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Thread: Fate/Stay Night [Realta Nua] - Ultimate Edition - 2022

  1. #1441
    Quote Originally Posted by hzl-none View Post
    So what might cause this? Is my computer problem or just the game patch problem?
    Can't reproduce

  2. #1442
    Resident straight-male kuutsundere NM64's Avatar
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    Random suggestion regarding the first post's mega links; maybe put a "full width" space between nz and the first slash to make it more obvious that there is a space present, e.g.:

    • mega dot nz /folder/long-URL-stuff-goes-here



    Quote Originally Posted by ChuckDaStump View Post
    i am running it with Locale Emulator
    I'm a bit late, but it's worth noting that lacale emulator isn't required for ultimate edition; for all I know this could be causing the issue you described, though perhaps the "known good" installation worked as well (such as the one located from the japanese sound of a cat located in Slovenia).


    Quote Originally Posted by Alex_TheForest View Post
    Hi, is there a way to hide the mouse cursor while playing the VN?
    As stated regarding moving the cursor to the corner, it's also ideal to be using a cursor that has a black outline or else you'll still see one or two pixels of white on-screen.

    Also, at least on Linux, due to an extremely widespread design "issue" with cursor alignment, one needs to use the bottom-left corner while, on Windows, you need to use the bottom-right corner.


    Quote Originally Posted by hzl-none View Post
    So what might cause this? Is my computer problem or just the game patch problem?
    Maybe try sharing your configuration files? It should be the datasc.ksd and datasu.ksd files located wherever your save data is (default folder name is faterealtanua_savedata)
    HELP WANTED - Contact me if you know the original source of this song:


  3. #1443
    Compatibility info of 「Fate/stay night REMASTERED」:

    When the Steam release of 「Fate/stay night REMASTERED」 is released, and this patch is updated to support it, initially, only changed archive, image, audio, and video format support will be implemented.

    Feature and script-wise, they will remain as with previous versions of this patch.

    New versions of the patch will remain compatible with the old 2011/2012 base game (containing files with file extension .xp3) until it becomes unfeasible to do so.

    For Kirikiroid2 support and support for the Vita port with newer versions of the patch, you will need to continue using the old 2011/2012 base game. This is due to similar reasons why the HD patch is not supported.

    Since I don't do releases (Quibi does), I don't have a timeline for release.
    Last edited by Alyinghood; August 3rd, 2024 at 12:13 PM.

  4. #1444
    Switch on the Holy Night Quibi's Avatar
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    I'm not too familiar with the new engine format that will be released with steam, so I'll be counting on Alyinghood for extraction and such.
    Once that's done we'll do an initial release with the wide background (looking dope!) - it should be very easy to add as we already support wide images.
    The wide assets will be included in a separate patch to avoid bloating.
    Regarding video and audio - will be used if we find them to be of higher quality.

    I don't know how feasible it will be to include the ultimate content to the steam version - but we'll see what we can do.

  5. #1445
    are there any plans to port any improvement/changes from the remastered ver back to the "old" version? Like the new CGs that are retouched and aren't cropped in 16:9 unlike the vita ver
    Last edited by justinefremlouw; August 3rd, 2024 at 10:53 PM.
    I shut my eyes in order to see~

  6. #1446
    has there been any news of the retranslation? or has it been cancelled now that we are getting the official one

  7. #1447
    does anyone have any links to download the 3 games if possible?

  8. #1448
    Quote Originally Posted by gdeeriya View Post
    has there been any news of the retranslation? or has it been cancelled now that we are getting the official one
    you ever seen the QC on TM official translations? barely adequate at best

  9. #1449
    Quote Originally Posted by リムル View Post
    you ever seen the QC on TM official translations? barely adequate at best
    i'm not really interested in the official translation as these tend to be more like a localization which is annoying when you are not even from the country the translation is trying to appeal to

    maybe i should start learning japanese instead of complaining though lol

  10. #1450
    あいつ、学習能力がないみたい。 Roak's Avatar
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    Quote Originally Posted by gdeeriya View Post
    i'm not really interested in the official translation as these tend to be more like a localization which is annoying when you are not even from the country the translation is trying to appeal to

    maybe i should start learning japanese instead of complaining though lol

  11. #1451
    Roak has been confirmed as one of the localizers. Lol.

