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Thread: Create-A-Servant 3

  1. #6321
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors Kabalisto Koga's Avatar
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    Well i just wanted to warn you .

    Beside do you show us a new servant from you ?
    Your verified Chikara-production Studios !

    Dont ship me with anyone unless i say so !

    When you wake a Dragon in his Lair...





  2. #6322
    I'm a peaceful woman with bad intentions. Lady Vanatos's Avatar
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    I usually only do sheets when I have the time and more importantly, the motivation to actually write it out.
    Current FGO setup

  3. #6323
    Grand Recorder DelRey's Avatar
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    Ono no Takamura:
    Huh, something is not right for me.
    The idea to make him the typical stressed office worker is a typical Bn idea, that is fine.
    I think it bugs me that he was still working. Age of gods over means the underworld is gone, so he should chill in the Throne. On the other hand buddhism is still practiced. Does it mean their mythological places are still intact?
    The other thing is that Caster has the 2nd NP, which imo should be his Ruler NP.
    I am also a bit confused what their core differences are. Both do their job to help judge the dead, so the only difference is implied to be their level of humanity. But I feel like then there is too much underworld stuff bleeding into it.
    In a visual metaphor you have a circle, one side Caster, one side Ruler, their aspects are bleeding into each other left and right and then you cut it in the middle and they are neither truly a distinct side.
    I think if you did not mention there is this ruler variant, this would not be a problem at all, because I dont have to consider him.
    If you show the FC of another variant, one has to go the whole way and do Master of Chaos style the (If summoned as Ruler) Skill Section or have a better concept in mind what this other Class shall be like.
    Hope doesnt come off too harsh, this is some weird level criticism itself, which does not take away too much from the general quality. The First NP is fucking great and makes him really versatile. I can imagine it happen how he forms weapons from kanji, really cool.

    - - - Updated - - -

    Quote Originally Posted by Lady Vanatos View Post
    I'm too Neutral Evil for him apparently to even bother.
    I wanted you to be Chaotic Good, but Morg said "peaceful with bad intentions" may be Neutral Evil instead
    was the blame successfully shifted?

    - - - Updated - - -

    Benjamin:
    fine sheet for an interesting legend. thinking about the story around the wolf, i personally would have tried to depict every one of his descendants that are known warriors as a metaphorical fang or claw of the metaphorical "wolf line" of Benjamin. His NP would be some kind of phantasmal wolf projectiles? With varying effects depending who it represents upon activation?
    something like that, but I am not someone to do religious figures
    Last edited by DelRey; November 11th, 2021 at 06:44 PM.
    "Let's see the color of your coin, my friend."



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    The King's duty is to provide. And provide, I shall.
    University of Formatting | Gallery of Potential | Memorandum of the Extra Class Kings

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    Create-a-Servant 4 soon.

  4. #6324
    Darkened Misty Metropolis Lambda-Nu's Avatar
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    Quote Originally Posted by Lady Vanatos View Post
    Man, I don't come for like a day or two and you all act up. If I had the power, I'd spank each of you.
    The joys of being a Mommy

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  5. #6325
    Your average angst/edge supplier BnEl15's Avatar
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    @Delrey: Don't worry, that's fair criticism.

    Honestly I'm not too sure either on what happens to underworlds after the Age of Gods is done. I know most gods have retreated to the Reverse Side heavily weakened due to the lack of faith and mystery, and with that logic, it makes sense for places like Kur or Valhalla to close up, but as you said, Buddhism is still a pretty big thing in Japan. Furthermore, in FGO we see that the Enma-tei is still up and running, despite technically also being a part of the underworld (though I guess the whole FGO timeline is a special case, with the annihilation of the Human Order and all that, idk). Ultimately, I reached the conclusion that due to the ongoing prevalence of Buddhism in Japan, Enma's court is still up and running as well, even if they may not be as busy as they were centuries ago. Alternatively, for an easy way out to reconcile him being a stressed-out office worker and supposedly chilling in the Throne, let's just say that Japan's AoG ended in 1200 AD, for example. That's still roughly 300 years of him working unpaid labor 24/7 which is enough to drive anyone insane. Even after the place closes up and he gets recorded in the Throne, he still gets recorded with full memories of those 300 stressful years in the underworld, with old habits that can be hard to shake off.

    ---
    Edit: A post about the weirdness of the Throne from the Enma-tei event. Basically, Benienma gained access to the Throne, but she's not officially recorded there. If a girl adopted by Enma has this ability, the same might just work for the Hell-King's closest advisor as well.
    ---

    For the differences between his Ruler and Caster forms, aside from the personality, I do have a very vague idea on his Ruler form. There, his Divinity would be slightly higher, he wouldn't have his first NP, but he still has his second NP (a more powerful version of it, with a higher "tolerance limit" for the editing function), and since he has more of Enma's authority there, he might have another NP symbolizing authority over the eight hells or something like that. For a more radical idea, I did think of just making him a straight-up Enma pseudo, or something similar to Paris/Apollo (Divine Spirit who can't manifest independently, yada yada yada). That may be pushing it a bit, but it's still an idea I'd consider. It's a good point that the second NP might as well be exclusive to Ruler, though.

    Funny story about the fc. I was initially torn between making him a "cool grandpa" or "overworked stressed-out office worker". The former wouldn't fit the young fc, while the latter wouldn't fit the old fc. In the end, I decided to make him an office worker, but the old fc is still cool enough for me not to show it off, so I had my cake and ate it too. Still, I see your point about going all the way. Might try that next time around. Speaking of fcs, there's a gacha game featuring the guy from the old fc, so I wouldn't run out of fcs anytime soon for his potential alts (including Santa and Summer).
    Last edited by BnEl15; November 12th, 2021 at 12:11 AM.

  6. #6326
    死徒(下級)Lesser Dead Apostle Baron Magnus's Avatar
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    Alright the last servant of the trio is now made. I'm going to work on a megasheet for all three plus the Morrigan but overall from here I'll work on a new servant when I get the motivation to. Enjoy!


    "Ah... my time to shine has come... if only my sisters were here. No matter. Master. Come, let Nemian de Fuile bring you glory"



    Sources: XBlake123, topstrongest.Fandom.Com. DracoDrime, Pinterest.com. BlackTyrantVRC, the-muse-list.fandom.com.
    Class: Caster
    True Name: Nemian de Fuile
    Origin: Celtic Mythology
    Alignment: Chaotic-Evil
    Likes: Destruction, Chaos, Misery, Power, Babd Catha, Macha, the Morrigan, Crows, Pastries, Honey, and Managing Armies.
    Dislikes: Peace, Order, Her former homeland, Sour Foods, Mutiny, and Rebellions.
    Talents: Raising and Managing armies and Rune Magecraft.
    Natural Enemy: none? (Cerdiwen)
    Catalyst: A live crow, A forgotten rune, or an item from her old, now forgotten kingdom.
    Armament: Rune Magecraft (B++), Anything she can Enchant (E-B).

