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Thread: Fate/Stay Night [Realta Nua] - Ultimate Edition - 2022

  1. #1181
    Quote Originally Posted by Alyinghood View Post
    It seems like your dxdiag looks good. Please perform the following steps next:

    ~~ Opening a terminal in the game directory
    Open a File Explorer window to the folder containing the game, then move your mouse cursor to an empty space with no icons.

    While holding down the Shift key, open the contextual menu by right-clicking, pressing Shift-F10, or pressing the Menu key.
    Click on "Open in Terminal". (On some configurations of Windows, this may show "Open PowerShell window here" or "Open command window here" instead.)


    ~~ Using Windows Terminal
    If the window that appears does not have tabs (like the one shown below), proceed to the section "Using conhost"
    Type in ".\Fate.exe" and press enter.

    After the console output has stopped:
    Select some contents of the text by holding the left mouse button and moving the mouse.

    Press Ctrl-Shift-A on the keyboard.

    Once the text has been highlighted, press Ctrl-C on your keyboard to copy the text to your clipboard.
    Proceed to the section "Saving the clipboard contents to text file"

    ~~ Using conhost
    Type in ".\Fate.exe" and press enter.

    Move the mouse cursor to the title bar of the window, then right click it.

    Hover over "Edit", then click "Select All".

    Once the text has been highlighted, right-click to copy the text to your clipboard.

    Proceed to the section "Saving the clipboard contents to text file"

    ~~ Saving the clipboard contents to text file

    Press Windows+R on your keyboard, type in "notepad.exe" in the text box, then click "OK".

    Click on the text box.

    Paste the contents into the box by either of the following methods:
    Open the contextual menu by right-clicking, pressing Shift-F10 on your keyboard, or pressing the Menu key on your keyboard.
    Click "Paste".
    OR
    Press Ctrl-V on your keyboard.
    Select "File", then "Save".

    Name the file as "fatelog.txt", then click "Save".

    Select "File", then "Save As".

    Leave the window open for the following steps.


    ~~ Uploading the text file
    Open litterbox.catbox.moe in your web browser.

    Set the "Expire after:" option to "3 Days", then drag and drop "fatelog.txt" to "Select or drop files" box.

    Click on the link inside the "Select or drop files" box, then highlight the link by either of the following methods:
    Open the contextual menu by right-clicking, pressing Shift-F10 on your keyboard, or pressing the Menu key on your keyboard.
    Click "Select All".
    OR
    Press Ctrl-A on your keyboard.
    Copy the highlighted URL into the clipboard by either of the following methods:
    Open the contextual menu by right-clicking, pressing Shift-F10 on your keyboard, or pressing the Menu key on your keyboard.
    Click "Copy".
    OR
    Press Ctrl-C on your keyboard.

    Go to this forum thread, and scroll down until you see a section called "Quick Reply".
    Click on the box that is below that section.
    Paste the clipboard contents by either of the following methods:
    Open the contextual menu by right-clicking, pressing Shift-F10 on your keyboard, or pressing the Menu key on your keyboard.
    Click "Paste".
    OR
    Press Ctrl-V on your keyboard.
    Click on "Post Quick Reply".
    Thanks so much for such a comprehensive guide for this process. However, for some reason, after deleting and redownloading the FSNRNUE114 from Sukebei the game seems to load and function properly. I don't know what exactly changed as I followed the same process previously. Once again, thanks for your time, I appreciate it.

  2. #1182
    Resident straight-male kuutsundere NM64's Avatar
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    Quote Originally Posted by Alyinghood View Post
    It will not give much improvements in this use case, compared to other engines which simply place the datamodel information in the CPU memory, which will fit nicely in the CPU cache, and place the texture and geometry information in the GPU memory.
    So you're saying what we really need is 4th gen Epyc Genoa with all its memory channels populated?


    Quote Originally Posted by Confused View Post
    Noted. I'll probably give this a try anyways just cause I'm curious to see the kind of problems it'll cause.
    The symbolic links should work perfectly fine with the XP3 archives however since I commonly use symbolic links when testing media stuff inside of custom-made temporary XP3 archives, and that's where the vast majority of the disk space is taken up anyway.

    Also, if you want an easier way to create symbolic links, take a look at Link Shell Extension:

    HELP WANTED - Contact me if you know the original source of this song:

  3. #1183
    I found a crash on HF Day 6 "Afternoon - Matou Shinji (14)"
    It only happens with 2.4x resolution (maybe with the higher ones too, I don't have them on hand), anything lower is fine. It's not an intensive scene so I don't think it's a performance issue.
    It doesn't create any crash log or error message, just instantly closes the game.

