
Originally Posted by
Five_X
I'm really enjoying it; it's basically Daggerfall: In Space. There are tons of quests, tons of people to talk to, and the role-playing aspects are the best of any Bethesda game in a long time. I like what they tried with the persuasion mechanic, even if it's kind of janky. It is definitely a slow-burn kind of game. The combat gameplay feels dynamic and less monotonous than the Bethesda norm, especially when you get to do stuff like fight in zero gravity. There's plenty I haven't even touched yet, like outpost building. And maybe I'm isolated with this, but so far there have been few bugs and zero performance issues. I have it running on an NVME with an RTX 2070 and even on ultra it's fine. The one bug I did run into was pretty nasty though: my ship's cargo hold and all the loose objects I'd stored in it were deleted out of nowhere somehow, for some reason.
There are some issues with it though:
-Human enemy variety so far (I'm level 13) is pretty minimal: there are ranged baddies and melee baddies. They boost sometimes, but not a whole lot.
-There seems to be some balance around damage types and armour/shields/health, but it's not communicated well. Contrast something like Mass Effect 3, where it's made very clear on enemy health bars.
-A number of gameplay mechanics are unlocked, but the game doesn't do a good job of explaining this to you, e.g. when you get a boost pack, you're not told that you have to unlock boosting with the skill.
-Walking takes so, so long. I love the planetary exploration and it keenly reminds me of the original Mass Effect, but in that you had a vehicle. Here you've gotta hoof it, and God help you if you're on a heavy gravity planet.
-This is the most generous gacha game in the galaxy. I've lost count of how many times Random Mook #75 had an EPIC helmet or a LEGENDARY gun. That's not very legendary now is it!!
-If the game is going to drip-feed lore and world info with the glacial pace it has, there really ought to be a codex. There's literally Space Tim Hortons in this game. I wish to know more!
-There's no setting to auto-unequip spacesuits in town or even on your own ship. This kinda makes sense since you can get into combat in towns, but it'd be nice. Playing Fashionfield is hard.
You do have to go through a bunch of menus in order to move between planets and star systems in spaceship mode, which is pretty unintuitive. Even if you couldn't directly fly to a planet's surface, it'd be nice if you could jump around a solar system without entering a menu by pointing your ship in the right direction and pumping up the grav drive.
Most of all, I look forward to what mods come up with once the tools are out. It'll be a good while yet, but there's a lot of potential. TES games have always been more heavily modded and had more active modding communities than Bethesda's Fallout games, so it's up in the air what will come out of it.
Oh, and DH, to answer your question:
These modifiers can be on any weapon drop from a chest or enemy. They're relatively common but random. There are also weapon mods which can be freely applied or removed that mainly change weapon stats around.