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Thread: Create-A-Servant 3

  1. #9741



    Name: Lindorm
    Servant Class: Rider
    Alternate Classes: Berserker, Avenger
    Gender: Male
    Height: 5'7”
    Weight: 157 lbs
    Source: Folklore
    Country of Origin: Various
    Alignment: Lawful Good/Lawful Evil

    PARAMETERS
    Strength: B+
    Endurance: C+
    Agility: A++
    Mana: B+
    Luck: D
    NP: B+

    CLASS SKILLS
    Riding [B+]
    Though Rider was never known for riding a beast in life, many tales of the Lindworm describe its agility as well as its ability to chase down its prey by swallowing its own tail and turning itself into a rolling wheel. Through the use of his Noble Phantasms, he is somewhat able to recreate this, while also utilizing the mobility Lord Lindworm offers.

    Magic Resistance [A++]
    As a Dragonkin, Rider has a great deal of magic resistance made possible by his birth as the Lindworm, as such most magecraft spells and magic-based attacks used against him have a high chance of being dispelled upon contact.


    PERSONAL SKILLS
    Dragon Kind [B+]
    In many tales, the Lindworm is a mythical creature in Northern and Central European folklore living deep in the forest that traditionally has the shape of a giant serpent monster. It can be seen as a sort of dragon. According to legend, everything that lies under the lindworm will increase as the lindworm grows, giving rise to tales of dragons that brood over treasures to become richer. Having been born and lived a life as a Lindworm, Rider has the same traits as the legendary Phantasmal, granting him a great deal of power. However, this also makes him weak to skills and noble phantasms that carry dragon-slaying attributes.

    Breath of the Dragon [C++]
    As a Dragonkin, the Lindworm has been attested to being able to spew the legendary breath of destruction. In many stories, the Lindworm carries a poisonous bite and breath. Through this skill, Rider is able to release blasts of torrenting flames, but in most cases will release a breath attack consisting of poisonous smog or a high pressured blasts of venom which carry corrosive properties.

    Sevenskins [A]
    In almost every variation of the story, Rider’s curse is undone as his final, true, bride fools him into shedding his skin a number of times before eventually being disenchanted of his curse through a sign of affection or the burning of his shed skins, sometimes both. This skill applies a sevenfold Battle Continuation effect to Rider, where his stamina is restored and skin-deep wounds are healed each time he sheds his skin. However he can only do this seven times within a Grail War or Singularity, and upon shedding his seventh skin the skill will no longer be available. Furthermore, utilizing this skill does take mana away from Rider, thus repeated and successive use of the skill in a single instance can heavily weaken him for a moment.


    NOBLE PHANTASMS
    Spoiler:
    Misbegotten Elder Son; Prince Lindorm
    Ranking: C++
    Classification: Anti-Unit (Self)
    A Noble Phantasm that acts as Rider’s primary method of fighting, this crystalizes the curse he was born with and re-conceptualizes it as an ability Rider can freely use in and out of combat. Prince Lindorm allows Rider's body to be altered into that of his former cursed body, the Lindworm, his skin changing into scales, his teeth turning into fangs, his nails into claws, along with horns, or a tail protruding from his body. The transformation itself goes down to the cellular level, the transformation happening in real-time and in rapid succession as though Rider's body was going through an evolution, rather than a flashy transformation. Interestingly enough, despite what many would assume, Rider is able to cause these changes to occur anywhere on his body, no matter what the proper placement of the monstrous part may be. This means Rider could alter any body part into any part of his former monstrous form, no matter how absurd the chances of such a thing may be, one example being turning his hand into the head of a Lindworm which he can use to bite or grab his target, or even utilize its breath attack as if the head was an arm cannon. Not only this, but so long as he has the energy to put to use, he is capable of creating multiple monstrous body parts from his being rather than simply altering one of his own. Rider is also able to control the size of the evolved part in sections allowing it to be just as big as any human body part or make it as big as it truly should be. Indeed, with these transformations being on the cellular level, Rider is freely able to alter any and all altered body parts, not just simply enlarging them. Rider is capable of creating more natural weaponry on his body even if it is not where it is supposed to be, razor-sharp talons along his arms, monstrous fangs along the inside of his fingers, an entire forearm being turned into a tail, a hand turning into a serpentine head to bite or release venomous attacks, horns on his chest, so long as Rider has the imagination, along with energy to spare, he can use the parts and natural weaponry of his more monstrous form anywhere on his body as he pleases. Among his attacks, he seems to be fond of growing Lindworms from his body as a means to create additional limbs to further attack his opponent by using their long bodies to ensnare, and their fangs to bite.


    White Scaled King; Lord Lindworm
    Ranking: A+
    Classification: Anti-Army
    Rider’s primary Noble Phantasm allows him to manifest his past self, the giant dragonkin serpent which he had spent 20 years living as. A sentient and intelligent Noble Phantasm, Lord Lindworm, shortened to Lindworm, will automatically attack all opposition before him and his future self, all the while displaying the might of a dragonkin. When manifested and brought into the realm of his future self, Lindworm will seek to accomplish any task before him, whether this is fighting alongside Rider or in his stead, providing support for Rider's Master, or even simple tasks such as helping Rider move from one area to the next as a reluctant mount. No matter the task, Lindworm will always do whatever he can in his capacity and ability to succeed in carrying the command out. Rider as well is able to partially manifest Lindworm, enabling quicker and more efficient uses of his past self, though not necessarily as strong compared to a full manifestation. Furthermore, commands given to Lindworm are efficiently given, as he and Rider are connected to one another on a spiritual level, Lindworm is instantly aware of what Rider needs him to do and any specificities behind it. With this spiritual connection and link, Rider and Lindworm are constantly synchronized with each other, knowing what action the other is about to take, allowing them to take full advantage when fighting together.

    As a Dragonkin phantasmal, Lindworm is able to display and make use of all attributes and abilities that are associated with lindwyrms, from his hard scales, magic resistance, breath attacks of fire or venom, to his powerful jaws and venomous fangs. As a large serpent, he of course is able to crawl, climb, and swim with such speed and force that the surface he moves against can only be torn apart. With his status being a Noble Phantasm, his monstrous abilities are only strengthened, allowing him to display a level of might on par with the Anti-Army class. It as well should be noted that Lindworm can manifest himself whenever he pleases, due to his intelligence and sentience, he does not necessarily need to rely on Rider in order to be called upon, in fact he can be considered another Servant summoned alongside Rider, but has been regulated to the role of Rider’s mount and partner.

    Tales of the Lonesome Ophidians; Prince as Serpent
    Ranking: A++
    Classification: Anti-Fortress
    Classified in the Aarne–Thompson–Uther Index as tale type ATU 433B, the Prince as Serpent, or Snake-Bridegroom trope is a type of story that deals with maidens disenchanting serpentine husbands. This trope has been utilized in many fairy tales across the globe, including Sweden, Denmark, Spain, Greece, and even China. This Noble Phantasm crystalizes these tales of the Snake-Bridegroom trope into a singular attack, where Rider, Lindworm, and their every variation is manifested to release a curtain of destruction upon the target. This begins with Lindworm first needing to be manifested onto the field of battle, who Rider will then mount, standing upon his head as he calls out an incantation that serves as a catalyst to manifest his other selves.

    “Curse born from the barren, existence born from roses.
    O misbegotten sons, o cursed princes.
    Shed your skins, shed your hate
    Grasp her warmth, grasp our humanity
    Become our true selves!”

    Upon speaking this incantation, many esoteric Lindworms and serpents of great size will rise from the Earth, either surrounding the target or standing side by side with Rider and his past self, mana is gathered within each of the spirit-based dragonkin as well as their summoner. They take aim, flames and venom gathering and condensing within their maws, and upon Rider calling out the Noble Phantasm’s name, he and his variants will release a multitude of high-pressure breath attacks upon the target, creating a multi-hitting wave of destruction that scorches and corrodes the earth it races across. A Noble Phantasm that can be described as the wrath of a Dragonkin army, the potential devastation the gathered breath attacks can cause more likely than not can reduce an area to ash and death, the earth becoming too scorched and poisoned to ever support life again. As one can imagine, this Noble Phantasm costs a great deal of mana to utilize, often requiring a Command Seal to activate, making this a Noble Phantasm that cannot be repeatedly used and should be saved for dire circumstances or turning points.


    LORE
    Spoiler:
    “There once lived a king and a queen who ruled over a very great kingdom. They had large revenues, and lived happily with each other; but, as the years went past, the king’s heart became heavy, because the queen had no children. She also sorrowed greatly over it, because, although the king said nothing to her about this trouble, yet she could see that it vexed him that they had no heir to the kingdom; and she wished every day that she might have one. One day a poor old woman came to the castle and asked to speak with the queen. The royal servants answered that they could not let such a poor beggar-woman go in to their royal mistress. They offered her a penny, and told her to go away. Then the woman desired them to tell the queen that there stood at the palace gate one who would help her secret sorrow. This message was taken to the queen, who gave orders to bring the old woman to her. This was done, and the old woman said to her: ‘I know your secret sorrow, O queen, and am come to help you in it. You wish to have a son; you shall have two if you follow my instructions.’ The queen was greatly surprised that the old woman knew her secret wish so well, and promised to follow her advice. ‘You must have a bath set in your room, O queen,’ said she, ‘and filled with running water. When you have bathed in this you will find. under the bath two red onions. These you must carefully peel and eat, and in time your wish will be fulfilled.’ The queen did as the poor woman told her; and after she had bathed she found the two onions under the bath. They were both alike in size and appearance. When she saw these she knew that the woman had been something more than she seemed to be, and in her delight she ate up one of the onions, skin and all. When she had done so she remembered that the woman had told her to peel them carefully before she ate them. It was now too late for the one of them, but she peeled the other and then ate it too. In due time it happened as the woman had said; but the first that the queen gave birth to was a hideous lindorm, or serpent. No one saw this but her waiting-woman, who threw it out of the window into the forest beside the castle. The next that came into the world was the most beautiful little prince, and he was shown to the king and queen, who knew nothing about his brother the lindorm.

    There was now joy in all the palace and over the whole country on account of the beautiful prince; but no one knew that the queen’s first-born was a lindorm, and lay in the wild forest. Time passed with the king, the queen, and the young prince in all happiness and prosperity, until he was twenty years of his age. Then his parents said to him that he should journey to another kingdom and seek for himself a bride, for they were beginning to grow old, and would fain see their son married. before they were laid in their grave. The prince obeyed, had his horses harnessed to his gilded chariot, and set out to woo his bride. But when he came to the first cross-ways there lay a huge and terrible lindorm right across the road, so that his horses had to come to a standstill. ‘Where are you driving to? ‘ asked the lindorm with a hideous voice. ‘That does not concern you,’ said the prince. ‘I am the prince, and can drive where I please.’ ‘Turn back,’ said the lindorm. ‘I know your errand, but you shall get no bride until I have got a mate and slept by her side.’ The prince turned home again, and told the king and the queen what he had met at the cross-roads; but they thought that he should try again on the following day, and see whether he could not get past it, so that he might seek a bride in another kingdom. The prince did so, but got no further than the first cross-roads; there lay the lindorm again, who stopped him in the same way as before. The same thing happened on the third day when the prince tried to get past: the lindorm said, with a threatening voice, that before the prince could get a bride he himself must find a mate.

    When the king and queen heard this for the third time they could think of no better plan than to invite the lindorm to the palace, and they should find him a mate. They thought that a lindorm would be quite well satisfied with anyone that they might give him, and so they would get some slave-woman to marry the monster. The lindorm came to the palace and received a bride of this kind, but in the morning she lay torn in pieces. So it happened every time that the king and queen compelled any woman to be his bride. The report of this soon spread over all the country. Now it happened that there was a man who had married a second time, and his wife heard of the lindorm with great delight. Her husband had a daughter by his first wife who was more beautiful than all other maidens, and so gentle and good that she won the heart of all who knew her. His second wife, however, had also a grown-up daughter, who by herself would have been ugly and disagreeable enough, but beside her good and beautiful stepsister seemed still more ugly and wicked, so that all turned from her with loathing. The stepmother had long been annoyed that her husband’s daughter was so much more beautiful than her own, and in her heart she conceived a bitter hatred for her stepdaughter. When she now heard that there was in the king’s palace a lindorm which tore in pieces all the women that were married to him, and demanded a beautiful maiden for his bride, she went to the king, and said that her stepdaughter wished to wed the lindorm, so that the country’s only prince might travel and seek a bride. At this the king was greatly delighted, and gave orders that the young girl should be brought to the palace.

