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Thread: Create-a-Servant 4

  1. #201
    フサナンヨウスギ pinetree's Avatar
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    Quote Originally Posted by BáthoryErszebet210 View Post
    Who likes my Goemon and Padre Pio servant sheets?
    Both feel a too basic, to be honest. Goemon has fitting ablities, in a sense, but you're playing him straight while also only using standard skills without any flavor connecting to his history. Even the NP is just him being a ninja. There's also no mention of anything about his life or personality.
    Padre Pio suffers the same issues, he has more unique skills than Goemon but since you don't really say anything about his life or legend none of them really elict one's imagination.

  2. #202
    surely not Sella Serra's Avatar
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    Yeah, adding some notes on your interpretation of their personality and their legend could go a long way. Your sheets don't have that, so they just don't have a lot of draw so far. It makes your picks for Skills and Noble Phantasms feel more generic, too.

    Most of your sheets have a solid enough skeleton to start from, but I don't really like anything about the Padre Pio one. Like, c'mon. He died in '68, which definitely makes him recent as far as Servant picks go, and there's just so many more interesting people of the Church to pick from across history. Divinity A feels insane, that's just way overblown for the figure, and there's a Skill named 'Saint' anyway, if you really want to make a sheet for him he ought to have that one instead of Divinity in the first place. Also, from what I know, the stigmata are the only part of the kit that feels like a reference to something specific that people claimed he's had or done.

  3. #203
    屍鬼 Ghoul BáthoryErszebet210's Avatar
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    Quote Originally Posted by pinetree View Post
    Both feel a too basic, to be honest. Goemon has fitting ablities, in a sense, but you're playing him straight while also only using standard skills without any flavor connecting to his history. Even the NP is just him being a ninja. There's also no mention of anything about his life or personality.
    Padre Pio suffers the same issues, he has more unique skills than Goemon but since you don't really say anything about his life or legend none of them really elict one's imagination.
    I added Pio’s lore and gave Goemon a better Noble Phantasm

  4. #204
    Witch Hunter Sunny's Avatar
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    A summer sequel to one of my older sheets, linked here, since I never finished it and wanted to archive it somewhere.

    Apologies for the random sillies, kya.

    Class:
    Berserker
    True Name: “Gorō Nyūdō Masamune”
    Alignment: Lawful Summer



    "Every experience we have is a tool for clearing our path. And so, time spent upon improving oneself is never wasted,
    my friend
    Master
    .

    And yet - it is a given that to desire one thing means missing other things.

    So enjoy your Summer,
    my friend
    Master
    , and I shall enjoy mine.

    In that spirit, I ask of you...

    ✨ (smile) ✨

    Could you please take my laundry there to the cleaner? This is my last pair."


    Statistics:
    Source: Historical Fact
    Region: Japan
    Attribute: Man
    Height: 154 cm
    Weight: 43 kg

    Likes:
    Miso, swords, freshly folded clothes
    Dislikes: Cooking, going outside, laundry, eating, dressing, complacency, idleness, interruptions, mediocrity, [...]
    Forte: Focus, craftsmanship
    Weakness: Keeping track of necessities, heavy clothing
    Voice: Kayano Ai

    Parameters
    STR: B
    END: B+
    AGI: A
    MGI: E
    LCK: B
    NP: D

    Background:
    Bearing the name of her adoptive father, the legendary Japanese blacksmith Masamune, Hikoshirō Sadamune was one of her father's students, permitted to adopt a portion of his name and carrying on his legacy after his retirement and death. Of Masamune's students, Sadamune was never counted as one of the Juttetsu, even though they are believed to have trained a number of other students who went on to found their own school, and even though Sadamune was the only one of his students whose work was explicitly said to be at the same level as their master's.

    In this work, Sadamune was the master's adoptive daughter, his greatest apprentice, and the inheritor of his title and craft, striving to live up to his name and find a worthy successor and heir, even if she has to whip her Master into shape as one of her Great Students.

    At least up until the start of this particular summer event.

    Though it was difficult to convince her to "take a vacation", once the concept was explained to her at length, she acknowledged that summer is a time for rest and enrichment of the soul, giving a brief respite to her great student in training and suspending her training as their sensei.

    She agreed that for a brief summer, she would behave as an ordinary girl and recognize her summoner as a casual accomplice rather than a student, sealing the agreement with a promise. …This makes her more trouble, not less, because being herself and enjoying her summer means one thing to Hikoshirō Sadamune:

    She wants to make a new sword as her way of relaxing.

    In other words, she’ll be trusting in your support during her efforts.

    The sword also has to be a masterpiece, so she may be forgetting basic life activities while she is engaged in her passionate hobby. So, if you can get food and remember where she put her laundry, she would greatly appreciate it. Which means she needs you to go do it, right now, and also bring back some high grade metal on the way back. If it's not good enough, she will tell you so you can go back out and get more. Thank you!

    Suffice it to say, she has become a thoroughly useless person, disinterested in basic living and survival, reliant on and trusting you to look after her regardless.
    That is not what you had in mind, and yet...

    She agreed to the promise with a radiant smile that still reflects in your memory, even so.


    Personality:
    In another class, Sadamune would present herself as sweet, soft-spoken, and supportive, all the while cutting her toiling student to the bone with exacting savagery doled out in a soft, sweet tone. In her devotion to the sword, she holds everyone to the same standard she holds herself, utterly uncompromising and lacking anything resembling common sense outside of swordsmithing.

    Considering the master as her student, she would never give up on them, remaining their teacher through thick and thin, fully believing in their potential while shattering any illusions over how far they are from fulfilling that potential.

    That is Hikoshirō Sadamune in her Saint Graph as a Saber.

    ...Where has that girl gone to, one wonders?

    In her new form, Berserker is instead a girl of few words, almost completely devoid of care or outward emotion, obsessively pursuing her hobby to the exclusion of all else. She is a figurative and literal burden upon her friend/master, completely uninterested in self-care, and willing to waste away and rot as a person if it means another moment to work on her hobby.

    When she does speak, she is still soft-spoken, but distant and devoid of emotion. Really, it is difficult to communicate with her in any meaningful way. Maybe it is because she is a Berserker, but mutual understanding is very difficult and she only seems to be talking to herself, voicing her desires as verbalized orders.

    The only exception is when the words of contract are spoken: "Do you remember your promise?"

    It is as though a magic spell were cast. In an instant, Sadamune will drop what she is doing, becoming attentive and doting, utterly relaxed and completely supportive. She will follow you with cheer and delight, spending a lovely summer afternoon or evening together. She will smile and laugh, show consideration for you and for others, and even proactively engage in rest and relaxation with you, transformed into a girl as frank, reliable, thoughtful, and energetic as she looks.

    ...This spell lasts for a few hours, at the end of which she will promptly abandon you anew, returning to her former behavior and hiding away in her forge, becoming a heavy iron weight of a person once again. The spell will not work again until the calendar turns to the next day.

    Such is the covenant of Summer between you and her, which she abides by with absolute fidelity. She is resting and enriching her soul, in her own way, but summer is also a time for you to rest and enrich yours as well. You are accomplices, so as you are indulging her, she will be sure to indulge you in return.





    It is the absolute trust that you will honor your end of the agreement that allows her to completely place aside her obsession for a piece of the day, spending time with you happy and carefree, having faith that you will facilitate her hobby the rest of the day.

    It is a surprisingly pure trust, no matter how heavy it may feel in the moment.


    Class Skill:

    Mad Enhancement
    Rank: C
    A skill that characterizes a Berserker, raising basic parameters and strengthening physical capabilities in exchange for hindrance of mental capacity or sense of reason. In some cases, it can even affect or seal away some techniques, Personal Skills, and Noble Phantasms. At this rank, she receives a rank up in several parameters, but her mental capacity does not seem particularly diminished. Her common sense and morality, on the other hand...


    Personal Skills
    Appreciation of Summer (Swords)
    Rank: A+
    A skill representing Sadamune's appreciation for summer and her commitment to making lasting memories of the season.

    She has an intuitive eye for finding restaurants that will promise warm, pleasant company---so that it will be easier to order food when she's working at 4 in the morning.

    She can naturally spot clothes that will bewitch, charm, or otherwise suit her companions---so they are easy to spot when she forgets where she misplaced them to be washed or folded while she's busy at the forge.

    She can easily navigate a hundred-and-one memorable summer situations---to ensure she can go back to working on her sword all the sooner.

    ...In other words, she's still filtering her appreciation of summer through the only thing she cares about. A skill fundamentally still based on Appreciation of Swords.

    Seeking the Truth of Summer
    Rank: B-
    A skill bestowed upon those who purely, wholeheartedly refine their art through the summer season, ignoring social position, prestige, riches, and even people. So long as Berserker holds a sword, her combat abilities improve and resistance to mental attacks is acquired to some extent. Immersed in her summer handiwork and craft, Berserker spends most of the day in a fugue state, only slightly aware of things like obstacles, bodily needs, or shame. There is only the sword in her heart and the dedication to make it real.

    That being said, in her current Saint Graph, she tends to throw away swords that do not fit the ideal image in her heart, so the efficacy of this skill is somewhat reduced.

    In addition, she has promised to spend at least a few hours a day doing unrelated activities with her Master/friend, in return for all they do for her, voluntarily sealing this skill for a time.

    Life-Saving Meal
    Rank: B+
    A crystallization of the grumbling noise that often breaks through the clamor in Sadamune's forge during the hot summer day. In particular, she is fond of miso, asking (insisting) for a serving of sendai miso at the start of each day. While ascetic in her daily life and as a Saber, it seems her appetite increases during summer, and eating her favorite food provides a panoply of auspicious buffs and benefits, as she brightly admits she was close to death while still hammering away.

    Berserker claims it is twice as effective if brought immediately by her Master/friend upon demand, but the veracity of this claim is questionable.

    ...Isn't she the wrong Masamune to be obsessed with miso, though?

    "That is that and this is this, and we each have our talent. Some Masamunes can cook, but this one can eat."

    It is as simple as that, or so she says.


    Noble Phantasm:
    Hachiyo Masamune - Eightfold Blessing of Swords
    Type: Anti-Season
    Rank: D
    The summer katana forged by Sadamune.

    In the finest works of Masamune, it was said that the hamon--visible patterns created on the blade through the hardening process--they seemed to move, "just like clouds in the summer sky or water." And so this katana is the realization of her ideal representation of Summer, a sword whose blade reflects a perfect, ever-shifting sun-kissed summer sky.

    The sword's name, Hachiyo Masamune, refers to the inscription upon the Yata no Kagami, meaning good fortune. In other words, it is a recreation of the Weighted Stone of Tamamo, a sacred regalia among sacred regalia, a Divine Construct enshrined in Izumo after being brought down from the heavens. As the Yata no Kagami was a repository of the divine Amaterasu, so too is Hachiyo Masamune a repository of the goddess and her blessings, holding the power to revitalize souls and life energy.

    As Berserker is not a god or goddess, the effective rank of this Noble Phantasm is D, reflecting the amount of its proper ability she can draw out without absolute destruction of her Saint Graph. She can capture the essence of the solar deity in her craft, but the most she can draw out from this blade is one single sunny day.This is not a sword to cut fate or to sever karma, but a sword to reflect the warmth of the sun upon all and to judge the innocence of those reflected in it.

    With a single swing, Berserker can shower everything within her reach with magical energy, revitalize their bodies with vigor and good health, and bring a beautiful sky to even the darkest of times. It is a miracle that can only be used once, but despite its rank, it guarantees the manifestation of that one modest phenomenon, against all logic or obstacles, overturning any hardships in the way. It is a true miracle, crafted with blood and devotion.

    For all the headaches she causes, for all the hardship she places on her Master's shoulders, Berserker seeks to repay it all by gifting them one absolutely perfect day.

    In short, while she spent all of her Summer engrossed in this work, burdening your time and wallet...

    This Noble Phantasm is the Summer she saw in her heart, and her earnest means of sharing that vision she treasured with you.


    Relationships:
    Artoria Series:
    "Truly, there is nothing more crass than unchecked copying of a fine work. ...Why are you looking at me like that, Master?"

    Date Masamune:
    "Child, fetch me some of your miso. Now.

    "Before you ask, yes, I am aware we are not related, child of the Date clan. What of it? Whether niece or nephew, stranger or kin, you carry beautiful swords and wield them well. I can see the hallmark of my esteemed father and my great students in one and all of those swords you wield. That is sufficient for me to consider you family.

    "So, fetch your aunt some miso. Now."

    Miyamoto Musashi:
    "Some say you wielded some of my swords, but none of those look like they belong to me or my esteemed father. I don't pay any mind to rumours or falsehoods, but...

    I hear that you used one of his swords. Therefore, I insist you take one of mine."

    Senji Muramasa:
    Last edited by Sunny; August 10th, 2024 at 08:42 PM.

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  5. #205
    屍鬼 Ghoul BáthoryErszebet210's Avatar
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    Name: Faerie Knight Percival
    Spoiler:
    True Name: Cat Sěth

    Japanese Name: 妖精騎士パーシバル, 平和猫
    AKA: Tam Lin Percival, Lady Curtana, Faerie Princess Cath Palug, Bana Phrionnsa Sěthiche Cath Palug, Tam Kellas, Calamity? of Mischief, Percival the Trickster, Percival the Phantom Soul Stealer, Cait Cat Cath Palpriestess (キャット・キャット・キャス・パルプリエステス)
    Class: Assassin
    Alternate Class: Moon Cancer
    Origin: Celtic Mythology
    Source: Scottish and Irish Folklore
    Alignment: Chaotic • Neutral
    Armament: Ceremonial Rapier, Grail Lance, Claws, Shadow Magic
    Attribute: Earth
    Traits: Fae, Round Table Knight (Stage 1), Demonic, Humanoid, Non-Hominidae Servant, Riding, Servant, Seven Knights Servant, Weak to Enuma Eilish
    Outfit 1: Faerie Knight Percival appears dressed in a frilly, ruffled, glittery, sparkly and pink dress as well as a shiny, iridescent jeweled tiara that shines an iridescent gleam, especially when under the moonlight, revealing hints of royal blue, deep royal purple and auroral peacock green, that is perched on top of her head, and a pair of silky white princess gloves with an aura of mystical elegance. Its eyes are a piercing golden yellow, filled with ancient wisdom and a touch of mischief.
    Outfit 2: Faerie Knight Percival/Cat Sěth wears a frilly velveteen dress that radiates an aura of mystical grace. Her feline features also start showing, especially with her cat ears on her head poking out of her hair.
    Outfit 3: Cat Sěth’s body is covered in regal black fur that has a slight iridescent sheen, especially under moonlight, revealing hints of deep purple and blue, her hands, and feet are now that of a cat’s as she also has cat ears and a cat tail. She also wears a shiny, frilly, iridescent and deep royal purple and royal blue tutu-like outfit. It also wears a velvet red cloak adorned with Celtic knots and mystical runes and a silver collar with a single, glowing green gem that hangs around its neck.

