Everlasting Vow of Friendship, Untarnished by the Ages
Munshi Kangan
"
Oh? These bracelets? They were supposed to be gifts for the Jubilee back then. To think I would be the one wearing them now... Well, I don't think there's much of a point for me to wear both of these. How would you like to have one, my friend?"

Type: Anti-Unit, "Anti-Victoria"
Rank: D
Range: -
Max Targets: 2
The catalyst and crystallization of Voyager's journey; a pair of golden bracelets presented to the queen for the Golden Jubilee of 1886. It was personally crafted by Voyager, and it was these pair of bracelets that led to him being chosen to join the Royal Household, giving birth to an unlikely friendship that lasted fourteen years until the queen's death. Due to his personal attachment, Voyager normally prefers to wear one bracelet himself while using only the other one for the purpose of this Noble Phantasm, though he could bestow the other to those he deems "worthy" enough.
Voyager's journey was more than a journey of distance. It was a journey to bring vastly different cultures and societies together, and to prove that ultimately, "
The other side is just as human as you are". It was an attempt at tearing down ingrained prejudices for the sake of equality. In the grand scheme of things, this journey was neither successful nor long-lasting. Even so, for a moment, it proved that such friendship was
possible. Thus, it is only natural that Voyager's Noble Phantasm takes the form of this metaphorical "bridge" he constructed.
A multipurpose Noble Phantasm embodying Voyager's ideals of equality and friendship. It has three distinct applications depending on who is wearing the bracelet(s). If shared between mutual "friends", it enforces "equality" by constantly synchronizing their status to fit the "healthiest" one. If one party is afflicted by poison and the other isn't, said poison is nullified. If one has 5% hp left while the other has 80%, the former would gradually recover health until they match the latter. If one receives a buff, the other would receive the same, and so on. This effectively divides the enemy's attention and forces them to fight two opponents at once, as focusing too much on one would accomplish nothing so long as the other remains unharmed.
When forced upon an unwilling party, the bracelets enforce "friendship" by suppressing a portion of a Heroic Spirit's legend that is born of prejudice. So long as the target wears this bracelet, the world will effectively treat that part of their legend as "something that never happened". It causes certain memory problems and temporarily seals away any Skill or Noble Phantasm acquired through this "prejudice" (
Anti-X,
X-Slayer, other abilities that grant advantages against a certain specific trait). This effect is especially potent on Heroic Spirits whose entire legends are defined by this prejudice (and perhaps unintentionally, those best known for slaying one particular species throughout their entire legends such as dragons, oni, or other beasts). To a lesser extent, "any action done out of hatred" will also have their effectiveness reduced. That said, since Voyager's own attempts at friendship can hardly be considered "successful" in the long run, individuals whose prejudice runs deep enough may override these effects entirely. In such cases, the gold bracelet forced upon their wrist would crack and lose its glow, before returning to Voyager.
A third effect can only be activated when one bracelet is worn by Voyager himself, and the other is worn by none other than Queen Victoria. Upon detecting this action, the world will seemingly bend over backwards to reinforce the reality that "Queen Victoria and Mohammed Abdul Karim are friends". Should they find themselves fighting on opposite sides, the world will attempt everything in its power to "rectify" their circumstances. Mind-control spells, mystic codes, and even Command Spells would stop working the moment they are used to pit the two against each other. Should the two find themselves on opposite sides through their own genuine convictions, the world would instead create opportunities for dialogue, as well as "coincidences" to minimize any damage received by either of them. Of course, this is a highly situational Noble Phantasm that would not see much use outside of very specific circumstances.
Ultimately, as a Noble Phantasm belonging to a man known for extolling the ideas of "friendship", it has little offensive potential. When used offensively, its main purpose seems to be weakening enemies long enough for peaceful negotiations to take place, and even that effect isn't entirely reliable. Thus, unsurprisingly, these bracelets are best worn by those seeking connections and alliances, rather than those who prioritize brute-forcing their way through conflict.