your links a splode
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your links a splode
edit them
I would like to apologize for that previous entry - I was probably just intrigued (read: psyched and ready to have fun with the concept) by the notion of an Assassin that dropped a giant statue on top of a target - and messed up on trying to find out more from related topics and details.
I'm going to try and work out the idea into something actual viable and suited to the "entire" story/history behind the assassination, and the source I had up is likely going to help me tremendously.
Last edited by Lycodrake; January 14th, 2013 at 07:19 PM.
Tentative Appearance
Class: Assassin
Titles: N/A
**True Name: Arda-Mulissi
Alignment: Chaotic Neutral
Background/History
Personality: Assassin is a charming warrior-prince with equal parts wit and charisma. Rather than arrogant, he is purely confident with an air of trustworthiness; he values honesty and loyalty among allies. Above all, he wanted, and still wants, to be a great leader to his people, be they warrior, priest, merchant, commoner, or slave.
However, because of his experiences in life, he holds the seeds of a haunting bitterness in his heart, and is wary of betrayal by his Master or allies, unless they answer to him or treat he and his word as equal and worthy of respect. He looks for an equal in his Master, not an arrogant fool.
Strength: C (D)
Endurance: D
Agility: B
Mana: E+
Luck: B
Noble Phantasm: C
Equipment: Khopesh (Sappara); As a warrior-prince, Assassin wields this iconic sickle-sword with great skill and mastery, but it is merely a tool and weapon, holding no fame or legend of its own.
Class Skills
Presence Concealment - The ability to conceal the Servant's presence, granted usually to the Assassin Class.
**B-: At this rank, the Servant cannot be tracked by normal methods and low-level spells, and only reveals his or her presence when attacking or moving at high speeds.
Assassin was able to take great care to not only be undetected by the king and his guards, but also to all priests and priestesses within the temple.
Personal Skills
Treacherous Endangerment - The ability to strike in the most brutal and damaging way. Higher ranks allow the user to carefully observe his opponent and time his strike to maximize accuracy. This ability can be used once per battle, and lasts for 15 turns.
** C-: At this rank the Servant is capable of greatly enhancing the damage of his blows. All offensive actions are counted a rank higher in damage.
As a traitor to his father the king, Assassin knew the man he intended to kill, including when he was most vulnerable and least expecting to be attacked.
Disengage - The ability to break away from battle.
** C: At this rank, the Servant can retreat from battle effectively. Also has the ability to return an unfavorable battle to the first turn and return technique stats to their defaults.
Assassin was a warrior-prince honed on the battle field, but wisely left the scene of the murder after the damage was done. He holds no illusion of pride that prevents him from taking advantage of the option to retreat, though he does not take this action out of cowardace.
Divinity is the measure of whether one has Divine Spirit aptitude or not. At high levels one is treated as a mixed race of a Divine Spirit, and the level declines when the Heroic Spirit's own rank as a Monster, Demonic Beast raises. It can also decrease due one's dislike for the gods. It also has an effect which reduces special defensive values called "purge defense" in proportion to the Divinity's Rank. It can break through Skills such as Protection of the Faith.
** D: (Assassin has been connected to Moloch, the Ammonite god of the sun with features of a bull, and Adramelech, the Sepharvite god of the sun. Adrammelech is also the name of an equine or peacock-like humanoid demon in some literature, attributed to being at the level of Chancellor in Hell and in charge of Satan's wardrobe.)
Noble Phantasm
**Shedu - Crushing Protective Spirit
Type: Anti-Unit
Rank: C+
The Lamassu, aka Shedu, are minor Mesopotamian protective deities or creatures with the main body of a bull or lion, eagle wings, and a human head or face. In some instances, they are depicted with a full human upper torso. There are theories that trace or link these creatures to the Sphinx as progenitors.
The Shedu were specifically associated with the Akkadian deity Ishum (also Isum), brother to the sun god Shamash and attendant to the plague god Erra. More importantly, Ishum was associated with fire and acted as a herald during war. According to some texts, Ishum holds major origin as the Sumerian herald god Endursaga, theorized to be one and the same.
In the case of this Noble Phantasm, Assassin, instead of acting as a “beast-master”, calls forth the statue form of one of these beings, slumbering in divine stone, carved from the earth - Ninhursag herself. Most like a cartoonish anvil - except far less funny and far more lethal, Arda summons it above his target, his intention clear: crushing them between the earth and the offshoot of the earth. He merely has to speak the beast's name.
Those of Agility greater than the rank of this Noble Phantasm have a chance to dodge not dependant on Luck. An Endurance check must be met by targets with low Agility, but with Treacherous Endangerment, this is far more complicated than it seems. It gains the "+" modifier because the Lamassu (Shedu) holds a fraction of divinity or divine blessing in its legend, allowing it to harm Servants.