    Likes: Moonlit nights, Silence, & Warm hearths
    Dislikes: Loud noises, Dogs, & Disrespect towards other fae
    Talents: Stealth, Agile gymnastics, Shadow manipulation & Curse weaving
    Natural Enemies: Faerie Knight Lamorak/Cu Sěth, Faerie Knight Tristan/Baobhan Sěth, Exorcists, & Fae Hunters

    Lore:

    A member of Faerie Britain’s Knights Of The Round Table.
    This Faerie Knight’s Spirit Origin was dubbed Percival, after the Round Table knight from Proper Human History.
    Her father was a fae that was a member of the Fang Clan, an animalistic tribe known for their strong physiques, and her mother was a fae that was a member of the Wind Clan, a peaceful and rational tribe with excellent tribe forms. Her Spirit Origin and appearance can take in a form that combines both types of fae, taking on a human form but with animalistic features.
    The most mischievous Faerie Knight in all of Faerie Britain, she is crowned as "Percival The Trickster”, but she is also known by another namesake, "Percival the Phantom Soul Stealer".


    Spoiler:
    Her Faerie name is Cat Sěth.

    In Proper Human History, Cat Sěth is a legendary creature from Celtic mythology, known as a spectral feline that haunts the Highlands of Scotland and Ireland.
    It is said that it is to be the size of a large dog, with black fur and a white spot on its chest, this mysterious entity has been both feared and revered. Some tales suggest that Cat Sěth is a fae creature, a witch in disguise, or even the soul of a deceased human who failed to pass into the afterlife. It is known for its ability to steal souls by passing over a corpse before burial, leading to rituals and customs designed to protect the dead. However, it is also said to grant blessings to those who treat it kindly, particularly those who leave out offerings of milk.


    Personality:

    Faerie Knight Percival/Cat Sěth is an enigmatic and aloof figure, often observing the world from the shadows with an air of quiet superiority. She carries herself with the grace and poise of a creature that has existed for centuries, untethered by the concerns of mortals. Despite her detached demeanor, there is a deep curiosity within her, particularly when it comes to those who show kindness or reverence toward the fae.

    While she tends to be solitary, Cat Sěth is not without a sense of mischief. She enjoys playing subtle tricks on those who underestimate her, relishing the confusion and fear she can inspire with just a flick of her tail or a mysterious disappearance. However, these pranks are rarely malevolent; they are more a test of character, a way to discern who is worthy of her respect.

    To those who earn her trust, Cat Sěth is a loyal, if somewhat unpredictable, ally. She respects strength and cunning, but she values compassion and sincerity even more, qualities that resonate with her hidden softness.

    Despite her eerie reputation, Cat Sěth has a soft spot for those who are vulnerable or misunderstood, often offering them her protection, albeit in her own mysterious way.
    In battle, she is relentless and precise, channeling the full extent of her mystical powers without hesitation. Yet, she often prefers to avoid direct confrontation, relying on her skills in stealth and manipulation to outmaneuver her opponents.

    Her true power lies in her ability to see beyond the obvious, exploiting weaknesses that others overlook, all while maintaining an air of feline indifference.

    Though she rarely shows it, there is a deep loneliness within Cat Sěth, a longing for a connection that transcends the fleeting nature of her existence. She hides this vulnerability beneath layers of mystery and aloofness, but it occasionally reveals itself in moments of quiet introspection, when the weight of her immortal life presses down on her.

    Parameters:

    Strength: D
    Endurance: C
    Agility: A
    Mana: B
    Luck: B
    Noble Phantasm: A

    Skills:

    Class Skills:

    Presence Concealment (A):
    The ability to hide one's presence as a Servant. Perfect for assassinations, Cat Sěth can become almost completely undetectable by both physical and magical means.

    Independent Action (B):
    Cat Sěth possesses a strong will and can operate independently for an extended period, even without a Master’s mana.

    Personal Skills:

    Soul Theft (B):
    Soul Theft is an eerie manifestation of Cat Sěth's ability to manipulate and steal the essence of living beings, a power rooted in the legends of her ability to claim souls by passing over corpses. When activated, this skill allows Cat Sěth to weaken her target's spiritual energy, gradually siphoning their life force and reducing their overall combat effectiveness. The stolen energy can either be absorbed by Cat Sěth to temporarily enhance her own abilities or stored as a spectral orb, which she can later use to empower her Noble Phantasm or disrupt enemy actions.

    When Soul Theft is used, it applies a debuff to the target that reduces their mana regeneration and gradually lowers their health over time. Additionally, Cat Sěth gains a temporary boost to her own mana or can choose to store the energy for later use. The longer the battle continues, the more severe the drain becomes, making this skill particularly devastating in prolonged engagements.

    Fae Aura (A):
    Fae Aura is a manifestation of Cat Sěth’s deep connection to the mystical world of the fae. This skill envelops her in an ethereal, shimmering aura that distorts reality around her, creating an atmosphere of otherworldly beauty and subtle terror. The aura projects an overwhelming sense of dread and fascination, causing enemies to falter in their resolve and hesitate in their attacks. The longer an enemy is exposed to the aura, the more their mind is clouded with visions of the fae realm—an ever-shifting landscape of dreams and nightmares, where time and logic hold no sway. This disorientation lowers the effectiveness of their abilities and makes it easier for Cat Sěth to manipulate their actions or lead them into traps. Additionally, the aura can subtly influence the emotions of allies, bolstering their morale and instilling them with a sense of calm and confidence.

    Enemies within a certain radius experience decreased attack accuracy, weakened willpower, and reduced resistance to mental effects. Allies within the aura receive minor boosts to their resistance against fear and confusion, as well as increased mental fortitude.

    Shadow Stride (A+):
    Shadow Stride is the embodiment of Cat Sěth’s unparalleled ability to navigate through darkness and shadows, a skill honed through centuries of existence in the mystical realms. This ability allows her to seamlessly merge with any shadow, becoming intangible and invisible as she moves within it. She can traverse vast distances in an instant, provided there is a connected path of shadows, effectively making her untouchable and undetectable while in this state.

    When activated, Shadow Stride allows Cat Sěth to enter a shadowed state for a limited time, during which she becomes nearly impossible to detect by normal or magical means. While in this state, she can pass through obstacles, travel across large areas, and avoid enemy attacks entirely. Additionally, she can use this ability to launch surprise attacks from the shadows, catching opponents off-guard with deadly precision. The skill's rank at A+ signifies Cat Sěth's mastery over this technique, allowing her to manipulate shadows to an exceptional degree, even using them to obscure or confuse her enemies during battle.

    Knight's Shadow (B):
    This skill represents Cat Sěth’s connection to the legendary Sir Percival, one of the Knights of the Round Table. It is said that during Percival's quest for the Holy Grail, he was protected and guided by a mysterious black cat, who ensured his safety from the shadows. This cat, revealed to be Cat Sěth, left an indelible mark on the knight, creating a bond between them that transcends time. This skill also subtly influences her personality, imbuing her with a temporary sense of knightly honor and duty, which contrasts with her usual aloofness and detachment. During this time, Cat Sěth may exhibit uncharacteristic acts of chivalry, mirroring the virtues of Sir Percival himself.

    Knight's Shadow grants Cat Sěth a temporarily boost to her defensive capabilities and resistance to holy or divine powers. When activated, enveloping Cat Sěth in a protective aura reminiscent of Percival’s unwavering faith, allowing her to guard against powerful attacks and negate curses. Additionally, it enhances her effectiveness against those who embody the ideals of knighthood, as she can exploit their sense of honor and righteousness to outmaneuver them in battle.

    Noble Phantasm:

    Ceangal Sěth Longinus
    The Soul-Binding Curse of the Grail

    Rank: A
    Type of NP Attack: Arts
    Type: Anti-Unit

    Ceangal Sěth Longinus manifests as an all-encompassing shadow in the form of Percival’s spear, Longinus, that engulfs the target, binding their soul with the ancient curses of the fae. The victim is trapped in a mystical realm of endless night, where their soul is slowly drained of its energy, weakening them to the point of death or until the curse is lifted.

    This Noble Phantasm is particularly effective against spiritual beings and those with strong connections to the afterlife, as it can sever those connections, leaving them defenseless.
    Last edited by BáthoryErszebet210; August 10th, 2024 at 10:44 AM. Reason: Added skill related to the Knights of The Round Table and edited the Noble Phantasm and gave descriptions to the other skills

  6. #206
    死徒(上級)Greater Dead Apostle MuramasaMachII's Avatar
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    Tam Lin Percival:

    Honestly, I don't like this sheet for multiple reasons. Firstly, it has the issue that I think normally comes up with your sheets: Lack of information. In the Personal Skills and Noble Phantasm section, you only list the mechanical effects, not why the Skills and Noble Phantasm are there. Secondly, Percival already exists in Lostbelt 6, so making a Fae Knight / Tam Lin out of him makes you ask why Lostbelt Morgan would have created a Fae Knight version. And here's the biggest part for me: There's no connection to Percival whatsoever, except through the name. All of the Fae Knights have a Noble Phantasm related to their Proper Human History counterpart (ie. Baobhan Sidhe / Fairy Knight Tristan having Fetch Failnaught, Barghest / Fairy Knight Gawain having Black Dog Galatine) and a Skill related to that Knight of the Round Table. Percival exists canonically and his profile exists with all of his Skills and his Noble Phantasm, so why is there no connection here? It just bothers me I guess.

  7. #207
    屍鬼 Ghoul BáthoryErszebet210's Avatar
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    Quote Originally Posted by MuramasaMachII View Post
    Tam Lin Percival:

    Honestly, I don't like this sheet for multiple reasons. Firstly, it has the issue that I think normally comes up with your sheets: Lack of information. In the Personal Skills and Noble Phantasm section, you only list the mechanical effects, not why the Skills and Noble Phantasm are there. Secondly, Percival already exists in Lostbelt 6, so making a Fae Knight / Tam Lin out of him makes you ask why Lostbelt Morgan would have created a Fae Knight version. And here's the biggest part for me: There's no connection to Percival whatsoever, except through the name. All of the Fae Knights have a Noble Phantasm related to their Proper Human History counterpart (ie. Baobhan Sidhe / Fairy Knight Tristan having Fetch Failnaught, Barghest / Fairy Knight Gawain having Black Dog Galatine) and a Skill related to that Knight of the Round Table. Percival exists canonically and his profile exists with all of his Skills and his Noble Phantasm, so why is there no connection here? It just bothers me I guess.
    I could give her a skill related to The Knights Of The Round Table and edit the Noble Phantasm a bit.

  8. #208

    First time posting here, hope people enjoy my writing. (Forgive my questionable formatting)

    These are called Valkyrs: them Odin sends to every battle; they determine men's feyness and award victory. Gudr and Róta and the youngest Norn, she who is called Skuld, ride ever to take the slain and decide fights. Jörd, the mother of Thor, and Rindr, Váli's mother, are reckoned among the Ásynjur. (XXXVI)


    STRENGTH B
    AGILITY A+
    ENDURANCE B
    MANA A
    LUCK EX
    NOBLE PHANTASM EX

    PROFILE
    "Fate is not absolute. If it were, the All-Father would not roam the Earth after the Twilight. Not even my authority as a Goddess can control Fate to an absolute."


    True Name - Skuld
    Alias - Nornir | Youngest Valkyrie
    Class - Lancer
    Gender - Female(?)
    Place of Origin - Nordic Texture (Nordic Mythology)
    Source - Prose Edda, Poetic Edda
    Attribute - Sky

    Servant History

    It is said that Odin made most of the World from Ymir’s corpse, the Realms being founded off of Ymir’s flesh, organs, blood…with the exception of the Runes and Valkyrie. The Runes were made after he discovered a truth via Yggdrasil, thus being made to act as pathways to that truth…however the Valkyries were made by Odin using the flesh and corpse of the White Titan. Yet…she is a further exception. Valkyrie Skuld was not born completely via the machinations of Odin. She along with the three norns were born via the water of Urđarbrunnr mixing with the dew of Yggdrasil.

    But Odin interfered with her natural birth as a Norn. Interfering with the natural mix of Yggdrasil’s dew and Urđarbrunnr’s waters, adding an extra factor of Valkyrie components—materials born from the White Titan’s Corpse. Thus her body is a mixture of Godhood born from the waters of restoration and the divinity of Yggdrasil’s dew, and that of a Valkyrie. Allowing her to serve her duty as a Nornir, while serving Odin as a Valkyrie. However, this abnormality also allowed her to defy the Great God and his wishes. To dutifully play out her role in ensuring Ragnarok occurs as one who weaved fate itself.

    The Norns themselves are not particularly associated with manipulating a singular aspect of time as popular belief would claim. Their names are no indication of such, as their old norse meaning greatly differs from what humanity translates it as. Urdr means “Fate”. Verdandi means “happen”. And Skuld means “Debt” or “Obligation”.

    But modern pagan beliefs interpret them as “Past, Present, Future”. With “Future” being mixed with Obligation. The belief that Skuld governs all obligations and ensures or changes whether “X or Y thing” will happen. Verdandi is often associated with this in the present moment, but in modern belief, it is rather that Verdandi shows us the path of fate that we walk on. But the truth behind this belief is questionable, for it is only something born out of modern misinterpretation.

    All three norns ultimately weave and decide the laws of Nordic Mythos, as well as the fates of men and Gods alike.

    CLASS SKILLS

    Magic Resistance (A+)

    As a result of her Divine Body, affinity for the “Laws” that compose Thaumaturgy, and her unique “Blood”, she is well suited against thaumaturgical mysteries. Even the highest class Thaumaturgy (High-Thaumaturgy) of the Modern Age will be unable to take any effect on her. And Age of Gods mysteries will be reduced in effect. It seems that her “Unique” blood grants her the ability to negate all kinds of curses and mental effects directed toward her as a result of its holy nature.

    PERSONAL SKILLS

    Divinity (A+)
    While lacking her Divine Core as a result of her manifestation emphasizing her “Valkyrie self”, her body itself remains that of a Goddess mixed between that of a Valkyrie. As it is core to her very existence that she was a naturally born Goddess from the waters of Urdr. Even if she lacks the Divine Core of one in particular manifestations.

    It seems that unlike many other servants, the result of her “unique existence amongst Gods and Valkyrie” has led to her being a semi-incarnated Servant via her own blood.

    Fate Weaver(EX)
    As a Nornir, she is able to manipulate fate at the highest level. One step below her proper authority, which can manipulate the fates of even the Gods. It seems as a result of her lack of Divine Core and her container, her authority has been degraded to this level. It is possible to make use of her authority forcibly…

    At this level, it is possible to manipulate the fate of “Attacks” and “Objects”. But not the fate of “Living Beings”. Thus she can manipulate the trajectory of say a High Speed arrow, dictating that it is fate for it to strike wherever she designates. It is possible that an attack of greater conceptual scope, may break through the designated fate, and those possessing EX Class Luck may outright defy her designated fate at all times via merely associating with the chosen object or attack.