    "Huhuhuhuhuh. My reputation should speak for itself but I suppose I could. Gaze upon my glorious history. I clearly am a powerful servant, no?"


    Parameters

    Spoiler:
    Str: E
    End: D
    Agi: D
    Mna: B+
    Lck: B+

    "Huhuhuhu. See my strength? I can fight any servant!... I just need some time to prepare my tools of war!"


    Lore

    Warning, Long
    A well known terror to the countryside of the ancient celts, however this was her reign as the Morrigan, Goddess of Havoc, War, and Strife. However, her origins lie earlier than battlefields. Born to a high-ranking general, she was raised to be a mere soldier. A simple tool of war in a kingdom that now lies in ruin and times forgotten. Nemian did not mind this but some desire within her burned and drove her to take actions that would eventually see her discovering and using a runic magecraft. Her lords court and her father were shocked and the trajectory of her life instantly changed.

    She changed training from being a soldier to being a magus. She was placed in the care and tutelage of the court magician and she learned ancient runes from him. For the rest of her teenage life and even some of her adulthood was spent in esoteric, solitudal study of ancient rites. This satisfied her as she saw progress each day. When the day came that her teacher had no more to teach, she discovered the true schemes by her parents and lord; They intended to make her quit her studies and become a warrior for them using her talent. Of course, this did not happen.

    However it was not the conscription that drew her ire. She could learn on the battlefield the effectiveness of her talents. No, they committed a greater sleight against Nemian, that they denied compensation for her efforts. In the name of the king and for her kingdom they demanded her power. Not even support for her research on her return was offered or given and so she abandoned them that very night using the very talents she learned under the cover of night. Only by morning had her desertion been found. When this transgression was discovered, her father was summarily and publicly executed for all to see. So angered was she that she vowed revenge on the whole kingdom and disappeared the next day... for only a short time.

    Town after town fell after that. It's possessions leveled, goods burned, save some select ones. The inhabitants gone and a small band sighted roaming. What was thought of as urban myth was really a legend in making as Nemian was amassing a small army using fear and magecraft to conscript soldiers. She trained a few in magecraft and others in the sword but none did she truly trust. When a mutiny began she used magecraft to try to find the cause and through this act she came to conflict with Babd Catha, whom had infiltrated her band with the intent of pilfering all she could before moving on. Yet she had met her match in Nemian, who utilized her skill in Runes to take Babd's skill in tools away from her.

    Despite her superiority she gave an opportunity to Babd and the woman accepted. As her spymaster, Babd joined the growing army and would scout ahead and begin operations to sabotage the defenses of their next target. She was given first choice among the selection of goods they pilfered from each sacked town. The king of the land tried to stop her growing army, and at first it was a stalemate with her magecraft and their nomadic nature evening the odds. However Babd Catha and her traps with her magecraft ended the skirmishes as due to their nomadic nature the king's army could not properly deal with them.

    Eventually, she desired the forces of the bandit horde that had grown alongside her own army. She also guessed they had good supplies. She sent Babd Catha to sabotage them as always and made preparations to conquer the bandits and add the survivors to her army. Yet halfway through her preparations, a cheeky warmonger visited her band and began a slaughter. She rallied her forces and while the fight was fierce, the battle came between her and the warmonger. The outcome was obvious and she made an offer. It was accepted and the fearsome tactician Macha Aon Uair Fior joined her traitorous band of rebels.

    The following battle took nary a week. The combination of Badb's sabotage, Macha's tactics, and her army defeated the bandits and swelled their numbers and equipment. With all her preparation done, she revealed her intentions to two companions who had proven themselves; Macha and Babd. She planned to sack her former home and destroy the place that wronged her. She was shocked when the others revealed they had too and so with glee they plotted the downfall of their former home.

    The following battle was certainly vicious... yet in all writings of it the name of this kingdom was forgotten. Whether intentional or otherwise none spoke its name and so its name was all but forgotten. Very likely, as they stood amongst the burning of their homeland's capital, she made the decision to ensure this kingdom's name was forgotten as a final revenge. After this, she retrieved a number of secret tomes from her former masters library and began wandering with her compatriots, Babd Catha and Macha, disbanding her assembled army to do as they wish, caring not for their fate. In time, she'd discover that most ancient of rituals and its first and only recorded use would form the most terrifying entity to curse the ancient celts the Morrigan.

    "Huhuhuhuhu. My story is long but great. I felled a kingdom with nothing more than power, vengeance, and friendship!"


    Class Skills

    Territory Creation: C-

    Spoiler:
    While she was always a proper magus, she was a wanderer. As such she never truly made a workshop of her own until the Morrigan. However, she is not the Morrigan and so what would be a high rank is quite weakened. Even so, she does have the knowledge and talent to and so can create a druidic grove of some power. She generally uses them as a safehouse in which to craft items, enchant to-be armaments, and carve runes.

    "Huhu... hu... Yes, I suppose I did wander... it didn't leave time to make a proper grove... not that I needed one."

    Item Confiscation: D+

    Spoiler:
    A unique version of the skill Item Construction. She was never known to create anything but her armies were supplied through pillage and raiding and sacking. This facet of her legend bleeds into this skill that allows her to simply take without consequence whatever she might require at a particular time. She must use her normal, sound, judgement to determine what to take and when but when she makes her move this skill invokes and the owner will ignore the theft for fear of divine retribution. In normal circumstances if they are not religious they instead fear retribution from whatever figure they most respect. While in her hands, the item acts as though she constructed it and it becomes 'hers'.

    "Huhuhuhu... yes, a proper facet indeed. Of course my minions should give me goods. i need it to arm my army!"


    Personal Skills

    Enchant: B

    Spoiler:
    While a lengthy process, Nemian utilized this skill often. From swords that blinded their victim to arrows that lit themselves mid-flight. However as a servant her power is somewhat reduced from her when she was alive. She can imbue concepts into items from 'Fire', to 'Horse', to even 'Heaven'. The effects largely differ between a combination of implement and concept. A club imbued with fire will become engulfed in magical flames while a saddle imbued with heaven might turn its wearer into a divine being. However, there is a peculiar manifestation that occurs when combined with Rune Magecraft, even while weakened.