    When the messengers came to fetch her she was terribly frightened, for she knew that it was her wicked stepmother who in this way was aiming at her life. She begged that she might be allowed to spend another night in her father’s house. This was granted her, and she went to her mother’s grave. There she lamented her hard fate in being given over to the lindorm, and earnestly prayed her mother for counsel. How long she lay there by the grave and wept one cannot tell, but sure it is that she fell asleep and slept until the sun rose. Then she rose up from the grave, went home, and set out quite willingly with the king’s messengers. When these arrived at the palace with the beautiful young maiden everyone pitied her fate; but she herself was of good courage, and asked the queen for another bridal chamber than the one the lindorm had had before. She got this, and then she requested them to put a pot full of strong lye on the fire and lay down three new scrubbing brushes. The queen gave orders that everything should be done as she desired; and then the maiden dressed herself in seven clean snow-white shirts, and held her wedding with the lindorm. When they were left alone in the bridal chamber the lindorm, in a threatening voice, ordered her to undress herself. ‘Undress yourself first!’ said she. ‘None of the others bade me do that,’ said he in surprise. ‘But I bid you,’ said she. Then the lindorm began to writhe, and groan, and breathe heavily; and after a little he had cast his outer skin, which lay on the floor, hideous to behold. Then his bride took off one of her snow-white shirts, and cast it on the lindorm’s skin. Again he ordered her to undress, and again she commanded him to do so first. He had to obey, and with groaning and pain cast off one skin after another, and for each skin the maiden threw off one of her shirts, until there lay on the floor seven lindorm skins and six snow-white shirts; the seventh she still had on. The lindorm now lay before her as a formless, slimy mass, which she with all her might began to scrub with the lye and new scrubbing brushes.

    When she had nearly worn out the last of these there stood before her the loveliest youth in the world. He thanked her for having saved him from his enchantment, and told her that he was the king and queen’s eldest son, and heir to the kingdom. Then he asked her whether she would keep the promise she had made to the lindorm, to share everything with him. To this she was well content to answer ‘Yes.’ Each time that the lindorm had held his wedding one of the king’s retainers was sent next morning to open the door of the bridal chamber and see whether the bride was alive. This next morning also he peeped in at the door, but what he saw there surprised him so much that he shut the door in a hurry, and hastened to the king and queen, who were waiting for his report. He told them of the wonderful sight he had seen. On the floor lay seven lindorm skins and six snow-white shirts, and beside these three worn-out scrubbing brushes, while in the bed a beautiful youth was lying asleep beside the fair young maiden. The king and queen marvelled greatly what this could mean; but just then the old woman who was spoken of in the beginning of the story was again brought in to the queen. She reminded her how she had not followed her instructions, but had eaten the first onion with all its skins, on which account her first-born had been a lindorm. The waiting-woman was then summoned, and admitted that she had thrown it out through the window into the forest. The king and queen now sent for their eldest son and his young bride. They took them both in their arms, and asked him to tell about his sorrowful lot during the twenty years he had lived in the forest as a hideous lindorm. This he did, and then his parents had it proclaimed over the whole country that he was their eldest son, and along with his spouse should inherit the country and kingdom after them. Prince Lindorm and his beautiful wife now lived in joy and prosperity for a time in the palace; and when his father was laid in the grave, not long after this, he obtained the whole kingdom.”

    Rider’s identity is a composite entity, one that is made up of all the variations of the “Snake-Bridegroom” character trope found in many tales across the world, most significant of all being “King Lindworm.” Though he can be summoned as a Berserker, or even as an Avenger, Rider’s present class is due to the dichotomy between his dragonkin-self and his human-self, where in many tales the former is more than willing to devour would-be brides before being disenchanted by a third, whereafter Rider is now noble and kind. One can make a case that these were two separate entities, where the Lindworm had remained the dominant aspect before his seven skins were shed, freeing the misbegotten prince from his curse. As this is the case, Lindorm and Lindworm can be considered two separate entities summoned as a singular servant, two aspects of a single Heroic Spirit given physical forms.


    PERSONALITY
    Spoiler:
    Rider is what one could certainly call “Absent Minded” for good reason, never seeming to be fully there during idle times, often staring off into some direction, either thinking about something or none at all. Indeed this habit of his often leaves him with a zoned-out expression, as though the current situation before him is of no consequence to him, that he has absolutely nothing to take from what is happening. This absent-mindedness often leaves him with a short attention span, only momentarily giving his attention to someone before losing focus, either a wandering thought or something else that happens to catch his interest stealing the attention away. Thus it is important that those who interact with him get their words out quickly, make it simple, or simply shorten whatever they’re going to say, sometimes even doing something captivating is necessary to keep his attention. He does not necessarily bother apologizing when he’s caught not paying attention either, seeing it as neither a problem nor his concern. There is no deep reasoning or tragedy behind this absent-mindedness of his, it is simply a natural part of him that seems ever active during idle times, rarely happening amid combat or undergoing a task that seems to be where his focus is at its sharpest. To make this worse, he’s rather air-headed as well, being oblivious to many things, such as relationships between people, the mood of a room, or the severity of a situation.

    This is especially prevalent when it comes to his interactions with people, whatever intentions they may have been for the most part washed over him, Rider always assumes that the intent is to benefit him, or "pamper" him in some way. He simply seems to have a hard time reading others, holding difficulty in registering the mood and intent of others. If someone were to ask him the mood of a group of people hanging their heads, he would simply assume they were bored; if he were asked why a group seemed so excited, he would answer that it was because they were going to pamper him and then proceed to join the group under that assumption. He is someone that will automatically assume the best-case scenario of any intention or mood, in most cases this is about him being pampered, any possibility that things might be inherently negative washing over him as if there was none, to begin with. Rider himself sees this as a non-issue, rather he is thankful for it. To Rider, the fact he is unable to read a person's or situation's mood means he can simply focus on his own, living in the moment as he pleases while enjoying the world through shades of positivity. However, he isn't completely incapable of reading a mood. When one is intense enough, even Rider will be able to tell just how severe it is and more than likely get upset by it, as well as feel caught off guard. It is during such moments that he will either retreat from the situation, feeling far too out of his element to do anything about it or if the people involved are dear to him, he will try to do what he can to remedy the situation, paying them back for "pampering" him with their bond, a pang of guilt for not being able to figure out their mood hanging over him all the while.

    On the flipside, his counterpart Lindworm carries an unsociable nature, which in itself is considered to be quite somber. Lindworm simply seems to be largely inconvenienced by social responsibilities and common behavior, never really coming off as friendly to just about anyone. He often prefers brooding by himself in a corner away from the nearest social activity, not interacting with anyone willfully and simply waiting for the best moment to leave. He has shown the bad habit of not really contributing to any conversation that comes his way unless it is a subject that interests him enough to actually speak about it, yet he still attempts to make the conversation short, getting straight to the point without any tangents or unnecessary details. He will always try to cut right to the point in a conversation.

    Though he may appear to be the sort of person who finds the concept of friends disgusting, this is not the case, he does see value in forming social relationships, but chooses to prioritize his own life and well being over others, not in the way he wouldn’t go out of his way to save someone, but rather he wishes to focus on worrying about where life takes him rather than others, though he is capable of making an exception, as much as he argues such a rare occurrence is simply “necessary” for reaching a fair life. Though should one indeed make friends with him, they should not automatically assume they become a treasure he dares not to see harm come to, rather he absolutely will not shy away from inflicting mild violence, or threaten it, upon anyone he deems annoying, and what determines this is mostly how long they choose to hang around him or force one too many social interaction. He often comes off as brash, coming off as a mix of impudent and tactless, truly appearing as though he holds himself above others and has little care to their feelings or beliefs. Though this may appear as arrogance to others, overall his brash behavior is simply his will to see his goal to the end manifesting, showing just how much he wishes to focus on obtaining a fair life than worry about the struggle of others. Though in truth, he does believe his goal and others like it have more precedence than others, believing that obtaining a fair life is what everyone wants. His unsocial and brash nature are multiplied by his willingness to be completely rude to others, openly mocking others and showing little to no respect to them or their ideals. He shows little to no manners when in the presence of others, doing what he wants in that moment rather than worry if he was polite or friendly when doing so. He is not above sticking to an insult and rubbing it in, even the occasional inconvenience that may befall someone. He has little care to how ill-mannered he may be in the eyes of others, as he simply wishes to live the life he wants to without any interference.


    Notes
    Spoiler:
    Went through a lot of different Rider ideas before settling on this one, at first I was set on King Gesar, but there's so much to his story that I couldn't think of a way to best balance it and choose what to use for his Skills and Noble Phantasms. I also considered multiple Pirates and other sea farers, but I wanted to do something new. I tried finding folkloric and mythological figures that had befriended animals or had some kind of animal companion that wasn't just a horse, but many of those were gods. I as well considered using the Wild Hunt itself, but I couldn't settle on which leader I wanted to use as the figurehead for the Servant. So I started reading up on snakes and dragons, and there I found King Lindworm. I was originally just going to give him Prince Lindorm and Prince as Serpents, but I thought without something to act as a mount he'd be better suited as a Berserker or Avenger, which finally brought me to the idea of using the snake AND the prince together as a duo. Reading the story, it really is striking to me that the Prince just ate the previous brides with zero afterthought once he got his curse lifted, so with that in mind I figured writing it as such that they were two different entities in a sense would work AND make a unique servant! Really proud of this little dude, and the whole trope he represents is underutilized in today's media.


  2. #9742
    熱狂者 Zealot ElioHerondale's Avatar
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    Can someone please give me feedback for my Loki sheet?
    Ya-ho~ I'm still new here so this box ain't filled out as it should be.

    The Bucket


    This Permutations and Combinatronics shit is verily bussing yo~

  3. #9743
    Cruciforme NailsInYourFeet's Avatar
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    Caster - John Bauer

    I've seen quite a few Loki sheets, including another mixed with Shinji. However, yours is pretty decent given you haven't been making sheets that long, only real criticism I have is maybe the NPs could use a bit more detail.

    Anyway, I once brought up the idea of doing a Richard Dadd sheet. I still plan to work on one, but in the meantime here's another fairy painter to tide people over:

    Caster of Illustration


    (by Moneynew)

    “You’d better know what you’re getting yourself into Master. I don't need to see another lost to them...”

    True Name: John Bauer
    Alt. Classes: Rider, possibly Berserker and Voyager
    Source: History
    Region: Scandinavia
    Catalyst: A first-edition copy of Among Gnomes and Trolls, or wreckage recovered from the sunken Per Brahe.
    Armament: Paintbrush

    Character: A Swedish artist best known for his unique and captivating illustrations of fairies, trolls, and nature. But going by what since has been said about him, those fairies and trolls didn’t spring from just his imagination…

    Bauer was able to see fairies from a very young age, with Mages assuming he had a pair of Glam Sight Mystic Eyes gained through a close exposure to nature. This included the manifestations of nature that are how most Mages think of fairies, but also Earth-elemental Gnomes and the withered Jotun descendants Trolls. While he already had an interest in drawing and painting, he began to see art as a way of communicating his visions and ‘friends’ to other people without immediately being dismissed. It’s one thing for a child to say they’ve seen fairies, it’s another for an adult.

    After visiting Sapmi, commonly called Lapland, for the effect of midnight sunlight on painting, Bauer met and fell in love with fellow painter Ester Ellqvist. Due to what may have been his Mystic Eyes acting overtime or an elaborate prank by fairies, or possibly Bauer being right, he began to see her as a Valkyrie on Earth, or even an incarnation of the goddess Freya. Their relationship as you can imagine was slow and mostly by-mail, but they eventually married.

    Bauer then achieved his greatest fame as the illustrator for the beloved fairy-tale collection Bland Tomtar och Troll (Among Gnomes and Trolls), but that would be the last of his positive relationship with fairies. Increasingly insecure about his own fairy visions, compounded with shame over being seen as a mere illustrator and not a ‘real artist’, Bauer’s Mystic Eyes became much less Mystic after the shock of World War I, where lacking any magus connections, he began to believe his visions really were just that: visions, nothing solid.

    But while he started to leave fairies behind, the fairies weren’t about to leave him. Getting the impression that their nature-child had betrayed them by ‘growing up’, Bauer’s former fairy friends caused the riverboat Per Brahe that Ester, their children, and he were travelling on, to sink to the depths of Lake Vattern. Bauer and his family were all killed, right near his hometown of Jonkoping.

    Caster comes off rather absent-minded, easily distracted by surrounding nature and the effects of light that he can barely notice any conversation right in front of him. He has some difficulty communicating with other humans, much of his speech made up of mumbling, which could’ve been caused by the fairies warping his social skills. However, he’s certainly nice enough and even whimsical once someone can finally talk with and get through to him.

    With how much World War I shattered his psyche, he makes for a very reluctant entrant into the Grail War, especially with the risk he could also drag his Master into fairy clutches. The reason he does enter, however grudgingly, is that the Grail’s the one chance he has to escape the fairies, well other than through death. His strategy is mostly sending fae, gnomes, and trolls into battle for him, which at least makes sense for a Caster.

