Servant Archer:
True Name: Isfandiyar
Alignment: Lawful Neutral
Alternate Class: Rider
Strength- B
Agility- C
Endurance- C
Mana- B
Luck- D
NP- A+
Equipment: A sturdy Persian longbow and set of diamond-tipped arrows he can summon at will. The arrows are extremely sharp and- combined with Archer's natural strength- can easily pierce through nearly any defense and produce an A-ranked attack with each draw of the bow.
Appearance:
Personality: Stoic, valiant and honor-bound. He acts like a flawless saint upon the battlefield, holding no ill will even to his sworn enemies. Unfalteringly loyal, Archer will try his best to fulfill every task his liege asks of him, whether they're in his own best interest or even go against his own morals. While he may try and argue against his master, if they insist he will reluctantly obey regardless. A devout Zoroastrian, Archer has internalized the mantra of "Right thoughts, right words, right deeds" and will recite it on various occasions. He is also very sincere and can be surprisingly easy to fluster, especially around attractive women.
Archer- who swore himself to be his liege's sword from birth- never had a wish of his own in life. He merely destroyed the enemies ahead of him without thought for himself or the future. However, his fateful battle with the hero Rostam awakened his buried fighting spirit. Even when his rival eventually killed him with a special arrow through his eyes- the only part of his body undefended by magical armor- Archer held no hatred for him, saying that the true killer was his father king Goshtasp, who schemed to get him into that situation in the first place.
Thus, Archer's wish on the Holy Grail is simply to have a rematch with Rostam. A true battle between heroes, free from cursed destinies and scheming rulers. If Rostam is already summoned in the War, Archer will devote himself utterly to facing down his rival. Archer's other desire is simply to have an honorable master to swear himself to and serve without regrets. He is also a doting older brother to his various sisters and would do anything for the sake of their happiness.
Likes: integrity and faith, his sisters
Dislikes: scheming rulers, dishonorable orders
Talents: sincerity, everything necessary for a warrior
Natural Enemy: Rostam, his father, sorcerers
Class Skills:
Independent Action (E)- Ability to remain in existence without a supply of magical energy from one's Master. At this rank, Archer can only sustain himself for ten to fifteen minutes in the absence of an active contract. Due to Archer's extreme loyalty being the antithesis of this Skill, he has a low rank unbecoming of his Class.
Magic Resistance (A)- All spells below A-rank are cancelled. At this rank, it wouldn't be inaccurate to call the Servant a 'Magus Killer'. Archer's ties with the sacred prophet Zoroaster, along with his own legends of overcoming sorcerers, have granted him a peerlessly high rank in this Skill.
Personal Skills:
Loyal Soul (B)- Nature of one who is unbending in loyalty. So long as Archer follows his Master's commands to the letter, he obtains a constant rank-up to all parameters save Luck. However, if he ever disobeys a command, this benefit is permanently lost, with all of Archer's parameters suffering a - modifier that lasts for the remainder of the Grail War.
Prophet's Champion (A)- A Skill for those warriors who served as champions of a religious movement. Acts as a composite including Military Tactics, Protection Of The Faith and Bravery all at one rank lower. In life, Archer was a valiant champion of Zoroaster who smited countless apostates and enemies in the prophet's name.
Clairvoyance (B)- Enhanced visual perception. At this rank, Archer is capable of accurate aim in an eight-kilometer range and able to target things that move high speeds. Archer also gains slight precognition, along with ability to see those who are well hidden by Magecraft. A natural ability for a mythic bowman.
Grace Of God (C+)- Possession of the greatest body and good looks; a Skill denoting the beauty of royalty. A composite preserving the absoluteness of the body and repelling mental interference, while in Archer's case also including Divinity at a low rank. Archer was a noble of divine descent, described as a holy man with the grace of God.
Noble Phantasms:
Ne'mat Zartosht- Resolute Armor Of Faith (B+, Support): A Noble Phantasm representing the divine armor given to Archer by the legendary prophet Zoroaster in exchange for championing the fledgling religion. Created from the heavens, said to defend from any attack and render its bearer immune to all harm. The prophet invited Archer to a mystical pool of crystal clear water and, upon stepping into it, it melded around his body in the shape of silvery armor.
