. I… I don’t think I have the taste for battle anymore. It gets stale, tiring and wears you down after a while. Heh, I say this as if you haven’t seen battle yourself. Know that, if it is for you, then I will still gladly pilot my plane into battle again."

    Class Rider
    True Name Manfred von Richthofen
    Alias The Red Baron, Le Petit Rouge, Der Rote Baron, Der Rote Kampfflieger
    Alternate Classes Grand Rider, Archer, Assassin, Lancer, Saber, Gunner, Ruler
    Origin Germany, World War 1
    Alignment Neutral Good
    Armaments A World War 1-era handgun
    Multiple red-coloured planes he can seemingly manifest at will
    Catalyst Pieces of any of his old planes,
    And plane painted entirely in red
    Attribute Human
    Height/Weight 176 cm / 5’9”
    83 kg / 183 lbs

    STR END AGI
    D B+ C
    MAN LCK NP
    E A+ A

    《 ~~ ★ ~~ Class Skills ~~ ★ ~~ 》《 ~~ ★ ~~ Class Skills ~~ ★ ~~ 》
    Riding EX
    The chief skill of the Rider class, allowing a Rider-class Servant to control any mount at an expert level. The only exception to this being dragons.

    In the case of Rider, the rank of his Riding skill is near unprecedented mainly due to a life and legend defined entirely by his ability to fly in planes. Appropriately, when Rider controls a plane, regardless of size or type, all of its parameters become super charged. In Rider’s hands, a simple commercial plane can be made to out pace and outmanoeuvre highly advanced fighter jets with ease.

    "I was always a pilot first, soldier second. War eventually becomes tiring, exhausting… At first it was a thrill, now it’s a chore. But flying itself. Flying never gets old, never gets tiring, never exhausting. If you want, I’ll teach you how to do it. It’s not that difficult, at least in my old red box. Once you try it, you won’t want to stop. Trust me."
    Presence Concealment D
    Usually the main skill of Assassin-class Servants, denoting a Servant's ability to cloak themselves either by blending into their environments or with the people around them.

    This skill is granted to Rider due to his remarkable ability to lay ambushes and conceal himself in the sky, despite his plane’s bright red colour giving him no camouflage against the sky.

    "The entire Jasta painted their planes in bright colours and with whacky murals and patterns. Their planes were sometimes much more austentatious than mine ever was. They certainly were a sight. And all of it was done for the sake of making each of us harder to identify. The enemies would just see a blur of colour rush past, making it hard to tell who was actually piloting the plane. For us, meanwhile, it actually became easier to tell friend from foe, and know exactly who was where, since we knew who’s plane had what decoration."



    《 ~~ ★ ~~ Personal Skills ~~ ★ ~~ 》《 ~~ ★ ~~ Personal Skills ~~ ★ ~~ 》
    Battle Continuation C
    A Skill that allows for the continuation of combat after sustaining mortal wounds. It will also reduce mortality rate from injury. This Skill represents the ability to survive as well as the mentality of someone who doesn't know when to give up.

    This skill is granted to Rider mainly due to his survival of a terrible head injury, which required multiple surgeries to remove bone splinters from the inside of his head, that he sustained on the sixth of July 1917. The injury heavily disoriented him and caused temporary blindness. Yet, Rider was capable of successfully landing his plane behind friendly lines and walking to the nearest field hospital.

    "I think this was the point when my general disposition shifted to disillusionment. Before I’d think of myself as a great honourable hero and bask in the glory of war. After this… there was a lot of trauma. Physically and mentally and very little time to actually sort it out. War had lost a lot of its lustre. It wasn’t all shining knights in armour anymore. It was dirty, bloody and unfair all of a sudden."
    Charisma of the Aerial Ace A
    A particular variation of the Charisma skill, specifically granted to Aces of the first, and sometimes, though more rarely, the second World War. Fighter pilots were somewhat revered during the time Rider was alive, considered something like modern-day knights, though instead of riding on horseback, they rode in their planes, dancing in the sky in glorious and most notably honourable combat. Mechanically, it grants allies that fight with him a boost to their offensive parameters as well as light protection against mental interference.