    Attribute: Earth
    Alignment: Neutral Good
    Likes: Nature walks, pipe-smoking, taking his time painting
    Dislikes: Being an ‘Illustrator’, war, Roman holidays
    Relationships:

    • Egdon Heath: “An interesting place indeed. Fairy-like, but not quite. But if you capture human’s souls, then perhaps like the Fae indeed.”
    • Catherine Morland: “I understand getting lost in your imagination, but why would you want to imagine a world darker and more dangerous than ours?”
    • C.S. Lewis: “A closer brush with the war than me, yet you eventually came to believe more in fairy stories than ever? That’s a… unique fortitude for sure.”
    • Christina: “Yes, I know you. Oh no, not just from history, from having been a Queen in Fairy Scandinavia! …Yes, that’s a place that exists.”
    • Chopin: “You seem to have found favour with the Wind spirits, where it’s the Earth and Water fae with me. You, um, also don’t seem that fond of them. Understandable, I guess.”
    • Ataturk: “The War killed the old world for you too, yet you came out of it with renewed vigour.”
    • Margaret Garner: “I tend to forget, but it’s not just with fairies. Humans control and chain others all on their own.”
    • Luo Guanzhong: “Huh, don’t think you’d like our fairy tales, they’re all loose ends.”

    Master: Hopefully someone who fully knows the dangers of interacting with fairies. Anyone of a childish disposition may find themselves entertained by Caster.
    Natural Enemy: Gavrilo Princip, Richard Dadd
    Wish: Freedom from the fairies, if not for him then at least for his children
    Rarity: 2/5

    Parameters
    • Strength: ***** E
    • Endurance: ***** D
    • Agility: ***** E
    • Magic: ***** C
    • Luck: ***** E
    • Noble Phantasm: ***** C


    Class Skills

    Item Construction

    Skill to manufacture items.
    • -: Has been replaced with his Noble Phantasm and Skill Familiar Creation, more fitting given Caster’s subjects. Does mean he has to procure his own brushes, paints, and canvas though.


    Territory Creation

    The building of terrain suitable to a Magus.
    • Rank B+: For an art Caster, this would normally allow the creation of a Studio, a Workshop variant. However, Caster’s having the Skill All Things in Nature has broadened his Territory to allow him to recreate Sweden’s terrain, be it in the south or far north, as his ‘Workshop’. Within his Territory can also appear (not necessarily on his terms) the wreck of the Per Brahe, which could count as a Noble Phantasm were he summoned as Rider. Even as Caster, the wrecked Per Brahe gives his Fairies some resistance to their usual weakness of Iron since they still sank a metal steamer.


    Personal Skills

    All Things in Nature

    The observing eye that studies the spectacles of nature.
    • Rank B: Caster will be able to quickly familiarise himself with any terrain that resembles Sweden’s, including identifying the best sources of natural light.


    Familiar Creation

    Allows the user to create familiars and control them from a distance.
    • Rank B: Replacing his Item Creation Skill, Caster can conjure up any creature depicted in his works, from natural like bears and moose to supernatural like fairies and trolls, through painting. Given they have access to Divine Patterns, seen as greater than standard Magic Circuits, in a way they’re better casters than Casters. He also seems to think this is more summoning and conjuring though, given his old belief that he really did see fairies. With his habit of starting with a small sketch only to redraw it gradually larger, some of his Familiars can grow staggeringly large given enough time.


    Mystic Eyes

    Eyes capable of imparting magical effects and interfering with the outside world.
    • Rank B: Caster possesses Mystic Eyes of Glam Sight, allowing him to see into the hidden fairy world. However, his fairy visions began to fade later in life.


    Unified Language

    Knowledge of the original human tongue from before Babel, able to speak directly to a person’s soul and Origin and have every word register as truth.
    • Rank E: Caster’s only qualification for this Skill is contact with the Fairies, yet unlike the Word of God he is no linguist, or even a conversationalist. His mumbling sounds like a failed attempt at recalling the Unified Language if anything, but occasionally a word will ring true.



    Noble Phantasm

    Bland Tomtar och Troll
    Fairy Sight for Fairy Stories

    Rank: C
    Type: Anti-Unit

    The illustrations Caster provided for the first four volumes of the fairy-tale anthology Among Gnomes and Trolls, which became his most enduring and beloved works of art, despite him turning away from fairytales near his life’s end. As these are the illustrations and not the books themselves, they are able to be redrawn on an appropriate ‘canvas’ at Caster’s discretion.

    Any object or subject which Caster illustrates with the fairy visions he saw becomes more than enchanted, rather infused with fairy magic, and then ‘claimed’ by his Fae familiars. Essentially, the power to turn any item into a Fairy Artefact. Well, not quite any item…

    As his illustrations were originally meant for fairy stories, Caster will have much better success applying these to items with a greater similarity to fairies and their tales. A standard fantasy novel will work quite well, but your typical sci-fi story will not, and it's better to avoid illustrating anything iron lest the fairies spit it right back out. For more specific examples, bridges are a fitting place for troll illustrations, pottery for gnomes, and boats for the Nekken water-horses. Mushrooms have a habit of growing on any item affected by this Phantasm, regardless of if they’d normally be able to grow there.

    Despite the possibilities inherent in claiming nearly any item for the fairies and giving it their power, Caster is unsurprisingly hesitant to use this Phantasm. It’s easy to see why, given the ‘claim’ his fairies held over him and his family resulted in their deaths…


  4. #9744
    I can't believe it's not Rider! DesReploid's Avatar
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    《 ~~ ★ ~~ ★ ~~ ★ ~~ 》

    O I forbid you, maidens a’,
    That wear gowd on your hair,
    To come or gae by Carterhaugh,
    For young Tam Lin is there.

    For even about that knight’s middle
    O’ siller bells are nine;
    And nae maid comes to Carterhaugh
    And a maid returns again.



    《 ~~ ★ ~~ ★ ~~ ★ ~~ 》


    A S S A S S I N
    Of
    Fuck you! I do whatever I want!
    Independence


    《- Janet and Tam Lin -》




    Class Assassin
    True Name Janet & Tam Lin
    Alias Margaret, Bonny Janet (Janet)
    Tamlane, Tambling, Tammy (Exclusively by Janet) (Tam Lin)
    Alternate Classes -
    Origin Fairy Tale, Scottland
    Alignment Chaotic Good
    Armaments None
    Catalyst A green cloak and golden rings
    Flowers plucked in Carterhaugh
    Attribute Star
    Height/Weight 167 cm/5’6” (Janet)
    58 kg/127 lbs (Janet)
    185 cm/6’1” (Tam Lin)
    83 kg/182 lbs (Tam Lin)

    STR END AGI
    E C D
    MAN LCK NP
    C D B

    《 ~~ ★ ~~ Class Skills ~~ ★ ~~ 》《 ~~ ★ ~~ Class Skills ~~ ★ ~~ 》
    Presence Concealment D+
    The chief skill of the Assassin class, denoting a Servant’s ability to hide in crowds or the environment. Tam Lin in particular had spent large parts of his life living with the elusive fairy folk, learning to hide within his home forest Carterhaugh becoming almost impossible to find.

    "I don’t know, I thought it was quite easy to find you."
    "Well, you were alone and hadn’t brought any offerings. You were also taking flowers from my forest. What other choice did I have?"
    "Pssh, as if! You just saw another cute lady in the woods and wanted to swoon her with your pretty face."
    "...did not"
    "Yeah, yeah, and I totally didn’t leave my rings and cloak at home on purpose."


    《 ~~ ★ ~~ Personal Skills ~~ ★ ~~ 》《 ~~ ★ ~~ Personal Skills ~~ ★ ~~ 》
    Fairy Eyes C
    A skill denoting a Servant’s possession of the fairies’ ability to see through lies and discern truth with a mere look. This skill is in possession of Tam Lin specifically, as he spent a large part of his life with the fairies, enough that other humans were more likely to identify him as a malevolent fairy rather than as another human.

    However, due to his eventual falling out with the Queen of Fairies, the rank of Tam Lin’s Fairy Eyes has been degraded from what it would otherwise have been.

    "I wonder… did I trick you when I pretended to only have forgotten my rings and cloak, or did you know I had left them on purpose?"
    "I did know, though not the exactly why you did."
    "Really? And you weren’t afraid that I had any plans or tricks, maybe to capture you or something."
    "I did. But, at the same time, I was curious. You were the first to come into my forest like that. And, in the end, did you not manage to capture me after all?"
    Innocent Monster D-
    A skill given to Servant’s whose legacies were changed or tainted by reputations and accusations they gained during their life and thereafter. As a result a Servant’s appearance and skills may change to better reflect these reputations.

    Tam Lin was not considered a man by many, but rather a fairy. One who would force himself on any woman who entered his forest, Carterhaugh, without rings or a cloak to offer to him as gifts. Normally, Tam Lin would appear in a much more monstrous form, with deep green skin, seemingly made of bark, possessing antlers, monstrous eyes and teeth as well as bug-like wings.

    However, this skill seems to lose its potency the closer Tam Lin is to Janet. The further he distances himself from her, the more the changes will slowly reappear, starting with his antlers, then his skin, then wings and lastly teeth and eyes.

    "I wish to be clear on this. I never actually ever forced myself on any women trespassing in my forest. I startled and scared them, yes. But never more than that."
    "Wait, but then what about me? You chose to live up to the story and took my virginity, what was that then?"
    "Can you really call it “Taking your virginity”, when you were actively and aggressively trying to lose it?"
    "Uhm..."
    "I didn’t take it, I caught it in self-defence."
    "...oh..."
    Shapeshift C-
    A skill that describes a Servant’s ability to change their body and appearance possessed by Tam Lin. Though he was technically not the one to transform him, in life Tam Lin was forced to take the forms of various beasts, the exact natures of which vary from telling to telling.

    Because of this, he has gained the ability to turn into any animal he desires, as well as red-hot iron and plain fire as the last two are often the only consistent forms into which he is turned by the Fairy Queen. In these forms he still has enough control over himself to discern friend from foe, but loses most of his intelligence.

    He is also not capable of changing back to his original form by his own doing. To return to his original form Janet must hold onto him for a short while, before he reverts back to his original self.


    "I kinda like his shapeshifting. Sometimes, Tammy’ll turn into a cat or a dog, or a similarly fluffy animal and come to cuddle. I think it’s nice. Even though that usually results in me turning him back by accident."
    "I'm glad those little tricks cheer you up."
    "Master, have I ever shown you Sheep Lin? He’s quite adorable! Remind me to do that, you’ll love it!"
    Valour E
    A skill possessed by Janet, denoting a Servant’s bravery and mental fortitude. It negates Mental Interference effects and, additionally, slightly increases damage done in close-quarters.

    In life, Janet not only had the bravery to confront Tam Lin, alone, even if she did so with the express intention to seduce him. After she had gotten pregnant from the exchange, she denied all the lords in her father’s court any claim to the child, before returning to Carterhaugh, confronting Tam Lin a second time, demanding of him to answer any of her questions and later directly opposing the Queen of the Fairies. The latter of which alone would be more than most ordinary people could survive. Because of her many actions displaying great bravery, she has been granted this skill.


    "Heh, Valour. Honestly, it was more like a lot of confidence and an unhealthy dose of stupidity. But, if the world wants to hand me this, I’ll take it."
    "What's the difference?"
    "Hm?"
    "The difference between stupidity and confidence, and valour. Isn’t valour often the result of the two combined?"
    "I mean... I guess you have a point..."
    "See, Janet, you are much more brave than you think. Much braver even than some of the heroic spirits here. They wouldn’t face the Fairy Queen, not even on their best day."



    《 ~~ ★ ~~ Noble Phantasm ~~ ★ ~~ 》《 ~~ ★ ~~ Noble Phantasm ~~ ★ ~~ 》
    Hiding from the Fair Folk’s Queen’s scathing Eyes.
    Grass Green Cloak

    Anti-Unit | C

    One of the gifts Tam Lin accepted as offerings from maidens trespassing in Carterhaugh were green cloaks. Later, he would give a green cloak to Janet that would allow her to turn completely invisible to the eyes of the fairy queen. Janet still possesses this cloak.

    Once the green cloak is put on by Janet and/or Tam Lin they will turn completely invisible and undetectable. Due to bearing the quality of even being able to hide from the eyes of the Fairy Queen, who would normally be able to easily be able to see through an illusion such as this, the cloak also hides Tam Lin and Janet any skill or magecraft that would reveal their location.

    However, they do still have a physical presence and, should they not be careful enough, they can still be heard. Normally, their Presence Concealment is able to keep them hidden, however when in combat, this is not always true.

    "The cloak is actually quite comfy. I’d offer to lend it to you sometime, but I’m not sure that it’d work for you."
    "It wouldn’t. It was my possession, that I gave to you as a gift, it’s magic can only hide you or me."
    "Shame that. It could’ve been useful for our master to have. Maybe if I wrap them up in it with me, we could hide them?"
    "Possibly."
    "Heh, so, what do you say, Master? Up for a three-way-burrito-cuddle with me and Tammy?"
    For I can never hurt You
    Hold Me Tight

    Anti-Unit (Self) | A

    A powerful Noble Phantasm originating from when Janet rescued Tam Lin from the Fairy Queen and had to hold onto him as the Fairy Queen transformed him into many different dangerous forms before having to throw him into well water when he was turned into pure fire, at which point he returned to his true form. Tam Lin had promised that, as the mother of their child, he would never hurt her.

