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Thread: Create-a-Servant

  1. #2481
    Barrier Breaker Sakuraba Haru's Avatar
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    Here's another one, Merciful.

    Name: Sir Tor

    Alignment: Neutral Good

    ---Stats---
    Strength: E
    Endurance: E
    Agility: A
    Prana: C
    Luck: A
    NP: EX

    --Class Abilities---
    ~Magic Resistance: B

    Cancel spells with a chant below two verses. Cannot defend against Magecraft on the level of High-Thaumaturgy and Greater Rituals.

    ~Riding EX

    In Tor's case this is not "riding" but actually controlling and commanding but the level of controlling is equivalent in what a person with A rank riding can mount.

    ---Skills---

    ~
    Sphere Boundary B
    Tor slowly built this skill without ever really knowing, acknowledged as a "good knight" in character but nothing beyond that had to do with his nice attitude and natural charisma and his development of perception.
    For hunting and capturing animals or needing to escape he could easily hide his presence from even the strongest of enemies, even if he could not really deal damage to them.
    Furthermore this is in fact likely somewhat different then the normal version of this skill, should Tor be near a "beast" that beast will then be more complacent and likely to follow his orders, the stronger the beast the longer he has to stay near it, and they can resist to some point, but Tor tries his best to stay within the "range" with his high speed, until the creature is docile to, at the very least himself.

    ---Noble Phantasm---

    The White Hound: Primate Murder

    Once, a wild white dog crashed into Camelot, almost as if for no reason at all but random destruction, as if a storm that would surely strike you.
    The creature was fierce and killed many when it first appeared, however the longer it stayed in Camelot the less severe the attacks, however many could not attempt to capture or even kill it.
    It was something that not one knight alone could possibly defeat, yet Tor charged in, despite being one of the weakest Knights of the Round, and dodged it's blows as best as he could, yet never fought back, urging his friends to keep away.

    After a few hours, the beast stopped, and became kind and obeyed Tor... however when Tor made it leave Camelot, it assaulted a Knight, when outside of Tor's range the beast was as ferocious as it once was.
    So Tor kept the creature for a while, to make sure it was always in check, if it ever ran away, Tor could summon it back.

    One day it disappeared... and what was left was a large amount of bloodless bodies, despite the usual summons, it seemed the hound would only appear once in a while, as if something much greater then the knight interfered most of the time... a sickly feeling that the creature only came when it had nothing better to do could be felt, the battles and hunts it was sent to seemed to be a small distraction...

    As a Heroic Spirit he is surprised that he can still, "feel" the creatures existence and summon it more frequently now. He knew the creature was no ordinary magical beast... it was so much more... if only he knew.
    Last edited by Sakuraba Haru; July 3rd, 2012 at 01:43 PM.

  2. #2482
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    You forgot the ability "Protector of Trolls".

  3. #2483
    Quote Originally Posted by Virtue View Post
    *snip*
    oh, wow, ouch! Any Master who accompanies their Servant is dead! That said, if his control over animals is equal to his Riding Skill, shouldn't it be A+ Rank? Pretty sure Primate Murder qualifies as Divine in nature given its created by the planet...

    Quote Originally Posted by food View Post
    You forgot the ability "Protector of Trolls".
    You mean actual trolls or Internet trolls? Given Kirei's penchant for human suffering is Tor actually his ideal Servant!?

  4. #2484
    Barrier Breaker Sakuraba Haru's Avatar
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    Changed to EX. Yeah the guys a footnote, but use one little fact to your advantage for a creative profile, and changed Riding to EX to fit, thanks G-Man.

  5. #2485
    アルテミット・ワン Ultimate One Dartz's Avatar
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    Quote Originally Posted by G-Man View Post
    Pretty sure Primate Murder qualifies as Divine in nature given its created by the planet...
    Pretty sure it doesn't. The definition of Divine Construct is "something born according to the desires of man without being influenced by the will of man". It's actually stated that the reason why True Ancestors aren't classified as Divine Spirits is because the will of humanity had no involvement in their generation, it's probably the same for PM.
    Last edited by Dartz; July 3rd, 2012 at 01:50 PM.
    The priest was waiting for the arrival of the princess, who was only an enemy of all of them.
    For the priest, the golden princess was the one and only main heroine.
    Everyone else was unworthy of his respect, no matter how strong they were.

    Tsukihime 2 Prelude III

  6. #2486
    Agreed re: Primate not being a divine construct, though I hesitate to say that even A-Rank Riding on a Servant would be enough to control him (let alone have him count as a Noble Phantasm when he's someone else's hell puppy). Just because Divine and Demonic creatures are specifically excluded does not mean they are the only things excluded, and Primate Murder obeying the will of a human- even one with Tor's abilities- seems a bit nonsensical.