    It is also possible to establish “Laws” at a localized level. In a similar manner to the functions of a Fairy, where the Fairy establishes mystery via something as simple as breathing and walking. She is able to establish mystery as it is her very privilege as a Norn who establishes “Laws”. Yet these are localized and she cannot enforce these “Laws” on beings or objects or weapons due to the limitation brought about by her lack of Divine Core and her Container.

    As a result, it is mainly used in a similar manner to High Speed Divine Words. To instantaneously establish the actualization of mysteries such as a High Grade Ball of Flame. Yet these pale in comparison to her complete and full powered use of her numerous Age of Gods Class Thaumaturgy.

    Mastery Of Nordic Magecraft(--)
    As a Valkyrie, she is naturally capable of making use of the Primordial Runes of Odin. Yet she possesses a greater proficiency toward Primordial Runes, and Nordic Magic as a whole. For the Norns were believed to have used a variety of magics at the highest level to manipulate fate beyond the use of their authority. From the likes of Galdr to Seidr to even Runes. As a result, she can make use of a wide variety of Nordic Magecraft.

    Swan Mystic Code(A)
    They were rewarded with swan-white clothes from the Almighty God Odin. When the Valkyries put this on, they possess the ability to fly; it’s possible for them to maneuver at high speeds. When pegasi aren’t available, it’s not an overstatement that this Noble Phantasm is the primary contributor to Valkyrie’s mobility. However, the true value of this Noble Phantasm goes beyond enabling aviation. Its true ability is the divine protection of the Almighty God Odin - Norse Mythology’s greatest existence. Because of this, it preserves the absolute nature of Valkyrie’s mind and soul. Magecraft and abilities that could potentially affect the mind are completely repelled, and on top of deflecting physical attacks of Rank B or below, their bodies do not change even after massive intake of calories. There have been multiple anecdotes wherein their removed garments are hidden while bathing, resulting in situations like「I have to get married now….」; be careful.

    Perfect Form - Urđarbrunnr (A)

    Her Body is founded off of the holy waters of Urđarbrunnr, which are waters of restoration. They are similar to the “Sea of Life”, which is the origin of life and a corrupting kind of true ether that corrupts Life into a desired image and incarnates it. But the waters of Urđarbrunnr are a kind of true ether that restore life to its perfect image. Purifying the very soul, mind, and body. But most importantly, this water incarnates what is now perfected. Which led to the very birth of the Norns from the mere dew of Yggdrasil.

    For as long the Waters of Urđarbrunnr run through her body, she will infinitely restore herself and will act as a “Self sustaining existence” akin to a Draconic or Fairy Class Heroic Spirit for she possesses a unique kind of True Ether in her very blood. This magical energy is comparable to a High Class Dragon Core.

    She is capable of expelling and precisely controlling this kind of True Ether, which is mixed with her divinity. In a similar sense to Mana Burst, but far more precise. Something she has used to imbue her False Gungnir with “Holy Power” to superficially improve its abilities and extend her control over it. It may also be possible to reinforce oneself via this True Ether.

    She seems to misunderstand this skill. She does not realize that it is a result of the water of Urđarbrunnr. She merely believes it is something natural of which any God can achieve. If she discovers the true nature of this skill, she is sure to develop a dislike for its use, as a result of believing that she failed her duty as a Norn to guard Yggdrasil. A similar reason to her intent to ensure that she may never use her second Noble Phantasm, out of shame for that failure.

    NOBLE PHANTASM
    Gungnir
    DECLARATION OF THE ELDER GOD - FALSE (HOLY)

    “Alfǫđr, grant me strength. Ásagrimmr grant me your will. Geirvaldr bless me with your spearmanship! Praise be to Óđinn!

    DECLARATION OF THE ELDER GOD: Gungnir!”

    [Rank] B+
    [Type] Anti-Army
    [Range] 5~40
    [Targets] 20

    In Ancient Times, Odin developed the Valkyries to oppose the Jotnar and bring souls to his Hall and that of Freyja’s. He bestowed upon them a Swan Mystic Code, an Age of Gods Divine Shield, and False replicas of his Divine Construct Spear. Upon true name release, a “sure hit” function activates to imitate the function of Gungnir.

    However her False Gungnir is far greater than that of the other Valkyries. For she imbued her divinity and “Blood” (The Water of Urđarbrunnr) into it. Allowing for it to become a weapon capable of purifying “Evil” to carry out the role of a Valkyrie, and have its shape altered or extended. Allowing her to extend the range of her Gungnir during combat, or merely change it into a type of weapon. But it must be in its original form for the True Name Release to be usable.

    It seems that it is also possible to restore the wounds of others, via contact with the Spear. But she must wish for the spear to restore her target. Demonstrating her precise control over it as an extension of herself. As ordinarily, the water of Urđarbrunnr would care little for “Whom is being restored”. Yet she is able to separate the purification function and the restoration function. Allowing Gungnir to restore her allies on contact, and to purify “Evil” as it is imbued with the holiest “thing” in all Nordic Mythos.

    NOBLE PHANTASM 2
    Urđarbrunnr
    WELL OF RESTORATION AND PERFECTION

    “O’ Well of Restoration. Well of Yggdrasil. Well of Urdr. Come forth O’ Holy Water, and deny the passage of evil or death. Purify the Spirit, the Mind, and Body. Restore it all!

    Come forth, Urđarbrunnr!”

    [Rank] A+
    [Type] Anti-Evil/Spiritual
    [Range] 1~500
    [Targets] —

    Upon true name release, a Territory is formed. This territory is not a Reality Marble, a World that projects itself over a pre-existing World, nor is it a boundary field. It is simply the manifestation of the very well of Urđarbrunnr, replacing the Land around it. It seems the Noble Phantasm is highly degraded. In its original state under her Goddess Caster Self, it would manifest a microcosm of Yggdrasil and the Well would manifest with the very halls of the Nornir with it acting as a “EX Class” Noble Phantasm. Yet, in her Lancer Class, the rank is highly degraded and only the well manifests as a result of it being core to her existence.

    This well contains a unique kind of true ether inside of it that is limitless in quantity due to being a kind of Imaginary Number. In a sense, it is similar to the Grail Mud or Sea of Life of Tiamat. But the difference lies in its function. The Sea of Life and Grail Mud are the sources of life, which corrupt life and incarnate it into its desired image. While the Urđarbrunnr is a holy kind of True Ether, that restores and purifies one’s very existence into becoming their “Perfect Image” and then incarnating it. Allowing for even the likes of Yggdrasil to never rot or wither.

    Those who are permitted to make contact by the water by her, will be allowed to feel its restorative effects. Providing them with nigh limitless regeneration while in contact with the water comparable to Perfect Form, as well as nigh limitless magical energy. Allowing them to be their “Perfect Self”, or at their peak (If the original water of Urđarbrunnr, beyond a Noble Phantasm copy, is used…it would completely restore a Servant to their “Living Self” or “Heroic Spirit self” depending on which represent their perfect self. Something which may be possible for her Caster Goddess self.).

    It is also possible to incarnate a Servant into a being of flesh and blood via the water, yet this would require her permitting a Servant to drink from the water. Something of which she would never do unless her very existence is forced to.

    If a Servant is not permitted to make contact with the water, it will merely have no effect on them. It will not purify or restore them. As if becoming ordinary water completely distinct from the special kind of holy true ether.

    The waters of Urđarbrunnr are so holy, that all “Curses” and all kinds of “Impurities” or “Evils” are completely purified within this territory. Even the likes of Cernunnos’ curses are completely purified in a similar manner to a certain kind of Noble Phantasm used by Odin. It matters not how great the “Evil” or “Curse” is, it will be purified.

    If an enemy Servant attempts to damage the territory, the territory will merely restore itself back to its perfect shape. For one to deal with this Noble Phantasm, it is merely encouraged to not enter the territory, or have an equal power to the water of Urđarbrunnr or higher. Such as the Sea of Life or the Light of Excalibur. It is also possible to counter it, via sealing the Noble Phantasm.

    It seems to be distinct from the Well of Mimir. The Well of Mimir represents “Wisdom” of the highest level, while the Urđarbrunnr represents “Life at its most perfect”.

    She dislikes making use of this Noble Phantasm, completely ignoring its existence, for the lack of Yggdrasil to her is a sign of her failure as a Norn. She misunderstands why Yggdrasil is missing from her Noble Phantasm, merely believing that it is a result of her failure to protect it, and thus it is permanently destroyed. Something she is greatly ashamed of. As a result, use of this Noble Phantasm is rare, and she often avoids the topic of her role as a Norn.

    NOBLE PHANTASM 3
    FATE
    OBLIGATION OF DEBT
    [Rank] EX
    [Type] Anti-Fate | Anti-World
    [Range] —
    [Targets] —

    If three command seals are used, it is possible to achieve temporary access to her Authority as a Norn. Allowing her to manipulate and establish laws of the World around her, and decide the “Fate” of Men and Gods alike to an absolute. Yet, this is an extremely temporary use. After a few minutes, her very existence will be destroyed as a Servant due to her lack of Divine Core and the Container not being stabilized for the use of an authority of such scope. This can be regarded as an absolute fate, that she cannot change as she currently is. Only complete death awaits her with the forced use of this Authority.
    Last edited by Narrator; August 12th, 2024 at 04:38 AM. Reason: image links expired. (Second edit: forgot to mention class originally)

  9. #209
    祖 Ancestor NMR-3's Avatar
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    Summer sun beats down
    one only wants also to
    be near the old well.
    __________________________________________________ _______________________________________________
    __________________________________________________ _______________________________________________


    旅人と
    我が名呼ばれん
    初時雨
    tabibito to
    waga na yaboren
    hatsu shigure
    let my name
    be Traveler -
    first rains of spring.

    Source: https://x.com/zaku6584/status/1777470568281092351

    Matsuo 'Bashō' Kinsaku
    Matsuo Chuemon Munefusa, Sōbō, Tōsei
    Class: Voyager


    Parameters
    Strength Endurance Agility Mana Luck Noble Phantasm
    D C C C C C
    Height/Weight: 165 cm / ? kg
    Source: Japanese History
    Region: Iga province
    Alignment: Lawful Neutral
    Gender: Male

    What I dislike? Little. What I like? Much. Mostly.
    たけのこや
    幼き時の
    絵のすさび
    take no ko ya
    osanaki toki no
    e no susabi
    bamboo shoots—
    and my childhood
    sketches of them
    Matsuo Bashō, as he is now known, was the most famous poet of the Edo period. He wrote what he called 'hokku' (発句, lit. starting verse), which were the first stanzas of collaborative linked poems called renga (連歌, linked poem) or renku (連句, "linked verses"). Bashō's genius came in separating the hokku from the rest of the poem, though he himself always claimed that 'my followers can write hokku as well as I can; I show myself in linking haikai verses.'

    Born in 1644 near Ueno to a family of musokunin (peasants granted some samurai privileges), his youth was ordinary (mostly - there is one claim he came from a ninja clan). He became a servant to Todo Yoshitada in his teens, with the terms of his service unknown now - cook, page, servant, lover, perhaps all of them, perhaps none. In Yoshitada's service, Bashō published his first poems.

    When Yoshitada died in 1666, however, Bashō left home and went to Edo, to join the Nihonbashi literari, and there gained recognition for his work. He was inducted by Kitamura Kigin and given 'secret teachings' - possibly a poetic metaphor for homosexual inclination, possibly more.


    ばしょう植ゑて
    まづ憎む荻の
    二葉哉
    bashō uete
    mazu nikumu ogi no
    futaba kana
    having planted the bashō,
    now I despise them:
    the reed sprouts
    In Edo, he received the haigo (haiku-specific pen name) of Tōsei (桃青). By 1680 he had a full-time job teaching twenty disciples, who published a book advertising their best poems using his name. That winter, however, he moved to Fukagawa, a more reclusive spot where his disciples built him a rustic hut. More importantly, they planted for him a Japanese banana tree - also called a bashō (芭蕉).

    Nonetheless, despite his success, he grew more dissatisfied and lonely. He tried Zen meditation but found it unsuited to his mood; in 1682 his hut burned down, in 1683 his mother died. He was given a second hut in 1683, but this didn't help him out of his funk, either.

    In September of 1684, Bashō began the first of his four major wanderings, which would result in Journal of a Weather-Exposed Skeleton (野ざらし紀行, Nozarashi kikō). He travelled alone on the Edo Five Routes, expecting (or perhaps hoping?) to be killed by bandits or die alone in the middle of nowhere. And yet he found himself enjoying the trip, meeting friends, delighting in the changing scenery and the seasons. His poems, once introspective, took a more striking tone.

    古池や
    蛙飛びこむ
    水の音
    furu ike ya
    kawazu tobikomu
    mizu no oto
    an ancient pond
    a frog jumps in
    the splash of water
    In 1688 he wrote the above poem, without dispute his most famous. While fitting the standard structure and rules of a haiku, he nevertheless played with its conventions clearly by switching around the reader's expectations: a frog is imagery used mainly for its croaking, whereas here it was used to create another sound entirely.

    He'd caught the travel bug. He traveled at least once a year, composing on the road and at friends' houses, which results in several more books - the Winter Sun, the Critical Notes on the New Year Sequences, the Kashima Journal, the Collected Verses, the Knapsack Notebook...

    This period lasted, with some interruptions, until 1693. His nephew, Tōin, caught an illness and moved in with Bashō. In April of that same year, he died. Bashō then began to take care of Jutei, a woman with three children. In August, he closed his doors to visitors, which wasn't altogether unusual. His last trip began in June 1694, despite his failing health. Two more anthologies were published: the Detached Room (Betsuzashiki) and A Sack of Charcoal (Sumidawara). In November, travelling through Osaka, Bashō closed his eyes for the last time. He was either 49 or 50 years old.

    His works continued to be published post-humously, the most notable being the Narrow Road to the Interior (奥の細道, Oku no Hosomichi) about his travels through northeastern Honshū together with his apprentice Kawai Sora. The path became an immediate favourite of other itinerant poets.

    Class Skills
    月ぞしるべ
    こなたへ入せ
    旅の宿
    tsuki zo shirube
    konata e irase
    tabi no yado
    the moon’s your guide:
    please come this way
    to a traveler’s inn
    Independent Pilgrimage C-
    A Voyager Class variation of Independent Action; a skill granted to travellers and pilgrims. Grants the owner positive modifiers to all Parameters as long as they are travelling, as well as providing mana for most needs. Bashō travelled alone for his initial journey, finding an answer to his restless spirit and his depressive mood, but more or less always relied on the help of his disciples when not travelling.


    Personal Skills
    いざさらば
    雪見にころぶ
    所迄
    iza saraba
    yukimi ni korobu
    tokoromade
    now then, let's go out
    to enjoy the snow ... until
    I slip and fall!
    Haikai no Renga A
    The skill of composing "hokku" (now known as haiku), which has become something like magecraft. Reading his own work out loud can induce a variety of effects depending on the poem, and composing a haiku can record an effect to later be reproduced. A poem commemorating the feeling of a snowy morning can manifest ice, a poem about a pond may bring a muggy heat.

