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Thread: Fate/Stay Night [Realta Nua] - Ultimate Edition - 2022

  1. #161
    so i tried this link [link redacted] and my friend seems to got only aratoria route(fate route) but it has all the patches to that and it seems that most of the google searches only have the fate route
    Last edited by Petrikow; January 28th, 2022 at 11:07 AM.

  2. #162
    改竄者 Falsifier Petrikow's Avatar
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    Quote Originally Posted by Rules View Post
    What's not okay
    - Asking where to download games, anime, CGs or music in bulks. Posting a link to it, is of course, prohibited as well. Sample fansubs/Scans of unlicensed materials, freely distributed games, and demos are okay.
    Welcome to Beast's Lair, please read the rules.

  3. #163
    understood

  4. #164
    ok my friend has downloaded the game(apparently its only night route) from nyaa iss and now for some reason he cant save. Every time he tries to save it says file cannot save(cannot open or write-protected)

  5. #165
    夜魔 Nightmare Bohemian Waxwing's Avatar
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    Quote Originally Posted by CoolCato View Post
    ok my friend has downloaded the game(apparently its only night route) from nyaa iss and now for some reason he cant save. Every time he tries to save it says file cannot save(cannot open or write-protected)
    He needs to check where the game is configured to store savedata. It needs to be in a folder where he has write access, not in places like "Program Files", where only elevated users can write.

  6. #166
    屍鬼 Ghoul
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    So I found this on Reddit I think you guys might find this interesting.

  7. #167
    夜魔 Nightmare Bohemian Waxwing's Avatar
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    Quote Originally Posted by TrainerRad164 View Post
    So I found this on Reddit I think you guys might find this interesting.
    We're aware of it, but that patch has some issues. The next big update will contain proper HD patches for 1600px, 1920px and 2400px, and maybe 3200px as well, tought that last one one makes little sense performance and quality wise. The principle of diminishing returns makes it so that going higher than something around 2000 px gives little to no benefit to the visual quality, since the source material used for the upscales was either 800 or 1280 px, and waifu2x can do only so much before it starts hallucinating.
    Last edited by Bohemian Waxwing; January 30th, 2022 at 09:56 AM.

  8. #168

    Nine Bullet Revolver scene leads to script error

    I'm coming across an issue with the Nine Bullet Revolver scene in HF. Here is what the krkr.console.log file shows.

    ================================================== ============================
    ================================================== ============================