    Rider’s presence on the battlefield was so important to morale that merely seeing him and his Flying Circus fly overhead could push the exhausted soldiers in the trenches to carry on the fight and push through their injuries. He was so influential, not only to his comrades, but also to his enemies, that his death was mourned on both sides and he was given a burial with all militaristic honours by his enemies when they found him.

    "I would be lying if I said that hearing cheering from the trenches when I flew overhead and knowing that both the enemy and my allies were firmly mesmerised by me and my dogfighting wasn’t a very gratifying experience. Although, as the fighting dragged on, I got the impression that many misunderstood how it was up in the air. The flying itself was magical, and sure, there was some code of honour, but in the end, even we Aces knew that war is war and that meant that all bets were off and everything was justified."
    Dicta Boelcke C
    A skill that was originally the Noble Phantasm of another Heroic Spirit, that was passed down to Rider and even becomes his personal Noble Phantasm when summoned in a different class.

    The Dicta Boelcke is a particular set of rules, first written by Oswald Boelcke, Rider’s teacher, codifying the rules of dogfighting when aerial combat was beginning to become more prevalent. Rider would later slightly alter and perfect these rules and pass them on to other aces.

    As a skill, Dicta Boelcke still contains these rules:
    • The sun must be behind Rider when he engages his enemy.
    • If Rider has begun the attack, he must only retreat if his mark is dead, or the favour of battle swings in the direction of his enemy.
    • Rider must only engage when the enemy is firmly in his sights.
    • Rider must be aware of his enemy’s location.
    • Rider must be behind the enemy before he engages them.
    • If the enemy retaliates, Rider must meet them head-on.
    • Rider must have a plan for retreat should the battle swing in the favour of his enemy.


    For each of these rules that Rider abides by, his offensive parameters are raised, aside from gaining the simple tactical advantages of following these rules intrinsic to them. No negative modifiers are applied for breaking these rules.

    "Boelcke was a brilliant mind, ahead of his time really. His teachings served both me and my squadron well. I was proud to have been his student and to pass on his teachings. Even now I’m pleased that his ideas have carried on to this day and age."
    Rittmeister B
    A composite denoting a Servant’s ability to command a group of fighter planes. It has the effects of both the Tactics and Instinct skills, making it so Rider is capable of grandiose strategy and gambits, whilst also being able to make split second decisions on the battlefield, being able to determine both his and, to a lesser degree, the best course of action for his squad mates.

    Rider was one of the most efficient tacticians in the German army during the first World War, especially when reduced to aerial combat. He would often refine and significantly improve tactics suggested by other pilots and employ them to great effect in his own squadron’s dogfights.

    "How quick do you think dogfights happen? … Let me give you some perspective. The machine gun mounted to my plane holds one hundred bullets, given how fast it fires it can fire for not much longer than twelve seconds. That’s how much time you have. Twelve seconds. If you don’t make your twelve seconds count, you get shot down. If you hesitate, question yourself, you will lose. Your instincts are all you have and you have to hope that your instincts are enough to keep you alive for twelve seconds"
    Sixty Silver Cups A
    A composite skill, uniting the Protection from Arrows and the Marksmanship skills. He is incredibly adept at somehow evading projectiles in a large plane and is often able to pinpoint where projectiles fired at him came from through some means even Rider himself doesn’t quite understand. His accuracy in a plan is also second to none. He would reportedly often defeat enemies, not by disabling their plane but by shooting the pilot inside, typically right in the head. Incredibly difficult shots that Rider managed to perform rather consistently and with relatively little effort all contribute to this skill being granted to him.

    The titular sixty silver cups were a collection of sixty pure silver cups that were amassed over Rider’s military career. Everytime he shot down an enemy he would commission a silver cup to be made to remember his opponent by engraved with both the date of their death as well as the type of aircraft they piloted. He eventually had to stop at only sixty cups due to material shortages in Germany.

    "I thought it was the least I could do to remember the lives I took. Even when the war was only just beginning I knew that the men before me were fighting to protect their homes, not because they wanted to destroy mine. I think most of us did. I remember some of the gravestones of my enemies. The first man I ever shot down, Tom Rees was his name, his grave was beautiful. I remember it to this day."



