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Thread: Create-A-Servant 2

  1. #14781
    神秘 Obscure Shiki-pon's Avatar
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    FC Link
    Alternate Classes: N/A
    True Name: Mamala
    Alignment: Chaotic Good
    Origin: Hawaiian Mythology
    Armament: Surfboard

    Parameters:
    STR: C
    END: C
    AGI: A
    MANA: B
    LUCK: B
    NP: B

    Skills
    Class Skills

    Magic Resistance - Rank C: Grants protection against magical effects. Differing from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether.
    Cancel spells with a chant below two verses. Cannot defend against magecraft on the level of High-Thaumaturgy and Greater Rituals.

    Surfing - Rank A++: A subclass of the Riding Skill, allowing one to skillfully ride the waves on a surfboard.
    At rank A++ Rider can manage anything recognizable as a ‘surfboard’ with supreme skill. With this level of ability, even surfing on underwater currents is possible.

    Personal Skills

    Kupua - Rank A: A variant of the Divinity Skill, denoting one’s status as a part-Divine Spirit recorded in the mythology of Hawaii. The Kupua are demigods and often interpreted as tricksters, and though usually regarded as benevolent can also be evil. They are characterized by their particular use of shapeshifting through a quality known as a ‘double body’. The Kupua possess both a human shape and a second shape that is either animal, plant or mineral, which often carries supernatural powers.
    Rider’s second shape is that of a gigantic lizard, a Mo-o. Beside the increase in physical abilities, Rider gains a variety of supernatural powers, among them remote viewing and a measure of control over the weather.

    Surfboard Construction - Rank EX: A subset of the Item Construction Skill, allowing the user to construct surfboards and related items. This Skill still requires rudimentary materials for the process, though the results will be of superb quality regardless of material.
    At this rank, Rider’s surfboard no longer even requires water to travel, and is capable of riding on magical energy. In this way, it can be used to surf on land or air, though in the latter case the cost in magical energy is increased.

    Noble Phantasms

    Surfer’s Heaven
    Ke-Kai-O Mamala

    Barrier, Rank C
    A Noble Phantasm that calls forth Rider’s favorite surfing spot, a bay that was once the greatest surf on old Hawaii. Her ownership of the bay is due to the locals having named the sea bay as hers. Though Ke-Kai-O Mamala is a mass of water, it takes the shape of a ‘bay’ rather than flooding the surrounding area indiscriminately. In essence, the ground of the surrounding area is immediately converted into water, with the existence of the bay being superimposed on it.
    Ke-Kai-O Mamala constantly acts as though the bay is in prime surfing weather, with mighty waves being created by a nonexistent wind. The currents underneath are exactly as wild as the waves of the surface, making swimming in the water difficult.

    Breaking Wave of Old Hawaii
    Ka-Nuku-O Mamala

    Anti-Army, Rank B
    A legend now long forgotten, telling of a wave that could only be surfed on by those touched by the divine. From an existing water source, Rider can conjure a wave that towers even over buildings.
    Though not intended as an attack, Ka-Nuku-O Mamala can inflict serious damage when the wave breaks. Besides using it for a thrill, Rider can also take advantage of the crashing wave to empower her own attacks just as the wave breaks over an opponent.

    Description
    Likes: Beaches, wagers
    Dislikes: Bad singing, ridicule
    Talents: Surfing
    Natural Enemy: N/A

    Rider’s true identity is Mamala, the Surf-Rider.

    An enthusiastic and free-spirited woman. Mamala is easily excitable by challenges, whether physical or mental. Though she does desire the Holy Grail, she isn’t particularly fond of the bloodshed that it would take to attain it. Still, loss of life in a contest is not something alien to her. All throughout, she will remain sportsmanlike with her fellow competitors.
    Due in part to her connection to surfing and its reliance on the whims of the weather, Mamala is close to unflappable, giving off the air of someone that simply goes with the flow. It is nigh-on impossible to make her lose her nerve, even when faced with an impossible situation. She does have something of a weakness to wagers, however. She is also a little sensitive about her nose, due to it being likened to a big wave.
    Towards other Heroic Spirits, Mamala is generally friendly, almost seeming to act as though the Servants are a community rather than an array of warring factions. She has a bone to pick with those of Christian descent, however, due to the arrival of the religion to Hawaii stopping women from surfing for almost a century.
    Mamala has no objections to her role as a Servant, though she is a bit unreliable. Given her wilful way of approaching things, she does not follow orders very well, responding far better to advice and broad objectives. As long as her Master isn’t a killjoy, Mamala will work with them happily.
    Though she does desire the Holy Grail, Mamala’s wish is more for the acquisition of the item itself rather than any concrete wish, as she views the cup as the ultimate surfing trophy. If she had a wish, it would probably be to wish for good surfing weather.

    Lore
    Kou of ancient Hawaii was a noted place for sports and games of chiefs long ago. East of Kou was a bay with a beautiful grove of coconut trees belonging to the chief, Hono-kau-pu. In this area were the the finest surf waves of old Honolulu, this surf bore the name of
    The sea of Mamala
    Ke-kai-o-Mamala
    When the waves were high, it was known as
    The nose of Mamala
    Ka-nuku-o-Mamala
    .
    Mamala was a chiefess of the kupua, meaning that she was a mo-o, or gigantic lizard, as well as a beautiful woman. She was able to assume whichever shape she desired, and legends say she had for her husband a shark-god, Ouha.
    Mamala and Ouha played konane on the large smooth stone at Kou, and drank awa together. Mamala was known as a very skillful wave rider, the people on the beach would respond with applause over her athletic feats.
    The chief of Hono-kaupu chose Mamala as his wife, so she left Ouha to live with her husband. Angry, Ouha tried to injure both of them, but was driven away. He fled to Ka-ihi-Kapu where he appeared as a man offering shrimp and fish to the women of the area. The shrimp and fish escaped his basket, and the women ridiculed the god-man. Ouha could not endure the shame of this, and cast off his human form becoming the great shark god of Waikiki.