    This part of their legends manifests as a sort of self-imposed curse on Tam Lin that makes it entirely impossible for him to inflict any physical harm on Janet. However, so long as Janet and Tam Lin are touching, this curse seems to extend outward. So long as Tam Lin and Janet are in physical contact, they both become immune to the damage of most physical and magical attacks, typically only Noble Phantasms of similar or greater power are able to bypass this Noble Phantasm and even then, their strength is still greatly reduced by this Noble Phantasm.

    Notably, neither of them is shielded from mental interference and, while Janet has natural resistance to such attacks thanks to her Valour skill, Tam Lin remains vulnerable. Furthermore, while the damage of an attack is negated its force is not. A strong blow may not be able to harm Tam Lin or Janet, but it could be enough to separate them, disabling this Noble Phantasm.

    "You know, when you said that you couldn’t ever hurt me, I thought it was something like hyperbole. Never did I think I could actually hold on to a red hot piece of iron."
    "So… then, why did you go through with it anyway?"
    "You remember that ‘Stupidity and confidence’ thing we talked about? That helped. That and the fact that otherwise I would’ve needed to marry one of the guys at my father’s court and those guys are really gross."
    "...You’d rather have tried to hold onto pure fire than try and bare one of those men? … Weren’t some of them still under our employ?"
    "Yes, I did keep some of them around, not because I like them but because I suck at accounting and you never learnt maths."


    《 ~~ ★ ~~ Background ~~ ★ ~~ 》《 ~~ ★ ~~ Background ~~ ★ ~~ 》
    There are many different variants of the story of Tam Lin and Janet. Most variants begin with the warning that Tam Lin collects either a possession, typically a green cloak or rings, or the virginity of any maiden who passes through the forest of Carterhaugh. When a young woman called Janet, goes to Carterhaugh and begins picking roses, Tam Lin appears and asks her why she has come into Carterhaugh without his permission and taken what is his. She states that she owns Carterhaugh because her father, the local lord, has given it to her.

    Janet then goes home and discovers that she is pregnant. When asked about her condition, she declares that her baby's father is an elf living in Carterhaugh and refuses to be married to any of the noblemen in her father’s court. In some versions, she is informed of a herb that will induce abortion; in all the variants, when she returns to Carterhaugh and picks a plant, either the same roses as on her earlier visit or the herb, Tam Lin appears to her again.

    Tam Lin reveals that he was a mortal man, who, falling from his horse, was caught and captured by the Queen of Fairies. Every seven years, the fairies give one of their people as a sacrifice to Hell and Tam Lin fears he will be sacrificed that night. He gives Janet a green cloak that will help her hide from the Queen of the Fairies and tells her that she will recognise him in the Fairy Queen’s procession by the white horse he rides. He instructs her to rescue him by pulling him down from the white horse, and holds him tightly. Tam Lin warns her that the fairies will attempt to make her drop him by turning him into all manner of beasts and finally a clump of red-hot iron and pure fire, but that he will do her no harm. When he is finally turned into fire, she is to throw him into a well, whereupon he will reappear as a naked man. Janet does as she is asked and wins her knight. The Queen of Fairies is angry and says that, had she known this would happen, she would have turned Tam Lin’s eyes to stone.



    《 ~~ ★ ~~ Description ~~ ★ ~~ 》《 ~~ ★ ~~ Description ~~ ★ ~~ 》
    Likes
    "Let’s see… Well, I like taking walks in nature, boring as that may sound. It’s actually quite relaxing. Given how stressful the world is, just taking a calm walk, not thinking about any problems you may have at that time is like medicine. Beyond that, I really like flowers. That’s how Tammy found me in Carterhaugh, because I was picking roses there. If you want, I can plant some flowers and plants around here as well. Maybe it’d liven up the place a little."

    Dislikes
    "Things I dislike? Right… I really hate it when people try to tell me what to do. I’m generally pretty bad at taking instructions anyway, but I don’t think there’s an easier way to get me riled up than to try and tell me what I should be doing like I was a kid. I’m a grown adult and I can take full responsibility for my actions. Worst part is it’s always some sleazy old dude trying to tell me what’s wrong and what’s right."

    Wish for the Grail
    "I don’t really have many wishes that I’d make onto a giant golden cup. Of course there are things I would want for the world to be like, I would really love to somehow make sure that people don’t make a difference between men and women. But, for one, I don’t think a gold cup can do that and also, it would be a little silly, because there are differences between us… Really, see if Tammy has any better ideas."
    Bond 5

    Likes
    "What do I like? Hm… I’m certainly no good at it, but I do enjoy riding quite a lot. Janet has been giving me lessons, trying to improve my performance, but I’m afraid I may be a lost cause. I also like my forest, of course, even though I was together with Janet, I still spent a lot of my time in Carterhaugh, it’s like a second home to me."

    Dislikes
    "I dislike many things, loud noises, disturbances to my forest, thieves. But, I assume those are all generally disliked things and my distaste for them comes as no big surprise. I think, perhaps surprisingly, I’ve developed a dislike for the fair folk. Though they took me in I was to be given as tribute to hell. I realise now how terrible their tradition of sacrificing lives to that place is. I spend a lot of time now making sure that the fey in Carterhaugh do not take another human for themselves."

    Wish for the Grail
    "Hmm… I suppose my wish would be that the fair folk must no longer pay their debt to Hell. Much as I dislike them now, the source for this dislike lies in them being forced to pay this debt or face the consequences. I cannot rightly say I wouldn’t act similarly if I was in their position. Could they be free of this debt, the issue I take with them would disappear and I suppose the fair folk would be much happier for it."


    《 ~~ ★ ~~ Relationships ~~ ★ ~~ 》《 ~~ ★ ~~ Relationships ~~ ★ ~~ 》
    Robin Hood
    "Both look confusedly between their green cloak and his. Tam Lin in particular seems perturbed by his owning such an item."
    Oberon Vortigern
    "…He seems familiar, yet not at all. He seems as though he is a fairy, yet, his nature isn’t that of a mischievous faerie, not even the unseelie do not radiate the same strange feeling he does. His is something darker, though I know not what."
    Fairy Knight Tristan
    "Baobhan Sith, a fellow countrywoman. I’ve met some of them, terrible creatures who shun sunlight and appear to men as beautiful women at night, to feast on their lifeforce."
    "Right, so, not approaching her any time soon. She seems like a terrible person to be around."
    "I feel I should keep watch during the night. Make sure that she cannot enter our quarters."
    Fairy Knight Gawain
    "A Barghest?"
    "Is there something strange about her being here?"
    "Normally Bargests, the black dogs of death, only appear after a death has occured, rarely they appear as a premonition of death. Nobody has died here recently, but, I suppose if we can be summoned as a Servant, so can a creature like her."
    "Are Barghest dangerous? Should I stay away from her?"
    "If you’re asking whether or not you can pet the dog… They aren’t actively malicious. Though, you should ask for permission, but theoretically yes."
    "YES!!"
    Fairy Knight Lancelot
    "What fairy is this one?"
    "Melusine, I believe, I’m not too familiar with her. She’s dangerous, by which I mean powerful, but… she feels distinctly different from a fairy. There’s something more… destructive there."
    "Do you think she’s safe to approach? She looks quite nice from over here anyway."
    "I cannot tell, I do not know of her kind of fairy. You’re a much better judge of character than me, it’s up to yu-"
    "Hello! Miss Fairy Knight!!"
    "...and there she goes."
    Fairy Knight Dagonet
    "I would avoid her as much as possible. She belongs to the Fetch, meeting them is a sure way to meet death not long after. Even immortal creatures fear meeting them. We shouldn’t take the chance.
    "But... but pretty kitty..."
    "...I'm married to a lunatic..."
    Fairy Knight Agravain
    "This one doesn't seem so bad."
    "A Sluagh, a creature composed of hundreds of thousands of restless souls. They’re… generally inoffensive creatures. Harmful and helpful like many other fairies are. Though I would advise you to be a little cautious, they are very mischievous even for fairy standards."
    "Right... right... I just picked up some seeds and nuts. I'll be off to feed some birds!"
    "…One day she’ll learn that fairies are dangerous…"
    Fairy Dame Guinevere
    "Leannán Sídhe, a strange fairy who takes artists and poets as lovers, in exchange for their love she gives them a creative, if short life."
    "That doesn't sound that bad."
    "She often does this without the other’s full knowledge."
    "Ah, there it is."
    Fairy Knight Bedivere
    "That is strange, to say the least."
    "Why? What's wrong with that one? She looks like a normal knight to me."
    "I am fairly certain that what you are looking at is a Changeling. A fairy capable of taking the form and memories of a human, a perfect replica. That said, the strange part is, that this one here seems to have fallen for her own lie. Odd. Feel free to make friends with this fairy if you want, just don’t bring up that she’s a fairy, she might not like it."
    "Understood. One more fairy is being added to the collection!"
    Female Knights
    After all the encounters with the Fairy Knights, Janet has become convinced that all Servants who are women and knights must also be fairies in some way.
    Tam Lin, though as exasperated as always, is surprised that this logic actually works on many occasions.
    Titania
    "…Hey… so, no hard feelings about that whole thing in Carterhaugh, right? Let bygones be bygones?"
    Tam Lin, visibly terrified, is hiding behind Janet and is trying his best not to make a sound.



    Author's Note
    Besides WW1- and WW2-era Servants, I seem to have taken a liking to writing duo Servants.
    Fun fact about Janet: Though many people on the internet call her "Bonny Janet", I couldn't find any actual evidence that she was ever called that only Margaret or Janet - As well as variants of those names like Margarete and Janett - The earliest time of her being called Bonny Janet I could find was this video by Overly Sarcastic Productions summarising the myth. This video also seems to be the source of the idea that Janet is just a huge THOT for Tam Lin, which I stole because I thought it was funny.


    《 ~~ ★ ~~ ★ ~~ ★ ~~ ★ ~~ 》

    My Servant Compendium

    《 ~~ ★ ~~ ★ ~~ ★ ~~ ★ ~~ 》

  5. #9745
    Cruciforme NailsInYourFeet's Avatar
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    Archer - Adolphe Sax

    Huh, looks like I posted Caster John Bauer at the right time, having him be surrounded by fairy-linked Servants left and right

    Anyway, Sax here isn't one of my deepest or most fleshed-out Servants (much as you can flesh a Servant out in just a profile) but he was definitely one of the most amusing to make.
    Don't know that much about the historicity of his Saxocannon idea, since I've only found one source that mentions it, but I still had to include it:
    Archer of Woodwinds

    “They shall never take my instruments from me. Face me in the duelling grounds of music, cowards!”


    True Name: Antoine Joseph ‘Adolphe’ Sax
    Alias: ‘Little Ghost’
    Alt. Classes: Caster, Avenger, Berserker, Shielder?
    Source: History
    Region: Belgium and France
    Catalyst: Rough blueprints for the Saxocannon.
    Armament: Military Brass and Woodwinds for Sonic Blasts

    Character: "You wish to know my life story? The entire world was against me, that's my life story!"

    Antoine Joseph ‘Adolphe’ Sax is best remembered as the inventor of the saxophone, though he was known for more than just that in his lifetime. Early in life, his bad luck made him the victim of multiple accidents that should’ve killed him, including falling three floors down onto stone, swallowing acid and a pin, explosion burns, near asphyxiation, and being hit on the head with a rock and failing in a river. At least all those brushes with death likely instilled in him his sheer sense of determination and refusal to back down.

    His misfortune (or arguably fortune, given he survived all of those) continued into adulthood, where despite his talent and success in instrument making, his often arrogant and unbearable personality along with his ties with the equally controversial Hector Berlioz soon gained him many enemies. Entire Leagues of Instrument-Makers were formed for the entire purpose of driving Sax out of a job, which they mainly tried to do by accusing him of plagiarism and saying he’d invented nothing. The enraged Sax responded with lawsuits of his own, and even challenged his accusers to ‘musical duels’ in the streets. All the while he continued making instruments, even doing so after his shop was attacked, he unexpectedly survived cancer, and in the end was dying in poverty.

    To be blunt, dude was a dick, but it’s hard not to feel sorry for him given everything he went through.

    Despite not being a combatant in life, Archer has no hesitation about joining the Grail War, seeing other Servants as either target practice for his inventions, or as potential accusers in need of stomping out before they gain any advantage, basically seeing everyone as hating him until they prove otherwise. Therefore, he can be a very difficult Servant to ally with, though given his connection with Berlioz in life it’s not impossible, having the highest chance of getting along with Servants who were artistically dragged just like he was.

