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Thread: Create-A-Servant 2

  1. #8661
    夜魔 Nightmare Express's Avatar
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    I was even toying with giving him a really minor rank in Reinforcement since it ties into his concept so well, but it felt like too much fudging? Idk. I get the point about non-magic Casters, but it's the only Class he really fits.
    I'll look at Aptitude​ again too.

  2. #8662
    please talk to me about your OCs Saron's Avatar
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    Source: (X)

    Name; Wyatt Earp
    Class; Archer/Gunner/Avenger
    Armament: Revolver
    Alignment: Chaotic Good
    Source: Historical Fact, America
    Attribute: Man
    Traits: Human, Sheriff, Weak to Enuma Elish

    Stats:
    Strength: D
    Agility: B+
    Endurance: D
    Mana: E
    Luck: A
    Noble Phantasm: B

    Likes: Justice, family
    Dislikes: Lawlessness, death
    Talents: Delivering “frontier justice”
    Natural Enemy: The Cowboys, Glenn Boyer

    Skills
    Class Skills:
    Magic Resistance : ~
    The ability to reduce and cancel the effects of magecraft. As he is a relatively modern heroic spirit, he has no protection against any magical effects.

    Independent Action: B
    The ability to survive without a direct Mana supply from a Master. At higher ranks, it allows for the survival of fatal wound for a short amount of time. It is possible to stay in the world for two days without a Master, but this is ideally without using Noble Phantasms and conserving mana.

    Personal Skills:
    Long Draw: A++
    The ability to attack first and survive in a long term engagement. The longer a battle goes on, the stronger and faster Archer and his bullets become. Despite being in a large amount of gunfights during his entire life, Archer always came out o top of each engagement and without a single injury.

    Eye of Mind (False): C+
    The natural talent to foresee/sense and avoid danger on the basis of an innate 6th sense, intuition, or prescience. The accuracy of this instinct can be augmented by experience. The ability also grants an effect of offering resistance against penalties caused by visual obstructions. Can read the movements of opponents fairly well, but is unparalleled when it comes to a gunfight.

    Laws for the Lawless: B
    A skill representing one who brought law and justice in lawless times. A large portion of his life was spent upholding the law in frontier towns such as Dodge City or, more famously, Tombstone. If an opponent is of “Chaotic” alignment, Archer gains a rank up in all stats excluding Mana and Luck.

    Noble Phantasm
    O.K. Corral
    Storm of Justice Across Desert Sand

    Anti-Unit
    B
    Targets: 1~3
    Range: 1.8 m

    The O.K. Corral gunfight is one of the most famous duels in all of Arizonan history, with the three Earp brothers and close friend Doc Holliday, against five members of the Cochise County Cowbows, a loosely organized criminal gang that terrorized the Pima and Cochise counties in frontier Arizona.

    By activating this Noble Phantasm, Archer marks up to three targets as “The Cowbows” as four shadowy revolvers materialize around him, each one bearing the initials of his fellow lawmen. When he deems it right, he must yell “Draw”, and draw his pistol to fire. Due to his legend and high Luck, Archer has a near guarantee of drawing first.

    When the first bullet is fired, the shadow guns will start an onslaught of gunfire that will last up to thirty seconds, finishing off with a blast from Doc Holliday’s double barrel shotgun. The shadow bullets are all equivalent to a C rank attack, but ones directly from Wyatt are elevated to B rank.

    This Noble Phantasm is also one of the few Noble Phantasms shared between multiple Heroic Spirits. Differing from weapons owned by one and given to others, such as Gae Bolg being a spear in Gilgamesh's armory to the Child of Light’s weapon, the three Earp brothers and Doc Holliday can all use this Noble Phantasm at its full power if they were summoned instead.

    If two of the Heroic Spirits with this Noble Phantasm work together, it is elevated to A rank and the shadow revolver of their name is replaced with their own.

    Lore
    Archer is Wyatt Earp, one of the Wild West’s most famous gunslingers and marshal of Tombstone, Arizona. He was known for his willingness to break the law to bring justice, even as far as going on the run from fellow police officers to avenge his brother at the hands of a criminal.

    Born as the fourth child out of the eight Earp children in Iowa during the 1840s, in his youth he helped tend to his father’s massive cornfields while his three older brothers were pulled into the draft for the Civil War, fighting for the union. Wyatt, at only 13 years old craved adventure, and tried multiple times to secretly enlist in the military, but was caught by his father every time he tried. After the war ended, his family moved on a wagon train to California.

    Yet, his childhood hunger for adventure compelled him to find work transporting supplies all the way to Salt Lake City in Utah.

    After several years of hard work, he moved again to where his family had taken up residence in Missouri, finding work as a lawman and courting and marrying his first wife before she died shortly before their first child was to be born.

    Heartbroken, his distress led him to a series of legal troubles, such as withholding funds meant for local schools and working with two accomplices to steal two horses, each worth one hundred dollars each which led to his arrest. With one of accomplice’s wife threatening to fight against him in court and the charges for the horse theft being enough to sentence him for years in jail and into bankruptcy, he escaped from his cell and moved to Peoria, Illinois, where he and his brother Morgan were arrested for working in a brothel, where he was infamously called the “Peoria Bummer”, a word meant for beggars and lawbreakers.

    After trying his hand at a multitude of professions beforehand and after his escape, including being a boxing referee, a bouncer for a brothel, a buffalo hunter, and serving as a lawman again in Kansas underneath the famous lawman Bartholomew “Bat” Masterson, he had grown bored with how the Midwest was getting more and more civilized.

    In 1879, he received a letter from his brother Virgil, who talked of a recently developed boomtown called Tombstone about the opportunities that were developing in the city. The thought of policing a city in a lawless land with almost no government interference quickly captivated him. Resigning as a police officer in Dodge City, he packed up his wife and his brother’s family to head to Tombstone, meeting an old friend who saved Wyatt’s life before named “Doc” Holliday along with his wife “Big Nose” Kate.

    In December of 1879, Wyatt, Virgil, and James arrived in Tombstone with their wives, the gambler Doc staying in Prescott as the gambling opportunities were far more profitable. For the next year, each of the brothers found their own venture, Virgil becoming a deputy marshal, James working as a barkeep and Wyatt working as a guard for Wells Fargo stagecoaches when they transported strongboxes and deputy under his brother. Two of the other Earp siblings, Morgan who joined his two brothers as police officers, and Warren also moved to the quickly growing city, and the Earp family were comfortable and more than happy, especially when Doc came to Tombstone with $40,000, almost a million dollars in modern American currency.

    But, they’re peace came to a close when Virgil was asked by the U.S. Army man Captain Hurst, to help track down some stolen mules. They were easily tracked to the ranch of Frank McLaury, a member of the “Cowboys”, a group of criminals that terrorized the Tombstone region. Despite government orders to return the mules, McLaury laughed to their faces.

    After Hurts published a handbill in the paper, McLaury not only belittled Hurst and accusing him of stealing the mules himself, but threatened the three policemen's lives.

    Tensions continued to increase between the police and Cowboys when Cowboy Curly Bill accidentally shot the town marshal in his crotch when he had attempted to disarm drunken Curly Bill. Despite taking his side in court in ruling the shooting as accidental, Bill did not forgive Wyatt for pistol whipping him on the night of the crime.

    Tensions eventually reached their peak on October 26th 1881, after weeks of death threats by Cowboys Ike Clanton, Billy Claiborne, and others. After reports of several Cowboys armed to the teeth best the O.K. Corral, Virgil gathered his two brothers Wyatt and Morgan, and friend Doc Holliday with intent of disarming them.

    Negotiations quickly broke down, and the infamous gunfight played out with the deaths of three of the Cowboys, and injury of three of the lawman, Wyatt miraculously emerging unscathed. The surviving Ike Clanton attempted to charge the lawmen with murder, but it failed due to lack of evidence in the Cowboys' favor.

    Despite their victory, it was short lived. In December of that year, Virgil was shot by a Cowboy with a shotgun by an unknown attacker, but investigators found Ike Clanton's hat near the scene if the crime. To top it all off, they were running out of money to hire and pay other police officers. Wyatt himself mortgaged his own home to provide the money, yet was never able to pay off the loan. Despite all of this, Wyatt and his brothers kept up high hopes, hoping for this all to blow over.

    On March 18, after Wyatt and Morgan attended a play, a man shot Morgan through his spine, the bullet ending up in another man’s leg, another round narrowly missing Wyatt. A doctor was called, but it did nothing to help the injured Earp, who died less than an hour later.

    As his brother died in front of him, Wyatt swore to himself to bring justice to his killer. But the law had failed to imprison those who had hurt his family before, and the only way justice could be brought was through his own hands by killing every, last, one.

    Assembling a posse of James and Warren Earp, Doc Holliday, and five other police men with only two goals in mind. Protect the Earp family, and find the Cowboys to slaughter them like dogs. The posse was successful in escorting the handicapped Virgil and his wife to the Tucson train station, admist rumors of Cowboy Frank Stillwell who was waiting for them to kill them. That morning, Frank was found dead at the train station, filled with buckshot and Virgil and Morgan’s body were safely on the train away from Arizona. The posse was charged with murder, and warrants were set out for their arrest.

    For the following weeks, the posse relentlessly stalked and killed as many Cowboys as they could find. The man who Wyatt had defended months prior, Curly Bill attempted to kill Wyatt with a shotgun blast, but missed entirely, Wyatt emotionlessly shooting him in the chest, killing him instantly.

    Gunfire always seemed to miss Wyatt’s flesh, but his coat, hair, and even the saddlehorn on his horse had been decimated, Wyatt’s phenomenal luck preventing any serious injury.

    After the killing of Ike Clanton, Wyatt finally found rest. He later remarried, and became famous for the telling of his story, which has been adapted into multiple movies. His funeral, attended by many friends, and actors/producers of Wild West movies inspired by his story.

    Due to his overwhelming fame in Arizona, he receives higher and higher bonuses to his abilities the closer he is to the state, reaching its peak in Tombstone itself.

    Personality
    Marshal
    At the core of his persona, he is a lawbringer above all else. He always desires for justice to be upheld, preferably through the court system. This is even with small things such as petty thievery or lying, his desire for justice being so strong that he is practically a human lie detector.

    Storyteller
    He shamelessly admits he did exaggerate some details of his story, and couldn’t care less about the grossly inaccurate adaptations of his life in film and other media. As a matter of fact he enjoys every single one, loving how much they change his tale to be more dramatic. His personal favorite is Tombstone. However, he despises the “historian” Glen Boyer, who wrote a book that he claimed was written by Wyatt’s wife. ”You can do whatever the hell you want with me, but don’t touch her.”

    Vendetta
    He holds strong grudges against anyone who crosses him or his friends, and will be hard pressed to simply shove that aside in favor of letting it be forgotten and forgiven. Take the last pastry he wanted? He’ll ensure you don’t get any for a week afterwards. Insult his weapon? He’ll obnoxiously do gun tricks in front of you for a month out of sheer spite.

    Kill someone he cares about? He’ll hunt you down, through brimstone and barbed wire if he has to, slaughter everyone you care about and then, and only then, will he kill you.

    In simple words, don’t fuck with an Earp.

    <I>
    Genuinely surprised to not see a sheet based off the O.K. Corral gunfight, but that’s probably because it’s only a big thing here in Arizona and for Wild West nerds.
    Last edited by Saron; December 31st, 2017 at 01:56 PM.
    My thirst for Antonio grows by the second.

    Man...

    I Make Servants, Some Of Which Are Tragedies

  3. #8663
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors Bird of Hermes's Avatar
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    Quote Originally Posted by RoydGolden View Post
    Hervor: Everyone seems to be making violent aggressive tomboys as of late. How do you think she'd get along with my Otrera?
    She'd respect her for her strength and see her as another woman who takes what she want when she wants it though her own might. That level of respect would make Hervor enjoy defeating Otrera all that much more.

    - - - Updated - - -

    Himiko: It makes sense for her to be an Alter Ego considering her legend was broken up and made a few fictional figures such as Empress Jingu. She was in my half finished pile off for adoption but even taking that into consideration it pales in comparison to yours, it's a very creative take I hadn't seen before.

    - - - Updated - - -

    Sebastian: I agree with Sunny here. Although the siege focus is a unique take on a Caster, he has no magecraft - even the likes of Hans, Shakespeare and Mozart have something of a workaround. You should give him a tie to some sort of occultism, or just give him some fitting relics.

    - - - Updated - - -

    Kreimhild Alter: I still don't like that fact she has Photon Ray, she was only ever described on using Balmung so you should focus on that. Golden Rule is kinda all over the place. It's like you tried to pull off Chacha's but it didn't work IMO, Altera doesn't have the skill herself to just give her Siegfried's rank at C-.

    Also I don't think she'd be Alter in that regards, Kreimhild was the protagonist of the tale but by no means the hero. Her personality is what regular ol' Kreimhild would be.

    - - - Updated - - -

    Wyatt Earp: Reminds me of Billy the Kid but in a good way. He's similar enough to be on the same 'ultra modern gunshooter' wave but by no means a carbon copy which I've seen of a few. Only complaint is 'Law of the Lawless' now though a good concept but the rank doesn't really correlate to the effectiveness; I'd either make the skill stronger, lower the rank or maybe both.

  4. #8664
    love warrior <3 world-0 the god of world-0's Avatar
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    i wanted her to have something from attila and since kriemhild used her as a tool... see where i am going?
    but i gues your are right about golden rule, i will see what can i do

    - - - Updated - - -

    also, she is an alter because of my normal kriemhild is very diferent and kinda the oposite of this one, regular k lives in guilty while alter embraces what she has done


    here is a list of my servant sheets(new and improved format for my servant sheets)

    Come explore the White Library, and reach the bottom of this Abyss
    Fate / White Memoria

  5. #8665
    死徒(下級)Lesser Dead Apostle TresserT's Avatar
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    Servant Lancer (Santa)

    http://www.less-real.com/images/25720
    Stats
    Strength: D
    Endurance: B
    Agility: C
    Mana: B
    Luck: E
    Noble Phantasm: B

    ⭐⭐⭐
    Max Attack: Low
    Max HP: Medium
    QQ(4) A(2) BB(1) EX(4)
    Weapon: Bundle of Rods

    Skills
    Passive Skills
    Presence Concealment A
    The ability to hide one's presence as a Servant. If she so chooses she can make herself disappear right in front of her target's eyes. Of course, she would be unable to deliver punishment if she did so.
    Increases own critical star generation by 10%
    Oblivion Correction C
    The mark of one who does not forget. No matter how well you hide it, no matter how much you pretend it never happened, Lancer will remember your crimes. However, her memory only lasts about a year.
    Increases own critical damage by 6%
    Urban Mystery ---
    Abilities not possessed in life are attributed to the Servant’s spirit or ghost itself. Skills which would not normally be available can be used.
    The trademark ability of this Servant. However, she attempted to change her nature from "a spirit of vengeance" into "a spirit of Christmas". As such, this skill has been lost.
    Personal Skills
    Saint's Gift(?) EX
    A Skill acquired by completely turning into Santa Claus and enriching hearts by giving presents. But something's not quite right here...
    Greatly increase own attack[50-100%] vs Evil enemies for 3 turns.
    Increase own critical star generation by 30% for 3 turns. CD [7-5]
    Mana Burst (Chain) A
    A form of mana burst which binds the target in place, preventing them from fleeing. Stuns the target by expelling huge amounts of mana in their area.
    Modified from Lancer's original technique. Though her targets deserve punishment, she simply wishes for them to repent. Flames might be a bit too much.
    Increases own Buster Card performance [20%-30%] for one turn. Inflict Stun[100%] on one enemy for a turn. CD [7-5]
    Revengeful Ghost EX
    The strength of one’s grudge, measured by their persistence as a wraith. The ability to continue working towards a goal even when killed. No matter how many times Lancer is defeated in battle, she will always return until she has accomplished her task.
    Grant self 3 uses of Guts [1500-3000] for 3 turns. CD [8-6]
    Noble Phantasms
    Noble Phantasms
    The Birch Rod that Guides One to Repentance
    Madonna Nativity
    Anti-Unit, B
    Targets: 1
    This world is full of sinners, and sinners deserve to burn. No matter how long or how hard she tries to find another answer, Lancer is always drawn to this conclusion. There's no hope for the adults of this world.

    However, the children can still be saved. They need only a guiding hand, a wise mother, who will show them the right way to live. Though it pains Lancer to reprimand her children, sometimes the rod is necessary. Before she can deliver their gifts they must repent for their sins from throughout the year.

    The birch rod used for punishing naughty children. Once they've learned their lesson, then they can receive their presents.

    Buster
    Deal massive damage to a single enemy [effect increases with level] and generate a large number of critical stars [effect increases with overcharge].

    Lore
    Lore
    The queen and vengeful spirit, Mary Tudor. God took her children before they were born, and so she slowly slipped into a bitter madness. She executed hundreds of "heretics", and even in death continues to haunt those who practice the occult. However, all she really ever wanted was to see her children's smiling faces. And so, by some Christmas miracle, she's been given an opportunity to bring joy to all the children of the world. For a single night her madness has waned... maybe.

    Height: 144 cm
    Weight: 44 kg
    Source: Historical Fact
    Region: England
    Alignment: Lawful Good
    Gender: Female
    She fights using a bundle of rods this time around. Though this technically qualifies her for the Lancer class, she really just beats her enemies with the bundle.

    She wished to deliver presents to all the children of the world. However, after looking around she realized that these kids had become ungrateful, spoiled sinners. Deciding that she would teach them the error of their ways she's instead been flying across the planet beating up children.

    Madonna Nativity
    The high power rod Lancer's been using. Technically the strength of the rod corresponds to the weight of its target's sins. However, as Lancer views most children as naughty and in need of punishment this Phantasm is always at maximum power.
    That said, Lancer still restrains the weapon's power as simply wants the children to learn the error of their ways. Actually harming them is out of the question.

    Revengeful Ghost EX
    One of Lancer's signature abilities. Allows Lancer to revive herself endlessly so long as her Master is alive, but in exchange she becomes extremely vulnerable to Holy sacraments. It has nothing to do with Christmas, but even Lancer must admit she's a rather weak Servant. Even though it's cheating this sort of thing is necessary so that she may punish all her naughty children.

    At the end of the night she still delivers everyone's presents. Knowing that her children deserve her gifts... it's far better than enabling bad behavior.

    Creator's Notes
    So I've been wanting to make a Krampus Servant since, like, August, but sadly I couldn't really find enough material to work with. Then, loooooong after I made Mary, I had a thought. A character who hates bad people and punishes them harshly. A character who loves children dearly. It wound up being perfect. Then with Grand Order always having a Santa character, I came up with the little story. I'm quite pleased with this even though it's not super elaborate or balanced.

    I was actually saving this so I could post her on Christmas, but sadly I was away for the holiday. Ah well.
    Last edited by TresserT; December 31st, 2017 at 06:56 AM.

  6. #8666
    Flying Fairy Sunny's Avatar
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    Quote Originally Posted by Bird of Hermes View Post
    Himiko: It makes sense for her to be an Alter Ego considering her legend was broken up and made a few fictional figures such as Empress Jingu. She was in my half finished pile off for adoption but even taking that into consideration it pales in comparison to yours, it's a very creative take I hadn't seen before
    She's not an Alter Ego for that reason, but because of a story thing in the vignettes I'm working on, eheh. She connects to the Alter Ego I posted the previous page and linked at the start of the post.

    Can I ask how the id_es turned out? I'm a bit insecure on those and that's a big detail I need to get right.

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  7. #8667
    Time to burn some dread Daneel Rush's Avatar
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    I don't get why they have id_es. Are you using the Moon Cell setting?

  8. #8668
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors Bird of Hermes's Avatar
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    Quote Originally Posted by Sunny View Post
    She's not an Alter Ego for that reason, but because of a story thing in the vignettes I'm working on, eheh. She connects to the Alter Ego I posted the previous page and linked at the start of the post.

    Can I ask how the id_es turned out? I'm a bit insecure on those and that's a big detail I need to get right.
    I personally think they're quite fitting. id_es are powerful, odd and unique if CCC is anything to go by and work with the character - yours works well with the overall theme you gave your Himiko and I know you have more up your sleeve which I'm looking forward to.

  9. #8669
    Flying Fairy Sunny's Avatar
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    Quote Originally Posted by Daneel Rush View Post
    I don't get why they have id_es. Are you using the Moon Cell setting?
    Mhm, I will be. I'm working on the scene-settings for Aslaug and Himiko, and hope I'll be done by tomorrow.

    But I'll say at least that it's a SE.RA.PH setting. For convenience, I'm trying to use id_eses as the Alter Ego class skill, but...

    They are quite hard to balance. ;.;

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  10. #8670
    Time to burn some dread Daneel Rush's Avatar
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    Yeah, that was also strange. I don't see any obvious reason to make individual id_es into Class Skills. It...kinda goes against the point of what Class Skills are supposed to be? Why not just make them into Personals and use the standard Alter Ego Class Skill set?

  11. #8671
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Quote Originally Posted by Daneel Rush View Post
    Yeah, that was also strange. I don't see any obvious reason to make individual id_es into Class Skills. It...kinda goes against the point of what Class Skills are supposed to be? Why not just make them into Personals and use the standard Alter Ego Class Skill set?
    In Extra/CCC the id_es were Class Skills. It was only in GO that they got "standard" ones, and even then not entirely consistent.

  12. #8672
    wwwww Spartacus's Avatar
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    GO class skills shouldn't be taken in face value because they are actually passive skill instead of class skill.

  13. #8673
    アルテミット・ワン Ultimate One asterism42's Avatar
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    i feel in the mood to do something genderswappy
    Quote Originally Posted by Sandstorm77 View Post
    He's just putting the bone of his sword into other people until it explodes and lets out parts of him inside them.
    Quote Originally Posted by AvengerEmiya View Post
    Genderswaps are terrible, but I think I and other people would hate them less if Fate didn't keep ignoring actual heroines throughout history and folklore. Like, why bother turning Francis Drake into a woman when Ching Shih and Grace O'Malley exist?
    Quote Originally Posted by Five_X View Post
    Fate Zero is just Fate Stay Night for people who think Shirou is too girly
    Quote Originally Posted by Comun View Post
    I think Alex IV can eat Goku.

  14. #8674
    超刻 Hyperreal Nuclear's Avatar
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    Quote Originally Posted by asterism42 View Post
    i feel in the mood to do something genderswappy
    bring balance to the force

    turn a girl into a guy

  15. #8675
    E-Rank Bronzefag MehKitteh's Avatar
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    Quote Originally Posted by Nuclear Consensus View Post
    bring balance to the force

    turn a girl into a guy
    Huh, I can't really find anybody that can be turned like that...

    Execute C:\local\lib\toh.exe?
    ---
    Dreams of swallow cuts.
    ---
    summs up a lot of my ironic weeaboo circles
    Quote Originally Posted by Dullahan View Post
    people who have waifus are necessarily mentally ill


  16. #8676
    夜魔 Nightmare Express's Avatar
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    Trap Helen of Troy is the last one of those in recent memory.

  17. #8677
    E-Rank Bronzefag MehKitteh's Avatar
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    Quote Originally Posted by Express View Post
    Trap Helen of Troy is the last one of those in recent memory.
    I'm sorry, what? Where? How?

    Execute C:\local\lib\toh.exe?
    ---
    Dreams of swallow cuts.
    ---
    summs up a lot of my ironic weeaboo circles
    Quote Originally Posted by Dullahan View Post
    people who have waifus are necessarily mentally ill


  18. #8678
    please talk to me about your OCs Saron's Avatar
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    Quote Originally Posted by MehKitteh View Post
    I'm sorry, what? Where? How?
    Behold
    My thirst for Antonio grows by the second.

    Man...

    I Make Servants, Some Of Which Are Tragedies

  19. #8679
    E-Rank Bronzefag MehKitteh's Avatar
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    Quote Originally Posted by Saron View Post
    Mein Gott my eyes

    Execute C:\local\lib\toh.exe?
    ---
    Dreams of swallow cuts.
    ---
    summs up a lot of my ironic weeaboo circles
    Quote Originally Posted by Dullahan View Post
    people who have waifus are necessarily mentally ill


  20. #8680
    屍鬼 Ghoul
    Join Date
    Mar 2011
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    West from the East, North from the South
    Age
    32
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    Male
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    Hello, long time lurker here wishing everybody a happy new year and posting a Servant sheet for the first time as well. i'd be more than happy for any feedback/criticisms (as an aside, if anybody can recommend a good faceclaim, I'd be more than happy to use it; couldn't really find anything that 'clicked' with me)


    Aaron, The Cohen Anointed By God

    Class: Caster

    Alignment: Neutral Good
    Gender: Male
    Source: The Bible
    Region: Egypt & the Sinai dessert

    Height & Weight: 182 cm, 71 kg
    Attribute: Sky

    STR: D
    END: C
    AGI: E
    MGI: A+
    LCK: A
    Noble Phantasm: B

    Background

    APPEARANCE

    Tanned, scarred and well-built, one can easily see that Caster had a rough childhood that featured a lot of hard labor, which is rather unsurprising given that he was born a slave and remained one until his brother came back from the desert, carrying a message from God with him. In fact, the only part of him that might remind people of a pulp wizard is his (frankly amazing) long, white beard and old age. Rather than the young man who had to slave away under Pharaoh or the older adult who could do nothing but remain in his brother’s shadow, Caster was at his happiest and greatest as the elderly Cohen Gadol of the Hebrews, when he could truly be considered to be their spiritual guide and one of their ultimate leaders.


    LORE

    The man who stood alongside his blood brother Moses in the Pharaoh’s court, the man who, unlike his brother, could put into words the grievances of the Jewish slaves that served the Pharaoh. Well-spoken Aaron would lead the Jews out of Egypt, alongside his brother Moses and sister Miriam, at the conclusion of the tenth plague and would bear witness to the Lord’s might one final time with the magnificent light that split the Red Sea.

    When Moses ascended the Sinai mountain to receive God’s laws it was Aaron who was left behind to shepherd the Jewish flock and it was Aaron who, in vain, tried to keep the impatient and unbelieving from forsaking the Lord and instead turning towards the golden calf for guidance. While he himself was spared from being executed for said blasphemy in the name of the Lord, he still grieved for them. Just as he grieved for the ten cowardly meraglim (= scouts/spies) who persuaded the wandering Jews to abandon the quest for the Promised Land, in fear of dying from the children of Anak that already inhabited Canaan, their plague-ridden corpses testament enough to the fate that awaited one who would (even if only inadvertently) slander their Lord and God.

    Denied entrance to the Promised Land, Aaron and the rest of Jews would spend the next forty years roaming the desert, doing battle with many other tribes all the while being the spiritual beacon for his flock. He would settle many disputes that were beyond his brother’s abrasiveness’ capacity to defuse and continue to be an exemplar priest in the service of the Lord until his death at the age of one hundred and thirty years of age, in the last year of their forced roaming.



    Well, at least it makes for a good story, right?

    As with most tales that have already been relegated to the realm of myth and legend, many different versions exist of the life of Aaron and due to the influence the Unwarranted Adoration Personal Skill has on himself, not even Aaron can confidently say how certain key events played out. Whether he was really the virtuous spiritual leader that never swayed from the right path as he was depicted in the New Testament and the Quran or the more fallible man of the Old Testament, nobody can say, least of all Aaron himself.


    PERSONALITY

    Regardless of how the man may have been in life, the Servant Aaron does his best to act befitting of his old station and is always genial and polite, always at hand to share his wisdom with whomever is willing to ask.

    This of course doesn’t mean that Aaron is devoid of negative emotions, his revulsion towards the three pharaohs he slaved under being exceptionally notable each in their own way: Rameses I for committing the genocide of the Hebrew newborn boys back in his childhood, the ever crueler treatment under Seti I under which he grew up, but the lion’s share of his hatred is reserved for Rameses II himself. The man who his brother Moses grew up with being the only one of the three Pharaoh that Aaron saw with his own two eyes. The one whose arrogance and dismissive attitude towards the suffering of both the sons of Israel and his own subjects ruined his own country and household. The one man that came closest to getting the then-slave to give into his darker urges and attempt to take Ozymandias’ life with his bare hands as the pharaoh looked down on him and his brother. It’s these dark thoughts that make Aaron disbelieve the stories about his kindness and peaceful ways and the greatest proof there is that Unwarranted Adoration has somehow managed to influence himself as well.

    If asked Aaron would say that his wish would be for the events of that fateful day to be altered, that the twelve meraglim would have been unanimous in their message and that the Promised Land of Canaan would not have been barred to those who had toiled under the Pharaoh as slaves. Although, when he is sure that he is alone, he cannot help but wonder if that very wish is not itself a product of the more modern depictions of him and if he wouldn’t have been better off if he had been reduced to nothing but a footnote in Moses’ grand tale.

    The one thing that can always fluster him up are hearing or being shown the stories that depict him and Moses in any way, shape or form. Whilst he normally has no trouble with being in the center of attention, when it is as a form of entertainment as opposed to that of a mediator he inevitably gets embarrassed, feeling such showmanship is unbecoming of him (not to mention that he is extraordinarily poor at telling jokes or being entertaining in general). With that said, he has developed a fondness for cinema and animated pieces in particular.

    Although, when it comes to retelling the Exodus, would it be really too much to ask for his role and character arc to be kept unchanged?

    Replacing him with his sister-in-law is a bit much, no?

    Class & Personal Skills

    CLASS SKILLS

    Territory Creation (False)
    The technical skill to build up an advantageous encampment to oneself as a magus.
    · A: Surpassing that what could be called a Magus’ Workshop, Caster can erect a Temple wherever there is a Leyline. Even the least bountiful and most minor of Leylines can house a Temple of the most High, a mystical fortress worthy of the Age of Gods. This is not accomplished by Caster’s own efforts, but rather by the blessing of the Lord himself, who saw it only as fitting that, in a time when the King of Magic had not yet built his Temple, wherever his first Grand Priest may walk and the Ark of the Covenant may rest, that is where his Temple would be.


    Item Construction
    The technical skill to produce devices that carry magical power. It makes possible to manufacture various tools, from items and Mystic Codes meant for battle, to daily necessities. However, this Skill takes time for the production and supply of ingredients.
    · B+: Caster is well-versed in the manufacture of ‘single-use’ items such as precious incenses, sacred oils and magical draughts that can accomplish many different things, the same going for amulets and orthodox mystic codes. The potency of these items is far beyond what a modern magus could achieve, but it still cannot equal what the greatest magi of the Age of Gods could produce.

    The sole exception is the synthetization of the holy manna (which is the reason for the plus modifier), the food that the God of Abraham gave the people of Israel and whose secrets Caster unraveled during his forty years of forced wandering. Consuming the heavenly manna nourishes the one eating it completely, satiating and rejuvenating themselves. Servants who regularly partake in the manna thus effectively have Independent Action EX and can use their Noble Phantasms or other prana-intensive powers with abandon. It is also capable of eliminating fatigue and temporarily grants a bonus (rank up) to the END stat of the consumer. Due to the gradual diminishment mankind has suffered since the twilight of the Age of Gods, a Master or mortals in general consuming manna over a long period of time will prove to be (lethally) toxic.


    PERSONAL SKILLS

    Cohen Gadol
    The ancient teachings belonging to those who have dedicated their lives in the service of the Abrahamic Lord. And even beyond that, this variation is reserved only for those who could rightfully be called the First amongst Peers, the Grand Priest who could communicate directly with the Lord. This is a composite skill that grants its user the effects of High-Speed Divine Words, Revelation, Curse Erasure and Jewish Mysticism at one rank below that of Cohen Gadol.
    · A+: Caster has the highest possible rank in this skill, which is only fitting for the first Grand Priest of the Jews and the only one of them to have been personally instructed by his God. As a result of his tutelage, Caster is an undisputed master in all forms of Kabbalah and can cast and identify (and dismantle if he so wants) all instances of Gematria, Notarikon, the crafting of Golems, the mysteries of the Merkabah (the summoning of angels) and more, to the point that equaling him in any one field would be enough to enter the realm of myth and legend by itself.


    Speechcraft (A-)
    A talent for making words flow with such beauty, harmony and confidence that those who hear them cannot help but wholeheartedly embrace them as their own creed. Different from the Charisma Skill, which is founded on the Servant’s natural magnetic personality and ability to successfully lead armies, Speechcraft is more suited in a king’s court or in a civilized discourse.
    · A-: Chosen by the Lord himself to speak on Moses’ behalf when the prophet doubted he could proclaim the divine edict to his once-brother, Caster’s capacity with words could almost be considered a form of magecraft all on its own. If it had been anybody other than Rameses II, the ten plagues might very well have never been invoked at all. However, as he famously failed to dissuade the Hebrews from abandoning and cursing God and other blasphemies (most notably during the incident of the Golden Calf), this Skill’s effectiveness is severely diminished when attempting to do ‘damage control’.


    Jacob’s Limbs
    The ancient fighting style devised by the Patriarch Jacob, secretly passed down from parent to child throughout the ages, many of its greatest masters also happen to be known as great prophets and saints. According to legends, a saint who has mastered this would be assured of being able to defeat an ‘angel of destruction’ that leads an army of 12,000 lesser angels.
    · C: Instructed in the art of their ancestor by his brother Moses, Caster is fairly skilled in the art of unarmed combat, far more so than what would be expected from a peaceful magus from the Age of Gods. However, as he rarely had to rely on it during his lifetime as well as Caster simply not being all that talented in unarmed combat, Caster can only barely be called above average in the art.


    Unwarranted Adoration
    The counterpart to the ‘Innocent Monster’ Skill, Unwarranted Adoration is the result of having the true history of a Servant be altered in a more popular and positive fashion. This does not result in any obvious or fundamental physical changes, but more in a form of natural mental interference that makes onlookers interpret anything involving the Servant in the most positive light possible, and otherwise very reluctant to place any blame on their shoulders.

    As it does not involve any form of supernatural interference, Skills like Magic Resistance cannot diminish Unwarranted Adoration at all. Instead it would require Skills that alter its user’s mindset (such as Protection of the Faith, Nature of a Rebellious Spirit and Mental Pollution to name a few) to counteract it, although that does make the end result…unpredictable. As with ‘Innocent Monster’, Unwarranted Adoration cannot be removed.
    · B: In the Old Testament, which was penned by Caster’s own brother no less, Caster was described as a willing (if unknowing) participant in the Sin of the Calf who had to rely on the prophet’s intervention in order to save his life. Compared to later depictions that absolve him of all blame and other tales (such as when he and Miriam questioned why they could not call themselves the Lord’s prophets alongside Moses, where only the sister was punished for her temerity) there is no doubt that Caster has ‘earned’ this Skill.

    At this level it wouldn’t be wrong to state that Caster’s presence alone is enough to endear him to all but the most cynical or egotistical kings of old. Coldblooded murder becomes an unfortunate accident, the most minor of advice becomes holy gospel and a small compliment can redeem the devil himself (in the eyes of the ignorant masses, at least). However, at so high a rank not even Caster himself is immune to its power, his very memories molded into an overly idealistic caricature of itself.

    Noble Phantasms


    Shloshah Makot: Dam, Tsvardeah Vekinim
    The Finger of the Lord

    Rank: B
    Type: Anti-City (Anti-Unit)

    When the brothers appeared in the court of the Pharaoh to demand the liberation of their people, it was Caster who announced the will of the Most High to all who were there that day. It was Caster who threw his brother’s staff and watched it transform into the famed snake and later on it was Caster once more who wielded Moses’ shepherd staff to turn the Nile’s waters into blood, sent forth the plague of frogs and turned the dust of Egypt into a sea of lice. Only once Pharaoh had rebuked them for the fourth time did Moses find the conviction to speak the word of God himself, and to bring forth His Plagues by his own hand.

    Shloshah Makot is the crystallization of how it was Caster that served as his prophet for the first three plagues, taking the shape of a very familiar shepherd’s staff. Sturdy to the point that it can clash with the most powerful of holy and demonic blades without chipping, it can transform itself back into the famed snake. Unlike before the staff need not leave Caster’s hand in order to transform back into the powerful Monstrous Beast that once struck fear in the hearts of Pharaoh’s courtiers, nor must it transform all the way. Instead it is fully capable of transforming only part of itself (usually either the tip of its tail or its head), allowing a blocked attack to still draw blood or for the cobra’s constriction to become all the more lethal. While the serpent itself is no match to a Servant in a straight fight, it is infused with the essence of the first three plagues, which changes everything.

    The first plague, which turned the life-giving waters of the Nile into blood, resides in the serpent’s fangs, making any fluid that even grazes it transform into freshly spilt blood, even if the contact was with already transformed blood. This can of course go from water to mucus and bile to oil, paint thinner and even liquid metals. All are reduced (or elevated, depending on your point of view) to blood. An unfortunate bystander who might be hit by a stray drop of such blood would die on the spot if he does not possess a sufficiently strong resistance to such magics (which would only prolong their suffering).

    The second plague can be found in the snake’s venom. Regardless of whether it is injected in flesh or wood or steel, the venom coagulates rapidly until it has taken the rough shape of a frog, at which point it becomes animated and will do anything it can to break free. Yet, regardless of where or from what it was born, these lowly pseudo-amphibians seek out other flesh, the more steeped it is in mystery and power, the better. As these pitiful creatures are terribly short-lived and start
    dripping
    falling
    apart almost as soon as they have obtained freedom, it should come to no surprise that they die before ever reaching what they seek. From their remains (not only their corpse, but from every drop they’ve spilled in their short life) then springs forth a new pseudo-frog, identical to its ‘parent’. It then continues the same endless journey not even knowing what it would do once it reaches its goal other than to stay as close to it as it can ever be. Those unfortunate enough to be the target of the ‘frogs’ will quickly find themselves engulfed and smothered, death following soon if nothing is done.

    There are only two ways of stopping this plague: either by obliterating all of the ‘descendants’ of the original pseudo-frog or by letting it run its course, by letting it produce four hundred generations (one for each year that the Hebrews were in bondage) after which all the frogs are reduced to harmless dust. Of course, there is nothing preventing either the serpent or Aaron from creating more ‘primordial’ pseudo-frogs, so the only real countermeasure against this is the destruction of the staff or the elimination of its master.

    The third and final curse that the serpent embodies lies hidden within its scales. When striking the ground or its byproducts (mainly stone, iron and dirt) it’s all transformed into lice, which are then picked up by a sudden gust of wind and spread far and wide. Soon after these lice find their hosts, be they man or animal, they begin to burrow deeply in their flesh, gnawing away for as long as they exist. This is not fatal nor will it cripple its victims, all that happens is that those who are unlucky enough to be hit by this plague is that their attention is dominated by the…discomfort they go through. The constant scraping keeps them from following their daily routine, it keeps them awake at night and it ruins any attempt at being social.

    But while it’s a bother for their mundane victims, for those taking part in something as grand as a Holy Grail War it might very well prove fatal. After all, a distraction that could keep one from even being able to greet one another or do something as simple as cook a simple meal must wreak havoc on their ability to do combat or magecraft. And as a spiritual existence, born from a divinely crafted Monstrous Beast at that, the lice have no problem feeding off of the spiritual flesh of Servants, regardless of whether they are mortal or of the divine (the sole exception being those Servants who are of Jewish origin, the Covenant with God safeguarding them from this plague). Unless one possesses either a mindset that has transcended pain in all its forms and shapes or a mystery powerful enough to banish the lice the afflicted will just have to labor forth under their new plague.

    This Noble Phantasm is a weaker version of the one Moses possesses. This refers not only to the fact that the prophet has access to all ten of the plagues and the serpent (which in his hands is a Phantasmal Beast instead) and the crystallization of the splitting of the Red Sea, but also Caster’s version is automatically weaker as he was only the mouthpiece of Moses, the prophet of the prophet if you will. This has resulted in Caster’s version being only powerful enough to affect a city as opposed to a whole nation, but also in the amount of control he has over it. Good-natured and peaceful as he is, Caster would want to avoid harming the innocent with his Noble Phantasm, making it so that he limits himself and only targets his direct enemy (hence why the Anti-Unit label is between brackets). Nothing short of a Command Seal or the assurance that there are no innocent bystanders within the vicinity of the city can make him unleash the full force of the Shloshah Makot.


    Eggel Hazahav
    The Calf who Mistook Itself for the Shepherd

    Rank: C
    Type: Anti-Divinity, Passive

    The source of Caster’s greatest shame and failing, the golden calf that he crafted to soothe the worries of his heretical brethren has become such an intrinsic part of his legend that it’s been sublimated into this Noble Phantasm. It manifests as a silent, translucent projection of a golden calf the size of an adult rat that only Caster himself can see. It follows him around and nothing, not even the application of a True Magic, can banish it without also killing Caster. This spirit is not the ‘soul’ of the golden calf, but rather the collection of all those would-be Divine Spirits who never managed to come into existence, be it by being prematurely supplanted by an older, more established deity or by having its worshippers cut down to the last man before it could fully form. Yearning for recognition it will do anything it can to be acknowledged and thus Eggel Hazahav will succeed where it failed so many times before: take the place of all those greater divinities that have left their mark on the world.

    In more practical terms, this means that, for every other participant in the Holy Grail War who has anything in their possession pertaining to one god or another (be they Personal Skill, bodily alterations, blessings or even Noble Phantasms), Eggel Hazahav will alter the course of events that took place so that it instead is the calf who has granted said boons.

    While it would be gratifying for the deities-that-have-never-been to replace Apollo in instructing Cassandra in the art of prophecy or cuckold Mars and be the one to impregnate Rhea Silva, one has to remember that the calf is as ignorant and pathetic as a god can be and does not actually possess the knowledge or the raw power to serve as an acceptable substitute. As a result the boons of the gods are either lost entirely or lessened considerably to account for the…diminished pedigree involved. Depending on what gets affected by this Noble Phantasm, the exact effect of it can differ from person to person.

    Those blessings that are a direct result of an innate mingling with the divine, such as the ‘Divinity’ and ‘Natural Body’ Skills are affected most severely, either disappearing altogether or diminished to the lowest possible rank. The same goes for those boons that are entirely separate from the individual, such as the weapons Perseus received to slay the gorgon Medusa. The golden calf’s influence on knowledge or instruction based boons is a tad bit more complex, mostly because the student’s talents and drive to learn remain unchanged and their interaction with the lackluster tutelage can differ greatly. As a rule of thumb in regards to the extent that Eggel Hazahav can interfere in this manner, A-rank skills can be diminished by one rank, B-rank by two and C-rank and below are at risk of being eliminated entirely, although Eggel Hazahav cannot in any way affect those Noble Phantasms that are more potent than itself. Those divinely-granted Skills that are above the rank of A are too potent to be affected by Eggel Hazahav at all.

    As with Shloshah Makot, Caster is denying himself the full power of Eggel Hazahav. Wrongly believing that it is the spirit of the actual golden calf, Caster rejects and denies it, effectively lowering its rank and if it weren’t for the fact that it’s a passive Noble Phantasm, Caster would never call upon it without being forced to by a Command Spell. To the surprise of nobody this misunderstanding has reduced its potential significantly (=reduced its rank), straining the already poor relationship it has with Caster. Although frankly, Caster probably prefers it this way.


    EDIT: Changed the second NP a bit, removing a mention of it diminishing God Hand (beyond its stated capabilities) and added a bit concerning its limits when it comes to meaningfully interacting with other Noble Phantasms.
    Last edited by forginblade; January 1st, 2018 at 01:56 PM.

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