Page 484 of 620 FirstFirst ... 384434474479482483484485486489494534584 ... LastLast
Results 9,661 to 9,680 of 12385

Thread: Create-A-Servant 3

  1. #9661
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors
    Join Date
    Mar 2022
    Location
    Somewhere
    Age
    15
    Gender
    Male
    Posts
    2,056
    Blog Entries
    4

    Source: Sasha Ayala

    Class: Berserker
    Other Classes: N/A
    True Name: Cipactli
    Alignment: Chaotic Evil
    Place of Origin: Aztec Mythology

    Parameters:

    STR: A
    END: B
    AGI: C
    MGI: C
    LCK: C
    NP: EX

    Height: 200cm
    Weight: 200lbs
    Likes: Eating
    Dislikes: Being hungry
    Talent: Constantly eating, being the earth
    Natural Enemy: Quetzalcoatl, Tetzapotlica, Jaguar Warrior
    Attribute: Earth
    Traits: Demonic
    Armament: N/A
    Catalyst: Soil from the Aztec Empire

    Class Skills:

    Madness Enhancement EX: An utterly and truly mad being, only focused on consumption and endless eating.

    Personal Skills:

    Endless Hunger EX: Cipactli is neverendingly hungry, swallowing everything that the gods tried to create. As a skill, this permits him to eat and consume anything, easily converting it into mana. In addition, he can gain the powers of whatever he eats. This passively also allows him to control shadows, shifting them around him to conceal himself or using them as an offensive tool by shaping them into whirlwinds or jaguars. This comes from the leg of Tezcatlipoca which he ate.

    Blood Sacrifice A+: He was annually sacrificed to by the Aztec people to prevent him from eating them. As a skill, this means whenever blood is given to him, he gains a rank-up to his stats temporarily. But, as he is also the earth, any blood spilt will also absorb, going straight to him to consume and enhance his stats with.

    Noxious Rain A: He was associated with "breathing" rain onto the earth, for his maws were seen as the fissures i n the earth which they thought sent rain to them. However, as a skill, he doesn't breathe standard rain, for this has fused with his Dragon-Breath-like powers to produce a caustic and highly acidic rainstorm which eats away at flesh.

    Noble Phantasm(s):

    Cipactli
    The Primordial Chaos


    Type: Anti-Fortress
    Rank: A++
    Range: 100 meters
    Max Targets: 1000 targets

    This noble phantasm allows Cipactli to materialise his true form: An immense hybrid of a crocodile and a toad, with every joint of its holding another mouth and maw, every claw of its holding endless claws. This monster constantly rages and lashes out, attacking anything and everything nearby.

    Cipactli Pangaea
    For I Am The Earth

    Type: Anti-Fortress
    Rank: EX
    Range: 1000 meters
    Max Targets: Infinite

    Cipactli's trump card, and the sublimation of him being transformed into the earth. When its true name is called, he gains utter control over the entire earth within a large radius, utilizing trees, mountains, buildings, rivers, everything is a possible attack method. In addition, he can also transform these objects into immense crocodilian maws.

    Lore: Cipactli was a Primordial entity who existed as the only existent thing apart from the Four Tezcatlipocas. It constantly consumed whatever they created. So Tezcatlipoca utilized its leg to lure in Cipactli, who consumed it, before being partially killed and used to make the earth. But he wasn't actually fully killed, and kept waking up and eating things. So Tezcalipoca promised constant blood sacrifices if it wouldn't destroy everything.

    Personality: Savage, cruel, and extremely gluttonous. He loves eating, and will constantly be eating whenever he can, finding food anywhere and out of anything. But his preferred food is Servants, and in particular Divine servants, which he will attempt to consume whenever he can. His wish for the grail is to eat every heroic Spirit.

    Relationships:

    Quetzalcoatl: "You forgot your promise. So now, it's time for me to eat you."

    Tezcalipoca: "Your leg tasted wonderful. I can't wait to see how the rest of you will."

    Jaguar Warrior: "Pathetic. A god of jaguars under Tezcalipoca? You don't stand a chance."

    Artemis: "No hunter can defeat me!"

    Astraea: "I wonder how you will judge me after you have been eaten."

    Ishtar: "Venus? Let's see how that does versus Earth."

    Tiamat: "You are impressively powerful, but I will still consume you."

    Kama: "Love cannot affect me, little goddess."

  2. #9662
    屍鬼 Ghoul Potion's Avatar
    Join Date
    Sep 2022
    Location
    Australia
    Gender
    Male
    Posts
    22

    Lancer - William The Conqueror



    General Information

    Alias: Bastard of Normandy, Duke of Normandy, Guillaume le Conquérant, “IRS”
    Gender: Male
    H/W: 5’8, 88Kg
    Alignment: Chaotic-Evil
    Attribute: Earth

    Class Skills

    Magic Resistance: C The class skill of the Lancer class, at this rank it cancels spells below two chants and it cannot defend against magecraft at the level of ‘High Thaumaturgy’ or ‘Greater Ritual’. William was familiar with magi and magecraft alike, some of his companions themselves being mages and during the event known as the Norman conquest, William utilized magi to hold off rebellions and even minor invasions, an anecdote of a witch serving in his army has been recorded. As such, he gains a C rank in this skill.


    Personal Skills

    Charisma: B+
    A composite skill of Charm and the ability to raise morale, it represents one's authority as a leader and for William it is the manifestation of his Kingship. When William was crowned King, that was only the start of his struggle, his true height as a King came when he fought to solidify his rule over England.

    The battle of Hastings was merely the beginning, his authoritative power never really declined from when he invaded England with his army, as such should he be summoned as a ‘warrior’ the rank of this skill remains unchanged. William is someone who is known to never back down as displayed in the battle of Hastings, those who thought in confusion their King had been cut down, William charged forward with his horse to rally the troops to victory, due to that anecdote this skill has a ‘come back’ effect.

    Essentially a scenario where William and his allies are cornered, a boost is incurred in the form of a + modifier, increasing the overall strength of the group further. For even when he is pushed back, the King will charge forward with all his might.

    “This crown’s radiance will never wane so long as I adorn it, my Kingship shall always remain unrivaled”


    Military Tactics: C Tactical knowledge in one vs many situations, provides bonus modifiers when using one's own ‘Anti-Army’ Noble Phantasm or dealing against enemy ‘Anti-Army’ Noble Phantasm. A skilled commander and general who fended off the rebels and solidified the entirety of England under his palm.
    Golden Rule (Taxes): B++ Conquering a large territory that had to actively pay taxes to William, financially he will never need to worry about running out of money for his entire life. Thanks to his Noble Phantasm ‘Domesday Book’ William receives a bonus in this skill with two + modifiers.

    Noble Phantasm

    Bayeux Tapestry: Legacy of the King

    Rank: C+
    Type: Anti-Unit, Anti Army
    Range: 1-80
    Max Targets: 700

    “Arise my comrades, my brilliant blades, we shall invade with no mercy! Bayeux Tapestry!”

    The tapestry in which his legacy was engraved, his struggles, his leadership and his tenacity as a ruler imprinted. The Noble Phantasm is the tapestry itself, however it is merely a ‘piece’ of the whole, split into four different parts that are given to different aspects of William as a servant. As a Lancer it is the symbol of his Kingship, the way he leads his people and the way he paves the path to conquest. This Noble Phantasm changes depending on the class he is summoned in, for archer it manifests as his arrows, for rider, his mount and for berserker it is engraved into the very depths of his saint graph.

    It only depicts events leading up to the complete solidification of England under William’s rule and as a Lancer it manifests as his cloak, attached to his armor with an intricate design that befits William as a King, however it only materializes during true name release. Upon true name release, when the cloak materializes, it has the conceptual effect of calling forth William’s companions as his ‘weapons’, in the literal sense.

    Those who pledged themselves to William during his life are summoned as ‘weapons of conquest’, for William as a King sees those loyal to him as ‘assets for conquering’, as depicted in the tapestry, the countless men who served William took over England with him till the very end. The weapons themselves don’t have extremely extravagant effects and they are phantom blades in appearance, however they are based on what form William sees his companions, for example, he may call forth a war banner that represents the charisma of one of his knights, giving William a boost in his own charisma skill.

    The real display of this Noble Phantasm comes in when William’s own master or another servant, pledges to accept him as their liege in which case, this Noble Phantasm gains a boost in its prowess. An asset such as a master and another servant is valuable, and whilst he cherishes the old weapons, new ones are always welcomed, essentially the more people pledge to him the stronger he becomes, as William grows further with the expansion of his ‘armory of weapons’.

    Noble Phantasm

    Harrying of the North: A scourge upon humanity!

    Rank: B++
    Type: Anti-Populace
    Range: 1-99
    Max Targets: 1000

    “The weak perish and the strong prevail, as King the lives of my patrons are in my hands, sacrifice yourself for the coming of a new age! Harrying of the North!”

    One of the cruelest acts performed by William in his wake of England's conquest, to solidify his power after he was crowned rebels made their move against him in Northern England, and as such to make sure his enemies were thoroughly defeated he deployed a strategy that would completely cripple their resources. Nothing stood in his way as he razed the lands, men, women, no one survived the scorching fire he had started. The cruelty of his actions left a stain upon William's soul, those around him saw him as a tyrant however William saw this as an act to bring upon a new age on England, the consequences simply flourished the lands as the old English aristocracy was removed as such William does not regret his actions whatsoever.

    As a Noble Phantasm, Harrying of the North is activated upon planting his spear onto the ground as a burning fire erupts that spreads across the entirety of the battlefield. Nature itself starts to wither away as they are caught in the flames, water becomes stagnant and filled with disease, plantlife disintegrates and a rot spreads across the land that corrupts all manner of resources such as food. Not only that, magical energy becomes a poison and turns against those who are William’s enemies, weakening them and furthermore support type skills and Noble Phantasms receive a ‘negative’ effect on them, for example a healing spell will begin to cause further wounds.

    Ultimately famine would strike, causing normal humans to be deprived of their livelihood and become ‘living undead’, who pray upon each other for sustenance, becoming monstrous cannibals as a result. Essentially, it is a curse type Noble Phantasm that dissipates the everyday life cycle, however the true nature of this Noble Phantasm lies in how much ‘suffering’ and ‘destruction’ William has caused, increasing the power of this Noble Phantasm due to those two factors, making him a monster to fight against.