    As for… being summoned in saxophone form, Archer has at least rationalised this by claiming it’s ultimate proof of him having truly invented the instrument.

    Attribute: Earth
    Alignment: Lawful Neutral
    Likes: Designs practical and impractical, dogged determination, musical ‘duels’
    Dislikes: Plagiarism accusations, poverty, what most people associate the name Adolphe with nowadays
    Relationships:

    • Mozart: “My apologies that your time had to put up with such outdated instruments.”
    • Heinlein: “You may say my musical artillery makes no sense but dropping moon-rocks does?!”
    • ‘The Boss’: “Your ‘boss music’ seems mostly composed of guitar, strings, and whatever a ‘synth’ is. Show me one good battle theme with some real saxophone!”
    • Mereaux: “Maybe you should appreciate having flown under the radar. You may well have been hounded by legal complaints were you any more renowned!”
    • Berlioz: “Ah yes, finally someone who appreciates me. Well, what sort of orchestra-muddling contraption do you require this time?”
    • Chopin: “Piano and cello? Gentleness and precision? Ugh, thank the Lord we have moved on from such music!”
    • Carlos Gardel: “Tango? What on earth is that racket? And you would involve my saxophone in it?!”
    • Bolivar: “Your armies never fully embraced the sheer destructive might of sound! Then again, you were also actually successful…”

    Master: Ideally a mage willing to experiment with combinations of spells, and even create new ones. Helps if they’ve also been ostracised by their community.
    Natural Enemy: All other instrument-makers. Also, anyone who was Berlioz’s enemy will probably be his.
    Wish: To keep designing instruments uninterrupted.
    Rarity: 2/5

    Parameters
    • Strength: ***** E
    • Endurance: ***** B
    • Agility: ***** C
    • Magic: ***** D
    • Luck: ***** D
    • Noble Phantasm: ***** B


    Class Skills

    Independent Action

    Capacity to remain active even without a Mana supply from a Master.
    • Rank A: Archer was fiercely independent and solitary in life, given how his fellow instrument-makers turned against him, with him continuing despite sheer unpopularity. Can remain in this world for a week without a Master.


    Item Construction

    Skill to manufacture items.
    • Rank C+: Archer’s specialty is in musical instruments, and even then mostly brass and woodwinds. As many were designed with the army in mind, they are able to function similarly to firearms but with sound instead of bullets.


    Personal Skills

    Innocent Monster

    One whose existence has a Servant has become altered by their historical reputation and rumours.
    • Rank A: ‘The Saxophone’. Archer was a constant target or rumours and inflammatory remarks in his time, especially over whether was the true inventor of his instruments. In the time since, his actual character has been largely forgotten in favour of by far his most famous invention, the saxophone, resulting in his manifestation as a human-sized version of one.


    Overload

    Ability to deal greater damage through overexertion, damaging oneself in the process.
    • Rank D: Archer can unleash more destructive and piercing sound blasts by ‘overblowing’ himself.


    Sizeshift

    Ability to alter one’s size.
    • Rank B: Archer can shift in size between different models of saxophone. He usually stays in the range of the smaller and higher-pitched Soprano to the larger and deeper Baritone but can go even beyond those to the Sopranino and the Subcontrabass. Higher pitches make for greater strain on the enemy’s ears, but lower pitches cause greater tremors in the earth.


    Unyielding Will

    High physical and mental resistance derived from continuation despite the odds.
    • Rank B: Archer survived multiple accidents in his childhood that could’ve killed grown men and made a miraculous recovery against cancer later in life. He would later continue onwards with his instrument-making career despite constant attempts to shut him down.


    Noble Phantasm

    Saxocannon
    The Envisioned Pinnacle of Musical Artillery

    Rank: B
    Type: Anti-Fortress

    A weapon design that may have been the most outlandish invention Archer ever conceived. The Saxocannon was in theory a cannon capable of launching a 500-ton, eleven-yard (around 10 meters) wide shell. Naturally, he never managed to invent it in his lifetime, though will stubbornly insist he could have if he hadn’t kept getting dragged into court. In the Archer Class though, such an artillery monstrosity becomes a possibility.

    Employing both his Overload and Sizeshift Skills, Archer can dramatically grow to become a musical cannon that dwarfs regular cannons. Having not succeeded in inventing the actual cannon, Archer is not able to materialise the actual projectile he had in mind but can easily approximate its destructive power through launching an almighty sonic blast, more than enough to crumple buildings. This Noble Phantasm could be said to have a Prototype in the Biblical Horn of Jericho but achieved here through human invention (and the Throne’s discretion) rather than any divine means.


  6. #9746
    Cruciforme NailsInYourFeet's Avatar
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    Lancer - Charlie Chaplin

    Got the idea to do a Chaplin Servant sheet after a poster on another forum misread my Chopin sheet for a second. My original idea was he'd be a Faker impersonating Adolf Hitler, but for now I decided to simplify his concept. I did give Chaplin two Noble Phantasms despite his recency, but one cancels out the other so that makes it more manageable:

    Lancer of Slapstick


    [LANCER is summoned, tips hat to MASTER, falls, dusts himself off]


    (by Pixiv Id 4916209)

    True Name: Charlie Chaplin
    Aliases: The Little Tramp
    Alt. Classes: Caster, Berserker, Alter Ego, Faker (of Hitler, though he’d insist it’s the other way around), Master for the Third Grail War
    Source: History
    Region: Britain, USA
    Catalyst: Lengths of unused film reel
    Armament: Cane, sense of humour

    Character: Possibly the most famous comedian of vaudeville and cinema, especially during the Silent Era. With his character who came to be known as the Little Tramp, he elevated slapstick comedy by making it a representation of the underdog’s perseverance against laughable authority. A fierce social critic all around, notably making fun of modernity, industrialisation, war, tyranny, and most notably fascist ideology.

    It's debatable if the real man was as lovable as his Little Tramp persona, a persona he grew to feel constrained by anyway. Chaplin was a massive perfectionist and difficult to work with, whose films and even shorts were notorious for taking a long time to make. He valued his own freedom of expression, becoming one of the co-founders of United Artists where he’d have complete creative control, yet expected his own crew to behave exactly as he told them to. For all the ideals championed by his films, it can be questioned how well Chaplin lived up to these ideals personally.

    Being summoned in the modern world seems to have affected Lancer’s views little. That may be because he’s already a modern Servant, but also because he does not see that much real improvement as having happened since. Exploitation and denied freedom remain, though at least we got rid of asbestos. While he first appears a jovial enough Servant, even if forced not to say a word due to how his Phantasms work, he does not take well at all to Command Seals, which will immediately sour his relationship with his Master (if acting like he’s the real Master doesn’t already).

    Attribute: Star
    Alignment: Chaotic Good (Little Tramp), Chaotic Neutral (self)
    Likes: The underdog, full creative control, southwest Ireland, er… women way too young for him
    Dislikes: The modern age, 9-to-5 jobs, executive meddling, the tyranny of others
    Relationships:

    • Longinus & Percival: [tries to see if their Lances are as springy as his]
    • Baudelaire: [is exposed to modernity, becomes automatically cautious of oversized gears]
    • Egdon Heath: [walks right into furze, apologises]
    • Kafka: [finds out her sisters died in Holocaust, feels need to apologise]
    • Catherine Morland: [gets changed into dark and mysterious figure, still falls over]
    • Chatelet: [bumps into sword, is temporarily turned into all thermal energy]
    • Bolivar: [can’t join Liberator’s Army, gets Decree of War to the Death presented to him]
    • Gardel: [dances tango badly, confronted with former home]
    • Sax: [tries to show off his own woodwind skills, but no sound comes out]
    • Buster Keaton: [both immediately get hit by something]
    • Hitler: “Sauerkraut! Ze Juden! Ichspolle die Ehmenblug!”

    Master: The greater an underdog they are, the more Lancer will resonate with them. Mages in positions of authority, not so much.
    Natural Enemy: Adolf Hitler, Joseph McCarthy, Edmund Blackadder
    Wish: Absolute creative freedom
    Rarity: 1/5

    Parameters


    • Strength: ***** E
    • Endurance: ***** B
    • Agility: ***** E
    • Magic: ***** C
    • Luck: ***** E
    • Noble Phantasm: ***** E-A


    Class Skills


    Magic Resistance


    Built-up immunity to magic.

    • Rank E+: As a Modern Servant, Lancer would normally only be able to reduce magical damage, but his Skills Out of Due Season and Unyielding Will help boost this ability somewhat. Magic cannot be nullified but can be shrugged off like almost nothing.

    [Gets hit by fireball, rapidly tries to put out the flames on his coat]

    Personal Skills

    Human Observation

    The ability to observe and understand people.

    • Rank A: Allows Lancer to effortlessly communicate without speaking. He credits his ability to observe and study people, to champion the law and poke fun at the high, to the impressions his mother entertained with him.

    [Sees people in authority doing something, goofily copies that exact thing, people in authority get irked]

    Innocent Monster

    One whose existence has a Servant has become altered by their historical reputation and rumours.

    • Rank A: Lancer has been through not one but two cases of this. The first was with his ‘Little Tramp’ character, which to this day he is all but synonymous with despite him trying to move on from him in later films. The second is worse, his unfortunate physical association with Adolf Hitler, which he at least used to his advantage in The Great Dictator.

    [Reads film reviews, sighs, scrunches hat]

    Out of Due Season

    Allows the Servant to resist the effects of Mystery degradation, as if they had been both in an earlier era.

    • Rank D: Lancer frequently criticised the modern era, most famously the Great Depression in Modern Times, but also McCarthyistic America with A King in New York, among other films. He also strove to keep his filmmaking techniques a secret to preserve Mystery. Able to gain a level of mystery like that of a pre-Industrialisation Servant.

    [Comes across modern device, gently tries to work it, somehow explodes]

    Unyielding Will

    High physical and mental resistance derived from continuation despite the odds.

    • Rank A: Lancer’s Tramp character was defined by his perseverance despite the odds and refusal to give up in the face of tragedy. This was said by him and others to be an embodiment of the human spirit in resisting tragedy by turning it into comedy.

    [Hit in the epicentre of multiple Noble Phantasms, somehow gets up again]

    Noble Phantasm

    Heilanze Lige
    Skewer of Destiny

    Rank: E-A
    Type: Anti-Unit/Anti-‘Divine’

    Lancer has long been cursed by association with the dictator Adolf Hitler, from their moustaches and being born the same day, to the point where his film The Great Dictator was made to address this and explicitly refute Hitler. But with the two men becoming intertwined in history, then through being summoned as Lancer, it is inevitably his own iconic cane would become symbolically linked to the Lance of Longinus, the Spear Hitler was said to have desperately searched for and even acquired.

    The almighty Lancea Longinus has varyingly been called the ultimate Anti-Divine weapon, having pierced Jesus himself. Lancer’s cane therefore gains the related effect of dealing increased damage against anyone viewed and treated as ‘Divine’, regardless of whether they literally are. This can include Demigod Servants, but also dictators who demand to be treated like a god, celebrities worshipped by but disconnected from the common people, persecutors who claim to uphold the will of God like in the Red Scare, industrialists and businessmen who see capitalism as essentially God, and various constructs and items associated with these people. Basically, this Noble Phantasm targets the exact people who were often Lancer’s prime subject of mockery.

    This Phantasm’s own name is an allusion to the nonsense German Lancer used to characterise his Hitler parody Adenoid Hynkel. The original is ‘Heilige Lanze’ or Holy Lance, but now jumbled to mock its meaning and mythic grandiosity.


    Let Us All Unite
    ‘The Greatest Speech Ever Made’

    Rank: A
    Type: Anti-Army/Anti-Evil

    For all his ability as a silent actor and comedian, his strongest Noble Phantasm paradoxically can only be activated by clearly speaking. Based on the ending to his film The Great Dictator, a direct address not just to the film’s characters but to his own audience, acclaimed by many as the greatest speech in film, and probably the most personal words he ever said.
    To activate this Noble Phantasm, he must have already used his Human Observation Skill to analyse the greatest evil possible, if not in his Target then in all humanity. Upon activating, any Skill Lancer has that obscures his identity or is reliant on him not speaking, including his other Noble Phantasm Heilanze Lige, will be nullified.

    Every word from this speech delivers a mental blow equivalent to strike from Heilane Lige to all those in earshot who stand against the values Lancer expresses, those who are against freedom, against democracy, against unity. The essence of this phantasm is to deal as much damage to the opponent as The Great Dictator did to the Nazis’ image. To all those who hear him and stand for these ideals however, this speech bestows Lancer’s Unyielding Will Skill upon them, giving them strength to carry on.



  7. #9747
    超刻 Hyperreal Nuclear's Avatar
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    "We desire truth, and find within ourselves only uncertainty.

    We seek happiness, and find only misery and death.

    We cannot but desire truth and happiness, and are incapable of certainty or happiness.