    《 ~~ ★ ~~ Noble Phantasm ~~ ★ ~~ 》《 ~~ ★ ~~ Noble Phantasm ~~ ★ ~~ 》
    In the Court of the Crimson King
    Der Rote Baron

    Anti-World | Rank

    A passive Noble Phantasm, sublimating the legend of the Red Baron, the best fighter pilot in the world. It works almost like a magical bounded field.

    Upon entry, a Servant’s parameters will be analysed by the Noble Phantasm - Though they do not become known to Rider - if the Noble Phantasm detects that the Servant that had come into the effective range of it would be faster than Rider, the Noble Phantasm increases Rider’s parameters so that he would be faster. The Noble Phantasm would similarly increase Rider’s defensive and offensive parameters. Although it should be noted that there is a limit to this Noble Phantasm, it cannot infinitely increase Rider’s parameters. For example, should a Servant possess an ability that allows to teleport, the Noble Phantasm would then raise Rider’s speed by several ranks, but since it cannot give him the ability to teleport, it will eventually top out.

    The Noble Phantasm can similarly cause other Servant’s abilities to degrade should they directly oppose Rider. For example, if a Servant were to enter who has any abilities similar to Protection from Arrows, that increases that Servant’s defence against projectiles the Noble Phantasm will lower the rank of that ability as far as possible.

    The potency of the degradation of this Noble Phantasm decreases the higher a Servants resistance to magecraft is and, should a Servant possess an ability to allows them to fully cloak themselves from detection, for example a high ranking Presence Concealment, the Noble Phantasm will fail to work on them at all.

    "It was always a bit odd, knowing that I was considered to be the best Ace on the battlefield. At first, anyway. As time progressed I became much more complacent. I was the best after all. What did I have to worry about? That probably didn’t help my luck out there."
    The Flying Circus Never Dies!
    Jagdstaffel 11

    Anti-Army | A+

    Jagdstaffel 11, also called Jasta 11, was a fighter pilot squadron established in 1916, a year later, Rider would be put in charge of Jasta 11, leading it to some of the greatest successes in aerial combat in general and making legends not only out of himself, but everyone who flew with him. After Rider had painted his own plane bright red, many of his squadron mates also chose to colour their planes in bright colours. These bright paint jobs eventually led Jasta 11 to being given their most iconic and well known nickname, the Flying Circus.

    Activating this Noble Phantasm allows Rider, briefly, to call on the strength of his former comrades and friends. Pulling them from the Throne of Heroes to fight alongside him. These comrades do not necessarily have to have flown with him in the Jasta 11, he can still ask them for their help and they can respond.

    Notably, this summon can be refused by Heroic Spirits, should they not wish to join Rider in battle again. However, despite this, no Heroic Spirit really seems to refuse the summoning and typically he is joined by around thirty different fighter pilots. Normally they would all be Heroic Spirits in their own right, however as part of this summon they are much closer to being Phantoms and their Noble Phantasms are sealed away. However, there is one Heroic Spirit in particular who seems to be the sole exception to the general acceptance of the summoning through this Noble Phantasm and who categorically refuses to be summoned by Rider.

    In battle, Rider seems to somehow be able to communicate with his squadron without having to use any words, they are capable of following his commands at a mere thought. How exactly this communication functions is beyond even Rider himself.

    "The Jasta were some of the only true companions I had during the war. Sure, I had met with Fokker, big generals and politicians. But, the Jasta were my friends, they were my home. Anytime I returned to them I felt like I would live forever. And in a way, I suppose they did make me immortal, didn’t they?"


    《 ~~ ★ ~~ Background ~~ ★ ~~ 》《 ~~ ★ ~~ Background ~~ ★ ~~ 》
    Known the world over as the Red Baron, Manfred Albrecht Freiherr von Richthofen is one of the greatest symbols of World War I. He was born on May 2, 1892, in Silesia to Prussian nobility. His father was an officer of the Imperial German army.