    When the two mix the 'Concept' becomes idealized by the 'Rune' and it materializes through that clarification. An sword bearing the concept of 'Flame' but a rune meaning 'Battle' will often materialize as sending it's wielder into a bloodthirsty rampage. A saddle with the rune 'Power' and the concept 'Fast' will find it's speed multiplied. While the combinations are not endless, due to be limited to Nemian's personal knowledge, she nevertheless studies to find new combinations. To date, she has discovered ten consistent patterns.

    "Huhuhuhu. I was certainly a magecraft genius in my day. I was certainly a match for... ugh. I cannot lie, I did not match Scathach before Morrigan... but Morrigan made us equal. Speaking of....."

    Divinity: D+

    Spoiler:
    Despite being the child of a goddess, she never knew her mother and her destruction of her homeland ensure that they were forgotten. Forgotten and unknown, her own divinity as well as her lack of acknowledgement of it until the Morrigan reduces this skill to this low rank. Even so, it confers minor bonuses to bypassing Faith-based defenses and confers adequate defenses.

    "Do I need to be divine to be great? I think not! I became divinity to become powerful and help my sisters aspirations! Huhuhuhu!"

    Rune Magecraft: B

    Spoiler:
    A type of magecraft that employs carving runes descending from the primordial runes utilized by sage god Odin. Her particular study never, even as the Morrigan, delved into these particular runes but of expanding the current knowledge of these descendants. Even weakened by the container, her skill, power, and talent with the craft is self-evident and she can easily hold her own against even ancient magus from the height of the Age of Gods. Particularly, through her combination use of Enchant and Rune Magecraft, imbuing an item with a concept and then enforcing her vision through a rune.

    "Huhuhuhu. My genius is truly boundless. Someday all will bow before my magical might!... wait, that already happened... still! It shall happen again! I just need to find Macha and Babd..."

    The Three Become One: -

    Spoiler:
    A skill that is wholly unique to the servants Babd Catha, Macha Aon Uair Fior, and Nemian de Fuile. It's effects are very, very simple. First, it instills a near all-consuming desire to become the Morrigan by any means necessary that acts like an A-rank mental pollution that even a command seal cannot nullify only heavily suppress. Each react differently to this and she is very blunt and to the point about it but is patient and willing to wait. However if she is invited to by the other two and refuses, she loses the defenses mental pollution provide and has all of her skills ranked down once until she accepts.

    When she invokes this skill in the presence of Babd Catha and Nemian de Fuile she makes a luck check against each, of which automatically succeed if they are willing, and if successful she absorbs the spirit origins, prana, and saint graphs of the other two and they become the divine spirit servant the Morrigan. If the other two have masters they sacrifice one of their command spells but she is equally loyal to all masters involved. Further, if she wins the grail all masters she is loyal to are considered legitimate victors and each are offered a wish.

    "Huhuhuhu. Gaze upon my genius. I discovered divinity itself. I can forge it now... but it is mine! I've forgotten most of the research related! All I have left is this skill! Muahuhuhuhu!



    Personality

    Spoiler:
    Of the three it is undeniable. Nemian is certain the most opinionated, ambitious, greedy, arrogant, and extroverted among the three sisters that form the Morrigan. She constantly praises herself and seeks new ways to gain power, her study into runes being merely a method even if she has a natural affinity for it and a detrimental relationship with all other forms of magecraft. She isn't afraid to speak her opinion even in disadvantageous or even wholly inappropriate situations that borderline offensive. Despite her negative claims to the contrary, she isn't a wholly evil person as she rarely partakes in torture. Rather she simply demands things done and does not care about how it is accomplished. As such, often her evils are more the fault of her followers than her.

    However one should not mistake this as innocence. Nemian has committed plenty of wrongs in her life. She will easily betray others if it will gain her more power with the sole exceptions being Babd Catha and Macha. She has destroyed the lives of others for personal gain with no remorse. She openly delights in the pain of others. Cruel is a good word to describe her. Cruel and Ambitious. Even if her friendship and sisterhood with Babd and Macha is genuine and real, of the three she is the most underhanded in becoming the Morrigan. This stems from a single fact that shaped her life and outlook; That ancient king of that forgotten kingdom. He shaped her image of a strong leader. For better, or worse.

    She rules with fear. Fear and torment. When she makes contacts or conscripts humans she utilizes a combination of magecraft to weaken the mental inhibitions of her targets but also her own terrifying presence and nature to scare compliance and cooperation. Often she will use one to make an example out of to the others to quell potential rebellion. All without invoking her noble phantasm. Yet she will readily utilize it to it's maximum potential if it is for her goals. Even to her, her master comes merely second at best.

    "Huhu-... I'm sorry? My personality is a problem...? So? Why is your opinion of my personality my concern? You're just my master... barely fifth on my list of priorities... work harder and maaaaaaybe I'll elevate you"


    Interactions

    Spoiler:
    Master
    "Huhuhuhu. I am a fine servant for you... but are you a fine master for me? Right no, carve me ten runes of-... what do you mean you don't know that kind of magecraft!?"

    Scathach
    ".... I-I'm not jealous! I'm not! I... who wouldn't desire the primordial runes!?.... If i could study just one..."

    Cu Chulainn
    Huhuhuhu. He should feel honored to be chosen by one of my sisters. His station would be higher as is natural! But no, he rebukes her, the brute... no matter. He'll fall to her eventually"

    Macha
    "A strong girl but she could learn to enjoy herself more... I wanted to build an arena for her, you know... say... could that be arranged now?"

    Babd Catha
    "Such a quiet girl. Useful however. She is often one I confide in... who better than my shadow?"

    Medb
    "A useful tool. She served her purpose"

    Cerdiwen
    "..... Tsk.... how did you survive...? No matter. You were just visiting anyway... surely you don't hold a grudge?"



    Noble Phantasm

    Bidh Buaireadh a ’Leantainn Cogadh
    The Terrifying Army of Havoc


    Type: Anti-Army
    Rank: B


    Spoiler:
    The crystalization of her legend, the terrifying tyrant that sacked villages, conscripted their occupants, and forced them against their king. As a Noble Phantasm, it has a simple, subtle effect that is always active. Whenever she interacts with another while intending to get something out of it beyond a simple business transaction or a greeting, a small amount of her prana is implanted into the individual and it inflicts E-ranked mental interference into them.

    This interference has two distinct applications; first it brings them into service of her willing or otherwise. They will do as she asks to her intent and they will feel a deep, personal fear that prevents them from confiding in anyone else her conscription. The services she can elicit have some limits as they must use their own means and so if given an impossible task this phantasm will not activate.

