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Thread: Create-A-Servant 2

  1. #8261
    lordofvenom venomking's Avatar
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    im curiose has anyone done a servant sheet on the harlem hell fighters?

  2. #8262
    闇色の六王権 The Dark Six Zork Knight's Avatar
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    True Name:
    Sir Francis Walsingham
    Class: Assassin
    Gender: Male
    Alignment: Lawful Neutral
    Attribute: Man
    Place of Origin: United Kingdom

    STR: D
    END: E
    AGI: C
    MAG: D
    LCK: A
    NP: A+

    Class Skills:
    Presence Concealment: D
    Assassin was hardly a stealthy man himself; as a result, his Rank in this skill is quite low.

    Personal Skills:
    Charisma of the Spymaster: A
    Rather than the talent to command an army, this skill represents the talent to organize and command an intelligence gathering agency. As the Queen's Principal Secretary and "spymaster", Assassin went as far as investing his own money to establish an efficient network of spies spread throughout the whole world, which enabled him to quickly deal with any potential threat to England and Queen Elizabeth.

    Protection of the Faith: A+
    A zealous protestant, Assassin took whatever measures he deemed necessary to protect protestants both in England and continental Europe from the Catholic Church. Espionage, torture, and even priest hunters were employed in the struggle between these two faiths.

    Torture Techniques: C+
    Because he used torture mostly to obtain information and confessions, the bonus to damage is diminished; in exchange, the pain inflicted to the target greatly increases. Against Catholics, both the damage and pain inflicted are increased.

    Noble Phantasm
    Bond of Association
    For the Preservation of Her Majesty's Royal Person
    - Anti-Unit, Anti-Army, Rank A

    Drafted by Walsingham himself after foiling a conspiracy that aimed at murdering Elizabeth, the Bond of Association was a pact whose signatories vowed to defend the Queen with their lives, and to take murderous vengeance upon anyone who attempted, plotted or succeeded to usurp the throne or assassinate. The document circulated throughout England, and was signed by thousands of people: nobles, peasants, soldiers, knights, priests and even magi - all willingly took upon themselves the burden of defending and avenging the Queen with everything they had.

    By using his authority as Elizabeth's Principal Secretary - and therefore, an "extension of the Queen" - Assassin is able to call forth anyone who signed the document to act as his familiars, fulfilling the role of spies, bodyguards and assassins. While the majority of signatories will manifest as wraiths, some are legitimate Heroic Spirits; even Mary Stuart, Queen of Scots, who herself plotted against the Elizabeth and had this very document used against her, can be summoned and forced to serve. As they are summoned on the terms of the contract, the signatories will be entirely devoid of their own will or personality - their sole purpose is to serve the Queen (and therefore, Walsingham).

    In addition, as he was the one who drafted the Bond of Association, Walsingham is able to redirect the protection it grants to another person - usually his Master. Should anyone attempt to attack the defended, or any hostility towards that person in detected, or even proof that someone intends to cause them harm is provided, signatories will immediately begin to manifest and retaliate frenetically until the offender has been destroyed. In this state, they effectively function as Berserkers with Rank E- Independent Action and Rank A Mad Enhancement, and will not cease until no more threats to the defended are perceived.

    While this malleability greatly increases the usefulness of this Noble Phantasm, it also weakens it; its full power would only be displayed if it were used for the original purpose - avenging Elizabeth I.

    Lore & Personality
    Spoiler:
    Likes: England, Elizabeth I, gardening
    Dislikes:
    Catholicism
    Talent:
    Thwarting assassination plots
    Natural enemy:
    Tomás de Torquemada

    A 16th-century aristocrat most widely remembered as Elizabeth I's "spymaster". Having left England along with many other wealthy Protestants during Bloody Mary's reign, Walsingham returned once Elizabeth ascended to the throne, and became a member of the parliament with the support of a nobleman.

    In the next 15 years, he would become the then-secretary William's Cecil closest ally in countering plots against Elizabeth, and later on the english ambassador in Paris. During his time in France, he established several contacts all over continental Europe, and witnessed St. Bartholomew's Day massacre - which only bolstered his Protestant zeal. After his return to England, his recognition as a competent and trustworthy official earned him a position in the Privy Councial and the role of Principal Secretary, which he held until his death.

    Investing in trading companies, supporting maritime exploration, advocating for intervention in foreign countries, foiling Catholic plots of assassination, consolidating an intelligence network, preparing England for the Spanish Armada - he worked almost restlessly in the nearly two decades he was Secretary, to further England's power and to protect it from foreign and domestic enemies.

    A cunning and manipulative man, but a genuine patriot, his wish for the Grail is for England to once again take its rightful position as the center of the world. He holds most English Heroic Spirits in high regard - in particular his fellow Elizabethans Francis Drake, to whom he was a patron in life, and William Shakespeare, whose plays he regrets not watching while he could.

  3. #8263
    "Looks like you had some pretty good luck and won the jackpot today."
    Faceclaim
    Class: Caster
    Other Classes: Ruler, Berserker (only if it's her Lily form)
    True Name: Lady Luck, The Mistress of Fate
    Alignment: Lawful Neutral
    Place of Origin: Unknown

    Parameters:
    STR: E
    END: C
    AGI: C
    MGI: B
    LCK: EX
    NP: A

    Height: 6' 5.7" (77.7 inches)
    Weight: 171.2992 lbs (77.7 kilograms)
    Likes: Gambling, Order, Casinos, Fate
    Dislikes: Cheats, People who attempt to defy their destiny
    Talent: Gambling, enforcing the natural sequence of events as dictated by Fate,
    Natural Enemy: People who cheat to win, Anyone who has become immune to fate,
    Attribute: Star
    Armament: a deck of cards and a revolver which she calls "Schrödinger" since she is never able to tell if there is a bullet in the chamber until she pulls the trigger.
    Catalyst: A deck of old French playing cards, a whole lot of desperation and maybe a prayer asking for good luck.

    Skills
    Class Skills:
    Territory Creation
    (-)- Caster's Territory Creation skill is replaced by her Noble Phantasm "The Grand Casino."

    Item Construction (C)- Caster is restricted to only being able to create items related to gambling though she is creative enough to get multiple uses out of regular gambling items. An example is that she can create giant playing cards that are magically enhanced to serve as shields as well as cards whose edges are sharp enough to cut.

    Personal Skills:
    Divinity
    (D)- Though Caster will always deny being a goddess, she had been worshiped and prayed to since something living first asked for good luck concerning an action. These thousands of years of prayers and worship have led to Caster acquiring a sort of divinity which would be ranked higher if she had not continuously rejected this status.

    Golden Rule (E-~A+)- Caster's true nature means that while she is usually very lucky, her patronage over gamblers translate into this skill's rank being uncertain. One some days Caster easily has A+ rank but the next day her bad luck aspect could negatively affect this skill to be E rank instead. The fact that not even Caster is capable of determining what her future rank in this skill is is a major annoyance to the normally inhumanly lucky woman.

    Poker Face (A)- denotes a servant's ability to present a stoic expression that allows the possessor to deceive others with words or actions even when closely observed. Caster's close relationship with gambling and her true name means that her poker face is exceptionally strong and can deceive most people with ease though there are some who can see through Caster's deceptions.

    Protection of Fate (A+)- denotes a servant as being a blessed agent of Fate who usually grants this to those that serve to maintain his grand plan for everyone. Caster is considered Fate's right hand man and most trusted ally therefore allowing her to have an exceptionally strong blessing. Any manipulation of the relationship between cause and effect that would affect Caster is negated as soon as it is activated. This skill forces any opponent to target Caster to rely on their own skill, power, and luck as any attempt to use a manipulation of causality against Caster is impossible unless this skill can be disabled beforehand.


