(Rank D Anti-Unit)
A grand vow, a divine curse. Upon being invoked, this Noble Phantasm connects both her and her target by an invisible, intangible thread. Upon being cast, by Lancer's vow, she has twenty-four hours to seize and kill her target as a sacrifice to the gods. Furthermore, as long as the connection lasts, the subject's divine blessings degrade, lowering the rank of any divinely-sourced skill or Noble Phantasm, as well as suppressing any mental interference-defense effect they may bear, exposing them to the impending feeling of death hovering over their back.
However, this curse is a contract to the gods that the subject will die, and this contract cannot be made without collateral. In this case, she must declare the collateral to be her own existence - should Lancer fail to slay her target in the allotted twenty-four hours of time, death will take her instead.
Such a strange gamble, putting one's own life in trust for the life of an enemy...
In truth, at its core, this Noble Phantasm is a giant bluff. While the spell does, in fact, have the above-listed effects upon skills and Noble Phantasms, the twenty-four hour oath is entirely false. The true purpose of this Noble Phantasm is to expose the target to 'the fear of death', driving them into making missteps, or even to full retreat.
Naturally, a bluff that has been seen through no longer holds any power upon the opponent.
Asherah Pole
March Upon the Sea of Chaos
(Rank C Anti-Unit)
The weapon by which Lancer earns her class, an implement as long as Lancer is tall. Shaped more like a statue or a thin, ornate pillar than a polearm, the wooden implement bears the shape of a woman wearing naught but a crown, standing atop a swirling tower of water. The woman is coated in gold, and the swirls of the waters are lined with silver. The silver crown upon the woman's brow bears a long, sharp point, with which Lancer can fight. At the bottom of the pillar, the water converges into another sharp, silvery point - Lancer weaponizes either end as she wills. An awkwardly-shaped implement - can this truly be called a spear?
As a passive benefit, as long as she can be said to be 'in ownership' of this weapon, Lancer may walk upon the surface of water, mud, or other such fluids without impediment, with no regard to even the flow of the liquid beneath her feet.
When this weapon is embedded into the ground by the water-end point, it becomes a divine altar, generating a small Territory over a ten meter radius outward from the shaft. Within this field, Lancer's spellcasting is augmented, boosting the rank of any spell she casts. Territory Creation may then be applied over this field, expanding it into a proper Temple. Furthermore, she may invoke her third Noble Phantasm so long as the pillar remains in its place.
If the pillar is planted into the ground by the crown-end, Lancer may then release the True Name of this Noble Phantasm. Upon doing so, a 'crack' will temporarily form in the sky, from which a torrent of water will fall onto the pole. Rather than spread, however, the waters will meld with the 'pillar of water'. Once drawn from the ground once more, the waters imbue a greater 'weight' to each strike, crushing those it strikes under the weight of 'a flood'.
Much as other liquids may be trod upon by Lancer by right of owning this weapon, so too can other waters or liquids be integrated with the released form of this Noble Phantasm. Even so, the crowned woman upon the waters will stand atop the flow. If this weapon were to absorb the liquid of another Noble Phantasm, however, the resulting union could result in an alternate Rank, or even an alternate classification.
"Oh Holy One Above All, I implore you. Let the seal of the heavens be broken. Let my enemy know despair. Let this world know once more the slightest taste of the Worldpurge!"
The Queen of Heaven, Asherah was wife to El. Over time, El and Yahweh became conflated together, blurring into one entity.
As the Queen of Heaven, Asherah bears dominion over the skies. By her title Athirat-Yammu - She Who Walks Upon the Sea - she bears dominion over the chaos embodied by the seas. By both of these Authorities combined, she may let open a 'crack' in the Firmament to let loose some of the waters above, unleashing a fraction of the Great Flood once more.
The pillar that can take any other present liquids into its released form. The Queen of Heaven who walks upon the sea that embodies chaos. If this weapon were to be turned against the power of the Second Beast...
'YZBL
My Offering Unto the Lord
(Rank D-A Anti-Unit - Anti-Army)
When the Territory created by Lancer's polearm is formed, this Noble Phantasm can begin to be called upon. Lancer must draw blood from her chest and stain red the ground of the formed Territory. Under normal circumstances, she will use her dagger to execute this step. As she bleeds, she will pray before the shaft, and the skies will rumble with thunder. When the final verse of the prayer is complete, and the True Name spoken, lightning falls from the heavens, striking the spear and consuming all within the Territory with divine flame. Only Lancer, and those she selects from within the affected area will be spared.
The power of this Noble Phantasm is entirely dependent on the Territory wherein it is used. The altar formed by the polearm alone will produce a Rank D attack. However, if Lancer has had time to begin constructing a Temple, the potency increases, up to Rank A if the Temple's construction is completed.
It seems that if targets falling under certain conditions exist within the Territory, it may be possible to prevent this Noble Phantasm from functioning.
"Your offerings lie before your altar. By our pact I call to you! By my name I ask! Where is the Lord?!"
'YZBL, the characters from which the name Izebal is constructed. The name is a call of religious ceremony, meaning "Where is the Lord?"/"Where is Ba'al?" With that cry, Ba'al will make his presence known.
However, just as during Elijah's contest against Ba'al's worshippers...
The strongest defense against the divine flames is a stalwart faith, or to be an embodiment of a greater divinity. One bearing a rank in Divinity, a skill embodying the protection of another deity (such as Divine Protection), or a skill embodying extreme divine faith (such as Protection of the Faith) surpassing the rank of this Noble Phantasm can prevent it from manifesting.