    Unlike many noble phantasms this effect can linger for a persons natural lifespan easily as the prana infects their Od and works off that to do its magecraft. Naturally servants are immune and magus require a luck check when done. Due to this method, this noble phantasm can persist even long after Nemian perishes, and often her enemies face a nasty surprise when they think they won.

    However it has a much more insidious effect. She requires two things before invoking its true power. First, she must have accrued enough conscripts to count as an army and secondly she must have seven individuals she considers noteworthy among them; whether they are magus or simple but skilled humans. As a note, for her purposes her 'army' consists of at least one hundred individuals.

    When she invokes its true power, she burns all her prana besides what is nessecary and instills it into all of her conscripts with those seven receiving notable chunks of them. This prana empowers these conscripts and permits them to fight equal to E-rank servants with the seven attain power equal to C-rank servants. Any weapon or tool their are most proficient in combat in become their natural armaments and are capable of harming enemy servants.

    Of course, having an army of servant-class humans is a powerful tool and one she uses regularly between summonings. Of course they are not omniscient and so require training to be used to their new bodies and utilize any powers they gained as through this method she can create magus out of regular humans, simply lacking a magic crest, mystic codes, or any of the normal benefits a proper magus would have.

    As such she will not utilize the army immediately and will instead take time to train each individual in a particular role. As a note, she cannot retrieve any of this prana and it effectively belongs to those individuals. If they lack magic circuits to intake prana, then they will revert to simple humans upon the burning of all their prana. The only part that never burns is the small bit that compels them into her service and into silence.



    "Huhuhu. Yes... yes! My terrifying might! I've conscripted you, master! Now fear me!... oh and don't think your command spells will help! It's already done!"
    Rookie Lorekeeper, Amateur Extraordinaire, and all around nasunoob.




  7. #6327
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Servant Assassin:

    Appearance:

    Source

    True Name: Christian Caldwell "The Woman Witch-Hunter"

    Alignment: Lawful Evil

    Alternate Classes: Lancer, Avenger, Ruler (False)

    Strength- D
    Agility- C
    Endurance- E
    Mana- E
    Luck- D
    NP- C

    Personality
    Assassin gives the vibe of a cold and disciplined heretic-hunter who feels little emotion separate from her "God-given" task. However she is in truth an unhinged sadist who revels in the torture and execution of those she deems "witches". Seeing the anguished expression on a "witch's" face as they realize the protection granted by the devil has forsaken them and they have no choice but to accept judgment at her hands is something that brings Assassin an almost orgasmic degree of pleasure.

    Assassin has a complex about her own femininity as she regards women as diabolical creatures that tempt men astray despite being one herself. For that reason Assassin prefers to identify herself as a man and gets indignant if she's referred to or treated as a woman. Though deep down Assassin still considers herself a woman, she believes that to be a true heretic-hunter she must thoroughly crush her weak feminine self and as such will lash out at anyone who dares besmirch that ideal.

    Her rejection and self-hatred of her own femininity reaches the level where Assassin's mentality schisms into two opposing aspects; the
    male
    stoic and emotionless heretic-hunter
    on the one hand and the
    female
    passionate and sadistic torturess
    on the other. She will act far more openly sensual while tormenting her "prey" only to turn around and furiously berate them for dragging such an unsightly side of herself to the surface.

    While she acknowledges her actions are evil, Assassin fully believes them to be for the greater good and expects to be vindicated. She's hateful to those who condemned her as a heretic herself, regarding them as hypocrites for showing disgust over her methods after supporting her to do whatever it took in eradicating witches. Assassin's wish on the Holy Grail is to restore her reputation and personally ensure all her accusers met torturous deaths, convinced from the depths of her soul that is what God Himself would will.

    Attitude to her Master
    As she hates all "witches" with a burning passion, if summoned by a Mage Assassin will surely try to kill them on the spot and accept fading away from the World in the aftermath. The humiliation of a legendary witch-hunter debasing themselves to serve a practitioner of the diabolic arts is something she absolutely can't tolerate even if it's to help fulfill her wish. However should Assassin be instead summoned by a member of the Church she will devote herself to them fanatically.

    Assassin will gleefully rush into battle at her Master's order, giddy to prove herself by dispatching all the "filthy heretics" that stand in their way. Although she will still clash with her Master if they express more moderate views, Assassin won't defy them right away. Instead she'll try to coax them into agreeing with her viewpoint and if that fails simply try to hide her actions by committing them where her Master won't notice. Overall Assassin considers herself a "necessary evil" whose actions are all for the greater good and believes it her duty to stain her hands in sin so that her Master can retain their purity.

    If her Master staunchly rejects her views and tries to stop her from her God-given duty of slaughtering heretics Assassin will reluctantly end up killing them. Though (especially if they're a female) she may first try to torture them into accepting the "truth" and becoming her puppet. All in all a thoroughly unmanageable Servant you'd be best off not summoning unless you share the same twisted ideals as Assassin herself.

    Likes: hunting "witches", God, herself, being praised
    Dislikes: "witches", women, herself, the accusations against her
    Talents: witch-pricking, crossdressing
    Natural Enemy: Isobel Gowdie


    Class Skills:

    Presence Concealment- D
    The talent to cut off one's presence as a Servant. However the level of concealment drops sharply the moment one prepares to attack. At this rank, it's suitable for spying so long as no sudden movements are made. While Assassin disguised her gender, she otherwise had no need to hide her presence as her actions were officially condoned. A public evil.


    Personal Skills:

    Aptitude For Slaughter (Witches)- B+
    A Skill qualifying one's aptitude for killing, expressed through various means. Attacks used gain a + modifier against human targets. While Assassin never personally took a life she obtains this Skill as culmination of her career as a witch-hunter, where she "identified" many innocent women as witches and sent them to be executed. In essence Assassin can be called "one who slaughtered countless without laying a hand on any".

    As such the specific bonus from this Skill manifests when striking at foes Assassin recognizes as "witches". As witches in her eyes are simply those who practice thaumaturgy separate from the Church's ritual foundation this amounts to raising the damage dealt by her attacks in proportion to the target's Mana parameter should they be a non-Christian.

    Assassin mainly applies this Skill through her needles which she can use as throwing daggers in a manner akin to the Burial Agency's Black Keys, though she herself never had any affiliation with that group. While Assassin lacks knowledge of Magecraft she can imbue her tools with sacraments that reflect the traditional punishments of witches, turning them into low-grade Conceptual Weapons that exist to murder practitioners of the "ungodly" arts. Those pierced by her needles can be imparted a
    sentence
    status
    of either
    burning at the stake
    combustion
    ,
    crushing
    intensified gravity
    or
    hanging
    momentary deprivation of oxygen
    .