    And Nasuverse-tie-in aside, listing him as a Noble Phantasm makes no sense because he has jack shit to do with Tor's legend. He's not a part of it, so it shouldn't really be listed in the same area as the conceptual technique, trait, or weapon which is the weapon or crystallized legend of the Heroic Spirit.

    Also, you didn't provide Tor's class so I'm going to assume "Rider"- and if you wanted to give him something odd to ride he had nothing to do with, you could at least have given him the Questing Beast or something. Or a lion. Arturia would totally let him ride lions into battle. Or something.
    "AND THAT MEANT THE ROCK, THE CRAPPY AWFUL ROCK HERE WAS THE CENTER OF THE UNIVERSE, THE CONTINUA, THE WHOLE REALITY!"

    -Iain M. Banks, Use of Weapons

  7. #2487
    Shotacon and closet sadist Ximsol182's Avatar
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    Yup yup yup. Here goes another Servant but from ye old Greek Mythology

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Spoiler:


    Scylla, the Six Headed Seamonster
    Servant: Berserker
    Alignment: Chaotic Neutral

    Statistics

    Strength: B
    Endurance: B
    Agility: A
    Magic: D
    Luck: E

    Skills and Abilities
    Mad Enhancement: C
    Monstrous Strength: B
    Divinity: B
    (Author’s note: Wait, her father was Phorcys…wasn’t him Medusa’s father too?)

    Noble Phantasm

    Curse of the Despairing Sea
    Type: Anti-Army/Reality Marble
    Rank: B
    A Reality Marble in which the Strait of Messina is manifested, recreating the sea she was cursed to stay. Curse of the Despairing Sea is the physical actualization of her rage and helplessness as a cursed monster. With this Noble Phantasm, Scylla can also call Charybdis (who is implied to have also become an Anti-Hero Heroic Spirit as well). The field effect may be broken by avoiding the ferocious six heads of her body and attacking Scylla’s body itself (In monster form she is still human to the waist but below that were the six monstrous dog-heads). Another drawback is the fact that Charybdis can only be summoned for a short period of time. Charybdis is stronger than Scylla herself, but she is unable to materialize her Noble Phantasms due to using Mad Enhancement in order to be in her monster form.

    Scylla was a beautiful nymph who was lusted by Glaucus, a man turned sea-god. However she did not return that love. A jealous Circe, who was in love with Glaucus herself, got jealous and used herbs to magically poison the water and transformed Scylla into a monster. She was human to the waist, but below that was biting snapping dogs. She sat on the Italian side of the straits of Messina gobbling up anything that came within her reach.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~


    I dare anyone to create Charybdis.

  8. #2488
    Κυρία Ἐλέησον Seika's Avatar
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    I once held the "Spine-Crusher" award, for only doing Classical myths. I lost that title when I did a semi-joking profile of Enmerkar in order to create a mythological Servant who might (just possibly) legitimately be more powerful than Gilgamesh in Nasu's universe. But now I completely cast the title aside by posting a fully serious profile from the Icelandic sagas. I strongly encourage you to read the Servant's legend in the post, despite its length. Partly because it will make the Noble Phantasms make some more sense, but also because Hálfdan's Saga is so extraordinarily crazy (and brilliant!)

    "You cut my friend's hand off - now I will be a landwhale! Ha ha!"
    "I am a dumb dog, you are a whale, but now I will dive down your throat and eat you from the inside out! Then I will eat this other guy's face, because eating people's body parts is awesome!"
    "You cut half my face off - now I will be a dragon! Get tail-slapped, you prick! Ha ha!"


    Class: Lancer
    Master: HYPNOS
    Name: Jarl Skúli
    Gender: Male
    Alignment: Neutral

    Appearance:
    A very tall man, obviously noble by his handsome looks and his proud bearing. On his head is a war-helm, bearing a few battle-scars from the mighty weapons of his era. As his hair spills out the back of the helmet, down his neck, you see that it is a deep yellow, paling towards grey in some parts. For body armour, he wears a mail shirt over a brown tunic, though the sleeves have been taken off both to bare Skúli's extraordinarily muscled arms. In each hand he holds a massive atgeir, the halberd-like weapons of the great Icelandic heroes.


    Parameters
    Strength: B+
    Endurance: C
    Agility: A
    Magic: D
    Luck: C
    Noble Phantasm: A+


    Class Skills
    Magic Resistance: C - Skúli has some knowledge of magic and its effects thanks to his foster-daughter and duels with sorcerer-kings of Lapland, but the Scandinavian magi tended more towards alterations of their own body, rather than direct magical assault on others. As a result, his rank reaches no higher.

    Personal Skills
    Disengage: E - On many occasions, Skúli had to swiftly flee from battle. However, he now considers such an ability a mark of shame, which he never should have developed or exercised. As a result, the rank has been significantly reduced. If Skúli were to seek an escape, certain situations would not allow him to do so, and in all other cases, he would retain any penalties acquired during the battle.