    Noble Phantasms


    The Grand Casino- The House Always Wins (A+, Fortress) Caster's First noble phantasm replaces her Territory Creation skill by allowing her to transform any location of her choosing into a casino where the concept of "luck governs all" is made manifest. Caster's fortress has the appearance of a magnificent casino with every type of game of chance being present within the near unbreakable walls. Caster knows all the rules to each of these games which allows her to know when someone cheats and be punished by her when the cheating occures.

    Violence is "frowned upon" within the casino as Caster sees this as a form of cheating which has the same results as cheating at a regular card game: the wrath of Lady Luck. Cheating within Caster's domain is justification for Lady Luck to "ensure cheaters get what they deserve" which means that Caster unleashes her absolute control over everything within her Casino as well as complete control of luck. Cheaters have their luck completely drained to the rank of E- and find that Lady Luck is essentially untouchable in her domain as well as being able to fully alter space within the walls. Halls that never end and doors that lead nowhere plague any who cheat and try to escape from Caster and her wrath. Barricades made of tables and chairs may block paths while slot machines may ceaselessly spew out money to the point of potentially flooding rooms. While it is difficult to escape from Caster's fortress, the feat is not impossible as one would just need to break through all the traps and find a way to sneak away without Caster finding out where they went.

    Should a cheater find a way to escape the casino then their luck would revert back to normal and Caster's influence over them being reset. Should the cheater return to the casino they can fall under Caster's influences once more should they "cheat" again.

    The Gambler's Fallacy
    - Only Fools Bet Against Lady Luck (B, Anti-Unit) Caster uses her knowledge of games of chance to fight her opponent by recreating different games altered to become lethal. Every one of these "games" are based around luck and while Caster is Lady Luck, some people are naturally lucky without her influence and might come out on top. Even though there is a variety of "games" caster can play there is still a five second delay between "rounds" that the opponent comes out on top. This is Caster's main method of attacking others and every single one is a "game" that requires a luck check to be able to win. If all the games are played they can just be reused by Caster as there is really no limit to how many times in a row she can use a single game, it is just she likes to play them in order and not play a game a second time before the others are used first. Here are some of Caster's "games:"

    games
    1. Blackjack: Caster uses a magic circle to bind her foe to a single spot and flings two cards in front of them with the rules being the same a regular blackjack. Should the opponent bust or Caster have the high number then the opponent's cards explode while the foe is still trapped in the circle. Should the opponent win by having a higher number without busting then the foe is freed from the magic circle. Should Caster bust or her foe gets blackjack then Caster's cards explode instead.

    2. Roulette: a large circle appears between Caster and her opponent that also has a small ring around it with a ball slowly moving along the track. Caster already claims the red spaces while her opponent takes the black spaces. The ball rapidly spins along its track far faster than even a servant's eyes could track and ultimately lands on either a red, black, or green space. Landing on red results in a giant metal sphere the size of a wrecking ball falling on top of Caster's foe. Landing on black results in nothing happening. If the ball lands on green then the roulette wheel blows up in Caster's face with her being unable to dodge.

    3. Three-Card Monte: Caster can store an incoming ranged attack into a playing card which she then shuffles with two other cards. Should the attacker incorrectly guess where the card with the stored attack is then the real card is shown with the attack being reflected by both of the false cards. Should the card be correctly guessed then the attack is stopped without anyone getting hurt. This is the only "game" that Caster plays in which she can't risk hurting herself by playing.

    4. 52 Card Pickup: Caster's deck of cards shoots into the air and rains down over the area between Caster and her foe before becoming transparent and almost becoming invisible. As soon as the card becomes transparent it becomes a magical proximity landmine of sorts that will blow up should Caster or her opponent(s) get too close to one of the cards. Caster is not without the usage of her cards however as a second deck of cards becomes available immediately after activating 52 Card Pickup and she can detonate any of the "card-mines" that she chooses. Successfully bypassing the minefield will be considered a victory as this is also the only game that has it to where an opponent can lose multiple times by triggering multiple mines.

    5. Russian Roulette: Caster aims her revolver at her foe and then pulls the trigger. Should the gun not fire a bullet then a replica appears in the target's hand and must be fired before the "game" can come to an end. If the shooter is lucky enough to fire a bullet then any damage actually done by the bullet is instead reflected onto other person. In other words if Caster was smart she would use her luck to put the gun to her head or heart and have her foe take the damage instead though even she isn't 100% sure when the chamber has a bullet in it.


    The "games" are just a distraction as to the true power behind "The Gambler's Fallacy." Each time that Caster's opponent wins one of the games, their luck stat goes down a full rank for an hour while Caster's EX Luck stays the same. If someone is aware of this temporary luck draining effect and have high enough endurance then they could just easily throw a few games to save their luck rank despite the damage caused by losing.


    Lore/Personality/Relationships
    Lore:
    Lady Luck is an ancient spirit that gamblers has begged assistance from since the Age of the Gods with some gods even owing her due to her assisting them. While most assume that Lady Luck helps out in preventing things from happening she is instead doing the exact opposite. Lady Luck's job is to ensure fate goes as predetermined even if it doesn't look like it. Fate is the mastermind who decides how events will unfold with Lady Luck being the agent that ensures "the house always wins."

    Even though Lady Luck is an agent of Fate she still likes the gambler motif and keeps the facade since she feels it is "fashionable" though she wouldn't dare admit that in public. What is quite odd is that while she does have the gambler motif, her "beloved" Fate prefers to go with a chess motif which he himself adopted after Lady Luck took up the gambler/card motif which only goes to show that Lady Luck can influence Fate almost as much as he can influence her.


    Personality:
    At first Caster seems somewhat laid back and willing to play around with others but this is all a facade. Lady Luck is person is constantly reading others so that she can learn more about them like how a poker player reads the other players to tell when they are bluffing or have a good hand. Lady Luck's status as the right hand of Fate is the reason she acts mischievous by goading people into making bets with her even though she is just making sure everything goes as Fate planned despite she having no power over her own fate. The question of whether or not there is such a thing as luck when really it is just Lady Luck ensuring events goes as plan is a question that Caster does not like to discuss as her usual answer is "if there not such thing as luck then my existence would be made null. Luck is but a tool me and Fate use to ensure that his plans go accordingly."

    Essentially she wears the mask of a laid back gambler until she gets pissed off at which point the full power of her subtle Machiavellian scheming and wrath comes down upon others. Despite the above being most of her personality, Lady Luck does have a somewhat soft side that mostly comes around when she sees those associated with her fall on bad times due to Fate's plan for their life and when asked about her working relationship with Fate should find out that Lady Luck works for him. Despite despising those that can or attempt to defy fate, Luck will try to give her master or "associates" a helping hand of sorts to get them out of a bad time without fully deviating them from the course set in place by Fate. When the topic of her relationship with Fate is brought up, Luck will adopt her poker face and is more than likely to change the subject as it is "unprofessional to talk about the relationship between two coworkers who work rather closely with one another," though if one can see past her poker face they might detect traces of a blush hidden behind her stoic expression.


    Relationships:
    Lady Luck's relationship with her master is that of a laid back yet dutiful subordinate that can flip into a ruthless persona in an instant. So long as Lady Luck's master doesn't try to cheat destiny or cheat in her Casino, Caster will gladly serve her master and assist them in their pursuit of the Holy Grail. Should her master betray her trust then they will quickly learn the truth behind the words "luck can be a fickle mistress." At Caster's best chance she will stab the master that betrayed her in the back and quickly transplant the remaining command seals to whoever is nearby and "lucky" enough to be able to support Caster.