    Haiku, fundamentally, are based on the principles of shasei (写生, copy-life, lit. drawing from nature) - sketches based on a natural subject. They are not meant to come from long thinking or clever wordplay; they represent merely a snapshot in time, a moment so representative of a feeling that a poem cannot help but well up.
    __________________________________________________ _______________________________________________

    年暮ぬ
    笠きて草鞋
    はきながら
    toshi kurenu
    kasa kite waraji
    hakinagara
    another year is gone
    a traveler's shade on my head,
    straw sandals at my feet
    Impermanence (Lightness) C
    A skill for those professing, or being one of the roots of, the Japanese concept of wabi-sabi (侘び寂び, lit. subdued beauty & rustic patina). Its characteristics include a deliberate asymmetry, roughness, simplicity, austerity, modesty, and the appreciation of the emptiness underlying everything. "Imperfect, impermanent, incomplete."

    That said, this is an aesthetic that Voyager moved away from slightly in his later life, as he began to emphasize "karumi" - a lightness of the spirit, not to disengage from society but instead to pay greater attention to the mundane aspects of life. Avoid the heavy, serious tone of classical Japanese poetry; instead embrace the small things, the comical little nothings, and your own role in the world.

    Although, frankly, he was still something of a shut-in at times.

    Anything that Voyager creates is incomplete and imperfect by nature, but in return, this Skill gives him the ability to spot weaknesses, vulnerabilities and flaws in others and their creations as well.

    __________________________________________________ _______________________________________________

    芭蕉葉
    を柱に懸けん
    庵の月
    bashō-ba o
    hashira ni kaken
    o no tsuki
    banana leaves
    will hang by the pillars:
    moon over the hut
    Beneath the Banana Tree C
    A skill that represents Voyager's tutoring of his disciples, as they sat near his hut and the banana tree from which he derived his name. Its function is to allow Voyager to instill some of his incredible skill at haikai into those he sees as disciples.

    Historically, these disciples included men like Hattori Ransetsu, a samurai whose poetry is low-key and austere but has been called "nerveless"; Takarai Kikaku or Enomoto Kikaku, the son of a doctor who set the tone for haikai from Bashō's death onwards despite his master calling his efforts too artificial; Mukai Kyorai and Nozawa Boncho, who together with others compiled the Kyoraisho, a collection of ideas and anecdotes about his master.

    Bashō was therefore not the easiest master to study under, but nonetheless his disciples built for him no less than three rustic huts underneath the banana tree. Together they featured in several anthologies of poetry, including the Monkey's Straw Raincoat (猿蓑, sarumino) and the rest of the Seven Major Anthologies of Bashō, which has been called the Kokin Wakashu (古今和歌集, "Collection of Japanese Poems of Ancient and Modern Times") of haikai - in English it might be called the Bible of haikai.


    Noble Phantasm

    The Narrow Road to the Interior
    Oku no Hosomichi


    Rank: A
    Type: Anti-
    Range:

    (Although commonly translated as 'the interior', oku could also be translated as 'within'.)

    "It is better to travel ten thousand miles than to read ten thousand books", as the Chinese saying goes. The purpose of Voyager's travels weren't just to be somewhere or to find a different culture - although those elements played a part - he simply wished to travel, to see Japan, to expand the borders of the world as he knew it beyond his little hut.

    These journeys were then turned into travelogues in poetry - not always in the haiku format, not always in a particular format. The journey was rendered not as a continual movement but as a sequences of moments captured in verse, impressions so short as to require only three lines and a moment's thought.

    This Noble Phantasm replicates that effect. After it activates, a continuous period of time is turned into a discrete set of moments - or, put another way, time is turned into freeze-frames. From moment to moment movement is possible, but in between it is not. If therefore a sword should swing down, it will slice at point X and cut at point Y, but any point in between is as if it never happened. The moments are up to Voyager to choose, but he cannot manipulate them in any way after they have been chosen, and he cannot manipulate periods in which the Noble Phantasm has not been activated.


    Of course, that is all Bashō the poet. Who was Bashō the man? Probably homosexual or bisexual - he writes at least one haiku on the topic of man-on-man love - and rather disturbed by his frequent visitors, who disturbed his long-sought peace of mind. Nonetheless he made his living from social gatherings and from teaching. Details on his life are difficult to gather, but from his treatment of his disciples, the portrait of a cranky genius cannot help but emerge.

    Relationships

    To his disciples:
    "Huh? What do you mean, you're struggling with your verse? You idiot! If you're struggling with it, you're doing it wrong! If it's artificial it's worthless!"

    To his critics:
    "Ah, you do this little unworthy teacher a great credit by appraising my work. Mmmmmyes. A very great credit. Thank you. You were aware that I was, at one point, a god? It used to be literal blasphemy to criticize my poetry, you realize. But no - no, please. I just thought it was an interesting little note. Do continue."

    To his Master:
    "No! I stop, you must stop - you stop, I can continue! Which of the two of us is the Voyager here, hmmmm? Bah! Leave me. I'm going to wander alone a little bit."
    __________________________________________________ _______________________________________________

    旅に病んで
    夢は枯野を
    かけ廻る
    tabi ni yande
    yume wa kareno wo
    kakemeguru
    ill on a journey:
    my dreams roam round
    over withered fields.
    __________________________________________________ _______________________________________________

    Creator Notes:
    I hope you like haiku. I sure do, even moreso now. I wrote the one up top; it's not my best work but they're fun to write. This was planned to be part of CAS3 but now it's my CAS4 debut. Suppose that's how it goes.

    Translations are taken largely from Bashō's Haiku: Selected Poems by Matsuo Bashō, by David Landis Barnhill. Very pared down sort of book, but tremendously informative and helpful even as it doesn't go much into Bashō's history.
    The Adventure of the Velvet Room (Sherlock Holmes/Persona) (SB, FFN, AO3)

    Blog with all of my Servants so far.

  10. #210
    Skuld: This is some really clean formatting; only gripe is that I don't think you ever mentioned her Class? (I'm assuming Lancer)
    Matsuo Munefusa: These threads have conditioned me to expect long-winded monologues out of writer-type Servants, so this sheet was a pleasant surprise.

  11. #211
    Ah. It is Lancer, my bad. Thank you for telling me about the class thing.

  12. #212
    祖 Ancestor NMR-3's Avatar
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    Quote Originally Posted by The Fair Tyrant View Post
    Matsuo Munefusa: These threads have conditioned me to expect long-winded monologues out of writer-type Servants, so this sheet was a pleasant surprise.
    Man's a haiku writer. Making it too long would've defeated the point.
    The Adventure of the Velvet Room (Sherlock Holmes/Persona) (SB, FFN, AO3)

    Blog with all of my Servants so far.

  13. #213
    屍鬼 Ghoul BáthoryErszebet210's Avatar
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    From my Lostbelt: https://forums.nrvnqsr.com/showthrea...=1#post3318063


    Name: Elizabeth Báthory (Harbinger)
    Japanese Name: エリザベス・バートリ(ハービンジャー)
    AKA: Grand Empress Báthory (バートリ大皇后), Elisabeth Báthory (Harbinger), Elizabeth Bathory (Harbinger), Crimson Blood Goddess Elisabeth, Scarlet Eliza, Blood Queen Carmilla, Blood Lord Dracula, Moroaică Eliza, & Dark Lord Eli-Chan
    Class: Beast
    Origin: Historical Figure / Legend
    Source: Hungarian History / Vampire Lore
    Alignment: Chaotic Evil
    Armament: Clawed Hands, Fanged Jaw
    Catalyst: A vial of blood from one of her victims

    Outfit:
    Elizabeth Báthory (Harbinger) has transformed into a terrifying hybrid of Nosferatu and a humanoid bat, embodying the ultimate corruption of her vampiric nature. Her once noble attire is now a grotesque parody of itself, with tattered, blood-stained remnants of a regal blood-red dress clinging to her bat-like form, her skin is pale and gaunt, her limbs elongated with sharp claws, and her once beautiful face is now twisted and monstrous. A metallic bear trap-like jaw covers her mouth, with bloodstained fangs peeking out. Her eyes are completely white, with glowing blood crimson/vermillion red pupils, giving her an unsettling, predatory gaze. She wears a tattered, blackened dress that seems to merge with the shadows, and her wings, leathery and bat-like, unfurl menacingly from her back.

    Likes: The scent of blood, Nightmares and terror, Absolute power and dominance, Blood and suffering, Eternal Youth, The thrill of the hunt
    Dislikes: Purity and innocence, Showing mercy or pleas and cries of mercy, Sunlight/Daylight, Those who even dare to defy her
    Talents: Instilling/Inducing fear, Blood and shadow manipulation, Nighttime and ambushes
    Natural Enemies: Vampire hunters, Saints and Holy figures, Holy warriors, Innocent souls, Matthias Corvinus, Miklós Toldi

    Lore:

    Elizabeth Báthory, the infamous Blood Countess, has ascended to a new, monstrous form as a Beast-class Servant, becoming a harbinger of terror and death. Once a noblewoman who bathed in the blood of virgins to retain her youth, she has now fully embraced the monstrous aspects of her legend. Transformed into a vampiric entity far beyond human understanding, she embodies the darkest fears and the most primal instincts of humanity.

    In this form, Elizabeth is no longer the tragic figure driven by vanity but a creature of pure malice and bloodlust. Her very existence is a blight upon the world, a manifestation of humanity’s collective fear of the night, the unknown, and the monstrous. She is the Beast of Blood, a harbinger of nightmares, and an embodiment of death itself, all while representing the concept of Eternal Hunger and the Fear of Aging and Death as he preys upon the life force of others to sustain her own existence, reflecting the fear and revulsion humanity has towards the inevitability of aging and mortality. Her vampiric nature, amplified by her connection to the myth of the Blood Countess, allows her to corrupt and consume life on a massive scale, making her a threat not just to individuals, but to the very fabric of human society.

    Parameters:

    Strength: A
    Endurance: A+
    Agility: B+
    Mana: A
    Luck: C
    Noble Phantasm: A++/EX++

    Skills:

    Class Skills:

    Authority of the Beast (A):

    Grants Elizabeth dominion over lesser beings and the ability to influence those who carry the potential for evil within them. Her presence alone can turn the tide of battle by sowing fear and discord.

    Independent Manifestation (A):

    Allows Elizabeth to appear in places of darkness and despair without the need for a summoning ritual, making her presence pervasive and almost inescapable.

    Bloodthirst (A):

    Enhances Elizabeth's strength and regenerative abilities based on the blood she consumes, driving her to seek out and feast on her enemies.

    Personal Skills:

    Predatory Instinct (A):

    Elizabeth has an innate ability to sense fear and vulnerability in her enemies, allowing her to exploit their weaknesses with precision. This skill amplifies her physical abilities when attacking a frightened or weakened foe.

    Nightmare Manifestation (A+):

    Elizabeth can project and manifest the deepest fears of her opponents, turning them into physical entities that attack and torment her enemies. This skill is especially potent in darkness.

    Crimson Feast (A):

    Elizabeth’s insatiable hunger for blood grants her immense regenerative capabilities and temporarily boosts her parameters. The more blood she consumes, the more powerful she becomes, but at the cost of her sanity.

    Noble Phantasms:

    Crimson Lament
    Crimson Blood Countess

    Rank: A++
    Type of NP Attack: Buster

    Type: Anti-Army

    Range: 1-50

    Maximum Targets: 100

    Elizabeth unleashes her full vampiric power, transforming into a colossal, bat-like creature of pure darkness. She summons a storm of blood and shadows that engulfs the battlefield, ripping through her enemies with feral fury. The Noble Phantasm drains the life force of all who are caught within its grasp, feeding Elizabeth’s insatiable hunger and leaving nothing but death and despair in its wake. This ultimate expression of her vampiric nature is both terrifying and unstoppable, marking the end for any who dare to face her.

    Blood Eclipse
    Red Night of the Beast

    Rank: EX++
    Type of NP Attack: Buster
    Type: Anti-World
    Range: 1-99
    Maximum Targets: 1,000

    Elizabeth unleashes her full power, plunging the world into a crimson nightmare where the moon turns blood red and the sky weeps blood. The battlefield becomes a twisted reflection of her monstrous nature, a place where shadows come alive, and the very air is thick with the scent of blood. In this realm, Elizabeth's power is absolute, and she can manipulate the blood of her enemies to create lethal constructs, ensnare them in traps, or drain their life force entirely. This Noble Phantasm is the ultimate expression of her transformation, a reality-warping power that embodies her as the harbinger of death and terror.
    Last edited by BáthoryErszebet210; August 14th, 2024 at 05:27 PM.

  14. #214
    失敗作の神 God of Failed Work Spelror's Avatar
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    i...kinda want to ask how Liz here qualifies as a Beast?

    Beasts are meant to act as calamities brought about by Man's sins and "karma brought about by progress", and are creatures born of "beings oppressed/persecuted by humanity, and beings used by humanity for oppression/persecution."

    Here comes my question: All Beasts manifest due to a love for Humanity itself: Goetia, Tiamat, and Koyan. It even shows in Heian-kyo, where Douman failed to manifest as a Beast due to no having any love for humanity.

    So, how does Liz qualify as a Beast? I may be mistaken somehow, but I think this sheet suits the Berserker class better as compared to the more complex Beast class.

  15. #215

    “Alone from contact, alone I sit
    Unlimited commoners do not know me
    Only south city, an old tree spirit
    Clearly aware of immortal’s pass”


    STRENGTH B+
    AGILITY B
    ENDURANCE B
    MANA A+
    LUCK B
    NOBLE PHANTASM EX

    PROFILE
    "Only after one hundred days of consistent work, only then is the light genuine."


    True Name - Lü Dongbin (呂洞賓)
    Alias - The Son of Pure Yang (純陽子 Chungyang Zi), Patriarch Lu (呂祖 Lu Zu), The One Who Returns to the Tao (回道人 Huidao Ren), Perfected Man of Miraculous Supranormal Powers (妙通真人 Miaotong Zhenren), Perfected Lord Pure Yang Who Teaches Orthodoxy and Exhorts to Deliverance (純陽演正警化真君 Chunyang Yanzheng Jinghua Zhenjun), and Imperial Lord Pure Yang Who Teaches Deliverance and Inspires Trust in his Protection (純陽演化孚佑帝君 Chunyang Yanhua Fuyou Dijun).
    Class - Saber
    Gender - Male

    Servant Summary

    Lü Dongbin is a Chinese immortal revered as a hero of marvelous and infinite wisdom by Taoists. He was born during the Tang Dynasty in the 8th century and converted to Taoism by Zhongli Quan. Lü Dongbin is the most widely known of the Eight Immortals and hence considered by some to be the informal leader. His real name is Lü Yán (Chinese: 呂巖 or 呂岩). Dňngbīn is his courtesy name. Dňngbīn literally means "cave visitor". He called himself "Master Purely Yang" or “Pure Yang Patriarch” (Chinese: 純陽子; Pinyin: Chunyang Zi) and is called "Ancestor Lu" or "Originator Lu" (Chinese: 呂祖; Pinyin: lü zŭ) in Taoism.

