True Name: Morgan la Fey, Witch of Conspiracy
Class: Caster
Alignment: Chaotic Neutral, bordering on Evil
Appearance:
Tall, slim woman with long, wavy black hair and cold, blue eyes. She dresses in red and brown robes of fine silk and carries a golden staff with ruby at the top. She has a thin scar across her throat that she proudly displays.
Personality:
Cold, calculating woman, who hates taking unnecessary risk. She is extremely prideful of achievements of Mordred, as it was thanks to her magecraft that Knight of Treachery was brought to life, and as such, she feels entitled to his fame. She is spiteful woman, who rarely forgives and never forgets, always planning a downfall of all of those, who slighted her in any way.
Strategy:
Due to the nature of her Noble Phantasm, Caster is rather passive Servant, working behind the scenes and avoiding any fighting until she has at least Fate Morgana set up. Even then, she hides behinds hordes of familiars and homunculi, getting personally involved only when absolutely necessary.
STR: D
END: E
AGI: C
MGI: A
LCK: B
NP: A
Class Skills:
Item Construction: B
Skill to manufacture magical items. Caster is capable of crafting artifacts on a level of weak Noble Phantasms, given enough time and resources, and is knowledgeable in the ways of manufacturing and enchanting various items.
Territory Creation: A
Skill to build a special terrain that is advantageous to oneself as a magus. Caster is capable of creating a 'Fortress', an area far superior to the 'Workshop'.
Personal Skills:
Familiars (Various): C
Allows one to use various creatures as familiars. Caster's expertise allows her to not only use any animal she wishes as familiar, but also mutate them to limited degree.
Homunculi Creation: A
Represents one's skill at creating artificial humans. Caster is one of the greatest masters of the art, capable of crafting constructs oftentimes superior to base material. Given enough time and resources, Caster is capable of creating veritable army.
Magecraft: A
Knowledge of modern Thaumaturgy. Caster can safely be considered absolute mistress of magecraft, having mastered various areas during her long life.
NOBLE PHANTASM:
Fate Morgana: Realm Where Doom Is Wrought
Rank: A
Type: Fortress
Morgan's realm, a gloomy castle surrounded by dark forest. Noble Phantasm, that is incredibly time consuming to prepare, as Caster has to layer bounded fields upon bounded fields on large area, although process can be accelerated, if chosen area has any kind of large scale building on it. Upon activation, Caster summons her fortress, Fate Morgana, into the world once more. It is surrounded by a forest corrupted by her magecraft and filled with monstrous animals warped by her magic and lesser Monstrous Beasts. True value of the fortress however, lies inside, within its laboratories and forges, in which Caster can accelerate process of creating homunculi.
Once set up, Fate Morgana latches onto local laylines, becoming independent of Caster's prana.
Project Mordred: The Ultimate Tool of Revenge
Rank: A
Type: Unknown/Thaumaturgy
Once Fate Morgana is set up, Caster can devote all her time and resources into recreating her crowning achievement as homunculi crafter - perfect clone of Servant-level being. Caster can change the outcome by taking hold of summon catalysts of Servants or even, if she somehow manages it, on samples of actually summoned ones, to craft a being, that perfectly mirrors their abilities and Class. If none of those are available, Caster will just resort to her last project, a Saber-level homunculus.
Extremely risky Noble Phantasm, as for its long duration (depending on replicated being, up to nine days), Caster is completely incapable of defending herself, and as such, a tempting target for her enemies. If she decides to use it, she will first create greater number of lesser homunculi to serve as her bodyguards, generally avoiding all conflict until she is ready.