    There is only one figure that Lady Luck will follow the absolute orders of no matter how many times she might be betrayed: Fate. Caster's devotion to Fate can be compared to a saint's unwavering belief in God as both would follow those they obey to the ends of the Earth and sacrifice themselves should they be ordered to do so. Luck's devotion to Fate is to such a degree that even in her other forms Luck still holds loyalty and devotion to Fate.


    Creator Notes
    The whole reason I made this character was to see if I could actually turn Lady Luck into a servant. The "Fate" that is continuously referenced throughout the page is a different servant that would be of the Ruler class though if Lady Luck got too friendly with Nursery Rhyme and took one of Gil's potions then Fate might have to resort to transferring himself into the Lancer class to manage Lady Luck Lily's antics until Luck reverts back to normal if such a thing is possible. That last sentence is a hint that Lady Luck isn't the only sheet I plan on creating concerning her as I do have three other sheets related to her planned and in the process of making though only one of them have a faceclaim as of now.

    If Lady Luck seems a bit too powerful than I understand. I designed her to weaponize luck and have skills/background that emphasizes the fact that being an agent of Fate is really her occupation. The appearance of her changing people's luck is just a manipulation of hers to give the illusion she is changing a person's destiny despite all she is doing is having them take a slightly different route to the same destination. Just so that we are clear, Fate is the boss and the one in charge with Lady Luck really just being the operative that does what Fate tells her to do. Fate is the architect of the plan while Lady Luck is the contractor that works to make sure the architect's blueprints becomes reality.

    Concerning the artwork at the beginning and all other pictures within the character sheet, none of them are mine and they belong to their respective owners. As you will see in the links if you follow them, the queen of diamonds picture belongs to Jaisamp on Deviantart while the casino picture is of the Sierra Madre Casino from Fallout: New Vegas which is owned by Bethesda and Obsidian.

    This is actually my first time using the spoiler boxes and faceclaims so I hope I managed to do these two things somewhat alright.

  4. #8264
    lordofvenom venomking's Avatar
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    um, telll me its meant to be a joke servant, because you know kiristsugu with a skill mind you, has i think B rank luck and he can when battles with luck at that rank, at the point of EX she just luck out and all the servants there would just kill themselves right off the bat or the masters are suicidal or something idk.

  5. #8265
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Quote Originally Posted by venomking View Post
    um, telll me its meant to be a joke servant, because you know kiristsugu with a skill mind you, has i think B rank luck and he can when battles with luck at that rank, at the point of EX she just luck out and all the servants there would just kill themselves right off the bat or the masters are suicidal or something idk.
    ...You know Francis Drake (and at least a few others I'm pretty sure) has EX-ranked Luck right? It's not as if EX Luck means winning all battles automatically like you seem to be implying...

  6. #8266
    Stheno, Euryale, Xuanzang Sanzang, Scheherazade, BB, Columbus, Drake, Nero Venus and Medb are all servants with EX ranked luck.

    The EX ranked luck was just so that I wouldn't put a * by luck instead. Lady Luck is supposed to be lucky but even that doesn't mean she will win every encounter. If she had a star instead of EX then maybe she would win every encounter but even Lady Luck has a limit to how lucky she can get.

    Quote Originally Posted by RoydGolden View Post
    ...You know Francis Drake (and at least a few others I'm pretty sure) has EX-ranked Luck right? It's not as if EX Luck means winning all battles automatically like you seem to be implying...
    Yeah Drake did have EX luck but that didn't save her from being off on the first round of Fate/Extra.
    Last edited by Bylackbre; November 2nd, 2017 at 05:46 PM.

  7. #8267
    lordofvenom venomking's Avatar
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    ok, still doesn't that render the need for protection of fate skill useless as the high rank in luck would make it near impossible for attacks like gea bolg to kill her?



    anyways sorry about my hasty criticism.


    also why not add an NP or skill that denies the ability to win a battle(physical commutation via pure luck) basically an NP which takes away a servants ability to luck out but in exchange she can't use her casino?]

    also i think you started a theme cause know i know wanna do father time. actually i will.
    Last edited by venomking; November 2nd, 2017 at 05:54 PM.

  8. #8268
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Quote Originally Posted by venomking View Post
    ok, still doesn't that render the need for protection of fate skill useless as the high rank in luck would make it near impossible for attacks like gea bolg to kill her?
    I assumed Protection Of Fate is the reason she has EX-ranked Luck in the first place, sort of like Drake's Pioneer Of The Stars.

  9. #8269
    lordofvenom venomking's Avatar
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    ok, makes since

  10. #8270
    Gae Bolg loses its ability to pierce the heart of Lady Luck before hitting her but Cu can still use the weapon as a regular spear. Against any other foe Gae Bolg would operate normally but against Lady Luck it would just be a regular spear.

    The idea of the NP you suggest was tempting venom but it goes against her whole "anti-cheating" thing by rigging the match. The odds may be stacked in favor of Luck and become increasingly stacked by the luck draining ability of noble phantasms but Luck doesn't outright deny her foe a chance to win even if that chance is 1/1000000.

    Venom just don't do Fate as he is two of the planned sheets I am developing otherwise the father time thing does sound interesting.

    Royd that skill is just part of the reason for the high luck.
    Last edited by Bylackbre; November 2nd, 2017 at 07:23 PM.

  11. #8271
    lordofvenom venomking's Avatar
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    no, i was saying as a sort of weakness to it, it disables her abilty to use her casino NP. so its an np she can use but unless she has to she wont.

  12. #8272
    Quote Originally Posted by venomking View Post
    no, i was saying as a sort of weakness to it, it disables her abilty to use her casino NP. so its an np she can use but unless she has to she wont.
    Finally got off mobile so I can actually use these quote things effectively. I see what you mean and it is a good idea but I think I will stick with what I have right now. Thanks for the advice on the NP or Skill though.

  13. #8273
    Executioner Voyager's Avatar
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    AVENGER
    Judas Iscariot

    Alternate Classes: Ruler
    Alignment: Neutral Evil
    Attribute: Man
    Traits: Antihero, Human, Humanoid, Demon
    Origin: The Bible
    Region: Israel

    Alias: The Twelfth Apostle
    Gender: Male
    Height: 5'8 (172 cm)
    Weight: 118 lbs (53 kg)
    Likes: Money, pottery
    Dislikes: Traitors, himself
    Talents: Thievery, ceramics
    Natural Enemy: Jesus Christ
    Armament:​​ Black Keys.

    Strength: D
    Endurance: D
    Agility: C
    Mana: D
    Luck: E
    Noble Phantasm: B

    LEGEND:
    Judas Iscariot, the son of Simon Iscariot and one of the original Twelve Apostles of Jesus Christ. Little is known about his life, as he is recorded and remembered solely as a traitor who betrayed Jesus to the Sanhedrin for only thirty silver coins. With these coins, he bought himself a field, but he could not escape his own guilt. It consumed him, and so he hung himself in his field, and fell from the noose, bursting open on the ground to stain his property red with his blood.

    Despite his legacy as a traitor, something so strong his name has become a byword for it, Judas is still a hero. After all, his actions lead to the Crucifixion of Jesus, and thus the Salvation of humanity. And there are some radical sects of the Church that remember him as the truest Apostle, the only one to grasp the truth of Jesus' teachings and who acted on his instruction to bring about salvation.


    CLASS SKILLS:

    Avenger: A+
    The state of an Avenger, gathering the hate and grudges of others and taking them onto one's self, converting them into further power. At this rank, Avenger gains greater and greater strength from any negative emotions, even attacks aimed at him with malicious intent. His fame as a traitor is the source of this rank, staining him with a sin so deep that he is loathed by Christians across the world. The power it grants him is always significant, but increases with the amount of Christians in his vicinity. At its peak, it can raise his STR, END, AGI, and MAN by two ranks each, transforming him from a third-rate Servant to one with passable potential in combat. He is still held back by his lack of combat ability, however.

