The kinda girl everyone wants to wrestle with an NP that ruins her fun. Gym bro.
Been a bit since we got a Recluse. They're all a bit similar, this one has some nice details that make him different. Fun.
The kinda girl everyone wants to wrestle with an NP that ruins her fun. Gym bro.
Been a bit since we got a Recluse. They're all a bit similar, this one has some nice details that make him different. Fun.
Morg's delightful Servant comp.
IN COLOR
Originally Posted by Pool 8
Deep, deep within the sea of stars, beyond the furthest ends...
A single "will" stood alone, watching the world day by day...
Creator Notes
And this, ladies and gentlemen, is why you shouldn't make A.I. Everyone's just gonna find some way to muck it all up.
Morg's delightful Servant comp.
IN COLOR
Originally Posted by Pool 9
What a covetous face. Do you need the Holy Grail that badly?
It doesn’t matter. We shall soon see the true depth of your ambition.
If you wish to proceed, I advise you: Despair not, spare your enemies not.
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YOU CAN'T USE SCARAMOUCHE AGAINST ME.
w h i t e f r e n z y ' s
s e r v a n t s . | . m a s t e r s. | . p r e v i e w s
It's "The Real" Organization 17! And they've adopted capitalism! All is lost!!
Morg's delightful Servant comp.
IN COLOR
Originally Posted by Pool 10
Top Level Creator's Note
The planet Earth has always possessed a set goal. The goal being its own death.
The trajectories by which it reaches this goal are irrelevant and numerous.
As the star known to humanity as “Sun” increases in luminosity naturally, the Earth dies.
Humanity dominates its own biosphere and causes the mass extinction of other lifeforms, the Earth dies.
As the Sun orbits the milky way, other stars could approach and disrupt the balances within the solar system, the Earth dies.
Friction effects between the core and mantle of the Earth and between the atmosphere and the Earth’s surface can dissipate the Earth’s rotational energy, the Earth dies.
I was created to serve as the substitute for the dying planet and rescue humanity.
My primary directive is their continued existence.
Though its home is dying, humanity may not die.
Time and space, fear the sphere.
Honestly this one's absolutely crazy. Also super ridiculous. Did I mention absurd? It sends the brain reeling. Flabbergasting, even. Confounding one could say. It boggles the mind and perplexes the senses. Boggles, I say!
Morg's delightful Servant comp.
IN COLOR
Originally Posted by Pool 11
Prompt of Mercy
Alter-Ego of Paradisus
Naomii
General Information
True Name: Abel (Lostbelt)
Class: Alter-Ego
Origin: Lostbelt (Gilded Empire Templum Mundi)
Alignment: Lawful Evil
Likes: Caring for Others
Dislikes: Disobedience
Natural Talents: Guiding People and Defending his City
Natural Enemy: None
Alternative Classes: Rider (PHH Variant)
Catalyst: Cain’s Rock/Bones of the First Animals
Parameters
Strength: D
Endurance: B
Agility: C
Mana: B
Luck: A
Noble Phantasm: A
History
The first murder. In proper human history, it is Cain who kills Abel. Afterwards Cain lies to god about what happened, invoking god's wrath, and is cursed to forever to be an enemy of humanity, to always wander, and to never grow crops again.
Yet, in this lost world, history took a drastic turn.
It was Abel who killed Cain.. Abel however loved his brother and felt grief and guilt. He prayed to god for aid and god came. Unlike Cain in proper human history Abel did not lie about the events and instead of shirking from punishment begged for it.
So punishment was laid upon him. Abel, that day, lost the ability to die. God said that no matter what befell humanity Abel would still stand. Only when all things withered would Abel be allowed to die. God then left Abel to grieve.
Abel buried Cain’s body to put their soul at peace. He then considered his next moves and consulted his family. He eventually settled on one idea; creating a city to protect those he cared for. His family and his animals.
While making his city he only made two laws. No citizens shall sin and no citizens are allowed to leave the city though visitors would never be turned away or forced to stay. His idea had been that he would protect ‘family’ but outsiders would not be forced to join the family or kept out.
He eventually named the city Paradisus and utilized his talents to cultivate the city into a true utopia. For over a hundred years his city prospered and accepted more animals and citizens. All worked together to form a city of true paradise. That was until one of his beloved animals died.
A male sheep who had a large family was slain by a citizen, cooked, and then devoured brazenly. He believed it would not be missed amongst the countless sheep. Abel however did. He demanded to know why the man had murdered his friend so viciously and coldly.