By chanting this Noble Phantasm's name, Archer can call upon his armor once more. Once invoked, a rippling sheen of liquid silver materializes over Archer's body, essentially acting like an outer layer of skin to repel attacks. Two + modifiers are added to Endurance and his armor class is raised by several factors. This protection increases further regarding projectile weapons, representing how Archer himself withstood unscathed the legendary hero Rostam's arrows in their duel.
However, this seals his Magic Resistance Skill while active. The shimmering water-like armor covers his entire body save for one part- his eyes. Archer's eyes are the only weak-point in this Noble Phantasm's defenses and any opponent willing and able to aim for them will have their attacks go through without hindrance.
An additional effect also insures that any enemy to actually kill Archer will have their Luck stat forcibly lowered to E- rank for the remainder of the Grail War. This represents a divine blessing Zoroaster gave to Archer that any who spilled his blood (killed him) would suffer a life of cursed omens until the day he dies and even after death be condemned to Hell. This aspect is permanently active and will take effect regardless of whether or not the armor was actually equipped at the time at the time of death.
Due to the rather great amount of magical energy this armor expends, Archer can only keep it active for a short period of five minutes at most.
Amesha Spenta- Holy Chain That Binds Impiety (C++, Anti-Unit): Along with the armor, Zoroaster also gave his pupil a divinely forged chain which had the power to bind anyone, whether they be beast or wicked sorceror, and render them powerless to escape.
This Noble Phantasm crystallizes as a long, gleaming silver chain which Archer carries. Topping it is a Farvahar, a chief symbol in Zoroastrian mythology depicting a bearded man arising from the body of a majestic eagle. Representing Archer's legends of using this chain to bind sorcerers and monsters, its durability scales up greatly when facing those recognized as such. While normally it is just a strongly built, mundane chain, it becomes nigh-unbreakable used against those with a monstrous attribute or spellcasting proficiency. It 'binds' not only the target's body but also their very spirit, sealing any monstrous or supernatural abilities they could use to escape.
Invoking its True Name, the weighted end of the chain rises upwards before flying at the nearest target to encircle and bind them, animated by divine power.
This Noble Phantasm shares a name with the 'Amesha Spenta', divine sparks in Zoroastrian mythology that derived from the radiance of Ahura Mazda. As a devout follower of Zoroaster himself, Archer is naturally fit to use it.
Haft-Khan Esfandiyar- Seven Arrows For Seven Trials (A+, Anti-Team): A Noble Phantasm sublimating the seven trials Archer underwent on the journey to rescue his kidnapped sisters from the foreign king Turan Arjaasb. Along the way he encountered and battled sorcerers and wild beasts and overcame fierce climates.
Archer may invoke this Noble Phantasm's name to fire a barrage of seven diamond-tipped arrows imbued with his heroic legend that can pierce through nearly anything. Archer can spread the arrows out in a conical formation or else concentrate them together at a single target for greater destructive power.
The arrows are fired so closely together as to appear simultaneous to the untrained eye and, being infused with the 'weight' of his legend, have power greatly exceeding his normal shots. All seven of them together are enough to reduce a target to ash. Even without invoking the True Name, Archer can fire a single one of his arrows with the same properties at a greatly lessened expense of magical energy.
There is also an eighth, hidden arrow that Archer may call upon separately. A greatly powerful shot with Anti-Fortress attributes representing Archer's infiltration of king Aswaab's supposedly invincible stronghold to save his sisters. While far more devastating than his other seven, this eighth arrow can only be invoked after all seven regular ones have been utilized at least once. As it embodies the culmination of Archer's heroic journey, he must symbolically recreate the first seven 'steps' of his adventure before being able to call upon it. It also expends far more magical energy than its peers, likely forcing Archer to rest up and recuperate his strength for several days after invoking it.
This Noble Phantasm stands as counterpart to that of Archer's rival, Rostam, who committed his own set of seven heroic labors. The two techniques counter each other perfectly and if brought against one another, their combined heroic legends would clash and neutralize each other in a spectacular explosion of magical energy.
Even the likeness of their techniques assures the two as rivals across time.
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So, I wrote up the Isfandiyar sheet I'd referenced above. Since I did Rostam, it only makes sense to do his rival eventually. It was fun to cut loose with a thoroughly top-tier hero after a while, in this case I'd say he's easily around the level of Siegfried or Karna. Certainly be fun to see him and Rostam cutting loose against each together in a Grail War. Maybe next I'll try and write up a ridiculously powerful Zoroaster sheet...
In any case, be sure to drop by with comments and criticisms! Thanks.