my comment is I see Saya and I turn and walk briskly but swiftly away
my comment is I see Saya and I turn and walk briskly but swiftly away
Localizationing stuff
For one thing, it's hard to find good 'nature girl' FCs that fit the image I was going for. (Wanted something a bit more openly plant-like, but watcha gonna do?)
Secondly, I actually think it's pretty damn fitting, especially given the approach I went with for her character.
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Also, aren't briskly and swiftly synonyms?
Alright, but take everything I say with a heavy grain of salt. Calling my knowledge of Canon Gaea sketchy-at-best is over-selling it.
Suppression is a pretty cool. I also rather like your take on Kronos's Scythe. Gigantomachy is particularly op, though I wonder if it could actually work, since most of the Giants don't really have myths beyond "So-and-so the Giant, Bane of insert god here", with the exception of like two or three. (Same is true of most of the titans, except Cronos, Hyperion, Prometheus, and Atlas. Rip Tethys and Crius.) Pangaea is also a pretty cool effect. All in all, this is a cool sheet, but an absurdly powerful Servant. Then again, since it's Gaea, I suppose that it's justified. Not sure how you could really beat this, though. Giant form+Scythe+Clairvoyance is strong enough on its own, plus a bunch of Servant equivalents in the form of the Giants to help her out. Then again, she was designed as a final-boss type so I guess that was intentional.
Not going to comment on the lore stuff because honestly I have no clue if any of that is right.
Briskly has the secondary meaning of abrupt or sharp. ("the brisk, dismissive nod of her head" to use the Google example)
Last edited by 4score7years; January 1st, 2017 at 02:07 PM.
Regarding how to beat her, the old King Hassan + Gilgamesh combo that worked on Tiamet should still do the trick. King Hassan to give her a concept of death separate from the Earth and Gilgamesh to finish off her final form with the Anti-World Enuma Elish.
She's not intended to be anything you'd face in a Grail War but in a Grand Order type set-up where you have dozens, if not more top-tier Heroic Spirits to bring to bear against her. After all, Tiamet and Goatia also look pretty damn 'unbeatable' out of a narrative context.
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I don't think they're antonyms though, as the 'but' would imply.
Last edited by RoydGolden; January 1st, 2017 at 02:09 PM. Reason: Added grammatical pedantry
...... Really Royd? Also, I just gave you an idea,didn't I.
Let me put it this way.
the only endings possible are either an impossible three way with spiritual ramifications, or one guy being torn apart by two Yanderes.
an Internet cookie for you if you guess what I'm about to do.
...Maybe?
Seriously though, I'm probably going to be taking a break from Servant crafting for a little while (meant to after Basil II but the prospect of Gaea turned out too tempting to refuse). My prose writing prowess seems to have once again become fairly decent so I want to get some work in on my original fiction story while inspiration lasts.
...You're going to personify Alaya?
New year so stuff it, imma do this.
All Servants in thread thus far
Actual text:
Mythology & History
America
Ancient Mesopotamia
Arabic Mythology and History
Australia
Britain
Caucasian Mythology & History
China
Christianity and Judaism
Classical Mythology & History
Egypt
Fairy Stories
Finland
France
Germany and Germanic Peoples
India
Indiochina
Ireland
Japan
Korea
Maritime South-East Asia
Mongolia
Netherlands
Persia
Portugal
Post-Classical Italy
The Slavs
Scandinavia
Spain
Sub-Saharan Africa
Switzerland
Uncategorised Others
The Nasuverse
Fate/Grand Order
Tsukihime
Yoeks
Spoiler:
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Most recently updated with post 3823
Last edited by Bird of Hermes; January 14th, 2017 at 10:23 AM. Reason: Additions
Quest of Fate
Apocrypha Universe Fate Quest Project
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Beast's Lair Discord Server For Fate Quests
Hermes Servant Collection Master Post
Diomedes of Thrace is on the list twice.
"We don't need martyrs right now. We need heroes. A hero would die for his country, but he'd much rather live for it." -Josiah Bartlet
List of Servants I've made
Hermes: Some links in the *takes deep breath* America, Mesopotamia, Arabia, Australia, Judeo-Christian, India, Ireland, Japan and Mongolia sections do not work properly, just so you know. Other then that, a pretty nice job. Must've taken quite a bit of time and effort compiling all those, and it's around the time when we could use another update to the OP.
Also, I think my Belisarius and other Byzantine Servants should really go under Post-Classical Greece, since that's where they went in the old thread.
Thank you for welcoming me and for the suggestions, too!
So, first thing first. While it is true that a normal Territory can only be built with Territory Creation Rank B or higher, Caster's Workshop is meant to simulate his writing room. H. P. Lovecraft is known to write many letters during his lifetime. The Workshop only affects the speed of him writing, but doesn't really help much on other things. Consider it like he writes faster in a familiar area that he designated as a 'writing room'. The only Servant with a D-Rank Territory Creation was Hans, and because there were no information given, I kinda made my own description (plus, Hans is also a writer, so this description is also plausible for him).
His tendency to write is also a nod to the fact that Lovecraft wrote many essays, letters, etc. during his lifetime. They have no magical properties, and serve only as a mundane ability.
About his summons, I might as well explain about Nekronomikon here (will be added to the sheet later).
The Grimoire have a high mana cost if Caster chooses to use mana instead of his sanity, the latter which he only uses in dire situations. Mainly, he uses Nekronomikon to create alien weapons such as Yithian rayguns, which deals D-Rank damage to normal humans, or the Silver Key, a short crowbar than can be used to teleport. These items are summoned with Mana, and sustained with Mana.