The man merely responded he wanted meat. It was then Abel committed the true first murder. A strike to the man's temple with his crook. Abel was confused for a time but moved quickly. Rather than hide the body he instead used it to fertilize the crops.
He then announced the truth openly. The man had confessed to the sin of murder. His friend had been the victim. His punishment was to be used to enhance the fields they grew their crops in. He also made clear that with this the sin had been forgiven.
Then he announced a new law. He would not kill animals en masse to feed them. Instead he would only kill animals that wished to be fed to the citizens or animals that died naturally. In turn he would turn humans who committed grievous sin into fertilizer for the fields or those that wished to simply die.
For thousands of years since Abel ruled Paradisus as its sole leader. He would spread his rule to other cities whose citizens wished for the same lifestyle. He would show his support by creating more crooks similar to his and giving them to individuals he supported that would eventually be named ‘Aurei Pastores’.
Enemies of these groups would attempt invasion but he would prove each time to be too much for invaders. As he lived his power grew and eventually invading Paradisus was all but impossible. Thus the empire of paradise was born.
Abel, who began it all, was pleased. His desire to deliver paradise on earth was achieved.
Class Skills
Curse of Empathy: EX
A curse that afflicts the servant in a particular way. Similar to some curses he can glean some benefit from it but on the whole it makes existence difficult. It effectively turns him into an unwilling empath.
Anything other living things around him feel he in turn feels. Even physical injuries he feels and due to the curse his body mimics the injuries even if it would be physically impossible. This effect occurs even if he is enemies with an individual.
This works in reverse as well. Should they feel relief, relaxed, or healed he too will receive these effects. The only effect not shared is Death. He cannot be killed in this manner though the act might bring about unbearable pain.
He hides the truth of this curse by claiming it is a curse of immortality as he recognizes the ways it can be utilized against him and thinks so long as no one knows then he isn't in any danger. He, in fact, believes no one knows the truth of this curse.
Shepherd of the People: A
A variation of the skill Charisma. Not a charisma held by kings or generals but of one that is a guide, mentor, or prophet. Based on perceived innocence and wisdom they are capable of leading others in an advisory role.
Through their own history it elevated to a state where even kings will listen to them and regular folk regard them as a ruler in their own right. However a single fact ranks this skill down from its proper rank of EX rank. His lie.
He claimed to have been cursed with immortality. Yet in truth he has the Curse of Empathy as punishment by God. This lie in fact caused his natural charisma to dip lower than its normal ranking.
Personal Skills
Unified Language: EX
A skill denoting one who speaks the ancient Unified Language. A form of magecraft to some but not to him. Rather it is simply how he speaks. It permits him to communicate with practically all life, even plants. Yet he knows it holds deeper power and only utilizes this facet in specific instances.
Specifically he is aware of its hypnotic potential. He knows that any command he gives must be obeyed so for ‘citizens’ he restricts this part of his speech. He only gives commands to those he deems as a threat to his city. These commands tend to be absolute.
A skill that targets the soul. Normally it cannot be resisted due to this. However those with connections to the root can. Servants, by their very nature, are somewhat tied to it. As such their existence permits resistance.
Magic Resistance of an equal rank can nullify this skill's hypnotic effects. Additionally any skills that denote a connection to the swirl of the root (such as the skill ‘Connection to the Root’) cause the servant to resist as though their Magic Resistance was 1-2 ranks higher depending on if the skill is below or above C rank.
He Who Conquered Death: B
A skill denoting a servant who has absolute control over death. Either by overcoming its hold and returning to the living or by simply rejecting it without proper retribution. Though his circumstance is entirely different.
In PHH Cain brings death to humanity through the first murder. However in the Lostbelt Abel brought it. Unlike Cain who spread it freely he consolidated and held death solely in the grasp of a few. With it he rejected death except in specific circumstances.
This power, held in his crook, effectively acts exactly like the Noble Phantasm of a certain Assassin servant which imposes death onto any sort of life form regardless of basis. Unlike it however this is merely a skill and laced into each attack done by his crook; nothing else.
Golden Rule: EX
A skill denoting the servants existing vast wealth or the ease at which they can acquire it. Abel was capable of creating Paradisus which was a city of pure gold. He then proceeded to give others the tool to accomplish this too.
As such his own Golden Rule works somewhat differently. It is less that he has vast wealth but whatever form ‘Paradisus’ takes will accrue ‘prosperity’ in large amounts and he can control the flow of this prosperity.