    He is depicted in art as being dressed as a scholar and often mounted on a tiger, the symbol of divine energy and power. Lü Dongbin carries with him a white horse-hair whisk that bestows him the power to fly through the skies and walk the clouds. Lü Dongbin is also famous for his magic charms (yellow paper with sacred writings - Fu Lu) that could ward off ghosts and demons.

    His greatest source of power is the magnificent double-edged sword, called "The Pure Yang Treasure Sword" or “zhǎn yāoguŕi”. It is said the Huólóng Zhēnrén gifted him this Blade, but many others claim that Zhongli Quan handed him the Blade upon his ascension. The truth of this remains unclear.

    The sword enables Lu to capture, tame, or dispel all evil spirits. It also gives him the ability to hide in the heavens and render his physique invisible to evil spirits. In truth, the Sword is a Azure Dragon known to transform into beautiful women to travel with him and is further capable of taking many forms. He is also known for having created the Heavenly Escape (Formlessness) Sword Technique which is capable of severing worldly attachments, illusions, and desires.

    When he was born a fragrance allegedly filled the room. Lü Dongbin has a reputation as a womanizer and a heavy drinker, even after becoming immortal. Lü Dongbin had mastered the five elements and yin and yang, and used his powers to his advantage to sleep with many beautiful women. Eventually Lü Dongbin did attain a higher state and became enlightened however.

    In the "Yijing," the "Qian Trigram" represents Heaven, associated with the element of metal, symbolizing pure yang energy; it represents the positive energy and righteousness between heaven and earth. Lü Dongbin is known as the "Pure Yang Patriarch" in Taoism, with the Taoist name "Chunyang Zi." The sword he wields is the "Pure Yang Treasure Sword," used for suppressing evil spirits and demons. Therefore, the Qian Trigram corresponds to Lü Dongbin.

    Servant Biography

    In Taoist tradition, the Birth Anniversary of Patriarch Lu Chunyang (呂純陽祖師聖誕 Lu Chunyang Zushi Shengdan) is celebrated on the 14th day of the 4th Chinese lunar month. Lu Chunyang, commonly known as Lü Dongbin (呂洞賓), is a prominent figure in Chinese culture, recognized as one of the renowned Eight Immortals (八仙 Baxian) in Taoism. These transcendent beings are known for their magical abilities and ability to dispel malevolent forces.

    Lü Dongbin, also referred to as The Son of Pure Yang (純陽子 Chungyang Zi) and popularly known as Patriarch Lu (呂祖 Lu Zu), self-identified as The One Who Returns to the Tao (回道人 Huidao Ren). Throughout history, he has been bestowed with various honorific titles by different emperors, such as Perfected Man of Miraculous Supranormal Powers (妙通真人 Miaotong Zhenren), Perfected Lord Pure Yang Who Teaches Orthodoxy and Exhorts to Deliverance (純陽演正警化真君 Chunyang Yanzheng Jinghua Zhenjun), and Imperial Lord Pure Yang Who Teaches Deliverance and Inspires Trust in his Protection (純陽演化孚佑帝君 Chunyang Yanhua Fuyou Dijun). In the Quanzhen school of Taoism, he is regarded as one of the Five Northern Patriarchs (北五祖 Bei Wuzu).

    Lü Dongbin is typically portrayed as a scholarly gentleman with a long wispy beard, carrying a sword on his back to ward off evil forces. Renowned for his demon-slaying abilities, his thrown sword can transform into a dragon. He is often depicted holding either a gourd, symbolizing health and longevity with its elixir of immortality, or a fly whisk, representing the dispelling of ignorance and negative mental defilements. As a Taoist transcendent, he possesses mastery over transformative powers and miracles, always dedicated to assisting others in gaining wisdom and achieving spiritual enlightenment.

    Legends

    Lu Yan (呂巖), later known as Lü Dongbin, initially aimed to secure a government position but faced repeated failures in the imperial civil service examinations. During a stay at an inn, he encountered his future Taoist master, Han Zhongli (漢鐘離), one of the famed Eight Immortals. His journey towards Taoist cultivation began with the Yellow Millet Dream (黃粱夢 Huangliang Meng).

    While waiting for his millet to cook in the inn, Lü Dongbin fell asleep and dreamt of a life filled with success, wealth, and happiness. However, this dream, orchestrated by Han Zhongli, quickly turned into a cautionary tale. Despite achieving great heights, Lü Dongbin faced jealousy, false accusations, job loss, and the tragic death of his family. Awakening to the reality of impermanence, he abandoned his pursuit of bureaucratic success and joined Han Zhongli in spiritual cultivation.

    Ultimately, Lü Dongbin attained Taoist transcendence, ascending to heaven like many other Taoist immortals. His legacy includes significant contributions such as reforming external Taoist alchemy into internal Taoist alchemy (內丹術 Neidan Shu), emphasizing meditative techniques for longevity. He advocated the integration of Taoist and Buddhist practices, the harmony of nurturing both body and spirit, and founded the Eight Immortals Swordplay style (八仙劍法 Baxian Jianfa), a martial arts treasure of Wudang Mountain.

    An intriguing tale from the Buddhist tradition is titled "Lü Dongbin Unleashes his Sword to Cut Down Huanglong" (呂洞賓飛劍斬黃龍 Lü Dongbin Feijian Zhan Huanglong), recounted by the enlightened Zen Master Hsu Yun (虛雲 Xuyun). Widely acknowledged as the greatest Zen monk of the 19th and 20th centuries among Chinese Buddhists, Hsu Yun shared this story of an encounter between Taoists and Buddhists in ancient China.

    The narrative unfolds as Zen Master Huanglong enlightens Lü Dongbin, who, despite being a Taoist transcendent, grappled with egoism. Lü Dongbin, known as one of the wildest among the Eight Immortals, showcased his powers by flying over a Zen monastery on Lushan. Observing a purple cloud signaling a sacred event, Lü Dongbin transformed into a Buddhist monk and entered the monastery's main hall.

    Zen Master Huanglong, about to deliver a teaching, halted, declaring a "Dharma thief" in the assembly. Lü Dongbin reverted to his true form, arrogantly questioning the meaning of the Buddhist saying, "A grain of corn can contain the universe, and mountains and rivers can fit into a small cooking pot." Unfazed, Huanglong labeled him a "corpse guarding demon" attached to impermanent physicality.

    Lü Dongbin clung to the misconception of a real and permanent self, claiming his gourd held the elixir of immortality. Huanglong countered, highlighting the emptiness characterizing all phenomena (“Even if you are able to live for eighty thousand (i.e. countless) aeons, you still cannot avoid falling into the void!”). Enraged, Lü Dongbin hurled his magical sword, but Huanglong effortlessly dropped it with a mere finger point. Lü Dongbin attempted to retrieve his sword but it wouldn’t move. He was astonished that a Zen master could be so powerful. He dropped to his knees in respect and pleaded with Huanglong to enlighten him.

    Huanglong then explained that the mind that gives form to what it labels “a grain of corn” is the same mind that gives form to what it labels “the universe.” All things and concepts are actually mind-created. True enlightenment necessitates relinquishing mental fabrications—concepts, judgments, differentiations, opinions, and ego. Reflecting on this profound teaching, Lü Dongbin attained enlightenment and was recognized as a Dharmapala, a guardian of Buddhist teachings.

    PERSONALITY

    On the surface, Lü Dongbin presents himself as a highly serious Swordsman whose only interest is in safeguarding the lives of those closest to him, hunting evil, guiding others, and ultimately completing his tasks. His ability to present and conduct himself in such a way when the situation calls for it, is often why he’s revered as the Leader of the Eight Immortals when Zhongli is more officially the Leader. Even if he himself can be overtaken by anger, when it is necessary, his clarity shines through beyond his anger.

    However to say his serious nature is his true self would be wrong. Deep down, he is no different from any of the Eight Immortals. He enjoys drinking, sleeping, and partying. But more particularly, for Lü Dongbin, he finds enjoyment when it comes to women. Resulting in him often being described as a womanizer before his complete ascension and enlightenment.

    He seems to discourage the idea of keeping one’s true nature hidden, especially due to his own experiences amongst the immortals. He believes that the truth residing within oneself, must always be expressed, and those that are true to their nature are the most respectable. However, to be true to your nature also means bearing the consequences that may come with. This is his perspective on the Evil that he hunts. He does not hate them nor despise them. He respects them, but equally, their true nature is that of evil. And evil cannot be permitted to interfere with the lives of the virtuous, and the lives of those undergoing enlightenment. And so they will be hunted out of necessity.

    While he conducts himself as a womanizer, he is often respectful in his manner of speech toward women. In fact, it might be said that he holds a soft spot for both women and those who cannot defend themselves. It is said that the Monkey King made use of this soft spot, to ultimately take him down along with the other Immortals.

    Uniquely, he seems to immediately lose his serious nature when around the Eight Immortals or when speaking with his “Treasure”. Even during serious situations, while he may take up the role of a leader, his serious nature falls apart and he will often be seen treating the situation as a joke along with the other Immortals. The only case in which he conducts himself seriously around the Eight Immortals or his treasure, is when it is absolutely necessary such as when the Monkey King rebelled or when He Xiangu was taken by the Dragon Prince.

    It is easy to say that he holds a soft spot in his heart for all of the Immortals, but one in particular has a special relationship with him. Zhongli Quan. While many often ask why Lü Dongbin holds the drunken master of sleeping in high regard, Lü Dongbin acknowledges that if not for his wisdom, he would not have achieved enlightenment. Let alone have held the wisdom to guide others. And behind his immature demeanor, rests the power of an Immortal of the highest class. Lü Dongbin doesn’t believe if they were to spar, that he could defeat Zhongli. May that be in a battle of wisdom, or power. Even if Zhongli were to be greatly handicapped. To Lü Dongbin, Zhongli is worthy of the highest respect as both his teacher and superior. And so even in times of crisis, Lü Dongbin is more than willing to respect his choices to not intervene.

    He also seems to have a special relationship with He Xiangu. The nature of which is unknown. Some myths speak of them as if they were lovers, with He Xiangu attaining enlightenment through his semen via sexual cultivation. Others however completely deny the existence of such a thing. Lü Dongbin seems disinterested in the topic, and often refuses to comment. Leaving the truth to be vague.

    ABILITIES

    Ordinarily, it would be impossible for Lü Dongbin to manifest as a Heroic Spirit. However, it seems similarly to a certain Fisherman, he has degraded himself from Shenxian status and returned to when he was a member of the Eight Immortals. This has allowed him to manifest in the capacity of a Servant. When asked about why he chose to manifest in such a state willingly, Lü Dongbin merely claims that while a perfect life is appealing, it is also quite boring.

    He prefers making use of Jiǔzěyěn and Fu Lu, methods of Taoist Magecraft in comparison to the wide variety of miracles he has access to. Jiǔzěyěn is a form of invocation used to dispel curses and ward off demons. Fu Lu is most commonly drawing the name or identity of something, to draw power from it. Fu Lu is often used to ward off demons. If one’s sincerity and belief is at the highest level, one may frighten spirits, especially evil spirits by merely drawing out their Fu Lu. For Lü Dongbin, even high class demons are of no concern. He is even capable of applying these invocation methods and magecraft techniques for the art of slaying Dragons.

    He is a master at both external and internal Alchemy, however preferring the latter. His mastery being of such a high extent, that he is more than capable of producing a gourd containing the Elixir of Immortality. A feat also often achieved by various other Immortals across Chinese Mythology and History. Within her human form, his Dragon often is known to treat it as an ordinary alcoholic beverage. He was also taught the whole of the Wuxing System by his Teacher, Zhongli, who is implied to have had a hand in its foundation. While he is often regarded as a master of the Wuxing System, he often notes that when compared to his Teacher, he is akin to nothing more than a small pebble. If only to the shock of people, as most often remember Zhongli for being nothing more than an alcoholic sleeper and his teacher.

    Abnormally, while he is not known to be the greatest swordsman of the Eight Immortals, that title going to another Immortal…he himself has founded a wide variety of martial arts and achieved a beyond human mastery of the Blade. In fact, he developed a heavenly style known as the Heavenly Escape Sword Technique. The unique nature of this art is quite misrepresentative if one goes by the name alone. Escape is Formlessness. There is no specific form to this sword art, and it may not even be done with the sword. It is similar to Tsubame Gaeshi or Nine Lives in that regard. This martial art is something which rivals the realm of divinity, however seemingly out of preference, the highest quality techniques of which he formulated himself are mostly Sword centered. But strictly speaking, he can be considered a master of all armaments. Yet it is to be emphasized that he falls behind another member of the Eight Immortals in Swordsmanship, for his ultimate talent lies in his leadership and nature as a Pure Yang Master who slays all kinds of evil down to Great Dragons.

    CLASS SKILLS

    Magic Resistance - A
    Cancel spells of A-Rank or below, no matter what greater magecraft it is. In practice, the Servant is untouchable to modern magi, so it would not be an exaggeration to title the Servant a "Magus Killer". It is said that Lü Dongbin, even though he is a Xian of the Modern Era, would hunt down great Dragons, Evil beings, and fight other enlightened beings. His magic resistance is at a high level as a result of these experiences, even if they are abnormal for a Modern Era Servant. It must also be noted that his rank of Magic Resistance is highly influenced by his perfected self.

    Riding - EX
    Denotes one’s capabilities at the art of Riding. At A rank, it is possible to qualify for the Rider-Class. In Lü Dongbin’s case, he possesses the skill of riding at the highest level. Allowing him to even ride the legendary beast known as a Dragon, of even the Divine Class.

    He is often depicted riding his highly inseparable familiar, the Pure Sincerity Dragon, which is a Divine Beast class Long capable of acting within the capacity of a Prototype Divine Construct–that being his Pure Yang Treasure Sword. To ride a Long of Chinese Mythology, is a feat of the highest class, for they were often revered as Gods and are representative of the Qian Trigram (Heaven).

    It is often asked, why does Lü Dongbin manifest with his familiar if he is not of the Rider Class? That is simply due to him and his Dragon, being inseparable from Lü Dongbin himself…to such a degree that it is even his sword.

    Presence Concealment - EX
    The highest form of Presence Concealment. It is in actuality, an abnormality upon his saint graph and a result of the influence of his Pure Yang Treasure Sword. The Sword conceals existence, by containing his presence within the Heavens and completely rendering his physique invisible to evil spirits. As a result, when attacking Evil Spirits, this is only reduced to A+ rank. When making use of the blade to strike down ordinary spirits, and living beings, it is reduced to C rank.

    In the case of him being separated from his sword, or the Sword transforming into a Dragon and not actively blessing him, this skill is lost and seemingly disappears from his Saint Graph.