    Memory Correction: D
    An Avenger's propensity to forever remember their resentment, incessantly burning within their soul and allowing them to strike when and where an opponent is most vulnerable, taking advantage of any possible opening. For this Avenger, the sins he wishes to avenge and that he can never forget are his own, so its effect is greatly reduced; his lack of combat ability means that he can only competently take advantage of large openings.

    Self-Replenishment (Mana): E
    As long as vengeance has still not been claimed, Avenger’s magical energy passively recovers itself at a greater rate than most Servants. Again due to his lack of competency, on top of his feelings of guilt, self-loathing, and aimlessness, the effects of this skill are incredibly poor, providing a negligible increase to his mana regeneration.

    PERSONAL SKILLS:

    Demoniac: A+
    The status of one who has been possessed by a demon. Avenger was not possessed by just any demon, but by the Devil itself, who entered into his body when he betrayed Jesus to the Sanhedrin. The Devil does not fully manifest itself in his body, instead offering him guidance, a dark counterpart of Revelation. Its whispers guide Avenger to the optimal course of action in nearly any situation and through every movement he takes, as long as he is working towards selfish goals. However, due to his miserable Luck and the nature of his legend, following this guidance will only inevitably bring him to ruin, something he is aware of even though it is hidden from his visions.

    The Devil may intervene more actively if Avenger is put into a dire situation, briefly vastly boosting his Luck to allow him to escape a normally inescapable technique or survive something that would normally kill him, though this drains the fortune of all others around him, and when the boost is over, his Luck plummets to even lower depths.

    As an evil spirit, the Devil can be forced from Avenger's body by a powerful enough Baptism Rite or a similar sacrament, sealing this skill and causing minimal harm to Avenger. If this occurs, it cannot be reversed.

    Evil Inclination: A
    The natural tendency of humans to do evil and violate God's will. For Avenger, this skill is a constant curse that reflects the fact that, throughout his life, Avenger struggled to act selflessly, always reverting to his selfish habits. He managed the Apostle's funds, but stole from them constantly, a fact that was known by his peers, and he ultimately betrayed Jesus to the Sanhedrin for only 30 silver coins. It makes him more vulnerable to manipulation and incitement to do evil deeds, but, otherwise, locks out most mental interference due to his distorted, contradictory mentality. Coming to an understanding with him is impossible for most. For him to do anything purely selfless, he must pass a Luck check.

    Independent Action: A+
    The ability to act independently without a Master and the Magical Energy they supply. This rank is a necessity for a compulsive traitor like Avenger, allowing him to act without a Master even after the conclusion of the Holy Grail War and release high amounts of Magical Energy without needing backup.

    Twelfth Apostle: C
    As the twelfth, traitorous member of Jesus' original Twelve Apostles, Avenger's skills and knowledge as one of them remains, though distorted by his legacy. As he is a magus, he retains the ability to enact miracles and mysteries in the name of God through the Eighth Sacrament, though he predates it, such as a Baptism Rite. He can create and utilize Black Keys, a sacrament of the Church designed to intervene against spiritual beings; while not as strong as they would be in the hands of a stronger, true Saint, his Black Keys are still far above the level of any modern human's, and can prove capable of wounding other Servants. Their effectiveness is raised against those with an Evil alignment and those with Demonic or Monstrous anecdotes, and they disrupt healing through unnatural means. As Avenger is of Christian faith, an Evil alignment, and Demonic, Black Keys would prove incredibly effective against him.

    NOBLE PHANTASMS
    The Kiss of Judas: The Betrayal of Christ (Anti-Unit, B)
    The embodiment of the ultimate act of betrayal, when Judas revealed Jesus to the Sanhedrin by marking him with a gentle kiss to the cheek. As a Noble Phantasm, it can be used against other Servants, and Judas' own Master with varying effects. It is delivered through a simple kiss, against a single target, and has a very low cost. It is incredibly difficult to make use of it effectively, as it requires the frail and weak Judas to get close enough, but it is quite useful when it takes effect.

    Against Servants, Judas' kiss immediately imparts knowledge of their identity to all participants of the Holy Grail War in their vicinity, including Judas, and grants knowledge of their identity to any other member of the Holy Grail War who runs into them in the future, unless Judas is killed, in which case its effects stop. It has an entirely different effect when used against his own Master, as an act of betrayal, immediately cutting off their contract and revealing his Master's identity and location to all others in the War.

    Akeldama: Field of Traitorous Blood (Anti-Army, A)
    Judas' truest Noble Phantasm and his final possession, the field he purchased with the thirty silver coins he gained for his betrayal, and the field he ultimately died in. Instead of activating with the simple release of its True Name, it automatically activates when Judas takes a lethal wound that does not kill him instantly. Regardless of the origin of the wound, his stomach bursts open, spilling his guts and an excessive amount of blood. He can consciously use it himself by attempting suicide or ripping his stomach open.

    As the seconds tick on by after his lethal injury, Judas remains alive even as more and more blood floods from his stomach, more blood than anyone should be able to contain in their body. It quickly floods Judas' surroundings and dyes the ground and sky red, painting over the World with Judas' Reality Marble. It takes the form of an endless field of congealed blood, with a consistency similar to wet clay, that can be walked on by others, with a bloody, cloudless red sky.

    Firstly, to prevent him from dying instantly and making the Reality Marble useless, Judas gains the equivalent of A-rank Battle Continuation, allowing him to remain alive and fight on despite his grievous wounds. As Akeldama is Judas' territory in life, it acts as his area of greatest renown and gives him the full effects of a fame boost, ranking up his Strength, Endurance, Agility, and Mana to the point that he can hold his own against vastly stronger Servants. He also gains the ability to control all of his blood once its been shed, granting him power over all of the blood in his Reality Marble. He can manifest it as ragged blades and spears of blood to rip his opponents apart from underneath them, or as defensive barriers. To circumvent his normally limited stock of Black Keys, it also allows him to create more from his crystallized blood.

    As the embodiment of Judas' ultimately suicidal guilt, all of his weapons and attacks in Akeldama take the form of a Conceptual Weapon embodying the fate that traitors deserve. Against those who have betrayed others in life, it increases vastly in strength and injects Judas' blood into them when he strikes them with it. It courses through their veins, and he can control it while it's within the bodies of his opponents, allowing him to destroy them from the inside out by transforming his blood into jagged blades. Its strength increases the greater his opponent's betrayal and the greater their guilt.

    Despite everything, a lethal wound is a lethal wound. Akeldama is an inherently suicidal Noble Phantasm and its activation will inevitably result in his death, at which point the Reality Marble will fade into oblivion with him. The lethal wounds that result in its activation cannot be healed, nor can any of the wounds he takes while within Akeldama. If the Reality Marble is destroyed through any means, Judas will lose all of its boons and die shortly afterwards.


    PERSONALITY
    Judas is a man ruined by his regrets and guilt. Hardly a moment goes by without his thoughts turning back to his sins. He hates himself for what he has done and seeks redemption, to avenge his own sins and remake his legacy with selflessly good deeds. He sees his legacy as deserved, but he wants to change it all the same, and being summoned as a Servant is a perfect second chance. Of course, this is a pointless venture. No matter what he does as a Servant, what is engraved on the Throne of Heroes will not change, and how he is remembered as a whole will not change either. He knows this, and strives to change it nonetheless.

    Of course, this is complicated by the fact that, at heart, Judas has not changed. He is a selfish man who dislikes conflict and is prone to cowardice. He is easily tempted by material gains such as money and status, and for every good deed he desires to commit, he must struggle against his tendency towards selfishness. Even his desire to do something selflessly good is selfish. He is also easily discouraged; while a shot to save the world from some villainous Servant is a great chance to be a true hero, he views it as pointless if any other hero of renown is in the Holy Grail War, as all the things he struggles to accomplish would be overshadowed in an instant.

