Involution - Focus: The ability to increase one’s own aptitude at a subject by the observation of others, taking their motions, their intent, their Reason for the action.
History, Struggle, Emotion. All of these things must be observed for the technique to truly become hers.
It is an ability rooted in understanding others.
When this understanding is complete, the unison of their existences allows them to soar to greater heights, furthering the development and striving ever onward toward the stars.
This understanding and reciprocation is Alexandra's Reason.
[Most non-innate Techniques and Perks displayed by enemies and allies alike can be learned if study time is applied to do so, which allows Alexandra to develop her own version. The quantity of time slots it takes is based on the complexity of what she wishes to learn. Furthermore, when fighting along someone who Alexandra has used her evolution on, a teamwork bonus of +3 to the stats relevant to the Perk/Technique is given to both.]
[When Alexandra’s version of a copied Technique is used at the same time as the originator’s own Technique, the originator’s becomes an improved version.]
When fighting an enemy Alexandra has faced before, she obtains +2 to STR and AGI.]
Toneless Fissure
A technique used after careful observation of an enemy's capabilities, after Alexandra has gained as much intelligence as she can, she strikes with a swift, brutal blow to her opposition, aiming to either utterly crush them in a single blow, or shatter their ability to defend themselves.
It is a two-step process, similar to cooking. A palm-thrust, to 'tenderize' the meat of the day, taking them off balance with the aid of the in-depth analysis they have already undergone, and then a hard straight punch following, to crush and tear whatever is in her way.
Naturally, this is not the sort of move Alexandra would ever wish to use on someone she did not want dead.
It is the baseline for a blow that could sunder all before her to a fine crimson, given time and seasoning.
[Toneless Fissure - Technique. Only active once at least three enemy stats and three perks have been discovered. First strike will inflict STR x1.5 damage and will always inflict Lvl 1 Stun on enemies that can plausibly be stunned by such an attack. Second strike will inflict STR x2 damage, x2.5 if applied on a victim with a Status Effect, and has high chances of causing Bleeding. Cooldown of 5 turns.]