  4. #1184
    Quote Originally Posted by Twhite90 View Post
    I found a crash on HF Day 6 "Afternoon - Matou Shinji (14)"
    It only happens with 2.4x resolution (maybe with the higher ones too, I don't have them on hand), anything lower is fine. It's not an intensive scene so I don't think it's a performance issue.
    It doesn't create any crash log or error message, just instantly closes the game.
    Can't reproduce.

  5. #1185
    Does anyone have a 100% savedata? Had to reinstall the game but forgot to save it, the one I got online doesn't have all the bad endings.

  6. #1186
    Quote Originally Posted by Fudoshiki View Post
    Does anyone have a 100% savedata? Had to reinstall the game but forgot to save it, the one I got online doesn't have all the bad endings.
    The 100% save data is here:
    drive dot google dot com slash file slash d slash 1i5C3Vu_XqD2NIpYIyj6_APImqb5vzPIC slash view

  7. #1187

  8. #1188
    Has the static bug returned? I'm getting the issue on vita with the latest patch files.

  9. #1189
    Resident straight-male kuutsundere NM64's Avatar
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    Quote Originally Posted by Aru_ View Post
    Has the static bug returned? I'm getting the issue on vita with the latest patch files.
    Are you by chance the same person that made a comment on Reddit but then seemingly deleted their comment? (I get instant email notification, so I did in fact see it via said email).

    Anyway, it's important to note that the original static issue with pre-1.0 versions was on the PC, so I have no idea if it exists on Vita or not. At least on the PC, the easiest way to reproduce it was to load a save that is in a scene with no voice or music (the scene at the end of the prologue with Saber in the moonlight, particularly right before the OP plays, is what I always used).

    - - - Updated - - -

    ...though, on the subject of that, when I tried loading from an existing save at the scene in question when paired with Jack's old 100% save, it for whatever reason cuts off the "loading" and dumps me into a scene with Archer talking to Rin instead, implying at least some other sort of bug might be occurring.

    Here is the save in question (it gets placed on the last page of saves):


    - - - Updated - - -

    ...and that "loading save" issue is also happening even when having no save data present, i.e. it's literally the only file on the "faterealtanua_savedata" folder and the VN generates new datasc.ksd and datasu.ksd files.

    - - - Updated - - -

    And for extra reference, here's a copy of that save newly-generated with v1.1.4_hotfix that works exactly as it should (placed on the first page of saves):


    Also, I can confirm that I'm not getting any static audio issues on PC even with my speakers turned up 150%, so maybe it's a Vita-exclusive thing? Unless my use of Wine is changing the situation...
    HELP WANTED - Contact me if you know the original source of this song:

  10. #1190
    Quote Originally Posted by NM64 View Post
    Are you by chance the same person that made a comment on Reddit but then seemingly deleted their comment? (I get instant email notification, so I did in fact see it via said email).

    Anyway, it's important to note that the original static issue with pre-1.0 versions was on the PC, so I have no idea if it exists on Vita or not. At least on the PC, the easiest way to reproduce it was to load a save that is in a scene with no voice or music (the scene at the end of the prologue with Saber in the moonlight, particularly right before the OP plays, is what I always used).

    - - - Updated - - -

    ...though, on the subject of that, when I tried loading from an existing save at the scene in question when paired with Jack's old 100% save, it for whatever reason cuts off the "loading" and dumps me into a scene with Archer talking to Rin instead, implying at least some other sort of bug might be occurring.

    Here is the save in question (it gets placed on the last page of saves):


    - - - Updated - - -

    ...and that "loading save" issue is also happening even when having no save data present, i.e. it's literally the only file on the "faterealtanua_savedata" folder and the VN generates new datasc.ksd and datasu.ksd files.

    - - - Updated - - -

    And for extra reference, here's a copy of that save newly-generated with v1.1.4_hotfix that works exactly as it should (placed on the first page of saves):


    Also, I can confirm that I'm not getting any static audio issues on PC even with my speakers turned up 150%, so maybe it's a Vita-exclusive thing? Unless my use of Wine is changing the situation...
    Yeah, I commented and immediately realised it's probably more appropriate here than on a random 3 years old reddit post.

    I fiddled around with the settings a bit (btw is there a nicer way to do this on vita other than trying to navigate with the touchscreen?) and "Don't stop currently playing voice when clicking" does the job. It's running pretty well now

  11. #1191
    The static bug is a known issue due to usage of newer compilers.

