Bridge of The Past And Future
Karluv Most
Type: Anti-Unit
Rank: D - A+
Range: 1-100
Maximum Number of Targets: 1
The jewel of Prague, the overpass connecting the old and the new, the legacy of Karl contained in the form of a spear. Karluv Most - or Charles Bridge as it is most commonly known - is the oldest stone bridge in Europe. Spanning with the length of five hundred meters over the Vltava River and with the width of nearly ten meters, it is the most important connection between Old Town and Prague Castle.
The construction of Charles Bridge started after the fall of its predecessor - Judith Bridge. It took forty five years for it to be complete. According to the legend, the first stone was laid by Karl himself at 5:31 AM on July 9th 1357. The numbers (1357 9/7 5:31) formed a palindrome - a sequence of numbers that reads the same backwards or forwards. Karl believed it would imbue a bridge with the strength to last millenniums.
The other noteworthy aspect of the bridge is the statue of thirty saints it carries. In the form of a Noble Phantasm, these statues transform into projectiles Lancer can fire from his spear. Each missile takes the form of a light orb that on contact explodes with the strength of a D rank Noble Phantasm. Lancer can load several projectiles at once which results in a stronger attack.
Five Statues Mode: Attack with force of a C rank phantasm.
Ten Statues Mode: Attack with force of a B rank phantasm.
Fifteen Statues Mode:Attack with force of an A rank phantasm
Thirty Statues Mode: Attack with force of an A+ rank phantasm.
Though Lancer is only limited to thirty shots, he can replenish them by consuming souls of creatures. In a sense, replacing old statues with new.
Additionally, Lancer can strengthen his Noble Phantasm by boosting it with Numerological mystery. For example, loading and firing five projectiles at 5:55 AM - which increases its power to A rank. Applying the number of shots fired with the name of a target, that if successful automatically pursues its prey. Three shots charged with six projectiles form a number of the beast, inflicting the target with wounds that can not be healed until the spear is destroyed. The most power this Noble Phantasm can produce is through use of a complex palindrome that contains a year-day-hour-minute-second and the number of the charge. The resulting attack reverses targets to their “beginning”, or in the most extreme cases reverses them to non-existence. Needless to say that palindrome forming moments are almost impossible to encounter in a normal grail war.
Golden Seal of The Decree
Chrysobullos Logos
I declare you a Roman King.
Type: Support
Rank: B
Range: 1-10
Maximum Number of Targets: 7
Golden Bulls or Chrysobulls were legal decrees issued by Byzantine - and more commonly - by Holy Roman Emperors. Originally the term applied to golden seals, but later came to define the entire decree. In short, Golden Bull is an obligation from an emperor his followers must obey. The most famous Golden Bull was issued by Karl himself. It defined the structure of the Holy Roman Empire for centuries. The Bull named seven prince-electors who were to choose the King. Secondly, making the title of a prince-elector hereditary to the states it holds. And finally, it granted privileges to prince-electors, elevating them among other kings.
The Golden Bull that gave the Holy Roman Empire its distinct election system, in the form of a Noble Phantasm mirrors its legend. Lancer can bestow the title of a prince-elector on any seven people. The titles imitate servant class containers, meaning these “princes” are pseudo-servants of sorts. The title-class distribution is as follows:
Arch-Marshall (Saber): Grants person Imperial Regalia -
The Imperial Sword
Gladius Imperatoria
. The sword grants a high skill in swordsmanship and D rank Instinct skill.
Arch-Chamberlain (Caster): Grants person Imperial Regalia -
The Imperial Orb
Globus Cruciger
. The orb grants the ability to create advanced bounded fields.
Arch-Cupbearer (Assassin): Grants person Imperial Regalia -
The Imperial Purse
Sacculumb Bidem Sanctus Stephanus
. Grants minor Presence Concealment and an ability to force people to sleep.
Arch-Steward (Rider): Grants person Imperial Regalia -
The Imperial Crown
Corona Imperiatoris.
Grants the ability to summon up to hundred Exercitus Imperatoris.
Arch-Chancellor of Burgundy (Lancer): Grants person Imperial Regalia -
The Imperial Lance
Lancea Longini
. A spear with a fragment of Holy Lance. Grants minor healing and protection abilities.
Arch-Chancellor of Italy (Archer): Grants person Imperial Regalia -
The Imperial Cross
Vera Crucis
. A cross that is essentially a large cannon, with parts of True Cross in it. Grants minor Clairvoyance skill.
Arch-Chancellor of Germany (Berserker):Grants person Imperial Regalia -
The Imperial Tooth
Dens Sanctus Johannis
. Grants a minor rank in Jacob’s Limbs.
Created “Pseudo Servants” depend on Lancer providing them energy upkeep. Maintenance of all seven princes puts a great strain on Karl and his master. Their combined energy consumption rivaling top-tier heroic spirits. The chosen person will continue being a pseudo-servant until Lancer calls off his Noble Phantasm or dies. Once Lancer has elected all seven princes, he can begin the coronation ceremony. The seven electors must stand around kneeling Lancer and cite the coronation rites:
“Wilt thou temper thy manners from all evil and as far as thou art able, with God’s help, change them to all good?"
“I will.”
“Wilt thou with God’s help keep sobriety?”
“I will.”
“Wilt thou give thyself up to divine business, and remove thyself from lowly cares, as far as human frailty permits?”
“I will.”
“Wilt thou keep humility and patience in thyself, and incline others to the same?”
“I will.”
“Wilt thou be affable and merciful to the poor, to pilgrims, and to all the needy on account of the Lord’s name?”
“I will.”
…
“I who shall be Emperor, swear that I will uphold the Romans’ good customs, and uphold their charters without deceit or evil design. So help me God and these holy Gospels.”
Once the ritual has been completed, the skill
Emperor of The Last Days turns active. It is an Imperial Privilege skill unique to Lancer. As long as Lancer believes his cause to be righteous he can acquire a wide range of Skills for a short period, as well as power to identify alignment of any soul, which if happens to be evil, he gains improved attack and defense against them. Furthermore, his final Noble Phantasm becomes available to use.
Apocalypse Bastion
Karlštejn
Type: Fortress
Rank: EX
Range: ???
Maximum of Number Targets: ???
Karlštejn is a bastion built and supervised by Lancer. The castle was specifically constructed with the coming end of the world in mind. Karl wanted it to be a stronghold from which he would directly fight the Beast and his armies, and so he placed all his holy relics inside of it. But as the story goes, the apocalypse never came. In the following centuries the Imperial Regalia were relocated, the castle lost its significance and fell in disrepair, later being reconstructed in the 19th century.
By collecting all Imperial regalia from pseudo servants Lancer can enact his Imperial Privilege on them. The manifesting stronghold is the original castle Karl has architectured. It would be better to say, it is not Lancer who summons the fortress, but the seven imperial artifacts he gathered. For Karlštejn was the heart treasury of the Empire, thus they shared a deep connection to one another.
A Noble Phantasm embodying the last stand of humanity in the face of doom. It is summoned in one place and can not be moved. Essentially, this fortress is an impenetrable structure to any creature it deems evil. The greatest strength of this phantasm is a dome of sacred aura constantly covering the castle. It can not be penetrated by any means until either Lancer or the Holy Cross situated on top of its highest tower is destroyed. However, saints or other holy beings can easily pass through it without complications. In addition, the bastion is packed with supplies to last a long siege and blessed weaponry for his allies to use.
Nevertheless a strong fortress phantasm, it has a hidden weakness. The fortress stands only as long as it has enemies to fight. If it is left long without any attention
Karlštejn
will crumble to dust.