    Assassin also gains the effects of Magic Resistance at rank C that only applies to spells outside of the Christian ritual foundation, allowing her to cut through and dispel them with her needles. Unlike in life this Skill is only effective on those actually possessing magical affinity and not ones who Assassin merely suspects as such. However such restriction is bypassed through her first Noble Phantasm that "proves the target a witch" whether they were one initially or not, setting the stage for an ideal execution.

    Mental Pollution- C
    A distorted mentality that affords protection against mental influencing thaumaturgy. However as consequence it becomes difficult to relate to others not similarly twisted. This Skill represents Assassin's single-mindedness in eradicating those she deems "witches". While as a Servant Assassin is aware of the historical evidence that her victims were wrongfully convicted she still retains the delusional belief they were "children of the devil" garbed in human skin. Assassin has a composed mentality most of the time but upon encountering one she recognizes as a "witch" she becomes incredibly obsessive towards hunting and punishing them, gaining a strong protection against mental interference Magecraft through her fanaticism. In these moments she also shows far more haughty and sensual mannerisms.

    Looks Of Loveliness- D
    A Skill that combines natural beauty with clothing, creating an aura (though not the figure) of genderless beauty. Increases negotiation success rate with both men and women, while neutralizing effects that target a specific gender. The androgynous beauty that allowed Assassin to disguise herself as a man by the name of "John Dickson" to become a witch-hunter sublimated into a Personal Skill. So long as she's wearing her hunter's cloak a mental interference makes it difficult to discern Assassin's true sex.


    Noble Phantasms
    Witch Hunt ~Die Hexenmarke~
    Devil's Mark, Thou Art A Witch


    Rank: C

    Type: Anti-Unit

    A Noble Phantasm crystallizing Assassin's favored strategy for finding witches. She would take a long needle and prick it into someplace along their body and if the wound didn't bleed or leave any pain that was proof it was a "Devil's Mark" and they were a witch. This Noble Phantasm manifests when Assassin fuses all her needles together into a long spear-sized one, an amalgamation of all the implements she wielded to convict countless innocent victims who were sent to the gallows.

    Normally she uses it as an ordinary spear when forced into close-combat but when invoking this Noble Phantasm's true name and piercing it into the target, no pain or visible injury is dealt but instead a sickly purple mark appears on the location of the erstwhile wound. This is the "Devil's Mark" and with it comes proof that the target is in fact a witch, regardless of what they were originally. The mark brands the victim a heretic to be tortured and sacrificed, thus this Noble Phantasm ascribes a status falsely similar to Predisposition For Suffering upon the target that draws enemy aggression onto them. Furthermore Assassin and all her allies gain the ability to sense the marked individual's location within 100 meters. Lastly her Aptitude For Slaughter (Witches) Skill is automatically effective on the target if it wasn't already.

    Incidentally, the reason this Noble Phantasm is partially named in German despite Assassin being a Scottish Servant stems from her admiration for Heinrich Kramer, author of the (in)famous work Malleus Maleficarum on the extermination of witches and who Assassin personally regards as the "king of witch-hunters".


    Condemnation Christian
    My Damnable Lies And Mockeries


    Rank: B+

    Type: Anti-Populace

    In the end, Assassin's true gender was uncovered and she was condemned as a liar and fraud who'd tortured innocent people to obtain false convictions. Stripped of her title as a Witch-Hunter and only spared the same fate of her victims, Assassin was exiled to hard labor in fever-wracked Barbados. This was the last she was ever heard of in history.

    Takes the form of a sealed letter Assassin has carrying the accusations against her. As it comprises the deepest shame and regret in her legend Assassin would never even consider using this Noble Phantasm normally. However to do so she needs merely to open the letter which unleashes a torrent of curses that engulfs Assassin, dying her in the disgrace she was accused of. Invoking this Noble Phantasm announces Assassin's existence as an evil and dangerous person, sealing her Presence Concealment Skill and making everyone who sees her instinctively acknowledge her ill deeds and True Name (if another Servant or Master).

    However conversely anyone who feels hostile intent to her will begin to be stricken by a curse resembling fever where they gradually sicken and die. This is a curse born from Assassin's spite on those who tarred and dismissed her, subjecting them with the same fate she likely suffered in history. The effect progresses faster the more negativity the target harbors towards her. So for simple anger and unease they'd just come down with a minor sickness while those actively intending to kill her will die within hours.

    There's no limit in the range or number of targets, so Assassin can even kill someone on the other side of the globe if they hate her enough. Broadcasting her existence on live TV could turn her into public enemy no. 1 and result in a flurry of mass deaths. Assassin also leeches a modest portion of Mana from every additional victim "infected". The weakness of this Noble Phantasm is that everyone who bears ill intent towards Assassin will be able to sense her presence and location within 100 meters. As such it basically paints a huge target on Assassin's back that necessitates the other Servants band together to defeat her before they succumb.

    Unable to affect those who simply experience no negative emotions, such as certain robotic and animalistic beings as well as true saints/bodhisattvas who won't hate Assassin even after uncovering her true nature. Also seals her Witch Hunt ~Die Hexenmarke~ Noble Phantasm and ranks down her Aptitude For Slaughter (Witches) Personal Skill. As it's tantamount to embracing her reputation as a charlatan Assassin will only invoke this Noble Phantasm when pushed into a corner and hoping to drag down everyone else with her.

    As it symbolizes that she operated independent of the Church's orders this Noble Phantasm even when unreleased donates her Independent Action at rank B. While no fan of the origins she's willing to admit this aspect is useful on the occasion she's summoned by a heretical Master.





    So thanks to Skull for providing the impetus for this sheet over in the WIP thread. As usual comments and critiques would be welcome. Thanks for reading!

  8. #6328
    死徒(下級)Lesser Dead Apostle Baron Magnus's Avatar
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    Ono Takegara: A good servant! I like what you did with his personality. I'm somewhat unfamiliar with the source material but it sounds like a solid servant.

    Benjamin: A fun servant all around. I like the wolf motif. I also find his interaction with Gilgamesh hilarious.

    Christian Caldwell: A very interesting servant. I like your method of doing her, it's both haunting and well done. Although it makes me very curious how she'd interact with Enoch, a man who'd be a literal walking paradox.... though I could see her denying the reality of him due to the controversy of his books.

