Chapter 6 - General synopsis
# Regardless of how its humans and fae are, Britain is a beautiful land and must be portrayed as such. A place no one would want to leave.
→ That's what will bring out the special feelings when it finally crumbles.
# The capriciousness and offensiveness of the fae are modeled after the humans. The Wind Clan in particular, since they developed information transmission, meaning they need to be strong and scary in a more modern way. Because they're the only ones with an internet-based society in a world stuck in the medieval civilization level.
# I'm only explaining what's going on with the fae here, but when writing the actual script, I must also depict the human side, no matter how briefly.
# 10/24/2020 update: Added a B-plot starring Mash. Added new characters: Habetrot, Boggart, and Wryneck.
# 10/26/2020 update: It's not looking like I'll manage to fit the Mash plot in under 300kb, so I'm reconstructing after removing one-third of it. Removed the Wryneck arc.
00 - Chaldea~Storm Boarder
# The title card here will use the same model as the previous main story chapters.
They detect an abnormality coming from the British Lostbelt which is bound to involve all of Earth.
Chaldea takes the Storm Boarder to clear the British Lostbelt.
The Storm Boarder breaks through the wall of light surrounding the British Isles.
While the Storm Boarder lands on the lulled ocean next to the West coast, they take a good look at the isle floating on it and the Yggdrasil-like Fantasy Tree (empty on the inside, burn marks on half of it).
(The vessel can’t enter the island because approaching it causes all machines to stop or malfunction)
(Holmes and Nemo, the Pan-Human Servants, try to enter the isles but their Saint Graphs start to disperse. They discuss how the simplified summons for combat could still work but operating regular Servants will prove difficult.)
→ Upon disembarking, Mash’s Ortinax also goes inoperative.
Fujimaru’s party rides the Shadow Boarder to the shore and then needs to disembark on foot.
Starts with only Fujimaru, Mash, and da Vinci, but at the shore, Mash’s shield (the Round Table) reacts.
They discuss how it seems possible to summon one Servant but no more.
They argue about how they shouldn’t be able to summon a Pan-Human Servant but try anyway.
// The twist will be that only Round Table-related characters can be summoned. Morgan being a reimported product gave them the immigrant permit.
Tristan appeared (because Cornwall is Tristan’s homeland).
Tristan will be an ally this time.
01 - Misty Cape~Cornwall
# From this point onward, the game will stop using the default title card, replacing it with a unique picture book-flavored title card. I’ll be naming the chapter to sound like fairy tale titles in a picture book’s table of contents. Only city names, land names, and character names.
The coast is covered in thick fog. As dense as the fog in Pacific Rim’s intro.
“This is looks nothing like the Cornwall Peninsula I know”
The difference frightens Duke T.
Amidst that, they encounter the Moss. Followed by the first battle.
// Make each Moss about as strong as a boss. After all, all fae are natural spirits of Earth, meaning their average is on Yu Mei-ren’s level. Here begins a hellish battle against FGO’s first trio of mob enemies with Break Gauges.
The party moves on, astounded at how strong the Moss were, but fail to leave the coast, and they progressively lose track of their names and objectives with time, until the three go on separate ways and exhaust themselves (Tristan never strays away from his Master, but he also exhausts himself).
Later Oberon appears to help and you can hear his conversation with Blanca, the moth.
On the verge of Fujimaru losing consciousness, he says “Don’t you mention you’re human” with a wink.
(This is where Mash and da Vinci stray away)
When Fujimaru opens their eyes, they’re in a tent made of grass.
Cornwall: A village where many different fae gather.
“Are you awake?”, asks Mash… except nope, it’s Arthuria Caster.
Fujimaru reflexively says “Mash?”, and Arthuria rolls with it, going by the name Mash.
Fujimaru gets called Lysander (Oberon put this nametag on him).
“Hello, I’m here too…”, sadly said Tristan.
“My name is Loves Isolde… No, that’s not it… Tristram… I think.”, he introduces himself. “I get a feeling I am Sir Lysander’s follower.”
Lysander, Tristram, and Mash are
A Wind Clan faerie (nameless) joins them as a temporary party member to show them around the place (because she’s the weakest in the village, status-wise).
They’re in a village of fae from all 5 Clans discounting the Wing Clan.
They’re weaklings who ran away from their respective Clans, and the village will soon disappear.
The fae think Lysander is a stray faerie and welcome them as one of their own.
Since Lysander doesn’t know anything, the fae pity how much they forgot and kindly explain Britain’s political balance.
