If you put all your effort into something and lose, you are just a loser. If you can win but lose, you were merely unlucky or unpolished. I prefer the latter.
If you put all your effort into something and lose, you are just a loser. If you can win but lose, you were merely unlucky or unpolished. I prefer the latter.
If your team falls apart by itself, it's not something you should be proud of.
But if I had acted differently it may not have collapsed. I was merely unprepared, there was still a chance I could've won.
Oooh, theorycrafting. I always like this sort of thing~
I would probably just summon someone without a catalyst and go for personality compatibility. If we're assuming you can get anyone then I'm optimistic I'll get a strong Servant I can also work extremely well with, rather than some powerful Servant who is indifferent to me or outright loathes me because I'm a computer-loving weeb who knows naught of combat or magic.
If I'm badguy Darnic and I'm doing this for purposes of most assured victory rather than an interesting story, then the five Pandeva brothers plus a loyal Hassan and probably... Hermes Trismegistus as Caster, assuming he's not too Divine to be summoned. Reasons? Loyal Hassan go kill Masters good and can be good sneaky. Trismegistus probably total baller alchemist who can do amazing things like improving weapons or protective gear for me and other Servants to nigh-NP or possibly even nigh-Magic levels.2) If you were Darnic, which heroic spirits would constitute your Faction? And why would you choose them (to work in a group)?
Archer Arjuna because Arjuna. Lancer Yudhisthira as he was the best with spears. Berserker Bhima as he was the strongest and most easily placed into a rage, so he is probably the only one who qualifies here. Saber Sahadeva because he was sent to conquer the Southerners due to his great skill with swords. Rider Nakula because although he was as good with a sword as his twin Sahadeva he was also noted to be a master at raising and riding horses and aside from Vimana could probably also use the 10,000 camels he needed to bring all the treasure from his conquests back home as a Rider-style NP.
The brothers all work together devestatingly well. With Trismegistus backing them up and a loyal Hassan doing what needs to be done it'd be a pretty damned tough team.
So what you're saying is that you'd rather have a team of Servants that are almost assured to win in sheer power, but might not necessarily work well together and run the risk of something tearing the group apart?
Edit: in response to Blackfield
Last edited by YeOfLittleFaith; August 25th, 2013 at 11:48 AM.
Eh, I'm not that far into the Mahabharata yet, but until now nothing happened that could hinder the Pandava's teamwork.
You're not necessary the "bad guy" (or the "big bad"), just think of yourself as the leader of your faction, but yes, with the intention of winning.If I'm badguy Darnic and I'm doing this for purposes of most assured victory rather than an interesting story
Last edited by Sherrinford; August 25th, 2013 at 11:51 AM.
VIRIATUS
Classes: Archer, Saber
Alignment: Neutral Good
Parameters
(Archer)
Strength: D
Endurance: C
Agility: B
Mana: D
Luck: B
(Saber)
Strength: C
Endurance: B
Agility: B
Mana: D
Luck: B
Noble Phantasm: C
Class Skills
(Archer)
Independent Action B
The ability to act independently even when rejecting the prana supply from the Master. At this rank, largely allows the Servant to act in autonomy from the Master, and the Servant can remain in the world for two days without an established contract. Also makes him capable of living on for a short period of time following extensive damage to his spiritual core.
Magic Resistance E
This skill represents one's protection against magical effects. An ability given to him solely due to the Archer class container. At this rank it cannot cancel spells but it can reduce magic damage somewhat.
(Saber)
Magic Resistance C
This skill represents one's protection against magical effects. At this rank, spells with a chant below two verses are canceled, but it cannot defend against Magecraft on the level of High Thaumaturgy and Greater Rituals. Since Viriatus never faced users of magecraft, nor does he have inherent Magic Resistance, he sports a low level uncharacteristic of the Saber Class.
Riding B
The expertise to ride animals and vehicles. At this rank, most vehicles can be handled with above average skill, but one cannot ride the likes of Phantasm Races like Monstrous Beasts.
Personal Skills
Charisma B
Represents the natural talent to command others and inspire morale. At rank B, it is suitable for the King of a country, having lead the Lusitanian tribes that resisted against Rome with the prowess of a warrior king.
Disengage B
The ability to break away from combat. At this rank, not only does it have the bonus effect of returning battle conditions to what they were at the beginning of the match, the Servant can also retreat from battle even under imminent attack.
Military Tactics B
A skill that gauges tactical knowledge for battles involving large numbers of combatants. Improves the effectiveness of one's own Anti-Army Noble Phantasm with bonus modifiers, or when dealing with an opponent's Anti-Army Noble Phantasm. Viriatus used guerrilla tactics, ambushes and ruses to outmaneuver and defeat the roman armies on many occasions, proving himself a prodigious commander.
