0.
Diana kicked the concrete, which hurt her foot and accomplished nothing.
"They should all be shot. They should be gunned down like dogs." She kicked the wall again with the other foot.
"Ghk." She turned to face a man with messy reddish hair and the most garish pinstripe suit known to mankind, who was currently holding a mostly-burnt cigarette in one hand. In the other, a sword, of all things; a sword whose pommel had recently been applied directly to Diana's forehead.
"I was in the middle of the street, in the middle of the damn street, everyone was out there, busiest I've seen this shithole in months, you just knocked me out cold in front of their eyes and took me here, how the fuck could they all just stand there!?"
"Presence Concealment." The man finished his cigarette.
"Servant Assassin of this Holy Grail War. Nice to meet you, miss." He littered and lit another cig.
"It's only been four seconds or something. Chill. This won't take all day." Assassin fished something out of one of his pockets and tossed it on the ground.
The object was a transparent ziplock bag, holding an ancient, yet carefully preserved, lock of hair. Diana didn't bother getting a good look at it and just repeatedly stomped it over and over. Soon, she almost slipped over it, grunted while regaining her balance, then ceased her aggression towards it. Instead, she glared hatefully towards Assassin once more.
"I'm not even in this War, you idiot piece of shit!"
"Yeah, 'bout that. We've filled out six slots already…"
"Six!?" That didn't make a lick of sense. This wasn't Fuyuki or Trifas. The Greater Grail certainly wasn't anywhere around Treve, though of course the Servants didn't need to know that.
"So, look, just summon the seventh, miss. Don't want the cup? Just give up right after! Head down at the church to lay low for a couple days, no unknown magi snag the seventh slot, everyone's happy." Assassin smiled and took a longer drag of his cigarette.
"And if you do want to gamble on the cup… It'll be my bet against yours, miss."
He was met with a stare that seethed with hatred.
"Oh, I'll do more than gamble. I would've stayed out of this shit, I would've, but you made the mistake of bringing me in it, so I'm killing every single one of you. I'm making shish-kebab of your guts, I'm making fricassee of your brains, I'm going to fucking eat you alive for this, you fucking bastard."
Assassin just grinned.
"No sandwich with cinta meat?"
■
DIANA ACHESIO
Nationality: |
Italian |
Age: |
21 |
Affiliation: |
Achesio family (nominally independent but subject to Clock Tower policy) |
Clock Tower Rank: |
N/A |
Magecraft: |
One toxic hand, one alchemical recipe, unsteady reinforcement basics |
Sorcery Trait: |
Dose |
Day of Decisive Battle: |
Down in the dark, raging and screaming at the unveiled mockery |
Element: |
Fire |
Circuit Quality: |
E+ |
Circuit Quantity: |
E |
Circuit Composition: |
Standard |
Crest: |
None |
Servant: |
Rider |
________________________
Abilities and Equipment
Diana's lack of magecraft lessons in her early years and overall abysmal circuits have prevented her from developing much as a proper magus. Also, as far as combat situations go, all of her options involve close combat, for which she's not at all trained.
Corpo Venefico: Mano Verde
A condition typical of the Achesio, though Diana only features it in a very partial state. Like her ancestors, she carries out repeated routines and experiments that involve the consumption of venom, its application to one's body, and its injection into one's veins. Most of those without any blood from the family couldn’t withstand the toxin consumption necessary to make this condition emerge even partially in the first place.
When not concealed by his illusions, the head of the family, Melchiore Achesio, is clearly a vivid green from head to toe, in hair, skin and flesh, all the way down to his organs, green blood, and green bones. Diana, in contrast, so far only has a single green hand, and the poison she can secrete from it is more of a stinging agent, incapable of even killing a human through touch on its own. She disguises her hand with a glamour on occasion, but because a lack of focus can make someone like her momentarily drop even such a simple illusion, she often just wears gloves or similarly improvises with mundane means of concealment.