  12. #1452
    Resident straight-male kuutsundere NM64's Avatar
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    Interesting that they list an OpenGL requirement... I wonder if the new engine actually uses that instead of DirectX (despite also listing DirectX, though I guess that might be a case of being the default form that Steam includes) due to its cross-platform nature? Maybe it'll help with wine/proton/steam deck compatibility as well.

    Though why it wasn't Vulkan at this point is a bit odd, but I've ranted in the past that Japan seems to be a bit..."behind" with adapting certain newer & better software (see also: the OPs on the 2015 mobile releases uses Theora despite only being 720p initially and VP8, let alone VP9, having been available for several years, and VP8 is notably light on CPU requirements).

    Quote Originally Posted by justinefremlouw View Post
    are there any plans to port any improvement/changes from the remastered ver back to the "old" version? Like the new CGs that are retouched and aren't cropped in 16:9 unlike the vita ver
    Look at the posts above yours—they've since been edited with relevant information.

    Quote Originally Posted by bones111 View Post
    does anyone have any links to download the 3 games if possible?
    The early 2010s PC digital-download version of Realta Nua that Ultimate Edition was designed for got delisted a few years back for one reason or another. Nowadays the following is the only official download for PC (or, well, it will be in 3 days):

    HELP WANTED - Contact me if you know the original source of this song:


  13. #1453
    Quote Originally Posted by NM64 View Post
    Interesting that they list an OpenGL requirement... I wonder if the new engine actually uses that instead of DirectX (despite also listing DirectX, though I guess that might be a case of being the default form that Steam includes) due to its cross-platform nature? Maybe it'll help with wine/proton/steam deck compatibility as well.
    What makes this more likely is probably due to the fact that the same company that developed the Andorid/iOS port is also listed as a developer in the Steam release.

  14. #1454
    Quote Originally Posted by Alyinghood View Post
    Can't reproduce
    That's weird. I even tried to reinstall all the game and patch. But when the render scale is low(default), it still happens.


    Quote Originally Posted by NM64 View Post
    Random suggestion regarding the first post's mega links; maybe put a "full width" space between nz and the first slash to make it more obvious that there is a space present, e.g.:

    • mega dot nz /folder/long-URL-stuff-goes-here




    I'm a bit late, but it's worth noting that lacale emulator isn't required for ultimate edition; for all I know this could be causing the issue you described, though perhaps the "known good" installation worked as well (such as the one located from the japanese sound of a cat located in Slovenia).



    As stated regarding moving the cursor to the corner, it's also ideal to be using a cursor that has a black outline or else you'll still see one or two pixels of white on-screen.

    Also, at least on Linux, due to an extremely widespread design "issue" with cursor alignment, one needs to use the bottom-left corner while, on Windows, you need to use the bottom-right corner.



    Maybe try sharing your configuration files? It should be the datasc.ksd and datasu.ksd files located wherever your save data is (default folder name is faterealtanua_savedata)
    Here is my faterealtanua_savedata: mega dot nz / file /RN41ESBK #-4RSbYrIIhbYkGN_u-3C0GywlKSVhWh4xhhSaUgGqOo

    By the way, do you have the crc-32 information for all latest patches? Some crc-32 information of the patch released by Quibi is out of date, I want to check whether some of my patches are out of date that maybe cause the problem.
    Last edited by hzl-none; August 5th, 2024 at 07:49 AM.

  15. #1455
    屍鬼 Ghoul
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    I just noticed something interesting: when I compare the system requirements for the remaster to those of Mahoyo, the remaster is slightly less demanding. What do you all think about this?

  16. #1456
    夜属 Nightkin Renari's Avatar
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    Grabbed the remastered version today, looks like it's different than the Mahoyo engine. They left some helpful files in `./obb/pack/`, that include:

    Code:
    iアインツロビー廃虚b_01-(朝)::webp::rin.dat::0::163682::35afcee0e50788b51dbf8f12f7a77ae9::0::1.5::0::0::
    o外人墓地(ブラー)-(火)::webp::rin.dat::163682::182918::d2ffbb43dab7b3c60553651116de3c60::0::1.5::0::0::
    bgm57a::fcd::rin.dat::346600::2267182::7ef2d350439320c4d8a229ae04422c26::0::1.0::0::0::
    bgm57ag::fcd::rin.dat::2613782::2267166::fe3928ca5b924cede47b3d9f2c422944::0::1.0::0::0::
    bgm57b::fcd::rin.dat::4880948::2262116::bc11688828bfbe65d7746be65416fa98::0::1.0::0::0::
    bgm57bg::fcd::rin.dat::7143064::2262100::dd29c5e461f62941f5bfa9b5c73cc8a6::0::1.0::0::0::
    se070::fcd::rin.dat::9405164::14582::c46bdc46b1890ff736b77e84d9e1402f::0::1.0::0::0::
    se071::fcd::rin.dat::9419746::7602::1b5d1af7de77f4f4fe3206e601ed38a7::0::1.0::0::0::
    se080::fcd::rin.dat::9427348::45239::3bd98d6df102a7a2ba4ae64d375986b0::0::1.0::0::0::
    se081::fcd::rin.dat::9472587::121296::5e8d1e75c1f6c6af2b16fb51cfcd5dd0::0::1.0::0::0::
    se135::fcd::rin.dat::9593883::249742::808e3319a9a57283960e540039251602::0::1.0::0::0::
    se177::fcd::rin.dat::9843625::18892::c2f21502e08a863926c14b22973f5e0e::0::1.0::0::0::
    se179::fcd::rin.dat::9862517::38975::a1906923ef8f9a22aed1902dedaf913f::0::1.0::0::0::
    se180::fcd::rin.dat::9901492::115117::59177157adc6665f66840acd15a6abbf::0::1.0::0::0::
    se202::fcd::rin.dat::10016609::15917::04cf3f65a980805a3f9a7ed6fce7fb3e::0::1.0::0::0::
    se249::fcd::rin.dat::10032526::16714::4bba7a9c6a44dee23b9b6cfe862ca334::0::1.0::0::0::
    se286::fcd::rin.dat::10049240::11219::d6538cd584ce830fb9d9c953cf1286b7::0::1.0::0::0::
    se293::fcd::rin.dat::10060459::59168::08319e2e13ad99e8adcf023c318175d8::0::1.0::0::0::
    se303::fcd::rin.dat::10119627::129652::368f412cf194444322085a2451e89121::0::1.0::0::0::
    se305::fcd::rin.dat::10249279::11863::8557085dc4e16bc9e33f775304b7b57b::0::1.0::0::0::
    se320::fcd::rin.dat::10261142::32152::bdd74dd3e75d1a9a0570e92baa582cb4::0::1.0::0::0::
    se322::fcd::rin.dat::10293294::8540::27a5d6321595fa0da2bb9fb3ce4ee612::0::1.0::0::0::
    se376::fcd::rin.dat::10301834::22660::d8046bef31aa1f03e451b5462977ced6::0::1.0::0::0::
    se390::fcd::rin.dat::10324494::46974::efa62c29a4ead1871110f570e159dda0::0::1.0::0::0::
    se391::fcd::rin.dat::10371468::75373::9504ac50627b624b8a8b4601e56f6fca::0::1.0::0::0::
    Seems this is data in this order

    filename
    filetype
    container dat
    starting offset
    file size

    The other stuff after I'm not to sure about, I'm guessing next is an integrity hash, but haven't confirmed this, and the other numbers at the end are unknowns atm. The main packs in the `./obb/` directory do not have such files though.

  17. #1457
    Quote Originally Posted by Renari View Post
    Grabbed the remastered version today, looks like it's different than the Mahoyo engine. They left some helpful files in `./obb/pack/`, that include:

    Code:
    iアインツロビー廃虚b_01-(朝)::webp::rin.dat::0::163682::35afcee0e50788b51dbf8f12f7a77ae9::0::1.5::0::0::
    o外人墓地(ブラー)-(火)::webp::rin.dat::163682::182918::d2ffbb43dab7b3c60553651116de3c60::0::1.5::0::0::
    bgm57a::fcd::rin.dat::346600::2267182::7ef2d350439320c4d8a229ae04422c26::0::1.0::0::0::
    bgm57ag::fcd::rin.dat::2613782::2267166::fe3928ca5b924cede47b3d9f2c422944::0::1.0::0::0::
    bgm57b::fcd::rin.dat::4880948::2262116::bc11688828bfbe65d7746be65416fa98::0::1.0::0::0::
    bgm57bg::fcd::rin.dat::7143064::2262100::dd29c5e461f62941f5bfa9b5c73cc8a6::0::1.0::0::0::
    se070::fcd::rin.dat::9405164::14582::c46bdc46b1890ff736b77e84d9e1402f::0::1.0::0::0::
    se071::fcd::rin.dat::9419746::7602::1b5d1af7de77f4f4fe3206e601ed38a7::0::1.0::0::0::
    se080::fcd::rin.dat::9427348::45239::3bd98d6df102a7a2ba4ae64d375986b0::0::1.0::0::0::
    se081::fcd::rin.dat::9472587::121296::5e8d1e75c1f6c6af2b16fb51cfcd5dd0::0::1.0::0::0::
    se135::fcd::rin.dat::9593883::249742::808e3319a9a57283960e540039251602::0::1.0::0::0::
    se177::fcd::rin.dat::9843625::18892::c2f21502e08a863926c14b22973f5e0e::0::1.0::0::0::
    se179::fcd::rin.dat::9862517::38975::a1906923ef8f9a22aed1902dedaf913f::0::1.0::0::0::
    se180::fcd::rin.dat::9901492::115117::59177157adc6665f66840acd15a6abbf::0::1.0::0::0::
    se202::fcd::rin.dat::10016609::15917::04cf3f65a980805a3f9a7ed6fce7fb3e::0::1.0::0::0::
    se249::fcd::rin.dat::10032526::16714::4bba7a9c6a44dee23b9b6cfe862ca334::0::1.0::0::0::
    se286::fcd::rin.dat::10049240::11219::d6538cd584ce830fb9d9c953cf1286b7::0::1.0::0::0::
    se293::fcd::rin.dat::10060459::59168::08319e2e13ad99e8adcf023c318175d8::0::1.0::0::0::
    se303::fcd::rin.dat::10119627::129652::368f412cf194444322085a2451e89121::0::1.0::0::0::
    se305::fcd::rin.dat::10249279::11863::8557085dc4e16bc9e33f775304b7b57b::0::1.0::0::0::
    se320::fcd::rin.dat::10261142::32152::bdd74dd3e75d1a9a0570e92baa582cb4::0::1.0::0::0::
    se322::fcd::rin.dat::10293294::8540::27a5d6321595fa0da2bb9fb3ce4ee612::0::1.0::0::0::
    se376::fcd::rin.dat::10301834::22660::d8046bef31aa1f03e451b5462977ced6::0::1.0::0::0::
    se390::fcd::rin.dat::10324494::46974::efa62c29a4ead1871110f570e159dda0::0::1.0::0::0::
    se391::fcd::rin.dat::10371468::75373::9504ac50627b624b8a8b4601e56f6fca::0::1.0::0::0::
    Seems this is data in this order

    filename
    filetype
    container dat
    starting offset
    file size

    The other stuff after I'm not to sure about, I'm guessing next is an integrity hash, but haven't confirmed this, and the other numbers at the end are unknowns atm. The main packs in the `./obb/` directory do not have such files though.
    It's the same format as the engine used for the iOS/Android release.

  18. #1458
    夜属 Nightkin Renari's Avatar
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    It looks like this is accurate I was able to extract the first webp in the above files.



    - - - Updated - - -

    Quote Originally Posted by Alyinghood View Post
    It's the same format as the engine used for the iOS/Android release.
    Ah cool, I'll stop wasting my time then, since I assume things are known then.

  19. #1459
    Is there documentation on the android/ios version?

    Seeing that the steam version uses that version as a base

  20. #1460
    FSN Remastered archives are encrypted by XOR key (default key at base + 0xBA6D00, size: 4096x16). Key regenerate by xor with something like hash for every entry It's generates once with startup (func at base + 0x37C090). Decryption func at base + 0x37C380 (may be only for info block). However, I could be wrong about everything.

    Code:
    typedef struct {
    	__int8	Magic[4];
    	__int32	Version;
    	__int64	FileCount;
    	__int64	DataStart;
    	__int64	Reserved[4];
    } Header;
    Encrypted. Right after header (0x38):
    Code:
    typedef struct {
    	__int64	FilenameIndex;
    	__int64	Offset;
    	__int64	Size;
    	__int64	Unknown; // flags?
    } Entry;
    Next is zlib-compressed filepath block.
    Last edited by LinkOFF; August 7th, 2024 at 08:07 PM.

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