I know people were salty. Was this really nessessary?
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I know people were salty. Was this really nessessary?
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Last edited by Ubergeneral; December 31st, 2021 at 02:03 PM.
I had at least one time when i went 1000 sq without rate up servant, so yes
Game ensuring people dont go more than half a grand hole in the pocket for a servant is a good thing
A new FGO NP table
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It’s better to exist than not, but the number of people it ultimately will benefit is fairly low. If I have ever reached that point, it’s probably just a single time outside of the hundred-something I’ve rolled.
Also the last pity system was shit. Anyone that has 10 USOs doesn't need pity, they already don't fear burning their wallet for waifus.
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Yes, it was the last gacha that was avoiding any sort of at all sane pity system.
It also went for the most garbage one in existence, seeing how it only works AS pity (no getting lucky and then going for NP2 because you're like ten off, fuck you); you're screwed on RNG still if it's a dual rateup (and I wouldn't be surprised to see more); it's at approximately the point you'd have rolled NP2 anyway with its odds so it's only very rarely going to matter (though it should still exist); and you're reliant on the whims of having rateup banners still to get anyone. Three+ years and counting since Archuria for instance.
It was necessary because like others had said, it's awful getting unlucky. Don't believe it? Look for videos where people have spent 2000 quartz and no rate up servant. So at least that's impossible now unless you roll on double banners (yeesh).
I expect that they'll tweak things later, maybe anni or next year, as they do with every other new mechanic.
Almost 1100 SQ on Oberon, yeah this would've helped. The thing is, having a hard pity means you can roll with the knowledge that there *is* an end to your rolling.
On one hand, it helps unlucky whales. It also should serve as a good reminder for people to save for a repeat banner instead of going for more copies.
On the other hand, Arjuna Alter, lmao.
We can debate all want if the pity inplemented was a good one or bow it could be improved in the future, but I don't think anyone could feasibly claim implementing it at all was a bad thing.
From what I've heard this is pretty much the worst pity system I've heard of. Or rather, ACTUAL pity system, because the prior FGO pity system is not something that's worthy of being called one.
It still needs one, and in a way this is the most low bar statement to apply ot it, but it's a step in the right direction???????
It's deliberately shit so they have something to do for anniversary hype, just like servant coins.
Kinda encourage players to throw a few Quartz here and there to reach that number, instead of skipping them out altogether. Do they have an indicator for the roll amount, though? Or do players have to keep track themselves?
Pretty sure it doesn't carry over
FGO needed a pity system, but the way it has been implemented is bad, just like many new things that FGO ends up getting like the coin system. Here's all the details:
- 330 Rolls to guarantee the rate-up SSR
- These 330 Rolls must be spent on the same banner, and work identically to the ‘ten single rolls makes the last single role a double’ system. 300 on one banner and 30 on the next won’t work
- Once you get the rate-up SSR, the pity is disabled for that banner
- If there are multiple rate-up SSRs, then you get one of them randomly
As to what I think about this:
- First point, the amount of quartz required to get that SSR is frankly ridiculous for a F2P tbh. In my own experience, you pretty much need like half a year or even more to reach that amount if you never roll, never skip events, always complete all missions and you raise Servant Bond levels to 11-15 constantly to get quartz. This pity benefits more to those that are willing to spend a lot of money for a Servant that they really like. Though tbh I've been spoiled by PGR pity system for first release Constructs that I may be bias here, would appreciate others opinions.
- The second one it sucks, but unfortunately that's a common practice in some gatcha games and FGO had to copy it...
- The third one is the dumbest one, why the hell are they disabling the pity once you get the rate-up Servant? It makes no sense at all, and I don't think any gatcha game does this crap, at least for the most known ones. Clearly a decision based on greed, like wtf. And god knows what happens when there's multiple rate-ups, once you get one of them you can't get pity for the other? Wouldn't be surprised if it was like this.
- Fourth one is just a minor issue that probably is like this because they're unable to create a selector for which Servant you want to get a rate-up in the gatcha (which is why we have those constant rotations for solo rate-ups), so they had to implement the pity in some ackward way for the rotations that have multiple rate-ups.