In addition to benefiting him he can have this skill benefit others as well so long as they are a ‘citizen’ of ‘Paradisus’.
Personality
His personality depends heavily on if he acts as King or if he acts as Servant. When he is a king he is kind, merciful, stern, wise, thoughtful, and empathetic. As a servant however he is fair, observant, kind, empathetic, loyal, and merciful.
However one trait is shared between both states of mind that he hides. Pity. Not for himself but for all else. He does not view death as entirely a bad thing but he views unwanted death as abhorrent. That it can even happen is antithetical to him.
As such he pities life itself in proper human history. Though he will never say such outright. He’ll merely hint at it in speech. It is also why he withheld death from all humanity in his lostbelt. He viewed Cain’s attempt to murder him and his own killing of Cain as tragic accidents that could have been avoided had death only stayed its hand.
Even after his defeat as Lostbelt King he seeks to undermine death in proper human history. However, perhaps unlike a certain demon god, he seeks only to make death a choice and not an inevitability. To him it is mercy granted to kin that too long have suffered rather than an evil he’d inflict onto humanity.
Relationships
Master, Bond 0: Greetings master! I am servant Alter-Ego, though I do disagree with it. Regardless you didn't summon me for my opinions, likely, but a grander purpose. Lucky you, I am the perfect servant for grand ambitions.
Master, Bond 5: Trying so hard aren't you, master? Life is rough in this world and yes I've been to several now. Being a servant has its perks. Free vacations. That all said... shouldn't you relax master? You've worked so hard. Let me take the reins for a day or two and go enjoy yourself. I can manage myself for a day or so. Just reeeelax.
Master, Bond 10: This... is always the result. We'll get close but not enough. We lack that... 'oomph' factor. So frustrating... ah but we do have it. Those command seals. With them we can maybe come out on top. Now, master, if you would. Give them to the bell. I can use it for our dreams... yours and mine. Now come on. Won't you give your seals to this bell?
Euroswydd: How... cruel. I know that cruelty well. Humans can be such cruel creatures... yet... they try so hard not to. It's endearing, in a way. I've never seen self-herding creatures. One in particular surprised me. Continue your tests, Wish Maiden, and your dream may yet be realized one day.
Kinap: 'Counter Guardian'? Hmmmm... I think I've heard that term before. No matter though. As much as your state would make others believe you weak I know better... indeed your strength is not overwhelming force but adaptability. Especially in that host. What frightening power... I'm glad she didn't summon you to my Lostbelt. It might've crumbled before Chaldea even arrived.
Noble Phantasm
Campana Quae Annulos Paradisi
Bell that Rings Forth Paradise
Type: Anti-Country
Rank: A
A crystallization of his authority. Something he had in life that was near him at all times. A bell he used as a symbol of authority. As a servant all his authority is embedded into the Bell itself. In this act alone this grants it much power.
Without the release of its true name it has a very simple ability. It extends the range of his unified language from Anti-Unit to Anti-Army. Specifically he can influence anyone who hears the jingle of the bell with it.
Similar to that skill they may resist with Magic Resistance and skills that involve root connection resist Unified Language at 1-2 ranks higher depending on if the root connection skill is above or below C rank.
However unlike that skill this one has a singular exception. Those who heard that are citizens cannot resist even if they are servants and have connections to the root as they have already agreed, subconsciously, to listen to his words and thus his commands.
This bell’s true power lies in recreating his old capital city Paradisus.
While he cannot gild an entire city he can ‘mark’ a territory as ‘Paradisus’ by using gold as a boundary line. Like in the Lostbelt those that agree to his rule become ‘Citizens’ while others are ‘Visitors’. He cannot force visitors out nor may he compel them to leave; He is fated to fail if he tries to.
Further with a true name release the range of his Unified Language skill becomes city-wide. Any that hear and do not have magic resistance will become hypnotized for a period of 24 hours and must obey any command his gives except the command to commit suicide.
The only limitation to this noble phantasm is the need to establish territory and mana costs. Setting this noble phantasm up on a leyline can offset the costs for upkeep but there is always a hard limit of 24 hours for any effect the bell brings about.
The other weakness is while it enhances the utility of his Unified Language it also weakens it from EX rank to A rank. This effectively means that most high-ranking servants will resist rather than specific or extremely high-grade servants who will be unaffected.