    Notes
    I probably should've saved this one for the summer.

  2. #14782
    Trace: Overcringe King of Padoru's Avatar
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    Don't let the season of the year bother you, I posted my first swimsuit Servant on March . I have not much to comment on the sheet since the quality is as good as usual, but I'll say that the complex with her nose is a funny and cute quirk. I guess she and Summer Mordred would be besties?

  3. #14783
    神秘 Obscure Shiki-pon's Avatar
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    Quote Originally Posted by King of Padoru View Post
    Don't let the season of the year bother you, I posted my first swimsuit Servant on March . I have not much to comment on the sheet since the quality is as good as usual, but I'll say that the complex with her nose is a funny and cute quirk. I guess she and Summer Mordred would be besties?
    Yeah, I was even considering putting Summer-Mo as her Natural Enemy (as someone she couldn't bear to fight), but felt that that was going a little too far.

  4. #14784
    祖 Ancestor NMR-3's Avatar
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    Class: Archer
    Other Classes: Alter-Ego
    True Name: Pedro de Alvarado y Contreras
    Nicknames: (Ollin) Tonatiuh, Nanahuatzin, Leader of Tollan, the Fifth Sun
    Alignment: Chaotic Evil
    Place of Origin: 16th century America

    Parameters

    STR: C
    END: C
    AGI: C
    MGI: B
    LCK: C
    NP: A
    Info

    Height: 180cm
    Weight: 75kg
    Likes: Conquest, gold, blood
    Dislikes: uppity deities, those who do not cooperate with his wishes
    Talent: Human Sacrifice
    Natural Enemy: Quetzalcoatl
    Armament: a musket
    Catalyst: a bloodstained gold leaf from Latin America
    Class Skills

    Independent Action A+
    The first Class Skill of the Archer class, representing their ability to act even when rejecting the Magical Energy supplied by the Master. At higher ranks, it becomes possible to remain in the World even after the expiration of any contract binding the Servant to modern times. The rank of A allows Archer to remain in the world for at least a week without a Master.

    The reason for this high rank is also the reason Alvarado became famous: his status as a Conquistador, men who investigated and conquered strange lands, very far from home. In addition, due to becoming an incarnation of Tonatiuh, Archer becomes even more independent.

    Magic Resistance B
    A Skill that grants protection against magical effects, shared among the Knight classes. At this rank, spells with chants below three verses are cancelled outright. Even High Thaumaturgy and Greater Rituals have difficulty affecting Archer.

    While originating from an era where magecraft was far from commonplace, experience with the strange magics of the Aztec priests gave Alvarado a crash course in how to deal with magical foes. In addition, Tonatiuh has added his own metaphysical weight to the summoning, resulting in the current rank.
    Personal Skills

    Conquistador B
    A composite Skill, given only to those Europeans who crossed the sea, challenged the Mesoamerican empires, and won: the eponymous "Conquistadores". Its effect include bonuses when the Servant is on soil foreign to them, as well as the skills Military Tactics, Charisma and Riding, each ranked D.

    Pedro de Alvarado was a part of the forces of Cortés, and later set out to do some conquering of his own. Even so, he is much less famous than Cortés himself - a fact of which Alvarado needs nor wants a reminder.

    Crimson Rule C
    A skill reminiscent of Golden Rule, which refers to one's competence at acquiring wealth for oneself. However, a crucial difference is that this money does not come by itself, but is the consequence of pillaging and looting one's enemies. Depending on the rank, the money gained per kill changes.

    At this rank, Archer does not need to fear poverty. As long as he keeps up the sacrifice, his wealth shall be overflowing.

    Mana Burst (Fire) C
    Mana Burst is a technique that increases performance by infusing the Servant's body with Magical Energy, and then instantly expelling it. This variation on that same technique causes fire to dwell in Archer's weapons.

    A skill given to Archer because of Tonatiuh being a warrior god of the Sun. However, due to the solar calendar of the Aztecs, the efficacy varies day by day.

    Divinity C
    The measure of one's aptitude as a Divine Spirit. At high levels, one is treated almost like a Divine Spirit, but the level can also decline through dislike of the gods or being considered a monster. While Tonatiuh is a full-blooded, fully realized god in his own right, the rank of Divinity is lowered significantly because of Alvarado's disdain for "heretical" gods.
    Noble Phantasms

    Escape from the Massacre of the Faithful
    La Noche Triste


    Type
    : Anti-Group
    Rank: C
    Range: 1-99
    Max Targets: 13

    The sole Noble Phantasm belonging to Alvarado himself, representing the events of the Night of Sorrows, where Alvarado, Cortes, and their men fled from Tenochtitlan, laden with as much loot as each man could carry. Most did not make it, being felled by enemy warriors or drowning. Alvarado himself did, although he was heavily wounded.

    While it only works once, this Noble Phantasm allows Archer to get away from a dangerous situation at the sacrifice of all his built-up loot. Essentially, he will have to start from scratch once again. Needless to say, Archer despises this Noble Phantasm, as well as what it represents. He will not use it, unless forced, and should the latter occur he would become monomaniacal in his attempts to dispose of the one who had forced his hand.

    Sun-Dart Piercing the Defiant Morning Star
    Itepoztopilli Tonatiuhtl


    Type: Anti-Unit
    Rank: A
    Range: 1-99
    Max Targets: 1

    A recreation of the arrow that pierced the forehead of Tlahuizcalpantecuhtli, the Turquoise Lord of the Dawn, and turned him into Itztlacoliuhqui, god of obsidian and the cold. A Noble Phantasm that originates from Tonatiuh and echoes that very same transformation, and which allows Archer to be summoned in that Class.