    And lastly, each of his strikes gain an effect of fiery destruction, destroying anything that he comes into contact with blazing fissures, scorching them away, its power increases in accordance with the same two factors mentioned before. William can also control the volume of flames that spread, and prolong the suffering to his heart's desire, however he needs an exceptional master to keep this Noble Phantasm running.


    Noble Phantasm

    Domesday Book: Pay thy taxes or thy head!

    Rank: B
    Type: Anti-Land
    Range: --
    Max Targets: --

    “Don’t think for a second I won’t ring out all the gold from your pockets, even your corpses will be cursed to pay up. Cough up your due's! Domesday Book!”

    Also dubbed as the ‘Great Survey’, the book William issued in his life to keep track of the land he controlled, tax disputes, land entitlement to his vassals as well just the overall state of the territory William was in possession of. The book manifests with William as a King in the Lancer class, however it is not depicting the lands he owned in life. The book is blank, yet to be filled once again as William marks his territory and in this case it correlates with his ‘Demonic Defender of the State’ skill. The book is utilized in tandem with that skill, once William has marked his domain the book connects to the leylines and ports the geographical data onto it, the entire map of his domain becomes visible to him.

    In this way it is a passively acting Noble Phantasm, the book also shows movements within the territory, changes brought to it and it also records any hidden secrets and meetings. Even uttering a servants true name in his territory causes the servants entire information to be imprinted in a profile like format, which updates regularly with more information regarding the specific servant, however this profile also extends to others as well, magi, humans even the supernatural, William gets a full documented view of their profile.

    Aside from the passive effect this Noble Phantasm does have a true name release function, which upon doing so, causes those in his domain to pay ‘taxes’ as establishing his territory he has effectively laid claim to all the inhabitants in it. It increases the prowess of his ‘Golden Rule (Taxes)’ ability by adding two + modifiers to it.

    In exchange for this power however, William needs to defend his territory in the scenario of an invasion and should he lose, he will forfeit the benefits of this Noble Phantasm.

    Personality

    On appearance Lancer seems a very laid back man with a guttural tone brandished by a sly smile that makes him appear untrustworthy. Truthfully he is a rather modest man that can envision the future based on the present actions, which is why with how brash he is those around him find him rather annoying. Still though, he is a man of simple tastes, he enjoys the company of good hearty warriors mixed with sufficient entertainment.

    He is still rather pompous as a nobleman but also quite rowdy as a warrior, he doesn’t give much respect to ‘chivalry’ and the like, seeing that as an act of weakness which is why when fighting him, expect to meet with a lot of underhanded tactics. He believes that winning a fight no matter the strategy chosen is what matters at the end of the day, and complaining about loss is simply a sign of major cowardice, if one is defeated, they should fight till the very end to save whatever honor they are left with.

    When bringing up the subject of conquest itself, Lancer simply finds it as a hobby second nature to him, he knows what he wants, he knows how to get it and he will keep it to himself. If someone manages to contest him in battle and even comes close to defeating him, William will shower them with praise for the endeavor, he doesn’t see his own defeat as a disgrace or a setback but rather an accomplishment for the opponent. Even in the end, William will never back down, even if it kills him for he also possesses a wish that he must achieve.

    Legend

    William was the son of an unmarried Duke of Normandy, Robert I by his mistress Herlava in essence he was a bastard child. His illegitimate status proved difficult later on after he succeeded his father as anarchy soon plagued him during the early years of his rule yet despite the struggle he was still able to consolidate his power as a Duke of Normandy in his early years.

    After Edward the Confessor Williams first cousin passed away he became a contender for the throne of England however there were also other claimants such as Harold Godwinson his most powerful rival to the throne. William built a large fleet to invade England which was successful as he killed Harold during the battle of Hastings, with his strongest rival removed he was now the rightful King of England.

    After his coronation several rebellions followed and at this stage William showed his true prowess as a conqueror by an event known as the Harrying of the North, which resulted in 75% of the population to be wiped out. It showed that once William conquered, it would be his possession no matter what, soon enough all the rebels were defeated and William solidified his power as a King. Due to his son Robert causing trouble with the French King in his later years, William had to lead a campaign against him however the old King could only go on for so long and during the campaign he breathed his last.

    Combat

    A warrior known with no equal with a bow nor a spear, for his time he enjoyed great health and fantastic tenacity on the battlefield that shook his enemies to the core. During combat his first order of business is to burn the enemies support, resources and the like to the ground as he fights them, chipping them away with each strike from his blade, William will make sure his opponent dies before they even pull off anything.
    Last edited by Potion; September 5th, 2022 at 06:39 PM.

  3. #9663
    闇色の六王権 The Dark Six pinetree's Avatar
    Join Date
    Jul 2017
    Location
    São Paulo, Brazil
    Gender
    Male
    Posts
    8,021
    US Friend Code
    326,832,196
    Blog Entries
    3
    You should take a look at the width of your tables. Right now even on PC they're so big you need a sideways scrollbar

  4. #9664
    屍鬼 Ghoul Potion's Avatar
    Join Date
    Sep 2022
    Location
    Australia
    Gender
    Male
    Posts
    22
    Should be better now

  5. #9665
    闇色の六王権 The Dark Six pinetree's Avatar
    Join Date
    Jul 2017
    Location
    São Paulo, Brazil
    Gender
    Male
    Posts
    8,021
    US Friend Code
    326,832,196
    Blog Entries
    3
    Not really. I dont know exacts but you shouldn't go above 1000 px too much.

  6. #9666
    屍鬼 Ghoul Potion's Avatar
    Join Date
    Sep 2022
    Location
    Australia
    Gender
    Male
    Posts
    22
    Made it 800

  7. #9667



    Name: Baron Munchausen
    Servant Class: Archer
    Alternate Classes: Rider
    Gender: Male
    Height: 6’0”
    Weight: 163 lbs
    Source: Literature
    Country of Origin: Germany
    Alignment: True Neutral

    PARAMETERS
    Strength: A
    Endurance: C
    Agility: A+
    Mana: D
    Luck: B
    NP: A+

    CLASS SKILLS
    Riding [EX]
    Many of Archer’s tales have featured him absurdly riding something, in one case he tamed an untamable horse and made it dance on a table, using numerous ducks to fly into the air, and most famous of all, he rode upon a fired cannonball toward the enemy.

    Independent Action [C]
    Archer’s adventures for the most part have been solo ones, however being one who enjoys recounting his tales, he does require someone to tell them to.


    PERSONAL SKILLS
    Monstrous Strength [B]
    During his life, Archer has displayed many feats of absurd strength, amongst them being his act of lifting a brass cannon, said to have been the largest in the world as it carried a marble ball of eleven hundred pounds, and requires three hundred and thirty pounds of powder, when he carried and then threw.

    Double Summon[C]
    Despite being summoned as an Archer class servant, Archer carries the properties and skills of both Archer and Rider classes.

    Improvisation [A]
    During his life, Archer had many moments where he had to improvise in order to solve a problem, this skill gives Archer an intuitive sense of improvisation, allowing him to turn most situations to his favor even when the odds are against him.



    NOBLE PHANTASMS
    Spoiler:
    Tall Tales of the Baron; Marvelous Lies
    Ranking: C
    Classification: Anti-Cognition
    Many of the stories told by Archer are considered absurd and ridiculous, always painting the mortal man as a superhuman. The implausibility of such feats within these tales makes them easily identified as fiction, and that Archer is a liar. This Noble Phantasm crystalizes this aspect of Archer into a cognitive effect, where his every action, after the fact, will only be recognized as a lie. The Noble Phantasm takes the effect the moment after Archer has performed a feat only a Servant is capable of, where those who have witnessed it and those who have experienced it will have their cognition of the events rewritten, making it so that they can only recognize the feat as a lie, or something that didn’t happen, often only being able to remember the events as something more plausible, where Archer appears as a normal man or underwhelming Servant. This as well affects those who may listen to Archer recounting the event, where all listeners are compelled to believe the story is mere fiction, even if they are well aware of his status as a Servant. This Noble Phantasm acts as a means to keep others from fully understanding Archer, otherwise to ensure that his opponents will always underestimate him before experiencing the terrible shock that Archer’s feats and tales are no lies, often realizing this too late. As a passive Noble Phantasm, the effects of it reset after every encounter with Archer that involves him performing a superhuman or absurd feat, making it so that his actions will always be seen as lies. However, Skills akin to Mind’s Eye and True Name Discernment are immune to the effects of this Noble Phantasm, enabling the servant to discern Archer’s actions as truth, rather than lies.

    The Baron’s Prestigious Marksmanship; Marvelous Gunfire
    Ranking: A+
    Classification: Anti-Unit
    Many of Archer’s tales tell of his absurd skill with firearms and artillery, such feats including shooting eleven birds with a single bullet, shooting the bridle off of his hanging horse, utilizing objects as makeshift ammunition such as a nail, to even catching and throwing cannonballs with enough force to destroy opposing ramparts. Marvelous Gunfire is a crystalization of these absurdities, where while he is summoned with a hunting rifle and pistol, anything that Archer views to be a projectile or ammunition he can use will be given the status and destructive potential of a Noble Phantasm. Projectiles under the effect of Marvelous Gunfire carry a homing effect, where they will chase after Archer’s target, in the case of multiple targets, the projectile will strike them in the order Archer has chosen. However, while the makeshift projectiles are given the properties of a Noble Phantasm, that is only so in the case of their offensive and maneuverability capabilities, the Noble Phantasm does not increase their durability. While they may carry the strength of a B rank Noble Phantasm, a skilled enough servant should be able to destroy or deflect the projectile if they can anticipate its trajectory. He as well can only use this Noble Phantasm on up to three projectiles at a time, as in one tale Archer had overloaded his rifle with five times the amount of gunpowder and three bullets to shoot down a balloon from his boat. In exchange for a cool down, Archer can overcharge any projectile under the effect of this Noble Phantasm, granting it further power and force, but during the duration of this cooldown all bullets fired from either gun will be no different than a unenchanted bullet.

    The Baron’s Unparalleled Riding; Marvelous Voyage
    Ranking: B+
    Classification: Anti-Unit
    Among Archer’s tales, his ability of riding is absurd, among them being the tale of him riding a cannonball toward the enemy, and then riding a bullet back to his allies. This Noble Phantasm crystalizes this absurdity, where Archer can manifest and materialize any of the mounts he rode in his tales as Noble Phantasms. In the case of summoning the cannonball he had once rode, several cannons are materialized, which then fire as a volley. Archer will proceed to ride the center cannonball to his destination, which, along with the other cannonballs, will smash into the target and surrounding area. He is even able to integrate these cannonballs with his Marvelous Gunfire Noble Phantasm, rather than riding one he can instead grab it and throw it at his opponent. However, upon summoning a specific mount, he will be limited to that mount for the remainder of the day, needing 24 hours before he can materialize a new one.