    Logging to c:\users\spicy\downloads\fate stay night realta nua ultimate edition\fate stay night realta nua ultimate edition\faterealtanua_savedata\excepted\2022000100 2331\unarchived\\krkr.console.log started on Monday, January 31, 2022 00:23:31
    00:22:46 ! (info) Loading configuration file "C:\Users\spicy\Downloads\Fate Stay Night Realta Nua Ultimate Edition\Fate Stay Night Realta Nua Ultimate Edition\Fate.cf" failed (ignoring) : file not found.
    00:22:46 ! (info) Loading configuration file "C:\Users\spicy\Downloads\Fate Stay Night Realta Nua Ultimate Edition\Fate Stay Night Realta Nua Ultimate Edition\savedata\Fate.cfu" failed (ignoring) : file not found.
    00:22:46 ! (info) Data path : file://./c/users/spicy/downloads/fate stay night realta nua ultimate edition/fate stay night realta nua ultimate edition/savedata/
    00:22:46 ! Kirikiri Z Executable core /1.4.0.8 (Compiled on Dec 25 2017 03:47:15) TJS2/2.4.28 Copyright (C) 1997-2013 W.Dee and contributors All rights reserved.
    00:22:46 ! The details of version information can be perused if -about is attached and started.
    00:22:46 ! Program started on Windows NT 10.0.2659 (Win64)
    00:22:46 ! (info) Total physical memory : 17095184384
    00:22:46 ! (info) Selected project directory : file://./c/users/spicy/downloads/fate stay night realta nua ultimate edition/fate stay night realta nua ultimate edition/data.xp3>
    00:22:46 ! (info) CPU #0 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes TSCP:yes SSE3:yes SSSE3:yes SSE41:yes SSE42:yes SSE4A:no AVX:yes AVX2:yes FMA3:yes AES:yes RDRAND:yes RDSEED:yes Intel(GenuineIntel) [Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz] CPUID(1)/EAX=000906EA CPUID(1)/EBX=00100800
    00:22:46 ! (info) CPU #1 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes TSCP:yes SSE3:yes SSSE3:yes SSE41:yes SSE42:yes SSE4A:no AVX:yes AVX2:yes FMA3:yes AES:yes RDRAND:yes RDSEED:yes Intel(GenuineIntel) [Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz] CPUID(1)/EAX=000906EA CPUID(1)/EBX=01100800
    00:22:46 ! (info) CPU #2 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes TSCP:yes SSE3:yes SSSE3:yes SSE41:yes SSE42:yes SSE4A:no AVX:yes AVX2:yes FMA3:yes AES:yes RDRAND:yes RDSEED:yes Intel(GenuineIntel) [Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz] CPUID(1)/EAX=000906EA CPUID(1)/EBX=02100800
    00:22:46 ! (info) CPU #3 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes TSCP:yes SSE3:yes SSSE3:yes SSE41:yes SSE42:yes SSE4A:no AVX:yes AVX2:yes FMA3:yes AES:yes RDRAND:yes RDSEED:yes Intel(GenuineIntel) [Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz] CPUID(1)/EAX=000906EA CPUID(1)/EBX=03100800
    00:22:46 ! (info) CPU #4 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes TSCP:yes SSE3:yes SSSE3:yes SSE41:yes SSE42:yes SSE4A:no AVX:yes AVX2:yes FMA3:yes AES:yes RDRAND:yes RDSEED:yes Intel(GenuineIntel) [Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz] CPUID(1)/EAX=000906EA CPUID(1)/EBX=04100800
    00:22:46 ! (info) CPU #5 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes TSCP:yes SSE3:yes SSSE3:yes SSE41:yes SSE42:yes SSE4A:no AVX:yes AVX2:yes FMA3:yes AES:yes RDRAND:yes RDSEED:yes Intel(GenuineIntel) [Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz] CPUID(1)/EAX=000906EA CPUID(1)/EBX=05100800
    00:22:46 ! (info) CPU #6 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes TSCP:yes SSE3:yes SSSE3:yes SSE41:yes SSE42:yes SSE4A:no AVX:yes AVX2:yes FMA3:yes AES:yes RDRAND:yes RDSEED:yes Intel(GenuineIntel) [Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz] CPUID(1)/EAX=000906EA CPUID(1)/EBX=06100800
    00:22:46 ! (info) CPU #7 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes TSCP:yes SSE3:yes SSSE3:yes SSE41:yes SSE42:yes SSE4A:no AVX:yes AVX2:yes FMA3:yes AES:yes RDRAND:yes RDSEED:yes Intel(GenuineIntel) [Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz] CPUID(1)/EAX=000906EA CPUID(1)/EBX=07100800
    00:22:46 ! (info) CPU #8 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes TSCP:yes SSE3:yes SSSE3:yes SSE41:yes SSE42:yes SSE4A:no AVX:yes AVX2:yes FMA3:yes AES:yes RDRAND:yes RDSEED:yes Intel(GenuineIntel) [Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz] CPUID(1)/EAX=000906EA CPUID(1)/EBX=08100800
    00:22:46 ! (info) CPU #9 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes TSCP:yes SSE3:yes SSSE3:yes SSE41:yes SSE42:yes SSE4A:no AVX:yes AVX2:yes FMA3:yes AES:yes RDRAND:yes RDSEED:yes Intel(GenuineIntel) [Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz] CPUID(1)/EAX=000906EA CPUID(1)/EBX=09100800
    00:22:46 ! (info) CPU #10 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes TSCP:yes SSE3:yes SSSE3:yes SSE41:yes SSE42:yes SSE4A:no AVX:yes AVX2:yes FMA3:yes AES:yes RDRAND:yes RDSEED:yes Intel(GenuineIntel) [Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz] CPUID(1)/EAX=000906EA CPUID(1)/EBX=0A100800
    00:22:46 ! (info) CPU #11 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes TSCP:yes SSE3:yes SSSE3:yes SSE41:yes SSE42:yes SSE4A:no AVX:yes AVX2:yes FMA3:yes AES:yes RDRAND:yes RDSEED:yes Intel(GenuineIntel) [Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz] CPUID(1)/EAX=000906EA CPUID(1)/EBX=0B100800
    00:22:46 ! (info) finally detected CPU features : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes TSCP:yes SSE3:yes SSSE3:yes SSE41:yes SSE42:yes SSE4A:no AVX:yes AVX2:yes FMA3:yes AES:yes RDRAND:yes RDSEED:yes
    00:22:46 ! (info) Specified option(s) (earlier item has more priority) : (none)
    00:22:46 ! OS : Windows NT 10.0.2659 (Win64)
    00:22:46 ! KAG : 3.25 beta 10 TYPE-MOON customized
    00:22:46 ! Kirikiri : 1.4.0.8
    00:22:46 ! Patch Description: Ultimate Patch v1.0.0
    00:22:47 !
    ----- MiniZip Copyright START -----
    MiniZip/MiniUnz 1.01b, demo of zLib + Zip package written by Gilles Vollant
    more info at http://www.winimage.com/zLibDll/minizip.html
    ----- MiniZip Copyright END -----

    00:22:47 ! VideoMPV2: could not find mpv executable; tried file://./c/users/spicy/downloads/fate stay night realta nua ultimate edition/fate stay night realta nua ultimate edition/mpv.exe
    00:22:49 ! (info) CPU clock (roughly) : 2552MHz
    00:22:51 ! (info) DirectSound Driver/Device found : Primary Sound Driver
    00:22:51 ! (info) DirectSound Driver/Device found : Speakers (Realtek(R) Audio) [{0.0.0.00000000}.{68498317-d9ec-4872-91ea-cff6b7fe26cc} ... is not found in search path]
    00:22:51 ! (info) Accepted DirectSound primary buffer format : format container = WAVE_FORMAT_EXTENSIBLE, frequency = 44100Hz, bits = 16bits, channels = 2, valid bits = 16bits, channel mask = 0x00000003, sub type = KSDATAFORMAT_SUBTYPE_PCM
    00:23:06 ! (info) CPU clock : 2593.0MHz


