Rider
„Hahahahah! A fistfight? Bring it! There is no joy greater for a man then the simple pleasure of a brawl!“
Name: Kalevipoeg
Class: Rider
STR: A
AGI: D
CON: B
MGI: C
LCK: A
NP: B
Class Skills:
Riding
The ability to ride beasts and vehicles. If the Servant has a Noble Phantasm which works as a steed, etc. the Riding skill’s rank has to match the rank of that Noble Phantasm for the Servant to be able to use it.
- B: At this rank, the Servant is capable of riding on most mortal mounts and large vehicles (i.e. small airplanes, helicopters) more skillfully than the average rider.
Personal Skills
Magic Resistance
The ability to cancel or diminish the effects of magecraft used against oneself.
- A: As a hero whose legends involve numerous fights against sorcerers and magicians of all sorts, Rider’s resistance against magecraft is exceptional, even when outside the three Knight classes. At this rank, spells of A-Rank or below are cancelled. In practice, the Servant is untouchable to modern magi.
Animal Dialogue
The skill of communication of the intention with animals that don’t speak “language of words”. The higher rank allows more complex intentions to be transmitted to animals.
- B: Since birth, Rider has been blessed with the ability to talk with animals, a gift which came in handy several times during his legend. At this rank, more complex ideas and images can be communicated. Suitable for using the animals for spying.
Spirit of Impulsive Action
Representation of a will that is completely dependent on temporary mood swings and emotions, rather than reason or logic. Not so much as a lack of ability to reason, but refusal to do so.
- B+: At this rank, the Servant is immune to all foreign mental interferences, including distractions, induced emotions, illusions, etc. In addition, when acting purely on his impulses and without premeditation, STR is increased. However, the Servant is also extremely easy to push into extreme mood swings (and resulting actions) by possible insults or other negative actions. At this rank, it can be said that even a loved one can be slain in the haze of temporary anger.
Might of the Fist
The skill of brawling. Unlike any sort of martial arts, it represents an inborn ability to fight with one’s fists.
- C – Due to spending most of his life fighting with merely his fists, Rider is an extremely capable fistfighter. However, due to being summoned in the Rider class, the effectiveness of this ability has been reduced. At this rank, no battle potential is lost when one is fighting unarmed.
Navigator of the Storm
Capability and charisma as a leader, as necessary to captain a ship and lead a naval fleet. Because the ability as a group leader is also necessary, this unique Skill also has the effects of both Charisma and Military Tactics.
- E: This rank is enough to lead a single, large vessel.
Noble Phantasm
Lindanise - Eternally Tainted Glory
Rank: B
Type: Anti-Unit to Anti Army
Range: 500
Maximum number of targets: 1 to 150
The fabulous greatsword forged by the great smith Ilmarinen and later cursed by the same smith.
The same curse that claimed Kalevipoeg’s life at the end of his journey.
A beautiful blade that is as large as the man who wields it, Lindanise is a beautiful ornamented blade that is the most commonly used weapon of Kalevipoeg. When its name is called upon, Lindanise emits a flash of magical energy that strikes his opponent with lightning speed, almost impossible to avoid or block, unless the opponent possesses AGI that surpasses B rank. In addition, Kalevipoeg can specify a specific area on his opponents body that the Noble Phantasm strikes (“Attack his eyes!”), though the same Agility requirements apply.
In addition, Kalevipoeg can strike the blade in the ground. In this case, a pseudo Boundary is created and the blade strikes any opponent or object breaching the boundary (or inside it), with the specified attack. However, this application applies for all individuals outside the area during the time of activation (those inside are unharmed) and is reactivated, should individuals inside leave the area. The blade would strike even Kalevipoeg, should he leave the barrier and later return.
Lennuk – A Journey Impossible
Rank: B++
Type: Anti Army
Range: 300
Maximum number of targets: 50
The great ship crafted for traveling to the end of the World.
Not actually a ship of its own, but more of a pseudo Reality Marble in a physical form that represents the concept of the “Impossible Journey”. When activated, it traps those inside into a world of dreams and impossible goals. All memory of the targets current situation is erased (unless the opponent possesses extremely high rank in Magic Resistance) and replaced with a world where the target’s greatest desire is at the end of a journey. This “goal” can take many forms and shapes, from a quest for an artifact that can change the past to an entrance of Valhalla. However, one is certain. The dream is always unattainable.
In the end, it is the ultimate weapon against those who are truly determined to fulfill their desires.
The Reality Marble continues for every individual for as long as the target still holds on to his dream. Those who cannot let go, will be forever trapped in its confines, in their endless journey for their hopeless goal. Only when recognizing the futility of that goal, can they return to their senses. However, even for those returning, there will be one of three trials (chosen at random).
- A Trial of Wit – The target must solve riddles that require great wit to be released. Failure to do so means that the target is forever trapped in the endless confines of the Reality Marble.
- A Trial of Determination – The target must cross an island of endless immolation, scorching steam and smothering smoke. Target is dealt damage according to his or her END score (lasts after the disappearance of the Reality Marble).
- A Trial of Peace – The target is trapped on an island, fighting against endless hordes of half-men half-dog creatures. To survive this trial, one must understand that not all battles can be fought and must willingly initiate peace talks with his opponents. Failure to do so is to die under the endless hordes of dog-men.
In the end, after their trials have been conducted, the targets will be returned to the real world, though the time passed is equivalent to the time spent in the Reality Marble. Lennuk can also be used as an actual boat (equivalent durability to its NP rank, though without any actual weapon capability) in its non-manifested form.
(Mechanically, "eternally" means "until they run out of prana and die", since as long as they are chasing their dreams, the targets are fueling the Reality Marble).
Personality:
An impulsive man-child.
In his core, Rider is a man who seemingly wears his heart in his sleeve. When enjoying himself, his happiness seems almost infectious. When sad, the very animals and surrounding world seems to cry with him. And when angry, his rage is such that it cannot be quenched by anything else but blood. However, as per his personality, these are just temporary mood swings fueled by intense bursts of brief emotion.
In the larger scheme, Rider is not particularly serious about anything. He does not have grand goals or endless dreams to fulfill. Neither does he have any regrets to change. He just wishes to enjoy whatever he wants to do, to the fullest. When dealing with his Master, matters such as sex or physical attributes are meaningless to him. In the beginning, he will always greet his Master with a happy, almost naïve smile on his face. In a most primal way, Rider is pure individual. He is a clean slate reminiscent of the first men, who had no understanding of good or evil. He has no prejudices and is always true to his emotions, nothing else. Whether it be rage or love, there is no deception in his actions. He does not lie, nor does he manipulate.
However, for the Master of Rider, the entire Grail War becomes an balancing act, as Rider’s mood swings insure that any casual insult or act of deceit can send him into a blind rage against his own Master. In addition to this, Rider is almost impossible to use in any sort of larger strategy or plot, since he is extremely unlikely to follow any sort of guidelines that are established without the use of a Command Seal (and trying to manipulate him into any sort of overall strategy can backfire immensely if Rider discovers it).