    LORE
    Spoiler:
    A fictional created by Rudolf Erich Raspe, Archer is the “legendary” Baron Munchausen, a braggart soldier, most strongly defined by his comically exaggerated boasts about his own adventures. All of the stories in Raspe's book are told in first-person narrative, with a prefatory note explaining that "the Baron is supposed to relate these extraordinary Adventures over his Bottle, when surrounded by his Friends". The Baron's stories imply him to be a superhuman figure who spends most of his time either getting out of absurd predicaments or indulging in equally absurd moments of gentle mischief. In some of his best-known stories, the Baron rides a cannonball, travels to the Moon, is swallowed by a giant fish in the Mediterranean Sea, saves himself from drowning by pulling up on his own hair, fights a forty-foot crocodile, enlists a wolf to pull his sleigh, and uses laurel tree branches to fix his horse when the animal is accidentally cut in two.


    PERSONALITY
    Spoiler:
    Archer is a man that carries himself with well-deserved confidence and the kind of power that belongs to someone who has faced many challenges in his life. It’s rare for Archer to ever walk without such a posture or be without the attitude and mannerisms that would suit it, in fact, he, as a delinquent, makes sure to preserve this image he has built up from nothing. He often will go to great lengths just to make sure any emotional or mental damage does not so much scratch this image in the conceptual sense, going so far as to hide any fatigue he may gain from horrid injuries. This aspect of him is a dangerously bad habit as he will indeed sacrifice his health just to make sure those around him do not fret or worry for him. This goes quite a way back for the young man, starting during his childhood and building up over the years into a self-harming sense of pride. He is not one that fears death, but will fight it as hard as his willpower should allow him to as he believes that should he die without resistance, he will be forgotten. If he could not raise his fists to death any longer, Archer will go out of his way to die a noble death, even if that means a possibly peaceful death becomes a nightmarish one. However, should a peaceful and accepting death were to be beneficial to someone rather than resisting one, Archer would have no choice but to accept the former. His previously stated strong desire to keep his image fully alive can indeed become rather wild and destructive, Archer is even willing to perform stunts or other actions that he would consider stupid or actually frightening. It is his belief that once his image has so much as a smudge on it, it is his duty as a man to make it shine again, no matter the cost. This behavior can be seen as foolish, even Archer admits that his desperation to keep his image alive can get pretty drastic and moronic, but despite that, he has no shame in doing so as his image is the last thing of any true worth to him. His image is where all his confidence comes from, it is something he created with his own hands, it is something he thinks of to get himself out of emotional tough spots, and it is something he uses to inspire others. It is his image and every form of value he has in it that he detests the thoughts, personality, and habits of those who have nothing but blind loyalty towards someone. While he regards loyalty as something certainly important, he truly begins to despise it when someone stops thinking of themselves as their own person. This does not come from some tragic death of an old friend who died because of such extreme loyalty, but rather it is simple unconditional hate and he’s proud that it doesn't go any deeper than that. While he will be loyal to someone and even die for that person should the situation arise, he will not allow it to compromise who he is and what makes him, him. What appears to be a constant in many of Archer’s actions or fights is his recklessness, always lacking a sense of self-care whenever he sets his mind to something. Typically, when assigning himself to an action that has the chance of getting himself hurt, Archer will put success over his self-care, rushing toward the best route of success rather than the safer one. He will almost always think of the results before he considers the consequences, as, in his mind, there are far too many instances. This is mostly in part due to his belief that taking the thorny path over the flowery one, no matter the circumstances is more challenging and entertaining than the latter. Not only this, but the former always has the chance of promoting growth in an individual in almost every area. Unfortunately, he shows to be fairly impulsive as well, listening to his instincts and the first thing to come to his mind, acting on both. Archer hardly ever puts much forethought into what he does, instead opting to trust his instinct so as to not lose an opportunity. Once his intuition or instincts lead him to something, whether right or wrong, Archer will rush to it without a shred of hesitation. This is mostly because of his impulsiveness, and how he always seems ready to do what he feels is right and worries about the consequences later. To Archer, the idea of “Don’t Think, Feel” is a thing of pure wisdom and should be utilized in many situations. While he is capable of deep thinking and hindsight, he will always rely more on his instincts to determine whether or not an impulsive thought is worth following. More often than not, he will rush into a situation without so much as formulating a plan, preferring to go with the flow on any new developments and deal with whatever he feels to be the more difficult parts of the situation.


    Notes
    Spoiler:
    So I struggled with this one. I really wanted to try my hand at making a Gun based Archer, but didn't want to go for a more well-known figure like Sundance Kid, wanted to challenge myself a bit and wow was it hard finding one that satisfied me. I considered Fernández de Córdoba at first, but all I could think of for his NP was doing something like Nobunaga, which I didn't want to do either. So after searching through literary works, I finally found the Baron, who could work as a Rider as well, but I really wanted to make him an Archer, luckily his tales have as many feats of him shooting something as it does him riding something. If ya'll are curious, here's a link to his tales. For my next project, I'm going to be crystalizing the birth of boxing.

    Last edited by Hirihoh; September 5th, 2022 at 10:25 PM.

  8. #9668
    Cruciforme NailsInYourFeet's Avatar
    Join Date
    May 2012
    Location
    In-Between Days
    Gender
    Female
    Posts
    756
    Blog Entries
    12

    Caster - Alfonso X

    Cipactli: Kinda reminds me of that Otesanek sheet from a while back, despite the completely different mythos

    William the Conqueror:
    Not sure why he's a Lancer specifically over any other Class (I mean he's usually depicted with a sword)? Is it also because of his banner? Otherwise, pretty good

    Baron Munchausen: Always a fun Servant, and this'd be the first time I've seen him stated as Archer (sorta), with how he combines his two Classes through Riding projectiles genius. Only real issue is you might wanna split his Personality paragraph up a bit for readability

    Anyway:
    Caster of Games


    (By Shokushu Ura)

    "It's easier just to think of everything as a game. Spares you the shock of what that game has in store for you..."

    True Name: Alfonso X of Castille
    Alt. Classes: Ruler, Rider, Saber
    Source: History
    Region: Iberian Peninsula
    Catalyst: His equestrian seal made into a gaming chip. His likelihood of summoning exponentially increases if the six other Servants have been summoned before him
    Armament: Board games and books, though carries a sword side-arm in case things get physical

    Character: Alfonso X the Wise was a Medieval Castilian King, most celebrated for the ground-breaking literary and scientific accomplishments of his court, primarily in the fields of astronomy, translation, music, and lawmaking. His military career however was less fortunate, starting out promising with his conquest of the Algarve, but tarnished by subsequent civil wars with nobles and in the end a rebellion by his own son, the later Sancho IV.

    He had a particularly strong interest in both astrology and board games, believing the two were closely intertwined. This combined with his reign’s rise and fall and varying fortunes in war has altered his psyche, perhaps as a coping mechanism, to view all human history as itself a game. A game played by the stars, refereed by God, and with humanity as the pieces. His perspective may seem Boethian, though caster still believes skill factors into things, even if that skill too is predetermined.

    Caster judges people’s worth by their intellect, be that in knowledge, skill, or both, and if that’s the case then your faith or nation won’t matter to him. After all, his fellow Castilian Catholics have given him enough grief on their own. But even skill and knowledge aside, he cannot help but be irritated by people who believe in free will, who insist they make their own fate, as Caster views his entire life as proof otherwise.

    Naturally he is excited for the Grail War, seeing it as a gathering of the ultimate pieces in humanity’s game, and in general confirming his belief in history as one great game. As much as Caster’s belief in himself as a king was shattered throughout his life (having your own son rebel against you will do that), he does not see his knowledge of fate and games as having diminished one bit… even if it may need some updating.

    Attribute: Star
    Alignment: Lawful Gaming, originally Lawful Good before life hit him hard
    Likes: Astronomical chess, chivalry, the number 7, having other people do the work for him
    Dislikes: ‘Unchivalrous’ Cheaters, rebels, free will proponents, his latter reign

    Relationships:

    • Estella: “Hearts as pieces, or lives as pieces? Luck and skill decide everything either way…”
    • Zaroff: “I’ve hunted the Most dangerous game myself. It’s called War.”
    • ‘The Boss’: “I can see the Book of Games will need a massive expansion. But kindly let me pass, will you? I believe I’m the one who initiates the games around here.”
    • Christina: “I don’t blame you for getting out of ruling when you could, perhaps I had too much pride or too much at stake to do that.”
    • Kafka: “Humans are but pieces of the stars, it'd be a privilege if our species really were the cause of all its ills.”
    • Chatelet: “First Law? Oh, of ‘Thermodynamics’, I assumed you meant legality.”
    • Berlioz: “…Seems music may have gotten a bit, well, out of hand since my time.”

    Master: One who views the War as a Game like Extra-Shinji, or Astromancers like an Animusphere or Wodime.
    Natural Enemy: Sancho IV. The Assassin Class as matter of principle, being the least likely to play fair
    Wish: One last success, roll of the dice, so the end of his legend is no longer in failure.
    Rarity: 3/5

    Parameters
    • Strength: ***** B
    • Endurance: ***** C
    • Agility: ***** B
    • Magic: ***** A
    • Luck: ***** A
    • Noble Phantasm: ***** B


    Class Skills

    Item Construction
    Skill to manufacture items.
    • Rank C: While Caster does have the ability to create items on his own, such as lyrics and lawbooks, most of the wondrous artefacts associated with him were created or translated by others for him. Not that he deserves no credit, having been their patron who enabled them to do so in the first place. So while this Rank is relatively low, through his Personal Skills he can grant others Item Construction of an equivalent Rank.


    Territory Creation

    Establishment of a territory suited to a magus.
    • Rank A: Creation of a ‘Royal Court’, consisting of multiple interconnected Workshops for himself and those he sponsors, is possible. Workshops can take the form of Observatories, Concert Halls, Libraries, and Caster’s favourite, Gaming Parlours. Caster prefers to have seven Workshops going at once, not because he couldn’t create more, but due to his preference for a Lucky Seven.


    Personal Skills

    All Kinds of Patronages

    Ability to sponsor and grow the talents of a wide range of creatives.
    • Rank B: Able to increase the skills of translators, linguists, lawyers, writers, musicians, astronomers, historians, painters, soldiers, farmers, and game developers. Patronage of mages however is covered by Technique Elucidation.