    Thrud: A wonderful servant. I like how her personality shines through in skill descriptions a bit.
    Last edited by Baron Magnus; November 12th, 2021 at 04:47 AM.
    Rookie Lorekeeper, Amateur Extraordinaire, and all around nasunoob.




  9. #6329
    هههههههههههههههههههه Kamera's Avatar
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    Módi, Magni. Show the enemy strength worthy of our father.


    Bounded Field - Ţrúđvangr successfully deployed.
    All preparation for the engagement is complete.



    Class: Archer
    True Name: Thrúd
    Gender: Female
    Alignment: Neutral Good
    Origin: Norse Mythology
    Attribute: Sky

    The eldest of Thor’s children. Her name means 『strength』. As the daughter of Thor and the Goddess Sif, she has the highest Divine Spirit aptitude among her half-siblings. Alongside them, she was among the survivors of the Twilight of the Gods. Together, they assumed their father’s role as the protector of mankind.

    As the captain of Team Mjölnir, and because of her past experience as a Valkyrie, she is solely responsible for 90% of the siblings’ daily operational and management tasks. From providing magical energy and surveillance to cooking and cleaning.

    Though very reliable and well-respected by her siblings, she also has a knack for rather extreme pranks and sadistic acts with her magecraft and runes. For this reason, she is often called behind her backs, as a『witch』. This epithet persisted to the modern era, and in Germany her name remains synonymous with witches.

    Parameters:
    STR: A
    END: C
    AGI: A+
    MGI: D
    LCK: B
    NP: A

    Class Skills:
    Independent Action: EX
    The capacity to operate independently as a Servant without mana supply from a Master. With the Noble Phantasm she inherited from her father, Archer is capable of generating enough magical energy to survive through world ending cataclysms.

    Magic Resistance: B
    Grants protection against magical effects. Cancels spells below three verses and even high-ranked thaumaturgy and rituals cannot affect her easily. As a Valkyrie and a proper goddess on her own, her natural magic resistance is quite high.

    Twilight Survivor: A
    Proof of having survived the Twilight of the Gods and the Great Winter it follows. It is a type of Anti-Purge Defense that grants protection against Anti-World Noble Phantasms. Through their combined efforts, all of Thor’s children managed to live through the flames of Laevatein and the frost of Fimbulvetr.

    Personal Skills:
    Divine Core of the Thunder God: A
    A Divine Core befitting a Divine Spirit that reigns over Thunder, Storms and Lightning, a domain usually possessed by Chief Gods. It originally belonged to Thor, but has been divided and passed down to his three children after his death. It is a composite skill which includes Divinity, Mana Burst (Lightning), and Monstrous Strength.

    In addition, it also contains a powerful blessing bestowed by Thor during his last nine steps.
    『Don't retreat』, 『Don't stop』, 『Don’t look back』,
    『Have strength』, 『Show might』, 『Command wrath』,
    『Push forward』, 『Live on』, and 『Protect the world』.
    By staying true to their father’s teachings and principles, their Luck and Endurance parameters are significantly boosted, they receive an extremely powerful Battle Continuation, and as long the three of them are together, they can survive through even the fiercest inferno, the harshest winter and the cruelest storm.

    Being a perfected Goddess from birth, Archer possesses the highest rank of Divinity among the three siblings, and her Divine Core also contains the effects of Goddess Divine Core. However, in return, the effects of her father’s special blessing is only half as effective to her.

    Hero’s Assistant: B+
    The nature of a Valkyrie that leads heroic spirits to victory. By synchronizing their magical energy, Archer can provide healing and enhancements to the targets’ combat capabilities. In addition, by combining it with her Crystallized Wisdom skill and sharing her wisdom and visions with the assisted targets, they can receive a boost to their perception ability equivalent to Eye of the Mind (False).

    Crystallized Wisdom: A+
    The crystallized form of the dwarf Alviss, transformed by Archer into a magical device in the form of a visor. If summoned as Caster, it could even display the power of a Noble Phantasm. It grants visual augmentation similar to Clairvoyance, and the ability to thoroughly analyze a target and uncover their weaknesses.

    As told in a chapter of the Poetic Edda, the Alvíssmál, the 『All Wise』 dwarf possesses such comprehensive knowledge of the Nine Worlds and all its creatures that his wisdom is said to rivals Odin in quantity. One day, this dwarf wishes to marry Archer, but Thor disapproved of the idea. And so he tricked the dwarf to answer every question he asked, as the marriage requirement. The questioning session went on until the sun rose, and the dwarf turned into stone. Admiring his devotion and love, Archer transformed his crystallized body into a visor she always kept with her.

    Primordial Rune (Witch): A
    Knowledge and possession of the Nordic Magic Crest, as taught by Thor and refined through her natural talent and aptitude as a 『witch』. Due to being summoned as Archer-class, even at this rank the full capacity of her runes cannot be fully displayed. But even so, augmented by her high ranking Divinity, it is powerful enough that she can set up a Bounded Field that extends as far as the eye can see.

    Noble Phantasms:
    Sifjarhaddr Svanhvit
    Gold Hair White Feather Swan Mystic Code
    Type: Anti-Army
    Rank: A+
    Gold White Swan Wings.
    The synthesis of two powerful Noble Phantasm, each representing a legacy which Archer now bears. The first artifact is the Swan Mystic Code of the Valkyries, awarded by Odin and imbued with his almighty protection. The second artifact is the Golden Headpiece of the Goddess Sif, made by the same dwarf smiths that forged Gungnir and Mjolnir; it contains power on a scale comparable to these two Noble Phantasms.

    As a Noble Phantasm, it has two forms and functions. The first form is as a pair of wings that allows for flight and boosts mobility with high-speed maneuvers and rapid movements. The second form is a bow that shoots lightning charged arrows made of golden hair strands. When combined, this Noble Phantasm makes Archer seem like the embodiment of a thunderstorm.

    Ţrúđheimr Bilskirnir
    Strength Generator Storm Citadel
    Type: Fortress
    Rank: EX
    Thrúdheim. The World of Thundering Strength.
    Within the enclosure of Asgard, lies the fields of Thrúdvangar. There stood the greatest building ever constructed in all the Nine Worlds, the Bilskirnir. And hidden within its great halls and among its myriad rooms is the miniature world of Thrúdheim. It was constructed with Thor’s Divine Authority and using the Divine Core of his wife, the Fertility Goddess Sif. Its true purpose is as a World Seed that will rejuvenate and bring back the vitality and strength of the dead world. In other words, it is a Noble Phantasm capable of generating power and providing energy for a whole world.

