Originally Posted by
Deathhappens
To clarify for the edification of anyone who hasn't played the game but might be interested in it, because it is a topic I enjoy talking about, and since the thread's original topic has well and truly died already: FFXIV's character progression, uniquely to any other MMO, is strictly tied to its story progression. You can't explore new areas until the main story takes you to them. You can't unlock certain classes until the story takes you to the area and level where you can unlock them. You can't use features like mounts or join guilds until you progress the story (though those are very early level unlocks, to be fair). Pretty much all progression you can make in any field is bottlenecked by the story. This story is told primarily via instanced quests, cutscenes, and occasionally dungeons and boss fights (Trials). These situations are the only time you are forced to interact with other people, and while the level of interaction depends on the party (from not exchanging a word, to simple 'I'll take the add', 'you need more cooldowns for that', or 'for Bahamut's sake stop dancing and cast a damage spell if you have nothing to heal', to full-blown in-character (E)RP), the game's narrative is still focused on the achievements of you, the player (the Warrior of Light), with your party members being treated as random adventurers you gathered to help you. This culminates in the Shadowbringers expansion, whereby the NPCs that often travel with you and usually end up mysteriously already waiting for you at the end of a dungeon actually end up joining you for the dungeon itself if you choose to use them rather than queue up for the Party Finder. That aspect really lends itself to FFXIV's epic, world-encompassing storyline, but it also has the side effect of creating a nearly solipsistic environment for those that deliberately avoid player interaction, resulting in people who treat other players like they're NPC's. (They're few, fortunately, FFXIV's community is overal very new player friendly, but there IS perhaps a higher component of divas and literal cults of personality in the game than other less 'friendly' MMOs).