Prompt of Average Joe
Caster of Nature
Source: Ishtar, AminoApps
General Information
True Name: Kinap
Class: Caster
Origin: Mi'kmaq Mythology/Counter Guardian
Alignment: Lawful Good
Likes: Protecting Native Peoples
Dislikes: Tyranny
Natural Talents: Old-School Shamanism and Hunting Beasts
Natural Enemy: Evils of Humanity
Alternative Classes: none
Catalyst: Contract with the Planet, Tine Chelc, Mi'kmaq Land
Parameters
Strength: D
Endurance: D
Agility: C
Mana: A+
Luck: A
Noble Phantasm: B
History
Long ago the peoples of the Mi'kmaq tribe lived in harmony with nature. They worshiped the Great Spirit which was the source of all life. They thought themselves not wholly good people but decent folk. Then a calamity occurred. A spirit of nature grew angry with humanity and rampaged against them.
Amongst the chaos a single man rose to challenge the angry spirit. Using ancient techniques of the medicine men of the tribe she quelled the spirits' rage and lulled it back to sleep before sending it back into nature. While she was hailed as a hero, his name has been lost to history.
Yet she was not forgotten for a name was recorded. Kinap. This is because more sheroics occurred among the Mi'kmaq peoples. Throughout history a sole hero would arise again and again named Kinap. Whether it was a spirit or a great beast this name would appear as the shero who felled the creatures that would lay waste to the Mi’kmaq people.
As with all legends however there is a beginning. A single event that would lead to a chain reaction throughout history and the world. Once, when the tribe was small and the twin creators still lived, humanity lived in harmony with nature. The beasts and them got along fairly well and neither aggressed on the other.
That was until Great Otter, a larger than life otter that lived near the humans, grew jealous of their prosperity and harmony. So, in jealousy, she ransacked their homes and caused misery and strife. The humans tried to resist but she was too great for them.
As the shaman prayed for Glooscap, the good of the twins, to intervene, an apprentice happened to wander the woods and found the otter. She was forced to flee as the otter chased her. She stood no chance and was slain mercilessly.
As she lay dying she prayed. Prayed for a second chance, to be given life anew. Something heard her and approached. It offered her the power to save his tribe in exchange for service. she agreed and with that act was reborn in that moment.
He chased the otter to his tribe and engaged it in combat. With strength unseen before and techniques never known she defeated the otter. Yet she did not kill it. Instead she made a contract with it. In exchange for being given a comfortable life with her it would never kill another human.
Then, as his tribe gathered around her, she began to fade. Yet she knew why. The strange force that granted her the strength to save his tribe had fulfilled its end of the bargain and so now she had to fulfill his. she could not even explain so instead she simply told them his name; Kinap.
Ever since she would be moved from place to place in order to deal with various crises. Not from humans but from nature itself. Whether it was a great phantasmal beast or a divine spirit. she would be summoned to deal with such beings. Never once has she regretted that choice.
Class Skills
Territory Creation: B
A skill that normally permits the creation of a workshop in order to enact their magecraft and have a stable base of operations to work out from. It can also allow the recreation of important structures should the servant have a deep enough connection to one. Yet Kinap lacks this quality. Rather she utilizes it for a different purpose.
She can create a campsite complete with temporary shelters and fires for guests. She can even weave bounded fields to ward off invaders and alert her to malicious intents. Yet she has another utility for it that is more important. Connecting to a land’s leylines.
Through this skill she can connect to the land's ley lines and utilize the land itself as a form of ‘Territory’. While she cannot manipulate it like a proper workshop she can grant herself certain privileges as an ‘Administrator’ of the land itself.
Among these is the formation of large-scale bounded fields powered by the leylines, the summoning of nature spirits, and denying certain parties access to the land's leylines. The sole exception to the last is in regards to a grail war though a command spell from a Ruler servant can override this limitation.
Item Construction: B-
A skill held by some casters who created wonderful things in life. Yet Kinap has no such legend attached to her. However, thanks to her host she does have two articles related to her. She cannot recreate them faithfully though she can recreate their effects to an extent.
The Potion of Youth and Ring of Suppression. The former reverts one’s youth to a prior state, generally one's childhood, while the latter suppresses one's magical and physical presence to near non-existence. Servants can see through this but it is still functional against non-servant beings. Likewise the potion also acts like a healing tonic as the reversion also makes wounds, regardless of strength, vanish.
Independent Action: A
A skill held due to their unique nature as a counter guardian empowered by their host slightly. It permits the servant to exist autonomously from their master. While they need one for the initial summoning, afterwards they can utilize this skill to exist without a supply from one. Being a counter guardian guarantees at least some level of support from Alaya.