Noble Phantasm
Battle Of Fake Retreat - Paradigm Of The War Of Fire
Type: Anti-Army, Anti-Unit
Rank: C
A Noble Phantasm representing Viriathus's first and most famous victory against the roman armies through the employment of his "fake retreat" strategy, which earned him his position as the commander of the Lusitanian armies. As such, it also symbolizes the sum of the guerilla tactics employed by him in what would come to be known as "The War Of Fire".
A conceptual ability that allows him to overturn battles and outmaneuver any number of people from a single person to a small army.
At any time he is able to use Disengage to exit battle, if he chooses to do so then once the enemy has recognized his retreat, he may activate this ability and make it possible to instantly re-enter battle without any cost. He can deal one free attack that his opponent will not be able to predict beforehand.
If the Noble Phantasm is kept active after the initial use, so long as he employs hit-and-run attacks, Viriathus's enemy will not be able to outpace him, becoming incapable of keeping up and react by counter-attacking, regardless of how quick they might actually be.
Although the Noble Phantasm ensures that Viriathus will "always outpace and outmaneuver his opponent" while it is active and he is using hit and run, this does not make it absolutely impossible for the enemy to strike him. If the enemy is faster than him to begin with or is closing in to attack, his own swiftness will be increased and if necessary, space itself will warp to enable Viriathus's impossible movements from one place and angle of attack to another. In melee range, this effect is obviously more pronounced, and expends prana at a higher rate.
Although this Noble Phantasm is an incredibly efficient battlefield control tool, it is weaker and more fallible in melee, actually being much more effective when combined with ranged attacks. As such, it is more suited for Viriathus under the Archer class as opposed to Saber.
Last edited by YeOfLittleFaith; August 25th, 2013 at 09:22 PM.
Did I just see someone write a below average heroic spirit? Now that is cool. Good work YOLF.
Low-tier Servants a shit. But also the most fun to write as they usually require you to get very creative to make them interesting and viable. I like this one YOLF, kinda reminds me of how the Mongols used to use false retreat to score major victories as well.
William Tell as an Archer, due to two reasons:
1) Until I got to know Fate/Stay Night and gained interest in ancient legends, he was always the most famous, most iconic bowman that I could think of after Robin Hood;
2) I could totally see him with a Noble Phantasm that increases the damage and accuracy of his (cross)bow in proportion to how disadvantageous the situation is for him. In other words, he would be one of those Heroic Spirits specialized in winning by reversal.
Saber: Fergus Mac Roich2) If you were Darnic, which heroic spirits would constitute your Faction? And why would you choose them (to work in a group)?
Lancer: *undefined*
Archer: David
Rider: Don Quixote
Caster: Merlin
Assassin: Cleopatra
Berserker: Samson
The linchpin of this formation is Assassin (Cleopatra). Beautiful, intelligent, manipulative. She is a textbook example of a woman that can make men do anything for her. On the other hand, all the other Servants are heroes known for their weakness towards women and/or possessing anecdotes of being turned into playthings by them. (Note: I couldn't think of any heroes to fill the Lancer spot, but a man that is similarly at disadvantage when dealing with women is ideal in this case).
The point here is to find a way to gain Assassin's loyalty, and then let job of handling/exploiting the other Servants into her care. Its a quite a gamble, but one that promises great returns if you're successful.
Merlin can't even be a Servant, can he? He's still alive in a tree somewhere. The idea of a bunch of male Servants and Cleopatra is pretty good, as long as they don't start infighting over her. Pick basically any Greek at the Trojan War for Lancer and you've probably got a man with a weakness for a pretty lady. Telamonian Ajax would be my choice there, personally.
Is Merlin still alive? If he is never mind, but he should be able fulfill all requirement to be a Heroic Spirit/Servant otherwise.
Also, Greek heroes don't quite fill the bill because - while they do lust for beautiful women - most use members of the female sex as playthings themselves (chivalry wasn't a very popular concept in Ancient Greece -.-;;...). The idea here is to have someone that can be easily manipulated by a woman.
Which is kind of the whole point behind the Fate and Unlimited Blade Works Routes....
Last edited by Master of Chaos; August 25th, 2013 at 11:36 PM.
Heroic Spirits are outside the Time axis, so it depend on if his deeds before the cutoff point let him onto the throne when he does die.
If not he can't be a HS (unless he becomes a Counter Guardian which I doubt he would), if yes he can be a HS and is summonable as a servant.