    PERSONAL SKILLS

    The Qian Trigram - A
    It is said that within the 八卦 (Eight Trigrams) system, each of the Eight Immortals correspond to a particular element. Representing said element. Lü Dongbin particularly is associated with the Qian Trigram, the Heaven/Sky Trigram. It is often representative of the Gods, father figures of family relationships, and Dragons or horses depending on the interpretation. But most importantly, is what it meant. The Qian Trigram is the inner clarity obtained by those of Heaven. It is said that those who follow the heavens, are blessed by clarity, and are undisturbed by worries, desires, and mental loops. However, a master of Heaven may manifest their inner clarity upon the World through action. Making their clarity visible to the World. As Lü Dongbin is the ideal representation of the Qian Trigram, he may be considered a master as well.

    When the mind is clear, the consciousness becomes the creator. It is the quality gained when the mind, body, and spirit are one. Clarity. The creativity of the mind can shape and influence its surrounding environment. Shaping and organizing it to its will. This is the power of Heaven. It is important to note that action here is not literal. For inner clarity to manifest within the world, the arrow must already have struck its target.

    Through this trait, Lü Dongbin can shape mystery as naturally as breathing and walking. At the same time, he is able to expel his magical energy and control it with great precision. As he has achieved perfect harmony with himself, having perfected clarity, it is even possible to be perfectly aware of one’s surroundings. That is to say, to know the presence of the spirit of those around him. To an ordinary magus, this would seem like a miracle born from a Divine Child, but to Lü Dongbin…this is simply the result of Clarity. What happens when one is enlightened to heaven, to have the mind, body, and spirit in harmony. To be in perfect unison with the World. This skill is often regarded as similar to a degraded authority.

    Philosophy Key - EX
    Lü Dongbin is the disciple of Zhongli Quan, who is believed to be amongst the wisest of Sages. Lü Dongbin would further achieve enlightenment through Buddhist teachings, and eventually embracing perfect harmony to become a Primordial Xian. He would later be highly revered even amongst the Eight Immortals. Therefore, he can be regarded as a Modern Taoist far surpassing even most Age of Gods Taoists. As a Great Taoist, he is capable of making use of a Philosophy Key which is capable of accessing the Thought Foundation. As a Primordial Xian taught by Zhongli Quan, he is a holder of a Privileged Philosophy Key. Allowing access to Age of Gods Thaumaturgy, as well his own developed Taoist Magecraft such as the Internal Alchemy which he himself advanced. While being capable of accessing Sage Arts and Tao Arts of the Age of Gods, he seems to prefer the use of Fu Lu and Jiǔzěyěn. Only applying other forms of Tao and Sage Arts if necessary, and only making use of Eastern Alchemy for the production of Immortality Elixirs which he always carries on his person.

    The Ten Trials of Lü Dongbin - —
    Ten Temptations set up by teacher, the Xian Zhongli Quan (鍾離權) to discern his mortality and to allow him to awaken to the reality of impermanence. It is said that Lü Dongbin easily passed all of the Ten Temptations, showing the highest virtue befitting of one meant to join the heavens. With his completion of the Ten Trials, he ascended to Heaven as a Xian. However, similarly to his Teacher, he refused to complete his ascension so as to retain his humanity…for perfection was quite literally speaking, a boring idea.

    This skill demonstrates that his inner clarity cannot be hindered by any form of mental interference. Allowing him to ignore all forms of temptation quite easily, and retain focus on his duties. Abnormally, this skill does not provide him with any direct benefit. Rather his own inner clarity is separate to this skill, and this skill only acts as symbolic representation. This may be the explanation as to why it possesses no rank within his Saint Graph, but the truth remains unknown.

    White Horse Hair Whisk (Yúnzhǒu) - B
    It is said that Lü Dongbin carries around the Yúnzhǒu, a White Horse Hair Whisk which symbolizes the capability of an immortal to fly amongst the Heavens. It also allows him to sweep the clouds, as its name implies, and allows for him to walk on clouds equally so. But its most unique feature is the fact that it is able to dispel the mind of all ailments, allowing him to guard his allies from any potential kind of mental attack. It is also believed to have the ability to sweep the ignorance of man, but the nature of this is not truly known.

    Mind’s Eye (Fake) - A
    He possesses a high level of Mind’s Eye due to his natural clarity, experiences (Training of the Sword, training of Sage Arts, etc), and more importantly his practice of Neiguan (“Inner Vision”). It is said to develop and make use of the Heavenly Escape Sword Technique, one must achieve a high level of inner vision. This is a result of the significance of the meaning of Heaven, as represented by Lü Dongbin, and its nature as the highest virtue. His mind and body are no longer within the realm of Mankind, and his clarity has led him to heaven. Even when manifesting in his Eight Immortal form (Before his “Ascension” to Primordial Xian status), his inner vision is of the highest class possible for a human immortal.

    At this level, it is possible to naturally and calmly perfectly analyze battle conditions, foresee danger, and deduce the most appropriate choice for the situation. It is even possible for one to deduce the true nature of an invisible blade and the sword art of the one swinging it, through crossing blades a few times.

    Unlike Mind’s Eye (True), which is insight gained through training, Mind’s Eye (Fake) is a sixth sense that one is naturally born with or has engraved into their very being. False is the "perception and resolution of the current situation, danger, and the like" through said sixth sense. One would expect the Fake variant to be labeled as the True variant, rather than the reverse, but there is great meaning behind the nature of this naming scheme for the skill of a Heroic Spirit.

    NOBLE PHANTASM
    Zhǎn Yāoguŕi
    The Pure Yang Treasure Sword


    [Rank] A++
    [Type] Anti-Evil | Anti-Fortress
    [Range] 1~200
    [Targets] 1000

    The signature magnificent double-edged blade and the treasure of Lü Dongbin, a Prototype Divine Construct. It allows for Lü Dongbin to tame, dispel, and capture all kinds of evil spirits of even high rank. When not in use, it is often said that the Blade would take the form of a peerless beauty who would join him on his travels. Yet…this brings into question the true nature of the blade.

    In truth, it is a blade capable of transformation of the highest level even being able to transform from something as simple as a boat to a Great Dragon. Its true nature is simply that of a Divine Beast Azure Long, which is also capable of acting within the capacity of a Divine Construct. This particular Long holds a unique concept, a power similar but different to an authority which allows it to perfectly dispel, tame, and capture even high rank evil spirits. The truth behind why the Dragon takes the form of a blade, or why it can act in such capacities are equally as unknown as the truth behind how Lü Dongbin obtained it.

    It is said that the blade hides his existence within the Heavens, and through its particular concept, is able to hide his physique from all forms of evil. Rendering him invisible. Allowing it to act as the perfect blade against all kinds of evil. This provides him with the skill Presence Concealment when he is in possession of the Blade. The blade itself also holds a special quality. With every strike, he could turn a Divine Beast Tortoises into stone. Being able to turn twelve to stone with twelve strikes. As a Servant, it affects anything below the existence of a heroic spirit in the same capacity. However, for servants and similar scale beings, it merely reduces their Agility by a single full rank. Up to two full ranks if two strikes are done.

    It has two proper releases. Its first release allows it to draw upon the power of the Azure Long inside, its Dragon Core, into a single slash that creates a great wave of magical energy. Within the sea, this would split the sea for miles. A great Anti-Fortress attack capable of reducing great armies to nothing in seconds, and allowing for easier travel. Normally, he is capable of drawing upon the power of the Long’s Core to create smaller scale waves if needed.

    Its second release is simply drawing upon the complete power of the concept of the Azure Long. That being its concept of dispelling, taming, and capturing evil. With a single perfected strike, evil is banished from his sight to an absolute. The only evil which can resist this, is equal to the blade in conceptual scale or above it. Ordinarily however, without this release, the blade is merely capable of striking down average Divine Beasts of Evil nature in a single strike, and requiring more to strike down higher class beasts.

    It is important to note that while he is able to use the Blade to tame and capture Evil, such as being more than capable of instantly taming the average evil, and taking effort to tame high class evil…he himself dislikes the idea. He prefers to dispel them, rather than enslave them. The only case in which he’d consider the idea, is when capturing or taming evil is the only solution.

    NOBLE PHANTASM 2
    Qinglong of Sincerity
    The Pure (Divine) Sincerity Dragon


    [Rank] EX
    [Type] Anti-World
    [Range] —
    [Targets] —
    The peerless Maiden reveals herself. This Noble Phantasm is not one Lü Dongbin can forcibly activate. If the blade does not consent to return to its form as a Dragon or as a Maiden, then Lü Dongbin is powerless to force the transformation. Mostly out of respect. However, in the case that she does willingly transform, which is on most occasions…Lü Dongbin loses his ability to access his first Noble Phantasm. And a Azure Long whose mere divinity and existence affects the World around her, comes to form.

    The ordinary Long is said to far surpass any ordinary Dragon. Holding power that can be compared to the Realm of Gods. However, she cannot be considered an ordinary Long. While she is not the true Azure Dragon, she is a special kind of Divine Long whose core foundation is the very concept of “Anti-Evil”. She can be considered an equal representation of the purity and divinity of Heaven (Qian) to Lü Dongbin. Her true size as a Long is far surpassing that of a Mountain. At this scale, her physicality far surpasses that of even the highest class Heroic Spirit. Her divinity alone, if not suppressed, is more than enough to kill the average magus instantaneously as it would be similar to walking in an atmosphere of True Ether without protection.

    She holds all the core traits of a Dragon, such as the ability to speak the Language of Dragons. As well as the capacity for high class thaumaturgy, and a Dragon Core. Her particular Dragon Core is of high quality due to her own nature. But furthermore, she possesses additional traits. Such as the core weaknesses of a long. But more particularly, her dragon breath and even her body is imbued with the concept of Anti-Evil. Her Dragon Breath is unique. Her breath fires out a wave of magical water. At first glance, one wouldn’t expect water to be dangerous. But even when completely held back and shot at a similar rate to a water gun, it is far deadlier than a bullet. When fully released, her water breath is more than enough to create giant waves of magical water capable of bringing down entire cities. Spanning miles without end. Her existence is further proof that a Great Dragon is far more than capable of topping empires and nations on its own. Naturally, similar but different to an authority, she is able to impose her “Anti-Evil” concept onto other beings. Allowing her to tame and capture great evils with little difficulty, and to banish them with ease.

    Similarly to her state as a Blade, she seems to be able to conceal her presence within the heavens and completely render her physique impossible for Evil to detect. She can even choose to extend this concealment to her Master, Lü Dongbin. However, within the form of a Maiden, she often chooses not to conceal him. If only out of boredom and wishing to see how he would deal with evil in an entertaining manner.

    Due to her scope as a Long with her own level of clarity as a Heavenly Dragon, she is able to control her own magical energy perfectly and attune it to her own element. She often uses this outside of her dragon form, as a Maiden accompanying her “Sage Friend”. Her control is so precise, she is more than capable of solidifying the elemental magical energy into blades which she can levitate. Or even to create “images” of herself, her dragon form, from her own magical energy to terrify enemies with the sight of dozens of dragons. Though…this is once more, mostly a form of entertainment for her. Due to her knowledge from Lü Dongbin, and her own clarity as a Heavenly Dragon, it is possible for her to attune her magical energy to other elements through Tao Arts…however she seems to dismiss the idea out of some biased preference for…water?

    It would be nothing short of an under exaggeration to say she is an utter monster amongst monsters. Thus, knowing most of her capabilities beyond the ordinary traits of a Long, it is easy to understand why her existence is considered an Anti-World Noble Phantasm of EX Rank. Even if she herself lacks some true name release or true release as a “Noble Phantasm”. In a sense, she is closer to a familiar of the highest class.

    NOBLE PHANTASM 3
    Sword of Enlightenment (Emptiness)
    Heavenly Escape (Formlessness) Sword Technique

    [Rank] C+~?
    [Type] Unknown
    [Range] “As the occasion demands”
    [Targets] —

    The "Heavenly Escape Sword Technique" is often passed down as one of the immortal cultivation secrets of Lü Dongbin, one of the Eight Immortals, and is said to be capable of severing worldly attachments and desires, directly pointing to the path of immortality and enlightenment. In "Heavenly Escape Sword Technique," 'Heaven' signifies the highest level, while 'Escape' symbolizes formlessness. To attain enlightenment…immortality through this art, one must master it…to cultivate it. To cultivate it, one must reach a high level of Neiguan (Inner Vision). By attaining a high level of Neiguan, they are able to seamlessly create stances and techniques with heavenly skill and clarity–while also obtaining enlightenment.

    A Noble Phantasm fundamentally similar to Nine Lives: Shooting the Hundred Heads. A form of martial arts that is formless. Allowing for one with perfect inner vision, to make use of that clarity to create stances and moves within the realm of Heaven. As a heavenly sword art, it can make the impossible possible. That is to say, one would expect it to be impossible for a stroke of the blade to form a dragon of energy that homes in on the target to strike them down. But for a heavenly art, even this is merely child’s play. Even without a weapon, with his mere fists, he can form blades of pure energy that are in perfect harmony with himself and follow his movements like a dance. However, his own personal preference means such flashy techniques are rarely seen used by him as he prefers his traditional blade.

    The result of this is a Nine Lives style of Taoist Martial Arts. Certain stances and techniques are suitable for hunting Evil, others are suited for hunting Beasts. Others for Sword Combat. Etc. Being applicable with any kind of weapon.

    But while this is a Sword Art that escapes the limits of the Sword, due to his own personal preference, the ultimate technique formed with this Sword Art—is one with the Sword. A Sword based on the enlightenment of Emptiness that he attained. With a single stroke of his blade, he shows the “Void” that everything originates from and returns to. Even immortals will return to emptiness. It is a sword that cuts all worldly attachments (karmic attachments), illusions, and even has the ability to cut the desires that led mankind astray. Turning them to nothing. Emptiness. However, Emptiness is not meant to take life. Merely to cut all illusions, desire, and karmic attachments. So while immortals will return to Emptiness too as any other existence would, this Blade of Emptiness will not be the one to return it.

    梅花 (méihuā)


    Méihuā is the name of Lü Dongbin’s Pure Sincerity Azure Dragon. It is not its real name, if truth is told. It is only the name she goes by within the Modern Era when in the form of a peerless beauty, named after the Chinese name for the Plum Blossom because she thought it was beautiful. Her attire is also influenced greatly by the Modern Era, yet retaining much influence from ancient times.

    Uniquely, for a Pure Heavenly Dragon, she resembles her master in many ways. But unlike her master, she is rarely serious, if ever. The resemblance between them becomes particularly clear when Lü Dongbin is around her in a casual situation. They’d often drink an obscene amount of alcohol together, and simply enjoy life with little care for their duties. She even seems to take on some of Lü Dongbin’s traits as a womanizer.

    It is unknown whether she always enjoyed alcohol and viewed life with a laid back casual manner, or if Lü Dongbin simply rubbed off on her after all their time together.

    She often carries around a gourd containing alcohol. The alcohol in the gourd is in actuality the Elixir of Immortality made by Lü Dongbin. Yet, when asked about this, she’d shrug it off and say something alone the lines of “Ah~? Immortality? No~ This is just tastier alcohol”. It seems to show no signs of affecting her mortality as a Dragon, so it does bring into question whether the Elixir is truly just…better alcohol or if the Dragon is simply unaffected by the elixir…

    In her current state, perhaps from her own Wisdom as a Heavenly Dragon or due to being around Lü Dongbin, she can often be a good teacher for Tao Arts and Sage Arts for humans. If she encounters a human that catches her interest that is. But when it comes to using magecraft herself, Méihuā just shrugs the idea off. Dismissing it. Yet she can be seen using Sage Arts for the most random acts.