    ------------------------------------------------------------------------------

    00:23:08 dispose garbage
    00:23:11 (info) Searching best fullscreen resolution ...
    00:23:11 (info) condition: preferred screen mode: Width=1706, Height=960, BitsPerPixel=unspecified
    00:23:11 (info) condition: mode: fsrNoChange
    00:23:11 (info) condition: zoom mode: inner
    00:23:11 (info) environment: default screen mode: Width=1920, Height=1080, BitsPerPixel=32
    00:23:11 (info) environment: default screen aspect ratio: 16 : 9
    00:23:11 (info) environment: using Direct3D
    00:23:11 (info) environment: available display modes:
    00:23:11 (info) Width=640, Height=480, AspectRatio=4:3, BitsPerPixel=32
    00:23:11 (info) Width=800, Height=600, AspectRatio=4:3, BitsPerPixel=32
    00:23:11 (info) Width=1024, Height=768, AspectRatio=4:3, BitsPerPixel=32
    00:23:11 (info) Width=1280, Height=720, AspectRatio=16:9, BitsPerPixel=32
    00:23:11 (info) Width=1280, Height=768, AspectRatio=5:3, BitsPerPixel=32
    00:23:11 (info) Width=1280, Height=800, AspectRatio=8:5, BitsPerPixel=32
    00:23:11 (info) Width=1360, Height=768, AspectRatio=85:48, BitsPerPixel=32
    00:23:11 (info) Width=1366, Height=768, AspectRatio=683:384, BitsPerPixel=32
    00:23:11 (info) Width=1280, Height=1024, AspectRatio=5:4, BitsPerPixel=32
    00:23:11 (info) Width=1680, Height=1050, AspectRatio=8:5, BitsPerPixel=32
    00:23:11 (info) Width=1920, Height=1080, AspectRatio=16:9, BitsPerPixel=32
    00:23:11 (info) result: candidates:
    00:23:11 (info) Width=1920, Height=1080, BitsPerPixel=32, ZoomNumer=9, ZoomDenom=8, RankZoomIn=0, RankBPP=0, RankZoomBeauty=0, RankSize=435840
    00:23:11 (info) Trying screen mode: Width=1920, Height=1080, BitsPerPixel=32, ZoomNumer=9, ZoomDenom=8, RankZoomIn=0, RankBPP=0, RankZoomBeauty=0, RankSize=435840
    00:23:11 (info) Changing screen mode succeeded
    00:23:13 桜ルート十五日目-10.ks : ラベル/ページ : *page101/Battle in the forest: Second half - Nine Bullet Revolver
    00:23:13 reset condition.
    00:23:13 o森の広場(決戦)(黒カリバー跡)-(曇2): 0, all, 0, 1, 1, 0, 0, 0
    00:23:13 (info) Rebuilding Auto Path Table ...
    00:23:13 (info) Total 42646 file(s) found, 41609 file(s) activated. (17ms)
    00:23:13 o森の広場(決戦)(黒カリバー跡)-(曇2) の読み込みに 96ms かかりました
    00:23:13 === operate stretch ===: 2187 ms/ 1613 frame = 1.35585864848109 ms/frame
    00:23:13 init layer
    00:23:15 桜ルート十五日目-10.ks : ラベル/ページ : *page102/Battle in the forest: Second half - Nine Bullet Revolver
    00:23:15 cl_notrans: all(back)
    00:23:15 reset condition.
    00:23:15 black: 0, all, 0, 1, 1, 0, 0, 0
    00:23:15 black の読み込みに 31ms かかりました
    00:23:16 free layer: 0
    00:23:16 ld_notrans: .page=back, .layer=0, .storage=c_cs06b, .pos=, .index=1000, .left=-180, .visible=1
    00:23:16 c_cs06b: 0, all, 0, 1, 1, 0, 0, 0
    00:23:16 c_cs06b の読み込みに 50ms かかりました
    00:23:16 free layer: 1
    00:23:16 ld_notrans: .page=back, .layer=1, .storage=white, .pos=, .index=2000, .left=0, .visible=1
    00:23:16 white: 0, all, 0, 1, 1, 0, 0, 0
    00:23:16 white の読み込みに 23ms かかりました
    00:23:16 getLayerNoByStorage: c_cs06b = 0
    00:23:16 move.path = (0,0,255)
    00:23:16 normal move
    00:23:16 text on: visible=0, opacity=0
    00:23:23 桜ルート十五日目-10.ks : ラベル/ページ : *page103/Battle in the forest: Second half - Nine Bullet Revolver