    Presence Concealment: E - In the same way, Skúli despises using his talent for disguise and subterfuge. Only the least competent magi and Servants will be unable to detect him.

    Protection from Missiles: A - Because of Skúli's skill with weapons and his ability to throw even atgeirs correctly, he is extremely unlikely to be overwhelmed by an arrow from afar. Not only can he turn aside all projectile attacks which have been launched by an enemy he has perceived (whether by sight or some other sense, magical or mundane), but he may be able to catch the missile and use it against its owner.


    Noble Phantasms:

    The Strength of Twelve
    Kol


    Skúli's preferred weapon, which he holds in his right hand. The point and blade shear through all defences without even slowing. Skúli's enemies particularly feared him because even their precious magical shields and weapons could be sundered by his atgeir. If an object is being used as 'defence' by Skúli's enemy, it must be of a similar strength to a A-rank Noble Phantasm or greater. If it is not, the blade slices through it just as it would paper. Even when it was not used by Skúli, his servant could sever the leg of a dragon with a single stroke, demonstrating its enormous cutting power. Kol, whose weapon this originally was, is said to have been as strong as any twelve men in all Scandinavia, although it is suspected that this is a misinterpretation of the facts, born from the ease with which the blade will slice any material.

    The Strength of Twelve may also be thrown. In such a case, its attack power is reduced, and defences equivalent to a C-rank Noble Phantasm or greater will turn it aside, but as soon as it has either killed or been blocked, it will appear once more in Skúli's hand. The ability to throw such an enormous and unwieldy weapon is testament to Skúli's enormous skill and dexterity.

    Despite its extraordinary capability against defences, The Strength of Twelve is by no means guaranteed to land a killing blow against Skúli's opponent.

    Rank: A+
    Type: Anti-Unit
    Range: 2-5
    Maximum Targets: 5


    A Bitter Sacrifice
    Kol


    Skúli's other weapon, which he wields easily in his left hand. In it has been contained Skúli's grief at the sacrifice his friend should not have made for him, and the result manifests in a terrible curse: those with less than B-rank Endurance will be killed instantly as the blade's biting cold ravages their body. Even those with a powerful constitution should fear it, and will suffer a rank down to a random physical parameter (strength, endurance or agility) if they fail the appropriate roll. If ever Skúli believes himself to have committed an irredeemable act of cowardice, he is sworn to turn this weapon on himself.

    Like its brother atgeir, A Bitter Sacrifice may be thrown. In a similar fashion, only C-rank Endurance is now necessary to avert its curse of certain death, and it will also return to Skúli in an instant if it has killed or been denied.

    Just as Strength of Twelve will tear through walls, but often missed a deathblow, so A Bitter Sacrifice is lethal for those whom it strikes, but far more easily warded off by defensive powers.

    Rank: A
    Type: Anti-Unit
    Range: 2-5
    Maximum Targets: 3



    Legend:
    A great hero found in the Saga of Hálfdan Eysteinsson. King Eystein had invaded the land of Skúli's own king, Hergeir, and sent his sons Úlfkel and Hálfdan to attack Skúli's lands at Álaborg. Although Skúli had been ready to fight, when he was informed of the might that these two had, and of the great army that they were bringing, he feigned illness. His dear friend, Kol, understood his fear, and so went out to the battle-lines disguised as Skúli, in order that the real Jarl could make his escape. To make the pretense complete, Kol had to leave his atgeir with Skúli. Kol fought like a lion, killing Úlfkel's standard-bearer and even taking Úlfkel's left ear before he was cut down.

    Skúli made a narrow escape but soon regretted his cowardice. He was certain that Kol might have survived if he had kept hold of his magical atgeir, and believed that he bore responsibility for Kol's death. Skúli painstakingly made his way across the Baltic Sea and all Sweden to Eystein's court in Norway. He infiltrated the house, taking advantage of the king's generosity and the amazement with which everyone viewed his strength and skill. However, he still could not bear to fight Eystein and all his men, surely dying in the process. So once again his cowardice took over, and he crept up upon Eystein in his sleep. However, being discovered by servants, he ended up fighting Eystein and three attendants all at once. The three men tried to shield their king from the thrust of Skúli's right-hand atgeir, but he plunged it through all three and impaled Eysteinn as well. Thus Kol's death was avenged with his own weapon.

    Although the murder was quickly discovered, his foster-daughter Ingigerđr used her magic to cover their escape without the identities of either becoming known, and to put a curse on Hálfdan. She too desired revenge against Eystein's family, for she was the daughter of Hergeir.