He can also summon Nightgaunts, but they have a very high mana cost for a mere familiar, that Caster doesn't really like to use them. The Nightgaunts are summoned with Mana, but drains Sanity to sustain themselves instead.
If Caster uses sanity to power Nekronomikon, however, he gains access to some of the more alien weaponry(?) such as a mass of flesh capable of shooting acid, or tentacle arms, or... Well, you get the gist. These advanced weapons, or body modifications, is conjured with Sanity and drains Sanity to keep them from being erased.
On Sanity Contamination Rank B, mundane items gets an increase on cost, while Nightgaunts and the body modifications gets a decrease on cost. On Sanity Contamination EX, the usage of mundane items and Nightgaunts are sealed permanently, while body modifications now cost nothing. He can also summon more eldritch creatures like Gilles, but tgat ability is sealed to retain Item Creation and increase the body modification's effectivity.
Execute C:\local\lib\toh.exe?
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Dreams of swallow cuts.
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summs up a lot of my ironic weeaboo circles
Execute C:\local\lib\toh.exe?
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Dreams of swallow cuts.
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summs up a lot of my ironic weeaboo circles
And just as I type the last paragraph of this sheet, I am struck with inspiration and have to redo half of it. :/
but hey, better to post something goodish later than to rush out something crappy
Source: http://www.pixiv.net/member_illust.p...ust_id=2429409
Class: Lancer
Alignment: Lawful Neutral
Origin: Folklore
Region: Britain
Parameters
Strength: B
Endurance: C
Agility: C
Mana: B
Luck: D
NP: B
Height/Weight: 175cm/55kg
Gender: Male
Likes: Gwydion, uncle Math, birds
Dislikes: Flowers, his mother
Talents:Gullible
Natural enemy: Fate
Attribute: Sky
Traits: Male, Human, Divine
Armament: A Celt bodysuit with Welsh flair and a simple spear
Class Skills:
Magic Resistance: (B)
Magic Resistance grants protection against magical effects. Differently from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether.
Lancer may cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for him to be affected.
Personal Skills:
Divinity: (C-)
Divinity is the measure of whether one has Divine Spirit aptitude or not. At high levels one is treated as a mixed race of a Divine Spirit, and the level declines when the Heroic Spirit's own rank as a Monster, Demonic Beast raises. It can also decrease due one's dislike for the gods. It also has an effect which reduces special defensive values called "purge defense" in proportion to the Divinity's Rank. It can break through Skills such as Protection of the Faith and Enlightenment of the Sacred Fig.
A grandson of the Welsh ancestor figure Don through Arianrhod, the exact nature of Lancer’s divinity and to what extent it’s actually present in his blood is up for debate. With no technical father figure as he was birthed from his mother unassisted, Lancer's divinity might be even higher than previously thought. As Lancer is oftentimes referred to as the “Welsh Lugh” despite little evidence or feats defining him as such, this skill is ordinarily at a B rank. However, Lancer’s own disbelief in the exaggerated tales about himself lowers it considerably.
The pressure Lancer leaves on the World is alleviated somewhat.
Magecraft: (B)
Magecraft or Thaumaturgy is the artificial reenactment of a Mystery, a miracle.
Following the entry for Magic, Magecraft is the ability to reproduce what can be scientifically realized regardless of time and funds. The limits of Magecraft have changed with time, as science evolved and sorceries from before became technically possible through science.
The adopted son of a Druid and practitioner of Magic, Lancer has been exposed to the Mysteries of the Root since his birth. Well-versed in the mystical arts as much as he is in the arts of war, Lancer specializes in weaving glamours over himself and other objects; as this skill proved indispensable in his personal journey to become the man he would be. While less skilled in other areas, Lancer’s uncle and master also taught him the way of manipulating nature. A participant in the Battle of the Trees--in which Lancer and his uncle turned a forest of trees into a walking, moving, fighting force--if summoned somehow as a Caster his skills would assuredly reflect this experience more.
Noble Phantasm
Lore
Personality
Tactics
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Wanted to try my hand at making a “mediocre” Lancer worthy of a 3* while I work on Philip II. Somebody with a fighting chance but probably wouldn’t be winning a War anytime soon without a solid Master.
Was going to make the Magecraft skill Druidry, but since Fionn has the exact same thing going for him even up to being raised by Druids, I think I got it right. Tinkering with the first and second NP are open to suggestion.
Last edited by Ail Don; January 2nd, 2017 at 04:52 PM.
Leu: I've occasionally thought about doing a Gwydion sheet myself so it's interesting to see his "nephew" here. Rather unusual selection of NPs if I do say so myself. One is near-totally disadvantageous to him while the other (insofar as I've got it right) is kind of ridiculously powerful, being a resurrective ability stronger then Herc's God Hand. I'd take Spoony's advice that these stories of "immortality" and the like are always to be balanced against the scope of the hero's own legend. As in, he may be immortal against regular spears and swords and the like, but he ain't going to be tanking Enuma Elish anytime soon. His third NP is more straightforward, though I like how you helped differentiate it from Cu's spear-throw.
Update: I added another distinct weakness to Gaea. Since her body is formed from natural materials rather then Mana, it can be affected by purely "physical" attacks like modern weaponry. She's still ludicrously overpowered, but I at least felt that part was interesting enough to include.