Here's my stat sheet for The Morrigan, since I just kinda crashed last night- how does it look?
Lancer of the Phantom Isle
Identity: The Morrigan
Alignment: Balanced Neutral
Armament(s): Polearm Constructs
Summoning Catalyst: Three gaelic spearheads dipped in crow's blood, then pushed into the soil of a battlefield where the summoning circle must be drawn
History: Since time immemorial, The Morrigan has watched over Ireland as a mother goddess and protector deity from the shadows. Mostly remaining silent and unseen, it is in relation to her domains of war and fate that she will make herself known to those on the field of battle, who stand close to death, or as great cause of it. For this reason she appears as a figure in the Ulster cycle, revealing herself to Cu Chulainn in the role of a trickster, a source of aid he rejected, and finally, as a witness to his death, and perhaps a source of solace in his end. While she also plays a role in the mythological cycle as the wife of Dagda, it is her participation and closeness to figures of the Ulster Cycle through her domains, such as the aforementioned Cu Chulainn, as well as Scathach, that she manifests in the form of lancer.
Personality: It is VERY important to acknowledge the constitution of the Morrigan, as she is a singular entity formed by three other Goddesses, Babd, Macha, and Nemain. While The Morrigan herself is a wholly realized creation in both body and mind, the three goddesses function as a set of 3 consciousnesses or voices in her head. To quickly denote them,
Babd- The Trickster, a catty figure who flaunts her divinity in her ability to watch and her wish to meddle in mortal affairs. The Power.
Nemain- The Temptress, a prideful figure who revels in the reputation that being a goddess brings. The Presence.
Macha- The Witness, a serious figure that reflects and mourns the fate of those who become able to perceive her. The Responsibility.
That being said, The Morrigan herself, in a strange twist juxtaposition to her creation, views her composite parts like a mother does her daughters... daughters who are often whining in her head as she's trying to simply persist. Thus, she comes off as tired and standoffish to those unaware of her situation, often seeming aloof and unfocused, and snapping at those who snap her out of it. However, it's not quite something she realizes she does: and upon being confronted with the matter, she'll often become incredibly apologetic about the situation, and be much friendlier afterwards. The point is, she needs someone with her- someone who can care, who she can rely upon. Upon finding that someone, whether it be a master, or another servant, she can perform in high form, her matronly disposition and aspect of her godhood becoming prominent in it's positive qualities. Notably, she does have a vicious streak, being a deity associated with death after all. When she or her chosen someone are properly threatened, she is personally prepared to bring upon death herself, as opposed to simply waiting for it to come as usual.
Height: 235 cm
Weight: "Kindly, never ask this again."
Appearance:
Servant Parameters:
Str: B
End: A
Agi: B
Mana: EX
Luck: C
Class Skills:
Magic Resistance A
Divine core of the Goddess EX
Personal Skills:
Item Creation (Milk) C: The Morrigan “creates” bottles of milk with great healing abilities when drank. Do not question the source.
Crow’s Omen B: The ability of The Morrigan to sense the presence of death, whether it be imminent, or how close it is. A variation of the Instinct skill awarded as a goddess of Fate.
Triple-Goddess EX: A skill denoting the trio of goddesses, the three morrigna, Badb, Macha, and Nemain, that make up The Morrigan. They are capable of separating into their three own forms simultaneously, at the cost of their parameters being one rank lower. Additionally, their secondary Noble Phantasm is off-limits when separated.
The Morrigan herself is still in control, though the three aspects become more pronounced upon her personality in their individual respective bodies.
Hero Creation (Pact) C: By offering her aid and affections, when accepted, one may become her champion of sorts, and be granted power through this pact.
Shapeshift B: The Morrigan can transform into a variety of different naturally-occurring animals, such as a crow, an eel, a wolf, as well as various humans.
Noble Phantasm(s):
Feathers of the Phantom Queen- B: The weapons of The Morrigan, great spears forged from the shadows of falling crow’s feathers. Distilled mana given solid form, they equate to an B-Rank Noble Phantasm, and can be summoned at her leisure.
Finality of the Standing Stone- A: Upon sensing the imminent death of her champion, forged by her Hero Creation (Pact) skill, she can manifest the Standing Stone where she accompanied Cu Cuchulainn in his final moments. This will cause spectral chains to bind them there, and bestow the Battle Continuation and Madness enhancement skills at B and D ranks respectively, until death. She cannot be touched, but cannot do anything but watch and talk until their imminent death.
Design Notes:
- As her creation is for a hypothetical Fate Fighting game, she serves as a Charge character archetype from a gameplay perspective
- From a visual perspective, I drew inspiration from Morrigan of Darkstalkers, and Hilda of UNIST in her outfit and weapon design, while more majorly from Scathach, Skadi, and Morgan Le Fay in Fate itself. The last one is a nod to the fact that many scholars have tried to tie the two together because of their similar names, though they have been entirely unsuccessful. She draws more from Skadi for the aspect of being a goddess, and Scathach presents the traditional bodysock outfit thing the Irish lancers all seem to have to some degree.
-She's got a canonical mom-bod, a fact that irks her, and is the reason for the corset-like piece on the design
-From a narrative angle in the planned story of the aforementioned fighting game, she serves as the heaviest hitter of her side in the conflict, making her faction of 4 (Since Rider has fucked off to the moon) to contest with the opposing 7, and 3 third parties for the large part of the war.