You need to consider the narrative in situations like this. Hector has just slain Patroclus and (after a VERY fierce battle) succeeded in taking the prized arms of Achilles off his corpse. Glaucus here is half-irrationally pleading to fight for Sarpedon (himself a gloryhound) 's body, half-irresponsibly believing they can end the war now by, as he says, taking Patroclus' body and putting it on display at the walls. Hector here is displaying his virtue of prudence, knowing when and where to retreat with your victory intact (he does the same when the Trojan army overextends earlier, if memory serves). Granted, he's not famed for his valor in the same way as the monstrous Ajax or the peerless Achilles (despite being the best warrior on the Trojan side, bar maybe his brother Dieiphobos and a couple others). His fame lies in fighting to win -not in the vein of "fight dirty and do whatever it takes" as it seems Nasu has taken it, but fighting to end the war and save the city rather than for glory or plunder like most of his enemies. He is perhaps the most humble of the heroes of the Iliad, despite being a prince and the heir of Troy.
shit BL says
Once and always and nevermore.
If I go around pretending I'm a master chef because the trauma and bad memories of my horrible cooking has scarred me deeply and I don't want to associate with that, I'm not gonna tell you "yeah I'm only pretending I'm great at cooking, I'm not REALLY good obviously" because that would defeat the whole purpose of pretending in the first place. It doesn't matter if the (written) records clearly show I'm shit at cooking because I'm pretending for the exact reason that I don't want to be like what is written.
>Character acts in a certain way
>Character claims that he's always acted that way
>None of the other characters who knew him ever dispute that he's always acted this way
>Clearly he's pretending!
As I've said before, even if that's the intent, if you only ever tell and never actually show you might as well not bother. Call Tamamo a jackal if you want, she's still saying "Kon kon" in her voicelines.
Last edited by Deathhappens; November 6th, 2020 at 01:09 PM.
shit BL says
Once and always and nevermore.
I legitimately don't see any problems with her.
She's a novel and yet logical take on a known legend that deviates from the norm that has some fridge logic attached to it. It makes her more than just a story, and makes her feel like a person that could come from such a story.
Now I haven't looked into Ody because NA hasn't gotten there yet, but it sounds like they're mostly focusing on his most famous accomplishment. Which is something they've done before, especially with the lower rarity servants. Schez is a complete 180 of the character, like having her be afraid of dying is a neat thing, but to make her a shivering coward? The person who bullshitted a homicidal monarch daily for three years and got away in the end? It's like if you made Achilles into an asthmatic nerd.
Then there's her character design with the watermelon boobs even worse than Raiko.
Binged All Of Gundam In 4 Years, 1 Week and All I Got Was This Stupid Mask
FF XIV: Walked to the End
Started Legend of the Galactic Heroes (14/07/23), pray for me.
Not just an FGO problem. A lot of long running franchises turn older characters into memes. Look at Akihiko and Chie from Persona 3 and Persona 4 respectively. Akihikio had a character, but later spin-offs took his gym-obsessed trait and ran with it. Chie on the other hand is the steak-obsessed girl now. Any character depth they had is nowhere to be seen outside their first games. Everything else devolved into meme-territory.
makes you think
かん汗ぎゅう牛じゅう充とう棟
Expresses the exceeding size of one's library.
Books are extremely many, loaded on an oxcart the ox will sweat.
At home piled to the ridgepole of the house, from this meaning.
Read out as 「Ushi ni ase shi, munagi ni mitsu.」
Source: 柳宗元「其為書,處則充棟宇,出則汗牛馬。」— Tang Dynasty
Reminder that in the Iliad many of the heroes ran away from battles they knew they couldn't win (or at least deliberately avoided it, which feels like a distinction without a difference) because, funnily enough, *no one wanted to die* - and when you read the Odyssey, you can see why.
What's the difference in this case between a long-running franchise with multiple individual installments and a long-running single game that effectively functions as a franchise in and of itself by virtue of releasing multiple installments of stories, some connected and some not?