    The Noble Phantasm itself consists of an atlatl ("spear thrower"), used to propel the projectile beyond what he would ordinarily be capable of. Besides being a divine-forged armament, there is nothing special about the weapon. Its projectiles, however, rob all heat from their surroundings while in flight and use that energy to propel themselves ever faster. A sort of "missile" that gets impossibly faster as it goes.
    Lore 1

    When four suns had come and gone, no god wanted the task of becoming the Sun. Every time before, tragedy had been visited upon the sun; not only were the gods exhausted, but they were afraid of such things happening to them, too. Two of the younger gods were chosen to sacrifice themselves to become the newest celestial bodies, one the sun and the other the moon. The one who was meant to the sun was Tecciztecatl, a wealthy and prideful god. The one who was meant to become the moon was Nanahuatl, a diseased god who is humble and brave. Both accept their plight, and the ritual begins.

    But just as Tecciztecatl is meant to jump into the fire and sacrifice himself, he hesitates. Nanahuatl does not, and leaps into the fire. He is reborn as the sun-warrior god Tonatiuh. A minute later, Tecciztecatl too leaps into the fire, and becomes the moon.

    However, the gods realize something is amiss. Tonatiuh does not move, and his light scorches the earth instead of nourishing it. He demands sacrifice and loyalty. The god of the dawn, Tlahuizcalpantecuhtli, is infuriated, and he shoots a dart at the sun. But he misses, and Tonatiuh fires back: his arrow pierces the god through the head, which transforms him into the god of stone and coldness, Itztlacoliuhqui.

    In the end, the gods choose to sacrifice themselves. Quetzalcoatl cuts out their hearts, one by one, and offers them to Tonatiuh, who finally deigns to move. In much the same way, so humans must supply their own hearts and blood to Tonatiuh to ensure the sun keeps moving and the star demons, Tzitzimimeh, do not invade.
    Lore 2

    Pedro de Alvarado was born in 1485 to a family both wealthy and militaristic. Little is known for certain about his youth, and to be frank it matters even less, for Alvarado was truly "born" in 1518, when he set out on his first expedition with Juan de Grijalva, nephew of the explorer Francisco Hernandez de Cordoba.

    The Spanish left Cuba in April, and sailed the coasts of Yucatan. On their trip, they saw three large Maya cities, and later took revenge for the defeat of the Spanish expedition led by Hernandez. Five months after leaving, he returned. This was not a trip of immense importance, but its consequences would be.

    That is, because of the reports of riches, a new fleet was organized, led by Hernan Cortes - later known as the Gran Conquistador. On this fleet was, again, Pedro de Alvarado. They anchored at a Maya town and quickly took it with their horses and firearms. Here, Hernan was to meet his lifelong consort, Malintzin, also known by the Christianized name "Marina". From thereon out, Cortes continued through the Aztec Empire. Due to the relations between the Spaniards and the natives being uneasy, the Spaniards took Montezuma as their hostage. Cortes soon had to leave, however, because of another expedition that was hostile to his cause. Alvarado was left in command.

    This proved to become a disaster: one night, the Aztecs held a religious festival called Toxcatl, dedicated to Tezcatlipoca. In the course of the festival, the young man who had been the god's host for a year was sacrificed, as well as some others. This festival regularly attracted the attention of all the other gods, and this year moreso because the Spaniards were in attendance. Tonatiuh, in particular, took an interest in the blond-haired Alvarado and infected him. To celebrate his new host, he ordered his men to massacre the Aztecs present and baptize his new body in their blood; after all, sooner or later it would be his anyway.

    Still, in the process, the king too was killed and relations soured. When Cortes returned, the men escaped a few weeks later, during the events of La Noche Triste ("the night of sorrows"), taking as much gold as they could carry and fighting their way out of Tenochtitlan.

    At length, the forces under Cortes later managed to take Tenochtitlan after a long and bloody siege in 1521, helped by their native allies who desired to rid themselves of Aztec domination. Alvarado then became the leader of the efforts to conquer Guatemala, and accomplished this with his usual violent strategies, including taking unsuspecting hostages, massacring the populace, and burning their cities. All the while, he enriched himself, declaring war when the natives would not pay up their tributes. In essence, he was still practicing human sacrifices, although this time in the name of almighty gold. For this campaign, he was later accused of excessive brutality. On the other hand, he received a governorship for this very same territory, and remained so until his death.

    In 1541, he died in a "freak accident" when Tonatiuh was bored of him, moving on to a new host in an attempt to resist the end of the Aztec Mysteries. Needless to say, this proved fruitless; no matter the amount of blood shed in his name, the age of the Fifth Sun was never coming back.
    Personality

    A man notorious for his greed, so much so that Tonatiuh used it as his infection vector. It is, essentially, impossible to tell where "Pedro de Alvarado" ends and "Tonatiuh" begins. He is cruel, handsome, and very volatile, to the point where his brutality undermined the expeditions he led. He was a poor ruler, having little interest in political or civil matters.

    He essentially does not care for having a Master. When summoned, he will have as little communication with his Master as he can, preferring to pursue his own objective: undertaking another expedition, this time aiming for the Grail.
    Relationships

    Quetzalcoatl:
    Hey, you! Yeah, you! You haven't paid your tribute yet, have you? W-wait. Is that you, Quetzalcoatl?
    Oh, uh. Never mind then.
    Hey, y-you wouldn't knock down another sun, right? You still need me! Please don't hurt me!

    Any other Mesoamerican:
    Hmph. I am the Fifth Sun, Tonatiuh. Worship me, commoner, and pay tribute. Otherwise, face the wrath of the Tzitzimimeh yourself.

    Hernan Cortes:
    Oh, Hernan. You've been summoned too? Let's head out again.
    Wait, you're still ignoring me after all these centuries? Little shit.

    Karna:
    So you're a sun god too. Yet you and your ilk move for free? Just think of how much could have been yours by now!
    Huh? What did you call me? Who's "Duryodhana"?


