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Thread: [QUEST] - Remnants: Revolving Maze of Trials

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    You Are Going to Brazil Wyvern's Avatar
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    [QUEST] - Remnants: Revolving Maze of Nightly Trials

    Remnants
    Revolving Maze of Nightly Trials


    ‘Where… where am I?’
    “Welcome to your Future.”
    “Welcome to the Past.”
    ‘Who am I?’
    “Guardian of Balance.”
    “Ruler of Delusion.”
    ‘What do I do?”
    “Survive.”
    “Destroy.”

    You look around yourself. Dark. Everything was dark. Not a shred of light passing through solid walls of stone and iron. Unforgiving and cold. They do not move when you push them, nor do they make any sound.


    You couldn’t hear anything.


    Think! Think!

    This wasn’t right. You shouldn’t be here.

    Someone abducted you. But you can’t tell why you are so sure of it. It is a niggling doubt, a feeling of certainty that you would never be here out of your own choice. A grip of frigid iron has taken hold of your heart. A sensation of wrongness that permeates your breath and crawls over your skin like hundreds of thousands of ants.


    Rules

    Remnants is an interactive storyline driven by the consensus of its players. All players will have equal opportunity to drive the story into whichever direction they desire through votes. At the start of the campaign, players will go through the Character Selection process.

    While more restricted than other Quests, Remnants offers a wide variety of characters, all of which will be available for interaction during the campaign. In order to win, players must survive an unknown number of challenges, all the while seeking to unveil the secrets of their environments.

    All choices matter, and making the wrong choice can be the difference between victory and an early Game Over.



    Character Points

    Each character creation section comes with a number of points you can spend on it. Points left over from a previous section carry over to the next one to provide further flexibility to the build of your character. The choice to spend these points is up to the players. At the end of this process, if there are points leftover, they will be lost and cannot be recovered.



    SELECT YOUR CHARACTER
    Points Available: 10
    Champion
    Warrior
    Hunter
    3CP
    5CP
    5CP
    You don’t have a unique ability, pedigree or a fancy weapon. You just so happen to be a freak of nature with some interesting tricks.
    Your family hoards a very valuable secret from a bygone age. One you are expected to one day uphold and wield as your own.
    You have been cursed by someone your parents pissed off. It does come with some benefits, but also drawbacks.
    +2 Endurance / -2 Mana
    +3 Strength / -2 Agility
    +3 Agility / -2 Divinity
    Academic
    Princess
    Inheritor
    3CP
    7CP
    4CP
    Your family dabbles in the occult, but you have a strange talent that goes beyond what a mage of your generation should have.
    Your blood runs old and deep back to an age where heroes and gods walked the land, who knows how it might affect you.
    Someone out there is looking out for you. And you have the inconvenient power to show for it. Be careful of side effects.
    +3 Mana / -3 Strength
    +2 Divinity / -3 Luck
    +3 Luck / -2 Endurance



    Fugitive


    10CP


    You were average once, but by the actions of another you have powers you can’t control for reasons you don’t know.

    0
    +1 All Others / -5 Divinity


    Parameters
    Total Points: 20
    Strength (0)
    Endurance (0)
    Agility (0)
    How tough are you? Like a wet noodle if this stat goes lower than zero. Remember, the bigger they are the harder they hit.
    How long can you last? How much damage can you take. The higher this stat, the more actions per fight. No endurance? You can’t act.
    How fast can you move. If you are fast enough, you can even act before your enemies. Lower than zero and you are going last.
    Mana (0)
    Luck (0)
    Divinity (0)
    The amount of mystical energy you have available to you. Allowing you to damage spiritual enemies. A minus stat means you cannot learn spells.
    Plot armor, Metaphysical Lucky D20. This stat boosts the likelihood of something going in your favor. A minus stat will make it go the other way around.
    Your affinity towards aspects of the divine. The higher this is, the more options you will have to choose from down the line. No divinity? No boons.


    Element
    Total Points: 5
    Fire (5CP)
    Earth (5CP)
    Air (5CP)
    Water (5CP)
    Hollow (8CP]
    Sword [8CP)



    Magecraft (Academic Only)
    Total Points: 10
    Alchemy (5CP)
    Bounded Field (10CP)
    Familiar (5CP)
    Projection [10CP]
    Alteration (5CP)
    Structural Analysis [3CP]


    Swordsmanship (Warrior Only)
    Total Points: 10
    Slashing Hydra (10CP)
    Crushing Grendel (10CP)
    Reverse Swallow (10CP)
    Humbaba Slayer [15CP]
    Burning Surtr (10CP)
    Piercing Coinchen [10CP]


    Wrestling (Champion Only)
    Total Points: 10
    Instinct (15CP)
    Lariat (10CP)
    Natural Body (12CP)
    Power Bomb [13CP]
    Fighting Spirit [10CP]
    Pankration [17CP]


    Legacy (Princess Only)
    Total Points: 10
    Prophecy (10CP)
    Divine Word (17CP)
    Charisma (10CP)
    Jewelcraft [13CP)
    Blue Blood (15CP)
    Pilomancy (13CP)


    Therianthropy (Hunter Only)
    Total Points: 10
    Night Vision (10CP)
    Blood Drinking (10CP)
    Half Beast (15CP)
    Beast Language (12CP)
    Dragon Core [17CP)
    Concealment [15CP]


    Core (Inheritor Only)
    Total Points: 10
    Sun God’s Core (12CP)
    Hero God’s Core (10CP)
    Thunder God’s Core (15CP)
    Death God’s Core (12CP)
    Sea God’s Core (10CP)
    Earth God’s Core (15CP)


    ESP (Fugitive Only)
    Total Points: 10
    Future Calculation (10CP)
    Telekinesis (10CP)
    Masochistic Body (13CP)
    Mystic Eye (15CP)
    Pyrokinesis (13CP)
    Dreamwalker (10CP)
    Last edited by Wyvern; April 12th, 2021 at 05:12 PM.

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