Ignoring some theories and considerations with simulations and texture stuff, in general I feel that really thinking hard about how pruning works on a wider scale, and how it affects things "outside" the texture (as in, for example, on another planet, looking at earth) when you add in stuff like the texture even affecting space and pruning, is just not a good thing to do. It's a bit like when you think too much about how the throne is supposed to work. One consideration that sort of works most of the time is if you think about how with the Lostbelts, if you stand outside you see this blotch on the world, with pretty defined edges, but if you stand inside you don't see abrupt edges, but rather it's as if the world just "keeps on going" (at least, I think this was mentioned at one point, but even that falls apart really quickly). Applying that to earth's textures would sort of explain how they can affect the wider universe/solar system, while still allowing for things "outside" to be their own thing.
Basically, it'd be as if you were just "imagining" everything in a very real way if you're inside the texture. Or, you could say, it's all fiction (something something Gilles' space talks in Scramble).
Anyway don't think about it too hard probably, I really doubt Nasu did to the point where he had it fleshed out without a bunch of holes.