    To escape the monotony of guard duty in the trenches, von Richthofen looked to the skies, where the first reconnaissance planes flew. He successfully applied for the air service in June 1915 and began his work as an observer in a two-seater on the Eastern Front, photographing Russian troops. He was then transferred to Belgium.

    Aeroplanes evolved rapidly during the war. By late 1915, the days of unarmed reconnaissance planes were over and the single seater fighter appeared over the battlefields, as did the first German flying aces. By early 1916, men like Max Immelmann and Oswald Boelcke made names for themselves as the “knights in the skies'' and were the first airmen to be awarded the Pour le Merite, Germany’s highest military honour. They were huge stars; the public loved them and the enemy feared them. And of course, their image made an impression on young men such as von Richthofen, who wanted to be just like them.

    Jasta II, or Jasta Boelcke as it became known, fought in Northern France near the Somme. The pilots could usually choose their own planes at the time, either Fokker D.III, Albatros D1 or the new D2. On September 17, the Jasta was operational and Richthofen got his first official aerial victory. Boelcke had 8 principles to guide his pilots entitled the Dicta Boelcke, and he had a huge impact on German air strategy, but he met his fate October 28.

    Boelcke would personally lead and train Jasta II, and he handpicked his pupils, one of which was Manfred von Richthofen, though it is unclear what Boelcke saw in von Richthofen, who had an unremarkable flying career and who crashed the first time he had flown a fighter plane.

    Nearly a month after that, Richthofen’s legend began when he shot down British ace, Major Lanoe Hawker. Richthofen had embraced Boelcke’s teachings and raked in victory after victory by diving, whirling and accelerating – it all came naturally to him.

    Following his 17th victory, von Richthofen was awarded the Pour le Merite on January 12, 1917, and given command of his own Jasta, Jasta 11. He brought in the Dicta Boelcke and would lead the Jasta by personal example.

    As spring arrived, they were equipped with the new Albatros D.III, and what was known as ‘Bloody April’ began. Over the skies of Arras, the Jasta went to work like predators stalking prey, fighting aggressively and systematically. It was truly a Bloody April, as Jasta 11 scored 89 confirmed victories alone. Richthofen shot down 21 planes that month and had, by that point, surpassed Boelcke.

    The German press was ecstatic and Von Richthofen’s fame rose to unprecedented levels. The newly promoted “Rittmeister” got world-wide attention. He was the “Red-Baron”, the “Petit-Rouge”, the “Rote Kampfflieger”, because of the bright red of his planes. In the skies, there is no need for camouflage and in battle it paid to be recognised. Richtofen himself said: “I make sure that my squadron sees me wherever I am.”

    Like their commander, the men of Jasta 11 painted their planes in bright colours and distinct patterns. One was yellow with a black tail, another green and dark brown. One had blue stripes, another a chequered pattern on the tail. Standing next to each other they looked like brightly coloured birds. To friend and foe alike, the Jasta became known as Richthofen’s Travelling Circus, as it was always sent to where the fighting was heaviest.

    They wanted to be seen by their enemies, by their comrades and by the men on the ground. They would strike fear in their enemies’ hearts. The famous red plane emerging from the clouds was terrifying for a new allied pilot. Friendly fire also happened a lot, especially during the bigger engagements, and the bright colours distinguished the Jasta from their enemies. Also, the men on the ground, who watched cheering from their trenches, could make out who made a kill. A victory in the sky had to always be confirmed in the German aviation service. If no-one witnessed it, then it didn’t count towards the tally. And since there was natural competition between the young men, this was considered important.

    Richthofen was a caring mentor to his “pups”, and as the pilots returned after each mission, he would meet them with both praise and lessons on how they could further hone their craft. He was beloved by many and highly respected by all. However, the pilots under Richthofen’s command were not invincible. The allies had experienced veterans and aces of their own, and many German aces fell prey to allied machines.

    In Flanders during the build-up for the Battle of Passchendaele in the summer of 1917, British artillery was giving the German infantry hell. It was directed by reconnaissance planes, accompanied by bombers and fighters, who were strafing the Germans on every run. Jagdgeschwader 1 was sent to try to gain local air superiority. On July 6, von Richthofen led the mission and they encountered an enemy bomber squadron. As the Red Baron positioned himself behind a British bomber, something hit his plane, ricocheted off the frame and hit the Baron in the back of his head.