    He has no wish for the Grail. If he cannot be the hero he wants to be through his own efforts, then he does not deserve a wish to be one on the Grail. Besides, he loathes the Grail, seeing it as a tainted, unholy replication of the artifact he saw in Jesus' hands in life. What kind of holy artifact summons tyrants, murderers, pagans, and traitors?

    (After lurking on this forum for some time, I make my dramatic debut with this edgy fuck. Ruler Judas is the Gnostic interpretation; that he was the only Apostle who truly grasped Jesus' teachings, and was thus the greatest of them all.)
    Last edited by Voyager; April 8th, 2018 at 09:28 PM.

  14. #8274
    Faceclaim

    Class: Berserker
    Other Classes: Ruler, Caster
    True Name: Lady Luck Lily (Alter?), The Queen of Hearts
    Alignment: Lawful Mad
    Place of Origin
    : Unknown/British Literature

    Parameters
    :
    STR: C
    END: D
    AGI: D
    MGI: D
    LCK: A
    NP: C

    Height
    : 5' 10"
    Weight: 130 lbs
    Likes: Red, Fate, Order, Fate, Beheadings, Fate
    Dislikes: Cheats, People who disobey her, Fate preventing her form executing people, madness
    Talent: Gambling, ordering executions, playing the role of The Queen of Hearts a little too well
    Natural Enemy: Fate to a minor degree for stopping her executions, Nursery Rhyme, Anyone who would defy Fate or adopt the role of a Wonderland character.
    Attribute: Earth
    Armament: a deck of metal playing cards and what looks like a bloody kitchen knife

    Skills
    Class Skills:
    Mad Enhancement (C)- Rank up for all parameters except Luck and Mana, but in exchange, one can no longer think and speak properly. Berserker actually can keep her sanity for the most part but her devotion to the role of "The Queen of Hearts" has made it to where her temper can be easily set off. Should Berserker lose her temper she goes into a frenzy where her only thought is to capture her foe and have them executed with Fate being the only person that can talk her out of her frenzy before someone dies on her orders or by her hand. "Off with his/her head! Off with his/her head! Off with his/her head!" is all she can say in her frenzy besides calling for guards.

    Personal Skills:
    Poker Face (D)- denotes a servant's ability to present a stoic expression that allows the possessor to deceive others with words or actions even when closely observed. Berserker's close relationship with gambling and her true name means that her poker face should exceptionally strong and capable of deceiving most people with ease though this isn't the case anymore. She is her younger, less experienced has been transformed by Gilgamesh's potion and Nursery Rhyme into the Queen of Hearts whose poker face is disabled as soon as her hair-trigger temper is set off.

    Protection of Fate (C)- denotes a servant as being a blessed agent of Fate who usually grants this to those that serve to maintain his grand plan for everyone. Berserker's older form as Caster considered Fate's right hand man and most trusted ally but she was reverted to her younger self which had only just adopted this role. Her inexperience as Fate's agent means that the rank is much lower than it would be when she was older. At the skill's current rank any manipulation of the relationship between cause and effect that would affect Berserker must bypass a luck check or it would be negated as soon as it is activated. This skill forces any opponent who target Berserker yet fails the luck check to rely on their own skill, power, and luck as any attempt to use a manipulation of causality against Berserker is made impossible unless this skill can be disabled.

    Charisma (E)- a composite Skill consisting of a person's charm as well as the natural talent to command or unify an army or country. Increases the ability of allies during group battles. Leadership skills increase, but the morale of troops significantly decreases. Berserker's adoption of the role of "The Queen of Hearts" gives her this ability to command a rather small country and lead troops but they are only obedient out of fear of her wrath and would otherwise say she is a poor leader.

    Executioner (E)- is a Skill that increases damage towards those of the Evil alignment. Also, a Servant will also become a target if his/her actions are regarded as evil. Berserker only acquired this role due to her tendency to hastily order executions and because she views all that anger her as evil and therefore must be executed. Fate is the only individual who Berserker would never order to be executed, everyone else is fair game should they piss her off and Fate isn't around to stop the execution.


    Noble Phantasms

    The Wonderland Royal Guard- The Queen's Personal Deck (C, Anti-Army) This variation of Lady Luck still uses a noble phantasm based out of the deck of cards she carries around at all times though the Berserker variant uses the deck differently. Unlike her caster variant who can use the cards to manipulate her opponent into fighting dangerous "games," Berserker uses her cards to recreate the army of card soldiers that was under the command of the fictitious Queen of Hearts. In a fit of rage Berserker can throw some cards that grow to be the size of a regular human and stand upright before starting to unfold into metal soldiers that stand much taller than humans. Each of the four suits wield a different weapon from the other suits and the number on the back of the solider corresponds with how strong they are. Soldiers of the hearts use swords/shields, diamonds use crossbows, spades use spears/shields, and clubs use halberds. Should the soldiers overwhelm a person ordered to be executed then they would drag the defeated combatant to where Berserker is and decapitate the victim in front of their queen unless Fate orders the defeated foe to be spared.

    Vorpal Blade- Blade of the Queen's Wrath (C, Anti-Unit) As Berserker needs a weapon as she left her revolver back at Chaldea and she couldn't use her cards were useless outside of the "The Wonderland Royal Guard" noble phantasm. Usually the blade is associated with Alice but when Nursery Rhyme accidentally made Luck become Berserker the "Queen of Hearts," it also transformed the kitchen knife Berserker had on her into the famous sword from the Jabberwocky poem. Not looking a gift horse in the mouth despite being a Berserker, the new "Queen of Hearts" adopted the blade as one of her new noble phantasms. Berserker's original form's hatred for things that didn't follow Fate's plans and her Berserker form's hatred for nonsensical things have combined together to empower the knife. Lady Luck's influence on the knife has made the blade especially dangerous against those that have adopted roles due to Wonderland's influences and those that have found a way to break free from Fate's influence. Against foes that have the traits listed above Vorpal Blade goes from being a C ranked noble phantasm to B ranked and can raise Berserker's Strength, Endurance, and Agility by half a rank when being used against such opponents. Influences from the Jabberwocky poem that state this blade killed the Jabberwock does grant a slight bonus to damage against dragons and those who have dragon blood though it isn't very noticible.



    Lore/Personality/Relationships
    Lore:
    Lady Luck Lily is the exact same person as her Caster variant though the circumstances around this "change" is a bit...odd. Nursery Rhyme realized that Luck was working herself half to death due to how many servants at Chaldea are capable of "cheating" or just defying Fate so the book decided to try and help her fellow Caster. Somehow Nursery Rhyme got her hands on one of Gilgamesh's potions of youth but spilled half the potion before she caught up to Caster. One discussion later and Nursery Rhyme persuaded Lady Luck into taking the potion and going on an adventure in an artificial Wonderland with the intention of Lady Luck playing the role of the seven year old Alice though something didn't go right.

    Luck only had half of a potion so the woman who could pass as being in her late twenties or in her thirties was reduced to being in her late teens which meant that Nursery Rhyme's artificial Wonderland affected Caster's mind more than it should have. All of this led to Lady Luck Lily into perceiving herself as the Queen of Hearts and that order needs to be restored to "Wonderland." Berserker's take over of the false Wonderland and subsequent eyes on expansion has become a cause of concern for Chaldea as the situation is starting to become more serious. Fate has actually had to manifest himself into the Lancer class and adopt the role of The King of Hearts just to make sure his closest friend does not actually have anyone executed who shouldn't be.