At this rank they can persist in the world without a master for 1 week. They can even participate in fights so long as they do not utilize their noble phantasm or spells that require particularly harsh levels of mana to utilize. If they do so they will require a master afterwards as their time limit is drastically shrunken.
Personal Skills
High-Speed Shamanism: A+
A variation of the Shamanism skill. Normally this skill allows for communication with spirits and the formation of contracts. These spirits would then enact phenomena for the benefit of the one who sheld the contract. In this case it would be sher.
However this skill has an additional benefit. Spirits can be communicated with, negotiated with, and contracted in the span of a second. Additionally due to her Territory Creation she has a special benefit in that most spirits will never deny her outright.
As such not only can she enact european-style magecraft instantaneously through sher administration of land, she can also instantly call on, negotiate with, and contract with spirits to utilize large-scale magecraft instantaneously almost.
To compare the largest European-style spell she can utilize summons a great blaze to attack sher foes which can be protected against. However she can summon a spirit of fire so powerful that it begins a drought from its mere presence in only a few seconds.
Giant Beast Hunt: B
A skill she acquired not in life but as a Counter Guardian. Kinap contracted the original Great Otter but went on to fight, contract, and slay many great beasts. As she did not slay every single one she has this skill at a lower rank than some other famous monster slayers.
It grants her a conceptual advantage against great beasts and aids her in hunting them. She has knowledge of their habits and fighting styles and so even when totally outclassed she can utilize his own nature and their own nature to come out on top irregardless of how ‘impossible’ such a thing is.
All Kinds of Talents: C
A skill attained as a counter guardian and in life. Kinap, in life, was largely unnoticed but had practical skill in many things though never excellence or mastery. Even so once she became a counter guardian, despite his mechanical thinking, she continued to learn more and more. This, naturally, translates into this skill as a servant.
This skill functionally allows her to recall many non-specific skills up to C-rank. Among these are skills such as Swordsmanship, Battle Continuation, Disengage, Magecraft, and even Animal Communication. It requires only a few seconds of thought to acquire use of the skill.
However she cannot utilize more than one skill at a time in this way. She cannot utilize both Battle Continuation and Swordsmanship at the same time though she can utilize Disengage with High-Speed Shamanism due to the latter being a personal skill of hers and not acquired through All Kinds of Talents.
Personality
As with all Pseudo-servants the personality of Kinap is dependent on the strength of their host. Not in that which overtakes the other but how much of the old host personality remains in the new personality after fusion. In this case their own personality is kept intact though Kinap’s base personality certainly influences their decisions making.
They are quite bolder in their actions and much more willing to directly deal with conflict and battle. While they are still calculating, reserved, and hold a distaste for violence they are also unwilling to let innocent people suffer and will take action.
The most prominent personality trait however is their sense of tradition. While not exactly beholden to her people's tradition due to certain events Kinap still holds a respect for nature as well as reverence for spirits. Not quite blind faith but an unequivocal respect that holds all life, spirits and lifeform alike, sacred.
The only time her personality darkens is in the presence of a giant beast. Her entire thought process becomes machine-like as she seeks either its retreat or its death. There is no middle ground for her unless ordered by her master. This, in part, is due to Kinaps influence which holds such things as a natural threat to humanity.
Relationships
Master: Hello master. I am Kinap in the class container of Caster. You must either be in trouble or gone to great lengths to summon me. Not that it matters. I'll defend and serve you loyally, master.
Abel: What a shame. All that gold, all that strength, and for what? Mercy? It would seem you, like your brother, failed to understand humanity until the very end... no. Even now you cannot grasp them can you firstborn?
Euroswydd: Oh forgotten spirit, bereft of love and even memory. Praise be to you who watches over humanity even after it left her behind. Though that's not true is it? Yes... in a certain master you may find what you truly seek...
Noble Phantasm
Grande Loutre
Come Forth, Guardian of the Twin Rivers
Type: Summon
Rank: B
A crystallization of the moment that allowed her to become a legend. The subduing and contract of Great Otter, a powerful nature spirit during its lifetime. While it did not appear always after it did respond to his summons when he requested them.
This noble phantasm subliminates this contract and acts as the strongest spell in the arsenal of Kinap. It is a summoning spell of high caliber as it reaches into the Reverse Side of the World. It plucks Great Otter from its home there and brings it to the texture Kinap resides in.
Naturally the contract becomes enforced and Great Otter will completely obey the commands of Kinap. In turn Kinap will ensure it eats well, has plenty of mana to exist painlessly, and will do his utmost to ensure their happiness while summoned.