    Creator Notes:
    I used https://en.wikipedia.org/wiki/Classical_Nahuatl_grammar for Nahuatl grammar (mostly used for the second NP). Corrections welcome.

    A lesser-known Conquistador now. I was first interested in him mostly as a vehicle to get to Tonatiuh as a Servant, but that changed as I read more about him.

  5. #14785
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Pedro: Cool to see another take on this guy given I wrote up a sheet for him in the Servant contest a while back. Having him gain wealth the more people he kills was a very cool way to represent the bloody colonization of the Aztecs. For his second NP, I like that you made it more than a generic flaming spear attack by making it plunder heat from its surroundings instead of emitting it.

    Though for La Noche Triste, I find it odd that you based a whole NP around his fleeing from Tenochtitlan without ever referencing the legend of his spectacular leap across the river. That anecdote is really famous in Spain and the bridge he supposedly vaulted from is named
    Alvarado's Leap
    Salto de Alvarado
    to this day. Granted, the legend itself is almost certainly apocryphal but that hardly matters when you've given him the powers of an Aztec god.

  6. #14786
    神秘 Obscure Shiki-pon's Avatar
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    FC Link
    Alternate Classes: Rider, Alter Ego
    True Name: Hán Xiāngzi
    Alignment: Neutral Good
    Origin: Chinese Mythology
    Armament: Flute

    Parameters:
    STR: E
    END: B
    AGI: A
    MANA: A+
    LUCK: B
    NP: A+

    Skills
    Class Skills

    Territory Creation - Rank C++: A Caster-class Skill. It is the Skill to build a special terrain that is advantageous to oneself as a magus, such as for the purpose of collecting mana.
    A wanderer by nature, Caster cannot truly create something that might be called a ‘Workshop’. He can quickly establish a space for meditation that functions as a focus for collecting mana, but these spaces are too flimsy to serve as a foundation for Bounded Fields or remain standing for long periods of time. However, due to Caster’s mastery of Feng Shui, the spaces he creates are superbly attuned to the leylines of his surroundings, allowing him to gather mana at a rate that far exceeds that of other Casters.

    Item Construction - Rank B+: A Caster-class Skill. It is the Skill to manufacture magical items, from implements of war to items for daily use. Also, this Skill requires time to gather components and manufacture items.
    Though not particularly famous for his crafting, Caster is capable of creating Conceptual Weapons with the appropriate materials. His creations share a common trait, in that they can appear to the hands of their intended user when needed.

    Personal Skills

    Natural Born Genius - Rank A+: A Skill that shows one who has unparalleled natural knowledge. Allows the use of most Skills, excluding those inherent to the body (such as Divinity) or ones unique to particular heroes, at proficiency of A~B Rank.
    From an early age, Caster showed a deep understanding of all that he came across. Having spent most of his life studying and contemplating, he stands as one of the foremost minds in history.

    Heaven’s Feathered Man - Rank A: Immortality, recited by the Taoism idelogy as an aspect of the Xian​. An absoluteness of body that renders the user resistant to most harmful effects and passively recovers from physical damage.
    Caster is one of the Eight Immortals, having achieved immortality through enlightenment.

    Noble Phantasms

    The Flute of the Dragon King’s Daughter
    Lóng Nü Dízi

    Magecraft, Rank A+
    Caster’s Power Tool as one of the Eight Immortals, taking the shape of a flute. It is Conceptual Weapon that imposes ‘Harmony’ onto its surroundings, crafted by Caster from a golden bamboo given to him by his lover.
    Though it can be used simply to remove or weaken discordant effects and existences, Lóng Nü Dízi’s true worth is in interfacing oneself and one’s surroundings with the surrounding World. The music issuing from the flute, when played with intent, can produce a multitude of different effects. Hiding one’s presence to the level of being one with the World, manipulating fate and destiny so that one’s goals can be achieved effortlessly or healing and empowering others are among Caster’s favorites. Lóng Nü Dízi’s power can be harnessed both for Caster’s own use as well as others.
    Due to the flute’s nature as a Power Tool, its sound alone is enough to weaken or defeat targets of an evil alignment.

    Description
    Likes: Solitude, meditation
    Dislikes: His courtesy name, discord
    Talents: Philosophy, flute playing
    Natural Enemy: Áo Guang

    Caster’s true identity is Hán Xiāngzi, the Philosopher of the Eight Immortals.

    Hailed as a genius from an early age, Xiāngzi appears aloof and distant. For the most part, he seeks seclusion and keeps to himself even in the company of others. Though he is both intelligent and wise, his thought process is notably esoteric, leaving those that listen to his musings mystified as to how Xiāngzi arrived to his conclusions.
    In his private thoughts, however, Xiāngzi is very human. In life, he cared deeply for his family and his compatriots, and extends the same vein of thinking to those he considers his allies. He still holds the way of Taoism supreme, and as such seeks to limit his interactions with those who are not yet immortals like him. When he does speak to others, Xiāngzi usually tries to impart a lesson or an instruction to his words, hoping to spur those he talks to towards enlightenment.
    Xiāngzi likes to play his flute while he meditates, though there are unpleasant memories connected to the instrument. No matter what he tries to play, the tune will always be melancholic in nature due to his emotions. Despite possessing no worldly desires, Xiāngzi still feels a keen sense of loss while he plays, remembering the 7th daughter of Áo Guang, the Dragon King of the East Sea, and his erstwhile lover.
    As a philosopher, Xiāngzi contemplates both his own manifestation as a Servant and the manifestation of others deeply, though he does not usually consider the Heroic Spirits themselves. He is fond of those who seek enlightenment, and is bound to give suitably cryptic advice to those who have lost their way. Having experienced another’s attempts to convert himself, as well as the difficulties of swaying an obstinate person, Xiāngzi is not forceful in guiding others on the path of Taoist enlightenment, and generally prefers a distant approach, only appearing when needed.
    Xiāngzi views the title of Master with some irony, considering that the Master is commonly something closer to the disciple of a Servant. At least, that is what he considers the natural order of a Master-Servant relationship due to the life experience that most Servants have accumulated. Still, he bears no objection to following orders, as long as they stem from good intentions. As a force of good, he cannot bear an evil Master, and would likely try to sway them towards enlightenment.
    Xiāngzi’s wish to the Holy Grail would simply be to be allowed to spread the teachings of Taoism to those willing to listen, and guide the world towards enlightenment. However, the possibility exists that he might choose a more selfish option, wishing for peace between the Eight Immortals and Áo Guang, so as to be reunited with his love.