  16. #216
    死徒(下級)Lesser Dead Apostle Kurozetto's Avatar
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    So, uh... I'm just a random guy who was passing by and decided to share my own idea of Servant. I don't know how to use sheets (and forum in general) since I'm just a common lurker, but I'll try my best to deliver. Also, english is not my native language, so I apologise for any mistakes in advance. Also, God forgive me for genderbent Servant for I have sinned.




    Servant Name: Jean Bart


    Servant Class: Rider


    Place of Origin: France


    Alignment: Neutral Evil


    Servant Stats

    STRENGTH C MANA E
    AGILITY B LUCK A
    ENDURANCE C NOBLE PHANTASM A+



    Lore and History

    Spoiler:
    In the future known under the name of Jean Bart, and at birth just a little girl named Jeanne, was born in 1651, in a city called Dunkirk in the northern part of modern day France. From the very moment of her birth, it was obvious that her destiny would be connected with the sea, because the future heroine of France was born into a family of hereditary sailors who mixed fishing with the craft of a corsair. For example, her grandfather, who bore the name Cornelius Bart, was the commander of a corsair squadron and died from wounds received during the battle, and her great-uncle became famous for sacrificing his life, covering the retreat of his comrades. The same fate befell her father (also named Cornelius), who died at sea and left behind two children, a daughter named Jeanne and a son Gaspard. Despite the fact that the children still had a mother, due to the death of the only provider in the family and the fact that their mother was bedridden most of the time due to constant illnesses, young girl had to “grow up” very early (even by the standards of that time), essentially taking on the entire burden of struggling with the misfortune that fell upon their family.

    Nevertheless, such far from happy childhood not only didn't break her, but on the contrary, it hardened her, and she more than willingly demonstrated this very hardening when, despite all the difficulties and prejudices, at the age of 12, she managed to become a young sailor on the ship. Even though these were just coastal fishing vessels, even in such unsightly conditions, Jeanne managed to stand out among even older boys with her determination and courage, for which she gradually began to rise up the career ladder, and the older sailors even began to call her by the boyish name “Jean”, which subsequently stick with her forever. Already in her youth, she managed to take part in the war against England under the command of the famous Admiral de Ruyter during the Second Anglo-Dutch War, but the rise of her star began only after Jean Bart transferred to serve in the French navy.


    Spoiler:
    From the very beginning of her service, she proved herself as a capable leader. Commanding only one lightly armed ship equipped with her own savings, she managed to capture an entire Dutch frigate in a brutal boarding battle. This was her first trophy, but far from her last. During the Dutch War, commanding various ships, she managed to capture 59 ships (the number of which increased to 80 by the end of the war), thereby attracting the attention of not only minister Colbert, but also King Louis XIV personally. After receiving such recognition, the corsair maiden became quite a popular figure in Dunkirk and legends even began to be composed about her. Jean herself, however, did not treat this popularity with particular enthusiasm. For her, fame among the port drunks was far from her even the least ambitious dreams.
    Needless to say, due to her difficult character, any romantic relationships with her were, to put it mildly, not very good (largely because even the most notorious scoundrels were afraid of her and she had no relationships that went beyond “one-night stands”, but also because of the fact that Jean Bart could not bear a child due to complications caused by illness suffered in her childhood). And yet, even despite the fact that she never found a partner, Jean Bart, after a one particularly loud party among sailors, managed to pick up a stray kid, whom she began to raise as her own son. But even such a seemingly aggravating circumstance did not dampen her ardor in the least, as she was determined to continue her career as a sailor. Due to the fact that France was not involved in any major conflicts at that time, the woman’s gaze fell on the Mediterranean Sea, where she fought pirates, distinguishing herself with a daring raid on the base of the Moorish corsairs.

    The most significant period of her life occurred during the times of the Nine Years' War, when France was forced to fight against a coalition of European powers such as Spain, Sweden, Holland, England, as well as many electors and duchies of the Holy Roman Empire.
    When at the beginning of the war the English fleet blockaded the port of Dunkirk, Jean Bart could not accept this and demanded that something has to be done. It even got to the point that she personally approached the then Minister of the Navy with a proposal to equip a small squadron in order to terrorize the rear of the English, and after some time her demands were finally satisfied.
    Also very famous is the episode when in April 1689 her ship (named “Serpan”), carrying barrels of gunpowder, was attacked by a Dutch ship. An artillery duel ensued and the ship could have blown up at any moment, but Jean Bart didn't show any fear. Moreover, when her gaze fell on one boy, who hid in fear behind the mast, she, despite the cannonballs and debris flying past her head, chained him to that very mast herself, saying along the way: “Whoever cannot look death in the eyes does not deserve to live.” This boy was none other than her own adopted son, François-Corneille Bart, who learned his lesson very well and later became vice-admiral of the French fleet. In May of the same year, she suffered her first defeat in her career. Due to the betrayal of the merchants for whom her squadron served as an escort, Jean Bart had to engage in an unequal battle with two English frigates, as a result of which she herself was wounded, captured and taken to Plymouth, where the English converted one of the hotels into an improvised prison. However, she did not stay there for too long, and after 12 days, Jean Bart, along with the other french prisoners, managed to escape from there, and then, with the help of a fishing boat, sailed across the English Channel, successfully reaching the shores of France.

    In addition to all of this, she also took direct part in the greatest naval battle in the history of the French fleet which is called "Battle of Beachy Head", where France achieved a stunning victory, utterly defeating the combined fleet of England and Holland, without losing any ships of her own. In 1694, she received a mission personally from Louis XIV. At that time, due to crop failure, famine was raging in in France, and it was Jean Bart who had to bear responsibility of delivering a grain convoy from Norway. At first, her flotilla was haunted by failure and could not leave Dunkirk, first due to weather conditions, and then due to another blockade set up by the British. But despite all of this, she managed to deceive the British and still go out to the open sea. Before reaching Norway, french flotilla encountered the Dutch fleet under the command of Admiral Giedd de Vries, which had already managed to intercept the merchant convoy. During the ensuing battle, her flagship grappled with the Dutch flagship and, in the course of a fierce boarding battle, she personally killed the Dutch admiral. The death of Admiral de Vries marked the beginning of the end of the battle. Most of the enemy ships were captured, and the few that survived were put to flight. She sent the trophies she had received to Dunkirk, while the remaining merchant ships continued their journey to their destinations. It was for this feat that Louis XIV granted her a noble title, and the enemies (English and Dutch in particular) finally went berserk and intended to destroy the fiefdom of the corsairs - the city of Dunkirk. But here too, not least thanks to the efforts of the woman herself, they suffered a complete fiasco. For this feat alone, the King of France awarded Jean Bart an annual pension, and granted her adopted son the rank of lieutenant.

    In the remaining years of the war, she also managed to prove herself, managing to defeat the enemy fleet in the Battle of Dogger Bank (12 French warships, against 117 enemy) and also participating in the role of escort for the French prince, who intended to claim the throne of the Polish Kingdom.
    After the war, she finally settled on the shore and Louis elevated her to the rank of captain-commander, appointing her to command the fleet in the waters of Flanders. Unfortunately, her death was not nearly as glorious as her life. Unlike her ancestors, who met their death at the battlefield, she died at the age of 52 due to the fact that while commanding the equipment of one of the ships, she caught a cold, which later developed into pneumonia. For all the residents of Dunkirk, this event was a real tragedy, and even King Louis was shocked by such sad news.

    Nevertheless, the memory of the famous corsair maiden is still immortalized in the form of a bronze statue, which even to this day remains a source of pride and veneration among the residents of Dunkirk. During the annual carnival in Dunkirk, all participants of the event gather in the square named in her honor and kneel in front of her statue, after which they begin to sing a laudatory ode called “Cantate ŕ Jean Bart”. And of course, the French navy itself still honors the memory of one of the most outstanding personalities in the history of seafaring, carving the name of Jean Bart on many of it's ships, be it a battleship from the Second World War, or a modern day frigate-class vessel.




    Class Skills

    Magic Resistance D
    This kind of Skill cancels "single-action" spells and is akin to an amulet that rejects magical energy. Rider doesn't have any nuances regarding this skill and it's effect is very straightforward.

    Riding B
    This Skill shows Servant's ability to use vehicles and mounts to it's utmost effectiveness. Having a B-rank on this Skill allows Servant to use any vehicle, even one's that didn't exist at the time of person's living. However, it does not allow to use mounts such as Phantasmal Beasts and Dragons.


    Personal Skills

    Golden Rule B+
    This Skill serves as the manifestation of a Servant's ability to obtain and accumulate wealth. Thanks to this skill, Rider and her Master will never run out of money, and it will not be difficult for her to make a fortune in the modern world in record time. Even if we leave out the many trophies and riches she had obtained (from the number of ships she captured in all of her wars, one could put together a fleet that would surpass even the legendary Invincible Armada in size) given for the benefit of French Kingdom, Jean Bart amounted quite an impressive wealth, since she was personally rewarded for her military exploits by the King of France, Louis XIV. In particular, it was on his behalf that she was granted a pension equal to two thousand thalers a year, as well as a noble title and the right to wear a Golden Lily on her family coat of arms. In addition, Jean Bart, as someone who specializes in naval battles and robbery, has a special affinity to enrich herself when it comes to capturing naval vessels (hence the “+” modifier in the rank).

    Voyager of the Storm A
    Skill that represents one's talent to sail ships and is fairly common among renown seafarers. Acts as a combination of Charisma and Military Tactics which allows Rider both inspire allies and increase her Anti-Army Noble Phantasm Rank by one or decrease one Rank of enemy's NP of the same type.

    Soul of the Corsair A+



    "Throughout my life as a sailor, I've met countless enemies... And yet, on the same sea, I still have yet to meet equals.
    In lands of misty Albion, they said that only Britain can be called the Mistress of the Seas... In seven provinces of Lowlands, thay bragged that none shall surpass the skill of admiral de Ruyter... In kingdom of sand and peaks of Atlass, they proclaimed that no one, can subdue the berber pirates... But now they say nothing.

    They learned to fear me, like natures calamity, that brings only destruction and death. For I, Jean Bart, the greatest of all corsairs that ever lived!"

    Unlike two previous Skills, this one is completely unique to Rider. Being one of the leading figures in France's maritime history, Jean Bart is known as the most famous leader among so-called "Dunkirk Corsairs", an infamous group of sailors that terrorised surrounding seas on behalf of the King of France. Her skills in naval combat allowed her to win many battles, seize untold riches, and eventually become famous, obtaining a title of a national hero. If Jean Bart engages in combat directly on the deck of a ship (it does not matter whether it is her ship or another one, any watercraft will do), she will gain an effect equivalent to the skill Mind's Eye(True) of rank A.

    In addition, this skill also includes an effect similar to the skill Valorof rank B. This ability of Rider not only increases the damage inflicted in melee combat, but also allows her to resist interference in her mind, such as an attempt to pressure, intimidate, charm, persuade or cause fear. Her own words "He who cannot look death in the eyes does not deserve to live" perfectly describe the courage and determination with which she faces any threats that stand in her way.
    At the same time, she does not feel any special reverence for crowned and noble folk, which Jean Bart more than clearly demonstrated at one of the feasts on Versailles palace, where, in violation of all the rules and norms of etiquette, she behaved as she pleased. Thanks to this Skill, it is almost impossible (or at least very difficult) to intimidate her, as well as to influence her with a skill like Charisma, or even a low-rank Noble Phantasm aimed at mental interference.


    Noble Phantasms

    Lily of the Sun King
    Rank: B
    Type: Anti-Unit (Self)
    The Royal Lily is said to be one of the most significant attributes of the ruling Bourbon dynasty, to which King Louis XIV, also known by the nickname "The Sun King" or "Louis the Great", belonged. It was under his rulership that pre-revolutionary France reached the peak of its power, fighting against all of Western Europe, and it was he, being one of the most prominent supporters of absolutism, who is considered to be the author of the famous phrase "L'État c'est moi", which is translates from french as "I am the State". For her services during the wars, Jean Bart was honored to receive not only a noble title, but also this very royal lily on her family coat of arms. In essence, Louis, who is identified with France, gave it a piece of "himself" (the state). By proudly wearing this lily on her uniform, Jean Bart effectively embodies a part of "France" itself, where she is revered as a hero even to this day, giving her a passive boost in the form of increasing all of her original stats by one Rank.

    The Victorious Moor
    Rank: B
    Type: Anti-Army
    Although Rider captured many ships during her career, it is a ship called "Moor" that brought her the most fame starting from the Battle of Texel, where she single handedly killed the Dutch admiral. The Moor itself is a sailing frigate with two artillery decks, which house 54 cannons, and can be called upon either in full or in the form of individual elements. Mainly in the form of cannons, but also, for example, wooden sides can be summoned, which can act as a kind of improvised barrier against enemy attacks.
    In addition, the frigate can also be used as a kind of arena, in which Jean Bart, thanks to her skills, gains an advantage in combat.


    The Memory of Corsairs Glory. The Trophy Armada
    Rank: E~A+
    Type: Anti-Unit/Anti-Army/Anti-Fortress
    The third and final Noble Phantasm wielded by the famed female corsair. During her life, Jean Bart has managed to capture a truly enormous number of different ships (the most common estimates put the number at 386 vessels), and it is this Noble Phantasm that embodies this aspect of her legend. With this Noble Phantasm, Rider is able to make any ship part of her “Trophy Armada,” and thus turn it into a true Noble Phantasm. At the same time, the power of such Phantasm will depend entirely on the type of the captured vessel.

    Gradation of ranks of Phantasm ships:
    E-rank - motorboats, scooters, and all other types of surface vehicles similar to them in characteristics. As such, they are not suitable for combat, but under Rider’s control, they can develop quite impressive speed and outrun pretty much any modern day watercraft.

    D-rank - small-sized ships with some kind of weapons. For example - coast guard boats, or missile boats. Unlike non-combat ships, they can be used in combat and are equivalent to Anti-Unit type Phantasms.

    C-rank - this rank includes ships of the corvette or frigate class. They are already full-fledged combat vessels, which, however, still belong to the class of patrol ships/cover/support ships and which, according to modern naval doctrine, should not participate in direct clashes with other ships. As a rule, such vessels have relatively light missile and gun armament, as well as means of countering air and underwater targets. Their main role is patrol service in international waters, or naval escort as part of large combat units. Nevertheless, their combined firepower allows these ships to be classified as C-rank
    Anti-Army Noble Phantasms.

    B-rank - includes ships of the destroyer or cruiser class. Unlike frigates and corvettes, ships of this class are designed to perform a much wider range of tasks and, as a result, have much more impressive weapons, such as cruise missiles designed to strike both sea targets and land targets from a distance of tens or even hundreds of kilometers. Due to this, they can be classified as B-rank Phantasms of the "Anti-Army" type.