    Hálfdan pursued the unknown assassins of his father, but at home his brother Úlfkel had grown greedy for land, and taken to ruling Eystein's kingdom without the consent of Hálfdan or Eystein's widow. Hálfdan was eventually ambushed at sea by Úlfkel, and would have been slain. However, Skúli saw the fight. Although he did not know either of the participants, the uneven odds reminded him of his old cowardice, which he had sworn to throw away. As a result, he intervened on Hálfdan's side, easily turning the tide of the battle with his skill, cunning and incredible weapons – for he had forged a new weapon after Kol's death had been avenged, one in which he could lock his useless grief away and continue with his life as a warrior. When the fight had been won, Skúli even saw that Hálfdan would have the proper treatment for his wounds, before departing in secrecy once again.

    Úlfkel had escaped the battle, although an entire army had been destroyed by Skúli, reducing him to fourteen loyal men. In time, he made alliances with evil kings, sorcerors and even a dragon, for he so feared the anonymous man whom he had recognised as both Hálfdan's rescuer and the slayer of Eystein, his father. These forces laid seige to Skúli's fortress. Skúli used to lead sallies with the men, to strike at the weakpoints of the attackers, whilst Ingigerđr led the women in holding the walls. By their cunning in warfare, even Úlfkel's mighty army was held off for a full year.

    Still, there were soon no men left to fight, but Skúli was still determined to never listen to his fear. He challenged the five leaders of Úlfkel's forces to a duel, all at once. It was to be one man against Flóki, who could heal from almost any wound, and who controlled the wind with such precision that each arrow-shot killed three men; against Finn the Shapechanger, who could turn into a huge whale, and devoured armies; against the dragon Hárek, old as the mountains; against the pirate-lord, Úlf the Evil; and against Úlkel himself.

    It was now that Hálfdan returned, seeking vengeance on his brother, and to understand Jarl Skúli. The two heroes finally fought side-by-side in full knowledge of each other. When Hálfdan forced Finn into whale's form, his dog ran down the beast's throat and tore it apart from the inside. Floki wrestled the dog, and tried to break its back, but as it died, it tore away his head – and the Bitter Sacrifice made sure that he never returned to life. Hálfdan duelled his brother Úlfkel to the death, as Skúli slew the raider Úlf. Then the two heroes fought Hárek the dragon. Even against dragon scales, Strength of Twelve did not fail Skúli: it tore away Hárek's left cheek and ear before the dragon's tail bludgeoned him to the ground. Seeing the desperate situation, Skúli's servant, Grubs, picked up the bloodied weapon and slashed at Hárek's leg. The atgeir sliced straight through it, and Hárek fell to the ground. Grubs was torn open by the dragon's claw, from groin to throat, but Hálfdan seized the opportunity and cut away its head.

    Finally, the two victorious heroes reconciled. Skúli and Hálfdan swore an oath of blood-brothership, though both were somewhat surprised when Ingigerđr also chose Hálfdan for a husband. Never again did the two go to war against each other, and both could find willing support when they asked for it.
    Last edited by Seika; July 7th, 2012 at 02:45 AM.
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  9. #2489
    アルテミット・ソット Ultimate Thot Five_X's Avatar
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    He reminds me of Diarmuid, except more badass and actually able to kill things.
    <NEW FIC!> Revolution #9: Somewhere out there, there's a universe in which your mistakes and failures never happened, and all you wished for is true. How hard would you fight to make that real?

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  10. #2490
    Quote Originally Posted by Dartz View Post
    Pretty sure it doesn't. The definition of Divine Construct is "something born according to the desires of man without being influenced by the will of man". It's actually stated that the reason why True Ancestors aren't classified as Divine Spirits is because the will of humanity had no involvement in their generation, it's probably the same for PM.
    Thanks for the correction! I should have looked up the actual Nasuverse definition before I posted.

    Quote Originally Posted by Seika View Post
    *snip*
    Skuli is pretty awesome. I do have one question though. In his story it mentions his foster-daughter cursed Halfdan. What did this curse do?

    Quote Originally Posted by Five_X View Post
    He reminds me of Diarmuid, except more badass and actually able to kill things.
    Now that's not fair to Diramuid. He was actually winning his fight with Arturia until a whole bunch of other people got involved.

    Agreed on Skuli being more badass though. Something about his story just strikes more of a chord with me than Diramuid's story.

  11. #2491
    Κυρία Ἐλέησον Seika's Avatar
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    Quote Originally Posted by Five_X View Post
    He reminds me of Diarmuid, except more badass and actually able to kill things.
    I hadn't actually thought of any parallels with Diarmuid whilst making him, although it is pretty bloody obvious, isn't it? Anyway, I just took this sweet moment in the sea battle where someone chucks two atgeirs at him, he catches both and then throws them back to kill a man with each for the basis of his NPs (and one skill). That and this nice bit in the same fight where he chops through someone's shield and foot in a single blow, whilst the other guy's sword bounces off Skúli's helmet - thus he must have a super-sharp weapon! (This is Seika's variation on Nasulogic. )

    Once I'd got that, I just wanted some synergy between atgeir 1 and atgeir 2. So it was 'wrecks defences, but persistently misses killing blows' opening up for 'certain kill, but will be probably blocked'. I suppose I do think it does work a bit better than the Roses of Exorcism and Mortality: Diarmuid had to rely on Saber dismissing her prana armour to get the Golden Rose in, whereas Skúli would get to just plough through it.