    Burnout and Fadeaway

    Almost an inversion of Child of the Sun. Signifies one who had prodigious success in the beginning of their legend but was met with increasingly failures later in life.
    • Rank A-E: Caster had great military success early in his reign, but subsequent civil wars, attempts to become Holy Roman Emperor, and finally a rebellion led by his own son saw that early greatness extinguished. Caster’s stats will start at their highest but will gradually diminish every four days in your standard 16-day Grail War, or every seven days in the Moon Cell. This makes him the opposite case to your usual Caster, who usually get stronger with more time to prepare.


    Magecraft

    Knowledge of the magic of the Age of Man.
    • Rank B: Caster and his court were particularly renowned for Astromancy, as well as luck-based magic in general and some specialty in Bardsong.


    Technique Elucidation

    Interpretation and restoration of formulas.
    • Rank B: Many astronomical and thaumaturgical texts, originally in Arabic, made their way to Europe through the translation efforts of Caster’s multicultural court.



    Noble Phantasms

    Juegos Astronomico
    Pieces of Fate in God’s Gamble

    Rank: E-A
    Type: Anti-Unit
    Range: Around a table
    Max. Targets: Varies with each game, but seven players at the most

    Two of the most influential books to come out of the Alfonsine court were the translated and expanded Libro de los Juegos and the created Alfonsine Tables, the first being an in-depth documentation of board games based on skill and/or chance, the first of its kind in Europe, and the second a compilation of astronomical data and positions. Casters sees the two as inherently linked, believing humans to be the pieces of the games played by the heavens, and of course the ultimate game the heavens play is war.

    Caster owns a collection of hundreds of games, most prominently chess but with variants of backgammon and dice also included, and through the book’s expansion further, newer games can be collected. These games alone are not the true Noble Phantasm, but rather Caster’s ability to wager the fates of the players to the games, and a raised wager must be met.
    Wagers can be simple, like a Luck rank increase by one for the winner and decrease by one for the loser, to more intense like the winner’s Luck being maximised and the loser’s being minimised, to the loser dying on the game’s completion. These games may be played against Caster himself, or against another Master or Servant with Caster acting as referee.


    Siete Partidas

    Rules for the Game of Kings

    Rank: B
    Type: Anti-Army
    Range: Caster’s created territory

    Of course, the obvious flaw with Caster’s first Noble Phantasm is that an enemy Servant can just refuse the game in the first place and attack Caster directly. This is where his second Phantasm comes in, based on his court’s third famous book the Siete Partidas, a law code whose impact is still felt today.

    Through his synchronisation of games with astrology, within his territory Caster can make any game rule the rule of law, and that law being reality. Were chess rules enacted, one’s feudal class would determine one’s movement speed and direction. Servants’ stats would be randomised and rerolled under dice rules, and how many steps you could even take at a time randomised under backgammon. Being able to enact game rules upon his territory means Caster can also enact game penalties for rule breaking, such as damage, loss of mana, or sealing of skills or Phantasm depending on the severity of the rule broken, but he can also loosen rules for ‘good behaviour’.

    In short, refusing Caster’s games is not your choice… at least inside his created territory. His first Noble Phantasm still has an advantage in that it can be used wherever. Were he summoned as Ruler though, this Noble Phantasm would apply to the entire vicinity of the Grail War.


    Notes: Was originally gonna save this guy for Guess-A-Servant, but seems I couldn't wait that long, and it might've been slow going anyway since, outside maybe Spain, Alfonso X doesn't come up much anyway
    Last edited by NailsInYourFeet; September 6th, 2022 at 02:21 AM. Reason: Expanding Munchausen comment, Links

  9. #9669
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors
    Join Date
    Mar 2022
    Location
    Somewhere
    Age
    15
    Gender
    Male
    Posts
    2,056
    Blog Entries
    4
    thanks for your comment Nails! Also, wow that's a really fun Alfonso X sheet! I love that second NP.

  10. #9670
    Nails, Random, Vidi, thank you guys for the comments! Really proud of Ainu Dad and the Baron, so glad to see thoughts shared about them!

    I really like the combo Alfonso X's NPs offer, could really make a lot of Servant fights interesting and make the outcome of a Grail War less than predictable.

  11. #9671
    Cruciforme NailsInYourFeet's Avatar
    Join Date
    May 2012
    Location
    In-Between Days
    Gender
    Female
    Posts
    756
    Blog Entries
    12

    Archer - Mustafa Kemal Ataturk

    Archer of Perfection


    “I can see this Grail War is deserving of the title. Our path shall get far bleaker before it gets brighter, but at least it’s one more chance to free the modern world from the rule of the past.”

    True Name: Mustafa Kemal Ataturk
    Aliases: ‘Mr. Perfect’ given what Kemal translates to, Father of the Turks
    Alt. Classes: Ruler, Rider, Shielder, possibly Lancer
    Source: History
    Region: Turkey, slight fame boost in Australia
    Catalyst: Were a summoning performed in Ankara, it’d be extremely difficult to summon anyone else but him (unless of course he was already summoned).
    Armament: Red Bow of Kemalism, custom-made Browning handgun, walking cane-rifle

    Character: The most accomplished Turkish general and politician of the modern era, some would even say ever. He was the Ottoman Empire’s fiercest fighter and leader during World War 1 and the War of Independence, saving his land from colonisation by encroaching empires, before establishing the new nation of Turkey that would guide his people into the modern, global era.

    Because of his importance to Turkey, Archer has become all but deified in his home country, much to his concern due to championing science, reason, and secularity. He is concerned that his actual policies and beliefs may have been forgotten in favour of his image and ‘myth’ in the national consciousness. Not that he could ever bring himself to resent Turkey, the country he gave everything for, he would just prefer people in general to care about ideas rather than feats.

    For all the people that do love him, Archer is hardly without enemies. An anti-traditionalist, he does not get along well with the average king, priest, mage, private businessman, or hero from the Age of Gods, though can make exceptions for individuals from any of these groups provided they’re receptive to new ideas, which unfortunately isn’t a lot. He is on much better terms with scientists, philosophers, elected officials, diplomats, peasants and the working-class, and the average more recent Servant.

    He sees the Holy Grail War as something he can’t turn down or back away from, but would ideally not have to be part of, as he’d hoped his soldiering days were over. When engaging in battle his old nature can kick right back in, with him being brutally relentless as he believes no quarter should be given in defence of the homeland. That said, having since seen the deaths of so many in multiple total wars as at least made him less fatalistic than he originally was and more considerate of his troops.


    Attribute: Star
    Alignment: Lawful Good, though can lean more Lawful than Good at times
    Likes: Modernity, Social Contract theory, Turkey
    Dislikes: Traditionalism, mysticism, the Ottoman Empire

    Relationships:

    • Alfonso X: “Shame your age never separated astronomy from astrology, you could’ve been quite the Enlightened ruler.”
    • Marie Curie: “Ah, my contemporary, though of course in physics and chemistry rather than the political sciences.”
    • Christina: “That abandoning your nation would be the best choice for it, what a tragic fate.”
    • Hamilton and Kafka: “So sad to see gifted minds spurn the modern world.”
    • Heinlein: "You certainly know science, but you don't seem to know reason..."
    • Cathy Morland: “This is why we should listen to reason. I’d dread to see a Turkish girl be as head-in0the-clouds as yourself.”
    • C.S. Lewis: “I’m no White Witch or Telmarine supporter, but I’d say Aslan has no business leading Narnia. Oh, ad using Turkish Delight as a temptation metaphor? Don't think I didn't see what you did there.”
    • Chatelet: “A regrettably overlooked scientist from the Golden Age of European reason, welcome!”
    • Ngunaitponi: “I hope there are no hard feelings. I remember seeing even Aboriginal soldiers there at Gallipoli, even if it seems their British officers didn’t.”
    • Michael Collins: “I couldn’t imagine compromising with British rule, and it seems it near broke you.”
    • Goethe: “You’re like Turkish history in a way, escaping its irrational past to reach science.”

    Master: It may be best were Archer summoned by a Hedge Mage or Spellcaster, given his soured reputation among mages over his clampdowns on mysticism. Helps that being an Archer means Mana upkeep won’t be much of an issue. The Einzberns may be the sort to think they could summon someone like him without issue anyway, assuming they ever went for more modern Servants.
    Natural Enemy: Suleiman the Magnificent, the average Caster
    Wish: That his ideas would be just as valued as his image.

    Parameters
    • Strength: ***** B
    • Endurance: ***** C
    • Agility: ***** C
    • Magic: ***** E
    • Luck: ***** C
    • Noble Phantasm: ***** A


    Class Skills

    Charisma

    A composite Skill consisting of charm and the natural talent to command or unify an army or country. Increases the ability of allies during group battles.
    • Rank B+→A+: Able to lead an entire country, with an unusual boost in power among his former enemy nations. Increased to the highest popularity humanly possible, bordering on a curse, should he be summoned in Turkey.

    Independent Action

    Capacity to remain independent even without a Mana supply from a Master.
    • Rank A: Archer grew accustomed to leading and taking action where his superiors would not, ultimately turning against them.

    Magic Resistance

    Built-up immunity to magic.
    • Rank D++: Archer was more active against the supernatural then you’d expect for a Servant of his era, having taken considerable effort to outlaw mysticism in Turkey. Nullifies Single-Action spells, but with an increased effectiveness against Islamic Sacraments. Further plus added from Innovation.


    Personal Skills


    Innovation – Kemalism

    A conceptual revolution specific to Mustafa Kemal Ataturk.
    • Rank A: Allows for the establishment of a new, forwards-thinking nation atop of the husk of a stagnant, dying one, the transformation of tradition into progress. Gives a passive resistance to attacks from royal, divine, and magus Servants.

    Military Tactics

    The ability to deal with battles between armies.
    • Rank B: Archer was consistently victorious in multiple grand-scale wars, including World War I and the Turkish War of Independence. Doubles damage from his own Phantasms and halves damage from enemy Anti-Army Phantasms. This skill might upgrade to Strategy in a Turkish grail war.

    Out of Due Season

    Allows the Servant to resist the effects of Mystery degradation, as if they had been both in an earlier era.
    • Rank C: Famously equated to if a great emperor of the past was born in contemporary times, though reduced in Rank as Archer considers himself very much of his era. Allows for an equivalent level of Mystery to a 15th century Servant.

