I've never read anything they've made, but I've never heard anything bad about Fate/Prototype on here. I do think it's kind of silly that this has to be asked though.
They can't be that bad.
I've never read anything they've made, but I've never heard anything bad about Fate/Prototype on here. I do think it's kind of silly that this has to be asked though.
They can't be that bad.
Spoiler:
There was an interview that essentially said what I mentioned above, so yeah, presumably. In fact, I think this has been brought up in interviews multiple times now, but I can't find it amongst all my notes because discord search function is shit.
In another Q&A they asked "Among the 7 Crypters, who was the first to be fully written?", to which Nasu answered "Kirschtaria was the first. After that, the rest were made at the same time. Kadoc, Ophelia, and Akuta were all created by their chapters' writers, and later incorporated into the script. Pepe was made by me, but the writer of the Indian lostbelt is someone else." so based on this I think it's safe to assume that ALL crypter scenes don't have to be written by Nasu (but would still be supervised obviously) if they're just random scenes rather than big set pieces, as long as they stay consistent with the rest.
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This is just the TM version of Stephenie Meyer. Everyone going around saying "she's so bad lol" yet she's beloved by her actual demographic and is widely successful. Really makes you think.
It was a Kirschtaria scene yes.
Had no idea the process was so baton-passy. I thought Nasu mostly just oversaw the lostbelts and chimed in with "Uhm actually" vetos rather than actually writing portions of them himself. That's cool stuff.
So in the end my favorite scene being a quasi-solo Kirschtaria scene was probably penciled by Nasu. There's no escape from that man.
burn your dread you coward
I never really got the circlejerk around sakurai as much as others. But what Is there style anyway?
what the actual fuck makes a good zelda game then
Like honestly, everything past the first zelda is a linear, turn-your-brain-off difficultyless light medieval fantasy romp with uber shit story, and they're either enjoyable but kind of forgettable or just plain mediocre. BotW finally made something that doesn't try to shoehorn in any sorry attempt at story more than the obligatory cutscenes (which are far more spaced out than the previous mainline games), and actually makes the vast 90% part of the game - following the path - actually interesting since the path isn't laid out with neon signs and road barriers at every turn. Any great zelda games that have come out are the ones that specifically go against the typical Zelda grain, and BotW manages to do that by harkening back to the original in the best way possible.
Call me 想φαγω.
Spoiler:
Am I missing something or is your point really that new entries should focus on appealing to people who don't like the series?
No, my point is that whatever was there of a 'good' zelda game was not that good in the first place, and BotW manages to spell that off by recouping what was there in the first game and then lost in subsequent entries.
Call me 想φαγω.
Spoiler:
I haven't read Fragments or her non-TM stuff, so can only comment on GO (and also only on her style when filtered through a translation).
I thought Olympus was for the most part just okay, remember quite enjoying Shimousa, and don't remember liking Gotterdammerung all that much. I think the vitriol directed at her sometimes seems really exaggerated. But I also think her biggest flaw that I can see is maybe repetition? Like all of GO's writers have characters they enjoy and use a lot - a Higashide story is likely to have an Apocrypha character or two, for example - but I feel like for Sakurai she not only repeats using the same charaacters a lot, but also repeats the same joke or plot point with them a lot. Like how many times have Edison, Tesla, and Helena had the exact same argument, or how many times has Dantes appeared for only one scene to save us from a mental attack and then not showed up again for the rest of the chapter?
I also feel like her repetitiveness sometimes extends to her dialogue writing. I felt like a lot of dialogue in Olympus, especially from Mash, felt like talking in circles and stating the same thing as each other in just slightly different wording.
On the other hand (and this is something Lobo brought up yesterday in the TM Ace thread), to me Sakurai feels like she does the best job of integrating a Servant's historical background into their stories. Other writers tend to bend or stretch things (Nasu loves his syncretism), which to be clear I'm not saying is necessarily bad since at the end of the day what matters is that these characters are interesting and work as characters, not that they stick to the words in the history books. But I think Sakurai tries her best to keep them more anchored in their source material.
Last edited by Reign; April 6th, 2022 at 01:21 PM.