-Important note: Assassin is able to use Shedu a total of 8-14 times every 24 hours; the variable depends on weather and sunlight - the more sunlight there was during the day, the more uses, and the less sunlight during the day, the fewer uses.
He can "stock up" usages up to 16.
He can use Shedu twice in one hour, but prefers to only use it once in one hour.
xxxxxxx
Source: http://www.gatewaystobabylon.com/int...ennacherib.htm
I believe this is much better than it was. Enjoy.
Last edited by Lycodrake; November 16th, 2015 at 08:26 PM.
Ok, this made me chuckle. Really, really nice, Lyco.
I've been loitering in the LoTRwiki a lot these past few days, but the funniness of this profile just took a new height as i realized that this guy shared a name with Tolkienian earth. It is still a usable profile though, if a bit silly. Good job.
In another note, Bhisma was overhauled. I took out Pashupatastra until i can figure out a way around not making it a ranged Gae Bulge.
"MONGLERS!" - Gilgamesh, last words
You can't make an omelet without breaking a few Tohsaka. -Fafnir
Naruto is just a shitty little boy taking up space that would be otherwise taken up by competent, otaku-ego-crushing badasses. -Five_X
I anticipate the day when the HA translation comes out and everyone realizes that Caren is the least sexually dominant character in the universe. -Kotonoha
Gun control programs are actually a mage-financed government plot to make mankind start generating hero units again. -McJon
It's like, Gaia's revenge, man.
"MONGLERS!" - Gilgamesh, last words
Arda-Mulissi: Who's that? I guess I'll keep reading
History: eh, okay
Stats: hmmm
Skills: alright I guess
Noble Phantasm: AHAHAHAHAHAHA
Seriously, that Noble Phantasm is awesome. I can just imagine him trying to insert the word Shendu into conversation.
Death by statue reminds me of that one Dark Brotherhood quest in Skyrim.
You can't make an omelet without breaking a few Tohsaka. -Fafnir
Naruto is just a shitty little boy taking up space that would be otherwise taken up by competent, otaku-ego-crushing badasses. -Five_X
I anticipate the day when the HA translation comes out and everyone realizes that Caren is the least sexually dominant character in the universe. -Kotonoha
Gun control programs are actually a mage-financed government plot to make mankind start generating hero units again. -McJon
That statue dropping Assassin.
YES.
xD Awesome portrayal of him there Lyco.
Alrightie people, a new servant profile for an Assassin that's actually a Hassan this time. A proper Hassan that actually feels like an assassin too!
Hassan-Ih-Sabbah
the Fifth
Class: Assassin
Alignment: Neutral Evil
Parameters
Strength: D
Agility: B
Endurance: C
Mana: C
Luck: C
Noble Phantasm: A
Class Skills
Presence Concealment: A+
This skill represents the capacity to hide one's presence as a Servant. At this rank it is possible to disappear completely and become almost impossible to be detected. However, its efficiency will decrease when preparations to attack are taken.
Personal Skills
Apothecary: A
Assassin is an unparalleled master of alchemy. He has extremely extensive knowledge and experience in the making of poisons, drugs and medicines of all sort. With this much skill, it is also possible for Assassin to create potions and elixirs capable of replicating mysteries to some degree.
At this rank, what he can make is limited only by the ingredients available and time constraints. A great variety of effects can be reproduced.
Self Modification: C
This skill describes Assassin's aptitude to merge his own flesh with the body parts of others. The higher the rank, the further one is from a true hero.
Assassin used this skill to fuse the mane of shadows of a Daeva with himself.
Dishonorable Tactics: D
Assassins have never been known for sticking to a code of honor when fighting, but this particular Hassan took it a step further. Anything is a weapon, any weapon is as good of an instrument of killing as another, and all weapons are better with poison. At least, that's the way he likes to think.
Assassin is skilled with a multitude of weapons that include but are not limited to daggers, throwing knives, bows, crossbows, swords, scimitars, axes, needles, chains, razor wire and garrote wire. Most of these weapons are laced with debilitating and deadly poisons refined by Assassin himself.
Noble Phantasm
Zabaniya - Delusional Shadow
Rank: A
Type: Anti-Unit, Support
A magical mantle of shadows taken from a daeva and then attached to Assassin's body.
Although it manifests as a flowing black cloak, it is actually the mane of living darkness of a daeva, ripped and separated from its corpse, and then stitched to Assassin's flesh, where it merged with his body beyond just a physical shroud. The shroud gives Assassin powers over shadows and darkness that can be harnessed for a variety of uses and due to its nature as part of his body, he may make it assume whatever shape he thinks is more practical.
