Asesino Gigante
Delusionist Lance Of The Knight-Errant
(B, Anti-Giant):
A Noble Phantasm crystallizing one of the most defining moments in Lancer's legend, her crusading against 'giants' which were in fact merely harmless windmills. So famous was this incident that the expression of 'tilting at windmills' has become commonplace in popular culture, effectively immortalizing her heroic deeds. Albeit not quite in the way the self-proclaimed knight likely would've wanted.
This Noble Phantasm takes the form of the large and ornate silver lance she carries. Rather than the true weapon she used in life it is an idealized form representing her self-image as a valiant knight, charging forth in defense of chivalry. Normally quite durable and sharp, its real effect shows itself upon revealing the lance's true name while slashing it through the air. Sublimating Don Quixote's struggles against 'giants' lurking in the distant horizon, this Noble Phantasm is one that denies the very existence of depth in order to strike far away objects and opponents as if they were close by.
While to observers it appears as if the lance's edge lengthens invisibly to slice apart distant enemies and structures, that is only an apparent effect. This Noble Phantasm truly functions through momentarily imposing Lancer's distorted mentality- where objects are truly as far away or close by as they appear to her- upon the world to actualize a single slash that severs the concept of distance itself.
Though powerful, it can only be used against targets that are beyond the point where the eye naturally perceives depth, for which Lancer can effectively trick herself into believing that they are closer by than they are. Also, Lancer's own standards as a knight keep her from using this Noble Phantasm to its fullest potential, since she views it as dishonorable to pick off foes from afar rather than fighting face-to-face.
When used at great distances, it becomes an almost obscenely potent ability which allows her to slice entire skycrapers in twain and lop off the tops of mountains with ease. However, the farther away the target is in actuality, the more Mana must be expended to successfully cut it. Foolishly using this Noble Phantasm to try and cut apart something like the Moon would assuredly bankrupt Lancer's supply of Mana and kill her instantly.
Finally, as it represents the idea of 'giant slaying' this Noble Phantasm deals increased damage against foes Lancer believes to be 'giants', whether those simply many times larger than she or of a literally monstrous alignment.
Sancho
Great Knight's Faithful Squire
(C, Anti-Unit):
A Noble Phantasm named after Sancho Panza, the man who Lancer appointed as her squire and accompanied the brash young heroine on nearly all of her misbegotten adventures. While in truth a rather simple-minded and greedy man, in Lancer's mind he was nothing short of a heroic and valiant squire without peer, worthy of a fledgling knight such as herself. This Noble Phantasm does not allow her to summon Sancho himself- who'd merely be an ordinary man not anywhere close to the level of a Heroic Spirit- but rather to recreate the act of 'appointing the knight's trusted squire' upon her closest companion.
As a Servant, this will certainly equate to her Master in the Holy Grail War. By pressing the tip of her lance lightly against her Master's chest and speaking the words
"I, Don Quixote of La Mancha, annoint you as my squire", Lancer invokes this Noble Phantasm to instantly designate the target as her chosen 'squire'.
It essentially enforces an inverse contract upon Lancer's Master, channeling vast amounts of Mana from the Greater Grail itself into their body. As a result of this, the target's physical aptitude in all regards increases to rival that of lower-tier Heroic Spirits. They also obtain the Skills
Magic Resistance and
Riding at rank D, in effect becoming a lesser Knight Class Servant. This Noble Phantasm serves to bolster her Master to the point where they can fight alongside her and other Heroic Spirits in combat. Rather than viewing her Master as a distant lord to serve from afar, Lancer sees them as a beloved squire to fight by her side. While on its own the target is only barely able to match against other Heroic Spirits, further training- in the form of sparring against Lancer herself- will allow them to raise their attributes further, comparable to 'leveling up' in an RPG.
However, the blessings of squiredom bestowed are conditional upon the recipient's obeying the same ironclad vows of chivalry that bind Lancer herself. Should they do something which Lancer deems to be an unforgivable violation of knightly honor, the contract forged by this Noble Phantasm will instantly be broken and all benefits negated, reverting the target back to a mundane human. Of course, it goes without saying that the contract will also be broken if Lancer herself is killed.
Because of this Noble Phantasm, the best match for Lancer by far would be a Master like Shirou Emiya, who insists in fighting on the front line.
Fantasía
A Maiden Knight's Glory
(EX, Anti-Fate, Reality Marble):
Lancer's most powerful Noble Phantasm; a Reality Marble representing her idealism and belief that she truly is a knight. When activated it transports her and her opponent to a landscape resembling the wild and verdant fields of Spain where she did her adventuring. In this inner world all of Lancer's stats will be boosted by two full rankings, one rank up for the effects of the Reality Marble itself and another due to "hometurf advantage" that she would normally get from being summoned in her native Spain. Furthermore, her natural
Magic Resistance is elevated to A-rank, proving difficult to affect even by spells originating from the Age Of Gods, much less modern Magi.
However, this Noble Phantasm's greatest effect regards the chivalric narrative itself, that
"the chosen hero will always prevail against all adversity". Being the hero of her own story, Lancer casts her opponent in the role of the 'villain', setting the stage for a climactic battle straight out of myths or faerie tales.
As the unquestioned hero, destiny itself is bent in Lancer's favor so as to insure her a suitable triumph upon curtain call. Her normally pitiful Luck rises to EX, creating contrivances in fate to pave a path towards heroic victory. The enemy will stumble and fall just before utilizing their ultimate attack, Lancer will be able to suddenly unleash a hidden power she never knew of before or survive a blow that should by all rights have killed her in order to land the deciding counter-attack.
Lancer obtains an absolute advantage within her chosen field and, through the conventions of the heroic narrative, her victory is effectively declared before the battle even starts. Only those with an equally strong
to her own or a Luck of A+ or higher stand even a chance of defying its effects.
However, this Noble Phantasm expends massive amounts of Mana while active, draining her and her Master dry in moments under most circumstances. Only with a Master gifted in an immense abundance of magical power or if hooked up to some greater source- such as the Holy Grail itself- could Lancer dream of using this ability freely.
This is Lancer's pride and joy, the embodiment of her knightly aspirations and by far the grandest Noble Phantasm she holds to her name.