    This desire is left to us, partly to punish us, partly to make us perceive wherefrom we are fallen."




    Servant Assassin, Blaise Pascal, has answered the summons. Let that be the first and last time that name leaves either of our mouths.

    Having put that unpleasantness behind us, I have but one question for you, Maître.
    How long do you think you have left to live?

    Class: Assassin
    True Name: Blaise Pascal
    Alias: Louis de Montalte
    Gender: Male
    Height and Weight: 175 cm / 63 kg

    Source: Historical fact
    Region: France
    Alignment: Chaotic Good
    Attribute: Man

    Parameters
    Strength: D
    Constitution: E
    Agility: B
    Magical Energy: B
    Luck: D
    Noble Phantasm: B

    Overview
    Background
    Blaise Pascal was a French mathematician, physicist, inventor, philosopher, writer, and Catholic theologian.

    He was a child prodigy who was educated by his father, a tax collector in Rouen. Pascal's earliest mathematical work was on conic sections; he wrote a significant treatise on the subject of projective geometry at the age of 16. He later corresponded with Pierre de Fermat on probability theory, strongly influencing the development of modern economics and social science. In 1642, while still a teenager, he started some pioneering work on calculating machines (called Pascal's calculators and later Pascalines), establishing him as one of the first two inventors of the mechanical calculator.

    Like his contemporary René Descartes, Pascal was also a pioneer in the natural and applied sciences. Pascal wrote in defense of the scientific method and produced several controversial results. He made important contributions to the study of fluids, and clarified the concepts of pressure and vacuum by generalising the work of Evangelista Torricelli. Following Torricelli and Galileo Galilei, he rebutted the likes of Aristotle and Descartes who insisted that nature abhors a vacuum in 1647.

    In 1646, he and his sister Jacqueline identified with the religious movement within Catholicism known by its detractors as Jansenism. Following a religious experience in late 1654, he began writing influential works on philosophy and theology. His two most famous works date from this period: the Lettres provinciales and the Pensées, the former set in the conflict between Jansenists and Jesuits. The latter contains Pascal's Wager, known in the original as the Discourse on the Machine, a fideistic probabilistic argument for God's existence. In that year, he also wrote an important treatise on the arithmetical triangle. Between 1658 and 1659, he wrote on the cycloid and its use in calculating the volume of solids.

    Throughout his life, Pascal was in frail health, especially after the age of 18; he died just two months after his 39th birthday.

    Character
    Likes: Commuting, meditation
    Dislikes: Prosthetics, wishy-washy types, dancing
    Talent: Gambling, comedic roast

    Introverted and active. A "troubled prodigy" who stubbornly pursues perfection in whatever he does. Continually frustrated by the fact that the heights of his genius and the depths of his pain elude description through words, he conducts himself as aloof from human affairs even as he bares his true intentions through his actions. Put less delicately, a house cat-type Servant.

    Blaise Pascal's life was marked by two things of outstanding value: his genius, and his suffering. He attempted to use the former to escape the latter, but this only ended up showing Pascal the limits of his genius and the endlessness of his suffering. Even though this Servant possesses the mark of this suffering in the form of the Weak Constitution skill, he considers himself as "not fully Blaise Pascal". Since his line of thinking is that "Blaise Pascal deserves to rest after living such a life", he insists on being referred to by Pascal's pseudonym "Louis de Montalte", or his Servant class otherwise.

    Although "Louis" has no desire to live up to people's expectations of Blaise Pascal (least of all in appearance), that isn't to say that he is entirely without prospects. He currently places his rational and intuitive faculties in the service of carrying on the original Pascal's dream: to make people see God. This also is the reason why he is summoned under the Assassin class: "to see God is to die", after all. The means by which he accomplishes his mission is largely the same as when Blaise Pascal still walked the earth: go on contradicting men until they understand that they are monsters beyond understanding; pare away at their options until all that is left is Forward or Backward, Yes or No, Life or Death.

    Relationships
    Master
    The sort of Servant who goes beyond mere service and seeks to effect a profound change in his Master's way of life. Assassin does not restrain his keen mind and sharp tongue in any way, but this sort of poor conduct is solely for the purpose of changing his Master's outlook in life; "pointing out the red flags to a person wearing rose-tinted glasses", as it were. Because of Blaise Pascal's character as both outstandingly glorious and pathetic, "Louis" would end up resonating the most with a Master whose outstanding quality is "normalcy".

    Assassin has no real wish for the Holy Grail, save to destroy it. Regardless of whether it is the genuine article or not, he thinks that allowing an omnipotent wish-granter to fall into the hands of a monster that changes its mind more often than its clothes is the surest path to ruin.

    Napoleon Bonaparte
    "Extolling humanity's potential without acknowledging its fallen nature... That Corsican goblin is truly an idol of and for the masses. In other words, the kind of revolting statuary I'll spend the entirety of this short life defacing."

    Jeanne d'Arc (Archer)
    "'A new elder sister', you say? No, thank you; I've had my fill of elder sisters, and, in his sister's defense, she didn't melt into a puddle at the sight of the first boy who showed her affection."

    Rene Descartes
    "Descartes?! Pff. Pascal has only three words for that fossilized midwit: pointless, uncertain, and arduous."

    Francois-Marie Arouet
    "If Pascal knew his Letters would give birth to such an unfettered reprobate, he probably would have burnt all his written work and retired as a monk."

    Maria Kyogoku
    "A catechist from the Orient? I see... Looking at it from a certain point of view, our vocations are not dissimilar. Mine is to ignite in the soul the spark of love for God; hers is to fan that spark into a flame."

    Ryougi Shiki (Saber)
    "Maître, do you feel it too? The difference in atmosphere here. It feels like... like I'm standing on hallowed ground."
    Class Skills
    Presence Concealment:
    Presence Concealment has been lost due to possessing the Skill Espionage.

    Personal Skills
    Weak Constitution: C-
    A weakness struck by the nature of frail health. Similar in nature to Innocent Monster, where the perception of the people in the future affects the existence of the Heroic Spirit. Each action taken has a chance of applying a minus-correction to Assassin's Strength, Constitution, or Agility parameters, the chance rising dramatically while in combat. Mental interference resistance is drastically increased in exchange.

    Blaise Pascal's life was one of constant, excruciating pain, and it is largely thought that he became attracted to mathematics, and, later on, theology, as a field where "the pain does not matter". He formulated numerous plans for ameliorating his sorry condition, but these were all definitively terminated on 12:31 AM, 24 November 1654.

    Espionage: B
    This Skill does not conceal one's presence, but rather makes their very presence not feel like that of an opponent's. It causes misunderstandings such as one being a familiar neighbor, a harmless pebble, a beloved person, and so forth. At B rank, it is impossible to know Assassin's true intentions without knowledge of his true name; with it, though, a Luck check is needed to successfully divine his purposes. However, this Skill loses its effects the moment he starts to attack directly.

    A worldly man when in the company of worldly men, an ascetic when in the company of ascetics: thus did Blaise Pascal comport himself for the mission of "winning souls for God". If "Louis" were to be asked which was "the real Pascal", he would sigh and say "Both." with a slight hint of exasperation.

    Human Observation: A
    The skill to observe and understand people. At this level, it is not simply observation, but the capacity to hypothesize about a person's livelihoods and preferences, and even the lives of those whose names are unknown. Although this requires a tremendous memory that does not forget easily, Blaise Pascal's computational prowess is more than up to the task.

    Rather than a talent that Blaise Pascal attained to, this is more like an unexpected gift he received while trying to find meaning in his constant suffering.

    Marksmanship: C+
    Skill that denotes general shooting techniques, which include trick shots and quick draws by means of small arms. Since Blaise Pascal has no anecdotes of using firearms, the middling rank is solely due to running high-speed probabilistic calculations to determine the target's next location; the plus correction is applied only when Assassin fully believes that "I can hit the target". In other words, this is a Skill that showcases the sublime harmony of Blaise Pascal's intellect and intuition.

    Noble Phantasms
    Les Deux Infinis: Barrel-Breaking Paradox
    Rank: D+++
    Type: Noble Phantasm
    Range: 3-10
    Maximum targets: 1 person



    A pair of handguns named 'Jacqueline' and 'Gilberte', after Blaise Pascal's sisters. As part of Assassin's grand plan of confronting humanity with their nature as "creatures that are restless like the sea yet nevertheless seek the stability of land", they take for ammunition magical energy that has been condensed into the form of water, which is then forcefully ejected as rapid-fire pistol shots. In accordance with Pascal's principle, each individual bullet's impact force is evenly distributed throughout the entirety of their target, making them extremely potent at crushing rather than piercing.

    Upon True Name Release, targets within the guns' sights receive a mental interference attack delivered by imparting the knowledge of The Two Infinities: things infinitely greater and lesser than oneself, the unknown past and the unknowable future, among others. As a sure-hit ego-breaker that displays absolute power over "humans of this common (pedestrian) era", it is possible to mitigate its effects by being an existence far removed from the modern era, or by possessing Skills that mark one as "not fully human", such as Divinity.

    Pensées de Feu: After the Night of Fire Comes Peace
    Rank: B
    Type: Anti-Unit, Anti-Mind Noble Phantasm
    Range: 3-25
    Maximum targets: 1 person



    A shoddy, incomplete, imperfect (and a whole host of other in-'s and im-'s) recreation of the Blazing Thoughts that led to Pascal's second-- and far more important-- conversion experience. An application of the principles gleaned from that which became the end of Blaise Pascal's scientific endeavors, and the beginning of his theological achievements: vacuums. Using data gathered through Human Observation, "Louis" rapidly composes "a defense of the Christian religion that is 100% effective on this person" on the spot, then launches this bundle of information at the target via aerial bombardment.

    Rather than any sort of glib persuasion, one would be better served to call this technique an "all-out assault" on the target's intellectual, moral, physical, and spiritual faculties; in other words, apologetics as it ought to be. As a bolus custom-made to be swallowed by the "vacuum" that lies within a particular person's heart, this attack is nigh-impossible to evade. Additionally, damage dealt dramatically increases the more incompatible the target's mental structure is to the information barrage. After all, free heart surgery is good news to one who knows he has a fatal heart disease, but not to one who denies it.

    Author's Notes
    I've been thinking about how to make Blaise Pascal into a Servant for a while now, and the conclusion that I reached is that it's a wasted effort; a casting of pearls before swine, if you will. It struck me as very demeaning to portray someone who invested so much of his life to combating the twin excesses of animalism (ie, conservative liberalism) and angelism (ie, progressive liberalism) in a universe that takes the latter of these as its foundation. However, thanks to sensing a great disturbance in the Force, I've decided to rouse from slumber and create a Pascal sheet in as respectful a manner as I can manage. So, here you go: my philosophy husbando, yassified.

    The core of this sheet is obviously how Pascal's intellectual achievements feed into his theological endeavors, and vice versa. I thought I was merely being cute with this idea, so you can imagine my (delighted) surprise when I found out that it had some academic merit. This idea permeates the sheet, but finds its natural culmination in the second Noble Phantasm.

    Oh, and before I forget, big shoutout to Del for providing feedback and ideas. You're a real one, lad :marie:

    Edit: bITCH DID THEY JUST PREVIEW THE NEW LEE FRAME?!?!?!?!! RIGHT AFTER I PUT THE FINISHING TOUCHES ON THIS SHEET!?!?!??!?! well at least i have a catalyst prepared for when he comes to global 1.5 years from now :smugkohaku:

    Anyway. Ciao.

  8. #9748
    Cruciforme NailsInYourFeet's Avatar
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    Caster - Grainne

    Talked in The Womb about trying to write up a sheet for Grainne, so I went ahead and did it. I did originally plan to slip in a few more Finnegans Wake references, given that book is modelled after the Diarmuid and Grainne legend (among... many other things), but left it to just a mention of James Joyce.

    Caster of Geasa

    “I made my choice; I wasn’t going to be any old man’s trophy wife.”


    (by Amakura. Original source no longer active)

    True Name:
    Grainne inion Cormac
    Aliases: Grania, Ghrainne, Grainne garinion Art
    Alt. Classes: Assassin, Avenger, Foreigner, MoonCancer? ‘Temptress’
    Source: Mythology
    Region: Ireland
    Catalyst: Site of one of several cairns she and Diarmuid are said to have rested at.
    Armament: Parchment with the written terms of her Geasa. Technically she can cast Geasa without writing them down, but it helps to keep a copy.

    Character:
    Grainne inion Cormac was an Irish princess of old, daughter of the celebrated High King Cormac mac Art. After the death of Maigneis, the wife of the famed war-chieftain Fionn mac Cumhaill, a marriage was arranged between Grainne and him. However, Grainne’s only desire was to refuse the marriage, owing to the vast age difference between her and Fionn, going against the norm at the time that arranged marriages with sizable age gaps were just how things were.