    00:23:23 cl_notrans: all(back)
    00:23:23 reset condition.
    00:23:23 white: 0, all, 0, 1, 1, 0, 0, 0
    00:23:23 white の読み込みに 34ms かかりました
    00:23:23 === operate affine ===: 2511 ms/ 1284 frame = 1.95560747663551 ms/frame
    00:23:24 stop move: 裏前景レイヤ0
    00:23:24 c_cs06b: 0, all, 0, 1, 1, 0, 0, 0
    00:23:24 c_cs06b の読み込みに 37ms かかりました
    00:23:24 init layer
    00:23:24 free layer: 0
    00:23:24 ld_notrans: .page=back, .layer=0, .storage=08魔力回路d, .pos=, .index=1000, .left=0, .visible=1
    00:23:24 08魔力回路d: 0, all, 0, 1, 1, 0, 0, 0
    00:23:24 08魔力回路d の読み込みに 53ms かかりました
    00:23:24 free layer: 1
    00:23:24 ld_notrans: .page=back, .layer=1, .storage=特殊白, .pos=, .index=3000, .left=0, .visible=1
    00:23:24 特殊白: 0, all, 0, 1, 1, 0, 0, 0
    00:23:24 特殊白 の読み込みに 34ms かかりました
    00:23:25 text on: visible=0, opacity=0
    00:23:27 桜ルート十五日目-10.ks : ラベル/ページ : *page104/Battle in the forest: Second half - Nine Bullet Revolver
    00:23:27 getLayerNoByStorage: 特殊白 = 1
    00:23:27 normal move
    00:23:27 getLayerNoByStorage: 08魔力回路d = 0
    00:23:27 magnify & rotate move: (381,346,140,1.8,250,400,300)(381,346,140,1.8,180, 400,300)
    00:23:27 stop move: 表前景レイヤ1
    00:23:30 桜ルート十五日目-10.ks : ラベル/ページ : *page105/Battle in the forest: Second half - Nine Bullet Revolver
    00:23:31 normal move
    00:23:31 c_cs05b(切り抜き): 0, all, 0, 1, 1, 0, 0, 0
    00:23:31 c_cs05b(切り抜き) の読み込みに 60ms かかりました
    00:23:31 === operate stretch ===: 1643 ms/ 965 frame = 1.70259067357513 ms/frame
    00:23:31 init layer
    00:23:31 ==== An exception occured at patch_hd_layer.tjs(2667)[(function) operateAffine], VM ip = 161 ====
    00:23:31 -- Disassembled VM code --
    00:23:31 #(2667) (global.Layer_patch_hd_layer_original.operateAffin e incontextof this)(src, sx, sy, sw, sh, affine, a, b, c, d, tx, ty, mode, opa, type);
    00:23:31 00000148 global %1
    00:23:31 00000150 gpd %2, %1.*3 // *3 = (string)"Layer_patch_hd_layer_original"
    00:23:31 00000154 gpd %3, %2.*4 // *4 = (string)"operateAffine"
    00:23:31 00000158 chgthis %3, %-1
    00:23:31 00000161 call %0, %3(%-3, %-4, %-5, %-6, %-7, %-8, %-9, %-10, %-11, %-12, %-13, %-14, %-15, %-16, %-17)
    00:23:31 -- Register dump --
    00:23:31 %-19=(void) %-18=(void) %-17=(int)1 %-16=(int)100 %-15=(int)1 %-14=(real)-754.384316376397
    00:23:31 %-13=(real)-34.9015214788188 %-12=(real)3.03360080340896 %-11=(real)-0.638174087186632
    00:23:31 %-10=(real)0.638174087186632 %-9=(real)3.03360080340896 %-8=(int)1 %-7=(real)1279
    00:23:31 %-6=(real)2093.33333333333 %-5=(real)+0.0 %-4=(real)+0.0
    00:23:31 %-3=(object)(object 0x1AC77CC8:0x1AC77CC8) %-2=(object)(object 0x00CFD4DC:0x00000000)
    00:23:31 %-1=(object)(object 0x06780290:0x06780290) %0=(void) %1=(object)(object 0x00EA5070:0x00000000)
    00:23:31 %2=(object)(object 0x062ECDC0:0x00000000) %3=(object)(object 0x00EEC118:0x06780290)
    00:23:31 %4=(real)2.13333333333333 %5=(int)4
    00:23:31 -------------------------------------------------------------------------------------------------
    00:23:31 An error occurred.
    File: 桜ルート十五日目-10.ks Line: 1469
    Tag: eval (← might be the tag before or after the error)
    Out of Rectangle
    00:23:31 Exception: An error occurred.
    File: 桜ルート十五日目-10.ks Line: 1469
    Tag: eval (← might be the tag before or after the error)
    Out of Rectangle