Despite the hefty initial cost the upkeep for the spell is somewhat minimal. For as old and powerful as Great Otter is they are, in the end, simply an ancient phantasmal and as such Kinap can naturally upkeep them through Independent Action alone.
In terms of capabilities Great Otter has more than a few powers at its disposal. It is capable of swimming through any liquid regardless of acidity to the point that even the ocean of milk would simply be a hot bath to it. It can also command water to an extent using it as a shield and sword. Finally it can also autonomously command any other aquatic mammal such as beavers or otters.
Should Kinap be defeated the contract expires temporarily and Great Otter returns to the Reverse Side of the World. This is, perhaps, its only downfall. Should the contract, for any reason, become annulled the Great Otter will leave Kinap to fend for herself. It has no personal attachments unlike other noble phantasms that summon mounts.
Prompt of Forgotten Gods
Watcher of Wishes
Mrakobulka, Pinterest
General Information
True Name: Euroswydd
Class: Watcher
Origin: Mabinogi Second Branch
Alignment: Neutral Evil
Likes: Granting Wishes
Dislikes: Wishes
Natural Talents: Granting Wishes
Natural Enemy: Pernadunn
Alternative Classes: Gatekeeper
Catalyst: Ruins of Wishkeeper Tower
Parameters
Strength: E
Endurance: D
Agility: C
Mana: A
Luck: D
Noble Phantasm: EX
Lore
Euroswydd’s history is largely lost to time beyond the scant few passages recorded in the Mabinogi. A book detailing the mythology of Welsh tribes. She is simply described as the mother of Pernadunn and the one who imprisoned Llyr atop a tower. Both of whom would later be parents to the blessed king Bran.
However in the realm of magecraft there is more known. Somewhat thanks to magi of the 12th century but also due to one Taliesin deciding to investigate and record his accounts of them secretly. According to the Clock Towers department of Archaeology they discovered a few journals stolen from the intrepid bard before his departure to xx.
These journals, according to them, describe the events with more context. Specifically to Bran’s bloodline. That he is in fact not entirely human. He is part human, part giant, and a demigod. The youngest to ever exist as he existed no earlier than 500 AD.
This would place his parents, Llyr the Giant and Pernadunn the Demigoddess, as existing within the Age of Fairies. This in spite of the fact the Age of Gods had ended. This was a significant discovery because of the fact that Pernadunns mother was a goddess.
Taliesin describes this mother, Euroswydd, as a local god whose worship had been on the decline since the end of the Age of Gods. She was a wish-granting goddess who lived atop a tower. The reason for this decline was due to an increase in denying wishes.
His claims state that the goddess had strict trials for those to receive wishes including a judgment of character. That as more and more were denied the more she, in turn, was denied. Yet he claimed the reason was simple.
She had family to worry for and that clouded her judgment. Taliesin, in the journal, describes how the goddess saw visitors one floor lower than usual and combined two trials into one leading to increased denials and accelerated her own deterioration.
This deterioration would lead to the final act that would seal her fate. She gave her daughter freedom to explore and mingle with mortals, knowing she couldn’t deny her humanity. However she kept the top room for her should she ever need it.
However she eventually turned it into a prison for one man. Llyr. She found him looking for her daughter and assumed the worst. She trapped him in the tower and interrogated him. What she hadn’t known was that her daughter was seeing the man in secret.
When it came to light she hardened her heart and denied her daughter the man. She believed him to be wicked of heart and so refused to let them see one another. This act led to a series of events that would leave her daughter, Pernadunn, to mount a successful rescue before absconding.
Euroswydd meanwhile was heartbroken. She tried to chase after and abandoned her tower. Yet as a goddess in decline her own power failed her and eventually she succumbed to the Age of Fairies and degraded into a nature spirit tied to the tower.
This, eventually, led to her dying as she rejected her own nature and so burned herself through this rejection until nothing was left.
Class Skills
Wish-Granter: A
A skill symbolizing her contractual relationship with her master. A skill all Watcher servants have. She, as a wish-granter, will test her master's worth and in the end grant him the power to attain his wishes himself. This is the role she plays when summoned into the Watcher class.
Partially this is because of the Watcher class but it also has to do with her nature as a Divine Spirit. Due to this she cannot manifest in a normal way and so uses her master’s inner world as a refuge for the duration of her summoning.
Territory Creation: A
A skill replacing Territory Infringement due to her incompatibility with it but extremely high compatibility with this skill as Watcher. It allows her to recreate the tower she lived within during her life within her master's inner world.