    Nearly unconscious and with blood pouring from the wound, he broke off the attack but the hit temporarily blinded him. He didn’t panic and calmly turned off his engine. There was nothing he could do until the shock wore off and his sight returned. His plane had lost altitude by then, but two other pilots had guarded their commander from the enemy. Richthofen turned his engine back on and made his way back to the airfield. Who or what hit the Red Baron that day remains a mystery to this day. Richthofen did not return to his men until mid-August, his head still bandaged.

    In April 1918, von Richthofen pushed his machine to its limits, scoring 12 victories in just 2 weeks. It was Bloody April all over again, but the fighting and the head wound took their toll. Richthofen became exhausted and isolated himself more and more from his peers. On the 21st, one day after he had scored his 80th victory, von Richthofen flew out again.

    At 10:30 his men engaged the Australian Flying Corps over Cappy. Richthofen was seen chasing a Camel Scout. Uncharacteristically, against his own teachings, he pursued the fleeing Scout along the Somme valley, deep into enemy territory. Canadian ace Captain Arthur Roy Brown spotted Richthofen and dove behind him, firing a burst at the Baron’s tail.

    Richtofen went down in a beet field and the red triplane came to a stop. The Red Baron was dead, killed by a single bullet through the heart. Captain Brown is officially credited for bringing down Richthofen’s plane, but it is more likely that the Baron was hit by fire from the ground, as he was flying fairly low. But to this day, there is a lot of speculation about the exact circumstances of his death. The news reached the Jasta after they had already begun searching for him and German high command even sent out an official request to the allied high command, inquiring about the fate of the Red Baron.

    Manfred von Richthofen was buried by the Allies with full military honours, accompanied by an honour guard of officers from the Australian Flying Corps. His aircraft was taken apart for souvenirs, and even small pieces of the bright red canvas were considered valuable. Some are still on display in museums in Britain, Australia and Canada.



    《 ~~ ★ ~~ Description ~~ ★ ~~ 》《 ~~ ★ ~~ Description ~~ ★ ~~ 》
    Likes
    "Well, I noticed that a few aces have joined you already. No doubt you’ve heard passionate speeches about the magical feeling of flying. I won’t start there then. I always really enjoyed hunting, I guess it only helped to make me a better soldier. I knew how to handle firearms from a very early age. As a kid, I’d always compete with other people. I think I still do, just in subtler ways. I can get really cranky when someone is better than me too. I guess I still have a bit of that child sitting in my chest, pouting at losing."

    Dislikes
    "Perhaps this may be surprising to you. But I always hated to work for things. Sounds a bit odd, when compared to the other Aces here, doesn’t it? I never was good at learning or doing new things. I always did just enough work to pass, everywhere, even under Boelcke’s tutelage. In my opinion it would have been wrong to do more than was just sufficient, so I worked as little as possible."

    Wish for the Grail
    "I suppose I would ask to be reincarnated in a form that allows me to fly or hunt for my entire life in that form. Maybe both? I imagine life as a noble bird of prey would be quite nice. The freedom of traversing the skies and the thrill of the hunt, both combined. That sounds quite fitting for a fighter pilot don’t you think?"
    Bond 5

    Likes
    "I relished the few days with the Jasta 11 that we didn’t need to go out and fight. Those were good days. We’d track down the nearest pub, drink, smoke, play games, tell stories, laugh, it was always a good time. If you saw us in one of those you’d think that there wasn’t a war going on. We certainly knew how to throw a party, and I was always happy to be in the middle of it when it happened. I wouldn’t exchange anything for that."

    Dislikes
    "I imagine you’ve already heard many a pilot and soldier voice their displeasure at being made to fight in a war. Nevertheless, I must say, to me one of the worst things in the world is to take another man’s life. We’re told to dehumanise our enemy in our minds. But murder is still murder. Even in times of war. It’s why I commissioned those silver cups. They are less vain trophies and much more sombre reminders of the people I shot down."