    I downloaded Ultimate Edition prepatched from a google drive link in the F/TM discord server. I've already tried reinstalling the .xp3 patch files from Mega. No dice. Any ideas on how to resolve this?

  9. #169
    Quote Originally Posted by trollfaceuser1337 View Post
    I'm coming across an issue with the Nine Bullet Revolver scene in HF. Here is what the krkr.console.log file shows.

    ================================================== ============================
    ================================================== ============================

    Logging to c:\users\spicy\downloads\fate stay night realta nua ultimate edition\fate stay night realta nua ultimate edition\faterealtanua_savedata\excepted\2022000100 2331\unarchived\\krkr.console.log started on Monday, January 31, 2022 00:23:31
    00:22:46 ! (info) Loading configuration file "C:\Users\spicy\Downloads\Fate Stay Night Realta Nua Ultimate Edition\Fate Stay Night Realta Nua Ultimate Edition\Fate.cf" failed (ignoring) : file not found.
    00:22:46 ! (info) Loading configuration file "C:\Users\spicy\Downloads\Fate Stay Night Realta Nua Ultimate Edition\Fate Stay Night Realta Nua Ultimate Edition\savedata\Fate.cfu" failed (ignoring) : file not found.
    00:22:46 ! (info) Data path : file://./c/users/spicy/downloads/fate stay night realta nua ultimate edition/fate stay night realta nua ultimate edition/savedata/
    00:22:46 ! Kirikiri Z Executable core /1.4.0.8 (Compiled on Dec 25 2017 03:47:15) TJS2/2.4.28 Copyright (C) 1997-2013 W.Dee and contributors All rights reserved.
    00:22:46 ! The details of version information can be perused if -about is attached and started.
    00:22:46 ! Program started on Windows NT 10.0.2659 (Win64)
    00:22:46 ! (info) Total physical memory : 17095184384
    00:22:46 ! (info) Selected project directory : file://./c/users/spicy/downloads/fate stay night realta nua ultimate edition/fate stay night realta nua ultimate edition/data.xp3>
    00:22:46 ! (info) CPU #0 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes TSCP:yes SSE3:yes SSSE3:yes SSE41:yes SSE42:yes SSE4A:no AVX:yes AVX2:yes FMA3:yes AES:yes RDRAND:yes RDSEED:yes Intel(GenuineIntel) [Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz] CPUID(1)/EAX=000906EA CPUID(1)/EBX=00100800
    00:22:46 ! (info) CPU #1 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes TSCP:yes SSE3:yes SSSE3:yes SSE41:yes SSE42:yes SSE4A:no AVX:yes AVX2:yes FMA3:yes AES:yes RDRAND:yes RDSEED:yes Intel(GenuineIntel) [Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz] CPUID(1)/EAX=000906EA CPUID(1)/EBX=01100800
    00:22:46 ! (info) CPU #2 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes TSCP:yes SSE3:yes SSSE3:yes SSE41:yes SSE42:yes SSE4A:no AVX:yes AVX2:yes FMA3:yes AES:yes RDRAND:yes RDSEED:yes Intel(GenuineIntel) [Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz] CPUID(1)/EAX=000906EA CPUID(1)/EBX=02100800
    00:22:46 ! (info) CPU #3 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes TSCP:yes SSE3:yes SSSE3:yes SSE41:yes SSE42:yes SSE4A:no AVX:yes AVX2:yes FMA3:yes AES:yes RDRAND:yes RDSEED:yes Intel(GenuineIntel) [Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz] CPUID(1)/EAX=000906EA CPUID(1)/EBX=03100800
    00:22:46 ! (info) CPU #4 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes TSCP:yes SSE3:yes SSSE3:yes SSE41:yes SSE42:yes SSE4A:no AVX:yes AVX2:yes FMA3:yes AES:yes RDRAND:yes RDSEED:yes Intel(GenuineIntel) [Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz] CPUID(1)/EAX=000906EA CPUID(1)/EBX=04100800
    00:22:46 ! (info) CPU #5 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes TSCP:yes SSE3:yes SSSE3:yes SSE41:yes SSE42:yes SSE4A:no AVX:yes AVX2:yes FMA3:yes AES:yes RDRAND:yes RDSEED:yes Intel(GenuineIntel) [Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz] CPUID(1)/EAX=000906EA CPUID(1)/EBX=05100800
    00:22:46 ! (info) CPU #6 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes TSCP:yes SSE3:yes SSSE3:yes SSE41:yes SSE42:yes SSE4A:no AVX:yes AVX2:yes FMA3:yes AES:yes RDRAND:yes RDSEED:yes Intel(GenuineIntel) [Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz] CPUID(1)/EAX=000906EA CPUID(1)/EBX=06100800
    00:22:46 ! (info) CPU #7 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes TSCP:yes SSE3:yes SSSE3:yes SSE41:yes SSE42:yes SSE4A:no AVX:yes AVX2:yes FMA3:yes AES:yes RDRAND:yes RDSEED:yes Intel(GenuineIntel) [Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz] CPUID(1)/EAX=000906EA CPUID(1)/EBX=07100800
    00:22:46 ! (info) CPU #8 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes TSCP:yes SSE3:yes SSSE3:yes SSE41:yes SSE42:yes SSE4A:no AVX:yes AVX2:yes FMA3:yes AES:yes RDRAND:yes RDSEED:yes Intel(GenuineIntel) [Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz] CPUID(1)/EAX=000906EA CPUID(1)/EBX=08100800
    00:22:46 ! (info) CPU #9 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes TSCP:yes SSE3:yes SSSE3:yes SSE41:yes SSE42:yes SSE4A:no AVX:yes AVX2:yes FMA3:yes AES:yes RDRAND:yes RDSEED:yes Intel(GenuineIntel) [Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz] CPUID(1)/EAX=000906EA CPUID(1)/EBX=09100800
    00:22:46 ! (info) CPU #10 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes TSCP:yes SSE3:yes SSSE3:yes SSE41:yes SSE42:yes SSE4A:no AVX:yes AVX2:yes FMA3:yes AES:yes RDRAND:yes RDSEED:yes Intel(GenuineIntel) [Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz] CPUID(1)/EAX=000906EA CPUID(1)/EBX=0A100800
    00:22:46 ! (info) CPU #11 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes TSCP:yes SSE3:yes SSSE3:yes SSE41:yes SSE42:yes SSE4A:no AVX:yes AVX2:yes FMA3:yes AES:yes RDRAND:yes RDSEED:yes Intel(GenuineIntel) [Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz] CPUID(1)/EAX=000906EA CPUID(1)/EBX=0B100800
    00:22:46 ! (info) finally detected CPU features : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes TSCP:yes SSE3:yes SSSE3:yes SSE41:yes SSE42:yes SSE4A:no AVX:yes AVX2:yes FMA3:yes AES:yes RDRAND:yes RDSEED:yes
    00:22:46 ! (info) Specified option(s) (earlier item has more priority) : (none)
    00:22:46 ! OS : Windows NT 10.0.2659 (Win64)
    00:22:46 ! KAG : 3.25 beta 10 TYPE-MOON customized
    00:22:46 ! Kirikiri : 1.4.0.8
    00:22:46 ! Patch Description: Ultimate Patch v1.0.0
    00:22:47 !
    ----- MiniZip Copyright START -----
    MiniZip/MiniUnz 1.01b, demo of zLib + Zip package written by Gilles Vollant
    more info at http://www.winimage.com/zLibDll/minizip.html
    ----- MiniZip Copyright END -----