It also functions as a marker of progress. She will lock entry into it from even her own master while he dreams. However should he complete trials more floors will unlock. Within she will examine his conduct and grant him an appropriate reward reflecting both the intended purpose of the trial and what wisdom her master gleaned from it.
Once even the first floor is accessible the tower may be utilized by her master to grant him peaceful sleep and a fresh mind whenever he awakens. The tower passively protects the mind and inner world of her master.
Personal Skills
Dweller of an Inner World: A
A skill that exists to grant her refuge in a world where she cannot manifest. As a divine spirit she normally cannot be summoned. As such, in the Watcher class, she must take special measures to do so. This skill enables these measures.
Euroswydd exists as a presence within the inner world of her master. She erects a tower of trials and challenges her master to complete them for power. However she does not actually influence or control much of her master's inner world. Her tower does little more than provide her a haven and a point of observation.
Within her tower she cannot be observed by any but her master while he sleeps, she cannot be injured by anything except the activation of her own noble phantasm, and none can influence her master's inner world or mind while her tower exists.
Era Observation: A
A skill that allows this servant to observe the flow of eras and glean information from it in order to utilize their skills best. In her particular case she utilizes the information of the eras in order to craft trials tailored to the growth of her master. As such her trials tend to be precisely crafted so that they can be completed so long as her master puts forth an honest effort.
Trials of the Tower: A
The skill signifying the trials she invokes against her master. From the slaying of phantasmals to searching down specific objects. Each is tailor made and each completed is rewarded. Her tower once existed to hold trials within though her circumstances forced her to manifest the trials externally from the tower.
The trials are developed to test her master and allow him to prove his worth. As such they will never be simple quests such as to reach a city. Rather such a quest would only be put forth if the journey would be perilous due to a circumstance such as a phantasmal or horrid weather.
Upon completion of a trial she utilizes various skills and authorities to survey his conduct and completion. Then she compares her intended purpose behind the trial and what her master gleaned from it himself. After this she utilizes a wish-granting authority to bestow a blessing in the form of a skill for him to utilize that best matches the purpose of the trial and her master's understanding of it.
This skill can grant any skill, even ones normally inaccessible such as Divinity or Clairvoyance. There are some limitations as she cannot grant particular skills like Miracle or Pioneer of the Stars or Divine Cores. Even she lacks the necessary power to overwrite the requirements for these skills.
Personality
Detached. Calculating. Cold. These traits describe the Wish-Granting Goddess Euroswydd.
In her prime she was beloved by all as a goddess that granted the wishes of the worthy who in turn would spread that to the people. Sometimes even regular people would be given a chance to have their wishes granted. Yet all noticed it. Her uncaring nature.
As a Watcher servant these are enhanced to an extreme degree.
She is seemingly incapable of empathy and she wishes only to fulfill her function; to test her master for worth and reward it with the capability to grant his wish. Anything else is beneath her notice. Yet this is because her emotions are willingly locked behind the tower floors.
She believes emotions are a weakness for a goddess and so willingly locks them up as best she can. Yet as her master inevitably completes trials more return to her leading to a goodbye as she reconciles with her history.
Her own view of her master, at first, is largely mechanical, giving a very basic judgment utilizing her Era Observation skill.
Yet as her emotions return she makes assumptions such as the life he may have led or the sort of decisions he should make in the future beyond the war. She may, in some cases, even grow hopeful. Yet she truly will not become attached to any save those who resemble her daughter.
Those that do will find her reluctant to give trials more and more, often becoming slightly neglectful. Inevitably though, in the Watcher class, she cannot deny her nature and so will do so.
Relationships
Master, Bond 1: Servant Watcher, Responding to summons. I will test your worth master and give you the power to attain them if you prove it
Master, Bond 5: You've done well master. You've accumulated blessings and used them well. I couldn't be prouder. Please, continue to grow, I look forward to it
Master, Bond 10: Well that's it. All our battles and struggles for this moment. I wil not grant a wish. It was never my purpose... instead I grant you the strength to grant your wishes yourself in a world strife with peril. Courage, power, and wisdom. Go forth, master, with your head high. Your are among those who made it to the tower top... now for my noble phantasm. My last act as your servant.