    As a Noble Phantasm bearing her name, Archer has several other “minor” applications using it, including: Deploying and combining the 540 rooms within Bilskirnir to build an impregnable citadel, or even launching its individual rooms as makeshift projectiles. Constructing the Bounded Field Thrúdvangr that raises all allies' Strength parameter by one rank, but lowering enemies’ by two ranks, and finally, discharging the stored energy within Thrúdheim as an A+ ranked anti-army, forming a pillar of lightning resembling a tree that spreads its golden roots and branches made of thunder to pulverize everything in its path.


    - - - Updated - - -

    1/3 of Team Mjölnir™

  10. #6330
    祖 Ancestor
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    Are you gonna do the rest of team mjolnir?

  11. #6331
    Grand Recorder DelRey's Avatar
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    Caldwell: Ive been waiting to see one of those badass nuns i see on pinterest from time to time as a Servant. Fine sheet as always and shows you can do cool servants without juggling ideas in your head for a while. But it does make me wonder. When is Aptitude for Slaughter(X) and when is a Counter-(X) appropriate?

    Thrud: how dare you make a servant I already did?! I call the authorities /s
    I think i did her on whim, so i probably missed the part with Alviss and her Thrudheim. Great use of the skill and legend, my favourite part of the sheet.
    You made her a former Valk, I said she was either named after one Valk or the Valk was named after her. So we are different in many ways.
    Still, yours is more serious and mine is more relaxed.

    Nemian: I think i will focus on the formatting. I can understand when you wish to use the whole color palette, but every skill another color is just all over the place and makes it all look irritating. I only just recently looked into color theory and the first thing i learned is to not use too many. It makes it hard to follow. Tone it down, use only one color at start and then experiment from there.
    And take a look how BnEl uses the spoiler tags
    Last edited by DelRey; November 12th, 2021 at 11:52 AM.
    "Let's see the color of your coin, my friend."



    Behold my vault of Heroes.
    Where the Heavens and the Abyss breath the Music of Humanity.


    The King's duty is to provide. And provide, I shall.
    University of Formatting | Gallery of Potential | Memorandum of the Extra Class Kings

    Our Kingdom will grow. And we shall know each citizen.
    Create-a-Servant 4 soon.

  12. #6332
    I'm a peaceful woman with bad intentions. Lady Vanatos's Avatar
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    Caldwell: What we have here is a classic case of "Girlboss". Just a woman out there living her best life. What? She committed heinous, sadistic crimes? Smh
    Current FGO setup

  13. #6333
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    Lady vanatos alignment should be chaotic horny.

  14. #6334
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Quote Originally Posted by Lady Vanatos View Post
    Caldwell: What we have here is a classic case of "Girlboss". Just a woman out there living her best life. What? She committed heinous, sadistic crimes? Smh
    The funny thing is she'd hate that title.

  15. #6335
    Wyrd oft neređ unfǽgne eorl, ţonne his ellen déah... Skull's Avatar
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    Quote Originally Posted by RoydGolden View Post
    So thanks to Skull for providing the impetus for this sheet over in the WIP thread. As usual comments and critiques would be welcome. Thanks for reading!
    It always blows my mind how you can pump out a sheet so quickly, it feels like only yesterday I mentioned the lady in the other thread - it takes me on average about six months to write out my own sheets.

    But anyways, glad to see someone had fun with an idea I was ready to scrap.
    "Here's a bangin lil' tune about takin' on The Man!"

    (Check out my Super Special Awesome Servant Compendium here)

  16. #6336
    هههههههههههههههههههه Kamera's Avatar
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    Hehe… To fight with all my might alongside my siblings. There is no greater joy than this!

    Understood, Sister Thrud! Brother Modi, I trust my back to you!
    Let’s go, Gullifaxi! Let’s make our father proud!


    Class: Rider
    True Name: Magni
    Gender: Female
    Alignment: Chaotic Good
    Origin: Norse Mythology
    Attribute: Sky

    The youngest of Thor’s children. Her name means 『might』. Being the daughter of Thor and the Jötunn Járnsaxa, from a young age she was blessed with strength that surpassed even her father. Alongside her half-siblings, she was among the survivors of the Twilight of the Gods. Together, they seek to inherit their father’s glorious legacy.

    Being the spearhead and resident musclebrain of Team Mjölnir, she is exceedingly impulsive and reckless, often relying on brute force while disregarding strategy and tactics. In fact, out of 77% of the encounters, letting her charge wildly into the enemy while the other two siblings adapt to the circumstances is actually the most efficient strategy.

    Though sometimes her recklessness might seem to be a form of madness or sign of a lack of intelligence, that is not the case. She simply has absolute confidence in her strength. As taught by her father, the greatest vulnerability is not having weakness, but having strength yet not having the courage to wield that strength. Thus, her greatest enemy is none other than self-doubt. As she finally overcame this great foe, Thor awarded her with his almighty gauntlet—and from then on she never yielded to uncertainty and doubts.

    Parameters:
    STR: A+
    END: B
    AGI: A
    MGI: C
    LCK: A
    NP: A

    Class Skills:
    Magic Resistance: A
    Grants protection against magical effects. Cancel spells of A-Rank or below, practically untouchable to modern magecraft. For Rider, in addition to her divinity, this rank is obtained thanks to the hallowing effects of Mjolnir.

    Riding: A+
    Can ride and operate all creatures and vehicles up to the rank of Phantasmal Species and Divine Beasts, with the exception of Dragons, probably. Rather than riding things in the convenient sense, Rider relies on the “absolute grasping” effect of Jarngreipr to force any mount into submission. In other words, rather than riding the mount as a vehicle, it is more accurate to say that Rider is wielding the mount as a weapon.

    Twilight Survivor: A
    Proof of having survived the Twilight of the Gods and the Great Winter it follows. It is a type of Anti-Purge Defense that grants protection against Anti-World Noble Phantasms. Through their combined efforts, all of Thor’s children managed to live through the flames of Laevatein and the frost of Fimbulvetr.

    Personal Skills:
    Divine Core of the Thunder God: B
    A Divine Core befitting a Divine Spirit that reigns over Thunder, Storms and Lightning, a domain usually possessed by Chief Gods. It originally belonged to Thor, but has been divided and passed down to his three children after his death. It is a composite skill which includes Divinity, Mana Burst (Lightning), and Monstrous Strength.