  12. #1192
    idk if this has been said before, or if this is even a problem to begin with, but I finished Fate route through Heavens Feel with no problems, but when going back to Fate route the application icon and menu screen still show as Heavens Feel

    very minor, but is this normal or did i do something wrong

  13. #1193
    Hello, everyone! I've been trying to set up the ultimate edition of FSN on my computer and feel like I am close, but I am still having errors when I try to launch the game. Right now, the error log says "patch_storages.tjs failed to load" and "Exception: Read error." I used the setup app to merge the game files and replaced the patches I am using with newer versions from the mega folder. I'm excited to finally read the VN, so any help with this would be appreciated!

  14. #1194
    Quote Originally Posted by CroissantToes View Post
    Hello, everyone! I've been trying to set up the ultimate edition of FSN on my computer and feel like I am close, but I am still having errors when I try to launch the game. Right now, the error log says "patch_storages.tjs failed to load" and "Exception: Read error." I used the setup app to merge the game files and replaced the patches I am using with newer versions from the mega folder. I'm excited to finally read the VN, so any help with this would be appreciated!
    This issue usually occurs due to an incomplete or corrupted download.
    Please check the file sizes to ensure the whole files have downloaded.

  15. #1195
    hey guys im having trouble launching the setup application. whenever i open it i get an error message like this



    the full text says this:

    Traceback (most recent call last):
    File "Lib\site-packages\PyInstaller\hooks\rthooks\pyi_rth_win32co mgenpy.py", line 40, in <module>
    File "PyInstaller\loader\pyimod02_importers.py", line 352, in exec_module
    File "win32com\__init__.py", line 8, in <module>
    File "PyInstaller\loader\pyimod02_importers.py", line 352, in exec_module
    File "pythoncom.py", line 2, in <module>
    File "PyInstaller\loader\pyimod02_importers.py", line 352, in exec_module
    File "pywintypes.py", line 126, in <module>
    File "pywintypes.py", line 116, in __import_pywin32_system_module__
    ImportError: DLL load failed while importing pywintypes: The specified module could not be found.

  16. #1196
    Quote Originally Posted by bobonutz View Post
    hey guys im having trouble launching the setup application. whenever i open it i get an error message like this



    the full text says this:

    Traceback (most recent call last):
    File "Lib\site-packages\PyInstaller\hooks\rthooks\pyi_rth_win32co mgenpy.py", line 40, in <module>
    File "PyInstaller\loader\pyimod02_importers.py", line 352, in exec_module
    File "win32com\__init__.py", line 8, in <module>
    File "PyInstaller\loader\pyimod02_importers.py", line 352, in exec_module
    File "pythoncom.py", line 2, in <module>
    File "PyInstaller\loader\pyimod02_importers.py", line 352, in exec_module
    File "pywintypes.py", line 126, in <module>
    File "pywintypes.py", line 116, in __import_pywin32_system_module__
    ImportError: DLL load failed while importing pywintypes: The specified module could not be found.
    Put the following in Google (quotes included): "Fate/stay night [Réalta Nua] Ultimate Edition (v1.1.4)"

  17. #1197
    Hey, thanks for the reply! Sure enough, it turns out one of the patch files was incomplete because I ran out of storage while downloading ;_; but mega marked the download as completed, so I didn't notice and used the incomplete file haha. I started playing through the prologue and things seem to be running smoothly! Thanks so much again

  18. #1198
    Not sure if this is the proper place to ask about this but is there a good place to look for updates on the Retranslation of the Heaven's Feel route? I'm planning on reading the current english translation but I'm interested in the Retrans when it comes out anyway.

  19. #1199
    Resident straight-male kuutsundere NM64's Avatar
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    Quote Originally Posted by CroissantToes View Post
    I started playing through the prologue and things seem to be running smoothly! Thanks so much again
    Protip: not all of the patches are actually required, though it'd be best if you just straight-up remove any of the incomplete patches to make sure that it's not a mandatory patch. In particular, patch_hd, patch_h, and patch_op are all optional yet are some of the largest patches.
    HELP WANTED - Contact me if you know the original source of this song:

  20. #1200
    hello, thanks a lot for all the hard work you put in making and still updating the ultimate version.

    i'm having a small problem if someone knows how to fix it would be appreciated,
    just finished the prologue and the opening that plays after the very end, was for some reason set at max volume and it's safe to say i have never gotten jumpscared this badly
    my volume settings in-game were all adjusted normally beforehand, i couldn't find any other settings.
    i'm pretty sure i have the latest version is there a fix or some setting i missed?

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