    00:22:47 ! VideoMPV2: could not find mpv executable; tried file://./c/users/spicy/downloads/fate stay night realta nua ultimate edition/fate stay night realta nua ultimate edition/mpv.exe
    00:22:49 ! (info) CPU clock (roughly) : 2552MHz
    00:22:51 ! (info) DirectSound Driver/Device found : Primary Sound Driver
    00:22:51 ! (info) DirectSound Driver/Device found : Speakers (Realtek(R) Audio) [{0.0.0.00000000}.{68498317-d9ec-4872-91ea-cff6b7fe26cc} ... is not found in search path]
    00:22:51 ! (info) Accepted DirectSound primary buffer format : format container = WAVE_FORMAT_EXTENSIBLE, frequency = 44100Hz, bits = 16bits, channels = 2, valid bits = 16bits, channel mask = 0x00000003, sub type = KSDATAFORMAT_SUBTYPE_PCM
    00:23:06 ! (info) CPU clock : 2593.0MHz


    ------------------------------------------------------------------------------

    00:23:08 dispose garbage
    00:23:11 (info) Searching best fullscreen resolution ...
    00:23:11 (info) condition: preferred screen mode: Width=1706, Height=960, BitsPerPixel=unspecified
    00:23:11 (info) condition: mode: fsrNoChange
    00:23:11 (info) condition: zoom mode: inner
    00:23:11 (info) environment: default screen mode: Width=1920, Height=1080, BitsPerPixel=32
    00:23:11 (info) environment: default screen aspect ratio: 16 : 9
    00:23:11 (info) environment: using Direct3D
    00:23:11 (info) environment: available display modes:
    00:23:11 (info) Width=640, Height=480, AspectRatio=4:3, BitsPerPixel=32
    00:23:11 (info) Width=800, Height=600, AspectRatio=4:3, BitsPerPixel=32
    00:23:11 (info) Width=1024, Height=768, AspectRatio=4:3, BitsPerPixel=32
    00:23:11 (info) Width=1280, Height=720, AspectRatio=16:9, BitsPerPixel=32
    00:23:11 (info) Width=1280, Height=768, AspectRatio=5:3, BitsPerPixel=32
    00:23:11 (info) Width=1280, Height=800, AspectRatio=8:5, BitsPerPixel=32
    00:23:11 (info) Width=1360, Height=768, AspectRatio=85:48, BitsPerPixel=32
    00:23:11 (info) Width=1366, Height=768, AspectRatio=683:384, BitsPerPixel=32
    00:23:11 (info) Width=1280, Height=1024, AspectRatio=5:4, BitsPerPixel=32
    00:23:11 (info) Width=1680, Height=1050, AspectRatio=8:5, BitsPerPixel=32
    00:23:11 (info) Width=1920, Height=1080, AspectRatio=16:9, BitsPerPixel=32
    00:23:11 (info) result: candidates:
    00:23:11 (info) Width=1920, Height=1080, BitsPerPixel=32, ZoomNumer=9, ZoomDenom=8, RankZoomIn=0, RankBPP=0, RankZoomBeauty=0, RankSize=435840
    00:23:11 (info) Trying screen mode: Width=1920, Height=1080, BitsPerPixel=32, ZoomNumer=9, ZoomDenom=8, RankZoomIn=0, RankBPP=0, RankZoomBeauty=0, RankSize=435840
    00:23:11 (info) Changing screen mode succeeded
    00:23:13 桜ルート十五日目-10.ks : ラベル/ページ : *page101/Battle in the forest: Second half - Nine Bullet Revolver
    00:23:13 reset condition.
    00:23:13 o森の広場(決戦)(黒カリバー跡)-(曇2): 0, all, 0, 1, 1, 0, 0, 0
    00:23:13 (info) Rebuilding Auto Path Table ...
    00:23:13 (info) Total 42646 file(s) found, 41609 file(s) activated. (17ms)
    00:23:13 o森の広場(決戦)(黒カリバー跡)-(曇2) の読み込みに 96ms かかりました
    00:23:13 === operate stretch ===: 2187 ms/ 1613 frame = 1.35585864848109 ms/frame
    00:23:13 init layer
    00:23:15 桜ルート十五日目-10.ks : ラベル/ページ : *page102/Battle in the forest: Second half - Nine Bullet Revolver
    00:23:15 cl_notrans: all(back)
    00:23:15 reset condition.
    00:23:15 black: 0, all, 0, 1, 1, 0, 0, 0
    00:23:15 black の読み込みに 31ms かかりました
    00:23:16 free layer: 0
    00:23:16 ld_notrans: .page=back, .layer=0, .storage=c_cs06b, .pos=, .index=1000, .left=-180, .visible=1
    00:23:16 c_cs06b: 0, all, 0, 1, 1, 0, 0, 0
    00:23:16 c_cs06b の読み込みに 50ms かかりました
    00:23:16 free layer: 1
    00:23:16 ld_notrans: .page=back, .layer=1, .storage=white, .pos=, .index=2000, .left=0, .visible=1