    Wish for the Grail
    "Master, should you ever come across a grail that grants a wish… Don’t waste that on me. As odd as it may sound… I’m quite content with things the way they are now. I am dead, my time is done and that should be it. I think I’m happy to rest for now. I was always restless in life. As a kid I always competed for everything, no time to stop, and later in life I was always fighting, always flying, never stopping. I think I deserve some sleep, no?"


    《 ~~ ★ ~~ Relationships ~~ ★ ~~ 》《 ~~ ★ ~~ Relationships ~~ ★ ~~ 》
    Max Immelmann
    "I never truly knew him, I always thought it was a shame. A shame I get to rectify now. While I didn’t know him, I knew of him. Boelcke spoke very highly of him and gave nothing but the greatest praises. Surely, with a Servant as capable as him, there is little I can improve upon."
    Oswald Boelcke
    "I am very glad to see him here. His death was … difficult. I only had very little time to mourn, we were in a war after all and duty was calling. I had always wished for just a little more time with him. I suppose, my wish got granted in a way."
    Werner Voß
    "I flew together with him for a while, when we were both younger and less experienced. It was during our time in Jasta 2, under the tutelage of Boelcke. Voß was always an extraordinary man and one whose companionship I valued greatly. He’s a dreamer through and through. But, there’s something beautiful about that. He always stayed untainted by the war. Happy, smiling, dreaming on and on. I tried to get him into Jasta 11 a few times, but my request was always denied. Treasure your connection with him, I can assure you that a friendship with a man with as bright a disposition as his will only serve to strengthen you."
    Ernst Udet
    "Honestly, I am at a loss for words, Master. The Ernst I knew, he wasn’t a soldier, not really, he had far too soft a heart for it. This man… is he really what he became after the war? Then, I… I failed him. So much did I fail him. I once promised him that he wouldn’t have to fight anymore. Once the war was done. He had just broken down, after we came back from a flight, he couldn’t even leave his plane. I wish it hadn’t come to this.
    "
    Anton Fokker
    "Oh… so he’s here too. Great. He is, in perfect honesty, insufferable. Endlessly arrogant and always looking out for himself, yet unwilling to work for it. After my injury, I inquired about new planes from the hospital, because the British were making huge advancements and we were stagnating. And what does Fokker do? Present me with a prototype triplane that had no major advantages over previous planes. Of course he had the press there and everything for the sake of his public image. And he did all this on the day I returned to my Jasta 11, the day where I wanted to reunite with my friends and all I got instead was disappointment and his unbearably smug smile."
    Nachthexen
    "Miss Raskova is impressive. Both in her abilities as a pilot and in her personality. Fiercely loyal, yet not willing to stand by idly and be quiet against the injustices done by those above her. Determined and confident. If you, for one reason or another, feel charitable toward me, I urge you to deploy us both into battle together. Fighting alongside her is a true joy and honour.
    "


    Author's Note
    On today's Episode of "I can't believe it's not Rider": It's actually Rider!
    Presenting the guy whose name everybody knows and who has already been done to death!

    Let me immediately postface this Sheet by saying that I am somewhat dissatisfied with, but because I can't actually put my finger on what disatisfies me about it and I already spent way too much time trying to make Richthofen, I chose to publish it anyway.

    Initially, I actually wanted to make him a Ruler class Servant, literally a Ruler of the Sky and frame him in a way that classifies for the "Does not have anything to gain from the Holy Grail" category, in order to keep with the theme of not making any of the Aces a Rider-class Servant.

    Then, when I decided I wanted to make him a Rider, I first wanted to make him Grand Rider, I honestly feel like that his legend and especially how well known it is would actually be sufficient to classify him as a Grand Servant, he's probably one of the most well known literal Riders in history. I scratched that idea however, because I couldn't figure out how to differentiate a Grand Servant from a regular Servant besides simply saying that he's a Grand Servant and calling it a day. But, if I make a Grand Servant I actually want them to feel different, so I scrapped it. That's why both Ruler and Grand Rider are noted under Alternate Classes (Even though Grand Rider technically isn't a different class.