    Personality:
    At first Berserker doesn't seem to act too different from her older self beyond acting a little more immature and less manipulative though once her rage shows up the true differences becomes apparent. Lady Luck Lily's adoption of the role of "Queen of Hearts" has made her extremely prone to becoming furious and wouldn't hesitate to order someone to be decapitated. The wrathful side of L.L.L.'s older self seems to be more commonly seen than the subtle manipulative side of her older self though when calm there is still traces of Caster within her transformed self. The influences of the "Queen of Hearts" role has made the woman more bloodthirsty and more likely to physically attack her opponents in a fight should they get past her card soldiers. Despite this wrathful aspect of her personality, L.L.L. does seemed more relaxed than her older self was back at Chaldea when not enraged which Nursery Rhyme considers a partial success despite L.L.L. accidentally adopting several murderous tendencies due to Nursery Rhyme's actions.

    Had Nursery Rhyme not accidentally got L.L.L turned into the berserk "Queen of Hearts" then the lucky girl's personality would be more alike to her older self. Without the influence of the "Queen of Hearts" role L.L.L. would be a slightly less confidant, more helpful, and less manipulative version of her older self. The true personality of L.L.L. also tended to be more lenient to those that would defy Fate as she is kinder and less cold than her older self. One aspect of the true personality that is shared with her Berserker self is that she is much more open about affections for Fate than her older self is. There is a debate going on among those within Chaldea whether or not this is a both a Lily and an Alter like what happened to Jeanne though a consensus hasn't been arrived at yet on the debate.

    Relationships:
    Among those from Chaldea that have adopted Wonderland related roles to try and put and end to the "Queen of Hearts," Fate is the only one on good terms with L.L.L. at the time. Outside of those that have adopted roles, L.L.L. seems to be somewhat cordial with them until they manage to anger her which results in her attempting to kill them until they either escape or Fate intervenes. Some of the servants and members of Chaldea have questioned whether or not this is actually the alter of Lady Luck's lily form instead of the actual lily though others aren't sure if her being consumed by the role given to her by mistaken thanks to Nursery Rhyme really counts as her being an alter.

    Had L.L.L. not been accidentally forced into the "Queen of Hearts" role others would notice that her relationship with others is different than with her older self. The real L.L.L. wouldn't be as hostile to those that would reject Fate's plans and would actually try to persuade them to go back to follow the plan instead of potentially attacking them for defying Fate. Real L.L.L. would also be more hesitant to making bets with other servants since "I am not as good as my older self when it comes to things like gambling but that doesn't mean I am bad at them." Those that would discover the real L.L.L would question as to what exactly happened to her that would make her eventually turn into the laid back, cold, harsh manipulative enforcer of Fate's will.

    A major aspect of L.L.L.'s personality that is different from her older self is she is much more open concerning her affections to Fate. L.L.L. is just as faithful to Fate's orders as her older self as she will order anyone to be pardoned no matter the "crime" should Fate tell her to not kill the individual. L.L.L.'s overt attraction to Fate is something that the man finds somewhat annoying for the time being as he once said "I liked her a lot better when she was older and I didn't have to feel like I was babysitting." L.L.L. is completely oblivious to this feeling of annoyance from her "precious King of Hearts."

    Should the original form of Lady Luck somehow encounter this form, Luck would be confused at first before becoming ashamed before finally being angry at what had become of her past self. Lady Luck would be angry that a version of her exists that "dares to mock" what the woman was like when she was younger and took after a fictional character more than what she was actually like at around that physical age. Even with the card soldiers assisting her, L.L.L. would still not stand a chance against the original Lady Luck as she would curbstomp what Nursery Rhyme had made out of her once a conflict broke out though L.L.L. wouldn't die due to Fate's intervention. Lady Luck prided herself as a woman who enforced Fate's will and embraced the gambling motif, she was not a teenager who loved to execute anyone who looked at her the wrong way. The only aspect of her past self that Lady Luck actually sees in L.L.L. is their shared affection towards Fate which Luck wishes L.L.L. wasn't as obvious in showing.



    Creator Notes
    Creator Notes:
    This is the first of the three sheets mentioned in the original Lady Luck character sheet I made. I made this as a sort of joke to be honest and to see if I could create a villain for one of the FGO events. Actually the possibility of a wonderland themed event could lead to some rather curious character sheets mixing canon servants with characters from Alice's adventures in Wonderland and Through the Looking Glass. I made L.L.L. have an older appearance than most lily versions simply because I figured it would be easier to have her play the role of Queen of Hearts if she was still younger than her normal self but not an actual child.

    I figured that since this is a slightly younger version of Lady Luck that would at most have just started to work with Fate this would be a weaker servant compared to her older self. While Caster's noble phantasms were more related to her relationship to gambling, L.L.L.'s relationship to the "role of Queen of Hearts" was what defined her noble phantasms. The Vorpal Blade Noble Phantasm was just a way for L.L.L. to have a weapon to fight with in her berserk state beyond the card soldiers and a way to incorporate the bloody knife from the Faceclaim. I tried to use the reasoning that Lady Luck wasn't as powerful and experienced when her body was around the age of L.L.L. to justify the reason for why she is weaker and not as lucky as her older self.

    If this seems like it would be more of an Alter I understand and can easily make the change if that is what you guys recommend since it would only require changing a few words. I might eventually create a version of L.L.L. that isn't influenced by the Queen of Hearts though that will be later on when I have free time. I will admit however that there was slightly less thought put to this version of Lady Luck than the original as I had two or three days to work with the original while I created this version in just a few hours and one sitting. So I understand if this is of lesser quality than her original form.
    Last edited by Bylackbre; November 3rd, 2017 at 12:39 AM.

  15. #8275
    lordofvenom venomking's Avatar
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    nice.

  16. #8276
    AKA Leyeet massive_jojo_reference's Avatar
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    Now then, Master. Who are We fighting again?
    Faceclaim


    Class: Berserker
    Alternate Classes: Ruler
    True Name: Vahagn Vishapakagh. The Dragon Reaper.
    Alignment: Chaotic Good
    H/W: 190cm/85kg
    Attribute: Sky
    Natural Enemies: Everyone with Trait ''Dragon''
    Place of Origin: Armenia, Caucasus

    Stats:
    Strenght: A
    Agility: D
    Endurance: A
    Mana: C
    Luck: A

    Class Skills
    Mad Enchancement: E-
    The user does not receive the benefits of Mad Enhancement nor do they lose any of their reasoning abilities, and overall they just become a little rougher.
    Berserker Has always been a ferocious fighter as a god of war and fire. However he has never gone particulary mad. it incereases to EX During NP.


    Personal Skills
    Divinity: A++
    In his case, to be eligble for summoning he had to lower his actual Divinity to A++ otherwise it would be "?" Which Would make him Unsummonable as a servant.

    Mana Burst (Flames): B
    He is The god of Fire in Armenian Religion, His particular favorite way of fighting is to Charge His fists with fire and then punch, Carrying massive explosive power.

    Dragon Slayer: A

    Taken from the Anectode that He Conquered the dragons. Actually Much Lower because it should be EX. But the parts of the song that explained his Conquering of the dragons have been lost. His noble Phantasm however temporarely raises this skill to EX Rank.


    Noble Phantasms
    Song of the Vahagn
    Fires of the Dragon Reaper
    (A) (Anti-Unit)
    Chant
    In travail were heaven and earth, In travail, too, the purple sea! The travail held in the sea the small red reed. Through the hollow of the stalk came forth smoke, Through the hollow of the stalk came forth flame, And out of the flame a youth ran! Fiery hair had he, Ay, too, he had flaming beard, And his eyes, they were as suns!

    A Song Depicting his birth, however it is more of a prayer than a song. it depicts his birth but it a Noble Phantasm that represnts his conquering of the Dragons and his depiction of choking a dragon.