    00:23:16 white: 0, all, 0, 1, 1, 0, 0, 0
    00:23:16 white の読み込みに 23ms かかりました
    00:23:16 getLayerNoByStorage: c_cs06b = 0
    00:23:16 move.path = (0,0,255)
    00:23:16 normal move
    00:23:16 text on: visible=0, opacity=0
    00:23:23 桜ルート十五日目-10.ks : ラベル/ページ : *page103/Battle in the forest: Second half - Nine Bullet Revolver
    00:23:23 cl_notrans: all(back)
    00:23:23 reset condition.
    00:23:23 white: 0, all, 0, 1, 1, 0, 0, 0
    00:23:23 white の読み込みに 34ms かかりました
    00:23:23 === operate affine ===: 2511 ms/ 1284 frame = 1.95560747663551 ms/frame
    00:23:24 stop move: 裏前景レイヤ0
    00:23:24 c_cs06b: 0, all, 0, 1, 1, 0, 0, 0
    00:23:24 c_cs06b の読み込みに 37ms かかりました
    00:23:24 init layer
    00:23:24 free layer: 0
    00:23:24 ld_notrans: .page=back, .layer=0, .storage=08魔力回路d, .pos=, .index=1000, .left=0, .visible=1
    00:23:24 08魔力回路d: 0, all, 0, 1, 1, 0, 0, 0
    00:23:24 08魔力回路d の読み込みに 53ms かかりました
    00:23:24 free layer: 1
    00:23:24 ld_notrans: .page=back, .layer=1, .storage=特殊白, .pos=, .index=3000, .left=0, .visible=1
    00:23:24 特殊白: 0, all, 0, 1, 1, 0, 0, 0
    00:23:24 特殊白 の読み込みに 34ms かかりました
    00:23:25 text on: visible=0, opacity=0
    00:23:27 桜ルート十五日目-10.ks : ラベル/ページ : *page104/Battle in the forest: Second half - Nine Bullet Revolver
    00:23:27 getLayerNoByStorage: 特殊白 = 1
    00:23:27 normal move
    00:23:27 getLayerNoByStorage: 08魔力回路d = 0
    00:23:27 magnify & rotate move: (381,346,140,1.8,250,400,300)(381,346,140,1.8,180, 400,300)
    00:23:27 stop move: 表前景レイヤ1
    00:23:30 桜ルート十五日目-10.ks : ラベル/ページ : *page105/Battle in the forest: Second half - Nine Bullet Revolver
    00:23:31 normal move
    00:23:31 c_cs05b(切り抜き): 0, all, 0, 1, 1, 0, 0, 0
    00:23:31 c_cs05b(切り抜き) の読み込みに 60ms かかりました
    00:23:31 === operate stretch ===: 1643 ms/ 965 frame = 1.70259067357513 ms/frame
    00:23:31 init layer
    00:23:31 ==== An exception occured at patch_hd_layer.tjs(2667)[(function) operateAffine], VM ip = 161 ====
    00:23:31 -- Disassembled VM code --
    00:23:31 #(2667) (global.Layer_patch_hd_layer_original.operateAffin e incontextof this)(src, sx, sy, sw, sh, affine, a, b, c, d, tx, ty, mode, opa, type);
    00:23:31 00000148 global %1
    00:23:31 00000150 gpd %2, %1.*3 // *3 = (string)"Layer_patch_hd_layer_original"
    00:23:31 00000154 gpd %3, %2.*4 // *4 = (string)"operateAffine"
    00:23:31 00000158 chgthis %3, %-1
    00:23:31 00000161 call %0, %3(%-3, %-4, %-5, %-6, %-7, %-8, %-9, %-10, %-11, %-12, %-13, %-14, %-15, %-16, %-17)
    00:23:31 -- Register dump --
    00:23:31 %-19=(void) %-18=(void) %-17=(int)1 %-16=(int)100 %-15=(int)1 %-14=(real)-754.384316376397
    00:23:31 %-13=(real)-34.9015214788188 %-12=(real)3.03360080340896 %-11=(real)-0.638174087186632
    00:23:31 %-10=(real)0.638174087186632 %-9=(real)3.03360080340896 %-8=(int)1 %-7=(real)1279
    00:23:31 %-6=(real)2093.33333333333 %-5=(real)+0.0 %-4=(real)+0.0
    00:23:31 %-3=(object)(object 0x1AC77CC8:0x1AC77CC8) %-2=(object)(object 0x00CFD4DC:0x00000000)
    00:23:31 %-1=(object)(object 0x06780290:0x06780290) %0=(void) %1=(object)(object 0x00EA5070:0x00000000)
    00:23:31 %2=(object)(object 0x062ECDC0:0x00000000) %3=(object)(object 0x00EEC118:0x06780290)
    00:23:31 %4=(real)2.13333333333333 %5=(int)4
    00:23:31 -------------------------------------------------------------------------------------------------
    00:23:31 An error occurred.
    File: 桜ルート十五日目-10.ks Line: 1469
    Tag: eval (← might be the tag before or after the error)
    Out of Rectangle
    00:23:31 Exception: An error occurred.
    File: 桜ルート十五日目-10.ks Line: 1469
    Tag: eval (← might be the tag before or after the error)
    Out of Rectangle