    In addition, it is imbued with a powerful blessing bestowed by Thor during his last nine steps.
    『Don't retreat』, 『Don't stop』, 『Don’t look back』,
    『Have strength』, 『Show might』, 『Command wrath』,
    『Push forward』, 『Live on』, and 『Protect the world』.
    By staying true to her father’s teachings and principles, Rider’s Luck and Endurance parameters are significantly boosted, and she also receives an extremely powerful Battle Continuation. Lastly, as long as the three of them stay together, they can survive even through the fiercest inferno, the harshest winter and the cruelest storm.

    Due to her abnormal Saint Graph, her Divinity is quite fickle, especially in the aftermath of the Twilight of the Gods. Therefore, she receives only half the Authority gained from the Thunder God Divine Core, but she still receives the full bonus provided by her father’s blessing.

    Natural Body: A+
    The possession of a perfected body as a living being since birth. Grants a plus modifier to her Strength parameter, and prevents the body shape from changing no matter how many calories she ingests. Due to high compatibility and some unlikely genetic coincidences, the child born of Thor and the Jotunn Jarnaxa was endowed with a flawless physique that holds tremendous power.

    Personally, Rider herself is actually quite uncomfortable with her unchanging slender body, as she sometimes wishes to be as big and muscular as her father and brother.

    Monstrous Strength: A++
    The ability to temporarily further push her Strength parameters beyond the limits of her already robust body. It is no exaggeration to say that her raw strength already surpasses even her father, and she is closer to Titan and Demonic Beast territory.

    Rider’s strength was such that it is said that when she was three nights old, she managed to effortlessly lift the dead body of the Jotunn Hrungnir and rescue her unconscious father, as he was almost being crushed to death under its weight. In addition, she is the only creature known to be able to use Mjolnir without the aid of Jarngreipr or Megingjord.

    Primordial Rune (Warrior): B
    Knowledge and possession of the Nordic Magic Crest, as taught by Thor. In this case, Rider’s utilization of runes is specialized for melee-combat. She is surprisingly adept at coming up with creative methods to use the runes, perhaps it is here that her self-confidence really shines.

    Noble Phantasms:
    Mjölnir
    Roaring Storm of the Thunder God
    Type: Anti-Army
    Rank: A++
    Mjolnir. The Divine Construct hammer that symbolizes Thor and his Divine Authorities.
    Along with his Divine Core, Thor passed on his realm and fortress to Thrud, his gloves to Magni, his belt to Modi and his hammer to both Modi and Magni. The hammer normally requires both the gloves Jarngreipr and the belt Megingjord for anyone to wield it, but because it technically has been divided in half, Modi only needs the belt, while Magni’s strength is such that she doesn’t need either.

    As a top-grade Noble Phantasm, it is simple yet extremely powerful—just what perfectly suits both Thor and Rider herself. The hammer has three stages of activation. In the first stage, it can only be effectively used outdoors, as it requires lightning to be gathered from the sky to boost and double its damage output.

    Luckily, Thrud, with her Storm Citadel Noble Phantasm, can readily provide lightning for her siblings’ Mjolnir, speeding up the charging process so that they can proceed to the next stage of activation. At the second stage, the stored lightning can be discharged with a heavy swing or a throw of the hammer. The lightning released is amplified up to tenfold by Mjolnir’s Authority and forms spears of thunder that spread out to disintegrate anything it touches.

    The third and final activation, 『Mjolnir Ragnarok』 can only be invoked when both halves of the Mjolnir that Modi and Magni possess are reunited, and only if one of Thor’s Divine Core the siblings possess is destroyed. In other words, it can only be used if one of them dies. In any case, this activation is sealed and hasn’t ever been used.

    Gullfaxi
    Lightning Hoof of the Gold Mane
    Type: Anti-Unit
    Rank: B
    Gullfaxi—or what remains of it after being consumed and resurrected countless times.
    The Golden Maned horse that was awarded to Rider for rescuing her father from the giant Hrungnir’s dead body. Originally, he was owned by said giant. He is as precious to Rider as the goats Tanngrisnir and Tanngnjóstr were to Thor—that is, he both serves as their main means of transportation as well as nutrition.

    When not being eaten, Rider can actually ride Gullfaxi as a powerful Noble Phantasm, strengthened by the reinforcing effects of Járngreipr. With the true name invocation, Rider and Gullfaxi leap high into the sky, and while above, the mass of Gullfaxi’s hoof is suddenly increased to the weight of the giant Hrungnir, and they both descend like thunder towards a target. When this attack is combined with Mjolnir, very few creatures in the Nine Worlds can survive it.

    Járngreipr
    Almighty Arms of Absolute Assurance
    Type: Anti-Unit (Self)
    Rank: B++
    The Almighty Iron Gauntlets.
    One of the two pieces of equipment required to wield Mjolnir. Rather than just a protective gauntlet that boosts its user’s strength, its true purpose is actually more conceptual. It is a Noble Phantasm that bestows the effect of 『absolute self-control』 to its wearer. While this might sound contradictory to the impulsive and reckless character of Magni, such unrestrained acts are exactly the result of Rider having complete control over herself, such that she can confidently exert her powers without any doubt and restriction.

    As long as Rider can grasp it with her hands, this 『absolute self-control』 can be extended to almost anything.


    - - - Updated - - -

    Quote Originally Posted by NINE-lives View Post
    Are you gonna do the rest of team mjolnir?
    yes
    Last edited by Kamera; November 13th, 2021 at 02:03 PM.

  17. #6337
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    Pretty good. Wasn’t expecting a genderbent tho.

  18. #6338
    Darkened Misty Metropolis Lambda-Nu's Avatar
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    Quote Originally Posted by NINE-lives View Post
    Pretty good. Wasn’t expecting a genderbent tho.
    Genderbent is like the Spanish Inquistion; nobody expects it.
    The joys of being a Mommy

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  19. #6339
    Grand Recorder DelRey's Avatar
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    You work fast too.
    Nice stuff, no complaints except the gullfaxi np refers to her as saber
    "Let's see the color of your coin, my friend."



    Behold my vault of Heroes.
    Where the Heavens and the Abyss breath the Music of Humanity.


    The King's duty is to provide. And provide, I shall.
    University of Formatting | Gallery of Potential | Memorandum of the Extra Class Kings

    Our Kingdom will grow. And we shall know each citizen.
    Create-a-Servant 4 soon.

  20. #6340
    I'm a peaceful woman with bad intentions. Lady Vanatos's Avatar
    Join Date
    Jan 2019
    Location
    Your Favorite Porn Site
    Age
    27
    Gender
    Female
    Posts
    165
    US Friend Code
    288,464,176
    Given the Nasuverse, I'm more surprised by people being surprised by genderbends at this point
    Current FGO setup

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