    Upon Activation his effectivness against dragons will incerease, Dragon Slayer and Mad enchancement skills Are incereased to EX. his body is engulfed in flames and from overuse of Prana His Magic Circuits will become visible on the skin, simmilar to how veins swell during rage. The Flame acts as a shield from both Magecraft and Physical attacks, however a Sufficently strong attack might dispell it. it works much like a mana burst but he can manipulate fire at will.

    Stolen Hay of the King
    Creation of the Milky way

    (EX) (Reality Marble)
    A Reality Marble. It can only be activated if his Rival god, Baalshamin is also Summoned. He Stole the hay from Baalshamin and spread it all over the universe to create the milky way.
    in this reality marble he has full control of the universe. it consists of the entire milky way so it takes humongous ammounts of prana to sustain. he can frely accelerate and decelrate time, teleport and control everything that is encomased withing the galaxy itself. It can last for about 2 minutes before disentigrating.


    Reactions
    Elizabeth Bathory: What an adorable dragon. it almost makes me not want to choke you. but since you are cute. im not gonna do it. (laughs)
    Last edited by massive_jojo_reference; November 5th, 2017 at 08:42 AM.

  17. #8277
    please talk to me about your OCs Saron's Avatar
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    Lady Luck/Lady Luck Lily: Two very fun sheets, I especially loved the idea of Nursery Rhyme making her think she was the Queen of Hearts. It's also interesting how you made her instead more devoted to Fate rather than making people just really lucky.

    Vahagn: FC doesn't work, but other than that it's good, well made, and fits the legend. However, I think his second NP of creating a universe is way too overpowered. Maybe I just read it wrong, but it sounds like it makes him omnipotent and unkillable in this Reality Marble. But other than that, I have no complaints. Thumbs up to ya.
    My thirst for Antonio grows by the second.

    Man...

    I Make Servants, Some Of Which Are Tragedies

  18. #8278
    死者 Corpse
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    Ok. This is my first entry in this thread. So please be gentle.

    Class: Caster
    Identity: Hang Nadim of Temasek
    Alternate class: Avenger
    Gender: Male
    Height/weight : 120 cm/22 kg
    Attribute : Human, Magus
    Origin: Malay Folklore/Singapore (14th century)
    Alignment: Neutral good:
    Appearance : Caster was just a seven years old boy. He had short, wavy black hair. His skin tone was brownish peach. He had large, lightish brown eyes paired up with thin eyebrows. Both his nose and mouth were small. His cheeks always covered with dirt or mud. His face were not too chubby. He always wear small sleeveless green jacket with three quarters white trouser accompanied with colourful sampin. His footwear were just a sandal. His posture were good and his physical were not too big or too thin. In other word, Caster is a cute, adorable boy that you will instantly pledge to protect his smile.



    Lore


    Once upon a time, there is a family of Magus that live on a kingdom called Temasek. The family were main practitioner of Witchcraft. And they were renown for their cursing technique, spirit exorcism and summoning, and making variety of extremely potent potions. In the family, live a boy name Hang Nadim.


    Hang Nadim had been dabbled in his family arts since he could read and show promising future as a very powerful magus. He also a person that like to socialise with his peers especially when playing. There, he had shown the ability to lead as he was the one that mainly organised what they were playing. And he had good relationship with The Great Spirits of Temasek, the leader of all Spirits living in Temasek Island. Hang Nadim only dream is to travel the world, learning their secrets and at same time improving his magecraft skills. His elements are water and earth. His origin is Curiosity.


    But it all change with the execution of Tun Jana Khatib. Tun Jana Khatib is a trader from Pasai and also a seasoned Ulama. He was executed by the order from the reigning king of Temasek, Sri Maharaja. The reason was the king was furious as Tun Jana Khatib performing a miracle near his palace. The king felt that Tun Jana Khatib were undermined his power as a king and the execution were needed to show to his people that only those with noble lineage were allowed to perform miracle. Tun Jana Khatib cursed Temasek for this injustice before his execution. After the execution, his bodies disappeared and his blood on the ground turned into stone. The bodies found by the people of Langkawi in which he was buried there.


    Hang Nadim and his family knew this will spelt trouble as Tun Jana Khatib is a Wali of Allah. In other term, it was Islamic equivalent to Saint by the Christian. And all of them were capable of using divinity by their own term.


    And true to their expectation, bad things happened after a few days. At the port of Temasek, they were struck by swordfishes in a very large quantities. The fish jump out of water before striking those unfortunately in their path. Many people die with many more injured from the strike. Sri Maharaja tried to solve this problem by ordering the people to take arm and fight the swordfishes. But these efforts were useless as more and more people dying from the assault. Those who tried to runaway were threatened with Tulah, which is the curses of the king to those who broke their oath to their sovereign. This resulting them returning to the port and in turn, increasing the numbers of casualties.


    Against his family advise, Hang Nadim venture to the ports. There, he felt saddened with the scene appearing in front of him. He cannot stand with this events and make his decision. He will confronted the king to stop this madness.


    As the situation worsen, Sri Maharaja were out of idea. If he cannot solve this problem, he will lose his prestige to other kingdom. And at that time, Hang Nadim announced his arrival. Shocked, the king asked Hang Nadim for the reason of his audience to the King of Temasek. Hang Nadim told his idea in how to solve the problem. The idea is by building a makeshift wall made from banana stems. Grateful, the King ordered the defense force on the port to retreat and start collecting as many banana stems as possible.


    While the people of Temasek started to cut down any banana stems available, Hang Nadim move away from any prying eyes as he summon the Great Spirits of Temasek. As he had good relationships with the Spirits, the Spirits agreed to lend its hand in the defence. Thus, when the wall is finished, the Spirits used his magical energy to reinforce the wall to the point of indestructible.


    When the swordfishes resume their attack, most of them stuck on the banana stems. The people of Temasek quickly use this opportunity to kill the fish. There is multiple waves after that, but it bore the same result. In the end, the swordfishes cannot mounting another wave of attack and thus call it a day.


    After that day, Hang Nadim were hailed as the Savior of Temasek. Even Sri Maharaja called him with that title. And then, Sri Maharaja wanted to organise Rewarding Ceremony to celebrate Hang Nadim. But this motion were not well received by the Ministers of the Courts. They thought that Hang Nadim will threatened their position of power. They quickly deceived the king that when Hang Nadim is older, he will use his popularity to usurp the throne. Sri Maharaja eat the bait and quickly change the Rewarding Ceremony to Execution.


    Meanwhile, Hang Nadim were being berated by his family for his reckless action. But they decided to let it slide as Hang Nadim were just a child and he could learn from this mistake. On the day of ceremony, most of his family especially his mother felt heavy to let him go. But they still allowed him for this is the day he celebrate his success. What they didn’t know is that will be the last day Hang Nadim breathing in this world.


    When he arrived, Hang Nadim quickly captured by the guards. Then he was thrown to the courtyard, tied up and restricted. The king then decreed the execution of Hang nadim while being watched by the Ministers of the Courts. Hang Nadim knew that his time were about to come and as the last ultimatum, he curses the king and all of the ministers by using few incantations where all of them will be meeting with terrible demise. As he finished his incantations, he was stabbed with executioner’s kris. As he bleeding to death, he wondering what he become in the future if the king did not killed him.




    Personality


    In general, Caster is an outgoing person as he always going out and playing with his friends and neighbours. He was naive to the way of the world as he believed that good deeds will lead to good rewards. He was also curious with the wonder of the world and hoping to understand them even more. He was also a taught by his family to not look down on everyone as each of them had their own speciality. He was a prodigy in his studies and wanted to travel the world in order to expanding his knowledge and also the very own magecraft abilities. He still aiming for the Roots so that he could bring the knowledge to Earth and used it for the greater good of man.


