Are there any differences between SDL and XInput implementations?
I didn't add an XInput Implementation, but I could. SDL is a little nicer in that it can support far more than just XInput controllers, and there are mappings for most controllers out there.
If it's desired I can also add an XInput implementation. But we might run into an issue where the Input managers might compete with each other. Right now it's written in such a way that it checks all of them, but that's a little awkward. Ideally you'd pick which one to use.
Not sure if this has been reported already, but there seems to be an issue with the text during ADV portions of the text such as during Tiger Dojo every time some effect pops up when in wide screen mode, such as during Tiger Dojo 3. I've provided some screenshots as examples:
https://imgur.com/a/w7itJen
I downloaded the Codec Tweak Tool and checked but I have nothing disabled at all. I'll just see if I can extract the files instead! Thanks!
Need to test it on the expected toolset (I've been developing it using VS 2022/Toolset 143 because it's what I have installed), but I think I have it all ready in this squashed commit. The last one was incorrectly built on top of your fork, this is correctly on top of origin/master (not that I had to make any changes, but still).
Ideally later this week I'll install the correct toolsets/SDKs and submit it for PR, but just wanted to let you know that it's essentially ready. Key repeat is there, the adjusted button mapping is there, seems to work nicely.
actually it looks like I somehow wasn't on the latest patch. I can confirm that this is not an issue with the latest files.
However, I have gone through the entire game at 16:9 (including last ep and onsen omake) and did encounter the following 2 crashes that I couldn't get past without switching back to 4:3 until the end of the affected scene:
1) The first one is during Nine Lives in HF route. Right after the lines "I use all twenty-seven Magic Circuits in my head and smash it in one blow"
2) The second one is again in HF route at the last fight. Right after the lines "it's repelled"
I uploaded the exception folder here: ****************************file/d/1Xjm...kxfc5bG8TRJo5U
Other than that, no problems aside from HCGs getting significantly cropped on 16:9 but I don't think that can be "fixed" necessarily aside...
I shut my eyes in order to see~
Pull request up here: https://github.com/krkrz/krkrz/pull/312
Feel free to ask for any adjustments, I'm happy to work with the devs of UE if help is needed for integration. Or if there's anything else in the engine that might need to be looked at. I just hope you'll accept this so that more folks can read it with more modern gamepad support
Seems to work well so far. It's a little unfortunate that it needs SDL2.dll as an external library. Of course it's possible to copy it into the game folder, but then we can only use either the 32bit or the 64bit version of the dll, while we do have both variants of the game exe (tvpwin32 and tvpwin64). Would it be possible to set up the project so that it statically compiles without the need for an external dll?
Sorry for the delay! This would require either a (small) fork of SDL to adjust the existing VS project to produce static binaries, or requiring a developer machine with CMake installed so we could generate a VS project we could depend on (and this would be slightly challenging as CMake will generate a random GUID that would need to be placed inside the tvpwin sln file, although perhaps there's a variable for that I can't currently fine). Which would likely require some manual intervention such as a script before opening the Solution.
Happy to work on either of these. The first is probably the best solution, but of course forking SDL is never ideal for a public project. I could of course try to PR that back to them to see if they'd be willing to have an SDL2-static project in their repo.
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Hello
Im new to this forum, and really sorry but i need help with this error for the ultimate edition.
some help had said that deleting config.ksc would help, i've tried and it still gives the same error.
Anybody has and idea ?
Hello, I'm new here and just figiured out how to log in, and I had a question. Where can I download the three seperate routes of the fate realta nua? It says that I have to download them myself but I can't find a proper link anywhere, it tells me to go to nyaa.si, but that isn't working anymore, could I get some help please?