    Lore
    Hán Xiāngzi was a son of Hán Hui, the elder brother of Hán Yu (a famous statesman and poet from Tang Dynasty). After the death of Hán Hui and his wife, Xiangzi was raised in HánYu’s household, as if he was Hán Yu’s son. Hán Yu had great expectations of his nephew unfortunately the later had no intention of entering government service. Instead he liked to cultivate himself according to Taoism doctrine.
    Hán Yu then married his nephew to Lin Luying, the daughter of scholar Lin, in hope that Xiāngzi would forget his pursuit on Taoism and have more interest in worldly matter. However Hán Xiāngzi never impregnated his wife and several years later he ran from home to join Lü Dongbin and Zhongli Quan. As Hán Xiāngzi successfully becoming immortal, he returned to earth to deliver his uncle, his aunt and his wife (so they could become immortals too). After several failed attempts to break Hán Yu’s Confucian obstinacy, Xiāngzi finally deliver him after saving his uncle’s live from snowstorm at Languan. Later he did the same to his aunt and wife.
    The love story between Hán Xiāngzi and Dragon Girl (Longnu) is a famous folktale in China. It was said that one day Hán Xiāngzi visited the East Sea and played his flute on the shore. The 7th daughter of the Dragon King was curious to the beautiful melody and emerged from the sea. She transformed herself into a silver eel, then danced in front of the immortal boy. Upon realizing that Hán Xiāngzi had noticed her, the Dragon Girl transformed herself into her true shape and thus they became lovers.
    One day an old woman appeared in front of Hán Xiāngzi. She informed him that the Dragon King had locked away her daughter at the bottom of the ocean, because he forbade her relationship with Xiāngzi. The old lady then took a magical golden bamboo from her bag and handed it over to Xiāngzi. Actually this was a memento from the Dragon Girl for him. With a broken heart, Hán Xiāngzi turned the golden bamboo into a magical flute and carried it wherever he went.

    Notes
    Another! A Xian Servant, now that the concept has been name-dropped in relation to Consort Yu.

    I figure that despite being immortal, there was a point when ‘Hán Xiāngzi the mortal’ became ‘Hán Xiāngzi the immortal’, constituting enough of a death for the Throne of Heroes. And since the times after a Servant’s death can alter the Saint Graph of someone after their death, it just so happens that Xiāngzi just kept ‘updating’ his Saint Graph personally through his adventures with the others of the Eight Immortals.
    Last edited by Shiki-pon; September 15th, 2019 at 06:50 AM.

  7. #14787
    祖 Ancestor NMR-3's Avatar
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    Quote Originally Posted by RoydGolden View Post
    Pedro: Cool to see another take on this guy given I wrote up a sheet for him in the Servant contest a while back. Having him gain wealth the more people he kills was a very cool way to represent the bloody colonization of the Aztecs. For his second NP, I like that you made it more than a generic flaming spear attack by making it plunder heat from its surroundings instead of emitting it.
    Yeah, I deliberately went for something other than generic firespear. Glad you like it.

    Though for La Noche Triste, I find it odd that you based a whole NP around his fleeing from Tenochtitlan without ever referencing the legend of his spectacular leap across the river. That anecdote is really famous in Spain and the bridge he supposedly vaulted from is named
    Alvarado's Leap
    Salto de Alvarado
    to this day. Granted, the legend itself is almost certainly apocryphal but that hardly matters when you've given him the powers of an Aztec god.
    Sure, but I felt like the story of "ran away from the city where you'd massacred your way through a religious festival" was more important than "he jumped good". Also the fact that I couldn't find much more info about the Salto than him having jumped. Might've just missed that though.

  8. #14788
    Trace: Overcringe King of Padoru's Avatar
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    The jump is described to be a predecessor of pole vault, if that is useful. It could be something that allows him to flee no matter the situation as long as there's a spot on the floor where he can put his spear or something like that

  9. #14789
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Wizard's Hyas inspired me to try writing up an Atlas Servant. Do y'all think Military Tactics would be a fitting Skill to represent how he was one of the leaders and chief strategists of the Titanomachy? I want to give him a Skill based on his role in that, but I'm not sure which one.

  10. #14790
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors Kabalisto Koga's Avatar
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    Sorry for asking but how is my Dante sheet/profile ?
    Last edited by Kabalisto Koga; January 25th, 2019 at 07:25 AM.
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  11. #14791
    Dead Apostle Eater Historia's Avatar
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    Quote Originally Posted by Kabalisto Koga View Post
    Sorry for asking but how is my Dante sheet/profile ?
    man's not hot

    never hot

  12. #14792
    The Great and Powerful Wizard's Avatar
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    Automatic Caster
    Faceclaim (Young Form)


    Faceclaim (Older Form)


    Class: Caster
    True Name: Francine Descartes
    Alignment: Neutral Good
    Region: France
    Source: Historical Fact/Folklore


    Parameters
    Strength: ?
    Endurance: ?
    Agility: ?
    Mana: C
    Luck: D
    Noble Phantasm: A


    Height: 114 cm
    Weight: 20 kg
    Likes: Dancing, Writing
    Dislikes: People who try to make her doubt herself, Boats
    Attribute: Man
    Natural Enemy: Doubt

    Lore
    Lore
    In 1635, Rene Descartes and Helena Jans van der Strom, the servant of one of Rene’s acquaintances, had an illegitimate daughter, Francine Descartes. Despite her illegitimate status and the tradition of the time, Descartes stayed with his lover and daughter, doting on them both while they resided in Amsterdam. Francine was the apple of the philosopher's eye. Her every word filled the man with the utmost joy. In 1640, Descartes planned to return to France with Helena and Francine, planning to have Francine educated as one would a proper daughter. However, tragedy struck as Francine contracted scarlet fever and died not long after.