    Unstainable Name

    Prevents the Servant’s legend itself from being tarnished and degraded, increasing resistance to blackening and preventing the application of Skills like Innocent Monster.
    • Rank B: Turkish law forbids any insult directed towards their nation’s founder. Somewhat awkward for Archer as he had nothing to do with this law, which didn’t come into existence till after his death.

    Noble Phantasms

    Alti Oklar
    Peace at Home, Peace in the World

    Rank: E-A
    Type: Anti-Army

    The crystallisation of Kemalism, the founding ideology of the modern nation of Turkey, as established by Archer. It takes the form of a crimson bow able to string up to six blinding white arrows simultaneously, that can shoot six opponents at once or a single opponent six times, especially since each arrow’s effects can stack.
    Each individual arrow is the crystallisation of each of Kemalism’s six principles, and have different effects on impact:

    • Cumhuriyetçilik (Republicanism): The abolition of monarchy in favour of a constitutional republic. Increases in power the greater the opponent’s royalty.
    • Halkçılık (Populism): Unconditional sovereignty for the people. Increases in power the more allies his Charisma reaches.
    • Milliyetçilik (Nationalism): National unity, awareness, and culture based on Social Contract theory. Increases in power the closer the Grail War is to Turkey.
    • Laiklik (Laicism): An active secularism that eliminates religious interference in state affairs. Increases in power the higher the opponent’s Divinity.
    • Devletçilik (Statism): State intervention in private business. Increases in power the higher the opponent’s Golden Rule Skill.
    • İnkılapçılık (Reformism): Modernisation and the overthrow of traditionalism. Increases in power with the Age of the opponent.

    Given being a divine, royal, wealthy, one man army from the Age of Gods describes what would otherwise be the ideal Servant of myth and the Grail War, this Phantasm could be thought of as a massive ‘balance patch’.


    Gelibolu Yildiz
    The Johnnies and the Mehmets

    Rank: A+
    Type: Anti-Army

    The crystallisation of the Gallipoli Campaign, one of the most disastrous series of battles in World War I. Fought between the Ottoman and British Empires, in particular the Australia and New Zealand Corps commanded by the latter, it is where the star of Ataturk rose to prominence as he emerged victorious… but not before hundreds of thousands were dead on both sides.

    A Reality Marble belonging not so much to Ataturk himself, he is more the keyholder and safeguard of it, but to the collective spirits of all those who died at Gallipoli on either side. Unlike Ionian Hetairoi, it does not summon forth any soldiers, given Archer prefers to let sleeping Wraiths lie. Rather, it creates a battlefield made up of the most unfamiliar terrain to Archer’s opponent, embodying his ANZAC opponents having never previously fought on such terrain. As examples, a skilled mariner could find themselves in a desert, a desert raider could find themselves in dense forest, and a plains commander up high on a mountaintop.

    The Gallipoli Campaign also infamously destroyed any faith the ground soldier may have had in their ruling nation, being the final blow to the Turks’ faith in the dwindling Ottoman Empire and making the ANZAC forces far less trusting of the British. This gives the Marble the secondary effect of being able to drain mana from Archer and the enemy Servant’s Masters, something likely of little issue to Archer given his independent Action and disdain of most mages.

    While it’s mostly an aesthetic effect, should a Servant die within this Reality Marble, the terrain will briefly take their appearance of their homeland and/or favoured terrain as part of a memorial service by Archer. To him it doesn’t matter whether a dead soldier came from near or far, this Reality Marble is theirs equally.

    Speaking of those who form the Reality Marble, given the proximity of Gallipoli to the site of ruined Troy, it's possible this Reality Marble is additionally formed by the souls of all those who died in Trojan War as well as the modern Gallipoli Campaign. Given Archer’s refusal to disturb dead soldiers though, even if this was the case he’d leave them be.


    (By Pixiv ID 1992123)

    Notes: People said before that Michael Collins was a controversial modern Servant... and now I went and did Ataturk, basically the biggest deal ever in Turkey. Guess me being Australian makes this even weirder. Still, genuinely surprised BL has gone this long without an Ataturk sheet

    I also know it should be 'Alti Ok', but I went with Oklar so readers wouldn't confuse it with 'OK'

  12. #9672
    Local Extra Class Aficionado DelRey's Avatar
    Join Date
    Aug 2020
    Location
    Lost in Ambition
    Gender
    Male
    Posts
    3,683
    Blog Entries
    6
    Ffs i cant keep up, im too much behind
    "Let's see the color of your coin, my friend."



    Behold my vault of Heroes.
    Where the Heavens and the Abyss breath the Music of Humanity.


    The King's duty is to provide. And provide, I shall.
    University of Formatting | Gallery of Potential | Memorandum of the Extra Class Kings

    Our Kingdom will grow. And we shall know each citizen.
    Create-a-Servant 4 soon.

  13. #9673



    Name: James Figg
    Servant Class: Berserker
    Alternate Classes: N/A
    Gender: Male
    Height: 6’0”
    Weight: 185 lbs
    Source: History
    Country of Origin:England
    Alignment: Chaotic Neutral

    PARAMETERS
    Strength: C-A+
    Endurance: A++
    Agility: C-A+
    Mana: E
    Luck: D
    NP: B+

    CLASS SKILLS
    Mad Enhancement [E-]
    While it was never recorded that he had any bouts of madness, Berserker partook in prize fights during an age where almost no real rules were set in place, even gouging was allowed in fights.


    PERSONAL SKILLS
    Bare-Knuckle Fighter [A+++]
    Considered a champion of the sport and an expert in other combative arts, this skill enhances Berserker’s already tremendous martial skill to a superhuman degree, far exceeding the human limitations that held him back in life. In addition to fist fighting, the sport included the use of live swords, daggers, shields, quarterstaves, and cudgels. Aside from weapon skills, fighters they also trained in a fist fighting art that included eye gouging, hair pulling, spitting, head-butting, purring, stomping and kicking downed opponents, or wrestling throws and grappling whilst on the ground. The men who partook in these matches were often referred to as "prizefighters" because they would fight against all comers for prizes of money, free beer, hats or cups. Berserker had perfected a unique style of unarmed combat, which became known as "Figg’s fighting". When dealing with a wrestler, instead of confining himself to only grappling, Figg would strike a rival with his fists in the clinches when it was possible. Against a better wrestler he would use his pugilists skills to batter them, until they could no longer continue or they were so beaten he could easily pin or submit them. Against an opponent who could trade blows, he would grapple them to the ground and force them to concede.

    Champion [A++]
    During his time as a boxer, Berserker had won over 270 fights and only suffered one loss, which he later made up for in a rematch. This skill combines the effects of Eternal Arms Mastery and Natural Body.

    Battle Continuation [B+]
    Having won 270 bouts, Berserker is able to continue brawling with other servants for long periods of time.



    NOBLE PHANTASMS
    Spoiler:
    Pioneer of Boxing; Champion the First
    Ranking: A++
    Classification: Anti-Unit
    "Here I am Jemmy Figg from Thame, I will fight any man in England".
    A crystalization of Berserker’s challenge to London and his fights against its strongest, this Noble Phantasm allows Berserker to match or rise above a target’s physical abilities and overall physical capacity for damage when a duel has been initiated. The ability itself takes the concept of being a Challenger and utilizes it to empower Berserker to grant him to have a truly satisfying fight with whoever he deems to be his opponent by raising the ranks of his Physical Parameters. The ability begins when Berserker has registered in his heart and mind that the person before him is someone he desires to duel with, to have a one-on-one fight with that no one else may take part in. It is when he readies himself for this fight that the ability activates, energies washing over the area to gauge the target’s physical abilities before quickly taking this for reference and applying the energy to Berserker’s body, raising his physical stats to a point where he can evenly match with the target’s physical ability, becoming stronger, faster, more durable, and having higher stamina.

    Depending on the target, Berserker can instantly gain a physical ability that far outclasses what he had previously. When this change happens, Berserker’s body will adapt to the strength accordingly, strengthening his bones, muscles, joints, and overall body to allow him to use the newfound strength without the worry of breaking his body from a singular use of it. The ability itself reacts differently when applied to those with weaker physical abilities than Berserker, rather than making it so they are evenly matched, the energies will instead take the physically weaker opponent’s physical stats and add them to Berserker’s, empowering him still. This is the ability to register the physically weaker opponent as not being a worthy challenge for Berserker and thus dangs to make the fight quick, giving Berserker the physical advantage over them. When fighting someone with equal physical ability, the energy will instead boost his endurance and stamina, prolonging the fight for as long as it can go as Berserker will have found a natural equal, thus making the fight all the greater. In the event of fighting multiple opponents on his own, the Noble Phantasm will raise Berserker’s parameters to match the opponent with the highest total physical parameters, and for each additional opponent, a positive modifier will be added to his improved stats.

    The main weakness is that the Noble Phantasm has limits in how much it can empower Berserker, it cannot bring his Parameters to the ranks of EX, but the energy will instead bring Berserker’s physical ability as close to this as possible.


    Amphitheater of Clashing Fists; Great House
    Ranking: B+
    Classification: Anti-Unit
    During his life, Berserker had founded an amphitheater where he would promote and run matches, sometimes even his own fights. This Noble Phantasm Crystalizes the amphitheater into a Reality Marble, where Berserker and his targets are warped into the legendary “Great House,” and the chosen fighters into its ring. Great House applies an inverse effect to Berserker and all those within the Reality Marble, where all Parameters are reduced to the peak of human ability and all Noble Phantasms, in addition to skills, are sealed. The function of this Reality Marble is simple, it removes the superhuman and supernatural elements from those trapped within and forces them to fight against one another with only human skill and technique. In addition to the loss of power, those selected as fighters by Berserker will be trapped within the confines of the ring, where they can neither escape nor receive outside help. In the truest sense, this Noble Phantasm brings forth the “Manly Self Defense” Berserker had honed and mastered, forcing its glory upon those he wishes to see the fight, including himself. The Reality Marble will last between three and five rounds, and once the match reaches a conclusion, the Reality Marble will dissipate. It should as well be known that the Reality Marble will remain so long as the chosen fighters do not fight, trapping all within the space until the match has reached its proper conclusion. There is a condition when it comes to selecting fighters, however. As with any match, it must be one where both fighters are willing to fight the other, and in the case of the Noble Phantasm, Berserker can only create a match between fighters if both contestants have a will, desire, or need to fight the other, meaning Berserker cannot force a match upon those who do not wish to fight one another, but in such cases, he may choose himself as the Challenger. Due to his low Magic rank, however, this Noble Phantasm cannot be cast repeatedly during a Grail War or a Singularity, often needing to be saved for turning points or to level the playing field against a powerful Servant.