    Likes : Playing, studying, spending times with his family, doing good things for the sake of mankind
    Dislikes : senseless act of sacrifice, backstabber, tyrant, stupidity
    Talents : Magecraft, making mystic codes, curses, pencak silat
    Natural enemies : Sri Maharaja, Ministers of the courts
    Summoning catalyst : a story book about him alongside a swordfish and also a banana stem




    Parameter :-

    STR : D
    END : C
    AGL : B
    MGI : A
    LUK : D
    NP : A




    Class Skills


    Territory creation-B (EX when Apakah Takdirku di Masa Depan used)
    It is the Skill to build a special terrain that is advantageous to oneself as a magus, such as for the purpose of collecting mana. Due to Caster status as magus in training by his family, he know how to built a proper workshop although he did not have his own. This skill were enhanced by the fact that Caster built a magically reinforced banana wall alongside the beach that managed to stand against a shoal of divine swordfishes. And when Caster used hi NP, this skill level will increased significantly as older form of Caster already had their own workshop for research.


    Item creation-C ( (EX when Apakah Takdirku di Masa Depanused)
    It is the Skill to manufacture magical items, from implements of war to items for daily use. Also, this Skill requires time to gather components and manufacture items. Caster were taught by his family especially his grandmother to make simple potion that is suitable for his age. Thus, he know how to manufacture magical items for mundane or war items. This skills were enhanced when he mass produced a magically reinforced banana stem walls for the protection of Temasek. As Caster were already a master in potion making when he was young, when he activated Apakah Takdirku di Masa Depan, it will increase significantly. In fact, it was a matter of time before he created a new potion before his demise. And when he was in his future self, all of them already creating dozens of new potions for their daily usage.




    Personal skills


    Charming youth-A (Disappeared when Apakah Takdirku di Masa Depan used)
    The disposition as a young boy who charms people. A fascination magecraft-like effect that works on both men and women, but one can abate it so long there is a will to resist.
    Complete evasion by means of Magic Resistance Skill is possible. With this, Caster could convinced any servants with low magic resistance and their master to ally with him until the servants die or the servants were used to the skill effect.


    Signs of greatness-C
    This skill were the manifestation of what Caster could achieve in future if he wasn’t dead. This skill allowed Caster to make other people followed his lead in every situations until it was solved or they were dead. This skills will be greatly enhanced when he use NP Apakah Takdirku di Masa Depan where those he lead will stay even after the situation solved.


    Witchcraft-C (A when Apakah Takdirku di Masa Depan used)
    This skills reflecting Caster origin from a family that practising witchcraft as their magecraft. As Caster understanding in witchcraft is amazing for his age and he already surpassing his family member with exception his mother in the branch, he was capable to use cursing technique effectively. This mean that he could cast a terrible curse on his enemies without exhausting much of his personal mana.


    Charisma-A (usable when Apakah Takdirku di Masa Depan activated)
    A composite Skill consisting of a person's charm as well as the natural talent to command or unify an army or country. Increases the ability of allies during group battles. When using Apakah Takdirku di Masa Depan activated, Caster could use this skills as most of his potential future self were in higher position such as a Prime Minister and even a future where he did usurp the throne for himself with the support of the people.


    Beloved of the Spirits-B (C when Apakah Takdirku di Masa Depan activated)
    Servants with this skills capable of making local spirits to help him whether by buffing up to the user and the master or debuffing enemies servants. As Caster were in good relationships with Great Spirits of Temasek, he could use this skill for his own fight. This skills will slightly fall when Apakah Takdirku di Masa Depan activated as most of Spirits prefer small children. They can still tolerated with adult, just not as friendly as with a children.



    Noble Phantasms:-


    Tembok Pisang Takkan Ditembus
    The impenetrable wall of banana stem
    Rank : C
    Type : Anti-army (self)
    This is the crystallization of Caster’s legend where he give the idea for the defense of Temasek with a long banana stem wall. When used, it will taking form of invisible and magically enhanced barrier that shaped like banana stems. With this NP, Caster were capable of protecting himself, his master, and also those who allied with him at the time for entire day until Caster exhausted his energy. This wall will faltered if the attack were B rank or higher. Also, caster cannot attack when he activated this NP and he needed his master for offensive movement.


    Ribut Ikan Todak
    The storm of Swordfishes
    Rank : C
    Type : Anti-army
    As Caster legend were heavily associated with swordfish, it manifested as one of Caster NP. This NP allowed Caster to summon all of the swordfishes that attack Temasek. This NP will surrounding the enemies servants and their masters before attacking them from all site without any mercy. As the Swordfishes containing a small divinity, they could hurting any divine beings but not seriously. For any servants that did not had divinity, it will kill them if they were hit at right spot.


    Apakah Takdirku di Masa Depan
    What is My Future Destiny
    Rank : A++
    Type : Anti-unit (Self)
    As he was bleeding to death, he think to himself. What was his destiny in the future if he wasn’t assassinated. This thought had make itself as Caster NP. With this NP, he could becoming one of his future self and fighting against enemy servants in that form for a limited time. Caster could used many of his future form but the most prominent one is UNIFIER, ADVISOR, USURPER, and CONQUEROR. Heck, there is one of his future self is known as ROOT. Caster only capable of using one form once in every Holy Grail war that he participated. Caster could stay in this form as long as he want but mana upkeep is very high, thus he could maintain this form for average half an hour. In this form, he will unlocked some of the skill that his younger self cannot used and also increasing few of his skills parameter. In this form, his average parameter were as following.



    STR : C
    END : B
    AGL : A
    MGI : EX
    LUK : B
    NP : A


    I hope all of you enjoy it and I appreciate any suggestion for improvement.

  19. #8279
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Hang: I know literally nothing about this guy's legend other then what you've outlined, but "what I would've done if I hadn't been assassinated" feels like a very poor justification for his third NP. Tons of heroes could've done more stuff if not for their untimely deaths, so I highly doubt your guy is at all unique in that regard. Now, if there was a part of his legend that specifically detailed the achievements he could've made if he were still alive then that would be one thing, but from the way you wrote it just seems like a question he asked himself before he died. Can't really see that crystallizing into an NP, but much less one as powerful as what you gave him.

    Cool sheet otherwise though. The swordfish NP is a particularly fun idea...

  20. #8280
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    Quote Originally Posted by RoydGolden View Post
    Hang: I know literally nothing about this guy's legend other then what you've outlined, but "what I would've done if I hadn't been assassinated" feels like a very poor justification for his third NP. Tons of heroes could've done more stuff if not for their untimely deaths, so I highly doubt your guy is at all unique in that regard. Now, if there was a part of his legend that specifically detailed the achievements he could've made if he were still alive then that would be one thing, but from the way you wrote it just seems like a question he asked himself before he died. Can't really see that crystallizing into an NP, but much less one as powerful as what you gave him.

    Cool sheet otherwise though. The swordfish NP is a particularly fun idea...

    Thank you for the comment. I am really happy for this. And to answer your doubt, well I happened to question what will happen if The King did not kill him before he grown up. Sure, many heroes die before they could do more heroic deeds. But Caster did heroic deeds when he was 7 years old, which is fairly young for someone to do something heroic. Thus, I felt that 3rd NP was the representation of what Caster could do to his people if he was not taken out at a very young age.

    And the reason for me to make Caster as servants are to satisfy my need for more young male heroic spirits. Sure, we had Ko-Gil and Alexander. But that is all. We had five daughters which are Jackie, Alice, K! Illya, Kuro, and Jailter in F!GO. I wanted more son.
    Last edited by redyunic; November 4th, 2017 at 06:44 AM.

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