    Descartes was grief stricken at the loss of his precious daughter. This was the beginnings of his search for answers to universal question. This is also when he began a project that is only told of as fable today. In 1641, Descartes was able to create an automata resembling his daughter, and through unknown means, granted her sentience. For five years, Descartes traveled around Europe, carrying this automata in a small casket, taking her out only at night to talk with her.

    Once, during one of these nightly conversations, ‘Francine’ asked her father a question: “Am I really your daughter?”

    To that, Descartes asked a question in return, “Do you think you are?”

    And never again did Francine question her father’s love for her.


    The two Descartes lived in bliss for five years until Rene was called to the court of the Queen of Sweden. He journeyed to her court aboard a boat. Even on the ship, Rene would let Francine out of her casket for the night. The crew of the ship, a superstitious lot, heard the man mumbling presumably to himself, and became frightful, especially so when a vicious storm came one night. Suspecting Descartes of some witchcraft, the crew stormed into his room while he slept. Restraining him, they opened the coffin and were horrified to find the automata inside, looking at them curiously. While she tried to speak to them, they seized the girl and brought her to the deck. Despite her screams, despite her pleas, the crew hurled the so-called monstrosity into the sea where she was lost.

    But that was not the end.

    An automata has no need for oxygen, so Francine could not drown. She had no need for food, so she could not starve. Made of heavy woods and metals, Francine sunk into the dark depths of the Baltic Sea. There she laid, unable to save herself, screaming silently into the darkness for her father to save her. For years, she screamed and screamed and waited and waited. Even as her body rusted and rotted away, her spirit and mind remained at the bottom, repeating her father’s assurance. “I think therefore I am.” On these words alone, she persisted for decades more until she couldn't stand her loneliness any longer and stopped thinking.


    Personal
    Wish for the Grail
    That's simple; I want to live. That's all Father ever wanted for me, for Francine. He wanted us both to have an education, to go into the world prepared so that we could lead happy lives. My father and sister are gone now, so I'll have to live for them. That's why I must win, Master. We 're fight for four rather than two.”

    Dialogue
    Babbage: “Amazing! Your body! It is….it is so….ahhhhh~”

    Marie Antoinette: Marie immediately takes in the young (French) girl, treating her as a daughter, which is a strange experience for a being that never had a mother. She doesn’t mind it.


    Frankenstein’s Monster: “It is cruel how your father who reject his own creation. Do not worry. You will never be rejected again and you will never be alone, I guarantee it. Let's be Frans!”


    Any sailors or pirates: “Nn. Master, I think it would be for the best to keep me away from that fearful and superstitious lot. They’re beyond reasoning with….pssh! Witchcraft, they said…”


    Skills
    Class Skills
    Item Construction: C
    Francine can create upgrades for her current body as well as new bodies if given the materials. If given enough time, she can create bodies from almost anything, and over time, her upgrades become more complicated and modern, approaching the future. She can also create a ‘Casket’ for herself to rest in, allowing her to regain lost mana faster than normal.

    Territory Creation: E
    As she was not a mage, she knows very little about creating a territory in that sense, but, as a smart and determined young lady, she is able to create a Workshop for herself to work on new upgrades and bodies.

    Independent Action: C
    Francine is able to sustain herself without need for a Master for at most a day before she is returned to the Throne. This seems to be a skill gained from the situations surrounding her ‘death’ and her own determination to win the War, fighting against reality to exist.

    Personal Skills
    Self Modification: A
    As an automaton, Francine can change her body with ease, removing and adding on parts as she sees fit. She can even take parts from other beings of a similar existence and add them onto herself after minor adjustment.

    Mental Fortitude: B
    Those five words are all she needs to stand against anything. Very little can disturb Francine’s mind from its set path. Both her nature as a machine and her unyielding determination work in tandem against any mental disturbances, magical or otherwise. She has lived through worse.

    Synthetic Limbs: A++
    Francine’s entire body is synthetic, made from whatever materials she has on hand.


    Noble Phantasm

    Within Doubt, There Is Certainty
    Je Pense, Donc Je Suis
    Rank: A
    Type: Anti-Unit (Self)
    A continuously-active Noble Phantasm that allows Francine to exist beyond the destruction of her current body. While most Servants would be returned to the throne upon their physical death, Francine can go beyond the existence of her body as long as her mind remains. Repeating these words as a mantra, Francine is able to maintain her conscious mind and guide it into a new body she has made. These bodies are normally pre-prepared, allowing her to seamlessly ‘resurrect’ herself in a new, oftentimes, better form. This cycle of upgrading bodies leads to her physical Parameters being unclear as they are almost constantly rising.

    However, this ability is not without a weakness. Francine cannot exist indefinitely. Her mind is maintained by the Magical Energy she takes from her Master. Should her Master run out of energy or killed while she is formless, or a new body is not prepared in time, she will cease to exist.

    As a special note, Francine is first summoned in the form her father constructed her in, resembling her five year old ‘older sister,’ but as she upgrades herself and takes on new bodies, she begins to appear as an adult rather than a child to match her decades old mind.


    CN
    Creator's Note: This one hit me like a truck. I was trying to think of a Servant sheet to work on over the weekend and decided to just type in legends for a category on Wikipedia. Imagine my surprise when I find out about Descartes's alleged robot daughter. Suffice to say, I latched onto the idea, especially her Noble Phantasm. Not a lot to say on her honestly besides the obvious Neir references with her faceclaims.