    Quote Originally Posted by G-Man View Post
    Skuli is pretty awesome. I do have one question though. In his story it mentions his foster-daughter cursed Halfdan. What did this curse do?
    In the saga, Hálfdan's a bit more suspicious of the two visitors (I had to do a bit of detail conservation in the synopsis, because it was getting too long), and is intrigued by Ingigerđr's beautiful glove and the ring underneath. (She's disguised as a man at the time, which is pretty cool, because she's just outshot everyone in Eystein's hall and outplayed everyone at chess into the bargain). After their bit of murder's done - roughly as I described - Ingigerđr comes back, finds that Hálfdan had lain down by them and taken the glove from her in her sleep. She curses him to seek after the glove and ring endlessly, and never have peace until someone freely gave them to him (which she finally does at their wedding). I kinda omitted the details, because Hálfdan already had the motivation of looking for Eystein's killer.

    Agreed on Skuli being more badass though. Something about his story just strikes more of a chord with me than Diramuid's story.
    I really liked him. For the first ... half of the saga or so, I think he comes off as a much cooler character than Hálfdan, the nominal hero. Hálfdan doesn't do an awful lot, whilst Skúli is pulling off daring escapes and assassinations and rescues. I suspect this may have been intentional on the writer's part, highlighting how Hálfdan grows into ruling (whilst Úlfkel just expects that he can immediately be a king).

    Side note: the only real change I made to the saga was in creating the 'cowardice' personality development arc for the sake of some quickly identifiable character points and some NP backstory. The saga doesn't actually say he's faking illness, so he's rather less angsty about Kol's death and you can see how it went from there. The events stay the same, but the motivations are much more understated. I sacrifice ancient literature on my barbaric altar to Nasu.
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  12. #2492
    Time to burn some dread Daneel Rush's Avatar
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    I won't really bother with any other comment but FUCK YES HÁLFDANAR SAGA EYSTEINSSONAR.

    Really, I've always been impressed by all those interconnected legendary sagas. And I don't think I've read one that is not awesome.

  13. #2493
    死者 Corpse IntrepidPsyche's Avatar
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    Hey there, my first on this thread.
    I had a pretty hard time thinking about a good-enough servant, and then actually find this thread. q.q
    Well, here goes:

    Class:Berserker
    Masterwell, whoever summons him/MY IDEA, MY SERVANT! >.<)
    Name:Brodir Ragnarsson
    Alignment: Chaotic Insane

    Appearance: Here an Artwork how he could´ve looked like with his face unknown to anybody after 10 years

    Attachment 6179Aww crap I can´t see how big the pic is in the end.

    Parameters:

    Strength: A
    Endurance: EX
    Agility: B
    Magic: D
    Luck: C
    Noble Phantasm: A

    Class Skills:

    Mad Enhancement: S: Absolutely all reasoning lost, but an incredible boost of most stats. Well, he IS a Berserker.

    Personal Skills:

    Instinct: B: As the first of all "Berserkír" and founder of the warrior-class today known as "Berserker", Brodir has got unbelievably strong instincts.
    Going as far as knowing what´s behind his back, he can nearly see attacks coming before they even reach out to him.
    This enables him the sure chance of evading all attacks, that are not above B+-rank, ignoring the chance of evading them.

    Grapple: A: As a warrior in bloodrage, he never lets go of something he holds, neither his weapon nor prey, as long as his hands are functioning.


    Noble Phantasm:

    Hellish Banquett:

    Due to the interfering of the catholic church some years after his death, he later was known as a warrior possessed by the devil.
    His powers and legend became changed by the church writing his legend in some other way.
    This Noble Phantasm is a status-changing technique. Brodir emits a bloodred aura, which grows quickly and forms a 4 m tall devil-silhouette.
    This silhouette acts as a servant-replacement with all stats of the A-rank, except luck, which stays as it is.
    Brodir enters a trance-like status, the devil covering his body.
    The devil attacks with brute force of his hands or wings, or fires black-golden fireballs from dark spell-circles in his hands.

    Rank: A
    Type: Anti-Unit
    Range: 5-7
    Maximum Targets: 3-6


    Legend:
    Once upon a time, there was the son of a simple farmer in the northern lands of the vikings.

    From here on, there´s just the changed version of the catholic church left.