    LORE
    Spoiler:
    From early age Berserker, or James Figg, was an expert fencer, and has become renown for his mastery of the short sword, cudgel, and quarterstaff. Later he took up the study of "boxing" as the unarmed combat, which had become popular in the late 1600s, was commonly called. Figg himself referred to all these martial arts as "the manly art of self-defense". Figg traveled far and wide working the fairs at the time, where he challenged all comers in armed or unarmed combat "from noon til night". Soon the Earl of Peterborough became his patron and helped him set up a fighting academy to train others, as well as build a fighting stage that become known as "Figg’s Amphitheatre". The amphitheater was a raised platform surrounded by railings so that the combatants would have a proper stage to exhibit their skills. Later, other such amphitheaters would be built in Hyde Park and on Oxford Street in London, where crowds would gather to watch young men participate in what was known as "boxing’" or "Figg’s Fighting". The combatants were not always exclusively male either.

    Figg became the first celebrity prizefighter of England and his fame only grew when he claimed the Championship of England in 1719. He would go on to defend it against such noted boxers at the time as Timothy Buck, Tom Stokes, Bill Flanders, Chris Clarkson, and Ned Sutton. In all he is believed to have had 270 fights of which he had only lost once, to the pipe-maker Ned Sutton, after having previously beaten him. A third, deciding match, between the two, took place on the 6th of June 1727, in front of an audience of 3,000 spectators that included the Prime Minister of England, Sir Robert Walpole. The first round was with swords and a cut to Sutton's shoulder resulted in Figg winning that round. The second round was fist-fighting which included throws and grappling, Figg won this round by submission. The third round was with cudgels during which Figg shattered Sutton's knee to win the match and reclaim the title. Figg died on 8 December 1734 and was buried in the churchyard of St Marylebone on 12 December. Little is known of his family except that his wife gave birth to a son the day after Figg's funeral. His former student George Taylor took over Figg's business after his death.

    The Gentleman's Magazine of April 1735 published the following epigram:

    Brave Figg is conquer'd, who had conquer'd all,
    Yet death can boast but little by his fall,
    For, half afraid, he threw a leaden dart,
    And maim'd him, e'er he pierc'd his noble heart.
    Th' undaunted hero, grimly, as he fell,
    Look'd for his arms, and swore by heav'n and hell,
    Death never should his conquest have secur'd
    Had he fought fairly with a staff or sword.


    PERSONALITY
    Spoiler:
    When describing the way Berserker carries himself, one can certainly describe it as Rugged, having a rough and tough demeanor, along with unshakable confidence to boot. This ruggedness often gives Berserker an aura of wild strength and manliness, creating implications that Berserker may be less than civilized, such a thing is further pushed by his seeming lack of care in manners or the impressions he may give with his behavior. The confidence he has in himself is what mostly makes him so rugged, being able to be himself no matter what kind of opinions form about him. As such, he can often be seen as a delinquent, simply doing whatever and act however he wants regardless of any judgment he may receive from his peers or strangers, almost having no shame in most cases. He seems to hold little care for manners, finding most of the typical polite actions attributed to them as troublesome, much preferring to do what he finds most comfortable for him without doing the extra steps. Despite his looks and rugged self, Berserker is fairly carefree, always enjoying the present moment rather than worrying about issues that may come from the past or may appear in the future, though there are exceptions. He always tries to live in the now to enjoy his youth as much as he can, wanting to live the way he wants so that he can look back on it fondly without any regrets. In truth, Berserker is a fairly simple person, he has no complicated philosophy or reasoning for why he does things, he does not go through hoops to explain his actions, it is as simple as whether or not he wants to do a certain action; if he wants to protect someone, it would be as simple as him either liking them or not liking whoever would do them harm, or whether or not he believed it was the right thing to do. He will not only give simple reasons for his actions, but make simple solutions as well, going for the simplest answer to the problem before him, whether that is beating up the perpetrator of the problem, sleeping through something he cannot do anything about, or simply working harder to gain an absolute victory.

    Despite his carefreeness, Berserker is rather diligent, working hard on whatever task he gives himself, even if it is a minor one. He seems to refuse to simply finish a task with an acceptable success, striving to go above that to exceed not the expectations of others, but rather his own. Indeed his desire to go above and beyond comes from the innate need to test and push himself, to become more than what he is. He does not simply wish to improve himself, he wants to exceed the him of the past by surpassing himself with each task he sets his mind to. This is especially so whenever he is training or working out, wishing to become stronger by a large margin within any single instance. As such he never goes for subtle improvement, he wants it to be very clear by how far he’s come. He will even seek out this growth amid combat, growing ecstatic when he finds a way to become stronger during a fight. Perhaps another thing that contradicts his carefree nature is how fierce and hot-blooded he can be. Berserker can show to be very fierce when the situation calls for it, becoming aggressive as he charges into the scene like a wild beast. This is made especially so whenever he fights, Berserker mostly drops all calmness he has for beast-like fierceness to give his all in a fight. It isn't uncommon for him to let out a battle cry or some kind of hot-blooded yell as he charges into battle, not bothering with any kind of stealth, though always finds enjoyment in catching his opponent off guard from such tactics when he does employ them. His diligence especially shows during his hot-blooded fierceness whenever there’s a fight, Berserker seeks to go above on fighting the opponent to the point where they may have several broken bones, or even be traumatized, not ending the fight until the enemy is unconscious. Indeed, Berserker is ruthless when it comes to fighting, showing little to no restraint in beating someone down, fighting them with an animalistic resolve to defeat them. This is mostly Berserker showing his respect or in some cases ferocity, toward any opponent that would welcome a fight with him. He has a deep love for combat, something which may be the source of his hot bloodedness which typically comes to the surface during a fight.

    For Berserker, it isn’t just a thrill, it is a way of life, one that he is more than comfortable with and understands the risks for. He often seeks out opportunities to fight, to face fighters who would step up to the plate to do combat with him; whether it’s street fights with punks who believe they own the streets they walk down, challenging entire boxing gyms just to get to their champion, and of course entering underground martial arts tournaments, Berserker will always seek out other fighters. As such, he will often ask any onlookers he catches if they want to fight as well, even if they appear weaker than him, accepting and moving on if they deny the offer, respecting the wishes of those who either have no interest in fighting or simply cannot be a fighter themselves. Whenever Berserker sees someone who appears to be strong, he can be quite provocative, egging them on and being openly flippant with them to initiate a fight, even if it’s a fight he may lose. This leaves him as being fairly impudent, never really showing any respect to anyone, save for those who have earned his respect, which can be obtained through fighting or simply seeing enough of their personality to distinguish whether or not he likes them. Though just like those who deny his offer, he will not pursue to provoke the fighter anymore, simply respecting their wishes to not fight, however, this is only the case for those who he believes he wouldn’t find much enjoyment in fighting, something he typically will determine while sizing them up or seeing how they fight as a spectator. If the fighter truly is remarkable, however, Berserker will hardly give up on his desire to fight them, continuing to try to egg them on, but going no further than that, believing starting a fight without their agreement would prevent them from being able to completely prepare themselves; he would neither use another person to get them to fight, especially someone who cannot fight themselves, hating the idea of having to use someone else just to get a fight between two fighters to begin.


  14. #9674
    後継者 Successor DrStein's Avatar
    Join Date
    May 2019
    Age
    27
    Posts
    765
    Blog Entries
    2
    Quote Originally Posted by DelRey View Post
    Ffs i cant keep up, im too much behind
    I finally caught up and then like four more pages dropped!

    Some cool sheets from what I've had time to skim, guys.

  15. #9675
    Cruciforme NailsInYourFeet's Avatar
    Join Date
    May 2012
    Location
    In-Between Days
    Gender
    Female
    Posts
    756
    Blog Entries
    12
    Quote Originally Posted by DrStein View Post
    Some cool sheets from what I've had time to skim, guys.
    Ooh, out of curiousity, any new sheet in particular spring to mind?

    Though of course, if you can't think of any yet I understand, sometimes I can't think of anything to say other than 'this is cool'

  16. #9676
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors
    Join Date
    Mar 2022
    Location
    Somewhere
    Age
    15
    Gender
    Male
    Posts
    2,056
    Blog Entries
    4

    Source: Fbiuzz

    Class: Rider
    Other Classes: N/A
    True Name: Cynisca
    Alignment: Neutral
    Place of Origin: Greece (440s BC)

    Parameters:

    STR: C
    END: C
    AGI: C
    MGI: D
    LCK: C
    NP: A

    Height: 171cm
    Weight: 110lvs
    Likes: Exercise, defying social norms, chariot racing
    Dislikes: Misogyny, people who talk to her while she's exercising
    Talent: Winning the Olympics
    Natural Enemy: Queen Medb
    Attribute: Man
    Traits: Humanoid, Divine, Female, Weak to Enuma Elish
    Armament: Chariots
    Catalyst: An ancient, half-shattered chariot wheel

    Class Skills:

    Riding C+: She was a capable rider of steeds, but nothing incredible in any area apart from chariot racing. Hense, this skill ranks up when she is riding vehicles.

    Magic Resistance B: She lived in the Age of Gods and saw plenty of magic in her life, granting her the rank of B which permits her to ignore moderate-tier magic.

    Personal Skills:

    Victorious Laurel Wreath A: The laurel wreath provided to one who won the Olympic Games, manifested as a skill. An "extreme athletics" skill ranking up her physical statistics (Strength, Endurance, and Agility). In addition, it has an additional effect depending on the area in which it was won. For her, as she won it in chariot racing, it also serves as a special addition to her Riding class skill, permitting her to ride any mount with average proficiency up to and including low-ranked Divine Beasts.

    Natural Athlete A: An incredibly gifted athlete who trained heavily from youth, she gains this skill denoting that. Her strength constantly remains, through whatever interference she is capable of pushing through as long as it is below the rank of B. She also gains proficiency in one-on-one combat, as that was a major focus.

    Hero-Cult B: The sublimation of her deification after death as a hero, in other words, a demigod. This causes her to be able to create shrines, sanctuaries where people within empower her with their veneration of her. In addition, she gains Divinity at rank B, equivalent to a medium-ranked demigod.