    A-A+ rank - this rank can include only the most powerful of modern warships such as aircraft carriers, heavy nuclear cruisers, nuclear submarines, or something equivalent to battleships from the World War II. In naval doctrine, such ships have such enormous combat potential that they are classified as "strategic assets". In terms of the amount of armament they carry, these vessels can rightfully be considered “floating fortresses,” and as a Noble Phantasm, they become even more formidable weapons that possess enough firepower to equate them to "Anti-Fortress" type Noble Phantasms.


    "You can "order" me all you want. But whether I will follow your "orders" is a completely different matter. If you think you are worthy of standing at the helm of a ship that is about to get into the storm, prove it in action, not in words. And then, maybe, I will admit that you are worth something."

    Last edited by Kurozetto; August 13th, 2024 at 06:47 PM.

  17. #217
    屍鬼 Ghoul BáthoryErszebet210's Avatar
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    Quote Originally Posted by Spelror View Post
    i...kinda want to ask how Liz here qualifies as a Beast?

    Beasts are meant to act as calamities brought about by Man's sins and "karma brought about by progress", and are creatures born of "beings oppressed/persecuted by humanity, and beings used by humanity for oppression/persecution."

    Here comes my question: All Beasts manifest due to a love for Humanity itself: Goetia, Tiamat, and Koyan. It even shows in Heian-kyo, where Douman failed to manifest as a Beast due to no having any love for humanity.

    So, how does Liz qualify as a Beast? I may be mistaken somehow, but I think this sheet suits the Berserker class better as compared to the more complex Beast class.
    Nero and Ereshkigal qualify as Beasts, so why not Eli-Chan?

  18. #218
    死徒(上級)Greater Dead Apostle MuramasaMachII's Avatar
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    Quote Originally Posted by BáthoryErszebet210 View Post
    Nero and Ereshkigal qualify as Beasts, so why not Eli-Chan?
    Alright, there's different reasoning though.

    1. Nero qualifies as Beast through syncretism to the Beast of Revelations, since "666"(the Number of the Beast) means Nero Claudius Caesar. Her method of love, her entire existence so to speak, is represented as the Logos of Depravity. She loves humanity because she loves their
    depravity
    desires
    . This is a Biblical Reference to the Biblical cities of Sodom and Gommorah being depraved, Nero even being VI/ Sodom's Beast.


    2. We have no data on Space Ereshkigal, and even then, she's from the Servantverse. If you want a good idea of how a Lostbelt Beast could work, look at either Oberon = Vortigern who was close, or Marethyu's Nahaš sheet.

  19. #219
    アルテミット・ワン Ultimate One RoydGolden's Avatar
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    Quote Originally Posted by BáthoryErszebet210 View Post
    Nero and Ereshkigal qualify as Beasts, so why not Eli-Chan?
    I don't know as much about her Beast self, but love (and her selfishness in expressing it) is Nero's whole deal. And Eresh does love humanity, that's why she wanted to cage them in the underworld to protect them. Does your Eli have anything like that?

  20. #220
    surely not Sella Serra's Avatar
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    genderbent largely bc finding a falcon boy fc with suitable vibes was too hard

    ASSASSIN

    Greetings. I am Servant Assassin. Now, before anything else, may I ask whether you have appointed yourself to the position of my Master?


    fc source

    I see. And for what reason do you claim that authority?

    Let me be clear: I am not asking you about the cause for which you have chosen to fight. We may get to that later on. I am asking you what gives you the right to claim dominance over me.

    Merely having summoned me isnt enough. Even the most pathetic of all magi would be able to accomplish such a feat, provided they possess the right catalyst, as in your case, or the right mentality, which you do not. Likewise, I am not presently interested in how much Mystery you may have accumulated as an individual or as a descendant of a specific bloodline.

    What I would like to know is whether you hold a legitimate dynastic claim over the kingdom you once served.

    You do not? Interesting, indeed.


    ________________________

    True Name: ■■■■■■■■■Yeom Jang |
    Source: Historical fact and Korean mythology
    Origin: Unified Kingdom of Silla (9th century)
    Alignment: Lawful Evil
    Hidden Attribute: Human
    Armament: Sword
    Natural Enemy: Michael Lachanodrakon, commoners

    Parameters
    STR: C | END: D+ | AGI: A | MGI: C | LCK: A | NP: B

    ________________________

    Class Skills

    Mad Enhancement | E

    Assassin possesses this Skill as a consequence of her ‘Double Summon’ Personal Skill and as a signifier that her overall mindset and emotional range have both been significantly altered by her nature as a Servant in comparison to what she had in life. However, because the alteration is caused by one of her Noble Phantasms rather than by the ‘Mad Enhancement’ Skill, and because she is still capable of making plenty of rational decisions on the basis of that altered mindset, her rank in ‘Mad Enhancement’ is the lowest a Servant can have barring modifiers. She receives no bonuses to her Parameters from this Skill.

    Presence Concealment | C

    If Assassin had been summoned as an Assassin without ‘Double Summon’, this Skill would be sealed, and replaced by B-Rank ‘Espionage’. However, her altered mindset, resulting from the influence of a Noble Phantasm that would normally belong only to her Berserker self, makes it significantly harder than usual for her to pretend to be someone’s ally in a convincing way without arousing suspicion. Instead, Presence Concealment is unsealed, and she receives an average Rank in it, on account of her managing to slip away from expertly trained guards after a highly dangerous assassination.

    ________________________

    Allow me to present to you the story of my countryman, Jang Bogo. At a young age, he left the kingdom of Silla in search of brighter career prospects, which his provincial and obscure birth would not allow him in his homeland. In the lands ruled by the Tang dynasty, he happened to run into a rather vulgar business of illegal banditry, piracy, and slave trade, which tended to disproportionately target immigrants, as even the emperor of Tang admitted. The young Jang Bogo mounted a righteous private fleet to put a stop to this trade of Sillan slaves, and became an extremely successful maritime merchant to boot.

    It is here that I myself must enter the scene. A conflict over succession had broken out in Silla. To ensure his safety in momentary exile and support his legitimate claim against an usurper, king Sinmu thought it congenial to call on the help of such a renowned Sillan. As a general of the faction supporting king Sinmu, I personally met with Jang Bogo, and answered to his orders for a time.


    ________________________

    Personal Skills

    Double Summon | C

    A cheat-type Skill allowing Assassin to possess Class Skills from both the Assassin Class and the Berserker Class. It even lets her make use of an additional Noble Phantasm, that would normally be reserved for her Berserker self only.

    In addition to the anomalies that have incurred with ‘Espionage’ being sealed and ‘Presence Concealment’ being unsealed, however, it seems that she’s had to give up another Personal Skill that she would’ve normally had as an Assassin as a tradeoff for implementing ‘Double Summon’.

    Naturally, Assassin prefers the moniker ‘Assassin’ or ‘Servant Assassin’ both because her Master did start from her ‘standard’ Assassin self as a basis before applying this cheat skill, and because Berserkers are usually thought of as irrational and lacking in self control. If she was referred to as ‘Berserker’, others would certainly assume slanderously untrue things about her, and that runs contrary to her wishes. On the other hand, referring to her as ‘Assassin’ is simply a factual description on the basis of her most famous accomplishment, and she finds that it fits her perfectly well.

    Voyager of the Storm | D+

    A well-known combination of Charisma, Riding, and Tactics. The capacity to minimise the impact of storms, crashing waves, and other dangers of the sea towards ships captained by Assassin functions well. However, her troops’ morale may occasionally be lacking – again partly due to the alteration of her mind – and, more rarely, so might her leadership in general – on account of the fact that her most famous tales at sea involve her acting as a temporary subordinate to Jang Bogo, who was far more charismatic and an overall better commander under nearly every aspect.

    Sleight of Hand | B+

    A highly versatile Skill. Whereas Presence Concealment is highly effective at preventing detection, this has a high chance of automatically providing the tools and knowledge to outright disable traps, alarms, cages, barriers, and so on, after roughly locating their centrepieces or key mechanism. It also always provides a certain amount of temporary protection from their harmful effects. As a result of all this, ‘Sleight of Hand’ can indirectly help let Assassin’s Master or other Servants covertly reach places that would normally be barred from them. It also highly enhances Assassin’s chances of successfully stealing from others, to the point that it occasionally allows even for the theft of certain Noble Phantasms.

    ________________________

    To my joy, our efforts were successful. Unfortunately, king Sinmu died of illness only three months later, and Jang Bogo eventually insisted on having his daughter married to king Sinmus successor, king Munseong. This was refused, which turned Jang Bogo rather temperamental. Now, his personal followers had grown in strength and numbers enough to potentially take over Silla quite a while before this anger, and Jang Bogo had never seemed to aim for the throne regardless, but the situation was developing in ways that could be seen as worrying.

    To ease off the mind of my king, I volunteered to take care of this delicate matter. I then approached Jang Bogo under false pretences, namely those of having damaged my own relation with the king and of being actively pursued by slavers. He accepted my request for protection, which allowed me close access to him. Once he became severely inebriated during a meal, I stole his own sword from its scabbard, slew him with it, and fled the scene.


    Noble Phantasm

    Betrayed Sword of Jang Bogo
    FEATHER OF THE SILLAN SEAS


    Type: Anti-Unit | Rank: E++ | Range: 1~2 | Target(s): 1 foe


    The weapon of a hero of common origins who fought against discrimination and slavery. The same weapon stolen by Assassin to kill him in the name of upholding hierarchy and defending dynastic claims. This once heroic artefact has been thoroughly disgraced. Its former power has vanished nearly in its entirety, and what did remain changed radically in nature. This Noble Phantasm deals sharply increased damage against Chaotic-aligned Servants and against Good-aligned Servants: the two increases are cumulative. It also carries a curse capable of inflicting instant death with the very first strike which connects with each of Assassin’s targets, regardless of where it lands on the target’s body: the chance is by default rather low, but is similarly increased on the basis of the target’s Alignment.

    ________________________

    There exists a myth about Jang Bogos death. It would have me as his stepson, though I do not recall us ever being close in terms of familiar ties. More importantly, it tells of how I allegedly challenged Jang Bogo to a race of who will raise a flag at the top of a certain crag. He then became a majestic pheasant who flew to the top, and I a falcon who killed and ate him there.

    Noble Phantasm

    Falcon Devouring the Pheasant
    KATTTURIYEO


    Type: Anti-Unit (Self) | Rank: B | Range: N/A | Target(s): N/A


    Both Jang Bogo and his killer often hold a pair of Noble Phantasms that have extremely similar names despite being radically different in nature. This Noble Phantasm is named after the crag which was the site of Jang Bogo’s assassination in myth, and the crag was in turn named after the form of a pheasant he had assumed according to a legend. In comparison, depending on his Class, Jang Bogo might have variants like ‘Kattturiyeo: Crag of the Pheasant’ (a nearly literal translation of the True Name) or ‘Kattturiyeo: Pheasant of the Sillan Seas’.

    For Jang Bogo’s killer, this Noble Phantasm is actually tied to the Berserker Class: as such, Assassin only has access to it thanks to ‘Double Summon’. Due to this Noble Phantasm, Assassin at all times sports certain distinctive physical traits that are typical of falcons. Most important among them, of course, are her wings, which allow for hypersonic flight speeds. She’s also able to further her transformation towards a falcon shape in several different directions. She can disguise herself as a completely ordinary falcon, but also take the shape of a gargantuan birdlike monstrosity with a varying number of limbs. Falcons’ talons aren’t particularly sharp as far as raptors’ go, so in such a form she primarily relies on diving into her prey and striking them with her limbs to daze them. However, she also often wields the Feather of the Sillan Seas in one of her claws: sometimes almost like her human form would, and sometimes with the tip protruding from between her talons almost like a stinger. The duration of her ‘full’ transformations that let her abandon the shape of a human is always limited, but it can be extended by feeding on her prey: this also allows her to heal her wounds, and she may temporarily grow fang-like protrusions to facilitate the feeding. The benefit gained is proportional to the Mystery of the prey, with ordinary humans giving only a negligible contribution. Of course, in the case of Servants, she needs to start taking chunks out of them while their Spirit Core is still mostly intact, rather than while it’s already almost entirely faded. It’s a process almost indistinguishable from eating a person alive.

    As mentioned earlier, this Noble Phantasm actually alters Assassin’s mindset and emotional range at all times. How, exactly?

    Gone is the touching eloquence that allowed Assassin to become close enough to Jang Bogo that the hero considered her a true friend. Once, the joy for her victories, the sadness for her setbacks, the passion for her cause all genuinely showed in her face, voice, and mannerisms. Now, her attitude towards the exterior remains openly hostile to most and in all cases unchangingly cold. And on the inside, even though those emotions aren’t entirely gone, they’re numbed to the brink of non-existence, completely subordinate to what she has come to mean. What symbol has she become, this Assassin who continues to see herself as a true hero? The evil enforcer of a heartless hierarchy, that cares not one bit for the good it crushes as long as it can continue treading its course unimpeded.

    One could make many readings of such a legend, but I prefer the following: Jang Bogo became a pheasant because he had become ideal prey to Silla. Auspicious as his existence might have once been, once he overstepped his boundaries and sought a station forbidden to him, feasting on his corpse became the most auspicious course of action. And so we did.

    As your Servant, I thought it best that you should hear the tale of Jang Bogo from my own mouth, along with the conclusion that I have drawn from it. In case you have never heard of my name throughout your life, I am Yeom Jang. I would reiterate that addressing me as Assassin or Servant Assassin would be preferable, however. Now, I do believe we have exhausted this matter for today. What shall we discuss next?


    ________________________

    Interactions

    Shinji Matou
    Another in your family holds authority. Another holds the power to be wielded. What is it that you bring of your own? You are currently superfluous. Hence, it is unbecoming of you to call other commoners. That is an activity you should leave to your betters.

    Archer - Gilgamesh
    Your claim to my service is more valid than most, but as you know, as long as my Master lives, I may not properly recognise it.

    Assassin - Jing Ke
    Drunkenness should be an attribute of those about to be assassinated, rather than of the assassins themselves. I am not surprised that you failed in the least.

    Archer - Yeonsangun | by sutaa
    So this prince is among the worst that the peninsula has to offer. It brings even me joy to see you so thoroughly rejected by it. Although, I am sure you have far more experience when it comes to deriving pleasure from the pain of others.

    Berserker - Michael Lachanodrakon | by Serra
    The capacity for speech is wasted on you, in any sense possible. Our wings will never beat in unison. You are plainly another deranged beast, wholly lacking the virtue of self-control. My entire nature does not allow me to approve of you.

    Rider - Konrad der Rote | by Serra
    Red knight, there is a hesitation within you that hampers your actions and saddens your soul. As you are, you can never measure up to a proper hero.

    Ruler - Wulgaru | by Serra
    I suppose as long as you continue to cast your judgement only where humans will not, I will not terribly mind it. On the contrary, that does seem quite useful as a way to remedy our disappointing lack of action in certain instances.

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