Spada
A nameless and noticeably light sword projected by Rider's Noble Phantasm. Though Diana asked Rider for a sword and got one from him, she has absolutely no idea how to properly fight with a sword.
Rather than relying on a user's magic circuits, Rider's armour itself incorporates imitation magic circuits whose usage has been predefined. With a one-line chant, the 'main' armour can be used to project particularly heat-resistant weaponry or armour, such as this sword. Projections created through the main armour are not considered copies of an original, but 'children' of the main armour. Their power is based not on the history of any original or on their internal structure, but on the mystery of the main armour. They are as durable as the main armour is at its toughest.
Pozioni di Guarigione
Diana habitually carries around potions in small metal flasks covered in leather. These are just about the only alchemical compound she's able to create through magecraft. They are able to hasten the healing of a human or other animal, helping close small wounds and repair other ailments rapidly. Their functioning is based on sympathetic alchemy: that is to say, to heal a human or other animal, they need to be crafted with ingredients that resemble the life of an animal. The specific ingredient list doesn't matter as much as the attempt to recreate that. Some possible components include raw eggs, bile, milk, blood, or carcasses of small vermin (particularly the brain and guts). Alcohol is always mixed in as a basis, as the history of the Achesio is intertwined with its usage as a component for spells, and they've been using it for medical purposes for over six centuries. Regardless of the components, after a spell is cast on the blend to further transform it, to the five senses it ends up feeling like a mixture of pure alcohol and strong, bitter bile.
Even for what concerns this one alchemical compound she's able to craft, Diana doesn't reach the minimum level a member of her family should usually be able to achieve. Specifically, she needs to cast a spell to set these potions up when she mixes them and to cast a different spell when she drinks them so they actually take effect instead of just making her puke, whereas normally an Achesio just needs to cast only one spell as they stir the mixture to obtain something consumable by almost anyone to identical effects. Needless to say, the variety of alchemical compounds they're able to craft is also generally far wider than what Diana can muster.
Reinforcement
Half-improvised reinforcement. Since it's considered nigh-useless by many families, the Achesio included, after learning its basics, Diana was made to move on to other things and hasn't practised it in forever. As such, there's a risk of her making dangerous mistakes even with basic magecraft of this kind. Diana's got no need to reinforce her sword, but, when cornered, she's willing to use reinforcement on herself to keep up with otherwise better opponents. Though, she'd much rather be punching down in the first place, if such a thing is even possible for someone like her in a fight against any other magus.
________________________
Introduction
Though always remote, far removed from the main centres of the world of magecraft, the diminutive town of Treve was once home to three mage families. Only one remains, and only two of its members still live.
Decades ago, when the conflict between the three families ignited, Melchiore Achesio brutally emerged as the victor, forcing one of the rival families into exile and exterminating the other entirely. Currently, he's recognised as the Second Owner of the Treve area.
Diana is Melchiore's granddaughter. Her mother died in childbirth, and her father threw himself into fruitless magecraft research with a passion completely unlike what he'd shown for it before then. He never paid much attention to the daughter his wife had left him, as a magus or as a parent. Often, he looked at her as little more than a reminder of his grief. More rarely, he simply felt too ashamed of himself for his previous neglect of her to start to act caring so late.
Eventually, Diana and Melchiore had a chance meeting she no longer remembers, though she figures she must've overtly insulted him back then. Regardless of the details, Melchiore immediately determined that the child’s knowledge of magecraft fundamentals was next to none, that she had the misfortune to be born with abysmal magic circuits, and that her overall attitude was woefully inadequate not just from the point of view of a magus but from that of any person fit for human society.
Melchiore had his son killed with his son's own concoctions, claimed the family crest once again, and took Diana as his new apprentice. Diana never gave him the results he demanded from her, and always came short of his harsh standards. Her response to the rituals and routines of the Achesio were disappointingly suboptimal. Her grasp on the theories and on the practice was slow and haphazard. Most damnably, from birth, her circuits were simply too weak and too few, incapable of providing anything of worth. She failed Melchiore's standards again and again, as a magus; but she also failed them also as a human.