    Last edited by Wizard; January 25th, 2019 at 04:26 PM.

  13. #14793
    Trace: Overcringe King of Padoru's Avatar
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    Francine is cute. I like Francine. I want to give Francine headpats. I want Francine to grow happy.

  14. #14794
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors Kabalisto Koga's Avatar
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    i hadnt expected such a fable of Descartes to exist ,ut okay since i am on this side i can say to have learnt About many Things,

    Nice construct type Servant ! Though (as hint)you could give her a speclised(false) Territory Creation which enables her to build a construction Station (thus justify a higher rank in my view)
    One Question what are her start parameteres she have ?
    and in exchange how do you find my latest Dante Caster ?
    Last edited by Kabalisto Koga; January 25th, 2019 at 08:54 PM.
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  15. #14795
    The Great and Powerful Wizard's Avatar
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    Quote Originally Posted by King of Padoru View Post
    Francine is cute. I like Francine. I want to give Francine headpats. I want Francine to grow happy.
    Thank you! She would certainly appreciate the headpats, but feel a bit patronized. She is technically somewhere around 250 years old, plus the time after her 'death'.

  16. #14796
    celestial prayer 34's Avatar
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    Francine is so precious.
    surprised no one has made a proper Descartes sheet though. Maybe I will make one myself.

  17. #14797
    祖 Ancestor Dragolord09's Avatar
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    I believe Ali Don made an Assassin sheet for Rene Descartes.

  18. #14798
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Quote Originally Posted by 34 View Post
    Francine is so precious.
    surprised no one has made a proper Descartes sheet though. Maybe I will make one myself.
    Descartes himself would be fun to see as a Servant. His NPs would be Cogito Ergo Sum (either an illusion NP based on the whole "deceiving demon" concept or a Battle Continuation-like ability to "assert one's existence") and something to do with his invention of Vector Mathematics. For the latter I'm imagining it'd be like either Accelerator's Redirection ability from Index (though obviously not as OP) or Medusa's Vector Magic from Soul Eater.

    Of course, if I ever wrote up a Descartes Servant he'd totally end up a sickly loli/shota (depending on whether I wanted to genderbend or not) carrying a sapient demon plush-toy that embodies the deceiving demon in his famous thought-experiment. For an extra stretch maybe Descartes himself would actually be conflated with said demon through Innocent Monster, giving him minor demonic traits and the ability to cast illusion Magecraft.

  19. #14799
    celestial prayer 34's Avatar
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    Quote Originally Posted by Dragolord09 View Post
    I believe Ali Don made an Assassin sheet for Rene Descartes.
    Quote Originally Posted by RoydGolden View Post
    Descartes himself would be fun to see as a Servant. His NPs would be Cogito Ergo Sum (either an illusion NP based on the whole "deceiving demon" concept or a Battle Continuation-like ability to "assert one's existence") and something to do with his invention of Vector Mathematics. For the latter I'm imagining it'd be like either Accelerator's Redirection ability from Index (though obviously not as OP) or Medusa's Vector Magic from Soul Eater.

    Of course, if I ever wrote up a Descartes Servant he'd totally end up a sickly loli/shota (depending on whether I wanted to genderbend or not) carrying a sapient demon plush-toy that embodies the deceiving demon in his famous thought-experiment. For an extra stretch maybe Descartes himself would actually be conflated with said demon through Innocent Monster, giving him minor demonic traits and the ability to cast illusion Magecraft.
    Yes I'm aware of Ail Don's Assassin Creed Descartes. But that, and the one Royd's suggesting refers mainly only to his role as Philosopher. Yes, his "I think therefore I am" thing is famous, but he is even more famous as a scientist, for the Scientific Method. Personally I'd make the angelic revelation of “The conquest of nature is to be achieved through measure and number” as at least an additional NP.

  20. #14800
    神秘 Obscure Shiki-pon's Avatar
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    FC Link
    Alternate Classes: Rider, Assassin, Ruler
    True Name: Hades
    Alignment: Lawful Neutral
    Origin: Classical Mythology
    Armament: Scepter

    Parameters:
    STR: D
    END: C
    AGI: D
    MANA: B
    LUCK: D
    NP: A+

    Skills
    Class Skills

    Territory Creation - Rank B: A Caster-class Skill. It is the Skill to build a special terrain that is advantageous to oneself as a magus, such as for the purpose of collecting mana.
    Due to Caster’s current manifestation and the end of the Age of Gods, using his normal territory is unfeasible. However, through the talents of his vessel, creation of a 'Workshop' becomes possible.

    Item Construction - Rank A+: A Caster-class Skill. It is the Skill to manufacture magical items, from implements of war to items for daily use. Also, this Skill requires time to gather components and manufacture items.
    Caster’s expertise lies in the construction of traps and prisons, though he is also capable of crafting magical items of more common types.

    Personal Skills

    God’s Divine Core - Rank B+: A Skill that expresses one being a perfected god from birth. A composite Skill that comprises the Skill Divinity, preserves the absoluteness of the mind and the body, repels all mental interference, and prevents the figure from change no matter how many calories are absorbed.
    As his original form was that of the eldest of a family of immortal gods, only his status as a Pseudo-Servant prevents Caster from having a supremely high rank in this Skill.

    Mana Burst (Jewels) - Rank A++: A Skill that increases attack power by adding one's excessive magic energy to the weapon; in this case, it is jewels.
    Due to the influence of his vessel, Caster’s power has restricted. At present, he is only capable of storing his magical energy in jewels rather than unleashing it outright. However, his current form’s mastery of Jewel Magecraft coupled with Caster’s own status as a god of wealth increase the effectiveness of Mana Burst (Jewels) to a great degree.

    Golden Rule - Rank A: A Skill that refers to the measurement of one's fortune to acquire wealth.
    As he is the god of wealth in his pantheon as well as the reputed holder of all underground fortune, financial problems are unknown to Caster.