    Noble Phantasm(s):

    Chariot Racing At The Olympics
    Arma tou Viktora


    Type: Anti-Unit
    Rank: C
    Range: 10 meters
    Max Targets: 1 Target

    The sublimation of her victory at the olympics, created into a Noble Phantasm. This allows her to manifest chariots of all different types, each very well-made during an age full of Mystery. Each one of them is also perfect, for no equipment failure and no sabotage can prevent it. And they are guided by immensely fine steeds with a powerful charge attack.

    Anavaino Sparta
    Once Again, I Ascend To A Legend

    Type: Anti-Fortress
    Rank: A
    Range: 100 meters
    Max Targets: 1000 targets

    The sublimation of her ascension to the status of a venerated being, being venerated even as far away as Egypt during the Ptolomaic dynasty. When its true name is called, a divine chariot emerges, pulled by two immense pegasi and glowing a beautiful white. Cynisca will guide it into her targets in a devastating burst of light. However, afterwards, she will have to depart, returning to the Throne of Heroes.

    Lore: Cynisca was a Princess of Sparta noted for her victory in the olympic games in chariot racing twice. As women were not allowed to compete in the olympic games, she trained the horses to perfection and then hired men to drive the chariots: the owner of the chariot gains the medal in chariot racing.

    Personality: A cold person utterly obsessed with her exercise. She hates people, and especially people who speak to her while she's exercising. She loves animals, though, especially horses, which she can often be seen speaking to. She will grudgingly respect anyone who loves exercise. Her wish is to be left alone for good, only keeping her horses.

    Relationships:

    Medb: "What have you twisted that poor chariot into?"

    Red Hare: "There's actually a horse servant? How incredible!"

    Lu Bu: "Take care of your horse. ... Don't give me that "I am a Berserker" nonsense, just take care of him."

    Marie: "Ooh, crystal horse! ... I shall ride it."

    Medusa: "Your horse is also your child? My, that must be confusing."

    Chiron: "I've heardd of you, great Horse teacher."

    Xiang Yu: "A... robot horse human? What?"

  17. #9677
    Appreciator AndrosTC's Avatar
    Join Date
    Sep 2022
    Location
    A place where it's barren and blighted
    Gender
    Male
    Posts
    77
    Blog Entries
    3
    “At God’s behest, I shall fight against injustices of the world. An unending struggle, to the very end.”

    < - - < - - <<< - - <<<<< (======) >>>>> - - >>> - - > - - >

    < -- < -- <<< -- <<<<< (=====) >>>>> -- >>> -- > -- >

    < --< --<<< --<<<<< (=====) >>>>>-- >>>-- >-- >

    --< --<<< --<<<< (====) >>>>-- >>>-- >--

    This is the amend of those who came before, and for those who came after


    --- R U L E R ---
    of the Gunung Jati


    Class: Ruler
    Alternate Classes: Saber, Archer, Rider, Lancer
    True Name: Syarif Hidayatullah
    Aliases: Sunan Gunung Jati
    Alignment: Lawful Good
    Origin: History, Indonesia (16th Century)
    Height/Weight: 169cm / 62kg
    Attribute: Star

    ===== <<<>>> ===== <<<>>> ===== <<<>>> ===== <<<>>> =====

    Likes: The Qur'an, Righteous People, Teaching, Book, Struggle
    Dislikes: Treacherous People, Blasphemy, Heretics
    Natural Enemy: Alfonso de Albuquerque, Prabu Siliwangi
    Armament: A Wooden Staff
    Catalyst: Shard of Puser Bumi monument

    ===== <<<>>> ===== <<<>>> ===== <<<>>> ===== <<<>>> =====

    PARAMETERPARAMETER
    STR : C
    AGI : C
    END : B
    MGI : A
    LCK : B
    NP : B ~ (A)


    ===== <<<>>> ===== <<<>>> ===== <<<>>> ===== <<<>>> =====

    SKILLSCLASS SKILLS
    CLASS SKILLS

    Magic Resistance --- (EX)
    The Nine Walis (Priests) are all familiar with all kind of magecraft and especially witchcraft because of constant engagement against local priests and mages. They were given Karomah (Brilliance) by God to strive through their duty as the bringer of Light and banisher of evil.

    God’s Resolution --- (A (EX))
    Able to give two command spells to each servants, cannot repurpose the command. The stats being so high simply because the fight took place in the land of Java. Then turn into EX if being casted under Ruler's territory, increased the number into three.

    True Name Discernment --- (A)
    Vital skill of a Ruler. Able to deduct a Servant true identity, thus nullifies their element of surprise because their identity being laid bare.

    Territory Creation --- (A)
    Creating a workshop in similar manner to that of a Caster, to create a ground advantageous to one’s abilities. During his life, the Nine Walis were known to build various mosque all across Indonesia. Ruler could create a mosque or residing to existent mosque all across the city to give him buff.

    PERSONAL SKILLS
    PERSONAL SKILLS
    Divinity --- (E)
    Indicator of a Heroic Spirit’s divinity. Ranked E because Ruler himself believes his Karomah (Brilliance) was all given by God, Allah, and not innately coming from within himself.

    Breaking the Spell --- (A)
    Crystallization of the Nine Wali’s one of the most well-known feats, fighting against powerful and mythical local priests and mages. In Javanese stories, the Walis were always come out victorious with the will of God. This skill allows Ruler to cancel enemy’s magical ability under the rank of B+. He will simply raise his hand in the air and all kind of magecraft simply cancelled and the user had to begin from start.

    Waliyullah: Give them Thy Message --- (A)
    Waliyullah means God’s Messanger (lit. God’s Representative) this skill allows Ruler to brought forth everyone, be it Heroic Spirit or ordinary human into table of negotiation. An absolute rule he could impose on everyone and forcing them to agree to discuss things without violence. This skill is coming from the Nine Walis rule of Tabligh (lit. announcing) the discipline of self to be able to spoke to a lot of people and brought them into discussion table, the ability stemming from the Prophet Muhammad himself.

    Warrior-Saint --- (B)
    Crystallization of his feats as the Mentor of Kings. This ability gave him enormous boost against heroic spirit with trait of King, Dragon, as well as enemy with Evil alignment.


    KINGMAKER OF CIREBON
    "The time of retribution has come, for the follly of men shall end here!"

    True extent of Ruler's power are beyond measure, for he is the Ruler of the Land. He fought numerous enemies, banishing many evils, raising the power of the Islamic sphere of Java, and practically able to conquer the whole land. All in the name of God himself, the greatest, the one without any liking of Him. This skill allows Ruler to change his form into stronger being, a being of celestial order. All of his stat increased by one point.

    In this Kingmaker form, the skill works as accelerator of Ruler's power, the fact that the Island of Java has been successfully converted into Islam. It's the pinnacle of Ruler's overall performance, he will be able to fight like a true Servant would be, this skill allows him to stand on equal ground against a servant as strong as Achilles, Rostam, Cu Chulainn, Lancelot, and many other dignified Heroic Spirits.




    ===== <<<>>> ===== <<<>>> ===== <<<>>> ===== <<<>>> =====

    NOBLE PHANTASM
    Puser Bumi --
    Decree of Balance
    Heavenly Nail
    (B (A))
    Type: Anti-Country, Barrier, Anti-Evil

    “Reminder to those who are just, warning to those who covered their heart from the truth. This is the Nail of virtuous message to all of humanity, at God’s will, remember thy role as Protector of Balance. Come forth! PUSER BUMI!”


    Puser Bumi/Center of the World (lit. Earth’s Navel) is a monument of a giant nail used by Ruler as the message and reminder to protect the balance of all universe that the Qur’an commanded. Also as symbolic movement of Islamic Mission in Nusantara.

    The nail itself possess no divine power, but it did contain all virtues and morals that the Qur’an taught and cautionary tales to those who wronged the natural order of things. It’s a constant reminder to live in accordance to God’s enlightened path and to not disturb the universal balance of things.

    Upon unleashing the Noble Phantasm, the sky will become clear and the wind breeze in soothing blows. A giant blue nail appeared on the aether that struck down the source of disruption of the earth. As the Nail cemented itself on the soil of the earth, even the most barren wasteland would be turned into a green lush paradise. It would give anyone with good alignment a significant buff and healing, and inflict serious damage upon those with evil alignment. Even simply walking on the regenerated earth would damage them badly.


    ===== <<<>>> ===== <<<>>> ===== <<<>>> ===== <<<>>> =====

    LORE
    OVERVIEW AND EARLY LIFE

    Ruler's true name is Syarif Hidayatullah, commonly known as Sunan Gunung Jati. A quintessential figure of Islamic movement all across Indonesia along with other Imams of Walisongo. He was born on the year of 1448 AD from his father Syarif Abdullah Umdatuddin and his mother Nyai Rara Santang. His mother was an imperial princess of Pajajaran Kingdom with direct lineage to the legendary sundanese king, Siliwangi.

    Since he was a young man, he already deeply invested in spiritual knowledge and is active member of any study and discussion meeting with other ulama (scholars) and wali (priests) that even after graduating from a prestigious Pesantren (boarding school that mostly teaches Islamic teaching) he was immediately sent to the Middle East to continue his study there.

    According to Babad Cirebon, Prince Cakrabuwana was initiating a development program for the city of Cirebon. When Hidayatullah was back to Nusantara, he immediately took himself in the big role for the development of the city, thus granting him the trust of the Prince and many of his advisor. He proved to be a rather outstanding conceptor for the early foundational state of the city. Thus granting him guardianship over the city.

    THE HEAD OF THE WALIS

    In 1478, a referendum of walis was being held in Tuban, Eastern Java. The referendum was meant to realizing the succession voting of Sunan Ampel. The voting was met with the agreement of Syarif Hidayatullah as the leader of the walis. And thus, he immediately moved the Dakwah epicenter to Gunung Jati, Cirebon, West Java.

    This specific region immediately marked with a monument called Puser Bumi (Center of the World). The monument itself is an obelisk, a great pillar, of which bored a hole deep on the earth. The monument of remembrance of his greatest achievement that he was able to centralized the Islamic mission in Nusantara.

    He, along with other Walisongo, tried to persuade his grandfather, the legendary Sundanese king Siliwangi, to convert to Islam and declare shahada. His grandmother already converted herself to Islam, but Siliwangi still persist on his iron rule that he won't be a Muslim, thus, his effort was left in vain. By the year of 1482, Siliwangi was able to unite the Kingdom of Galuh and the Kingdom of Sunda. This indeed was a threat for Hidayatullah and the other Walis, because this meant opposition force just grow stronger.