Normally, it will simply be present on Assassin as a black cloak completely covering him except for his skull mask. He may shift its form so it no longer covers his entire body, making it appear hood-less, like a flowing scarf, or wrap it around only a part of him. However, some area around his shoulders and neck will always be partially covered, since that was where Assassin originally grafted the shroud to his skin.
Using the shroud's power allows Assassin to transverse shadows within a limited distance. As long as he is touching or within a shadow, he may sink into it in order to emerge from another shadow. This includes his own shadow. However, since this dislocation in space using shadows as a medium approaches the realm of True Magic, the maximum distance he may cover is about 200 meters in one dive. The prana cost will be higher the longer the distance he wishes to transverse, and increased by repeated usages.
Through an inner Reality Marble-like effect, the shroud also allows Assassin to store a near limitless number of hidden weapons and concoctions of his own making in it. So long as the cloak is intact, Assassin has free access to these and may bring them forth at any time as if they were on his person without being encumbered. For one who was already a master of hidden weapons, this use of the mane of darkness was something Assassin developed to enhance the use of his already deadly arsenal.
However, the designation of this Noble Phantasm as Zabaniya does not come from these abilities, but from the killing technique born from it employed by Assassin, invoked by the name of the daeva it was stolen from - Sawar, the Daeva of oppression.
In order for Assassin to use this technique, he must first have visibility of his target, and his target must either be in shadow, or casting a shadow large enough for Assassin to emerge from it. Upon designating a target and calling the technique, Assassin will first sink into his own shadow and disappear. His target will then be immobilized and unable to detach himself from the shadow as he starts to be pulled into it. Tendrils will manifest from the pooling darkness and pull the enemy with increasing strength as Assassin himself emerges and finally drags the target into his shadows and consumes him.
The consumption of the affected target is not instant. Assassin drags him into his inner shadow world, where he is completely restrained and turned into Mana - the process takes as long as the enemy's Mana reserves. However, the ability is not perfect. Enemies with Strength of at least C can potentially resist the pull and have a chance of escaping the technique, but initiating from behind or in a way that prevents sizeable resistance may counter this. Once captured by the ability however, it is nearly impossible to escape. Even so, an enemy with Strength of A and Endurance of B may force its way out of it and literally rip through Assassin's stomach in order to escape.
It should be noted that Assassin can use his poisons to cause status debilitating effects on enemies, or drugs to increase his own status and hence cover the weaknesses in this technique.
His story
Comments
The thing that stuck out to me out of all it it was "Just as planned". XD
Nice work, YOLF; while I'm not sure where daeva stand in the Nasuverse tier, I'd say this is reasonable and quite neat. Congrats! ^^
should my immediate reaction to this hassan be "oh my god did he just make a shadowdancer servant!? that is hilarious!"
@ Lyco - Oh, Lyco, so lulzy! He makes for an amusing Servant, but I do have one question. His Treacherous Endangerment (talk about a mouthful) Personal Skill, what is the purpose of that "-" modifier attached to it? Is there a certain condition in which it gets weaker? Other than that, rather than a Skill that simply gives him better odds of landing a Crit, the name makes it sound like he gets bonuses for attacks or traps utilizing his environment (like an assassin/saboteur whose good at making it look like an accident). What made you choose that name for the Skill?
@ YeOfLittleFaith - I like him, though I actually would say his NP is pretty overpowered. Its functionally teleportation, plus the ability to just snatch an enemy Master into his shadow and flee while digesting him/her. The stats and stuff regarding him using it on Servants is a moot point if he just snatch-and-grabs the Master and then warps away (no Master save Bazette could be anywhere near Rank C STR), though it does lend itself well to story elements (ie - the Master is kidnapped and the Servant has to chase down Hassan before the Master gets digested and all). You could probably make it weaker and he'd still be a threat just because he can grab the Master and run while slowly killing. Even without swallowing them in shadows he can just creep out of their shadow or whatever shadow they are standing near, poison them, and flee.
Other than that... Dishonorable Tactics really is redundant. All of the Hassan poison their throwing daggers/needles IIRC, rely on ambushes and spit on honor, so its not like he's any different from any of the others. For him to be so dishonorable that he gets a Personal Skill out of it I would expect him to do stuff like strapping bombs onto children, or even kidnapping innocents and forcing them to take in poison that affects Servants who feed off of them for Prana (goes back to how he beat the daeva and it'd make Masters like Shinji think twice), or some kind of poison that sweats out of their skin so when they are rescued the rescuer hgets poisoned as well. Stuff like that which would make even other Hassan call him a "dirty, lowdown b*stard"! You might as well just replace it with Subversive Activities cuz' he doesn't seem to do anything Extra-Robin wouldn't do.