    She initially tried to marry, or at least elope with, Fionn’s son Oisin. Failing that however, she instead turned to Fionn’s foremost warrior, Diarmuid ua Duibhne. When he too refused, in desperation she cast or threatened to cast a powerful Geis on him to run away with her, powerful enough to override any obligation he may have had to the Fianna. Surprisingly, other members of the Fianna aided their escape, perhaps causing a rift in the warrior band that would never heal.

    After fleeing across Ireland with numerous difficulties along the way, Diarmuid’s divine foster-father Aengus Og interceded to make Fionn pardon the two. Years later though, Diarmuid would die purportedly by accident during hunting, and Grainne’s subsequent fate was unknown, with different versions saying she died of grief, went back to Fionn, or commanded her children to take revenge against him. Which of these is ‘true’ to Grainne depends on her summoning, with dying of grief being selected in the Caster class. In other classes, she’d go back to Fionn as Temptress, have her end remain ambiguous as Assassin, have something… else happen as Foreigner, and of course plot revenge as Avenger.

    Back to her as Caster, she is excited to be in the modern world, enchanted almost, due to the freedom the era affords her, at least compared to her own time. That arranged marriages are considered a rarity these days (though this varies by country) is particularly uplifting for her.
    Wanting to find some use for her geis-drafting ability in an age where magic has declined, she has developed a liking for coding, writing up commands being familiar territory even if it’s for computers rather than people. Unfortunately, it's not like many magi have computers handy, outside of the Moon-Cell anyway.
    However, if there’s one aspect of the modern world which irks her, it’s how she’s been remembered (when she’s remembered at all outside Ireland), either as a treacherous homewrecker or as another ‘victim’ of Diarmuid’s Love Spot.

    Attribute:
    Man/Sky
    Alignment: Chaotic Good
    Likes: Rowan berries, coding, fiction about runaways or fugitives
    Dislikes: Arranged marriages, age gaps, having to do any more running
    Relationships:

    • Michael Collins: “My, our land’s warriors have… certainly come a long way. Ah, no offence, but the Fianna may’ve flinched at some of your tactics. Er, my age’s Fianna, I mean.”
    • Catherine Morland: “Hey look, you don’t have to wonder about how things ended for me. Focus on, well, your own story… where you got with who you really loved.”
    • Chatelet: “Y’ever gotten into computing? I dunno, just find it one aspect of modern science up my alley.”
    • Marie Curie: “A horse carriage got yer husband, huh? At least you seem sure it was no murder…”
    • Sun Shang Xiang: “Huh, I reckon you’d be from around the same time as me. Which of course means you had to put up with an arranged marriage too.”
    • Luo Guanzhong: “Stick with your own stories! I don’t need yet another writer complicating mine!”
    • Lindorm: “Now I’m thankful any marriage of mine wasn’t to any dragon…”
    • Janet & Tam Lin: “Huh, wonder how I’d even be summoned with Diarmuid?”
    • Pascal: “Oh yeah, what’s your wager say about ‘pagan’ gods, hmm?”


    Master:
    Given the stigma surrounding Grainne, the likely scenario is her being summoned by someone who expected Fionn, or at least Diarmuid. She’d most get along with a Master who feels they were pushed into the Grail War, rather than participating willingly.
    Natural Enemy: Fionn mac Cumhaill, James Joyce
    Wish: Now without the threat of a forced marriage and with both Diarmuid and Fionn long dead, her resolve now becomes to move on and ‘clear her name’, accomplish something worthy of a Heroic Spirit than just wrecking brotherly bonds.
    Rarity: 3/5

    Parameters


    • Strength: ***** D
    • Endurance: ***** C
    • Agility: ***** B
    • Magic: ***** B
    • Luck: ***** D
    • Noble Phantasm: ***** B


    Class Skills


    Item Construction


    Skill to manufacture items.

    • Rank C: Most of Caster’s magical ability lay in Contracts, specifically Geasa, instead. However, she has shown herself capable of creating effective sloping potions.


    Presence Concealment


    The ability to mask one's presence and remain undetected.

    • Rank CB: Caster has some skill in hiding as she had to keep losing pursuers, but even then could only dodge them so long. Suitable for spying. However, an invisibility cloak gifted to her by Diarmuid’s foster-father Aengus increases this skill one Rank when in her possession. Detecting Caster then becomes very difficult.


    Territory Creation


    The building of terrain suited to one as a Magus.

    • Rank C: The bulk of Caster’s legend being spent on the run means she lacked the time necessary to maintain a Workshop. However, she is capable of building stone structures atop leylines to double the rate of mana regeneration she gets from them, a more fitting form of the Skill for a Servant on the run.


    Personal Skills


    Great Country-wide Crossing


    A miracle escape Skill that turns an absolute pinch into an opportunity.

    • Rank B: One who ran the length and breadth of Ireland to escape pursuers. Battle has a chance to resume in an advantageous state.


    High-Speed Incantation


    Accelerated speaking of magical incantations.

    • Rank B: Caster has considerable speed when it comes to declaring a Geis.


    Rebellious Spirit


    A restlessness that brings about a defiance of leadership, yet also an inability to truly lead.

    • Rank B: Caster’s actions defied the authority of Ireland’s most powerful war-chieftain and went against the wishes of her father the High King.



    Noble Phantasm

    Geis ar Dhiarmada
    Obligation Override

    Rank: B
    Type: Anti-Unit

    An advanced form of the magical Geis pact of ancient Ireland. Normal Geasa will impose commands on people in return for increasing their power and abilities, but this advanced version of a Geis that Grainne that, depending on the telling, she either used on Diarmuid or at least had the ability to use.

    This form of Geis gains an immediate priority over any previous pacts the Target may have made, forcing them to acknowledge Caster as their closest authority. In Diarmuid’s case, the Geis to run away with Grainne overrode his previous obligations to the Fianna, despite being one of their finest warriors.

    While not powerful enough to outright nullify the link between a Servant and Master, this Phantasm does have the ability to take priority over any Command Seal (which technically aren’t Geasa, but related enough), provided Caster is aware of the Command cast.

    However, a core part of any Geis must be that there is some benefit in it for the contracted, which prevents Caster from simply ordering an enemy Servant to kill their Master (unless they have extremely high Independent Action), the risk is obviously not worth the reward. Speaking of rewards, as a Geis it will also increase the mana regeneration of the contracted, along with the Stat or Skill of theirs which most closely matches the needs of the Geis, such as Diarmuid’s Agility for her original Geis to run away with her.

    Last edited by NailsInYourFeet; September 17th, 2022 at 06:21 PM. Reason: Amakura (am as) link

  9. #9749
    Cruciforme NailsInYourFeet's Avatar
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    Saver - Elagabalus

    Saver of the Sun



    "Trust me Master, the Grail War’s gonna get loads more exciting now you’ve summoned me!”

    True Name: Elagabalus
    Aliases: Marcia Aurelia Antonina, Heliogabalus, ‘Pretty Priestess Meteor Gabby’
    Alt. Classes: Berserker, Caster, Archer, Assassin, ‘Launcher’
    Source: History
    Region: Roman Empire, Syria particularly
    Catalyst: Ancient preserved lottery ticket.
    Armament: Anything gathered up by Lapis Sol Invictus, deadly animals like snakes and tigers, rose petals

    Character:
    “I’m the beloved heroine of the unvanquished sun! My magical sunbeams shall blast the evil gods out of Rome, and make this world make more fun!”

    Well, so she says anyway, though whether she truly believes she’s a magical heroine or just saying that to laugh at people is… up for debate. But what’s undeniable is that she truly is the messiah of her god. By default.Marcus Aurelius Antoninus, better known nowadays by the latinised name of their god ‘Elagabalus’, was one of the most unfortunate Roman Emperors. Assigned male at birth but openly identifying as female, she became Emperor at the way too young age of fourteen, having been made High Priest of Elagabalus when she was even younger. Any decisions she may have had were promptly made for her by her grandmother, leaving her to spend her reign doing what, well, any teenager would do with that fame.

    With what authority she did have, she threw overblown festivals and feasts, had fun pranking people with deadly animals, and heedlessly indulged her burgeoning but unrefined sexual desires. The only thing she did take seriously was the only thing Rome didn’t want her to take seriously, her being so devoted to her god that she demoted any other Roman god and disrespected what had been Rome’s sacred traditions (like marrying a Vestal Virgin). Her life in a position she was too young and unskilled to ever know how to handle came to a violent end when she and her grandmother were killed by an enraged Praetorian Guard. She was only eighteen.

    Of course, this is mostly her life going by the accounts of later historians, with her being one of those figures on whom it’s hard to say how much we know for real. Though while the god Elagabalus may have died with her, its syncretic title ‘Sol Invictus’ lived on, their worship being reinstated in Rome by the Emperor Aurelian.

    “Hey, a good part of it is true, if only ‘cause those historians were too dumb and jealous to bother coming up with their own ideas.”

    As the champion of her god, if the only one, Saver says she is a magical warrior here to defend the Grail from all evil gods who would claim it for themselves. After all, she naturally insists the highest honour for any artefact is to be featured within the Elagabalium sanctum. Despite all the talk of her being chosen for a divine mission, don’t expect her to take the War the least bit seriously, since she’ll always choose what’s fun (fun for her anyway) over what’s practical.

    “I mean, hello?! Big massive battle royale from across time and Earth, who wants that to be all serious and dull?”

    Attribute: Sky/Beast
    Alignment: Chaotic Neutral
    Likes: Pranks, parades, bisexuality
    Dislikes: Killjoys, most older gods and traditions, boredom
    Relationships:

    • Aurelian: "Awesome, you brought Sol Invictus back! But... not as Elagabal?"
    • Baudelaire: “Oh hey, someone who finally knows to have fun around here! Don’t get why you’re always so gloomy though…”
    • Kafka: “You’re still so mopey after getting to be a girl? Sheesh, you really are a loser, aren’t you?”
    • Heinlein: “New age of free love? Super-armour and moon wars? Phwew, you sound way cooler than the last author I met.”
    • Christina: “Hey, don’t let those taunts get you down, it’s totally your right to live it up as Queen! Oh ha, yeah go on, just rub it in how you survived to adulthood.”
    • Sun Shang Xiang: “Oh my Baal, I just got the funniest idea! You’re like a tiger, so let’s hide you in a room so you can pounce out and attack people when they least expect it!”
    • Alfonso X: “Ooh, games of chance you say? At least one’s gotta involve a snake or something, right?”
    • Omegarus: “Huh, you’re not having much fun ruling Europe at the end of the world, are you? If I were you, I’d shoplift all the time and crash on whichever couch I wanted.”
    • Gardel: “You sung about horse-gambling? Would’ve been way cooler if you sang about tiger-gambling.”
    • Chaplin: “Yo clown, do something entertaining already! Hey, wait a minute, you’re not making f-fun of me now?”
    • Grainne: “Don’t apologise, cause chaos! Steal your man, screw the elderly! Uh, that’s ‘screw’ in the metaphorical sense.”

    Master: The more fun they’d prefer to have, the better. Anyone who reminds her of her grandmother though will have a rougher time.
    Natural Enemy: Her grandmother Julia Maesa, Cassius Dio, Jupiter
    Wish: Magical warrior and god’s champion aside, it seems her real motivation to join the war is just to have fun. And well, to have a slightly longer life than she had back in her day.
    Rarity: 3/5

    Parameters

    • Strength: ***** C
    • Endurance: ***** D
    • Agility: ***** C
    • Magic: ***** B
    • Luck: ***** E
    • Noble Phantasm: ***** A


    Class Skills

    Charisma

    A composite Skill consisting of charm and the natural talent to command or unify an army or country. Increases the ability of allies during group battles.

    • Rank D: While Elagabalus did achieve some fame among the common people of Rome, she was despised by the patrician classes and has subsequently been considered one of the worst ever Empresses. Decreases nobility morale but does slightly raise commoner morale.

    “*Sigh* Some people just don’t know Fabulous when they see it.”

    Counter Hero

    A natural presence that reduces the stats and parameters of Heroes the Servant faces.

    • Rank B: All Heroes' stats decrease two Rank, Anti-Heroes' stats decrease one Rank. With few exceptions, Saver was openly against the old order of Roman gods, including any heroes of hose gods and deified emperors.

    “I mean, Gilgamesh? Alexander? Caesar? Yawn, how many time do we gotta hear your dull-arse ‘epics’ repeated over and over, time for new material.”

    Personal Skills

    Imperial Privilege

    Possession of Skills that the Servant wouldn’t have otherwise, through the insistence of Imperial authority, but for a limited time.

    • Rank A: Saver mainly grants herself skills she sees as befitting of the lead heroine of divinity, such as Mana Burst (Star), Mana Burst (Light), Divinity, Grace of God, and Military Tactics (taking from Minerva) though she can’t resist skills that naturally lend themselves to pranks like Presence Concealment and Shapeshifting.

    “Duh, I’m the Saviour of the Unconquered Sun! Totally need all the powers I can get.”