    One day, he asked the brother of his father, a sturdy, experienced warrior, if he could take the young man to a battlefield.
    The uncle hesitated, but took him to the battle.
    What there happened is not known, but the son never returned home.
    Instead, he, traumatised due to the immense splattering of dead flesh on the wargrounds,
    went into a forest, where he encountered a black wolf.
    The wolf started to talk to him, he never knew wolves can talk!
    The black wolf said: "My boy, what you need is strength. I could give it to you...
    You just need to rip my head off, and wear it as a helmet.
    The rest, I shall take."
    The young man just nodded like he was dreaming and fullfilled the condition.
    As soon as he covered his head with the bleeding,but still complete wolf head,
    he could hear a voice.
    "Well done. So we made a contract. Entrust your body to me, and enjoy your new strength!"
    Brodir Ragnarsson, few moments ago a traumatised youngster, found himself trembling with power
    and bloodthirst.
    He travelled through the lands, slaughtering and butchering not only mere civillians but tyrants all over the world known to him, too.
    Those unvoluntarily heroic deeds made some worship him, but most thought of him as a monster, born from evil.
    His doings weren´t ignored at his old home. Soon, the vikings named a warrior-type in honour to him "Berserkír"

    After him reaching the age of 72, he slowly retreated into the woods, where he once killed the wolf, to die.
    Some said if you whisper his name in the same forest, he will appear before you with the silhouette of a gigantic demon behind him.
    We´re all insane in the depths of our hearts.
    Others, like me, are just better at expressing it!

  14. #2494
    アルテミット・ソット Ultimate Thot Five_X's Avatar
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    Now it's time for more ROMANS! And I tried to make this one a little bit more in-depth than the usual ones, with Appearance and Alignment bits to add flavour, like delicious character seasoning.

    ----------------------

    Servant: Horatius Cocles
    Class: Rider
    Height: 6'0''
    Alignment: Lawful Neutral
    Era: 6th Century BCE


    Appearance: A middle-aged man with scars all across his body, wearing a bronze breastplate that depicts a river; this river is the famed Tiber of Rome. He is missing one eyes, covering it up with a cloth eyepatch, though his vision seems hardly distorted by this wound. His shield is heavy, grey, and made of steel, with a pointed boss in its middle. Under his armour is an ordinary tunic, and his feet are bare. He doesn't seem to take much effort in maintaining his armour, apparently not needing its defence to a very great degree. He does have a helmet, though, with a red and white plume flowing from its back, of fine horsehair.


    His weapons are variously spears and swords, with a sword usually found hanging from his belt, as his favoured weapon.


    Background: Before his famed stand, Horatius Cocles was merely an officer in the armies of Rome, and performed his usual duties therein.


    However, the wars with Clusium, a neighbour city of the then-young Roman Republic, changed Horatius' fate forever. The foes, lead by Lars Porsenna, marched on the Tiber river in an incredible number, hoping to drown out the Romans with the sheer size of their army. By the time he reached the Pons Sublicius, Porsena was just as successful as he had hoped, scaring Romans away as soon as he engaged them in battle. The initial fight at the bridge was long and bloody, but it was far from a victory for the Romans.


    Just when the Roman army was about to break and rout under the pressure of the oncoming Etruscan, Horatius called out for people to stand by his side; most simply fell back, but two others, Spurius Lartius and Titus Herminius Aquilinus, agreed to stand with him. They defended the mouth of the bridge until all oft he Roman troops were safe behind the walls of their city, and then the three continued to fight against the Etruscans who showed no signs of being defeated. After a while, Lartius and Herminius left the battlefield as well, unable to fight on. They ordered Horatius to return with them, but given the state of the battlefield, he could not.


    He told them to destroy the bridge as they retreated, and the two men agreed. Horatius continued to fight as the bridge burned, and piled the enemy so high that he could use their bodies as cover. When the bridge had finally been removed, Horatius had injuries all over his body, but was still fighting, and he leapt into the Tiber river, reaching the Roman shore without being mortally wounded by the still-angered Etruscans.


    Returning home to Rome, Horatius was named a hero, and he received a team of oxen to plough public land, as well as rations from all of the citizens, who loved and admired him.


    As a result of the battle, though, Horatius was severely crippled, and he could no longer fight as a soldier. He retired, a hero of Rome to the end of his days. His deeds were never forgotten, of course, and for centuries he remained a prominent figure in Rome's legendary history.


    Class Skills:


    Riding – A


    Magic Resistance - D


    Personal Skills:


    Battle Continuation – B

    • Horatius' ability to continue fighting is superhuman, allowing him to take countless wounds and still operate at full strength. If he survives, though, deeper, more crippling wounds will remain, taking a while to heal.



    Bravery – A

    • Even in the face of thousands of strong warriors, Horatius will never falter. He can resist mental compulsion, especially when he is acting in defence of something other than his own life. If he is fighting at least three foes at once, he gains a bonus to his damage.



    Eye of the Mind (True) – C

    • An ability similar to instinct born from experience and a keen eye for the battlefield. Horatius can only use this for defensive purposes, though, but it helps him find ways to win without just flinging himself into an attack.