The fact that Melchiore expected her to be respected and seen as competent even by those who weren't magi, in the interest of upholding the glory of their family name, only turned Diana from a chronically bullied kid into a kid with enough confidence to bully others if they seemed weaker. Fundamentally, this still hasn't changed. In time, she was made to graduate out of the school system on schedule despite her grades not fitting at all, or, as she'd put it, she got out with a kick in the ass because her grandfather's filthy rich.
Diana's been drifting aimlessly. Or, rather, that's not the right word, as it implies a degree of freedom and detachment from the Achesio name and from the town of Treve that in the present she simply cannot have. She's just sort of stubbornly continued to exist, seeing prospects for herself neither in the world of ordinary humans nor in that of magi.
Recently, Melchiore, seeing that his new apprentice still felt hopelessly flawed, and unworthy of assuming his position as Second Owner, spread word of a contest he personally organised to determine his successor to the title. Of course, that’s not at all the official procedure with which a Second Owner is designated, but most of the world of magecraft still didn’t care about Treve at all.
Diana was brought up with the knowledge that she was on the wrong path from the very start, that she needed to become something radically different from a human to survive, that her father was killed for being a failure, and that she's one bad day away from being killed by the exact same person for the very same reason. For years and years, this has been piling on more and more stress on her.
She wouldn't give up on her survival in the face of anything.
________________________
I.
"Erhitz."
The hiss of a seething fire, of a sword being drawn. The screech of two blades clashing against one another. With an incantation, Rider had called forth a sword that he normally wouldn't have wielded, projecting it and moving it before his own summoning had even been fully completed. And his blade had stopped Assassin's before it could reach his Master.
Assassin had a cheerful laugh about it. Didn't seem too bothered. "Eager, much?"
Diana blinked. There was a delay between the sound of swords clashing and her realising she'd almost died. A knight in shining armour just saved her, like some kind of trite fairy-tale. Eh. Looked hot enough. Her main priority was still the same, though: watching the bastards who kidnapped her die painfully, and, if at all possible, personally getting in on the shanking.
Assassin's blade slithered back and darted forth again, this time against Rider himself, who parried. "Oh, don't worry," Assassin continued, as their swords continued to meet over and over, "I was just about to bonk her over the head with the flat of it, to take her to the church. I'm a man of my word, when Love and money aren't in the way. Wouldn't just lie about the wonderful opportunities we're offering."
The armour-clad Rider kept his unamused gaze focused on his foe's movements, already planning a counteroffensive. "I saw a threat towards my Master, and I stopped it. That's all."
"Rider," Diana shouted, "toss me a fucking sword!"
Rider noted the surprisingly crude wording, but, ever courteous, made no remark on it. "As you wish. Erhitz." The sound from earlier repeated itself. Rider's formerly free hand now also held another sword. However, this time he wasn't holding it by the handle, but by the lowest part of the blade itself. He tossed it pommel first, and put no more power in his throw than necessary, trusting in his Master's ability to catch the weapon she'd requested.
It fell to the ground with an awful clang. Diana scrambled towards the sword and took it. Still warm to the touch, like fresh bread, and surprisingly light. "Hell yeah!" She swung at thin air with one hand. "Now we're talking!"
Her eyes darted towards Assassin. She grasped her sword with both hands and disorderly ran towards him. Suddenly, something hit her ankles and she lost her balance, almost impaling herself on her own weapon as she fell to the ground. Did that motherfucker just trip her!?
"Whoa, hey. You really oughta watch where you're going with that thing. Listen, miss. Me and Rider here, we're gonna do this Servant to Servant, knight to knight, ginger to ginger. You want to blow off some steam, my Master's on the first floor. I'll let you through if you wanna pay a lil' visit."
