Source: Saskia beiersdorff
Class: Foreigner
Other Classes: Assassin
True Name: Dahut
Alignment: Chaotic Evil
Place of Origin: English Mythology
Stars: 5/5
Parameters:
STR: D
END: B
AGI: C
MGI: A+
LCK: B
NP: EX
Height: 168cm
Weight: 140lbs
Likes: Eldritch entities, those who have seen the truth
Dislikes: Restrictive tales
Talent: Opening the gate for Eldritch entities
Natural Enemy: Mirabai
Attribute: Beast
Traits: Female, Divine
Armament: A titanic, rusted iron key, covered in barnacles and seaweed, practically the size of an anchor
Catalyst: Tales of the sunken city of Ys
Class Skills:
Existence from Outside the Domain A: As a herald and aide of the Great Old One Cthulhu, he who endlessly dreams in R'lyeh, Foreigner naturally gains this skill associated with her connection with Cthulhu. In her case, it transforms her into a vaguely jellyfish-like entity, with stinging tendrils and damage resistance. In addition, Foreigner gains flight and swimming capacities of rapid speed, although as she doesn't have legs, she cannot walk.
Divinity B: The divinity picked up by Foreigner from Cthulhu is naturally high.
Insanity A: The mental fortitude required for Foreigner's brain to not snap at the sight of Cthulhu. However, in Foreigner's case, it appears to be more of a "fascination with the unknown" and a thrill at her new state.
Personal Skills:
Call of the Depths A: Dread Cthulhu called out to find a new home, and Foreigner heard, convincing her father to build the city of Ys. This naturally manifests in the form of a skill held by Foreigner enabling communication with all aquatic creatures up to and including Eldritch entities. In addition, it enables Foreigner to make devastating shrieks that destroy the sanity of all those who haven't Seen the Outer Gods themselves.
Undertow's Grasp B: It was said that a supernatural force, likely a saint, held the horse in place and pushed Foreigner off before letting Foreigner's father and the horse leave. It was a force, but in truth it was one of the tentacles of dread Cthulhu himself. As such, Foreigner can utilize those tendrils, manifesting them through portals around and in front of her. These tendrils naturally attack sanity, but their main use in Foreigner's grasp is to merely drag down targets into the water, where Foreigner can easily prey on them.
Witch of the Abyss A+: After Foreigner was dragged down, she saw dread Cthulhu, along with his numerous servitors, within the sunken city. She became one of them, drawing on the power held by them. As such, this skill is that to use magecraft without any true chant, instead using Foreigner's sanity-devouring shrieks to trigger magecraft associated with the water. One of Foreigner's favorites is a spell that creates a titanic whirlpool, at the center of which Foreigner waits.
Noble Phantasm(s):
Ys Dahut
And The Water Rushed In
Type: Anti-Defense
Rank: B
Range: 10 meters
Max Targets: 1 target
The act Foreigner is most famous for, opening the gates of Ys and letting the water flood in. This manifests as the key in her hand, which can passively "unlock" defenses below B rank. When the true name is called, Foreigner frays the barrier between "land and sea" with the key, creating an insanity-inducing land which can be swam in just like water.
Ys R'Lyeh
The Sunken City's Doors Open
Type: Anti-City
Rank: EX
Range: 300 meters
Max Targets: 10000 targets
The maximal activation of Ys Dahut is this Noble Phantasm. When the true name is called, Foreigner reopens the domain formerly knwon as Ys. Of course, now it instead holds another name. R'lyeh. The sunken city itself rises, a city that is perpetually underwater no matter what attempts to stop that and where geometry, physics, and the world don't work anywhere as they should, creating a disorienting and insanity-inducing landscape, patrolled by Spawn of Cthulhu. However, to use this, Foreigner must sacrifice the key.
Lore: Dahut was recorded by history as the princess of the land of Ys, created especially for her because she yearned for a city that close to the sea. However, either foolishly or sinfully, she opened the gates and let the water loose, flooding the city. Her father and her attempted to escape, but a magical spell prevented the horse from moving until Dahut was thrown off. However, in truth... Dahut asked for the city to be built because she heard the call of the great old one Cthulhu, the dread High Priest. She decided to create Ys as a land that Cthulhu could then take over. So when the time was right, she released in the water, allowing Cthulhu and his spawn to enter. She herself was also dragged down by him.
Personality: Haughty and manipulative. She views herself as superior due to having "seen the Truth", and will tend to condescend towards anyone who hasn't. As such, she tries to expose everyone to seeing the Truth themeselves. She is also a little spoiled, used to achieving her every desire easily as a result of her political power first, as princess, and now her power as the Witch of the Abyss. Her biggest hatred is how history painted her, as either evil or foolish, and not as one merely ahead of her time, before the others could See. As such, her wish is to "rectify" that.
Relationships:
Mirabai: "You saw, and yet you still chose to betray us? How could you? As the Witch of the Abyss, I command you kneel and re-embrace us."
Ambrose Bierce: "Ufufu! It seems you're more cunning than you seem, writer. I suppose the King in Yellow has to earn his status as my patron's rival after all."
Abigail Williams: "Another Key? Listen, you'll never live up to me, the glorious Witch of the Abyss!"
Katsuhika Hokusai: "You saw and you abandoned it for... paintings? Well, at least they were inspired by the Sight. Perhaps worthy of going in my court."
Delilah: "How dare you betray your patron? Oh, it was Father Dagon? Oh, well. Guess some patrons are more worthy and others aren't."
Abhartach: "Oh! Similar area, huh? I suppose you might be worthy of being my disciple."
Creator's Notes: Wow! Sunny, you just came back and wrote an AMAZING sheet, didn't you? I just LOVE that Salai, especially that NP!
And the Henry is definitely cool too, Saron! I found the text color pattern thing a bit confusing (might just be me being tired tho) but I thought it was a really creative and fun idea! Glad you liked my Fujiwara![]()