    On 2nd of April 1482, Syarif Hidayatullah declared an ultimatum directed towards his own grandfather that Cirebon would not sent yet another tribute to the Kingdom of Pajajaran. Many local figures of Cirebon immediately sided with the Sunan in opposition with Siliwangi. Then, he and his advisors immediately building a strong relation with the Islamic Kingdom of Demak.

    EARLY STAGE OF CIREBON

    With Raden Patah of Demak declared as the King of Java by the walis, Cirebon was made into a vassal of Demak, in which Hidayatullah have no problem with, for this is the exact grand plan of Islamization of Java as decreed by Sunan Ampel. The Islamic faith is going to be spread all across Java with Demak as the pioneer of the whole movement.

    By the year of 1511, he married Prince Sebrang Lor of Demak with his daughter, Ratu Ayu, of which solidified the Demak-Cirebon bilateral relationship. This is a much needed political movement, for this is among the most critical era of Islamic mission that there's more and more threat to the Dakwah movement. Just to name a few, Portuguese Empire is eager on expansionism of Southeast Asia, and they felt that the walis' united power is a threat for their dominance. As such, the nobles of Sunda in open arms accepted Portuguese as an ally to quell Islamic influence.

    He trained and taught Prince of Demak as well as Patih Unus to expand the maritime doctrine, with him leading some advanced development of strategic ports all across Java to gather all available power of Demak-Cirebon to maintain total supremacy over the island of Java. This is yearly long development program of which at the same time, he had to extinguish any resistance on the west of Java.

    To solidify Islamic influence on the west of Java, by the year 1518 he along with Sultan Maulana Hasanuddin was able to establish the foundation for the Kingdom of Banten. A kingdom that was made above the conquered land from Pajajaran, in which Hidayatullah along with many other Islamic nobles of the time tried time and times again to quell any resistance and to convert the majority of the people into Islam.

    DISASTER OF MALACCAN CAMPAIGN

    As the year 1521 rolls by, Patih Unus and Prince Sebrang Lor already amassed large fleet of Javanese Jong, with an army no less than 20.000 men, all ready and trained to launch an invasion towards Malacca, of which are now under Portuguese control. This operation was named "Jihad Expedition" that the Muslim of Java are all in unison to support the King of Java and Hidayatullah. Alas, the campaign ended in a disaster, Portuguese ships were more agile and smaller, allowing better maneuver in opposition of the large and slow Javanese Jong.

    This horrible disaster left many advisors and Hidayatullah himself contemplating the cost of the defeat. Thus he, along with Patih Unus scrapped the ancient naval doctrine tradition, favoring smaller vessels for better maneuver. And in the macro scale, he never tried to raise another army to take over Malacca. Instead, he along with other nobles and advisors tried to find a way through attrition and sabotage to lure the Portuguese to fight in Java, where the Javanese would be on advantageous situation with better supply and manpower.

    ENDLESS SKIRMISHES WITH REMNANTS OF SUNDA

    Even by 1522 the Kingdom of Banten already established itself as dominant power in the West Java, stiff resistance still exist in pocket defense on the southern part of the land, with mountainous terrain as natural barrier, the people of southern part of West Java are still untouched by the Islamic priests, let alone the military.

    This ongoing skirmishes and endless war, of which both side never tried to pass the mountain to see the other side, lasted well over 40 years. That in crawling advances, the Muslim slowly able to capture key towns along the border. And finally, by the year 1568 (at this time, Hidayatullah is now aged 120) the Cirebon-Banten united force finally able to break through the stiff resistance. A conference with Sunda nobles was held, of which Hidayatullah immediately gave them 2 condition.
    1. To the nobles, Convert to Islam, and they can live their life and they can maintain their lordship
    2. If the nobles refused, they must leave their palace and their lordship would be scrapped from them

    Many nobles obliged the first option, except the Elite Corps of Pajajaran, of which 40 of them chose to exile themselves. Was said to be the original ancestor of the 40 clans of the Baduy People.

    DEATH

    Then, by the year of 1569, Syarif Hidayatullah finally passed away at the age of 120. His sons and grandsons never had a chance to inherit the throne because he outlive them all. His great-grandson, Fatahillah was now inherited the Throne of Cirebon. Syarif Hidayatullah was posthumously given the title of "Maulana Syarif Hidayatullah Sunan Gunung Jati" by the Javanese people.

    He was among the key figure of Islamic expansion through peaceful mission or even through aggressive diplomacy and war, the role of which he contributed from the year 1470 to appease Siliwangi until 1568 to unite all of Banten, a hundred year worth of struggle, "an unending struggle, to the very end."


    ===== <<<>>> ===== <<<>>> ===== <<<>>> ===== <<<>>> =====

    PERSONALITY AND BACKGROUND
    "A Gentle Soul in the Merciless World"
    A timid, bold, and insightful man that he is, Ruler embodies the spirit of both a warrior and a saint. He deeply love the ideas that Islam teaches, that he spent more than 100 years simply to spread the message of the faith. His love of Islam and its teaching is what drive his motives and placed him into the role of a Ruler. He had no wishes upon the grail, for he believe that his life is already fulfilling, and his present incarnation is not a second chance of life, but merely a calling to present himself in a much needed role of a ritual.
    "Me? I have no wishes upon the grail. The dead should not interfere the living, this incarnation is merely a byproduct of a ritual that requires my role, that's all. I'll play by my role and I won't overstepped it."

    His leading principle of life is that he must abide by the teaching of Allah and his Prophet, this self-discipline also manifest itself in his servant form. Although, his current self is not a pure human being, for he's merely a spirit that was given form, he has no right to taught the living how to conduct their lives. That means, even if he still practices his past life behaviors, he won't be on a mission to spread it. This deep understanding of his role requires a high discipline as well, he must abide by the rule of the war, and he has to make sure everyone do so too.

    "Eternity Teacher"
    The form he took is that of an attractive young man, of which in line with the time on his youth where he attempts to persuade Siliwangi to convert to Islam. Such is why he's on a more naive phase of his life, he's still struggling to self-disciplined himself, this saint graph meddle on his judgement ability, he still has bias on decision-making, unlike the older, wiser version of himself. Ruler's Kingmaker form also took its root on him being deeply ambitious with the spreading of the Islamic faith, that he's still a young lad with rooted idealism.


    ===== <<<>>> ===== <<<>>> ===== <<<>>> ===== <<<>>> =====

    RELATIONSHIP
    CANON SERVANTS

    Saints
    "It's a pleasure to meet you, the word of God should not be spoken in vain, and you're amongst them who prove their faith and act accordingly to the teaching of the Greatest one. May God grant you the highest place in Paradise."

    Ashiya Douman
    "What an abomination. This shaitan should not be left unchecked, the devil himself is the reason why such distortion of reality exist in the first place."

    Achilles, Cu Chulainn, Heracles, Charlemagne, and the Knights of the Round Table
    "So this is the venerated heroes of Europe. Not bad at all! You serve your country well, and your name shall live on, go down in history as the figure of courage which men would follow your steps."

    Hassans
    "You distort the teaching of Allah, you're among those whom the Prophet marked as blasphemers! May God place you in the deepest pit of hell, tortured by the very
    Zabaniya
    angel
    you so claim to tame."


    Iskandar
    "Iskandar Dhulqarnayn?... No, you're not him. He lived two thousand years before you even born! But, I acknowledge your achievent, for you also able to conquer both end of the world."

    Jeanne d'Arc
    "A fair lady such as yourself, in deep struggle to fight for a nation which ended up betrayed you... You must know that Allah granted the wish of those who's wronged. I hope you pray for the salvation of yourself, and those who wronged you."

    NON-CANON SERVANTS

    Other Walisongo
    "Assalam alaykum. May God's blessing and peace be upon you. It's a good sign that good man such as yourself came here, we're going to learn a lot from each other. May Allah grant you the highest place in Jannah."

    Fatahilah
    "Alhamdulillah, you're also here, Fatahilah. You're among those who fought for this land and reclaim the right of the people. I'm deeply assured with you here."

    Gajah Mada
    "It's you, Mahapatih Gajah Mada. Your ambition did not end in vain, I assure you. Nusantara's identity is secured, our identity is secured, all because of you. We, the people of Java, no, the whole Nusantara are grateful of your struggle."

    Alfonso de Albuquerque
    "You must know that I have no personal issue with you, but your expansionist doctrine ravaged this pristine land and gouged out everything that we have. I resent you not because who you are, but because of what you did."


    ===== <<<>>> ===== <<<>>> ===== <<<>>> ===== <<<>>> =====

    Ultra Bottom Creator Note

    Hello all! I'm Andros and I'm new user here, I hope you guys like my first ever servant sheet posted here.
    Anyways, thanks for the reading!

    Last edited by AndrosTC; September 12th, 2022 at 10:26 PM.

  18. #9678
    Your average angst/edge supplier BnEl15's Avatar
    Join Date
    May 2019
    Location
    The empty plains of writer's block
    Age
    23
    Gender
    Male
    Posts
    2,768
    Blog Entries
    4
    Wait, just to make sure, is there a Collapse tag here somewhere? I tried clicking every line but nothing seems to appear.
    Edit: Found the sheet while clicking "reply with quote", but still

  19. #9679
    Local Extra Class Aficionado DelRey's Avatar
    Join Date
    Aug 2020
    Location
    Lost in Ambition
    Gender
    Male
    Posts
    3,683
    Blog Entries
    6
    I did not read it yet, because i wanna do it in order and i am behind, but you really come here with an interesting formatting style i quite like for a start. Looks like a data entry with zazz
    perhaps formatting around the pictures can be improved and the font is all over the place
    but for a first sheet it looks done well.
    "Let's see the color of your coin, my friend."



    Behold my vault of Heroes.
    Where the Heavens and the Abyss breath the Music of Humanity.


    The King's duty is to provide. And provide, I shall.
    University of Formatting | Gallery of Potential | Memorandum of the Extra Class Kings

    Our Kingdom will grow. And we shall know each citizen.
    Create-a-Servant 4 soon.

  20. #9680
    Your average angst/edge supplier BnEl15's Avatar
    Join Date
    May 2019
    Location
    The empty plains of writer's block
    Age
    23
    Gender
    Male
    Posts
    2,768
    Blog Entries
    4
    Okay, got it. The image didn't load for a while for some reason.
    Another Indonesian Servant, nice. Class Skills seem a bit... busted, going by the ranks, but it's partially justified if the fight takes place in his homeland. His Kingmaker of Cirebon Skill also makes him pretty OP, but overall, it's a good debut sheet. Welcome to the forum.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •