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Thread: Create-A-Servant 2

  1. #13221
    The Almighty Hero Fabuzer's Avatar
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    Quote Originally Posted by SirGauoftheSquareTable View Post
    In all honesty, your Yama-Raj sheet really resembles the Lion King in outlook. I wonder how he'd view her, someone who too was attempting to preserve the best humans in her own eternal kingdom.
    I didn't even realize that when I wrote this sheet.

    However, Yama-Raja sees worth in some human beings. The Lion King wished to preserve pure souls like a collection of antics in a museum for future civilization to admire, but Beast V/L would see that as "meaningless survival", not really any different from what he hates. Although he places more importance on humanity as a species, it's not like he is completely unable to understand the individual. He doesn't care if humans eventually die out, but he wants them to live meaningfully and achieve something until that end rather than stagnating as they kill each other.

    Being defeated would be a sort of win situation too, since defeating an Evil of Man is proof that humanity has worth.

  2. #13222
    Knight of Joestar SirGauoftheSquareTable's Avatar
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    Quote Originally Posted by Fabuzer View Post
    I didn't even realize that when I wrote this sheet.

    However, Yama-Raja sees worth in some human beings. The Lion King wished to preserve pure souls like a collection of antics in a museum for future civilization to admire, but Beast V/L would see that as "meaningless survival", not really any different from what he hates. Although he places more importance on humanity as a species, it's not like he is completely unable to understand the individual. He doesn't care if humans eventually die out, but he wants them to live meaningfully and achieve something until that end rather than stagnating as they kill each other.

    Being defeated would be a sort of win situation too, since defeating an Evil of Man is proof that humanity has worth.
    I see. So bits of the original Yamaraj uncorrupted by Asmodeus and Sydonai are still there, huh? Good to know. Also, who would be best equipped to even defeat this guy? He can plow through any special defenses if the target is human, but does this apply to Servants like Altera, who isn't technically human?

  3. #13223
    FABRICATED HISTORICAL CRISIS SYNDROME gyrowins's Avatar
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    Bak Mei



    Class: Boxer
    Other Applicable Classes: Assassin/Berserker, Caster
    Alignment: Neutral Evil
    Sex: Female
    Height: 164 cm
    Weight: 50 kg
    Armament: None


    STR: A
    CON: D
    AGI: A
    MGI: D
    LCK: E
    Noble Phantasm: B

    Legend


    The traitor of Shaolin herself. Originally, she was one of the monks of the secret Shaolin Temple at Five Lotus Mountain. There, she trained other monks in the basics of her personal school of martial arts and grew to love them like her family. She and her fellow monks were well known by the Qing Dynasty as dissidents who could possibly pose a threat to them, given their philosophies and fighting ability. She was sent to spy on the Qing by the head abbot, but when she saw the sheer scope of their forces, she defected to their side out of despair and to protect her students from the massacre she knew would be inevitable.
    Bak Mei slaughtered the invincible Chi Thien Su, the head abbot of the monastery, during the siege of the temple. They fought in single combat, their blows dealing more damage to the building than any amount of flaming arrows could. Yet, in the end, Bak Mei snapped the neck of the once unconquered Chi Thien Su and left him to burn with the rest of his pupils.
    Only five notable monks survived that night, Bak Mei included. Any time the others tried to found another monastery, she was there to destroy it. The monks she saved had been held hostage, so her hand was forced. Eventually a pair of descendants of the five survivors grew strong enough to kill her at last, using martial arts they had invented for that specific purpose.



    Tactics


    Bak Mei is cold and ruthless. Her resolve to kill has been hardened well past what it was while she was still alive and her moral compass has been lost entirely. Still, the matronly woman she once was will come through sometimes, especially when there are no perceptible threats around. Her martial art, Bak Mei Pai, has been twisted into an evil pastiche of itself. The submission techniques have been lost in exchange for superior killing blows and enhanced pressure-point targeting skills. There is no submission now, no chance of leaving with your life.
    As a Caster, she would make use of her black Taoist magic for cursing and support, but would be rather unhappy with the arrangement; she’d honestly rather just punch people. A “Lily” version of her could potentially return her to the better days when she was still a proud Shaolin Monk and a respected teacher in her self-made art, but such a fate is an impossibility for someone with so tainted a reputation. Her Assassin class form is actually a Dual Class summon between Assassin and Berserker. This summoning corrupts her further into a killing machine by raising her Innocent Monster skill. She effectively becomes a killing machine with next to no personality or mind of her own. This Bak Mei is nothing more than a tool. A tool for the state, perhaps, or whatever master pays best.



    Class Abilities


    Magic Resistance: C+
    A skill that provides resistances against magical effects. Two-verse spells can be cancelled outright, but high level magecraft isn’t weakened at all. Thanks to her knowledge of black Taoist magic, her Magic Resistance improves when facing magecraft of Chinese origin.


    Personal Skills


    Martial Breaker: A
    Bak Mei’s greatest legacy is the destruction of the Shaolin Temple and the slaying of their greatest martial artists. As such, she gains benefits when dealing with all martial legacies, whether Asian, European, etc.; the more complex a martial art, the better she can find a counter to it. This skill does not activate with fighting styles based exclusively on instinct.

    Chinese Martial Arts: EX
    She is the creator and master of the martial art known “Bak Mei Pai,” an assassination art she named after herself. It focuses on powerful, close range strikes that target key points in the anatomy. Qi-based Prana Burst effects of Rank B are also made possible using this art.

    Counter Hero (Immortal): B
    Reduces the statistic parameters of heroes deemed “immortal” or “unkillable” by their legends when Bak Mei faces them in combat. Bak Mei was known for defeating the unbeatable Shaolin monks, as well as their invincible leader. Though it wasn’t easy in life, her legend has modified it so that countering immortals is in the very nature of her being.

    Innocent Monster: B
    Bak Mei is remembered as a monster, a traitor, and a kinslayer. There are few who remember her caring nature. Some practitioners of her style even embrace her murderous reputation as proof of Bak Mei Pai’s superiority. Her desire to save her prized pupils is forgotten. She feels that she can do nothing but accept this tarnish that she has left on history.

    This monstrous legacy has also given her the characteristics of a jiangshi or Chinese “hopping” vampire. Her attacks gain the ability to leech mana at even the lightest touch. The characteristic stiffness of the jiangshi is not normally present, but her joints will audibly crack as she enters a combat stance. Additionally, the stiffness may return randomly when out of combat. Her jump height has been greatly increased as well.


    Noble Phantasm

    Dim Mak
    Your Death Was Assured From The Curtain’s Rise



    Rank: B
    Type: Anti-Unit Noble Phantasm
    Range: 5 m
    Maximum Targets: Single Target


    The culmination of Bak Mei’s Chinese Martial Arts. While it would typically be only C rank at best and would not qualify as a Noble Phantasm, the reputation the technique possesses in the modern day has empowered it substantially in combination with the Boxer class container. Normally, Dim Mak would only have a percentage-based chance of instant death, but now the instant death effect is guaranteed so long as Bak Mei is able to perform the technique successfully.
    It is a single strike suffused with curses directed at any of the 108 pressure points located on the human body. It can come without warning, without preparation, and even without calling out its true name.The touch is barely felt as well and its initial effects are completely imperceptible. Typically, this subtlety allows Bak Mei to use it on her own master as soon as she is summoned. In essence, this is a contingency with an activation enforced by the greeting she gives her master: "I am Assassin, your Servant. While I yet live, your life is safe." She can similarly establish a condition that activates Dim Mak for her target, such as “Seeing the Sunset” or “Talking about my Noble Phantasm.”
    Upon the activation of Dim Mak, whether by an activation phrase or the revelation of its true name, the target’s heart will forcibly contract once well past its natural strength, and remain stuck in that position perpetually. The target’s blood will at once begin apoptosis, or cell death, while the plasma in it will start boiling until it violently bursts out of their veins and then out of every orifice. The blood, a rotten ink-like substance by this point, will then rain all around the victim. Bak Mei does not actually need to be present for this final stage to occur, though she does enjoy witnessing it in this mental state of hers.



    Jiu Lian Shan
    A Burning Mountain, Rising Into a Forsaken Eternity



    Rank: C
    Type: Barrier Noble Phantasm
    Range: 50 mi2
    Maximum Targets: 2


    A bounded field that serves as a pseudo-reality marble where time flows at an accelerated rate compared to the outside world, yet is always during the same time period: the burning of the sacred Shaolin Monastery where Bak Mei once lived. A square arena lies amidst the flames, surrounded by seared tapestries and broken artifacts. These are the “true” boundaries of the field. Its purpose is only to provide a place to fight without distraction and without interference. The bounded field will last for as long as it needs to and will only dissipate when a single individual remains standing. Due to the accelerated flow of time, the two combatants have as much time as they need to determine the victor.
    Jiu Lian Shan cannot be used against any opponent but those as strong as Bak Mei or more powerful. This is not actually a mechanical fault of the Noble Phantasm, but simply her perception of it as a place for the execution of a single opponent. She can be forced to use it against multiple opponents or against those weaker than her, but each condition must be bypassed with a Command Seal. It is nearly impossible to break out of the field, or even to close it off, unless only one living being remains within.

    Author's Notes
    An older sheet. I'm working on a Breaker class servant that should be pretty good. I've got high hopes, but it needs more work. Leader class Elizabeth is in the works too.
    Last edited by gyrowins; September 16th, 2018 at 11:16 PM.

    Hear me now, O heart of the World:
    Light of Man, Dawn of Life
    Reaching Antiquity, Seizing the Future
    I call upon the stories of heroes long forgotten
    With this hand I will make thee whole.
    Hear me now, God of Prophecy,
    I take up thy Mantle:

    Virgilius Musagetes
    Chorus of the Incarnate Dawn




    Servant List

  4. #13224
    後継者 Successor Bugs's Avatar
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    I always like the little NP pictures you attach, gyro. Makes me wonder how you might do T'ai Djin, who was also a student of Dim Mak. And was a werewolf or something.

  5. #13225
    Knight of Joestar SirGauoftheSquareTable's Avatar
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    I just looked this person up, and Bak Mei is Pai Mei? OMG, the Kill Bill memories are returning!

  6. #13226
    死者 Corpse
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    “Servant Lancer, Fenrir has answered the call. Yes, that Fenrir. Go ahead and hate me, but if you’re planning to stab me in the back, then just remember that… Eh?! W-wait, stop scratching my ears, those are sensitive!
    …Alright, maybe you can scratch them a little.”

    Servant Profile: Lancer
    True Name: Fenrir
    Alternate Classes: Berserker, Avenger
    Source: Norse Mythology
    Alignment: Chaotic Evil
    Strength: A/A++
    Endurance: B/A+
    Agility: B/A+
    Luck: -
    Mana: C/A
    Noble Phantasm: A
    Natural Enemy: Vķšarr

    Class Skills
    Magic Resistance: B
    Normally, as an ancient Phantasmal Beast destined to kill Odin come Ragnarok, Fenrir would own a higher Rank in this Skill. However, in the Lancer Class, Fenrir has manifested as her younger self from just after being bound by Gleipnir, thus she has yet to achieve her full might.

    Personal Skills

    Ice Wolf’s Dominion: A
    Fenrir’s Authority over snow and ice, manifested as a Skill. Notable effects that can be utilized with this Skill include summoning blizzards whose chill affects even Servants, projecting a beam of freezing cold from the user’s mouth, and mimicking the effects of Mana Burst (Ice) of an equal Rank.

    Beast of Ragnarok: EX -> B/A
    A Personal Skill shared between several of the famous monsters destined to fight in Ragnarok, such as Garmr and Jörmungandr. A composite Skill comprising the effects of Monstrous Strength, Natural Monster, and God Slayer of A++ Rank, however, possession of this Skill also denotes ones status as a “Tool of Fate,” without any ability to defy it, hence the non-existent Luck parameter.

    Normally, it would be impossible for any who bear this Skill to be summoned as a Servant in the first place, but Fenrir’s first Noble Phantasm has lowered this Skill’s effectiveness to the point that it can fit inside the Servant Container, lowering the benefits of this Skill’s components to ‘merely’ B Rank.

    Tearing off the Bindings: A
    A Skill granted to Heroes famous for escaping powerful means of restraint, be it physical or magical. Fenrir is famous for breaking free of the magical, dwarven forged chains Dromi and Leyding, both specifically designed to imprison her.

    As an Avenger, this Skill would reach EX Rank and be powerful enough to destroy even her own Noble Phantasm and render Command Seals completely useless, but as this incarnation of Fenrir has not yet fulfilled her destiny at Ragnarok, the effects are degraded to ‘merely’ the ability to escape or destroy any physical or magical means of restraint other than her own Noble Phantasm of a lower Rank than this Skill, and even restraints of an equal or greater Rank will require an increased Mana cost to restrain her. Furthermore, no less than two Command Seals are required to make her follow any order she refuses to follow, and even then, such an action would irreparably ruin the relationship with her Master.


    Noble Phantasm
    Gleipnir: Impossibility Shall Restrain the Beast
    Rank: B (EX)
    Anti-Unit/Anti-Unit (Self)


    The chains used to bind Fenrir until Ragnarok, made of six ‘impossible materials’ placed upon her at the cost of the Aesir god Tyr’s hand. Gleipnir is the ‘eldest sister’ of the Conceptual Descendants of the Chains of Heaven, whose ranks also include Maui’s fishhook and Damavand, the ultimate evil-sealing sacred cloth.

    Unlike most Noble Phantasms, Gleipnir is always wrapped around Fenrir from the moment of her summoning and cannot be dismissed into spirit form separately of herself, nor removed via Command Seals.
    Gleipnir holds the power of ‘sealing the nature of the Bestial,’ thus ranking down her status as a Monster to the point that she can be summoned, as well as ranking down her second Skill.

    Similarly, any target struck by the chains that possesses Skills rooted in one’s status as a Monster, such as Monstrous Strength, Natural Monster, or Demon of Mutation has those Skills sealed if at B Rank or lower, or reduced to B Rank if higher, as well as suffering a Rank-down in all parameters for each one until the battle is over. This effect does not stack with multiple strikes.
    Only in the Lancer Class does Fenrir gain the ability to control the chains to an extent, allowing her to not only use them as whips and flails, but to entrap her enemies using the rings at the ends of the chains, sealing them with the power of impossibility itself, hence the conditional EX Rank.

    Once caught in the chains, only a power capable of turning the impossible into ‘events that can be realised’ has any chance of releasing the captive. Fortunately in this case at least, that includes Command Seals and True Magic. An incredibly powerful EX Rank Noble Phantasm also has a chance to free the target, but this method would normally result in breaking the chains, unleashing Fenrir’s other Noble Phantasm…

    Fenrisślfr Ragnarok: Tower over the Heavens and Earth, Oh Savage Beast
    Rank: A (EX)
    Anti-World/Anti-Unit (Self)


    Fenrir’s true nature as the wolf born to bring about the destruction and rebirth of the World, expressed to its fullest extent via rapidly growing until she becomes as big as the World itself, her jaws extending from the outer atmosphere to the ground, a sudden spike in parameters that climbs with her height until reaching EX’s across the board, all while the lethal cold of Fimbulwinter, the primordial flames of Muspelheim, and massive earthquakes ravage the World around her…is what this Noble Phantasm would do if she were summoned in the Avenger Class, as the wolf from the time of Ragnarok.

    But in the Lancer Class she is at the furthest point in her life from that moment that can be summoned in a Servant container, and thus most of its power has been lost. But in exchange for this power, Fenrir has been granted a great deal of fine control over this Noble Phantasm that her other Classes lack.

    By performing a True Name Release, Fenrir can draw upon a portion of her future self’s abilities, forsaking her humanoid form granted to her via Gleipnir to transform into a house-sized wolf. In this form, her parameters increase by two Ranks, except for Luck, her Beast of Ragnarok Skill becomes A Rank, and by drawing upon her legend of biting off Tyr’s hand, her fangs will inflict wounds that never heal, not by tricking the world into thinking the wound is part of the body, but rather by erasing the ‘blueprint’ of the wounded body part from both body and soul, making it impossible to reconstruct.

    However, this form has a large Mana cost that is only exacerbated by the fact that her first Noble Phantasm will actively expend energy to attempt to revert her back. Even a top-tier magus would be unable to keep this form in play for more than four minutes. Furthermore, in this form Fenrir becomes more savage thanks to her existence as a Monster growing far greater, meaning complex strategies will be become difficult to execute.

    Worst of all, if her chains should ever break, this Noble Phantasm will become permanently active, all but guaranteeing her demise, either from the Mana cost, an enemy alliance, or the World itself actively seeking her destruction to stop the small scale Ragnarok that begins in the form of the aforementioned heat and cold of Muspelheim and Fimbulwinter spreading around her. Fenrir herself hates this Noble Phantasm due to it representing the fate forced upon her by the World, and will not use it unless she feels there is absolutely no other choice.

    But there is one upside to the aforementioned disaster. Because Ragnarok is a time of destruction followed by rebirth, should this Noble Phantasm ever be unleashed in full, all the destruction caused in the location of the Grail War, from the moment of the transformation up until the moment of Fenrir’s demise, will be repaid in full by the World.

    From high quality leylines emerging, to arable farmland growing, to crystal clear lakes and rivers cleaned of pollution, and even new life emerging from the rubble, every iota of ruin shall be compensated with this promise of a new beginning. Of course, Fenrir herself is completely unaware of this particular aspect of her Noble Phantasm.


    History
    Fenrir is one of the three children of Loki and Angrboda, along with her ‘big brother’ Jörmungandr, and her ‘little sister,’ Hel. Not long after their birth, a prophecy was made foretelling that the three would cause great trouble for the gods, and thus the three were separated at an early age. Jörmungandr would be thrown into the sea, Hel would be sealed in her own realm and tasked with watching over the dishonored dead, and Fenrir was taken into custody by the Aesir.

    Understandably angry at being taken away from her family, Fenrir refused all comforts the gods provided for her and spent most of her days in solitude, until Tyr, the god of war and the only god who pitied her sorrow extended his hand in friendship to her. It took weeks of effort, but eventually she opened her heart to him as he had to her, and the two spent many happy days together.

    He allowed her a small measure of freedom in the local forest, where she could be not a prisoner of the gods, but just another animal, and it was there that she learned how to hunt, how to fight, and came to love the natural world in all its beauty.
    In time she would find a mate and became mother to the twin wolves Skoll and Hoti. Everything seemed like it was finally taking a turn for the best, and indeed, if things had remained as they were, she may never have become the Wolf of Ragnarok at all. Alas, fate had other plans for her.

    The gods had noticed she was growing very fast, indeed by the time she had torn Leyding asunder she was already the size of a large house. Remembering the prophecy, they sought to contain the threat before it could grow any further. Thus, they commissioned the dwarves to create a mighty chain, Leyding, and had Tyr bring it before her. He was reluctant, but fate itself had decreed Fenrir be chained, and as he was bound to it as much as any other Norse deity was, he had no choice but to obey.
    Tyr found Fenrir in the midst of play and showed her the chain, posing it before her as a fun test of strength: if she could break the chain, she wins! Fenrir tested the chain, decided it was within her ability to break, and accepted the challenge. Sure enough, within seconds the chain cracked, bent, and finally broke under Fenrir’s incredible strength.

    Not about to give up, the gods ordered the creation of a second set of chains that was twice as strong, Dromi, and repeated the same process. But the second set broke as quickly as the first! The gods become terrified that if Fenrir were not restrained soon, the task would become utterly impossible, and so Odin himself sent his messenger Skirnir to Svartalfheim to convey the urgency and weight of this task directly to the dwarves.

    And so, the dwarves rationalized: “If restraining Fenrir truly is impossible, than impossibility is what shall restrain her!” And so, against all odds and all logic, they collected six ‘impossible ingredients’ to forge their great masterwork: the sound of a cat's footfall, a woman’s beard, a mountain’s roots, a bear’s sinews, a fish’s breath, and a bird’s spittle.

    The gods took these ultimate chains to Fenrir at the island of Lyngvi and once again challenged her to break free from them. But Fenrir sensed these chains were of a very different sort from the others. They seemed so fragile, and yet every instinct in her body was screaming at her to refuse, to run, to fight her way out if need be! Tyr sensed her distress, and though it pained him to do so, he, the one true friend among the Aesir she had, calmed her with sweet nothings and laid his hand within her mouth, promising that she would surpass this challenge, and that if she did not, his hand would be forfeit to her.

    Shocked at this declaration, she agreed to test the strength of the chains. At the moment the chains fastened tight, she strained with all her might. But the chains only seemed to grow stronger as she tore at them. No, they seemed to be feeding off her own might and using it against her! She panicked, and in her panic she bit down on Tyr’s hand and begged to be set free from the chain. But the gods only jeered at her, spat on her, called her a monster, dragged her to a great rock and tied her there.

    She called out to her best friend, begging him to make them stop, to tell them she was no monster, to explain what all this was about, but he would not answer, or even look her in the face. At that moment, Fenrir broke. She screamed curses to the Aesir, declaring she would kill them all for this betrayal, along with all they cared about, and see Asgard fall to ruin. And to Tyr especially, she vowed he would never be forgiven, and that his death would be the slowest and most painful of all.

    Even with a great sword jamming her mouth open, she continued to curse them, and when they had all left her alone on that island and she had finally ran out of curses to shout, only then did she finally break down and cry in despair at all she had lost. This despair and the isolation that accompanied it eventually drove her mad with grief and hate. It is told that the river Vįn was formed from her saliva, but what is not written in any legend is that just as much tears went into that river.

    In the end, even Gleipnir would prove unable to hold her ever growing strength forever, and she would break free from her chains to fight alongside her family at Ragnarok, and their army would kill many gods that day. Fenrir herself managed to devour Odin before dying at Vķšarr’s spear, released from her torment at long last.


    Personality
    Much unlike the savage beast she was portrayed as in legend, Fenrir is a free spirited, cheerful individual who loves the natural world and everything in it. She also enjoys physical activity, and any Master who takes the time and effort to play ball games with her and provide her with fun toys will have earned her affection forever. That is, if they can break through her outer shell first. It may not be apparent at first, but Fenrir is a deeply traumatized individual. She will always begin a relationship with the expectation that the other party will betray her in the end and acts accordingly. You will first have to convince her that she has no fear of betrayal from you before she will open up to you.

    She also tends to project her trauma onto her enemies during battle, especially those with Divine ancestry, with her constant growling, tearing and cursing making her appear more like a Berserker than a Lancer. On a lighter note, dogs and other canines can instinctively sense her as an alpha among their kind and she can befriend them far easier than any human. If you’re a dog lover yourself, this will help immensely in dealing with her. Cats tend to run away wailing in terror though.

    Her wish is for a new life, out from under destiny’s thumb, without any prophecies or gods to bother her. But if escaping from fate should prove impossible, she’ll settle for some peaceful days together with her family again.

    Tactics
    Fenrir’s chains make it difficult to keep her identity a secret, so securing an alliance is a must. The legend behind her chains makes them almost impossible to break, even by Noble Phantasm standards, so they make for great makeshift shields. Her claws and chains allow her to excel at both mid and close range combat, but her non-existent Luck means researching your enemies and planning ahead before challenging them is an absolute necessity.


    Interactions
    Asterios: Her best friend. She finds his simple way of life refreshing, and finds comfort in their shared status as monsters and as former prisoners.

    Hessian Lobo: She doesn’t think much of his rider, but the wolf has become a friendly rival of sorts, and the two are constantly competing for the status of ‘alpha wolf.’

    Ereshkigal: The only Goddess she can’t bring herself to hate. Maybe it’s because she reminds her of her cute (for being half dead) little sister. Ishtar can go freeze in Hel though.


    Notes
    Funny how changing just a few details of Fenrir’s story can change it from a monster story into a tragedy eh?

    Little shout out to a certain Maui profile and to Fate/Hollow Fake in the first Noble Phantasm’s description.

    For the faceclaim, picture a girl in her early 20’s with wolf ears, cute fangs on each side of her mouth, and retractable claws on each hand. She is wearing a black/dark blue fur bodysuit that matches the colors of her fur in wolf form. Over all this, she wears a dark, hooded cloak. The chains are thin, silvery and look deceptively fragile, and extend one from each limb and another four from her torso. The rings on the ends of the chains can open and shut at Fenrir’s command, and are sharp at the openings so that they can be used for impaling as well.

    In my mind, Berserker Fenrir is from just before Ragnarok, and more accurately represents the savage beast from her legends. Avenger Fenrir is a completely uncontrollable Beast of Ragnarok who is fixated on killing as many gods and causing as much destruction as possible and should never be summoned by anyone.

    Fenrir has the same Noble Phantasms no matter what Class she is summoned in. The only thing that changes is how they function.


    Reviews and constructive criticism are welcome!
    Last edited by LightEatingTyrant; September 19th, 2018 at 08:27 AM.

  7. #13227
    Wyrd oft nereš unfǽgne eorl, žonne his ellen déah... Skull's Avatar
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    @Bak Mei.

    Ayyy, it's always great to see some Shaolin love...even if it's a lot better than the Bak Mei sheet I was making. T_T
    "Here's a bangin lil' tune about takin' on The Man!"

    (Check out my Super Special Awesome Servant Compendium here)

  8. #13228
    死者 Corpse 7Blaze's Avatar
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    Fenrir is a great Servant, in my view. The custom Personal Skills work well—in my opinion, the incorporation of Mana Burst (Ice) under Ice Wolf's Dominion is a particularly nice touch—and everything has enough detail without either going overboard or feeling incomplete. The null Luck Parameter is also interesting, since it's different to granting even an E– rank and is justified. If you wanted a pre-existing FC and not something bespoke, this from GranBlue popped up, just, y'know, with less clothes and different chains than found in your description. (It was either the wiki pic, a not-quite-school-uniform fan work or a maid costume piece. Thus, I picked the standard in-game file.)
    Last edited by 7Blaze; September 17th, 2018 at 08:59 AM. Reason: Typo cleanup, extra line

  9. #13229
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    That's a really good Fenris sheet. Reminds me a lot of my own, except better written in pretty much every aspect. Not really sure why she qualifies as a Lancer, though.

  10. #13230
    Trace: Overcringe King of Padoru's Avatar
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    Probably because Enkidu is a Lancer and uses chains too

  11. #13231
    wwwww Spartacus's Avatar
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    I think I should start using tactic/combat again. Most of my old sheets have it, dunno why I start dropping those.

  12. #13232
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Quote Originally Posted by King of Padoru View Post
    Probably because Enkidu is a Lancer and uses chains too
    Yeah, but Enkidu is a Lancer because his version of Enuma Elish turns him into a spear, not because of the chains.

  13. #13233
    Knight of Joestar SirGauoftheSquareTable's Avatar
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    I think any flail or chain weapon as a primary counts as Lancer. Also, Lancer Medusa does make use of her chain hair along with her scythe.

  14. #13234
    神秘 Obscure Shiki-pon's Avatar
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    Quote Originally Posted by SirGauoftheSquareTable View Post
    I think any flail or chain weapon as a primary counts as Lancer. Also, Lancer Medusa does make use of her chain hair along with her scythe.
    That is rather my interpretation also, though I wouldn't make a habit of it. One of Lancer's qualifiers is that the Heroic Spirit in question uses a long ranged melee weapon, such as a spear or a lance. As long as the hypothetical Lancer's chain weapon can reach further than a sword could, I guess they qualify for the class. Same goes for stuff like long-handled axes or maces (which I guess would go into polearm territory).

    Fenrir-wise, it's a very good sheet. The only things I'm not fond of are the fact that Fenrir manifests as a kemonomimi girl and the fact that she doesn't have anything similar to canon Fenrir's Soul Eater thingy (which is a nice nod to Fenrir's dealy with Odin as well as something of an excuse for his exponential growth in legend). The first feels worse to me because it's kinda unoriginal, but to each their own I suppose.
    Last edited by Shiki-pon; September 17th, 2018 at 04:01 PM.

  15. #13235
    死者 Corpse
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    Quote Originally Posted by Shiki-pon View Post
    That is rather my interpretation also, though I wouldn't make a habit of it. One of Lancer's qualifiers is that the Heroic Spirit in question uses a long ranged melee weapon, such as a spear or a lance. As long as the hypothetical Lancer's chain weapon can reach further than a sword could, I guess they qualify for the class. Same goes for stuff like long-handled axes or maces (which I guess would go into polearm territory).

    Fenrir-wise, it's a very good sheet. The only things I'm not fond of are the fact that Fenrir manifests as a kemonomimi girl and the fact that she doesn't have anything similar to canon Fenrir's Soul Eater thingy (which is a nice nod to Fenrir's dealy with Odin as well as something of an excuse for his exponential growth in legend). The first feels worse to me because it's kinda unoriginal, but to each their own I suppose.
    Considering the chains were made to hold a wolf bigger than a large house, of course they can reach further than a sword, even if they have been scaled down to match her new form. And in regards to being spear-like, I did mention that whole impalement via sharpened manacle openings shtick in the notes.

    In regards to your personal issues, I don't know that much about canon Fenrir other than her Authority over ice, but considering that every Servant can eat souls, what would putting that as a Skill really change other than perhaps getting her more energy from the act? Besides, I'm trying to depict her as a sympathetic villain for a change, not an outright feral monster. Save that depiction for her Berserker or Avenger selves.

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    Knight of Joestar SirGauoftheSquareTable's Avatar
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    TM depicts too many monsters as sympathetic villains already. I think an outright irredeemable monster would be a fresh change of pace.

  17. #13237
    後継者 Successor Bugs's Avatar
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    Beast Fenrir representing the Sin of Man's Best Friend is true genius brain.
    He just got overexcited when he ate Tyr's hand honest.

  18. #13238
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Quote Originally Posted by SirGauoftheSquareTable View Post
    TM depicts too many monsters as sympathetic villains already. I think an outright irredeemable monster would be a fresh change of pace.
    Depicting Fenris as sympathetic makes a lot of sense from a modern standpoint IMO. After all, s/he was literally imprisoned before ever doing anything wrong.

  19. #13239
    wwwww Spartacus's Avatar
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    Quote Originally Posted by SirGauoftheSquareTable View Post
    TM depicts too many monsters as sympathetic villains already. I think an outright irredeemable monster would be a fresh change of pace.
    Nowadays, a character that is irredeemable tends to be criticized for being a 'comic book villain.' Personally, I disagree with that and wish for more character like Joker or Zouken.

    ---

    I'm not talking about the Sheet btw, just the sentiment.
    Last edited by Spartacus; September 17th, 2018 at 08:41 PM.

  20. #13240
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Quote Originally Posted by Spartacus View Post
    Nowadays, a character that is irredeemable tends to be criticized for being a 'comic book villain.' Personally, I disagree with that and wish for more character like Joker or Zouken.
    Irredeemable isn't really the same as unsympathetic though. For instance, Kotomine is pretty much irredeemable due to the nature of his mentality, but his character is still fundamentally tragic and sympathetic.

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