    Lord of Shades - Rank A+: A unique Skill that represents the user's status as lord of the dead. As an extension of a divine Authority, Lord of Shades exerts a natural dominion over all kinds of 'spirits', specifically those of deceased mortals, including Heroic Spirits. Due to the user's relation with death, resistance to death effects is also provided.
    Caster's efforts receive a plus modifier when the target is a 'spirit', and all damage dealt by targets of this category against Caster is significantly reduced. Immunity to instant death effects is also provided.

    Noble Phantasms
    Cloth Cap of Concealment
    Haïdos Kuneēn

    Anti-Unit, Rank E
    A cap that serves as the prototype for all items that ‘hide the figure’. Due to Caster often loaning it to others, Haïdos Kuneēn is one of the few Noble Phantasms that can be passed onto others and used by them in its full capacity.
    Using optical magic to block all forms of magical detection and any presence of magical emanations from the wearer, it is incredibly effective against those relying solely on magecraft to detect enemies. It does not obscure sound, smell, body temperature, or the wearer's tracks, so its usage is mostly situational. Without such indicators being readily apparent, it is possible to easily walk by enemies while keeping quiet, and it allows for the easy kidnapping of others through even Bounded Fields without detection.
    Haïdos Kuneēn can also be unraveled into the form of a sash. While in this form, it can be held by multiple people at once, and it can wrap up itself automatically to return to its cap form. The cloth of which it is made of is of a very complex weave estimated to have "reached five dimensions", and complete reproduction of the cloth is impossible for humans.

    The Watchdog of the Underworld
    Kerberos

    Anti-Army, Rank A+
    The guard dog of Hades and the "Watchdog of the Underworld". It manifests as an elephant-sized, three-headed dog. Each head has extremely sharp fangs and exhales poisonous breath, and the very air around it is thick with magical energy. Kerberos acts almost in anticipation of its master’s wishes, faithfully obeying Caster’s every command.
    Kerberos is a Divine Beast of the highest order, having proved capable of keeping all of the dead in the Underworld in check as well as preventing mortals from entering its master’s domain. It is, however, greatly weakened by daylight, the sensation of which is painful to the beast.
    In the care of its proper master, Kerberos is protected by the Blessings of Hades, which manifest as a shroud of darkness around the beast. Not only does this protect Kerberos from daylight, but further boosts its status as a Divine Beast, which increases its power tremendously. The Blessings of Hades also provide additional defensive bonuses to Kerberos.

    Description
    Likes: His wife, simple luxuries
    Dislikes: Rulebreakers, his hand being forced
    Talents: Impartiality, patience
    Natural Enemy: Orpheus, Persephone

    Caster’s true identity is Hades, Lord of the Underworld. He has manifested as a Pseudo-Servant in the body of Tohsaka Tokiomi.

    Much like his chosen vessel, Hades is cold by nature, appearing dour and stoic in any situation. Though not often given to emotion, he is still fully capable of feeling such things, even though they are not easily roused. Despite what he might think or feel internally, Hades will present a dispassionate front to the outside world. Though seeming to view humans with a sense of arrogance fitting to a god, in truth he is merely apathetic to their lives. All living things die, and in death enter his realm. Due to his role as keeper of the dead, he is a creature of nigh-infinite patience, as all things come to him in the end.
    Hades does not particularly care for the opinions of others, seeing fit to merely act as he has always done. As such he does not mind his fell reputation. His views sometimes make it hard for him to consider actual grievances others might carry towards him, thinking that they stem simply from his reputation. He does, however, show remarkable adherence to rules of all kinds, holding protocol and proper conduct in high regard even when it is unpleasant. Conversely, he can’t stand those that break rules wantonly.
    Hades carries a natural disdain for all Heroic Spirits, as they are those that should be dead but still walk the land of the living. He does show some understanding due to it being the protocol of the Holy Grail War and the temporary nature of Servants in general. He cannot, however, allow a Servant to go on wishing for another chance at life, barring a particularly compelling reason for such a thing. He is more than willing to sympathize with wishes born from genuine sadness, a feeling that he was once all too familiar with.
    Towards his Master, Hades acts as a Servant should, though he does not possess any true loyalty or subservience, simply fulfilling the duties his contract carries with it. Hades is not heartless, however, and as such it is possible for him to come to sympathize with someone to the extent of fully following another. Still, mortals that can move the heart of the Lord of the Underworld are few indeed.
    Hades has no true wish to the Holy Grail, but if given the chance to, he would like to see his beloved Persephone again. He views this flight of fancy with a heavy sense of irony, given how often he refused to allow mortals to meet with their deceased loved ones.

    Lore
    In Greek mythology, Hades, the god of the underworld, was the first-born son of the Titans Cronus and Rhea. He had three older sisters, Hestia, Demeter, and Hera, as well as a younger brother, Poseidon, all of whom had been swallowed whole by their father as soon as they were born.
    Zeus was the youngest child and through the machinations of their mother, Rhea, he was the only one that had escaped this fate. Upon reaching adulthood, Zeus managed to force his father to disgorge his siblings. After their release, the six younger gods, along with allies they managed to gather, challenged the elder gods for power in the Titanomachy, a divine war. The war lasted for ten years and ended with the victory of the younger gods.
    Following their victory, Hades and his two brothers, Poseidon and Zeus, drew lots for realms to rule. Zeus received the sky, Poseidon received the seas, and Hades received the underworld, the unseen realm to which the souls of the dead go upon leaving the world as well as any and all things beneath the earth.
    Hades obtained his wife and queen, Persephone, through abduction at the behest of Zeus. Though their relationship came to last only a third of each year, the two eventually grew to be fond of each other.
    Hades also features in many of the legends of heroes in Greek mythology, chief among them the legends of Heracles and Orpheus.

    Notes
    Probably could've put more thought into the NP department.
    Last edited by Shiki-pon; August 29th, 2019 at 04:38 AM.

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