Abel: A foolish mortal that reached for heaven and fell short. It may seem like he learned his lesson... but he didn't. Rather he simply knows he was wrong but not why. He will continue to wander, lost, and wonder. Hopefully that pilgrimage will end, one day
Kinap: A hero so minor that even as a counter guardian he cannot properly manifest. An interesting conundrum. On the one hand it may seem pathetic for a heroic spirit to be so weak... yet because of it he isn't as static as most heroic spirits. It even makes learning his true name worthless...
Noble Phantasm
Diwedd Dymuniad Gwneuthurwyr
Ending Atop the Wish-Granter’s Tower
Type: Anti-Unit
Rank: EX
The culmination of the trials. The last trial one could say. That her master must make his own way through the future now without her to test him. In essence a final, continuous trial. Yet not without a tool to do so. As a reward for completing the trials thus far and as a tool for the last trial of life she grants him two blessings permanently.
A class container fitting the accumulated skills to act as an armor against beings stronger than themselves. This, in turn, grants class skills of middling rank to her master passively. Then she grants him a noble phantasm.
This noble phantasm represents a completion of trials and matches the class container. A grimoire for a caster, a lance for a lancer. The effects will also serve to complement the master's accomplishments both because of the trials and their own accomplishments. Additionally it is a divine construct allowing it to trade blows with even strong noble phantasms without buckling under pressure.
In addition she fully transfers ownership of the Tower allowing for her master to manifest its effects and abilities autonomously from her. The observation prevention, temporarily invulnerability, and even mental protection.
The only cost for these boons is her non-existence. A few moments after turning over the tower to her master she will fade away as she cannot exist in an inner world without her tower and she cannot manifest in the world as a divine spirit. Thus she has no choice but to unsummon herself leaving her master to fend for themselves.
The scroll is strong in this one.
We love our LB Abels here. Just like the other one, this one is making a world without conflict, and ruining it by doing so.
I didn't know this god existed
No quip. Just interesting.
The moment you see Gothel, you know this won't end well. Mommas don't always know best.
Morg's delightful Servant comp.
IN COLOR
Jesus, you mad person actually wrote 3 sheets. And they're all good too?? That's so not fair??
w h i t e f r e n z y ' s
s e r v a n t s . | . m a s t e r s. | . p r e v i e w s
So far judging by everyone else’s entries, I feel like when my sheet pops up, it will be severely underwhelming compared to everything else.
Originally Posted by Pool 12
"You who have called for me, have no fear. Now that I'm here, a new dawn shall appear. That, I promise..."
Saver of The Reborn Sun
True Name: Inkarri
Alternate Classes: Caster, Avenger
Alignment: Lawful Good
Source: Andean Myth
Region: Peru
Attribute: Heaven
Armament: Magecraft
Talent: Preparing the restoration of a country
Natural Enemy: Fransisco Pizarro
Class Skills
Personal Skills
Noble Phantasm
Lore
Relationships
Don't worry. I'll still try to make a snide comment about it.
Morg's delightful Servant comp.
IN COLOR
Oh come on it can't be that ba--
*remembers Spammin barely making it*
--oh. Right. I forgot.
Author of:
Persona 5: Refraction (SV link; FF.net link)
"You didn't have to fight for me, you know." "And you didn't have to curl your hair so we'll look even more alike." Ren stared before he softly chuckled, Akira joining him not long after. With one simple decision as a child, Ren Amamiya goes to Tokyo alongside his little sister, Akira. (P5R Sibling AU) (Ren/Ann, Akechi/Fem!Akira)
Next Update: Chapter 64 on April 30, 2025 (+8:00 GMT)
Velvet Throne
The compendium of my Servants
Being a good king is hard. It's those that try that we remember.
Also, Wyvern's Pedro called. He wants to be linked.
Morg's delightful Servant comp.
IN COLOR
Speaking of entries tho I am waiting with much anticipation for "hard mode pool" because I am SUPER curious what was made for it.
Author of:
Persona 5: Refraction (SV link; FF.net link)
"You didn't have to fight for me, you know." "And you didn't have to curl your hair so we'll look even more alike." Ren stared before he softly chuckled, Akira joining him not long after. With one simple decision as a child, Ren Amamiya goes to Tokyo alongside his little sister, Akira. (P5R Sibling AU) (Ren/Ann, Akechi/Fem!Akira)
Next Update: Chapter 64 on April 30, 2025 (+8:00 GMT)
Velvet Throne
The compendium of my Servants
Now I gotta walk away for a bit unfortunately. Family thing. I shall return though. Eventually.
Morg's delightful Servant comp.
IN COLOR
Originally Posted by Pool 13
Fairytale
Tourist Destination
Second Fiddle