- Exposition of the 6 Clans and their conflicts
- Queen Morgan’s politics (oppression)
- “We are weaklings gathered together for being hated”
- But they fear nothing because everyone will soon be wiped out by the upcoming Calamity.
Lysander’s party befriends the fae.
Tristram is nervous, in contrast to Lysander and Mash’s lack of a sense of danger.
Sir T: “They may seem like weakly creatures for you two…”
Sir T: “But fae are terrifying by default. Even that nameless faerie could defeat three of myself.”, he points out how high faerie stats are (exposition directed at the player).
Friendship blooms even then. The nameless faerie gets along great with Lysander and Mash.
Mash says “If not having a name makes you this sad…” and there she lends her her original name, Arthuria. Arthuria hated her role so she gave away her name very easily. The nameless faerie takes it as a “treasure” and keeps this secret only to herself. // The player camera doesn’t reflect the fact that Arthuria gave away her name here.
However! Everything changes when Lysander lets it slip that they’re human.
The faeries go into a frenzy, capture Lysander and Mash, throw them in a cell, and start mistreating them as a pair of treasures.
Excessive hospitality. The fae start telling each other “There’s only two of them, there’s not enough for everyone.”, “We need to split them into even pieces so everyone can have theirs”.
Lysander shudders but has no means to escape. The fae are so abusive and violent that they can’t think of them as the same people from a few days ago.
When it’s finally the day to split Lysander into pieces, the fae get into a stupid argument over nothing and start killing one another.
Cornwall village becomes the scene of a tragedy.
This leads to the Nameless Faerie, the only one that didn’t go violent, letting Lysander out of their cage and guiding them outside of the village, to the national highway at the end of the fog.
The trio + the nameless faerie run away from the village turned into a feast of carnage.
The more they proceed through the path of the foggy mountain pass, the more debilitated the nameless faerie gets.
“You can find a big field past this hill.”
The nameless faerie’s words are kind but she ultimately turns Moss and attacks Lysander.
(She’ll say something like “I took you this far because I wanted to have all for myself, obviously!” but she’s making things up on the spot. She doesn’t mean any of that.)
Out of other options, the two fight back.
After the battle, the faerie-turned-Moss just stands there without crumbling, as if she wanted to say something (she’s saying “thank you for giving me a name” to Arthuria).
The two can’t bring themselves to deliver the final blow, so Oberon shows up with an “Excuse me”.
He first appears delivering the mercy strike to the faerie-turned-Moss with one rapier swoop.
The nameless faerie disappears in tears, saying “Why did it turn out like this? I was seriously trying to help you.” → In the finale, the only light praying for Arthuria’s safety inside the Abyssal Worm will be this faerie who received the name Arthuria.
Oberon’s introduction scene, in a sense. Lysander remembers the last person they saw in the foggy cape.
“My name is Oberon. Faerie King Oberon. Cool, aren’t I?”, he delivers with a shy and handsome smile.
Oberon announces that he is a Pan-Human Servant, that he was summoned by the land, and that he had been waiting for Chaldea.
After a quick infodump update from Oberon, the conclusion is that should get out of the fog before thinking about any other problems.
With the fog growing thinner, Lysander clearly remembers who they and Mash are.
LysanderFujimaru runs through the hills pulling Arthuria by the hand.
Upon climbing the hill, Fujimaru gets to see the fogless British Isles. Chapter ends with a British Lostbelt visual showing the twilight sky and Camelot the Sin Capital distant in the background.
: 2D assets
Foggy coast
Cornwall community (I keep calling it a village, but it’s actually on a refugee camp level)
Foggy woods
British field (the central field as seen from the Cornwall region)
: Sprites
Generic fae of each Clan (Fang, Earth, Wind)
Nameless faerie
: Battle backgrounds
Coast, foggy and fogless variants
A foggy variant of the already existing forest background
: Unique enemies
Moss (small)
Intermission 1 (Mash POV)
Mash lost her memories and passed out on some faerie hill.
A wolf is nearby to protect her.
That’s when a trio of faerie merchants appear.
(Horses can’t be used, so the fae are pulling the cart)
Faerie: “HAH, I knew it! I figured we could find one or two around.”
“Now we can survive the winter!”
“What’s all this iron she has? Is she with the Round Table?”
“Who cares? Whatever she did before, she already forgot.”
“Yeah, if she doesn’t know her name, there’s nothing we can do to help her.”
“Since she has no home to return to, we’ll be nice and give her a new place to live.”
“As our product, that is.”
Mash is put on the cart and taken away.
: New assets
Wolf sprite (Cu Chullain Alter’s familiar)
Faerie trio