    Noble Phantasm(s):


    ComitiumGifts From the People - C
    Anti-Unit


    They gave him of the corn-land,
    That was of public right,
    As much as two strong oxen
    Could plough from morn till night;”



    A plough pulled by two fine oxen, given as a gift to Horatius by the Roman people, whom he had saved. Its physical power is unimpressive, being unlikely to cause much damage if Horatius were to slam someone with its bulk.


    Its actual power is twofold: the first effect is to “claim” an area as per the Territory Creation skill; an area is claimed as Horatius rides the plough around, and within the bounds of that area Horatius receives a bonus to defence, and it counts as an object to be defended for the purposes of his second Noble Phantasm. However, at the end of the day (or night) this territory is erased, and Horatius has to claim it once more if he wishes to receive any added bonuses.


    The second effect is an aura of friendliness, one that inspires those around Horatius to be neutral rather than hostile, and amicable rather than neutral. It will not alter the emotions of those who are lost to madness, or those who have some various hatred of Horatius or what he stands for. Since it is a passive, simple effect, magic resistance does not offer any definite protection against it; it is not a direct charm to influence a person's emotions.


    Pons SubliciusThree Against ThousandsA
    Anti-Army/Support


    In yon strait path a thousand
    May well be stopped by three.
    Now who will stand on either hand,
    And keep the bridge with me?"



    A conceptualization of Horatius' defence of the Pons Sublicius, a bridge not far from Rome. Though there were only three warriors brave enough to stand against the thousands more of Lars Porsena (and only one, in some variations), the attack was repelled and the Roman forces escaped, leaving Horatius to defend the bridge.


    This is an ultimate form of defence, being fundamentally able to stop any attack so long as the determination and strength exists to hold on. Rather than having a set amount of armour, when invoked this Noble Phantasm creates a defence great enough to counter the attack being made, up to the rank of Pons Sublicius. Under normal circumstances, Horatius can ably defend himself well enough to stop most Noble Phantasms, but that is only a part of Horatius' potential power.


    The strength of the defence, and the limit to what it can repel, is determined by two elements: the size or importance of what is being defended, and the number of defenders, up to three.


    Horatius can defend himself, by himself, offering no bonuses. However, if he were to defend territory created by his other Noble Phantasm, then Pons Sublicius would receive a rank-up; a second rank-up from this is theoretically possible if the territory has some genuine significance to Horatius or a very large group of people.


    Any who choose to stand beside Horatius in his defence receive the same level of survival ability as him, being able to fend off even whole armies alongside Horatius. Each person performing the defence, up to three, also ranks-up the Noble Phantasm. Their strength determines the power of the defence; whatever follows afterwards is up to Horatius' own abilities as a warrior.


    The second phase of the Noble Phantasm is its counter: if the defence is successful, then half of the damage that would be done to Horatius and whatever he is protecting is done to the attacker, unless their Noble Phantasm is of Anti-Fortress power or greater. In that case, there is no counter, and the attack is just blocked, assuming that Horatius has enough power to stop the attack in the first place.


    This Noble Phantasm can only affect one attack at a time, and if a second attack is made against Horatius while he defends against the first, it will be treated as normal.


    Stats:


    Strength - B
    Agility - C
    Magic - D
    Luck - B
    Endurance – C

    -------------------

    The general idea with Horatius was to create a Servant that's basically focused on defence, but can't technically do much in terms of offence. He's got a good Strength score
    , but if he's not fighting defensively he wouldn't be able to push all that far. He'd have to work really tricky-like to ensure that his fights are all on his turf. Because of that, a Servant without really powerful Noble Phantasms, and who fights with skill instead, would be the worst sort for Horatius to fight. He could fight well against Arturia, but not as well against Diarmuid.

    Tell me what you think! Next I'll probably do another fellow from that era of Roman history, or perhaps Ajax.
    <NEW FIC!> Revolution #9: Somewhere out there, there's a universe in which your mistakes and failures never happened, and all you wished for is true. How hard would you fight to make that real?

    [11:20:46 AM] GlowStiks: lucina is supes attractive
    [12:40] Lace: lucina is amazing
    [12:40] Neir: lucina is pretty much flawless

  15. #2495
    Quote Originally Posted by Five_X View Post
    Tell me what you think! Next I'll probably do another fellow from that era of Roman history, or perhaps Ajax.
    I think he's awesome! I have this mental image of him using his NPs with Shirou, EMIYA, and Rin fighting alongside him against Gil's Gate of Babylon-spam!

    Oooh! Do Ajax next! Then more Romans.

  16. #2496
    死者 Corpse IntrepidPsyche's Avatar
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    yaaay more romans!
    We´re all insane in the depths of our hearts.
    Others, like me, are just better at expressing it!