    All that said, the self-referrential figther pilot circle jerk is now concluded! (this is a lie, i still have an Ernst Udet Lily cooking)"


    This servant is quite cool. He feels a bit overwanked for a 20th century pilot, but I think it sorta works well with how you frame it. One quick q, what is the rank of his first NP?

  17. #9497
    I can't believe it's not Rider! DesReploid's Avatar
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    Quote Originally Posted by jishara View Post
    This servant is quite cool. He feels a bit overwanked for a 20th century pilot, but I think it sorta works well with how you frame it. One quick q, what is the rank of his first NP?
    Thanks for catching that, I forgot to actually add that in. It's "only" Rank C.
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    Local Extra Class Aficionado DelRey's Avatar
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    red baron is a good sheet. i can only speculate why you are dissatisfied but i feel like you reused some lines from other sheets. he also lacks a bit more of a distinct character compared to your other aces? or perhaps they took all the character traits already and left him to be 'another one'.
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    And the legend himself has finally come. As good as the previous aces in terms of quality.

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    Source: Huaha1320

    Class: Assassin
    Other Classes: N/A
    True Name: Marie Therese Louise of Savoy, Princesse de Lamballe
    Alignment: Lawful Good
    Place of Origin: France (20th Century)

    Parameters:

    STR: D
    END: C
    AGI: B
    MGI: D
    LCK: B
    NP: C

    Height: 154cm
    Weight: 90lbs
    Likes: Idols, royals
    Dislikes: Rebels
    Talent: Aiding Idol Queens
    Natural Enemy: Maximilien Robespierre
    Attribute: Man
    Traits: Female, Humanoid, Weak to Enuma Elish
    Armament: She holds no weapons
    Catalyst: Tussaud's death mask of her

    Class Skills:

    Presence Concealment D+: She was not particularly good at concealing her presence in life. However, she constantly managed to escape from disasters without knowing about them, with herself being safe. As a skill, this grants her a low ability at disguising her presence. This ranks up whenever she is severely hurt.

    Personal Skills:

    Affection of the Idol Princess A+: The affection of Marie Antoinette granted to her closest confidant. As a skill, this permits Lamballe to utilize crystals, creating and materializing waves of them as she moves. She also utilizes these as her main weapons, and constantly tends to coat herself in them as well.

    Network of Informants C: The sublimation of her network of informants who provided her a lot of information during the French Revolution. This allows her to materialize beautiful pearls, each one acting as a surveillance bug and broadcasting whatever it "hears" right to her ears.

    Bravery C: She was notably brave, willing to die just to aid Marie and willing to ignore the danger to comfort the Idol Queen. As a skill, this manifests as a blocking of mental effects against her.

    Noble Phantasm(s):

    Tuileries Lamballe
    A Salon For The Queen

    Type: Anti-Army
    Rank: C
    Range: 10 meters
    Max Targets: 100 targets

    The sublimation of the salons which she started hosting to build up support for the Queen. As a Noble Phantasm, it manifests in, when its true name is called, a judgement of a set of target's views, and the ability to slowly and carefully sway them, like she did with many aristocrats in life.

    Lore: The Princesse de Lamballe was a French aristocrat and a close confidante of Marie Antoinette. She was a major supporter of the Royal Family during the French Revolution, helping consolidate the supporters of them, though this didn't end up helping very much, for Marie died, and so did she, tot he revolution.

    Personality: A calm and confident person, she constantly works as hard as she can while remaining utterly calm and serene in personality. This is because of her belief that if "she had worked harder", then she would have been able to save Marie. Her wish for the holy grail is to have been able to save Marie and the other royals.

    Relationships:

    Marie Antoinette: "My dear Marie. Such a pleasure to see you here! How are you?"

    Maximilien Robespierre: "Hello, Robespierre. I suppose it's time for a chat, yes? Now then..."

    Louis Antoine de Saint-Juste: "Merely a pawn, despite your manipulating."

    Lucille Desmoulins: "Poor dear, so harmed by the revolution. Would you like to aid me, and together, we can cancel it?"

    Princess Elizabeth of France: "Thank you for your efforts to save her."

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