"We should be careful," Rider suggested.
Diana gripped the sword tighter in one hand, lifted her face off the ground, adjusted her glasses, and spat towards Assassin. It missed. "No shit! That's obviously a trap!"
"Alright, you got me, you got me." Assassin let go of his weapon, put his hands up, ducked, grabbed his weapon out of the air, struck towards Rider, still couldn't break through his guard, continued to talk. "Well, figured we couldn't get you up there the easy way, but hey, worth a shot."
Assassin grabbed Diana by a wrist. He dashed through a multitude of blurry rooms.
"Have a nice trip, miss."
And he tossed her up the stairs.
...
It's no easy task to activate one's circuits and recall the basics of reinforcement magic after years while in mid-air, but Diana did a good enough job of it to not get completely splattered by the force of the throw. By a gigantic stroke of luck, she even somehow managed to keep her sword in one hand and her glasses on untouched.
Still, blood pooled beneath. She got back up.
A man was standing by the window, next to some pieces of scrap metal. She immediately recognised him. What was his fucking name? She'd had to see him every day for, like, years now. The bodyguard guy. Supposed to be guarding Melchiore. From who knows what, no magi from the outside gave a shit about Treve anyway. He greeted her. "Good morning, Diana."
"Mirko, you fucking asshole!" She charged towards him, maintaining some reinforcement through her body. He moved his right arm into something like a backhand, so she swerved and bit into his wrist. Her teeth didn't even tear through the clothing, whatever material it was actually made of was too thick for her bite to get through even with the aid of her magecraft. She couldn't move him either, of course, so she just released his wrist and tried to thrust her sword at him again, but the angle was awkward, the momentum was lost, the sword found nothing.
Mirko punched her in the head. Ringing. Ringing. Bleeding. By some miracle, Diana kept her consciousness. She flailed and grabbed his face with her green hand, trying to set up a sword swing. He lightly grimaced due to the stinging agent for a moment, then punched again. The pain made her let go.
From an observer's perspective, fights between an untrained person and an extremely skilled fighter have often been compared to fights between a toddler and an adult. This, though, was more like watching a grown man beat a feral kitten to death with his bare hands.
Mirko kicked her square in the chest. Her sword and glasses flew who knows where, her breath rattled away from her lungs as she was flung, and her spine hit the concrete wall with a loud thud. Her hands shakily pushed against the floor to lift herself back on her feet. Mirko had already been moving almost too fast for her to keep up with. Now he was a blur even when standing still. She hadn't reinforced her eyesight. She didn't even remember how to do that, or if she'd ever done it before. One wrong step and her eyeballs might just pop.
This wasn't even a proper magus. Just some spellcaster. And brawling wasn't even what he was good at.
Fuck it.
The image of Diana's Command Spells flashed in her mind. They were so fresh that she hadn't even had the chance to see them for herself yet. And yet, the picture was crystal clear. Above her navel, the first spell was released.
"RIDER! GET OVER HERE!"
Creator's NotesCreator's Notes
I asked some people if I should make a magus whose only real combat option was close combat but who also sucked at close combat and they all loved the idea so here she is lol. She sucks at a lot of things, to be honest, though, really, there are a bunch of Type-Moon characters in way more difficult positions. I was afraid her magecraft alone wouldn't be very interesting to go through, because she's supposed to be pretty bad at it in general and to have relatively little variety in what she can do, but luckily adding Rider in gave me a way to add to her abilities and equipment section. Oh, yeah, you can click on the fc image to get to the fc image source. I had another idea for this contest that was actually ultra-competent at close combat and completely unrelated to the Achesio or their stories but it was based on, like, a few offhand lines from Witch on the Holy Night, and I couldn't really figure out a satisfying enough backstory for him and the fight scene I had thought up for him. If it's not clear enough, Mirko wasn't an option, either: his main specialty actually isn't close combat, but something else.