  17. #2497
    夜魔 Nightmare Zephyr's Avatar
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    Class: Saber
    Name: Diarmuid Ua Duibhne
    Gender: Male
    Alignment: Lawful Neutral

    Stats:
    Normal(Reforced at Max)
    N. Phantasm - B/B+
    Strength - A (A+++)
    Endurance - B (A++)
    Agility - A (A+++)
    Mana - C (B++)
    Luck - D

    Class Skills:

    Magic Resistence:
    B -
    Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for him to be affected.

    Personal Skills:

    Mystic Face:
    C - Effects are similar to those of Charm-type Mystic Eyes.

    Eye of the Mind(True):
    B - Capable of calm analysis of battle conditions even when in danger and deduce an appropriate course of action after considering all possibilities to escape from a predicament. So long there is even a 1% chance of a comeback, this ability greatly improves the chances of winning.

    Noble Phantasms:

    Moralltach ~ The Great Fury
    Rank: B+
    Anti-Unit
    Range: 1-2
    Max. Targets: 2-3

    A gift of his foster father Aengus, Moralltacch is a well forged sword with two powers.The first, and passive, power is raise the user stats(except luck.You know what they say about the Luck of the Irish.) in one level(if the current stat is A, will add only a '+'). Passing mana in the sword Saber can make the sword "burn" with a fiery red aura. Wounds make by the sword with the aura active will "burn" and grow in a malignant way. The development of the wounds can be stopped with magic, but the wounds itself will never close.
    Saber normaly use a magic cloth in the hilt of the sword to seal the passive ability.



    Beagalltach ~ The Little Fury
    Rank: B (can reach A+ or fall to D-)
    Anti-Unit
    Range: 1-2
    Max. Targets: 2-3

    Another gift of Aengus, this sword make a pair with Moralltacch. They are very alike. Beagalltach will add a '+' to all Lancer stats(Again, exept luck). Wounds caused by this sword will never heal.
    There ends the similarities between the two. Beagalltach power will float when the fight is unfair. If Lancer is being unfair the power goes out(he lost the '+' and the blade become almost blind), and if he is suffering injustice, power will increase(add a '+', and the blade will cut through defenses below level B like paper.)Saber normaly use a magic cloth in the hilt of the sword to seal the passive ability.

    ----------------------
    Well, there is a Saber version of Diarmuid...
    I have made it to a fic, but I decided don't use...
    With the boost of the two swords he become very broken(nothing a excaliblast can't handle)...
    His normal stats are the Saber basic stats with a + on agility(He have lancer base, with a + on the agility)
    His Magic Resistence and Personal Skills are the same...
    Maybe I can put a Mad Enhancement(only the madness) as a side efect of boost provided by the swords...
    Last edited by Zephyr; July 12th, 2012 at 05:50 PM.

  18. #2498
    Quote Originally Posted by Zephyr View Post
    ...
    While it was cool to see Diarmuid as a Saber, the two swords felt too similar to me. They basically had the same powers except the second sword's passive ability was conditional. And why would Diarmuid want to seal the passive stat-boosting abilities in the first place?

    It was still kind of neat, but he felt a little too wanked, even for a Saber. Diarmuid is the guy who relies on skill. Giving him stats that surpass even Berserker Herc takes away from what made him special as a fighter.

  19. #2499
    夜魔 Nightmare Zephyr's Avatar
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    Quote Originally Posted by G-Man View Post
    While it was cool to see Diarmuid as a Saber, the two swords felt too similar to me. They basically had the same powers except the second sword's passive ability was conditional. And why would Diarmuid want to seal the passive stat-boosting abilities in the first place?

    It was still kind of neat, but he felt a little too wanked, even for a Saber. Diarmuid is the guy who relies on skill. Giving him stats that surpass even Berserker Herc takes away from what made him special as a fighter.
    Why he seal the power of the lances?
    I know (this is one of the reasons I decided not to use this sheet).
    And you are forgetting something important. everyone with a anti-army or high np will kill him...
    Even Herc with God Hand will overpower him(hax defense is hax)

    There are guys who will eat him in the breakfast, and other when the fight will be one-sided...

    I knew the sword are very alike... But I can't think in nothing more to then...
    Last edited by Zephyr; July 12th, 2012 at 11:02 PM.

  20. #2500
    アルテミット・ソット Ultimate Thot Five_X's Avatar
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    If he has A+++ (or even just higher than A+) in any stat, especially one of the physicals, he's going to utterly destroy everything regardless of Noble Phantasms.
    <NEW FIC!> Revolution #9: Somewhere out there, there's a universe in which your mistakes and failures never happened, and all you wished for is true. How hard would you fight to make that real?

    [11:20:46 AM] GlowStiks: lucina is supes attractive
    [12:40] Lace: lucina is amazing
    [12:40] Neir: lucina is pretty much flawless

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