    I downloaded Ultimate Edition prepatched from a google drive link in the F/TM discord server. I've already tried reinstalling the .xp3 patch files from Mega. No dice. Any ideas on how to resolve this?
    This is a known issue.

    A temporary workaround is to is to use the 100% save file, and load the save "Bad End 37".

  10. #170
    Quote Originally Posted by Alyinghood View Post
    This is a known issue.

    A temporary workaround is to is to use the 100% save file, and load the save "Bad End 37".
    Could you provide me with a link to it?

  11. #171

    Heaven's Feel Nine Bullet Revolver script error workaround

    For anyone unable to progress past the Nine Bullet Revolver scene, try putting it in Standard 4:3 ratio for the scene.

    The reason the 100% save file Bad End 37 works is because when you use that save data it puts the game in 4:3 ratio. When I switched it to 16:9 the same issue occurred. I put it back to 4:3 ratio and it got past the break. I loaded my old save data and tried it in 4:3 ratio and it progressed past the break. After the scene is over, you should be able to put it back to 16:9 no problem.

    Hope this helps.

  12. #172
    Quote Originally Posted by trollfaceuser1337 View Post
    For anyone unable to progress past the Nine Bullet Revolver scene, try putting it in Standard 4:3 ratio for the scene.

    The reason the 100% save file Bad End 37 works is because when you use that save data it puts the game in 4:3 ratio. When I switched it to 16:9 the same issue occurred. I put it back to 4:3 ratio and it got past the break. I loaded my old save data and tried it in 4:3 ratio and it progressed past the break. After the scene is over, you should be able to put it back to 16:9 no problem.

    Hope this helps.
    This applies to all "Out of Rectangle" errors, such as in the Conclusion chapter.

  13. #173
    So I'm installing a completely new install for the first time, I have the three routes and I'm waiting for it to finish installing, the problem is that I've been waiting for about 2 hours and the installation is stuck in 70 percent with Adding registry files at a 100 percent.

    Should I wait more or did I do something wrong?

  14. #174
    夜魔 Nightmare Bohemian Waxwing's Avatar
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    Quote Originally Posted by koto_amb View Post
    So I'm installing a completely new install for the first time, I have the three routes and I'm waiting for it to finish installing, the problem is that I've been waiting for about 2 hours and the installation is stuck in 70 percent with Adding registry files at a 100 percent.

    Should I wait more or did I do something wrong?
    It probably has installed successfully. It seemingly being stuck at the registry step is a known bug.

  15. #175
    So I just click cancel and continue with the update steps?

  16. #176
    夜魔 Nightmare Bohemian Waxwing's Avatar
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    You could give it a try. As long as you end up with the exact files specified in the opening post's "(Optional) How do I know if the installer worked correctly?" section, all is well.
    Last edited by Bohemian Waxwing; February 2nd, 2022 at 03:11 PM.

  17. #177
    I just recently updated my game because I couldn't get the censor patches to work, but I think they still don't work. For reference I was completing the bad end of day 11 of the Fate route and nothing came up. I can tell that the patches are in there because I have the drop down menu. Are there any fixes for this?

  18. #178
    夜魔 Nightmare Bohemian Waxwing's Avatar
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    Quote Originally Posted by priMeGx View Post
    I just recently updated my game because I couldn't get the censor patches to work, but I think they still don't work. For reference I was completing the bad end of day 11 of the Fate route and nothing came up. I can tell that the patches are in there because I have the drop down menu. Are there any fixes for this?

    There are two bad ends in Fate route day 11 ('Dress of Heaven' and 'Night without dawn') - which one did you mean? And what did you expect to come up?

  19. #179
    Quote Originally Posted by Bohemian Waxwing View Post
    There are two bad ends in Fate route day 11 ('Dress of Heaven' and 'Night without dawn') - which one did you mean? And what did you expect to come up?
    It was for Dress of Heaven specifically. I expected there to be an H scene because it was mentioned that one was removed in Tiger's Dojo 7. I didn't see anything about it despite the decensor box being checked and the "censor mature content" box not being checked.

  20. #180
    夜魔 Nightmare Bohemian Waxwing's Avatar
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    Germany
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    Quote Originally Posted by priMeGx View Post
    It was for Dress of Heaven specifically. I expected there to be an H scene because it was mentioned that one was removed in Tiger's Dojo 7. I didn't see anything about it despite the decensor box being checked and the "censor mature content" box not being checked.
    This is beause such a H scene never existed in the first place. Type Moon were teasing the reader.

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