Blood That Flows ~ Illusion of Darkened Delirium
Type: Anti-Unit, Anti-Mind
Rank: D
Like a red rose blooming in my hand, let fear and anger become you, as I lead you into the darkness at the dead of the night!
Those who summoned Bloody Mary were said to go mad themselves, seeing fanciful and nightmarish illusions that haunted them to their dying days. The noble phantasm is a recognition of Caster's ultimate existence as nothing but blood. Caster can manipulate blood around her, making it flow whatever way she wishes. She can also change the blood's form between liquid, solid, and gas, creating all sorts of artificial constructs with enough blood. If a victim inhales her blood, they will be engulfed in fearsome illusions that she can manipulate at will. However, she cannot control blood that already has an "owner", meaning the blood that is already inside a person; she can only take control of it if it exits the body in some manner. Her mirror has potentially infinite blood to draw from it if she has no other available sources; however, to keep its reserve full, she needs to continually convert her own prana into blood, or find other ways to sustain it.
Through the Looking-Glass ~ Red-Stained Wonderland
Type: Labyrinth, Barrier
Rank: B
Mary, Mary, quite contrary,
Where does your mirror go?
To Wonderland, with cards and chess,
And nonsense like blood ever flows.
When within 100 meters of a mirror, Caster can make the looking-glass's mirror turn soft and misty like gauze (and red like blood), enabling passage to and from the world within the mirror. Wonderland is a vibrant, fantastical place that defies all sorts of logic. You'll find giant mushrooms, upside-down trees, stairs that go in circles, chess-patterned fields, and more. The landscape is bright and colorful, though there is a prevalence (but not total) of red around you. Strangely, there is a strange scent in the air, everywhere you go - you can almost taste it. Those familiar with the battlefield might be able to more readily recognize it: blood.
Wonderland is a reality marble that follow the rule "Bloody Mary's mirror is nothing but blood." Therefore, everything in this world, including any visitors, is blood; it is only Caster's mental powers that give shape to the world and prevents everything from being just a mesh of endless blood. Because all the blood is harmoniously maintained by Caster, there is no real concept of death in this world, as any violence is in the end just another illusion. Executions are frequent, for example, but even if you get your head chopped off, it's not like you'll die, and if you ask nicely maybe you'll get your head back later.
Caster has absolute control over the blood in the mirror, reshaping the world as she sees fit, but outsiders are considered "foreign" and therefore can't be as readily manipulated. However, the illusions mentally wrapping over all of the "guests" in her playland, beyond simply giving them the illusion of a fantasy land, slowly mess with their minds, making them lose themselves in the nonsense of the kingdom until they choose to sever their ties to reality permanently and stay in the country of red wonders. At this point, their origin is rewritten to "blood", and they are now under Caster's command accordingly.
Caster can open multiple doors into Wonderland simultaneously as long as they are within her range. She can pull out blood from the mirror for reinforcements, and she'll also use bloody rose vines to yank in "guests" who rudely refuse her kind invitation to come to her beautiful kingdom.
As mentioned earlier, the mirror(s) for Wonderland require extensive blood and mana support to stay active for long. When unable to sustain it further, Caster can put Wonderland in an inert stasis. Any beings converted into blood who have still retained their will and self-identity will be ejected and return to normal, significantly reducing the full volume of blood Caster has available. However, anyone who has surrendered to the power of Wonderland will remain blood and be kept in stasis with the mirror, to reactivate whenever Caster wishes.