    Innocent Monster

    One whose existence as a Servant has become altered by their historical reputation and rumours.

    • Rank A: Saver’s own history has become almost entirely buried by slander, scandal, and unfavourable historical accounts that it’s very hard to know which details really are from her life and which are just rumour. Enables some of her more questionable powers, like the Roman Lottery Phantasm.

    “’Cause nothing screams ‘mature’ like a bunch of gross old mean complaining about an eighteen-year-old~”

    Protection of the Faith


    A holy protection born not from any divinity but from one’s own faith. Becomes increasingly fanatical and understandable at higher ranks.

    • Rank A+: Saver was the High Priestess of her god and subsequently imposed him all over Rome, with her saying this was to save the world from ‘monsters’ (past gods).

    “The Old Gods’ evil and boring-ness shall blight fair Rome no more!”

    Protection of the Music God (True)


    The divine protection of the Muses. Allows for masterful musical performance and an ear for all kinds of sounds.

    • Rank C: Through syncretism, Saver was able to wed her god with Urania (according to some accounts anyway), who presides over the Music of the Spheres. As a frequent dancer she also holds some connection to Terpsichore. This improves any stellar attacks she has and augments her dancing ability. Rank lower than usual as this ‘protection’ is more demanded by Saver than awarded to her.

    “Urania and Terpsichore are like, my fellow magical warriors. Ergo, gotta know how to dance!”

    Noble Phantasms

    Roman Lottery
    Behind the Other Door is a Tiger

    Rank: E-A
    Type: Anti-Army

    “You see, this is my idea of fun: total chaos! Well, that and beating up some older gods.”

    While the Roman lottery had existed in some form since Augustus, Saver was notorious for their particular… unique take on it. With a twirl and puff of magical sparkles (in another class like Archer she’d use a catapult) she conjures up a flurry of tickets that rain down with anyone who catches them before they reach the ground receiving a special ‘prize’.

    Befitting a class like Saver, these prizes can be quite generous gifts like extra Command Seals, use of one of Saver’s Imperial Skills, a stat boost, helpful Familiars, or health and mana regen. But in Saver’s mind it’d be boring and not very funny if the prizes were nothing but good things, so to spice it up, other prizes can include dead animals, live animals like bees, snakes, and tigers that immediately attack, rapidly falling rose petals with a suffocation risk, or in rare cases, an execution warrant that delivers an instant death to its ‘winner’ upon opening.

    All of it is completely random, able to help enemies and hurt allies (not that Saver is very good at keeping them). This of course is exactly how Saver wants it, the whole appeal of this lottery to her as its organiser is its unpredictability.


    Lapis Sol Invictus
    The Sun that Fell to Earth

    Rank: A
    Type: Anti-Divine

    “As the shining Champion of the Sun God, I say it’s time to confiscate your demonic instruments!”


    The meteorite that fell to Syria and became the sacred stone (baetylus) of Ilah al-Jabal, the god whose name would become synonymous with her High Priestess and foremost champion, Elagabalus. When the stone was brought to Rome, Saver would champion her god above all other gods in Rome, requiring the artefacts of the other gods be brought to the Elagabalium temple. If other gods were worshipped, it would have to be so in conjunction with Elagabalus.

    This black stone, usually worn like a jewel by Saver, acts as the sun around which the treasures of the other gods she ‘defeated’ (or considers her teammates like Minerva and Urania) now orbit like planets. These treasures include the Eternal Flame of Vesta circling as a fireball, the shields of Mars’ priests forming a barrier or swooping like discuses, and the luck-boosting Palladium spinning around like a clock hand.

    But the real power of the stone lies in its capacity to collect even more Noble Phantasms to add to Saver’s arsenal. The greater the Divine nature of any new Phantasm she encounters, such as Gram or the Gordius Wheel, the more it will be pulled in the black stone’s ‘gravity’. The less the Phantasm has to do with anything divine though, the less it’ll be affected by the pull of the black stone, if at all, and of course all this applies to physical Phantasms, not purely conceptual ones.



    For Comparison: Funderfulness' Rider

    Notes: The character I was going for here was someone who can be off-putting, but who you kinda have to feel sorry for knowing what happened to her. May've half-arsed the whole Magical Girl thing, but I do think it made her feel more Saver-y
    Last edited by NailsInYourFeet; September 20th, 2022 at 04:10 AM. Reason: Fixing Armament part I left blank

  10. #9750
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Elagabalus: Cute and fun Servant. You definitely went for a more sympathetic take on her rather than the more overwhelmingly negative ones. I like how you tied in the concept of planets orbiting the sun to her collecting artifacts around the black stone. I don't think Innocent Monster is really necessary or quite fitting though as I see it more in cases the Servant was clearly distorted into something other than they were in life like Vlad>Dracula, rather than the general mix of ambiguity and myth that characterizes any Heroic Spirit's legend.

  11. #9751
    Cruciforme NailsInYourFeet's Avatar
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    About Innocent Monster, I thought to I put it on Elagabalus since all the accounts about them were by people setting out to smear and mischaracterize them. But yeah, with Vlad we have good knowledge of how he was actually like in history for comparison, whereas with Elagabalus we only have a small handful of definitive facts about them if any

  12. #9752
    祖 Ancestor
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    Goddamn. September has really drained people’s creativity.

  13. #9753
    邪魔 Spanner Random's Avatar
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    Quality and quantity are different measures!

    Also, I've been churning out sometimes as much as 2000 words a day on last call, so I'm not working on Servant sheets... for now.

    Fate\last call
    night, dawn, and the birth of stars

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    Recent: Ch. ■
    next arc: Spring 2024

  14. #9754
    世はまさにパンテオン Comun's Avatar
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    We understand your attention is focused on the nobler cause of making Takeru progressively more moe.

  15. #9755
    祖 Ancestor
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    I think everyone is adjusting to work and school. Fuck I feel lonely tho. Kamera is MIA for the past month. Legendary is busy with work. Vididii is MIA as well. Guess I’ll just wait until next month where everybody is in the Halloween mood.

  16. #9756
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Pascal: Somehow missed to comment on this very cool Servant. Him being an Archer is frankly quite a stretch but you did go a ways to justifying it by tying into his scientific/mechanistic theories, plus it beats the usual philosopher/artist Caster. I probably would've given him something directly related to the Pascal's Wager (as it's the most famous thing associated with him) as an NP but the actual ones you came up with are much more interesting. His second being a "conversion bombardment" is honestly a very weird concept IMO, but it does fit his very aggressive approach to apologetics IRL.

  17. #9757
    هههههههههههههههههههه Kamera's Avatar
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    Let me shape your mind, sculpt your body, carve your soul!
    Otherwise, I can also hack your flesh, pierce your organs, and decapitate your head!
    What could it be?

    Come on, come on! Let us sing, let us dance, let my divine inspiration flow through you!




    The crafting and headhunting tradition of the Asmat people are both founded on the principle of mutual creation and ruination—just like an artist that chops down wood to make a statue, or a warrior who beheads his enemy to create pride and honor.

    In the beginning, according to Asmat myth, there were the Divine Siblings, Nesoipits, who persuaded the other, Beweripits, to behead him. As his head fell into the void—it spilled out the stars and planets that formed the cosmos.



    The beheaded skull of Nesoimits ultimately landed on Earth, and was reborn as a new divinity—Fumeripits, who went to explore the world. One day, as he was sailing down the Great River with his canoe, he encountered the calamitous Crocodile Demon. Fumeripits fought the crocodile, and managed to defeat it, but the god succumbed to his wounds and died.

    The Bird of Paradise, Har, found his corpse stranded upon the Asmat River. With her gleaming ember feathers, she nursed Fumeripits back to life.



    Having revived, Fumeripits attuned himself to the spirits of the rainforest, and built a lodge to enshrine himself and settle in the Great Asmat Swamps.

    However, day after day, the god began to feel bored—and lonely. To overcome his loneliness, he cut down trees and carved wooden sculptures, and to overcome his boredom, he crafted the sacred Tifa Drum.



    Fumeripits placed the wooden sculptures he made in his own image in the lodge, and began to beat the sacred drum. Having poured all his Divine Authority, and his entire flesh and blood as a Creator God into this artistic endeavor, the inanimate wooden sculptures evolved into living human beings.

    Thus, inheriting the divine craft of Fumeripits—the Asmat people of Papua dance the divine rhythm of the jungle.



    Class: Caster
    True Name: Fumeripits
    Gender: Female (?)
    Alignment: Chaotic Good
    Origin: Melanesian Mythology
    Attribute: Sky

    A primordial creator deity in the mythology of the Asmat, one of the many tribes inhabiting the great rainforest of New Guinea Island. It is said that Fumeripits, out of loneliness, carved wooden figures to keep him company, and after playing the sacred tifa drum, these figures came to life and became the ancestors of the Asmat people.

    Parameters:
    STR: B
    END: D
    AGI: A
    MGI: A+
    LCK: B
    NP: A

    Class Skills:
    Territory Creation: B+
    Caster is able to build a Yeu Lodge, a traditional Asmat shaman sanctuary and art workshop. It also serves as an extension of Caster’s divinity, forming a Pseudo-Underworld Bounded Field, where the distinction between “inanimate objects” and “living beings” are blurred.

    Item Construction: EX
    Caster can procure various magical handiworks, from body enhancement tattoos, all-purpose wooden golems, bisj pillar that siphons malice and evil, to miraculous bird feathers that can revive one from the brink of death. Tools and weapons made from wooden materials are particularly of the highest quality. As an Artist-type Deity, this skill is an extension of Caster’s Divine Authority.

    Though festive and ornate, the objects she creates permeates a certain aura of solitude.

    Personal Skills:
    Progenitor God Divine Core: B
    A composite skill which includes Divinity. Because she is manifesting as a Pseudo-Servant using a certain Pacific Islander magus as a vessel, it’s only at B-rank.

    As a divinity, Caster is a Divided Spirit originating from an ancient deity once worshiped by the Melanesian people of the South Western Pacific region, sharing the common myth of “carving humanity from wood”. Because of this, Caster is capable of modifying others as well as her own Saint Graph into various forms, akin to Shapeshifting.

    Spirit Wood Carving: EX
    A shamanistic system developed by certain tribes of Melanesia, which utilizes wood-carving to communicate with spirits and perform magecraft. Being its originator, this skill is the application of Caster’s Divine Authority. By engraving concepts and enshrining ancestral spirits into trees and wood sculptures, it is a magecraft that allows one to “command the forest as an army” or “wield the jungle as a weapon”.

    The Asmat believe that humans were carved from wood, they view living trees as possessing certain human nature, and living humans as inseparable from the forest from where they originated.

    Hunter of the Primordial Sea: B
    A vestige from Caster’s adventurous past of sailing the Pacific Ocean before settling in the Asmat Swamps, which culminates in a battle against the Great Crocodile Demon. It is an ability found among deities and great heroes of the Pacific Islands, which includes naval combat expertise and hunting techniques specialized against sea creatures and water entities.

    Noble Phantasms:
    Tifa Asmat
    Inanimate Ones, Dance With Joy, Sing With Passion
    Type: Anti-Object
    Rank: A++
    The drum of creation that resounds rhythms of solitude.
    A giant tifa drum, which is the catalyst that Caster used to animate the first humans as told in the Asmat and other Melanesian mythology. It is a Noble Phantasm that is engraved with the concept of “Genesis of Mankind” at its core.

    When played as a musical instrument, it has the ability to “animate and ensoul” any kind of objects that possess a “human form”, such as statues, sculptures and even figurines, all of which will creak into life and dance along the rhythm of the drum.

    This tifa drum can also be transformed into something akin to a Holy Grail, which is capable of releasing grail mud that can “enroot mankind in nature”, allowing Caster to carve and modify the soul, mind and body of living human beings.

    It can also be used as an all-purpose magic cannon of sorts that can apply either effect.
    Check out the officialTM Create-a-Servant discord server









    Blindfold your eyes, so that the approaching night may strike no fear in you.
    Let it not burden your soul, nor numb your strides.

  18. #9758
    祖 Ancestor
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    Oh my god you’re still with us.

  19. #9759
    夜属 Nightkin ThreadNomad's Avatar
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    That's an amazing sheet. I am a bit confused about the rank of the NP. A++ part only represents its destruction capability, or the whole Noble Phantasm?

    Nine! You liar!

  20. #9760
    هههههههههههههههههههه Kamera's Avatar
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    Quote Originally Posted by ThreadNomad View Post
    That's an amazing sheet. I am a bit confused about the rank of the NP. A++ part only represents its destruction capability, or the whole Noble Phantasm?
    Thank ye; the rank is for the NP function as a whole.

    - - - Updated - - -

    Quote Originally Posted by NINE-lives View Post
    Oh my god you’re still with us.
    I got addicted to MOBA games plz anderstando
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    Blindfold your eyes, so that the approaching night may strike no fear in you.
    Let it not burden your soul, nor numb your strides.

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