Originally Posted by
Oz1337
FGO needed a pity system, but the way it has been implemented is bad, just like many new things that FGO ends up getting like the coin system. Here's all the details:
- 330 Rolls to guarantee the rate-up SSR
- These 330 Rolls must be spent on the same banner, and work identically to the ‘ten single rolls makes the last single role a double’ system. 300 on one banner and 30 on the next won’t work
- Once you get the rate-up SSR, the pity is disabled for that banner
- If there are multiple rate-up SSRs, then you get one of them randomly
As to what I think about this:
- First point, the amount of quartz required to get that SSR is frankly ridiculous for a F2P tbh. In my own experience, you pretty much need like half a year or even more to reach that amount if you never roll, never skip events, always complete all missions and you raise Servant Bond levels to 11-15 constantly to get quartz. This pity benefits more to those that are willing to spend a lot of money for a Servant that they really like. Though tbh I've been spoiled by PGR pity system for first release Constructs that I may be bias here, would appreciate others opinions.
- The second one it sucks, but unfortunately that's a common practice in some gatcha games and FGO had to copy it...
- The third one is the dumbest one, why the hell are they disabling the pity once you get the rate-up Servant? It makes no sense at all, and I don't think any gatcha game does this crap, at least for the most known ones. Clearly a decision based on greed, like wtf. And god knows what happens when there's multiple rate-ups, once you get one of them you can't get pity for the other? Wouldn't be surprised if it was like this.
- Fourth one is just a minor issue that probably is like this because they're unable to create a selector for which Servant you want to get a rate-up in the gatcha (which is why we have those constant rotations for solo rate-ups), so they had to implement the pity in some ackward way for the rotations that have multiple rate-ups.